text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Bonus : MonoBehaviour
{
private float instaKillDamage = 9999f; //Declaramos el daño para asegurarnos que mataremos de un golpe al enemigo.
private float instaKillTime = 3f; //Tiempo que durará el ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace CommonLib.Core.DataWork
{
public static class ExtensionMethods
{
public static DataTable ToDataTable<T>(this IEnumerable<T> query)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyManager : MonoBehaviour
{
[SerializeField] GameObject keyPrefab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.Locale;
using Model.Security.MembershipManagement;
using Model.InvoiceManagement;
using Business.Helper;
using Model.DataEntity;
using Uxnet.Web.Module.Common;
using Sy... |
using CrazyPost.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CrazyPost.Repository
{
public interface IPostRepository
{
Task Add(Post item);
Task<IEnumerable<Post>> GetAll();
Task<Post> Find(int id);
Task Remove(int id);
Task Update(i... |
namespace Tokenizer
{
public class Token
{
// public Object Value { get; }
public TokenType TokenType { get; }
public string Content { get; }
public int Line { get; }
public int Position { get; }
public ErrorCode ErrorCode { get; }
public Token(TokenType tokenType, string content, int line, int p... |
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled.Renderers
{
public class TiledMapAnimatedLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapAnimatedLayerModel>
{
public TiledMapAnimatedLayerModelBuilder()
{
AnimatedTile... |
using System.IO;
using System.Threading.Tasks;
using Android.Content;
using Android.Provider;
using Kit.Droid.Services;
using Kit.Forms.Services.Interfaces;
using Xamarin.Forms;
[assembly: Dependency(typeof(GalleryService))]
namespace Kit.Droid.Services
{
public class GalleryService : IGalleryService
... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Dynamics365.UIAutomation.Api.UCI;
using Microsoft.Dynamics365.UIAutomation.Browser;
using OpenQA.Selenium;
using Vantage.Automation.LegalFlowUITest.Context;
namespace Vantage.Automation.LegalFlowUITest.Helpers
{
public class FieldF... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files.Config
{
/**
* Provides
* @since 8.0.0
*/
public interface IMountProvider
{
/**
* Get all mountpoints applicable for the user
*
* @param \OCP\IUser user
* @para... |
public interface IPoolableObject
{
bool isPooled { get; set; }
bool canReturnToPool { get; }
void DisableObject();
} |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
// Object.DontDestroyOnLoad example.
//
// This script example manages the playing audio. The GameObject with the
// "music" tag is the BackgroundMusic GameObject. The AudioSource has the
// audio attached to th... |
using System;
namespace BarberShop.Domains
{
public class Barber : Person
{
public Barber()
{
Id = Guid.NewGuid();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using ArmadaEngine.BaseObjects;
namespace ArmadaEngine.Scenes.mm
{
class mmScene : Scene
... |
using System.Linq;
using System.Web.Mvc;
using Orchard;
using Orchard.ContentManagement;
using Orchard.Localization;
using Orchard.Mvc;
using Orchard.Security;
using Orchard.Themes;
using bookstore.Helpers;
using bookstore.Models;
using bookstore.Services;
using bookstore.ViewModels;
namespace bookstore.Controllers {... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace Offline.Payment.Data
{
public partial class OfflinePaymentAppContext : DbContext
{
public OfflinePaymentAppContext()
{
}
public OfflinePaymentAppContext(DbContextOptions<... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Azure.SignalR.Prot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 2
namespace Show_Negative_Or_Positive
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter num 1: ");
double num1 = double.Par... |
using ExampleData.Repositorios.Interfaces;
using ExampleData.Schema.Types;
using GraphQL.Types;
namespace ExampleData.Schema
{
public class DtiQuery : ObjectGraphType
{
public DtiQuery(ISquadRepositorio squadRepositorio, IGuildaRepositorio guildaRepositorio, ITriboRepositorio triboRepositorio)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
namespace EFAppExample
{
/// <summary>
/// Class which creates connecting structure to DB
