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using Turbomix.CategoriasReceta; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Turbomix { public class CategoriaRecetaRepository : ICategoriaRecetaRepository { public static IList<CategoriaReceta> ListaCategorias = new Lis...
using System; using System.Drawing; using System.Windows.Forms; using Infrastructure; namespace ContactlistManage.UserManage { public partial class ModifyPassword : FormBase { public ModifyPassword() { InitializeComponent(); } private void btnRegister_Click(object ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SliderX : MonoBehaviour { public InitialScene scene = null; public Slider x; public Toggle tt = null, st = null, rt = null; void Start() { } public void onmousedown_custom() { Vector3 oldval...
using Android.Support.V7.Widget; using Android.Support.V7.Widget.Helper; namespace CounterApp.List { public class CounterItemTouchHelper : ItemTouchHelper.Callback { public delegate void ItemSwipeDelegate(int postion); public event ItemSwipeDelegate ItemSwipe; public CounterItemTouchH...
using System; using OCP.FullTextSearch.Model; using OCP.FullTextSearch.Service; namespace OCP.FullTextSearch { /** * Interface IFullTextSearchManager * * Should be used to manage FullTextSearch from the app that contains your * Content Provider/Search Platform. * * @since 15.0.0 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents.extAPI.commands { public class extraAddAlias : ICommand { public MacroEnvelope execute(Macro macro) { ...
using System; using System.Collections.Generic; using Master.Contract; using Master.DataFactory; namespace Master.BusinessFactory { public class JobCategoryMovementBO { private JobCategoryMovementDAL jobcategorymovementDAL; public JobCategoryMovementBO() { jobcategorymovemen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace taszimozgas_c { public partial class frmInd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tweetinvi; using Tweetinvi.Core.Enum; using Tweetinvi.Core.Extensions; using Tweetinvi.Core.Interfaces; using Tweetinvi.Core.Interfaces.Controllers; using Tweetinvi.Core.Interfaces.DTO; using Tweet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GroupDocs.Signature.Config; using GroupDocs.Signature; using GroupDocs.Signature.Handler; using GroupDocs.Signature.Options; using System.IO; namespace GroupDocs.Signature.Examples.CSharp { pu...
using System.Collections.Generic; namespace Plus.Communication.Packets.Outgoing.Rooms.Settings { internal class GetRoomFilterListComposer : MessageComposer { public List<string> WordFilterList { get; } public GetRoomFilterListComposer(List<string> wordFilterList) : base(S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Diagnostics; namespace TankBot { class Monitor { private static DateTime statusLastChangedTime; private static Status oldStatus; public static void st...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using Entidades; using logica; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace sistema_de_factura { public partial class Form_CrearUsuario : Form { private ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Singleton<S> where S : Singleton<S>, new() { private static bool IsInstanceCreated = false; private static S instance; protected Singleton() { if (IsInstanceCreated) { ...
using System; using System.IO; using Common; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; namespace Redux.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class PlayersController : Controller { // GET ap...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class RoundController : MonoBehaviour { public GameObject obstacleContainer; public GameObject spawnContainer; private List<GameObject> obstaclesOnScreen = new List<GameObject> (); public float baseSpe...
using System; using UnityEngine; namespace Assets.Physics.Integration.Helper { [Serializable] public struct Derivative { public Vector3 Velocity; public Vector3 Force; } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; namespace Music_Game { public partial class Page_ChosenDataCountry : PhoneApplicat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.IO; namespace BLODfix { class Program { static void Main() { Console.WriteLine("Welcome to BLODfixer!"); Console.Wr...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.MDFe; using PDV.DAO.Enum; using PDV.UTIL; using PDV.VIEW.App_Context; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro.MDFe { public partial class FCA_Segurador...
using Com2Com.Common; using Com2Com.View; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Com2Com.ViewModel { public class SettingsViewModel : Vi...
using Microsoft.EntityFrameworkCore; namespace AspDotNetCoreCascadingDropdownlists.Models { public class AspDotNetCoreCascadingDropdownlistsContext : DbContext { public AspDotNetCoreCascadingDropdownlistsContext(DbContextOptions<AspDotNetCoreCascadingDropdownlistsContext> options) : base(o...
