text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.Attributes
{
public sealed class AlphaFuncType
{
public static readonly AlphaFuncType GT0 = new AlphaFuncType("GT0");
public static readonly AlphaFuncType LT128 = new Al... |
using System;
using DAL;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
namespace gym.Controllers
{
[Route("api/[controller]")]
public class NoticesDataController : Controller
{
[HttpGet("[action]")]
public JsonResult ApprovedNotices(){
using(var context = new GymCo... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Markup;
namespace Grisaia.SpriteViewer.Converters {
public class ZeroWhenFalse : MarkupExtension, IValu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RelicPage : Page_Base {
void Start () {
}
void Update () {
}
protected override void OnClose(){
print ("RelicPage關閉");
}
protected override void OnOpen(){
print ("RelicPage開啟");
}
}
|
namespace SchoolSystem.Contracts
{
public interface IDataBase
{
IStudent GetStudentById(int id);
void AddStudent(IStudent student);
bool RemoveStudentById(int id);
ITeacher GetTeacherById(int id);
void AddTeacher(ITeacher teacher);
bool RemoveTeacherById(int... |
//
// - PropertyTreeNodeWriterTest.cs -
//
// Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache... |
using ProConstructionsManagment.Core.Entities.Base;
using System;
namespace ProConstructionsManagment.Core.Entities
{
public class ProjectRecruitment : BaseEntity
{
public Guid ProjectId { get; set; }
public Guid PositionId { get; set; }
public int RequiredNumberOfEmployees { get; set;... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using Automatisation.Model.Validation;
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Automatisation.Model
{
public class Sett... |
using System;
using Paralect.Schematra.Exceptions;
namespace Paralect.Schematra
{
public class TypeResolver
{
/// <summary>
/// Name of the type (can be namespace qualified name (i.e. full name) or short name)
/// </summary>
private String _name;
/// <summa... |
namespace Plus.Communication.Packets.Outgoing.GameCenter
{
internal class JoinQueueComposer : MessageComposer
{
public int GameId { get; }
public JoinQueueComposer(int gameId)
: base(ServerPacketHeader.JoinQueueMessageComposer)
{
GameId = gameId;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System;
public static class LeaderboardSystem
{
public static void SaveHighscore(List<HighScoreData> leaderBoard)
{
string path = Application.per... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
namespace SFP.SIT.SERV.Dao.TABADM
{
public class SeguimientoDAO : BaseDao
{
public SeguimientoDAO(DbConnection cn, DbTransaction transaction, String d... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Net;
using System.Net.Mail;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.RegularExpressions;
using System.We... |
namespace ns17
{
using System;
internal interface Interface8
{
byte[] imethod_0();
}
}
|
using DynamicData;
using System;
using System.Windows;
using System.Windows.Threading;
using TableTopCrucible.Core.Models.Sources;
using TableTopCrucible.Core.Helper;
using TableTopCrucible.Domain.Models.ValueTypes.IDs;
namespace TableTopCrucible.Core.Services
{
public interface INotificationCenterService
{
... |
using Imposto.Core.Data;
using Imposto.Core.Domain;
using Imposto.Core.Service;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TesteImposto
{... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using programmersdigest.MT940Parser;
using programmersdigest.MT940Parser.Parsing;
using System;
using System.IO;
using System.Text;
namespace MT940ParserTests
{
[TestClass]
public class StatementParserTests
{
#region Input checks
[TestMet... |
using System.Text;
using aspnet3.Autofac;
using aspnet3.Data;
using Autofac;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using ... |
using Tortuga.Chain;
namespace Tests
{
public abstract class TestBase
{
private readonly SQLiteDataSource m_DataSource;
protected TestBase()
{
m_DataSource = new SQLiteDataSource("Data Source=SQLiteTestDatabase.MS.sqlite;");
}
public SQLiteDataSource DataSo... |
using System;
using System.Linq;
using System.Text;
using ConsoleTable.Core.Extensions;
using ConsoleTable.Settings;
using ConsoleTable.Settings.Border;
namespace ConsoleTable.Core.Drawer
{
public class ConsoleTableDrawer : IConsoleTableDrawer
{
private const string NewLine = "\r\n";
