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using System; using System.Collections.Generic; using System.Text; namespace Problems.XII { public class Numbers { public List<int> GetNumber(int n) { List<int> arr = new List<int>() { 3,4,5,6,7,8,9,10,11,12,13,14,15,16}; List<int> result = new List<int>() { 1,2}; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace FinalProject { static class Program { // This variable holds all of the nouns common typos (can be used in multiple tests) public static ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Version : MonoBehaviour { // <branch> YYMMDD.hhmm public const string VersionString = "Tutorial 161101.2305"; // Use this for initialization void Start () { GameObject tVersionNo = GameObject.Find("tVersionNo"); ...
using InstaMagic; using System; using System.Collections.Generic; using System.Text; using Xamarin.Auth; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ExportRenderer(typeof(LoginPage), typeof(InstaMagic.iOS.Renderers.LoginPageRenderer))] namespace InstaMagic.iOS.Renderers { public class Login...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using DotNetNuke.ComponentModel.Dat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneManerger : MonoBehaviour { public static SecneType TO_SCENETYPE; void Start () { } public static void LoadScene(SecneType p_ToSceneType){ TO_SCENETYPE = p_ToSceneType; SceneMan...
// <copyright file="ShakespeareContents.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon.Shakespeare { using Newtonsoft.Json; /// <summary> /// The ShakespeareContents. /// </summary> public class ShakespeareContents { ...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Contoso.Forms.Parameters.Common { public class SelectParameters { public SelectParameters() { } public SelectParameters ( [Comments("Property name fo...
using System; using OpenCvSharp; namespace opencvsharpudemy.Chapter5 { public class ImageOperations { public static void Main(string[] args) { string filepath = @"images/lenna.png"; Mat colorImage = Cv2.ImRead(filepath, ImreadModes.Color); // Image Shifting,...
using JKMPCL.Model; using System.Collections.Generic; using System.Threading.Tasks; namespace JKMPCL.Services { /// <summary> /// Class Name : MyDocument /// Author : Vivek Bhavsar /// Creation Date : 09 Feb 2018 /// Purpose : to get set my document details from service. ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Bai1.Models { public class HinhChuNhat { //Field private double dai; private double rong; public double Dai { get => dai; set ...
using System; [Serializable] public class Politician { public string name; public float[] attributes = new float[5]; } [Serializable] public class PoliticianArray { public int size; public Politician[] politicians; public int Size { get { return size; } set { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; //data transfer object of arrow public class ArrowDefinition { public long id; public long startCubeDefinitionId; public long endCubeDefinitionId; public ArrowDefinition(long _id, long _startC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Interactable : MonoBehaviour { public static int Counter = 0; [SerializeField] private float holdInteractionTime = 1.0f; private float beamHoldInteractionTime = 1.0f; private float currentHoldInteractionTime...
using System; using Shunxi.Business.Models.devices; namespace Shunxi.Business.Models.cache { public class PumpRealTimeStatus :BaseDevice { public Pump Device { get; set; } private double _RealTimeFlowRate; public double RealTimeFlowRate { get => _RealTimeFlowRate; ...
namespace System.Linq { using System.Collections.Generic; using System.Collections.ObjectModel; public static partial class FastLinq { // TODO: Tests and perf internal static IReadOnlyList<T> AsReadOnly<T>( this IList<T> source) { if (source == null) ...
/* * Copyright 2014, 2015 James Geall * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
using System; using System.Collections.Generic; using System.Text; namespace ExpenseTracker { public class IncomeEntry { public int ID { get; set; } public int User_ID { get; set; } public string AccountName { get; set; } public double IncomeAmount { get; set; } public string Incom...
using ZooApp.Application.Common.Exceptions; using ZooApp.Application.Common.Interfaces; using MediatR; using System.Threading; using System.Threading.Tasks; namespace ZooApp.Application.Animal.Commands.UpdateAnimal { public class UpdateAnimalCommand : IRequest { public int Id { get; set; } pub...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Challenge_App.Repo.Migrations { public partial class FirstSetup : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Creat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using SWAPITestDriveLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace SWAPITestDriveLibrary { public class SwApiProcessor { public static async Task<Object> LoadData(Resource resource, s...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Text; namespace Offline.Payment.Business.Models { public class UserTransaction { public int Id { get; set; } public int? UserId { get; set; } public int? VendorId { get; set; } public decimal? Amount { get; set; } ...
using System; namespace InterviewCake { public class BinaryTreeNode { public int value; public BinaryTreeNode left; public BinaryTreeNode right; public BinaryTreeNode(int value) { this.value = value; } public BinaryTreeNode insertLeft(int ...
