text stringlengths 13 6.01M |
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using Turbomix.CategoriasReceta;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Turbomix
{
public class CategoriaRecetaRepository : ICategoriaRecetaRepository
{
public static IList<CategoriaReceta> ListaCategorias = new Lis... |
using System;
using System.Drawing;
using System.Windows.Forms;
using Infrastructure;
namespace ContactlistManage.UserManage
{
public partial class ModifyPassword : FormBase
{
public ModifyPassword()
{
InitializeComponent();
}
private void btnRegister_Click(object ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SliderX : MonoBehaviour {
public InitialScene scene = null;
public Slider x;
public Toggle tt = null, st = null, rt = null;
void Start()
{
}
public void onmousedown_custom()
{
Vector3 oldval... |
using Android.Support.V7.Widget;
using Android.Support.V7.Widget.Helper;
namespace CounterApp.List
{
public class CounterItemTouchHelper : ItemTouchHelper.Callback
{
public delegate void ItemSwipeDelegate(int postion);
public event ItemSwipeDelegate ItemSwipe;
public CounterItemTouchH... |
using System;
using OCP.FullTextSearch.Model;
using OCP.FullTextSearch.Service;
namespace OCP.FullTextSearch
{
/**
* Interface IFullTextSearchManager
*
* Should be used to manage FullTextSearch from the app that contains your
* Content Provider/Search Platform.
*
* @since 15.0.0
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AgentStoryComponents.core;
namespace AgentStoryComponents.extAPI.commands
{
public class extraAddAlias : ICommand
{
public MacroEnvelope execute(Macro macro)
{
... |
using System;
using System.Collections.Generic;
using Master.Contract;
using Master.DataFactory;
namespace Master.BusinessFactory
{
public class JobCategoryMovementBO
{
private JobCategoryMovementDAL jobcategorymovementDAL;
public JobCategoryMovementBO()
{
jobcategorymovemen... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace taszimozgas_c
{
public partial class frmInd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tweetinvi;
using Tweetinvi.Core.Enum;
using Tweetinvi.Core.Extensions;
using Tweetinvi.Core.Interfaces;
using Tweetinvi.Core.Interfaces.Controllers;
using Tweetinvi.Core.Interfaces.DTO;
using Tweet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GroupDocs.Signature.Config;
using GroupDocs.Signature;
using GroupDocs.Signature.Handler;
using GroupDocs.Signature.Options;
using System.IO;
namespace GroupDocs.Signature.Examples.CSharp
{
pu... |
using System.Collections.Generic;
namespace Plus.Communication.Packets.Outgoing.Rooms.Settings
{
internal class GetRoomFilterListComposer : MessageComposer
{
public List<string> WordFilterList { get; }
public GetRoomFilterListComposer(List<string> wordFilterList)
: base(S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
namespace TankBot
{
class Monitor
{
private static DateTime statusLastChangedTime;
private static Status oldStatus;
public static void st... |
#region License
/*
Copyright (c) 2009 - 2013 Fatjon Sakiqi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, ... |
using Entidades;
using logica;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace sistema_de_factura
{
public partial class Form_CrearUsuario : Form
{
private ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Singleton<S> where S : Singleton<S>, new() {
private static bool IsInstanceCreated = false;
private static S instance;
protected Singleton()
{
if (IsInstanceCreated)
{
... |
using System;
using System.IO;
using Common;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json.Linq;
namespace Redux.Controllers
{
[Produces("application/json")]
[Route("api/[controller]")]
public class PlayersController : Controller
{
// GET ap... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class RoundController : MonoBehaviour {
public GameObject obstacleContainer;
public GameObject spawnContainer;
private List<GameObject> obstaclesOnScreen = new List<GameObject> ();
public float baseSpe... |
using System;
using UnityEngine;
namespace Assets.Physics.Integration.Helper
{
[Serializable]
public struct Derivative
{
public Vector3 Velocity;
public Vector3 Force;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace Music_Game
{