/* * User: Jason D. Jimenez * Date: 12/8/2005 * Time: 1:37 PM * */ using System; namespace JasonJimenez.ClassicReport.Common { public class FunctionFactory { static public IFunction Create(CalcEnum mode) { switch (mode) { case CalcEnum.Ave: return new AveFunction(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoggingDating.Models { public class CourseParcours { public String StartDay { get; set; } public TimeSpan StartHours { get; set; } public double NbKilometers { ...
using System; namespace HT.Framework { /// <summary> /// 快捷工具,仅可用于静态函数 /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class LnkToolsAttribute : Attribute { /// <summary> /// 工具名称 /// </summary> pu...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Net; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Timers; using Speckle.Core.Credentials; using Speckle.Core.Lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class blockMovement : MonoBehaviour { public float thrust = 300.0f; public Rigidbody2D rb; public float maxSpeed = 100.0f; // Start is called before the first frame update void Start() { } // Update ...
using System; namespace Ambassador.Models.EventModels.Interfaces { public interface IOrganizationEventManagerCreateSeriesModel { string Name { get; set; } string Description { get; set; } DateTime? Start { get; set; } TimeSpan? Duration { get; set; } string Location...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CraftyApp.Models; using CraftyApp.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace CraftyApp.Controllers { [Route("[controller]")] [ApiController] public class Product...
using System; namespace ALM.Empresa.Entidades { [Serializable] public class ERolUsuario { public int IdRol { get; set; } public string NombreRol { get; set; } public Int64 Seleccionado { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace Constructor.Compilers { class TidyHtml { private string html; public TidyHtml(string html) { this.html = html; } public s...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.PowerShell.EditorServices.Services; using OmniSharp.Exte...
using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models.DbModels; using MailKit.Net.Smtp; using Microsoft.AspNetCore.Mvc; using MimeKit; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL { public class UserEntityDA...
using System; using System.Collections.Generic; using System.Text; using Entity; using System.Data.SqlClient; using System.Data; namespace DataAccess { public class LoaiHangDA { public static ListLoaiHangEntity SelectAll() { SqlCommand command = DUtils.GetCommand(); command.CommandType = Sys...
using UnityEngine; using System; using System.Collections; public class PlayerWalkState : PlayerState { public PlayerWalkState( PlayerStateMachine stateMachine, PlayerCharacter character, PlayerController controller ) : base( stateMachine, character, controller ) { } public override void OnEnterState() { D...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class Sound_Collection : MonoBehaviour { public AudioSource tickSource; private void Start() { tickSource = GetComponent<AudioSource>(); } void onCollisionEnter ...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; namespace Belot { /// <summary> /// This is a base class for all players. Custom implementations (Human or Computer players) must derive from this class. /// </summary> public abstract class Player ...
using IdentityModel.Client; using ITQJ.WebClient.Models; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Options; using Microsoft.IdentityModel.Protocols.OpenIdConnect; using System; using System.Globalization; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prj.Utilities { public class Logger { public static void ErrorLog(string forderName, string functionName, string message) { string vFolderName = Sy...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MenuManager : MonoBehaviour { public InputField email, username, password; public GameObject successPanel, failPanel, registerPanel, menuPanel, perfilPanel, updateProfilePanel, ...
using System.Buffers; using System.Diagnostics; using System.IO.Compression; using System.IO.Pipelines; using System.Net; using System.Net.Http.Json; using System.Net.Sockets; using System.Text; using System.Threading.Tasks.Dataflow; using Microsoft.Toolkit.HighPerformance; using Newtonsoft.Json; namespace BiliDMLibC...
using System; namespace RealEstate.BusinessObjects { public class Land { #region ***** Fields & Properties ***** private int _LandID; public int LandID { get { return _LandID; } set { _LandID = value; } } private int _LandTypeID; public int LandTypeID { get { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayGenerics { class Coleccion<T> { private List<T> elementos=new List<T>(); public void add(T elemento) { elementos.A...
using CFDI.grid; using CFDI.Model; using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Shared; using System; using System.Collections.ObjectModel; using System.Data; using System.IO; using System.Linq; using System.Windows; using Microsoft.Win32; using CFDI.Views; namespace CFDI.ViewModel { publi...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class Customer { public Customer() { CustomerContact = new HashSet<CustomerContact>(); ...
using UnityEngine; using System.Collections; // Activates all children upon Awake() public class ActivateChildren : MonoBehaviour { void Awake() { foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } } }
using Fabrica.Produtos; using System; using System.Collections.Generic; using System.Text; namespace Fabrica.ProdutosConcretos { public class Caminhao : Transporte { private readonly string _Meio; private int _PesoCarga; public Caminhao(int PesoCarga) { ...
using System; using System.Collections.Generic; namespace Koleksiyonlar { class Program { static void Main(string[] args) { //string[] isimler = new string[] {"Engin","Murat","Kerem","Halil" }; //Console.WriteLine(isimler[0]); //Console.WriteLine(isimler[1])...
using System; using Logs.Authentication.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; namespace Logs.Web.Tests.Controllers.HomeControllerTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstruc...
using System; using System.Collections.Generic; using ReactRestChat.Data; using ReactRestChat.Models; using ReactRestChat.Models.QueryModels; namespace ReactRestChat.Services { public interface IConversationMessageRepository : IRepository<ConversationMessage> { IEnumerable<ConversationMessageQueryModel...