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TE18A_Arrayer
{
class Program
{
static void Main(string[] args)
{
string[] roomDescriptions = {
"KITCHEN - dirty and smelly, dishes everywhe... |
using AutoFixture.Xunit2;
using Crt.Data.Database;
using Crt.Data.Repositories;
using Crt.Domain.Services;
using Crt.Model.Dtos.Tender;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Crt.Tests.UnitTests.Tender
{
... |
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(SteamVR_TrackedObject))]
public class PickupParent : MonoBehaviour {
SteamVR_TrackedObject trackedObj;
SteamVR_Controller.Device device;
//this adds a property under the left controller's Pickup Parent script
//under the "Inspector" pane
pu... |
using MXDbhelper.Common;
using System;
using System.Collections.Generic;
using System.Linq;
namespace MXQHLibrary
{
[TableView("Sys_Login")]
public class LoginAll
{
/// <summary>
/// Session
/// </summary>
[ColumnProperty(Key.True)]
public string LoginKey { get; set... |
using System;
using Microsoft.AspNetCore.Mvc;
using BookShelf.Services;
using BookShelf.Models.AuthorViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using BookShelf.Models;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using BullsAndCows.Interfaces;
using System.Security.Claims;
using BullsAndCows.Data;
namespace BullsAndCows.Controllers
{
public class HomeController : Controller
{
private readonly IGame _gameService;
ScoreStatisticsData _sc... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
namespace RealEstate.DataAccess
{
public class PostContractDA
{
#region ***** Init Methods *****
public PostContractDA()
{
}
#end... |
using BPiaoBao.AppServices.ConsoContracts.SystemSetting;
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects;
using BPiaoBao.Common;
using BPiaoBao.Common.Enums;
using BPiaoBao.SystemSetting.Domain.Models.Notice;
using JoveZhao.Framework;
using System;
using System.Collections.Generic;
using System.Lin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DragonBones;
public class IAFishThrower : MonoBehaviour {
public UnityArmatureComponent armature;
public int AttackImpulse_X = 2000;
public int AttackImpulse_Y = 0;
bool _attacked = false;
// Use this for initiali... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Reflection;
using System.Runtime.InteropServices;
#endregion
[assembly: AssemblyTitle("DotNetNuke.Providers.C... |
using Game.Models;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GameAPI.Controllers
{
[Route("api/draws")]
[ApiController]
public class GamesAPIController : ControllerBase
{
public static void Main... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace abc_of_asp.net_mvc.Models
{
public class Customer
{
private string _Code;
private string _Name;
private double _Amount;
public string Code
{
set
{
... |
namespace ConstraintsInGenerics.ConstraintsExamples.HelpMaterial
{
public interface ISum <T>
{
T Quantity { get; set; }
}
}
|
using ObservationStudyTool.Models;
using System.Linq;
namespace ObservationStudyTool.Helpers
{
public class Mapper
{
public static string GetApplication(string desc)
{
var colonIndex = desc.IndexOf(':');
if (colonIndex > 0)
{
return desc.Su... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DiscordBotTest.Helpers
{
public static class RunescapeAccountList
{
private static readonly Dictionary<string, string> RunescapeAccounts;
private const string TestUser = "TheSweMasterX#5203";
static RunescapeA... |
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Graph;
using Microsoft.Owin.Security;
using personal_site.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using DotNetNuke.Entities.Content.Workflow.Entities;
namespace DotNetNuke.Entities.Content.Workflow.Repositories
{
... |
using Pchp.Core;
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Http.Client
{
/**
* Interface IClient
*
* @package OCP\Http
* @since 8.1.0
*/
public interface IClient
{
/**
* Sends a GET request
* @param string uri
... |
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using Core.Utilities.Results;
namespace Business.Abstract
{
public interface IPacketService
{
IDataResult<List<Packet>> GetAll();
... |
using FastSQL.App.UserControls;
using FastSQL.App.UserControls.Schedulers;
using FastSQL.Core;
using FastSQL.Core.UI.Events;
using FastSQL.Core.UI.Interfaces;
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace F... |