using AccessControlSystem.Core; using AccessControlSystem.Models; using Microsoft.AspNetCore.Mvc; using System.Linq; namespace AccessControlSystem.Controllers { public class ManagementController : Controller { private AccessControlSystemContext _dbContext; public ManagementController(AccessCo...
using System; using System.Collections.Generic; using System.Text; namespace ExmploClaseInterfaz { class Soldado { private IDisparar Ataque; public Soldado(IDisparar arma) { Ataque = arma; } public void Disparar() { Console.WriteLine(Ataq...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace WpfApplication2 { class User { public string Name { get; private set; } public string SurName { get; private set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnOnChoices : MonoBehaviour { [SerializeField] private GameObject[] Choices; public float SecondsToWait = 0; public bool AutoStart = true; private void Start() { if (AutoStart) { Sta...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { public class ParticleSystemController : MonoBehaviour { public ParticleSystem[] particaleSystems; public void SetPlaybackSpeed(float speed) { if (!this.particaleSystems.IsNullOrEmpty<ParticleSystem>()) { ParticleSystem[] array =...
using System; using System.Collections; using TNRD.Constraints; using UnityEditor; using UnityEngine; namespace TNRD.Utilities { [CustomPropertyDrawer(typeof(EnumAsIndexAttribute))] public class EnumAsIndexPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProper...
using UnityEngine; using System.Collections; public class Metronome : MonoBehaviour { public static int beat; public static bool beatDidChange = false; private int lastBeat; private int beatsPerMinute = 60; private float interval; // Use this for initialization void Start () { interval = 60 / beats...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CafeMana.DTO { public class Hash { public string MD5(string txt) { String st = ""; Byte[] buf = System.Text.Encoding.UTF8.GetBytes(txt); ...
using AutoMapper; using CarsAPI.Authorization; using CarsAPI.Entities; using CarsAPI.Exceptions; using CarsAPI.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarsAPI.Servi...
using Moq; using NUnit.Framework; using P10Gen.Core.Model; using P10Gen.Core.Services; using P10Gen.Core.UtilAdapter; namespace G10Gen.Core.Tests { [TestFixture] class CreateCombinationServiceTest { private ICreateCombinationService createPhaseService; private Mock<IRandomAdapter> randomAd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_3_12_CopyStack { /* * Clone a stack. */ public Stack<int> Copy(Stack<int> input) { Stack<int>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; namespace sang { public partial class message1 : System.Web.UI.Page { SqlConnection cn = Class1.cn; protect...
using System; using System.Web.Optimization; namespace FullStack.App_Start { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle("~/bundles/jquery").Include( "~/Assets/lib/jquery/dist/jquery.min.js"));...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities { public class Block : INotifyPropertyChanged { public string BlockId { get; set; } //номер блоку public string CuttingType { get;...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
using Extension; using UnityEngine; using Zenject; namespace Lonely { public class PlayerState_Move : State { public PlayerState_Move(IStateEnter enter, IStateExit exit, IStateUpdate update) : base(enter, exit, update) { } public class CustomFactory : IFactory<Stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d05_interface { class Program { static void Main(string[] args) { ProductCatalog a = new ProductCatalog(); string op = ""; while ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using XRTTicket.Contexts; using XRTTicket.Models; namespace XRTTicket.DAO { public class PriorityDao : BaseContext<Priority>, IUnitOfWork<Priority> { public int Next() => DbSet.Max(x => x.PriorityId ) + 1; } ...
using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.DecimalExtensions { public class IsTruthy_Should { [Theory] [InlineData(1)] [InlineData(2)] [InlineData(10)] [InlineData(100)] [InlineData(999)] [InlineData(-1)] [Inl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LabProject { class Degree { //Properties public string Name { get; set; } public Course Courses { get; set; } //Constructor public Degree(str...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; namespace TableTopCrucible.Core.Helper { public static class StringHelper { public static bool Like(this string value, string wildcard) => Regex.I...