using System.Collections.Generic; using System.Linq; using ChatHistoryLib.Implementation; namespace ChatHistoryLib.Contracts { public interface IHistoryDataProvider { /// <summary> /// Connect to HistoryItems data source & return IQueryable /// </summary> /// <param name="conne...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; namespace FrontMobile.ViewModels { using System.ComponentModel; using Acr.UserDialogs; using Business.DataModel; using Business.Helpers.ManagerHelps; using Business.Services; using Prism....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using System.Text; using HtmlAgilityPack; namespace tayana_draft_2 { public partial class WebForm4 : System.Web.UI.Page { protected void Page_Load...
using UnityEngine; using System.Collections; public class MoveZZ : MonoBehaviour { public Vector3[] targets; public Transform[] targett; public float speed; private Vector3 currTarget; int count = 0; // Use this for initialization void Start () { StartCoroutine (moveIt ()); } // Update is called once per...
namespace Library.Client.Core.Commands { using Data; using Models; using System; using System.Data.Entity; using System.Linq; using Utilities; public class LoginCommand { public string Execute(string[] inputArgs) { Check.CheckLength(2, inputArgs); ...
using System; using System.Collections.Generic; using System.Text; namespace Graph.Classes { public class Node { /// <summary> /// Node set to the value given to /// </summary> public object Value { get; set; } public Node Next { get; set; } public Node Previo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinglePlayer { public class BotSavePrincess { /*https://www.hackerrank.com/challenges/saveprincess * Princess Peach is trapped in one of the four corners of a square g...
using EkwExplorer.Core; using EkwExplorer.Core.Models; using Serilog; namespace EkwExplorer.ChromeScraper; public class BooksExplorer : IBooksExplorer { private static readonly ChromeOptionsProvider ChromeOptions = new ChromeOptionsProvider(); private readonly ILogger _logger; private readonly IBooksRep...
using System; using System.Collections.Generic; using System.Data.SqlClient; namespace ProyectoModular { class Program { static SqlConnection connection = new SqlConnection("Data Source=DESKTOP-575QA94\\SQLEXPRESS;Initial Catalog=VIDEOCLUB;Integrated Security=True"); static void Main(string[] ...
using System; using System.Configuration; using Autofac; using CarPool.Models; using Nancy; using Nancy.Authentication.Forms; using Nancy.Bootstrapper; using Nancy.Bootstrappers.Autofac; using Nancy.Conventions; namespace CarPool { public class Bootstrapper : AutofacNancyBootstrapper { protected over...
namespace Kit.Model { public class RequestRange { public int From { get; private set; } public int To { get; private set; } public int Step { get; private set; } public bool CanContinue { get; private set; } private CancellationTokenSource CancellationTokenSource { get;...
using SIS.Framework.Api; using SIS.Framework.Services; namespace SIS.Demo { public class StartUp : MvcApplication { public override void ConfigureServices(IDependencyContainer dependencyContainer) {} } }
using Microsoft.Extensions.DependencyInjection; namespace Blog.Api._Extensions { public static class AuthorizationPolicies { public const string CanCreateBlogAndUsers="CanCreateBlogAndUsers"; public const string CanCreateBlog="CanCreateBlog"; public static void AddAuthorizationPolicies(...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class SiteController : ApiContr...
using FluentValidation.Results; using Microsoft.AspNetCore.Http; namespace PdfUploder.Validators { public interface IPdfValidator { ValidationResult CustomValidate(IFormFile instance); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class MenuGenerator : MonoBehaviour { [Header("Prefabs :")] public GameObject gameLogoPrefab; public GameObject backgroundPrefab; public GameObject buttonPrefab; [Header("Réglages :")] public st...
using System.Web.Mvc; using System.Web.Routing; namespace HelloWorld { public class RouteConfig { // Register controller routes... public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); // TODO: Understa...
namespace EMAAR.ECM.Foundation.Search.Models { /// <summary> /// SearchCondition class definition /// </summary> public class SearchCondition { #region properties public string Name { get; set; } public string Value { get; set; } public CompareType CompareType { get;...
using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; namespace ImageLibTest { public class GdiLibTester : LibTester { private readonly ImageCodecInfo _jpgImageCodec; private ...
// <copyright file="SaveBookResource.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Models { using System; using System.ComponentModel.DataAnnotations; /// <summary> /// This class is used to create a new reader details. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hospital { class Funcionario : Pessoa { private decimal salario; private Banco banco; private String agenciaBancaria; private String contaC...
using System; using System.Collections.Generic; namespace BetaDota2StatsMVC.Models { public class Player { public long Match_Id { get; set; } public int Player_Slot { get; set; } //public IEnumerable<int> Ability_Upgrades_Arr { get; set; } public IList<int> Ability_Upgrades_Arr...