using AutoMapper;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Options;
using Promact.Oauth.Server.Constants;
using Promact.Oauth.Server.Data;
using Promact.Oauth.Server.Data_Repository;
using Promact.Oauth... |
using System;
using System.Xml;
using System.Net.Http;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace MCCForms
{
public partial class HttpHelper
{
public async Task<List<RssFeedItem>> GetTweakersRssFeed()
{
var foundRssItems = new List<RssFeedItem> ();
HttpResponseMessage respo... |
using DataModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Repository
{
public interface IRepository
{
#region Product
IEnumerable<Product> GetProducts();
IEnumerable<Product> GetProducts(Category cat);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lib
{
[Serializable]
public class StructureOfProblem
{
// 问题数据结构
private string questionName;
private string timeLimitIndex;
private string memoryLi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Strategy
{
//策略模式
//
interface Strategy
{
void Sort(List<int> list);
}
}
|
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
[Category("Tools")]
[TestOf(typeof(V3BezierCurve))]
public class TestBezierCurve
{
V3BezierCurve curve;
[SetUp]
public void SetUpBezierCurve()
{
curve = new V3BezierCurve();
}
[Test]
pub... |
using SDL2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharpDL.Input
{
public enum MouseButtonState
{
Pressed = SDL.SDL_PRESSED,
Released = SDL.SDL_RELEASED
}
}
|
using System;
/* Write a method that calculates the number of workdays between today and given date, passed as parameter.
Consider that workdays are all days from Monday to Friday except a fixed list of public holidays specified
preliminary as array.*/
class CalculateWorkdays
{
static void Workdays(D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Entity
{
/// <summary>
/// 资料表
/// </summary>
public class Source
{
/// <summary>
/// 资料ID
/// </summary>
public int So... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TowerShootAI : MonoBehaviour {
[SerializeField]
private int damage = 20;
[SerializeField]
private float stoneSpeed = 30;
[SerializeField]
private float attackRange = 18;
[SerializeField]
... |
using System;
using System.Collections.Generic;
namespace Skaitykla.Domains
{
public class Author
{
public Author(string name, string surname)
{
Name = name;
Surname = surname;
WrittenBooks = new List<Book>();
}
public Guid Id { get; set; }... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Windows.Forms;
namespace Course_work_DB
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
string Constring = Constr.GetConnectionStri... |
using System;
using System.IO.Ports;
using System.Threading;
using Microsoft.SPOT;
using Microsoft.SPOT.Hardware;
using SecretLabs.NETMF.Hardware;
using SecretLabs.NETMF.Hardware.Netduino;
namespace MonitorNode {
public class Runner {
public static void Main() {
Runner monit... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlinkAndHide : MonoBehaviour
{
public GameObject m_objToBlink;
public float m_blinkDuration;
public AnimationCurve m_blinks;
public float m_blinkThres;
private float m_timer;
// Use this for initial... |
using StructureMap;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace JoveZhao.Framework.Email
{
public class EmailServiceFactory
{
static EmailServiceFactory()
{
var emailConfig = JZFSection.GetInstances().Email;
ObjectFactory.C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataProcessingLibrary.SerialPort
{
/// <summary>
/// 串口信息类
/// </summary>
public class SerialPortInfo
{
// 可用串口
public string PortName { set; get; }
... |
using System;
namespace CompressionStocking
{
public class ConsoleInput
{
ConsoleInput()
{
}
public void await_user_input()
{
ConsoleKeyInfo console_key;
Console.WriteLine("Compression Stocking Control User Interface");
Console.Writ... |
namespace BankClassLib
{
class MoneyMarketAccount : Account
{
public MoneyMarketAccount(int accountNumber, string name)
{
this.AccountNumber = accountNumber;
this.Name = name;
this.AccountType = AccountType.MoneyMarketAccount;
}
public overri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DialogueHandler : MonoBehaviour
{
public string[] intro_dialogue;
public string[] firsttrap_dialogue;
public string[] skeleton_dialogue;
public string[] zombie_dia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
