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using Toppler.Core; using System.Linq; using Xunit; namespace Toppler.Tests.Unit.Core { public class ProgressionTest { [Fact] public void Progression_None() { var NbItems = 5; var actual = Enumerable.Range(0, NbItems).Select(k => WeightFunction.Empty.Weight(k, ...
using ASPNET5ToDoList.Application; using ASPNET5ToDoList.Models; using Microsoft.AspNet.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ASPNET5ToDoList.Controllers { public class TodoItemController : Controller { private ITodoAppService T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StaticConstructor.CSharpLearning { public class StaticConstructor { public static int Count = 0; static StaticConstructor() { Count++; Console.WriteLine("Static" + ...
namespace DxMessaging.Unity { using Core; using System; using System.Collections.Generic; using UnityEngine; [Serializable] [DisallowMultipleComponent] public sealed class MessagingComponent : MonoBehaviour { private MessageHandler _messageHandler; private readonly Dict...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToggleMiniMap : MonoBehaviour { private bool isOn = true; void Update() { // turns off camera if ((Input.GetKeyDown("1") || Input.GetKeyDown("joystick button 3"))&& i...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="TcpConnectionListener.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file c...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Grisaia.Mvvm.Extensions; using Grisaia.SpriteViewer.Extensions; namespace Grisaia.Spri...
using UnityEngine; using System.Collections; public class DemonHandler : MonoBehaviour { [SerializeField] protected DemonTarget[] demonPrefabs; [SerializeField] protected Transform demonTarget; [SerializeField] protected Transform demonParent; // demon statistics protected float demonHealthMultiplier; prot...
using System.Collections.Generic; namespace HCL.Academy.Model { public class CheckListItem { public int id { get; set; } public string name { get; set; } public string internalName { get; set; } public string desc { get; set; } public stri...
using System.IO; using Xunit; namespace FlipLeaf.Core.Text { public class YamlConfigParserTests { [Fact] public void Empty_Config_Should_Result_In_Default_Config() { // arrange var reader = new StringReader(string.Empty); // act var con...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapTile : MonoBehaviour { //타일 속성 [SerializeField] bool _FIRE, _WATER, _EARTH, _LIGHT, _DARKNESS; #region 타일 원소속성 public bool FIRE { get { return _FIRE; } s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 出庫情報 : Form { public 出庫情報() ...
namespace AlienEngine { /// <summary> /// Rollof algorithms used by 3D <see cref="AudioSource"/>s. /// </summary> public enum AudioRolloffAlgorithm { /// <summary> /// No volume rollof algorithm is used for this <see cref="AudioSource"/>. /// </summary> None, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml; namespace Mesh_Decreaser { public partial class Form1 : Form ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NicoLiveAlertTwitterWPF.OtherLive { class OtherLiveList { //URL一覧ListViewにいれるやつ public ObservableCollection...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResultData { public int PlayerID { get; private set; } public float Score { get; private set; } public int Rank { get; private set; } public ResultData(int playerId, float score, int rank) { Playe...
using System; using System.Net.Http; using System.Threading.Tasks; using Checkout.Payment.Gateway.Seedwork.Interfaces; using Checkout.Payment.Gateway.MicroServices.Configurations; using Checkout.Payment.Gateway.Seedwork.Models; using Newtonsoft.Json; using Checkout.Payment.Gateway.Domain.Models; using Microsoft.Extens...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Threads.Services.ThreadsService; namespace Tasks.Examples { public static class TaskFactoryExample { public static void ShowTaskFactory() { //Task is alr...
/* ************************************************************** * Copyright(c) 2014 Score.web, All Rights Reserved. * File : User.cs * Description : 用户相关实体类定义 * Author : Fenglujian * Created : 2014-10-01 * Revision History : *************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public abstract class Strategy: IStrategy { public abstract void Behavior(AbstractActor self, List<AbstractActor> all); public abstract void ReactToEvent(AbstractActor self, M...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.ExtensionPoints.Filters { public class FilterByHostMenu : IExtensionPointFilter { private readonly bool isHostMenu; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuMethods : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using System.Security.Policy; namespace ToyTwoToolbox { public class Linker { public string LinkID; public int ShapeID; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; //COM ISSO POSSO USAR OS OBJETOS CONTIDOS EM OBJETOS TRANSFERENCIA using ObjetoTransferencia; using Nego...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class LampBehaviour : UniBehaviour { // Variables public bool activate = false; public int wayPointID; public int player_ID; public int cam_ID; public int light_ID; ...
using System; using System.Drawing; namespace BridgeBuilder { [Serializable] internal class Edge { public Vertex U { get; } public Vertex V { get; } public float CurrentLength => U.Position.Sub(V.Position).Mag(); public float Length; public bool IsRoad = false; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LojaYgor3.Models { public class Produto { public int Id { get; set; } [Required(ErrorMessage = "Campo obrigatório")] public string Nome { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using System.Windows.Forms; namespace Project_1.DAL { public class ConectSQL { SqlConnection conn ; SqlDataAdapter ada ; D...