/// </summary>
public class CatContext : DbContext
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using DemoMVC2.Models;
namespace DemoMVC2.Controllers
{
public class FoodController : Controller
{
// GET: Food
public ViewResult Index()
{
Meal m = new Meal(8, "drums... |
using AutoMapper;
using MyCashFlow.Identity.Context;
using MyCashFlow.Web.ViewModels.Transaction;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System;
namespace MyCashFlow.Web.Services.Transaction
{
public class TransactionService : ITransactionService
{
private readonly Ap... |
using AutoMapper;
using Lfs.Persistense.Infrastructure;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Lfs.Web.Api.Services.Common
{
public interface IReadonlyServiceBase<TKey, TRet>
{
Task<IEnumerable<TRet>> GetAllAsync();
Task<TRet> GetAsync(TKey id);
}
pu... |
using DAL.Repo;
using Entities.Models;
using System.Collections.Generic;
using System.Data.Entity;
namespace BL.Services
{
public class ServicePoint
{
static public Point GetPointByName(string Pointname)
{
Point Pointtemp = null;
using (PointRepository Pointrepo = new P... |
using Yeasca.Requete;
namespace Yeasca.Web.Api
{
public class RechercheClientMessage : IRechercheClientMessage
{
public int NuméroPage { get; set; }
public int NombreDElémentsParPage { get; set; }
public string Texte { get; set; }
}
} |
namespace Web.ViewModels.Reviews
{
public class CreateReviewViewModel
{
public int TodoTypeId { get; set; }
public int ScoId { get; set; }
public string Title { get; set; }
public string Subject { get; set; }
public string CreatedById { get; set; }
public string ... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
namespace ViNoToolkit{
/// <summary>
/// Unity wrapper class... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SIGA_Model;
namespace SIGA_WebApplication.Controllers
{
public class PagoController : Controller
{
private SIGAEntities db = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Uxnet.Web.Module.DataModel;
using Utility;
namespace eIVOGo.Module.SAM.Invoice
{
public partial class TrackCodePeriodSelector : ItemSelector
{
protected voi... |
/// <summary>
/// Storage constants.
/// Constants related to storage and file encryption
/// </summary>
namespace MCCForms
{
public static class StorageConstants
{
public const string DbFileName = "localdb.db";
public const string DbSettingVersionKey = "DatabaseVersion";
public const string SaltStorageKey ... |
using System;
using UnityEngine;
namespace RO
{
public interface IAsyncLoaderStrategy
{
void AsyncLoad(ResourceID ID, Action<Object> loadedHandler);
void AsyncLoad(ResourceID ID, Type resType, Action<Object> loadedHandler);
void AsyncLoad<T>(ResourceID ID, Action<Object> loadedHandler) where T : Object;
}
}... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
namesp... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Sys... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Browser;
namespace PesBanner
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
private CharacterController _controller;
[SerializeField] private float _speed = 5.0f;
[SerializeField] private float _gravity = 1.0f;
[Se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief メイン。
*/
/** main
*/
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AOP.Framework
{
public class ConsoleWriteLineBeforeAdvice : IAdvice
{
public void Implementation(string methodName, List<ObjectRep> parameters)
{
Console.Wr... |
using Android.App;
using Android.Widget;
using Android.OS;
using Android.Content;
namespace S07_Activities_1_NewActivity
{
[Activity(Label = "S07_Activities_1_NewActivity", MainLauncher = true)]
public class MainActivity : Activity
{
protected override void OnCreate(Bundle savedInstanceState)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpLab
{
public class TryCatch
{
public static void Test1()
{
#region 异常处理
/*System.Exception类是异常类的基类。
* 异常处理结构:try-catch,try-fi... |
using JoggingDating.Models;
using JoggingDating.Services;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Template10.Mvvm;
using Template10.Services.NavigationService;
using Windows.UI.Xaml.Controls;... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
namespace Catalog.Api.Models
{
/// <summary>
/// Travel catalog repository implementation.