Abstract factory pattern is a creational factory pattern in which interfaces are created without specifying actual implementations
Type: Creational Design Pattern
*/
namespace AbstractFactory... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities
{
[Table("bcis.Or... |
using System;
using Server.Items;
namespace Server.Items
{
public class DustBunny : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public DustBunny() : this( 1 )
{
}
[Constructable]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RestSharp;
using RestSharp.Deserializers;
namespace Gamecloud
{
/// <summary>
/// A class for containing gamecloud callbacks
/// </summary>
public class GamecloudCallbacks
{
// The Singleton-require... |
using Common;
using SharpDX;
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Buffer = SharpDX.Direct3D11.Buffer;
namespace D3D11._1.Application
{
interface Itransformable
{
Vector3 Rotatio... |
using UnityEngine;
using System.Collections;
using LockingPolicy = Thalmic.Myo.LockingPolicy;
using Pose = Thalmic.Myo.Pose;
using UnlockType = Thalmic.Myo.UnlockType;
using VibrationType = Thalmic.Myo.VibrationType;
public class ShootWithRender : MonoBehaviour {
float xPos =0;
float yPos = 0;
float zPos = 0;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.ViewModel
{
public class KPITreeViewModelAdminLevel
{
public KPITreeViewModelAdminLevel()
{
this.children = new List<KPITreeViewModelAdminLevel>();... |
using Contoso.Domain.Entities;
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.Maui.Tests.Helpers;
using Contoso.XPlatform.Services;
using Contoso.XPlatform.ViewModels.Factories;
using Contoso.XPlatform.ViewModels.ReadOnlys;
using Microsoft.Extensions.DependencyInjection;
using System;
using System... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class PauseMenu : MonoBehaviour, IPointerClickHandler
{
public GameObject MenuPanel;
public void OnPointerClick(PointerEventData eventData... |
using System;
using CoreGraphics;
using UIKit;
namespace App1
{
public sealed class SimpleTableView : UITableView
{
public SimpleTableView()
{
TranslatesAutoresizingMaskIntoConstraints = false;
BackgroundColor = UIColor.Brown;
ScrollEnabled = true;
}... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NekoUchi.BLL.Constants
{
public class FieldTranslations
{
enum WordEnglish
{
Meaning, Kanji, Kana, Level
};
enum WordCroatian
{
Značenje, Kanji, Kana, Ra... |
using System;
using GalaSoft.MvvmLight;
using HandyControl.Controls;
#if netle40
using GalaSoft.MvvmLight.Command;
#else
using GalaSoft.MvvmLight.CommandWpf;
# endif
namespace HandyControlDemo.ViewModel
{
public class SplitButtonDemoViewModel : ViewModelBase
{
public RelayCommand<string> SelectCmd => ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace TankBot
{
public class Trajectory : ArrayList
{
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
[Header("Score calculation variables")]
public int playerScore;
public int previousPlayerScore;
public int pointsToAdd = 0;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class lightRotate : MonoBehaviour {
public GameObject light1;
private float time;
private void Update()
{
RotateLight();
if (time > 180)
{
time = 0;
... |
using System;
using System.Linq;
using System.Windows;
using Kit.Enums;
using Application = System.Windows.Application;
using Kit.WPF.Services;
using Serilog;
using System.Reflection;
using Kit.Services.Interfaces;
using Kit.Dialogs;
using Kit.Services.BarCode;
namespace Kit.WPF
{
public class Tools... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Project1
{
public interface ButtonProperties
{
void buttonProperties();
void removeButtonKeyboard(FlowLayoutPanel flowLayout1);
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SaveGameInteractableObject : MonoBehaviour, IInteractable{
// Use this for initialization
public GameObject savePanel;
bool interacting = false;
void Start()
{
savePan... |
using Raiding.Exceptionn;
using Raiding.Factories;
using Raiding.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Raiding.Core
{
public class Engine:IEngine
{
private ICollection<BaseHero> heroes;
public Engine()
{
HeroF... |
using Application.V1.Models.Commands;
using FluentValidation;
namespace WebAPI.Models.V1.Models.Validators
{
public class EditModelValidator : AbstractValidator<EditModel.Command>
{
public EditModelValidator()
{
RuleFor(x => x.Name)
