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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Bonus : MonoBehaviour { private float instaKillDamage = 9999f; //Declaramos el daño para asegurarnos que mataremos de un golpe al enemigo. private float instaKillTime = 3f; //Tiempo que durará el ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace CommonLib.Core.DataWork { public static class ExtensionMethods { public static DataTable ToDataTable<T>(this IEnumerable<T> query) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyManager : MonoBehaviour { [SerializeField] GameObject keyPrefab; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Locale; using Model.Security.MembershipManagement; using Model.InvoiceManagement; using Business.Helper; using Model.DataEntity; using Uxnet.Web.Module.Common; using Sy...
using CrazyPost.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace CrazyPost.Repository { public interface IPostRepository { Task Add(Post item); Task<IEnumerable<Post>> GetAll(); Task<Post> Find(int id); Task Remove(int id); Task Update(i...
namespace Tokenizer { public class Token { // public Object Value { get; } public TokenType TokenType { get; } public string Content { get; } public int Line { get; } public int Position { get; } public ErrorCode ErrorCode { get; } public Token(TokenType tokenType, string content, int line, int p...
using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; namespace MonoGame.Extended.Tiled.Renderers { public class TiledMapAnimatedLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapAnimatedLayerModel> { public TiledMapAnimatedLayerModelBuilder() { AnimatedTile...
using System.IO; using System.Threading.Tasks; using Android.Content; using Android.Provider; using Kit.Droid.Services; using Kit.Forms.Services.Interfaces; using Xamarin.Forms; [assembly: Dependency(typeof(GalleryService))] namespace Kit.Droid.Services { public class GalleryService : IGalleryService ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Dynamics365.UIAutomation.Api.UCI; using Microsoft.Dynamics365.UIAutomation.Browser; using OpenQA.Selenium; using Vantage.Automation.LegalFlowUITest.Context; namespace Vantage.Automation.LegalFlowUITest.Helpers { public class FieldF...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Config { /** * Provides * @since 8.0.0 */ public interface IMountProvider { /** * Get all mountpoints applicable for the user * * @param \OCP\IUser user * @para...
public interface IPoolableObject { bool isPooled { get; set; } bool canReturnToPool { get; } void DisableObject(); }
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; // Object.DontDestroyOnLoad example. // // This script example manages the playing audio. The GameObject with the // "music" tag is the BackgroundMusic GameObject. The AudioSource has the // audio attached to th...
using System; namespace BarberShop.Domains { public class Barber : Person { public Barber() { Id = Guid.NewGuid(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using ArmadaEngine.BaseObjects; namespace ArmadaEngine.Scenes.mm { class mmScene : Scene ...
using System.Linq; using System.Web.Mvc; using Orchard; using Orchard.ContentManagement; using Orchard.Localization; using Orchard.Mvc; using Orchard.Security; using Orchard.Themes; using bookstore.Helpers; using bookstore.Models; using bookstore.Services; using bookstore.ViewModels; namespace bookstore.Controllers {...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Offline.Payment.Data { public partial class OfflinePaymentAppContext : DbContext { public OfflinePaymentAppContext() { } public OfflinePaymentAppContext(DbContextOptions<...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR; using Microsoft.Azure.SignalR.Prot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 2 namespace Show_Negative_Or_Positive { class Program { static void Main(string[] args) { Console.Write("Enter num 1: "); double num1 = double.Par...
using ExampleData.Repositorios.Interfaces; using ExampleData.Schema.Types; using GraphQL.Types; namespace ExampleData.Schema { public class DtiQuery : ObjectGraphType { public DtiQuery(ISquadRepositorio squadRepositorio, IGuildaRepositorio guildaRepositorio, ITriboRepositorio triboRepositorio) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace EFAppExample { /// <summary> /// Class which creates connecting structure to DB /// </summary> public class CatContext : DbContext {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using DemoMVC2.Models; namespace DemoMVC2.Controllers { public class FoodController : Controller { // GET: Food public ViewResult Index() { Meal m = new Meal(8, "drums...