/// </summary>
/// <seealso cref="ICatalogRepo"/>
... |
using UnityEngine;
using System.Collections;
using System;
public class Enemy : MonoBehaviour
{
public static event Action EnemyDied;
public static int NumberKilled { get; private set; }
private void OnMouseDown()
{
Die();
}
private void Die()
{
NumberKilled++;
De... |
using Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datos
{
public static class TablaVentas
{
static List<Venta> listaVentas;
public static List<Venta> ListaVentas
{
get { return list... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Assignment1ForBugTracker.Models
{
public class Sale
{
public int Id { get; set; }
public DateTimeOffset Date { get; set; }
public int CustomerId { get; set; }
public virtual Customer... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrapStats : MonoBehaviour {
[SerializeField]
public int notice_check;
public int avoid_check;
public int damage;
public int cost;
public AudioClip failure_sound;
public AudioClip success_sound;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace CTCT.Components.MyLibrary
{
/// <summary>
/// Represents a single File Move Result
/// </summary>
[DataContract]
[Serializable]
public class FileMoveResult : Component
{
/// ... |
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
[InitializeOnLoad]
public static class I18NFileSystemWatcher
{
private static bool triggerUpdate;
private static ConcurrentBag<string> changedFiles = new ConcurrentB... |
using UnityEngine;
using System.Collections.Generic;
public class FriendlyAi : MonoBehaviour, IUpgradeable {
#region classVariables
private enum FriendlyState { Searching, Chasing, Attacking }
FriendlyState friendlyState;
[SerializeField]
private float m_attackCoolSet;
private float m_attackC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace M17_Modelo_T1
{
public partial class Clientes : System.Web.UI.Page
{
BaseDados bd = new BaseDados();
protected void Page_Load... |
namespace iCopy.Model.Options
{
public class ProfilePhotoOptions
{
public string Path { get; set; }
public string[] SupportedContentTypes { get; set; }
public string[] SupportedExtensions { get; set; }
public int MaxSize { get; set; }
public int MaxWidth { get; set; }
... |
using BlazAdmin.Abstract;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Components.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using System;
namespace BlazAdmin.ServerRender
{
public s... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrderedSet
{
public class OrderedSet<T>: IEnumerable<T>
where T : IComparable<T>
{
private SetNode<T> root;
public int Co... |
using MarsRoverProject.Contracts.Data;
using MarsRoverProject.Domain;
using System.Collections.Generic;
namespace MarsRoverProject.Contracts.Persistance
{
public interface IMarsSurfaceRepository
{
List<Rover> GetRovers();
List<Rover> GetRovers(int x, int y);
Rover GetRover(int x, int y... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace EigthPuzzleWithAStarAlgorithm
{
public class Step
{
public int StepId { get; private set; } = 1;
public Step(int[] state, int[] goalState, int gX)
{
State = state;
GoalState = goalState... |
using System.ComponentModel.DataAnnotations;
namespace CompleteWebApi.Data.AutoMapper
{
public class UserInfoCreateUpdateDto
{
public int Id { get; set; }
[Required(ErrorMessage = "First name is required")]
[MaxLength(250)]
public string FirstName { get; set; }
[Require... |
using System.ComponentModel.DataAnnotations.Schema;
namespace GitlabManager.Services.Database.Model
{
/// <summary>
/// Database model for ef-core for the Settings-Table
/// </summary>
[Table("Settings")]
public class DbSetting
{
/// <summary>
/// Internal Id of setting
... |
using MongoDB.Bson;
namespace Project.Client.Web.Entities
{
public class BaseData
{
public ObjectId Id { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
private Touch touch;
private Vector2 touchSlide;
private float speed = 12f;
private float mobileSpeed = 1f;
private void Update()
{
CheckInput();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Irish_Poker
{
class ActionScreen : GameScreen
{