.NotEmpty()
.With... |
namespace DAL.Repositories.Extensions
{
using Models.Domain.Models;
using Models.Filters;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Text;
public static class UserFilterExtensions
{
public static FilterDefinition<User> BuildFilters(this U... |
using System;
namespace Produtos
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Compras \n");
string verificar;
do
{
Console.WriteLine("Qual produto você escolheu?");
string produto = Conso... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleARCore;
public class SceneController : MonoBehaviour
{
// Start is called before the first frame update
void QuitOnConnectionErrors()
{
if (Session.Status == SessionStatus.ErrorPermissionNotGranted)
... |
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.ComponentModel.DataAnnotations;
namespace UBS.EmployeeData.Abstraction
{
public class Employee
{
[BsonId]
[Required ]
public string Id { get; set; }
[Required(ErrorMessage = "Name is Required")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Millo.Models.Social
{
public class RelationshipStatus
{
public int Id { get; set; }
public bool Engaged { get; set; }
public bool InAnOpenRelationship { get; set; }
public bool InARel... |
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using SampleApp1.Infrastructure.Middlewares;
namespace SampleApp1
{
public class Program
{
public static void Main(string[] args)
{
BuildWebHost(args).Run();
}
public static IWebHost Build... |
using Newtonsoft.Json;
using ProtoBuf;
namespace com.defrobo.salamander
{
[ProtoContract]
public struct Order
{
[ProtoMember(1)]
public decimal Price;
[ProtoMember(2)]
public decimal Size;
}
[ProtoContract]
public struct OrderBookUpdate
{
[ProtoMemb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Duello
{
//inheritance dari class budget
public class Income : Budget
{
//penerapan liskov substitution berupa class income dan expense dapat digunakan tanpa mengubah behav... |
namespace EpamTask4.DAL.Repository
{
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
public class GenericRepository<T> : IGenericRepository<T> where T : class
{
DbContext context;
DbSet<T> dbSet;
private bool disposed = false... |
using Newtonsoft.Json.Linq;
using System;
using System.Net;
using System.Runtime.Serialization;
namespace CloudinaryDotNet.Actions
{
[DataContract]
public class ListResourcesResult : BaseResult
{
[DataMember(Name = "resources")]
public Resource[] Resources { get; protected set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NextLevelTransition : MonoBehaviour
{
public Text parentText;
public string nextSceneName;
// Start is called before the first frame update
void Start()
{
if (Player... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Items/New Item")]
public class ItemProperties : ScriptableObject
{
public string ItemName;
public float Weight;
public float Value;
public string Description;
public ItemCategory Category;
}
... |
using System;
using System.Text;
namespace ShortestWordInString
{
class Program
{
static void Main(string[] args)
{
string input = "turns out random test cases are easier than writing out basic ones";
Console.WriteLine(FindShort(input));
}
public stati... |
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class Transform
{
// Native handle for this component
private IntPtr native_handle = IntPtr.Zero;
//// Vector3 custom types
//private Vector3 position = new Vector3();
//private Vector3 rotation =... |
namespace VAT.Business.Model
{
public class Branch : Location
{
protected override bool CanTransferTo(Vehicle vehicle)
{
return vehicle is Truck || vehicle is Van;
}
}
} |
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ValueReadOnlyCollectionExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public stat... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using AcessarCep.DTO;
using AcessarCep.Interfaces;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace AcessarCep.Controllers
{
[Route("")]
public class CepContr... |
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using LazyVocabulary.Common.Entities;
using LazyVocabulary.DataAccess.Interfaces;
using LazyVocabulary.Logic.OperationDetails;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LazyVocabulary.Logic.Services
{
public class LanguageService
{
private IUnitOfWork _database { get... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.