// Copyright (c) Quinntyne Brown. All Rights Reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Extensions.Configuration; using System.IO; namespace MediatRAndRecordTypes.Testing.Factories; public static class ConfigurationFactory { private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_026_To_050 { public class _028_LongestPalindro { /* * Given a string S, find the longest palindromic substring in S. You may assume that the maximum length of * S is 1000, a...
using System.Collections; using System.Collections.Generic; using UnityEngine; ////////////////////////////////////////////////////////////////// //Created by: Daniel McCluskey //Project: CT6024 - AI //Repo: https://github.com/danielmccluskey/CT6024-AI //Script Purpose: Checks if the spy has the totem //////...
using System; namespace _28 { class Program { static void Main(string[] args)///// method main { Console.WriteLine("HOROSCOPE"); int number = 7; int count = 1; count = number - 1; for (int j = 1; j <= number; j++) ...
using System; using System.Collections.Generic; using System.Linq; class SequenceMajorantTwo { static int DetermineMajorant(List<int> input) { input.Sort(); int majorantRequirement = input.Count / 2 + 1; int currentCount = 1; for (int i = 1; i < input.Count; i++) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO; using System.Text; using CsvHelper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding.Binders; using Newtonsoft.Json; namespace WebApplication1.Controllers { [Route("api/[con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arena_Fight { class Orc : Enemy { public Orc() { Random rnd = new Random(); currentHp = rnd.Next(50, 66); strength = rnd.Next(5, 10...
namespace Plus.Communication.Packets.Outgoing.Catalog { internal class PresentDeliverErrorMessageComposer : MessageComposer { public bool CreditError { get; } public bool DucketError { get; } public PresentDeliverErrorMessageComposer(bool creditError, bool ducketError) ...
using System; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace BlockchainAppAPI.Logic.Utility { public class SearchHash { public static string HashSearch(string queryString) { using (SHA1Managed sha1 = new SHA1Managed()) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class OnTriggerWIthPLayerEvent : MonoBehaviour { public UnityEvent EnterEvent, ExitEvent, StayEvent; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) ...
using System; using System.Text; namespace Takistid { class Takisti { /// <summary> /// Takistus /// </summary> protected double R; /// <summary> /// Maksimumvõimsus /// </summary> protected double MaxN; public Takisti(double Taki...
using PointOfSalesV2.Entities; using System; using System.Collections.Generic; using System.Text; namespace PointOfSalesV2.Repository.Helpers.BillServices { public interface IBillProductsServices { Result<InvoiceDetail> ProcessProductService(long branchOfficeId, InvoiceDetail details, IDataRepositoryF...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Practice1.Models { public class User : IdentityUser { public List<Message> Messages { get; set; } public User() ...
using CarRental.Models; using CarRental.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CarRental.Controllers { public class BrandController : Controller { private BrandService _brandService; // GET: Brand p...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace LePapeoGenNHibernate.Exceptions { public class DataLayerException : SystemException, ISerializable { public DataLayerException() : base () { // Add implementation (if required) } public Dat...
using System; namespace Exercicio02 { class Program { static void Main(string[] args) { Funcionario f1 = new Funcionario(); Funcionario f2 = new Funcionario(); Console.WriteLine("Dados do primeiro funcionário: "); f1.nome = Console.ReadLine(); f...
using LockStepBlazor.Data; using LockStepBlazor.Data.Models; using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UWPLockStep.Domain.Common; using System.Diagnostics; namespace LockStepBlazor.Pages { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Guiet.kQuatre.Business { public enum EtatArtifice { StandBy, ImminentLaunch, LaunchFailed, InProgress, Finished } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Connect_Four { public partial class Form2 : Form { public Form2() { InitializeComponent(...
using System; using System.Collections.Generic; using log4net; namespace ICOMSProvisioningService { public class ServiceRunTimeManager { private static readonly ILog logger = LogManager.GetLogger(typeof(ServiceRunTimeManager)); /// <summary> /// Process ICOMS input messages based on type CUI/CCI...
using System; using System.Data.SqlClient; using System.IO; using NUnit.Framework; using URISUtil.DataAccess; using WallCommentMicroService.DataAccess; using WallCommentMicroService.Models; namespace WallCommentMicroService.Tests.UnitTests { public class CommentUnitTest { ActiveStatusEnum active = Act...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ShowBulletPath : MonoBehaviour { public GameObject cannonPathPrefab; private int numOfTrajectoryPoints; private float ptsPerSecond = 5.0f; private float flightTime; private float timeStep; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStats : MonoBehaviour { [SerializeField] public int HEALTH; public int MELEE_DAMAGE; public int RANGED_DAMAGE; public int COST; public int EXP; public bool ranged; public float HITRATE; ...
