text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using Infated.Tools;
namespace Infated.CoreEngine
{
/// <summary>
/// Add this component to a Character and it'll be able to go up and down ladders.
/// Animator parameters : LadderClimbing (bool), LadderClimbingSpeed (float)
/// </summary>
[AddComponentMen... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Management.Automation;
using System.Text;
using System.Collections;
using System.Net.Mail;
using System.Xml.Linq;
using System.Xml;
public partial class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace CarParkingSystem.Models
{
public class Bill
{
[Key]
public int Id { get; set; }
public int CheckInId { get; set; }
public virtual CheckIn... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using FacultyV3.Core.Models.Entities;
using PagedList;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data.Entity;
namespace FacultyV3.Core.Services
{
public class CategoryMenuService : ICategoryMenuService... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
namespace dynamic_configuration_parser
{
[Serializable]
public class DynamicConfiguration : DynamicObject, IDynamicMetaObjectProvider
{
public Dictionary<string, object> Properties { get; private set; } = new ... |
using Gym.Lib.Domain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gym.Lib.Services.Customers
{
public class SubscriptionService : BaseService
{
public SubscriptionService(gymEntities db) : base(db)
{
}
... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using System;
using System.Diagnostics.CodeAnalysis;
namespace NetFabric.Hyperlinq
{
[ExcludeFromCodeCoverage]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method, AllowMultiple = true)]
public sealed class GeneratorMappingAttribute : Attribute
{
public st... |
using SetApi.Models;
using System;
using System.Collections.Generic;
namespace Set.Api.DTOs
{
public class WinStateDTO
{
public Guid GameID { get; set; }
public string PlayerName { get; set; }
public int GameTime { get; set; }
public List<Player> TopScores { get; set; }
... |
//
// Copyright 2014, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// ... |
using Leap;
using System;
namespace FinalYearProject
{
public class CustomListener : Listener
{
public event Action<Hand> OnHandRegistered;
public override void OnFrame(Controller controller)
{
using (var frame = controller.Frame())
{
if (!frame... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using PheonixRt.DataContracts;
using PheonixRt.MeshingServiceContracts;
namespace PheonixRt.MeshingEngineService
{
/// <summary>
/// service interface for a me... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PublicService.Framework.Autofac;
[assembly: WebActivator.PostApplicationStartMethod(typeof(PublicService.App_Start.AutofacConfigure), "Start")]
namespace PublicService.App_Start {
public static class AutofacConfigure {
pu... |
using innovation4austria.dataaccess;
using log4net;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace innovation4austria.logic
{
public class StandortVerwaltung
{
private static readonly ILog log = LogManager.GetLogger(System.Reflection.M... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VindiniumCore.PathFinding;
namespace VindiniumCore.GameTypes
{
public class Board : INodeSet
{
#region Core Properties
/// <summary>
/// The size of the map... |
using System;
using System.Collections.Generic;
using System.Linq;
using SelfCheckout.Kiosk.Controller;
using SelfCheckout.Model;
using SelfCheckout.Repository;
namespace SelfCheckout.Kiosk.View.AdminStation
{
public class AdminSaleConsole
{
private readonly IRepository _repository;
public Ad... |
using System;
namespace EFChangeNotify
{
public class EntityChangeEventArgs<T> : EventArgs
{
public bool ContinueListening { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class FriendlyHealth : MonoBehaviour, IDamagable, ISellable, ISelectable {
[SerializeField]
private float m_setHealth;
private float m_health;
[SerializeField]
public int m_objValue;
[SerializeField]
private GameObject m_overlord;
pr... |
using System.Collections.Concurrent;
using PlatformRacing3.Common.Level;
using PlatformRacing3.Common.User;
using PlatformRacing3.Server.Collections;
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
namespace PlatformRacing3.Server.Game.Client;
internal sealed class ClientManager : IDisposable
{
p... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class PartyEntityRoleLocation
{
public PartyEntityRoleLocation()
{
Tasks = new List<EntityTask>();
}
public Guid PartyEntityRoleLocationId { get; set; }
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ProductApplication.Models
{
public class SaleModel
{
public IEnumerable<Product> Products { get; set; }
public List<SaleItem> SaleItems { get; set; }
public decimal totalPayment { get; set; }... |
using System;
using UnityEngine;
namespace RenderHeads.Media.AVProVideo.Demos
{
public class ChangeAudioTrack : MonoBehaviour
{
public MediaPlayer _mediaPlayer;
public int _trackIndex;
private bool _isQueued;
private void OnEnable()
{
this._isQueued = true;
}
private void Update()
{
if (thi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
using Microsoft.Practices.EnterpriseLibrary.Data.Sql;
using Operation.Contra... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("CardCrafting_WepSetParent")]
public class CardCrafting_WepSetParent : MonoBehaviour
{
public CardCrafting_WepSetParent(IntPtr address) : this(address, "CardCrafting_WepSetParent")
{
}
public Ca... |
using System.Runtime.CompilerServices;
using Xamarin.Forms.Internals;
[assembly: InternalsVisibleTo("iOSUnitTests")]
[assembly: InternalsVisibleTo("Xamarin.Forms.Controls")]
[assembly: InternalsVisibleTo("Xamarin.Forms.Core.Design")]
[assembly: InternalsVisibleTo("Xamarin.Forms.Core.UnitTests")]
[assembly: InternalsVi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using LePapeo.Models;
using LePapeoGenNHibernate.EN.LePapeo;
namespace LePapeo.Models
{
public class AssemblerOpinion
{
public OpinionViewModel ConvertENToModelUI(OpinionEN opiEN)
{
OpinionViewMod... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Yeasca.Metier;
namespace Yeasca.Requete
{
public class BusRequete
{
public static ReponseRequete exécuter(IMessageRequete message)
{
Type typeDuMessage = trouverLeTypeDuMessage(message... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FastSQL.Core
{
public enum OptionType
{
Text,
TextArea,
Sql,
Password,
Boolean,
File,
List,
Grid
}
}
|
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal;
using UniGLTF;
using VRM;
using Esperecyan.UniVRMExtensions.Utilities;
namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents
{
internal class CopyEyeControl
{
/// <summary>
/// 視線制御の設定をコピーします。
/// ... |
using PatientInformationSystem.Client.Core.Services;
using PatientInformationSystem.Client.Core.Models.APIModels.Authentication;
using PatientInformationSystem.Client.WPF.Library.Abstract;
namespace PatientInformationSystem.Client.WPF.Library.Commands
{
public class LoginCommand : BaseCommand
{
privat... |
using System.Threading.Tasks;
namespace mlservice.Interface
{
public interface IKafkaHandler<Tkey, TValue>
{
Task HandleAsync(Tkey key, TValue value);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheeseSystem
{
public class Ferment : Production
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Reflection;
using System.ComponentModel;
using Newtonsoft.Json;
namespace api_cms.common
{
public static class Helper
{
public static DataTable ToDataTable<T>(this IList<T> data)
... |
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Rinsen.IdentityProvider.LocalAccounts;
using System;
using System.Collections.Generic;
using System.Security.Claims;
using System.Threading.Tasks;
na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataStructure
{
public interface IBinaryTree
{
BinaryTreeNode Root { get; }
void Insert(int data);
BinaryTreeNode Find(int data);
void Remove(int dat... |
namespace _5.AppliedArithmetics
{
using System;
using System.Linq;
using System.Collections.Generic;
public class Startup
{
public static void Main(string[] args)
{
var listNumbers = Console.ReadLine()
.Split(new char[] {' '}, StringSplitOptions.RemoveEm... |
using Logic.Resource;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace Logic.Buildings {
[Serializable]
public class SystemBuildings : INotifyPropertyChanged {
private ObservableCollection<SpaceBuilding> existing;
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move_Li1 : MonoBehaviour
{
float speed = 10.0f;
public float hp;
public float maxHP = 10;
// Use this for initialization
void Start()
{
hp = maxHP;
}
// Update is called once per frame... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace testDemo.Models
{