public partial class Page_ChosenDataCountry : PhoneApplicat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.IO;
namespace BLODfix
{
class Program
{
static void Main()
{
Console.WriteLine("Welcome to BLODfixer!");
Console.Wr... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades.MDFe;
using PDV.DAO.Enum;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using System;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cadastro.MDFe
{
public partial class FCA_Segurador... |
using Com2Com.Common;
using Com2Com.View;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Com2Com.ViewModel
{
public class SettingsViewModel : Vi... |
using Microsoft.EntityFrameworkCore;
namespace AspDotNetCoreCascadingDropdownlists.Models
{
public class AspDotNetCoreCascadingDropdownlistsContext : DbContext
{
public AspDotNetCoreCascadingDropdownlistsContext(DbContextOptions<AspDotNetCoreCascadingDropdownlistsContext> options)
: base(o... |
/*
* User: Jason D. Jimenez
* Date: 12/8/2005
* Time: 1:37 PM
*
*/
using System;
namespace JasonJimenez.ClassicReport.Common
{
public class FunctionFactory
{
static public IFunction Create(CalcEnum mode)
{
switch (mode)
{
case CalcEnum.Ave:
return new AveFunction();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JoggingDating.Models
{
public class CourseParcours
{
public String StartDay { get; set; }
public TimeSpan StartHours { get; set; }
public double NbKilometers { ... |
using System;
namespace HT.Framework
{
/// <summary>
/// 快捷工具,仅可用于静态函数
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class LnkToolsAttribute : Attribute
{
/// <summary>
/// 工具名称
/// </summary>
pu... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using Speckle.Core.Credentials;
using Speckle.Core.Lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class blockMovement : MonoBehaviour
{
public float thrust = 300.0f;
public Rigidbody2D rb;
public float maxSpeed = 100.0f;
// Start is called before the first frame update
void Start()
{
}
// Update ... |
using System;
namespace Ambassador.Models.EventModels.Interfaces
{
public interface IOrganizationEventManagerCreateSeriesModel
{
string Name { get; set; }
string Description { get; set; }
DateTime? Start { get; set; }
TimeSpan? Duration { get; set; }
string Location... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CraftyApp.Models;
using CraftyApp.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace CraftyApp.Controllers
{
[Route("[controller]")]
[ApiController]
public class Product... |
using System;
namespace ALM.Empresa.Entidades
{
[Serializable]
public class ERolUsuario
{
public int IdRol { get; set; }
public string NombreRol { get; set; }
public Int64 Seleccionado { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Constructor.Compilers
{
class TidyHtml
{
private string html;
public TidyHtml(string html)
{
this.html = html;
}
public s... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.PowerShell.EditorServices.Services;
using OmniSharp.Exte... |
using bot_backEnd.DAL.Interfaces;
using bot_backEnd.Data;
using bot_backEnd.Models.DbModels;
using MailKit.Net.Smtp;
using Microsoft.AspNetCore.Mvc;
using MimeKit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.DAL
{
public class UserEntityDA... |
using System;
using System.Collections.Generic;
using System.Text;
using Entity;
using System.Data.SqlClient;
using System.Data;
namespace DataAccess
{
public class LoaiHangDA
{
public static ListLoaiHangEntity SelectAll()
{
SqlCommand command = DUtils.GetCommand();
command.CommandType = Sys... |
using UnityEngine;
using System;
using System.Collections;
public class PlayerWalkState : PlayerState {
public PlayerWalkState( PlayerStateMachine stateMachine, PlayerCharacter character, PlayerController controller )
: base( stateMachine, character, controller )
{
}
public override void OnEnterState()
{
D... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class Sound_Collection : MonoBehaviour {
public AudioSource tickSource;
private void Start() {
tickSource = GetComponent<AudioSource>();
}
void onCollisionEnter ... |
/*
* Author: Konstantin Ivanov
*
* Official site: http://konstantini.data.bg/sharpbelot
*
* */
using System;
namespace Belot
{
/// <summary>
/// This is a base class for all players. Custom implementations (Human or Computer players) must derive from this class.