using AutoMapper; using MyCashFlow.Identity.Context; using MyCashFlow.Web.ViewModels.Transaction; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System; namespace MyCashFlow.Web.Services.Transaction { public class TransactionService : ITransactionService { private readonly Ap...
using AutoMapper; using Lfs.Persistense.Infrastructure; using System.Collections.Generic; using System.Threading.Tasks; namespace Lfs.Web.Api.Services.Common { public interface IReadonlyServiceBase<TKey, TRet> { Task<IEnumerable<TRet>> GetAllAsync(); Task<TRet> GetAsync(TKey id); } pu...
using DAL.Repo; using Entities.Models; using System.Collections.Generic; using System.Data.Entity; namespace BL.Services { public class ServicePoint { static public Point GetPointByName(string Pointname) { Point Pointtemp = null; using (PointRepository Pointrepo = new P...
using Yeasca.Requete; namespace Yeasca.Web.Api { public class RechercheClientMessage : IRechercheClientMessage { public int NuméroPage { get; set; } public int NombreDElémentsParPage { get; set; } public string Texte { get; set; } } }
namespace Web.ViewModels.Reviews { public class CreateReviewViewModel { public int TodoTypeId { get; set; } public int ScoId { get; set; } public string Title { get; set; } public string Subject { get; set; } public string CreatedById { get; set; } public string ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; namespace ViNoToolkit{ /// <summary> /// Unity wrapper class...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SIGA_Model; namespace SIGA_WebApplication.Controllers { public class PagoController : Controller { private SIGAEntities db = n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.Module.DataModel; using Utility; namespace eIVOGo.Module.SAM.Invoice { public partial class TrackCodePeriodSelector : ItemSelector { protected voi...
 /// <summary> /// Storage constants. /// Constants related to storage and file encryption /// </summary> namespace MCCForms { public static class StorageConstants { public const string DbFileName = "localdb.db"; public const string DbSettingVersionKey = "DatabaseVersion"; public const string SaltStorageKey ...
using System; using UnityEngine; namespace RO { public interface IAsyncLoaderStrategy { void AsyncLoad(ResourceID ID, Action<Object> loadedHandler); void AsyncLoad(ResourceID ID, Type resType, Action<Object> loadedHandler); void AsyncLoad<T>(ResourceID ID, Action<Object> loadedHandler) where T : Object; } }...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; namesp...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Browser; namespace PesBanner { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Player : MonoBehaviour { private CharacterController _controller; [SerializeField] private float _speed = 5.0f; [SerializeField] private float _gravity = 1.0f; [Se...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief メイン。 */ /** main */ public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AOP.Framework { public class ConsoleWriteLineBeforeAdvice : IAdvice { public void Implementation(string methodName, List<ObjectRep> parameters) { Console.Wr...
using Android.App; using Android.Widget; using Android.OS; using Android.Content; namespace S07_Activities_1_NewActivity { [Activity(Label = "S07_Activities_1_NewActivity", MainLauncher = true)] public class MainActivity : Activity { protected override void OnCreate(Bundle savedInstanceState) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpLab { public class TryCatch { public static void Test1() { #region 异常处理 /*System.Exception类是异常类的基类。 * 异常处理结构:try-catch,try-fi...
using JoggingDating.Models; using JoggingDating.Services; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Template10.Mvvm; using Template10.Services.NavigationService; using Windows.UI.Xaml.Controls;...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using Dapper; namespace Catalog.Api.Models { /// <summary> /// Travel catalog repository implementation. /// </summary> /// <seealso cref="ICatalogRepo"/> ...
using UnityEngine; using System.Collections; using System; public class Enemy : MonoBehaviour { public static event Action EnemyDied; public static int NumberKilled { get; private set; } private void OnMouseDown() { Die(); } private void Die() { NumberKilled++; De...