public class ApplicationUser : IdentityUser
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Server
{
public enum ServiceNames
{
Matchmaking,
Ingame
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class Card
{
public string name { get; set; }
public string set { get; set; }
public string set_code { get; set; }
public int id { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Numero3
{
class Program
{
static void Main(string[] args)
{
ConsoleKeyInfo tecla;
do
{
Console.WriteLine("Presione t... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DomainModels
{
public static class Operations
{
public static string Update = "update";
public static string Delete = "delete";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map
{
public abstract class Q3MapAlphaGen : Q3MapDirective
{
public override string ToString()
{
return "q3map_alphaGen";
}
}
... |
using System.Collections.Generic;
using System.Linq;
using Faust.PetShopApp.Core.Filtering;
using Faust.PetShopApp.Core.IServices;
using Faust.PetShopApp.Core.Models;
using Faust.PetShopApp.WebApi.Dto;
using Microsoft.AspNetCore.Mvc;
namespace Faust.PetShopApp.WebApi.Controllers
{
[ApiController]
[Route("[con... |
using System.Threading.Tasks;
using iCopy.Model.Response;
namespace iCopy.SERVICES.IServices
{
public interface IAuthenticationService
{
Task<LoginResult> Authenticate(Model.Request.Login login);
}
}
|
using Skaitykla.Domains;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Skaitykla.Services.Interfaces
{
public interface IAuthorService
{
IEnumerable<Author> GetAuthors();
Task<int> CreateAuthorAsync(string name, string surname);
... |
/* ***************************************************************
* 프로그램 명 : CameraMove.cs
* 작성자 : 이송이 (류서현, 신은지, 최세화, 최은정, 홍예지)
* 최조 작성일 : 2019년 12월 04일
* 최종 작성일 : 2019년 12월 13일
* 프로그램 설명 : 선택된 NPC에 카메라를 고정 후 확대하거나,
* 고정을 풀고 축소한다.
* *************************************************... |
#region Namespace Imports
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
#endregion
namespace Vasu.Wpf.Controls
{
/// <summary>
... |
namespace E01_SayHello
{
using System;
public class SayHello
{
public static void Main(string[] args)
{
// Write a method that asks the user for his
// name and prints “Hello, <name>”
// Write a program to test this method.
// Example:
... |
using Microsoft.EntityFrameworkCore;
using Nm.Reservation.EntityFrameworkCore;
using Volo.Abp.EntityFrameworkCore;
namespace Nm.Reservation.Migrations
{
public class ReservationMigrationsDbContext : AbpDbContext<ReservationMigrationsDbContext>
{
public ReservationMigrationsDbContext(
... |
using Hayalpc.Fatura.CoreApi.Services;
using Hayalpc.Fatura.CoreApi.Services.Interfaces;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hayalpc.Fatura.CoreApi.Extensions
{
public static class ServiceExtensi... |
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Workforce_Purple_Parrots.Models.ViewModels
{
public class ComputerFormViewModel
{
public int Id { get; set; ... |
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Kuli.Rendering;
using Markdig;
using Microsoft.Extensions.Logging;
using YamlDotNet.Serialization;
namespace Kuli.Importing
{
public class FragmentImportService
{
private readonly Fra... |
using Application.Common.Models;
using System.Threading.Tasks;
namespace Application.Common.Interfaces
{
public interface IIdentityService
{
Task<CQRSResponse> CreateUserAsync(string username, string email, string password);
Task<bool> EmailAvailableAsync(string email);
Task<bool> Chec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.unite
{
public partial class TauxHorraire
{
public static Currency operator *(TauxHorraire x, Time y)
{
try {
return new Currency(x.... |
using System.Collections.Generic;
using MonoGame.Extended.Entities.Systems;
namespace MonoGame.Extended.Entities
{
public class WorldBuilder
{
private readonly List<ISystem> _systems = new List<ISystem>();
public WorldBuilder AddSystem(ISystem system)
{
_systems.Add(system... |
using CriticalPath.Data;
namespace CriticalPath.Web.Models
{
public class POImageVM : POImageDTO
{
public POImageVM() { }
public POImageVM(POImage image):base(image) { }
protected override void Constructing(POImage image)
{
base.Constructing(image);
if ... |
using System;
using UnityEngine;
using UnityEngine.UI;
public class Task : MonoBehaviour
{
public bool isMonsterTask;
public int taskIndex;
public int targetAmount;