/// </summary>
public abstract class Player
... |
using IdentityModel.Client;
using ITQJ.WebClient.Models;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Options;
using Microsoft.IdentityModel.Protocols.OpenIdConnect;
using System;
using System.Globalization;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Prj.Utilities
{
public class Logger
{
public static void ErrorLog(string forderName, string functionName, string message)
{
string vFolderName = Sy... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MenuManager : MonoBehaviour {
public InputField email, username, password;
public GameObject successPanel, failPanel, registerPanel, menuPanel, perfilPanel, updateProfilePanel,
... |
using System.Buffers;
using System.Diagnostics;
using System.IO.Compression;
using System.IO.Pipelines;
using System.Net;
using System.Net.Http.Json;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks.Dataflow;
using Microsoft.Toolkit.HighPerformance;
using Newtonsoft.Json;
namespace BiliDMLibC... |
using System;
namespace RealEstate.BusinessObjects
{
public class Land
{
#region ***** Fields & Properties *****
private int _LandID;
public int LandID
{
get
{
return _LandID;
}
set
{
_LandID = value;
}
}
private int _LandTypeID;
public int LandTypeID
{
get
{ ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DisplayGenerics
{
class Coleccion<T>
{
private List<T> elementos=new List<T>();
public void add(T elemento)
{
elementos.A... |
using CFDI.grid;
using CFDI.Model;
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Shared;
using System;
using System.Collections.ObjectModel;
using System.Data;
using System.IO;
using System.Linq;
using System.Windows;
using Microsoft.Win32;
using CFDI.Views;
namespace CFDI.ViewModel
{
publi... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MPD.Entities.Domain
{
public partial class Customer
{
public Customer()
{
CustomerContact = new HashSet<CustomerContact>();
... |
using UnityEngine;
using System.Collections;
// Activates all children upon Awake()
public class ActivateChildren : MonoBehaviour
{
void Awake()
{
foreach (Transform child in this.transform)
{
child.gameObject.SetActive(true);
}
}
}
|
using Fabrica.Produtos;
using System;
using System.Collections.Generic;
using System.Text;
namespace Fabrica.ProdutosConcretos
{
public class Caminhao : Transporte
{
private readonly string _Meio;
private int _PesoCarga;
public Caminhao(int PesoCarga)
{
... |
using System;
using System.Collections.Generic;
namespace Koleksiyonlar
{
class Program
{
static void Main(string[] args)
{
//string[] isimler = new string[] {"Engin","Murat","Kerem","Halil" };
//Console.WriteLine(isimler[0]);
//Console.WriteLine(isimler[1])... |
using System;
using Logs.Authentication.Contracts;
using Logs.Web.Controllers;
using Logs.Web.Infrastructure.Factories;
using Moq;
using NUnit.Framework;
namespace Logs.Web.Tests.Controllers.HomeControllerTests
{
[TestFixture]
public class ConstructorTests
{
[Test]
public void TestConstruc... |
using System;
using System.Collections.Generic;
using ReactRestChat.Data;
using ReactRestChat.Models;
using ReactRestChat.Models.QueryModels;
namespace ReactRestChat.Services
{
public interface IConversationMessageRepository : IRepository<ConversationMessage>
{
IEnumerable<ConversationMessageQueryModel... |
using System.Collections.Generic;
using System.Linq;
using ChatHistoryLib.Implementation;
namespace ChatHistoryLib.Contracts
{
public interface IHistoryDataProvider
{
/// <summary>
/// Connect to HistoryItems data source & return IQueryable
/// </summary>
/// <param name="conne... |
using Prism.Commands;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FrontMobile.ViewModels
{
using System.ComponentModel;
using Acr.UserDialogs;
using Business.DataModel;
using Business.Helpers.ManagerHelps;
using Business.Services;
using Prism.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using System.Text;
using HtmlAgilityPack;
namespace tayana_draft_2
{
public partial class WebForm4 : System.Web.UI.Page
{
protected void Page_Load... |
using UnityEngine;
using System.Collections;
public class MoveZZ : MonoBehaviour {
public Vector3[] targets;
public Transform[] targett;
public float speed;
private Vector3 currTarget;
int count = 0;
// Use this for initialization
void Start () {
StartCoroutine (moveIt ());
}
// Update is called once per... |
namespace Library.Client.Core.Commands
{
using Data;
using Models;
using System;
using System.Data.Entity;
using System.Linq;
using Utilities;
public class LoginCommand
{
public string Execute(string[] inputArgs)
{
Check.CheckLength(2, inputArgs);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Graph.Classes
{
public class Node
{
/// <summary>
/// Node set to the value given to
/// </summary>
public object Value { get; set; }
public Node Next { get; set; }
public Node Previo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SinglePlayer
{
public class BotSavePrincess
{
/*https://www.hackerrank.com/challenges/saveprincess
* Princess Peach is trapped in one of the four corners of a square g... |