using Entidades; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos { public static class TablaVentas { static List<Venta> listaVentas; public static List<Venta> ListaVentas { get { return list...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Assignment1ForBugTracker.Models { public class Sale { public int Id { get; set; } public DateTimeOffset Date { get; set; } public int CustomerId { get; set; } public virtual Customer...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrapStats : MonoBehaviour { [SerializeField] public int notice_check; public int avoid_check; public int damage; public int cost; public AudioClip failure_sound; public AudioClip success_sound; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace CTCT.Components.MyLibrary { /// <summary> /// Represents a single File Move Result /// </summary> [DataContract] [Serializable] public class FileMoveResult : Component { /// ...
using UnityEngine; using UnityEditor; using System.IO; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; [InitializeOnLoad] public static class I18NFileSystemWatcher { private static bool triggerUpdate; private static ConcurrentBag<string> changedFiles = new ConcurrentB...
using UnityEngine; using System.Collections.Generic; public class FriendlyAi : MonoBehaviour, IUpgradeable { #region classVariables private enum FriendlyState { Searching, Chasing, Attacking } FriendlyState friendlyState; [SerializeField] private float m_attackCoolSet; private float m_attackC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace M17_Modelo_T1 { public partial class Clientes : System.Web.UI.Page { BaseDados bd = new BaseDados(); protected void Page_Load...
namespace iCopy.Model.Options { public class ProfilePhotoOptions { public string Path { get; set; } public string[] SupportedContentTypes { get; set; } public string[] SupportedExtensions { get; set; } public int MaxSize { get; set; } public int MaxWidth { get; set; } ...
using BlazAdmin.Abstract; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Components.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; namespace BlazAdmin.ServerRender { public s...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrderedSet { public class OrderedSet<T>: IEnumerable<T> where T : IComparable<T> { private SetNode<T> root; public int Co...
using MarsRoverProject.Contracts.Data; using MarsRoverProject.Domain; using System.Collections.Generic; namespace MarsRoverProject.Contracts.Persistance { public interface IMarsSurfaceRepository { List<Rover> GetRovers(); List<Rover> GetRovers(int x, int y); Rover GetRover(int x, int y...
using System; using System.Collections.Generic; using System.Linq; namespace EigthPuzzleWithAStarAlgorithm { public class Step { public int StepId { get; private set; } = 1; public Step(int[] state, int[] goalState, int gX) { State = state; GoalState = goalState...
using System.ComponentModel.DataAnnotations; namespace CompleteWebApi.Data.AutoMapper { public class UserInfoCreateUpdateDto { public int Id { get; set; } [Required(ErrorMessage = "First name is required")] [MaxLength(250)] public string FirstName { get; set; } [Require...
using System.ComponentModel.DataAnnotations.Schema; namespace GitlabManager.Services.Database.Model { /// <summary> /// Database model for ef-core for the Settings-Table /// </summary> [Table("Settings")] public class DbSetting { /// <summary> /// Internal Id of setting ...
using MongoDB.Bson; namespace Project.Client.Web.Entities { public class BaseData { public ObjectId Id { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { private Touch touch; private Vector2 touchSlide; private float speed = 12f; private float mobileSpeed = 1f; private void Update() { CheckInput(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Irish_Poker { class ActionScreen : GameScreen { public ActionScreen(Game game, SpriteBatch spriteBatch) : base(game, spriteBatch) ...
static void Main(string[] args) { int i = 60; string s = ""; while (i > 0) { s = (i % 2).ToString() + s; i /= 2; } Console.WriteLine(Convert.ToString(60, 2)); //c#=D7=AA=BB=BB=B7=BD=B7=A8 Console.WriteLine(s); } public class Solution { public string ToHex(int num) { ...