private TaskPanel taskPanel;
private Text targetAmountText;
private Text currentAmountText;
private int cur... |
using System.Threading.Tasks;
using GaleService.Controllers.Mappers;
using GaleService.Controllers.ResourceModels;
using GaleService.DomainLayer;
using Microsoft.AspNetCore.Mvc;
namespace GaleService.Controllers
{
[Route("api/[controller]")]
public class DatabaseController : ControllerBase
{
// GE... |
using System;
using UnityEngine;
using Candlelight;
[Serializable]
public struct BarStep : IPropertyBackingFieldCompatible<BarStep> , IComparable
{
[SerializeField, PropertyBackingField]
private Color m_Color;
public Color Color
{
get { return m_Color; }
set { m_Color = value; }
}
... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Tuna.Helpers;
using Tuna.Mocks;
using Tuna.Models;
using Tuna.Services;
namespace Tuna.Controllers
{
[ApiController]
public class Col... |
using System;
namespace Telephony
{
public class Program
{
static void Main(string[] args)
{
string[] inputNumbers = Console.ReadLine().Split(" ");
Smartphone smartphone = new Smartphone();
for (int i = 0; i < inputNumbers.Length; i++)
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace Project_CelineGardier_2NMCT2.model
{
class ContactType
{
public ContactType() { } ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class DesignerPdfViewer
{
public void FindLetterHeight()
{
int[] h = Array.ConvertAll(Console.ReadLine().Split(' '), hTemp => Convert.ToInt32(hTemp));
string word =... |
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace notify_service
{
public static class Tools
{
public static string md5(string text)
{
MD5 md5Hash = MD5.Create();
byte[] data = md5Hash.ComputeHash(Encoding.UTF8.GetBytes(text... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Reverse;
namespace demo
{
class Program
{
static int Seconds = 1000; // Multiplier for milliseconds
static IEnumerable<int> LetMeReallyFuckThisUp()
{
Thread.Sleep(1 * Seconds);... |
using System.IO;
using System.Linq;
using MyChat;
using Newtonsoft.Json;
using NUnit.Framework;
namespace MindLink.Recruitment.MyChat.Tests
{
using Microsoft.Extensions.Configuration;
using System;
/// <summary>
/// Tests for the <see cref="ConversationExporter"/>.
/// </summary>
... |
using System.Collections.Generic;
/// <summary>
/// Scribble.rs ♯ namespace
/// </summary>
namespace ScribblersSharp
{
/// <summary>
/// A class that describes lobby views
/// </summary>
internal class LobbyViews : List<ILobbyView>, ILobbyViews
{
/// <summary>
/// Is connection sec... |
namespace Belot.Engine.Players
{
using System.Collections.Generic;
using Belot.Engine.Cards;
using Belot.Engine.Game;
public class PlayerPlayCardContext : BasePlayerContext
{
// TODO: Don't disclose the exact type of announce
public IEnumerable<Announce> Announces { get; set; }
... |
using System.ComponentModel.DataAnnotations;
namespace bookstore.ViewModels
{
public class AddressViewModel {
[StringLength(50)]
public string Name { get; set; }
[StringLength(256)]
public string AddressLine1 { get; set; }
[StringLength(50)]
public string City { ge... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace DatabaseModelCreator
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
HideItems();
}
#region... |
namespace MiddleWare.Host.Actions
{
using System;
using System.Threading.Tasks;
using Middleware.Core;
public class LogAction : IAction<Transfer>
{
public async Task Execute(Transfer context, Next<Transfer> next)
{
Console.WriteLine($"before {context}");
awai... |
namespace GaleService.DomainLayer.Managers.Models
{
/// <summary>
/// Base class for ALL Gale response DTOs.
/// </summary>
public abstract class GaleResponse
{
}
}
|
using Server.Base.Packets;
using Server.Base.Server;
using Server.Base.Utils;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Server.Base
{
/// <summary>
/// Creates a new TCP ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.GroupPolicy;
namespace XpTools
{
class Program
{
static void Main(string[] args)
{
if(args.Length > 0)
{
ListGroupPolicies(args[0]);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using SparkAuto.Data;
using SparkAuto.Model;
usin... |
using UnityEngine;
using UnityEditor;
/// Sorts through an array of objects tagged by the user,
/// in order to find the one that is closest to the object that this script is on.
///<summary>
///At what time should the method run?