using EkwExplorer.Core;
using EkwExplorer.Core.Models;
using Serilog;
namespace EkwExplorer.ChromeScraper;
public class BooksExplorer : IBooksExplorer
{
private static readonly ChromeOptionsProvider ChromeOptions = new ChromeOptionsProvider();
private readonly ILogger _logger;
private readonly IBooksRep... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
namespace ProyectoModular
{
class Program
{
static SqlConnection connection = new SqlConnection("Data Source=DESKTOP-575QA94\\SQLEXPRESS;Initial Catalog=VIDEOCLUB;Integrated Security=True");
static void Main(string[] ... |
using System;
using System.Configuration;
using Autofac;
using CarPool.Models;
using Nancy;
using Nancy.Authentication.Forms;
using Nancy.Bootstrapper;
using Nancy.Bootstrappers.Autofac;
using Nancy.Conventions;
namespace CarPool
{
public class Bootstrapper : AutofacNancyBootstrapper
{
protected over... |
namespace Kit.Model
{
public class RequestRange
{
public int From { get; private set; }
public int To { get; private set; }
public int Step { get; private set; }
public bool CanContinue { get; private set; }
private CancellationTokenSource CancellationTokenSource { get;... |
using SIS.Framework.Api;
using SIS.Framework.Services;
namespace SIS.Demo
{
public class StartUp : MvcApplication
{
public override void ConfigureServices(IDependencyContainer dependencyContainer)
{}
}
} |
using Microsoft.Extensions.DependencyInjection;
namespace Blog.Api._Extensions
{
public static class AuthorizationPolicies
{
public const string CanCreateBlogAndUsers="CanCreateBlogAndUsers";
public const string CanCreateBlog="CanCreateBlog";
public static void AddAuthorizationPolicies(... |
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CloneDeploy_App.Controllers.Authorization;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class SiteController : ApiContr... |
using FluentValidation.Results;
using Microsoft.AspNetCore.Http;
namespace PdfUploder.Validators
{
public interface IPdfValidator
{
ValidationResult CustomValidate(IFormFile instance);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class MenuGenerator : MonoBehaviour
{
[Header("Prefabs :")]
public GameObject gameLogoPrefab;
public GameObject backgroundPrefab;
public GameObject buttonPrefab;
[Header("Réglages :")]
public st... |
using System.Web.Mvc;
using System.Web.Routing;
namespace HelloWorld
{
public class RouteConfig
{
// Register controller routes...
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRoute("{resource}.axd/{*pathInfo}");
// TODO: Understa... |
namespace EMAAR.ECM.Foundation.Search.Models
{
/// <summary>
/// SearchCondition class definition
/// </summary>
public class SearchCondition
{
#region properties
public string Name { get; set; }
public string Value { get; set; }
public CompareType CompareType { get;... |
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
namespace ImageLibTest
{
public class GdiLibTester : LibTester
{
private readonly ImageCodecInfo _jpgImageCodec;
private ... |
// <copyright file="SaveBookResource.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Library.Models
{
using System;
using System.ComponentModel.DataAnnotations;
/// <summary>
/// This class is used to create a new reader details.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hospital
{
class Funcionario : Pessoa
{
private decimal salario;
private Banco banco;
private String agenciaBancaria;
private String contaC... |
using System;
using System.Collections.Generic;
namespace BetaDota2StatsMVC.Models
{
public class Player
{
public long Match_Id { get; set; }
public int Player_Slot { get; set; }
//public IEnumerable<int> Ability_Upgrades_Arr { get; set; }
public IList<int> Ability_Upgrades_Arr... |
//using Microsoft.Xna.Framework;
//using Xunit;
//namespace MonoGame.Extended.Tests.Primitives
//{
//
// public class EllipseFTest
// {
// [Fact]
// [TestCase(-1, -1, Result = false)]
// [TestCase(110, 300, Result = true)]
// [TestCase(200, 300, Result = true)]
// [TestCas... |
using System.Collections.Generic;
namespace QuitSmokeWebAPI.Controllers.Entity
{
public class SurveyRequest
{
public string Age { get; set; }
public string Gender { get; set; }
public string smokeNo { get; set; }
}
} |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using GivenNumInArray;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 4, test class
namespace GivenNumInArray.Tests
{
[TestClass()]
public class GivenNumInArrayTests
{
[... |
using Hastane.BLL;
using Hastane.Entity;
using Hastane.WFA.BaseForm;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Hastane.WFA.HastaForm
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Bb.Expressions
{
public class SourceGenerator : System.Linq.Expressions.ExpressionVisitor
{
private SourceGenerator(string[] usings)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DefiningClassesPart2
{
/// <summary>
/// Problem 3. Static class
/// Write a static class with a static method to calculate the distance between two points in the 3D space.