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using TestWebMVC.Models; namespace TestWebMVC.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; namespace MasterCheck2._0 { public partial class Form1...
namespace HaloHistory.Business.Models.Stats.Common { public class Enemy { public string Name { get; set; } public string Description { get; set; } public int Kills { get; set; } public int Deaths { get; set; } public string ImageUrl { get; set; } public string E...
using System; using System.Collections.Generic; using ALM.Empresa.Entidades; using System.Data; using MySql.Data.MySqlClient; using ALM.Empresa.AccesoDatos; namespace ALM.Empresa.Datos { public class DCliente : Conexion { public List<ECliente> ObtenerClientes(string razonSocial, int activo, int idEmpresa)...
using System; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.Data.SQLite; using HPMS.Config; using Tool; using _32p_analyze; namespace HPMS.DB { public class ProjectHelper { public static Project Find(string pn) { var temp = ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Modelos.Admin.Acessos { public class Menu { [Key] public virtual int Id { get; set; } [Required] public virtual string Controller { get; set; } [R...
using Dapper; using Dominio; using Oracle.ManagedDataAccess.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class DbMunicipio : IDisposable { public IEnumerable<Municipio> RetornaMunicipio() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CellManager : MonoBehaviour { // Dimensions of the Cell Table [Range(3, 100)] [Tooltip("Width of the Cells")] public int m_width; [Range(3, 100)] [Tooltip("Height of the Cells")]...
using Student_Management.BL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Student_Management.UI { public partial class Student : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace Sample.InputKit { public partial class MainPage : ContentPage { async void Handle_Clicked(object sender, EventArgs e) { string opcaoSex...
namespace Probelms.Kattis.Com.Core { public interface IProblem<T> where T : IItem { void Solve(IFactory<T> dollFactory); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FlipLeaf.Core.Inputs { public class FileInputSource : IInputSource { private static readonly string[] WildcardPattern = new[] { "*" }; private readonly string[] _patterns; private readonly str...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Projectiles { public class StarrySkyProjectileSmall : ModProjectile { public override void SetDefaults() { pro...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace PWEB.Models { public class Constant { public enum Tipo_User { [Display(Name = "Funcionario")] FUNCIONARIO, [Display(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking { public class HandDataSourceSettings { public HandDataSourceSettings() { SetToDefault(this); } public float MinimumDistanceBetwe...
using System.Xml.Linq; using PlatformRacing3.Common.Campaign; using PlatformRacing3.Common.User; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended; using MonoGame.Extended.Shapes; using MonoGame.Extended.TextureAtlases; namespace Demo.SpaceGame.Entities { public class MeteorFacto...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; namespace PuzzleCore { public class Game { public Game(BoardState startState, BoardState finalState = null) { if (finalState == null) { finalState = ...
//Problem 13.* Comparing Floats // Write a program that safely compares floating-point numbers (double) with precision eps = 0.000001 . //Note: Two floating-point numbers a and b cannot be compared directly by a == b // because of the nature of the floating-point arithmetic. Therefore, we assume two numbers ...
namespace JabberPoint.Domain.Themes { /// <summary> /// interface for footerdata /// </summary> public interface IFooterData { /// <summary> /// the text shown in the footer /// </summary> string Text { get;} /// <summary> /// the level that determine...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DeliverySystem.Data; using DeliverySystem.Dtos.Delivery; using DeliverySystem.Models; using Microsoft.EntityFrameworkCore; namespace DeliverySystem.Services.DeliveryService { public class Delive...
using Modelos.Cadastros.Visitantes; using Modelos.Relatorios.Parametros; using NHibernate; using NHibernate.Criterion; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.DAOs.Cadastros.Visitantes { /// <summary> /// Classe de cont...
using IES.G2S.Resource.DAL; using IES.G2S.Resource.IBLL; using IES.Resource.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.G2S.Resource.BLL { public class KeyBLL:IKeyBLL { public List<IES.Resource.Model.Key> Key...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using POG.Forum; namespace POG.Werewolf { [DataContract()] public class RolePMSet { public RolePMSet(string name, List<Team> teams) { Name = name; ...
using System; using System.Drawing; using System.Windows.Forms; using Newtonsoft.Json; using System.Net.Http; using System.Net; using System.Threading.Tasks; namespace NasaProjekt { public partial class MainProgram : Form { public MainProgram() { InitializeComponent(); ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
// implementation by Aaron Bellis u0981638 for CS 3500 2017 Fall Semester. // Documentation copied from interface written by Joe Zachary for CS 3500, September 2013 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SpreadsheetUtilities; using Sys...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class DebugKeyboardShortcuts : MonoBehaviour { void Update () { if(Input.GetKeyDown(KeyCode.N)) LevelLoadHelper.NextLevel(); else if(Input.GetKeyDown(KeyCode.D)) { PlayerPrefs.DeleteAll(); PlayerPrefs.Save(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HashChains { public delegate void InputsForProblem(); class Program { static void Main(string[] args) { InputsForProblem input = HashingWithChains; ...