/// </summary>
public enum MethodRunTime { Never, OnStart, OnUpdate, OnUserCall }
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tile : MonoBehaviour
{
public int x;
public int y;
public bool isMine = false;
public bool isRevealed = false;
public bool isSecured = false;
public ClickTile click;
void Start()
{
thi... |
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Uplift.DataAccess.Data.Repository.IRepository;
using Uplift.Models;
namespace Uplift.DataAccess.Data.Repository
{
public class UserRepository : Repository<ApplicationUser>, IUserRe... |
using Cubecraft.Data.World;
using Cubecraft.Data.World.Blocks;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Column : MonoBehaviour
{
int size = 0;
private Chunk[] chunks = new Chunk[16];
public GameObject chunkPrefab;
public World world;
public int po... |
using Nabbix.Items;
using Xunit;
namespace Nabbix.Tests
{
public class BaseTypeHelperTests
{
[Fact]
public void GetFloatValue_SizeExceedsMax_ReturnsMaxAllowedValue()
{
const string maxZabbixMySqlValue = "990000000000.0000";
const float exceedsMaxSize ... |
using System.Linq;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.PlayerStats.RaceOnMapVersusRaceStats;
namespace WC3ChampionsStatisticService.UnitTests
{
public static class RaceExtensions
{
public static WinLoss GetWinLoss(this PlayerRaceOnMapVersusRaceRatio r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public static Spawner instance;
public GameObject[] enemysWave1;
public GameObject[] enemysWave2;
public GameObject[] enemysWave3;
public GameObject[] enemysWave4;
public Game... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrPlayerAnimation : MonoBehaviour {
[Header("Player Properties")]
Rigidbody playerBody;
Transform pivot;
[Header("Player Animator")]
Animator playerAnimator;
SpriteRenderer playerRenderer;
[Head... |
using System;
using System.Reactive;
using System.Threading.Tasks;
namespace OmniSharp.Extensions.JsonRpc.Testing
{
public interface ISettler
{
Task SettleNext();
IObservable<Unit> Settle();
}
}
|
using ServerKinect.Shape;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.HandTracking.Mouse
{
class CenterOfClusterCursorMode : ICursorMode
{
public bool HasPoint(HandCollection handData)
{
return handData.Co... |
namespace InteractivePreGeneratedViews.FunctionalTests
{
using InteractivePreGeneratedViews.Helpers;
using System.Data.Entity;
using System.Data.Entity.Core.Mapping;
using System.Data.Entity.Core.Metadata.Edm;
using System.Data.Entity.Infrastructure;
using System.Data.SqlClient;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Text;
public class GameManager : MonoBehaviour
{
[SerializeField]
private Game game;
IList<Question> list;
private void Start()
{
list = ReadJson();
if (... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Linq.Expressions;
namespace ExpressionsSerialization.ExpressionNodes
{
public class ParameterExpressionNode : IExpressionNode
{
public ExpressionType NodeType { get; set; }
public Type Type { get; set; }
public string Name { get; set; }
}
} |
using System;
using System.IO;
using System.Reflection;
namespace Arch.Data.Common.Util
{
class AssemblyUtil
{
public static Type GetTypeFromAssembly(String assemblyName, String typeName)
{
Type type = null;
if (assemblyName == null || typeName == null)
... |
using UnityEngine;
using System.Collections;
public class EnemyBehaviour : MonoBehaviour
{
public float health = 150f;
public GameObject enemyAttack;
public float enemyProjectileSpeed = 10f;
public float firingRate = 0.5f;
private void Update()
{
// Enemy Attack Pattern
float ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Service
{
public interface IServiceResult
{
IEnumerable<IMapCell> Sources { get; }
int TotalCountOfVisitedCells { get; }
}
}
|
var inputStrings = File.ReadAllLines("input.txt");
int RunA(string[] inputs){
int depth = 0, horizontalPos = 0;
var splittedInputs = inputs
.Select(x=> x.Split(" ", StringSplitOptions.RemoveEmptyEntries))
.ToList();
foreach(var split in splittedInputs){
switch (split[0]) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IDal;
using Model;
namespace Dal
{
public class CatalogRepository : ICatalogRepository, IDisposable
{
public IQueryable<Catalog> GetList(Entities db, int user_id)
{
IQueryable<User_Catalog>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using sfShareLib;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using CDSShareLib.Helper;
namespace sfAPIService.Models
{
public class EquipmentClassModel
{
public class Format_Detail
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MertricAgentServices.Dto
{
public class CpuDto:BaseDto
{
/// <summary>
/// % Использования ЦП
/// </summary>
public double Value { get; set; }
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using RazorSample.Data;
using RazorSampleText.Models;
namespace RazorSampleText.Pages.Admin.Calendars
{
... |
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