using System; using System.Collections.Generic; namespace ProductPricing.Models { public partial class Premium { public int PremiumId { get; set; } public short Age { get; set; } public decimal Premium1 { get; set; } public int SumDeductId { get; set; } public virtual ...
using System; using Logic.SpaceObjects; using Logic.PopulationClasses; namespace Logic.Buildings { [Serializable] public abstract class SpaceBuilding : IHabitable { public string Name { get; private set; } public Population Population { get; } public SpaceBuilding(string name, long po...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_AssetBundleLoadManifestOperation : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG v...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.OData; using Microsoft.AspNet.OData.Query; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using PointOfSalesV2.Api.Security; using PointOfSalesV2...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using QuestomAssets.AssetsChanger; using QuestomAssets.BeatSaber; using Newtonsoft.Json; using System.ComponentModel; namespace QuestomAssets.Models { public class BeatSaberSong : INotifyPropertyChanged { public B...
using Reserva.Domain.Enuns; namespace Reserva.Domain.Command.Input { public class SalaCommandRegister { public int SalaId { get; set; } public string NomeSala { get; set; } public TipoSala TipoSala { get; set; } public int FilialId { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Game_Manager_Cafe : MonoBehaviour { public BoolData SolvedPuzzle; public UnityEvent IfSolvedPuzzle, StartEvent; private void Start() { StartEvent.Invoke(); if (SolvedP...
/* * Created by Ranorex * User: OOCV85091 * Date: 6/12/2021 * Time: 12:49 PM * * To change this template use Tools > Options > Coding > Edit standard headers. */ using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Drawing; using System.Threading...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using System.Xml; using System.Xml.Serialization; namespace PruebaSqlCompleto { public class Persona { public string _nombre; ...
using System.Numerics; using SFML.Graphics; using SFML.System; namespace Arcanoid.Context.ContextModels { public class BallModel { public Vector2f Position { get; set; } public float diametr { get; set; } public bool BrickTouchX { get; set; } public bool BrickTouchY { get; s...
using System; using System.Collections.Generic; using System.Linq; using Android.App; using Android.Content; using Android.Content.PM; using Android.OS; using Android.Support.Design.Widget; using Android.Support.V7.Widget; using Android.Text; using Android.Views; using Android.Widget; using DartsTracker.Interfaces; us...
using AutoMapper; using BLL.DTO; using BLL.Interface; using DAL; using Repository.Interface; using System.Collections.Generic; namespace BLL.Services { public class PermissionService : IPermissionService { private IRepository<Permission> _repo; private IMapper _mapper; public Permissi...
using System; using HseClass.Data.Enums; namespace HseClass.Api.ViewModels.TeacherViewModels { public class TeacherTaskLabViewModel { public int Id { get; set; } public string Description { get; set; } public string RecommendedClass { get; set; } public strin...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; namespace Meziantou.Analyzer.Internals; [Flags] internal enum CultureSensitiveOptions { None, UnwrapNullableOfT = 1, UseInvocationReturnType = 2, }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TriodorArgeProject.Service.Abstract; using TriodorArgeProject.Entities; using TriodorArgeProject.Entities.EntityClasses; namespace TriodorArgeProject.Service.Managers { public class SupportPro...
namespace Animals { using System; using System.Linq; public class StartUp { public static void Main() { var data = Console.ReadLine(); while (data != "Beast!") { try { var animal = Console.ReadLine...
using ProblemaDiamante.Modelo.Contratos; namespace ProblemaDiamante.Modelo.Entidades { class MultiProcessador : Dispositivo, IScanner, IImpressora { public override void ProcessamentoDoc(string documento) { System.Console.WriteLine($"Multiprocessador processando: {documento}"); ...
using Crt.Model.Dtos.User; using System; namespace Crt.Model { public class CrtCurrentUser { public Guid UserGuid { get; set; } public string Username { get; set; } public string Email { get; set; } public string FirstName { get; set; } public string LastName { get; set...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Serialization; using Random = UnityEngine.Random; public enum EPhase { Start, End, ColorAssignment, Assimilation, Hitting, Break } public enum EHittingCol...