public ActionScreen(Game game, SpriteBatch spriteBatch) : base(game, spriteBatch)
... |
static void Main(string[] args) {
int i = 60;
string s = "";
while (i > 0) {
s = (i % 2).ToString() + s;
i /= 2;
}
Console.WriteLine(Convert.ToString(60, 2)); //c#=D7=AA=BB=BB=B7=BD=B7=A8
Console.WriteLine(s);
}
public class Solution {
public string ToHex(int num) {
... |
using System;
using System.Collections.Generic;
namespace ProductPricing.Models
{
public partial class Premium
{
public int PremiumId { get; set; }
public short Age { get; set; }
public decimal Premium1 { get; set; }
public int SumDeductId { get; set; }
public virtual ... |
using System;
using Logic.SpaceObjects;
using Logic.PopulationClasses;
namespace Logic.Buildings {
[Serializable]
public abstract class SpaceBuilding : IHabitable {
public string Name { get; private set; }
public Population Population { get; }
public SpaceBuilding(string name, long po... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_AssetBundleLoadManifestOperation : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int constructor(IntPtr l) {
try {
#if DEBUG
v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.OData;
using Microsoft.AspNet.OData.Query;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using PointOfSalesV2.Api.Security;
using PointOfSalesV2... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using QuestomAssets.AssetsChanger;
using QuestomAssets.BeatSaber;
using Newtonsoft.Json;
using System.ComponentModel;
namespace QuestomAssets.Models
{
public class BeatSaberSong : INotifyPropertyChanged
{
public B... |
using Reserva.Domain.Enuns;
namespace Reserva.Domain.Command.Input
{
public class SalaCommandRegister
{
public int SalaId { get; set; }
public string NomeSala { get; set; }
public TipoSala TipoSala { get; set; }
public int FilialId { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Game_Manager_Cafe : MonoBehaviour
{
public BoolData SolvedPuzzle;
public UnityEvent IfSolvedPuzzle, StartEvent;
private void Start()
{
StartEvent.Invoke();
if (SolvedP... |
/*
* Created by Ranorex
* User: OOCV85091
* Date: 6/12/2021
* Time: 12:49 PM
*
* To change this template use Tools > Options > Coding > Edit standard headers.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Drawing;
using System.Threading... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
using System.Xml;
using System.Xml.Serialization;
namespace PruebaSqlCompleto
{
public class Persona
{
public string _nombre;
... |
using System.Numerics;
using SFML.Graphics;
using SFML.System;
namespace Arcanoid.Context.ContextModels
{
public class BallModel
{
public Vector2f Position { get; set; }
public float diametr { get; set; }
public bool BrickTouchX { get; set; }
public bool BrickTouchY { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.OS;
using Android.Support.Design.Widget;
using Android.Support.V7.Widget;
using Android.Text;
using Android.Views;
using Android.Widget;
using DartsTracker.Interfaces;
us... |
using AutoMapper;
using BLL.DTO;
using BLL.Interface;
using DAL;
using Repository.Interface;
using System.Collections.Generic;
namespace BLL.Services
{
public class PermissionService : IPermissionService
{
private IRepository<Permission> _repo;
private IMapper _mapper;
public Permissi... |
using System;
using HseClass.Data.Enums;
namespace HseClass.Api.ViewModels.TeacherViewModels
{
public class TeacherTaskLabViewModel
{
public int Id { get; set; }
public string Description { get; set; }
public string RecommendedClass { get; set; }
public strin... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
namespace Meziantou.Analyzer.Internals;
[Flags]
internal enum CultureSensitiveOptions
{
None,
UnwrapNullableOfT = 1,
UseInvocationReturnType = 2,
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TriodorArgeProject.Service.Abstract;
using TriodorArgeProject.Entities;
using TriodorArgeProject.Entities.EntityClasses;
namespace TriodorArgeProject.Service.Managers
{
public class SupportPro... |
namespace Animals
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
var data = Console.ReadLine();
while (data != "Beast!")