/// </summary>
static class P... |
using UnityEngine;
using UnityTiming.Data;
/// <summary>
/// Scribble.rs Pad namespace
/// </summary>
namespace ScribblersPad
{
/// <summary>
/// An interface that represents a lobby connection state UI layout controller
/// </summary>
public interface ILobbyConnectionStateUILayoutController : IScribb... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_ScreenArea : LuaObject {
static public void reg(IntPtr l) {
getEnumTable(l,"ScreenArea");
addMember(l,0,"FullScreen");
addMember(l,1,"Left");
addMember(l,2,"Right");
addMember(l,3,"Top");
addMembe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IJointHierarchy
{
void Init(Dictionary<string, object> config, GameObject prefab);
void AnimateFrame(ISkeleton frame, float blend);
//void JointUpdateFromTrackers(Skeleton frame, float blend);
//void Rotat... |
using System;
namespace Fint.Event.Model.Health
{
public class Health
{
/// <summary>
/// The current component
/// </summary>
public string Component { get; set; }
/// <summary>
/// Status for the current step of the health check
/// </summary>
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Web.Mvc;
namespace MvcBasic.ViewModels.ServerValidation
{
public class BlackwordAttribute : ValidationAttribute, IClientValidatable
{
private string _blackword;
public Black... |
using System.Collections.Generic;
using System.Linq;
namespace FileSearch
{
public class DuplicatesFileFilter : BaseFileFilter, IFileFilter
{
private readonly ExtendedFileHelper _extendedFileHelper;
private IList<IExtendedFileInfo> _files;
public DuplicatesFileFilter(IList<IExtendedFil... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemInGrid : MonoBehaviour {
public Button button;
public Image textBackgroundImage;
internal Text nameText;
Color unselectedColor = new Color(0, 0, 0, 0.5F);
Color selectedColor = ... |
/* Task 17. Write a program to return the string with maximum length from an array of strings. Use LINQ. */
namespace _17.StringWithMaxLength
{
using System;
using System.Collections.Generic;
using System.Linq;
class StringWithMaxLength
{
static void Main()
{
List<stri... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Core.Internal.Dependency;
namespace Core.MSTest.Services
{
[TestClass]
public class ServiceBaseTest
{
[TestInitialize]
public void Init()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace lwenctools
{
public partial class ADPCMAudioOptionsControl : UserControl, ICodecSettingsControl
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace DatabaseApps
{
public class Playlist : INotifyPropertyChanged
{
string name_Playlist;
public string Name_Playlist
{
get { return name_Playlist; }
... |
using Recording.Models.ResponseModels.RecordingInfo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recording.Application.IServices
{
public interface IRecordingInfoService: IScopedDependency
{
Task<List<RecordingInfoListRe... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ContactSeeder.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Telerik.Sitefinity.Services;
using Telerik.Sitefinity.SiteSettings.Basic;
using Telerik.Sitefinity.Web.Utilities;
namespace SocialShare.Mvc.Models
{
public class SocialShareModel
{
... |
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using samsung.sedac.alligatormanagerproject.Api.DTO;
using samsung.sedac.alligator... |
namespace TestApplicationDomain.Entities
{
public class PricingUserDiscount : PricingDiscount
{
public User User { get; set; }
}
}
|
using System;
using MonoTouch.Dialog;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
namespace LondonBike
{
public class TFLLoginViewController : DialogViewController
{
EntryElement login, password;
string _username, _password;
public TFLLoginViewController (NSAction afterDataLoaded) : base(null,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using Dapper;
using EpicenterV2.Data.Dtos;
namespace EpicenterV2.Data.Commands
{
public class DeleteEpisodeCommand : Base
{
private readonly int _episodeId;
private const string D... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Donner;
using Lnrpc;
using System.Threading.Tasks;
public interface EventInvoice {
void OnInvoicePaid(Invoice invoice,string sender, string[] data);
Task<string> CreateInvoice(LndRpc... |
namespace ModelAndroidApp.ModelAndroid
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("ReceberERP")]
public partial class ReceberERP
{
pub... |
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