using System; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.ARFoundation; using Unity.Collections; using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.ARExtensions; using UnityEngine.XR.ARFoundation; using U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces { public interface IEngineerService : ICrudService<Engineer> { IQueryable<Enginee...
using HaloSharp.Exception; using HaloSharp.Model; using HaloSharp.Query.Metadata; namespace HaloSharp.Validation.Metadata { public static class GetGameVariantValidator { public static void Validate(this GetGameVariant getGameVariant) { var validationResult = new ValidationResult();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Com.Pda.HF; using System.Threading; using QOMS.Class; using Newtonsoft.Json.Linq; using Newtonsoft.J...
using Calcifer.Engine.Content; namespace Calcifer.Engine.Audio { public class Sound : IResource { public object Clone() { throw new System.NotImplementedException(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Mercadeo; namespace Blo.Mercadeo { public class EmpleadoBlo : GenericBlo<rrhEmpleado>, IEmpleadoBlo { private IEmpleadoDao _empleadoDao; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelExpertsWebApp.App_Code { /*Create Customers class with all the pertinent getters & setters * Lead Programmer: Mo Sagnia * Date: 11th February 2018 */ public class Customers { public C...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace JuniorSlataTestTask.Data.Models { public enum Permissions { Administrator = 0, User = 1, HRManager = 2, Mentor = 3 } }
using UnityEngine; using UnityEngine.UI; [CreateAssetMenu(menuName = "Scriptables/ImageRef")] public class SOImageRef : ScriptableObject { public SOImageRef Ref { get; private set; } public Image Value { get; private set; } public void CreateRunTimeObject(Image val) { Ref = Scr...
using LinkKeeper.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace LinkKeeper.DAL { public class SqlLinkRepository : IRepository<Link> { LinkKeeperDbContext _context = new LinkKeeperDbContext(); public void Create(Link item) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Clases_abstractas; namespace Clases_Instanciables { public sealed class Alumno : Universitario { public enum EEstadoDeCuenta { AlDia, Deudor, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { public enum EnumOPEN { [Description("未扫描")] NoScan = 0, [Description("扫描中")] Scanning = 1, [Description("已扫描")] S...
using System; using System.Threading.Tasks; using System.Threading.Tasks.Sources; namespace NetworkToolkit { internal sealed class ResettableValueTaskSource<T> : IValueTaskSource<T>, IValueTaskSource { private ManualResetValueTaskSourceCore<T> _source; public ValueTask<T> Task => new ValueTas...
using System.Linq; using System.Web.Mvc; using System.Web.Routing; using KRF.Core.Enums; namespace KRF.Web.CustomActionFilter { public class CustomActionFilter : ActionFilterAttribute, IActionFilter { void IActionFilter.OnActionExecuting(ActionExecutingContext filterContext) { var ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeteorController : MonoBehaviour { public float speed = 1f; public GameObject meteorParticles; void Start() { float randRotation = Random.Range(0.0f, 360.0f); transform.localEulerAngles = new ...
namespace E02_Salaries { using System; using System.Collections.Generic; using System.IO; public class Startup { public static void Main(string[] args) { string input = @"4 NNYN NNYN NNNN NYYN "; Console.SetIn(new StringReader(input)); int empl...
namespace RealEstate.ViewModels { using System.ComponentModel; using System.Collections.Generic; using RealEstate.Models.ComplexType; public class PropertyPageViewModels { public PropertyPageViewModels() { PropertyPagination = new _PropertyPagination(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.MAFSPublishers { interface IDependenciesSelectionPreperation { void PrepareSelection(AAdvancedProjectionActionPublisher publisher, L...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class _gmManager2 : MonoBehaviour { public int _hp = 3; //hp 이미지 저장 변수 public Image image100; public Image image10; public Image image1; void St...