{
try
{
var animal = Console.ReadLine... |
using ProblemaDiamante.Modelo.Contratos;
namespace ProblemaDiamante.Modelo.Entidades
{
class MultiProcessador : Dispositivo, IScanner, IImpressora
{
public override void ProcessamentoDoc(string documento)
{
System.Console.WriteLine($"Multiprocessador processando: {documento}");
... |
using Crt.Model.Dtos.User;
using System;
namespace Crt.Model
{
public class CrtCurrentUser
{
public Guid UserGuid { get; set; }
public string Username { get; set; }
public string Email { get; set; }
public string FirstName { get; set; }
public string LastName { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
public enum EPhase {
Start,
End,
ColorAssignment,
Assimilation,
Hitting,
Break
}
public enum EHittingCol... |
using System;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.ARFoundation;
using Unity.Collections;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.ARExtensions;
using UnityEngine.XR.ARFoundation;
using U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces
{
public interface IEngineerService : ICrudService<Engineer>
{
IQueryable<Enginee... |
using HaloSharp.Exception;
using HaloSharp.Model;
using HaloSharp.Query.Metadata;
namespace HaloSharp.Validation.Metadata
{
public static class GetGameVariantValidator
{
public static void Validate(this GetGameVariant getGameVariant)
{
var validationResult = new ValidationResult();... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Com.Pda.HF;
using System.Threading;
using QOMS.Class;
using Newtonsoft.Json.Linq;
using Newtonsoft.J... |
using Calcifer.Engine.Content;
namespace Calcifer.Engine.Audio
{
public class Sound : IResource
{
public object Clone()
{
throw new System.NotImplementedException();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Ninject;
using Dao.Mercadeo;
namespace Blo.Mercadeo
{
public class EmpleadoBlo : GenericBlo<rrhEmpleado>, IEmpleadoBlo
{
private IEmpleadoDao _empleadoDao;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TravelExpertsWebApp.App_Code
{
/*Create Customers class with all the pertinent getters & setters
* Lead Programmer: Mo Sagnia
* Date: 11th February 2018
*/
public class Customers
{
public C... |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace JuniorSlataTestTask.Data.Models
{
public enum Permissions
{
Administrator = 0,
User = 1,
HRManager = 2,
Mentor = 3
}
} |
using UnityEngine;
using UnityEngine.UI;
[CreateAssetMenu(menuName = "Scriptables/ImageRef")]
public class SOImageRef : ScriptableObject
{
public SOImageRef Ref { get; private set; }
public Image Value { get; private set; }
public void CreateRunTimeObject(Image val)
{
Ref = Scr... |
using LinkKeeper.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace LinkKeeper.DAL
{
public class SqlLinkRepository : IRepository<Link>
{
LinkKeeperDbContext _context = new LinkKeeperDbContext();
public void Create(Link item)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Clases_abstractas;
namespace Clases_Instanciables
{
public sealed class Alumno : Universitario
{
public enum EEstadoDeCuenta
{
AlDia,
Deudor,
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Common.Enums
{
public enum EnumOPEN
{
[Description("未扫描")]
NoScan = 0,
[Description("扫描中")]
Scanning = 1,
[Description("已扫描")]
S... |
using System;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace NetworkToolkit
{
internal sealed class ResettableValueTaskSource<T> : IValueTaskSource<T>, IValueTaskSource
{
private ManualResetValueTaskSourceCore<T> _source;
public ValueTask<T> Task => new ValueTas... |
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using KRF.Core.Enums;
namespace KRF.Web.CustomActionFilter
{
public class CustomActionFilter : ActionFilterAttribute, IActionFilter
{
void IActionFilter.OnActionExecuting(ActionExecutingContext filterContext)
{
var ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeteorController : MonoBehaviour
{
public float speed = 1f;
public GameObject meteorParticles;
void Start()
{
float randRotation = Random.Range(0.0f, 360.0f);
transform.localEulerAngles = new ... |
namespace E02_Salaries
{
using System;
using System.Collections.Generic;
using System.IO;
public class Startup
{
public static void Main(string[] args)
{
string input = @"4
NNYN
NNYN
NNNN
NYYN
";
Console.SetIn(new StringReader(input));
int empl... |
namespace RealEstate.ViewModels
{
using System.ComponentModel;
using System.Collections.Generic;
using RealEstate.Models.ComplexType;
public class PropertyPageViewModels
{
public PropertyPageViewModels()
{
PropertyPagination = new _PropertyPagination();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning.AdvandcedProjectionActionSelection.MAFSPublishers
{
interface IDependenciesSelectionPreperation
{
void PrepareSelection(AAdvancedProjectionActionPublisher publisher, L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class _gmManager2 : MonoBehaviour
{
public int _hp = 3;
//hp 이미지 저장 변수
public Image image100;
public Image image10;
public Image image1;
void St... |
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