namespace Stundenplan.Services { public class PositionService { public int GetPostionOfNewLesson(string text) { int count = 0; int position = 0; foreach (char zeichen in text) { if (count != 4) { if (zeichen == ' ') { count++; } position++; } } return pos...
namespace Development.CodeGeneration.Editor.Templates { public partial class AnimationMixerBehaviourTemplate { private readonly string _bindingName; public AnimationMixerBehaviourTemplate(string bindingName) { _bindingName = bindingName; } } }
namespace AutoBazar { public abstract class EnumList { public enum ColorTypeEnum { Modrá, Červená, Zelená, Žlutá, Hnědá, Oranžová, Šedá, Bíla, Černá } public enum FuelTypeEnum { Elektřina, Benzín, Nafta, BioPlyn } public enum MotorTypeEnum { Elektrický, Spalovací } public enum G...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace KsuMvcApp.Models { public class Notification { public int Id { get; set; } public int Id_User { get; set; } public string Notification_Type { get; set; } public int Notification_Query { get; set; } public string...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using Tes4._3_Tier.DTO; using Tes4._3_Tier.DAL; using Tes4._3_Tier.BUS; nam...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using ProjectRestaurant.Domains.Entities; using ProjectRestaurant.Domains.Enums; using ProjectRestaurant.Domains.ValueObjects; namespace ProjectRestaurant.Data.Schemas { public class RestaurantSchema { [BsonRepresentation(BsonType.Object...
using System; using System.Linq; namespace ProtoTypePattern.Models { public class Teacher { public Paper[] CreateCrystals() { Paper protoType = new Paper("雪の結晶"); DrawCrystal(protoType); CutAccordanceWithLine(protoType); PrototypeKeeper.AddIClon...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactsList.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------...
using System.IO; using System.Threading.Tasks; namespace LCTP.Extensions { public static class StreamWriterExtensions { public static async Task WriteLineAndFlushAsync(this StreamWriter writer, string line) { await writer.WriteLineAsync(line); await writer.FlushAsync();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Newtonsoft.Json; using NUnit.Framework; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; using TourApi.Models; using TourApi.ViewModels; namespace ApiTester.Tests { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { public static bool gmMover = true; public static bool purajAlive = true; public Text textScore; public static int score; public float textSize = .5f; public static int ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Linq; namespace Projet_WF1 { partial class PanelEdt : Pan...
using System; using System.Collections.Generic; using System.Text; using Xunit; using Branching; namespace MyXUnitTests { public class RobotUnitTest { [Fact] public static void Test() { Assert.True(Robot.ShouldFire0(false, "me", 50) == Robot.ShouldFi...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Rect : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 5) { float num2; LuaObject.check...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SimpleSnake.Core.GameObjects.Foods { public abstract class Food : Point { private readonly Wall wall; private readonly Random random; private readonly char foodSymbol; protected Foo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Mic...
using System; using System.Collections.Generic; using Moq; using Xunit; namespace FunctionalDemo { public class UnitTests { [Fact] public void ObjectOrientedTest() { // Arrange var customerDataMock = new Mock<ICustomerData>(); var reportBuilderMoc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Map: IMap { private IMapCell[,] _map; private void CheckMapConditions(int sizeY,int sizeX) { if (sizeX < 3 || sizeY < 3) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace System_Activity_Monitor.Command { class ChangeActiveWindowCommand : ICommand { private TitleParser parser; private string windowTitle; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; using UnityEngine.EventSystems; public class UnitsSpawner : NetworkBehaviour, IPointerClickHandler { [SerializeField] private GameObject unitPrefab = null; [SerializeField] private Transform unitSpownPoint = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace Webshop.Logic { public class UserManager : BaseManager<User> { public UserManager(WebShopDB db) :base(db) { } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ORMHandsOn; using System.Collections.Generic; using System.Linq; using Test.ORM.Infrastructure; namespace Test.ORM.Exercises { [TestClass] public class WhenAddingAnInstructor : WithFreshDatabaseForEveryTest { [TestMethod] public void...
namespace TiendeoAPI.Models { public class StoreModel : LocalModel { public string Name { get; set; } public int Rank { get; set; } public BusinessModel Business { get; set; } } }
namespace UniversitySystem.ConsoleCl { using System; using Data; using Models; public class Startup { public static void Main(string[] args) { //// connectionString="Data Source=.\SQLEXPRESS;Initial Catalog=UniversitySystem;Integrated Security=true;" var db...