//using Microsoft.Xna.Framework; //using Xunit; //namespace MonoGame.Extended.Tests.Primitives //{ // // public class EllipseFTest // { // [Fact] // [TestCase(-1, -1, Result = false)] // [TestCase(110, 300, Result = true)] // [TestCase(200, 300, Result = true)] // [TestCas...
using System.Collections.Generic; namespace QuitSmokeWebAPI.Controllers.Entity { public class SurveyRequest { public string Age { get; set; } public string Gender { get; set; } public string smokeNo { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using GivenNumInArray; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 4, test class namespace GivenNumInArray.Tests { [TestClass()] public class GivenNumInArrayTests { [...
using Hastane.BLL; using Hastane.Entity; using Hastane.WFA.BaseForm; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hastane.WFA.HastaForm { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Bb.Expressions { public class SourceGenerator : System.Linq.Expressions.ExpressionVisitor { private SourceGenerator(string[] usings) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DefiningClassesPart2 { /// <summary> /// Problem 3. Static class /// Write a static class with a static method to calculate the distance between two points in the 3D space. /// </summary> static class P...
using UnityEngine; using UnityTiming.Data; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a lobby connection state UI layout controller /// </summary> public interface ILobbyConnectionStateUILayoutController : IScribb...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_ScreenArea : LuaObject { static public void reg(IntPtr l) { getEnumTable(l,"ScreenArea"); addMember(l,0,"FullScreen"); addMember(l,1,"Left"); addMember(l,2,"Right"); addMember(l,3,"Top"); addMembe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IJointHierarchy { void Init(Dictionary<string, object> config, GameObject prefab); void AnimateFrame(ISkeleton frame, float blend); //void JointUpdateFromTrackers(Skeleton frame, float blend); //void Rotat...
using System; namespace Fint.Event.Model.Health { public class Health { /// <summary> /// The current component /// </summary> public string Component { get; set; } /// <summary> /// Status for the current step of the health check /// </summary> ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; namespace MvcBasic.ViewModels.ServerValidation { public class BlackwordAttribute : ValidationAttribute, IClientValidatable { private string _blackword; public Black...
using System.Collections.Generic; using System.Linq; namespace FileSearch { public class DuplicatesFileFilter : BaseFileFilter, IFileFilter { private readonly ExtendedFileHelper _extendedFileHelper; private IList<IExtendedFileInfo> _files; public DuplicatesFileFilter(IList<IExtendedFil...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemInGrid : MonoBehaviour { public Button button; public Image textBackgroundImage; internal Text nameText; Color unselectedColor = new Color(0, 0, 0, 0.5F); Color selectedColor = ...
/* Task 17. Write a program to return the string with maximum length from an array of strings. Use LINQ. */ namespace _17.StringWithMaxLength { using System; using System.Collections.Generic; using System.Linq; class StringWithMaxLength { static void Main() { List<stri...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Core.Internal.Dependency; namespace Core.MSTest.Services { [TestClass] public class ServiceBaseTest { [TestInitialize] public void Init() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace lwenctools { public partial class ADPCMAudioOptionsControl : UserControl, ICodecSettingsControl { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace DatabaseApps { public class Playlist : INotifyPropertyChanged { string name_Playlist; public string Name_Playlist { get { return name_Playlist; } ...
using Recording.Models.ResponseModels.RecordingInfo; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recording.Application.IServices { public interface IRecordingInfoService: IScopedDependency { Task<List<RecordingInfoListRe...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactSeeder.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.Sitefinity.Services; using Telerik.Sitefinity.SiteSettings.Basic; using Telerik.Sitefinity.Web.Utilities; namespace SocialShare.Mvc.Models { public class SocialShareModel { ...
using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using samsung.sedac.alligatormanagerproject.Api.DTO; using samsung.sedac.alligator...
namespace TestApplicationDomain.Entities { public class PricingUserDiscount : PricingDiscount { public User User { get; set; } } }
using System; using MonoTouch.Dialog; using MonoTouch.UIKit; using MonoTouch.Foundation; namespace LondonBike { public class TFLLoginViewController : DialogViewController { EntryElement login, password; string _username, _password; public TFLLoginViewController (NSAction afterDataLoaded) : base(null,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using Dapper; using EpicenterV2.Data.Dtos; namespace EpicenterV2.Data.Commands { public class DeleteEpisodeCommand : Base { private readonly int _episodeId; private const string D...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Donner; using Lnrpc; using System.Threading.Tasks; public interface EventInvoice { void OnInvoicePaid(Invoice invoice,string sender, string[] data); Task<string> CreateInvoice(LndRpc...
namespace ModelAndroidApp.ModelAndroid { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("ReceberERP")] public partial class ReceberERP { pub...