using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Microsoft.SharePoint.Client.Taxonomy; namespace GED { class SPFunctions { pu...
using System; using System.Collections; using System.Collections.Generic; namespace Arch.Data.Common.Util { class HintsUtil { public static IDictionary CloneHints(IDictionary hints) { var temp = hints as Dictionary<String, Object>; var dict = new Dictionary<S...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Store.Books.Localization.Controllers { public class TranlationController { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Wave.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TakeTestPage : ContentPage { public Take...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIscript : MonoBehaviour { public GameObject healthBar; public PlayerHealth pHealth; public float scaleX; public int currentHealth; public int startHealth; public bool isDeadLast = false; ...
using EasyNetQ; using Newtonsoft.Json; using System.Collections.Generic; namespace MailerQ { /// <summary> /// A result generate by MailerQ when attempt delivery the message /// </summary> [Queue(Conventions.QueueName.Results)] [JsonObject( NamingStrategyType = typeof(LowercaseNamingStrate...
using System; using umbraco.uicontrols; using umbraco.BasePages; namespace tswe.pat { public partial class manager : UmbracoEnsuredPage { # region members public TabPage tabTestPackageActions; # endregion members protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Web; /// <summary> /// Summary description for Resim /// </summary> public class Resim { public Resim() { // // TODO: Add constructor logic here // } public void Boyutlandir(System.Drawing.Image orjinalFoto, int Genislik, int Yukseklik, string ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using APIChallenge; using System.Collections.Generic; namespace DependencyInjectionSample.Data { public interface IDataBase { List<Cliente> obterListaClientes(); List<Estabelecimento> obterListaEstabelecimentos(); List<Pagamento> obterListaPagamentos(); void apagarCliente(long ...
/* *************************************************************** * 프로그램 명 : Round3Real.cs * 작성자 : 최은정 (이송이, 류서현, 신은지, 최세화, 홍예지) * 최조 작성일 : 2019년 12월 10일 * 최종 작성일 : 2019년 12월 10일 * 프로그램 설명 : FinalRound에 알맞게 창을 구성한다. * *************************************************************** */ using System.Collections; u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DAL.Repository; namespace _24th_Sep2018 { public partial class ProductDetail : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using PlatformRacing3.Common.Level; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; using System.Xml.Linq; using PlatformRacing3.Common.User; namespace PlatformRacing3.We...
using MKService.Messages; using MKService.ModelUpdaters; using MKService.Queries; using MKService.Updates; namespace MKService.MessageHandlers { internal class UserSignUpHandler : ServerMessageHandlerBase<UserSignUp, UserCollectionQuery, IUpdatableUserCollection> { public UserSignUpHandler(IModelUpdat...
// <copyright file="CompareTest.cs"></copyright> using System; using System.Collections.Generic; using Dsa.Utility; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Dsa.Utility { /// <summary>This class contains parameterized uni...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; namespace litecart_tests { [TestFixture] public class AdminPageTests : AdminAuthorizationTestBase { [Test] public void LeftMenuVerificationTest() { string[] args = new string[1]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EpicenterV2.Data.Dtos { public class ShowDto { public int ShowId { get; set; } public string ShowName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class Producto { string codigo; string nombreDeProducto; float precio; int cantidadDeUnidades; public Producto(string p_codi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; namespace BPiaoBao.Client.UIExt.Converter { public class ForegroundConverter : IValueConverter { /// <summary> /// 转换值。 /// </summary> /// <param name="value">绑定源生...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FileManager.Models; using System.Threading.Tasks; namespace FileManager.Controllers { public class HomeController : Controller { public ActionResult Index() { return Vie...
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reactive; using System.Reactive.Disposables; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Runtime.CompilerServices; namespace...
using System; using System.Collections.Generic; using System.Text; namespace DemoReflection.Attributes { [AttributeUsage(AttributeTargets.Property)] public class DataPropertyInfoAttribute : Attribute { public bool isRequierd { get; set; } public int length { get; set; } = -1; //r...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AoEBase : MonoBehaviour { SphereCollider col; public List<GameObject> entities = new List<GameObject>(); public float duration, pulses; [HideInInspector] public float lastPulse = 0; // Should be set by ...
namespace Boilerplate_vNext.Constants { public static class CacheProfileName { public const string Error = "Error"; public const string OpenSearchXml = "OpenSearchXml"; public const string RobotsText = "RobotsText"; public const string SitemapNodes = "SitemapNodes"; } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using Shop.BusinnesLogic.Services; using Shop.Data; using Shop.Data.Repozitory; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.Tests { [TestClass] public class Cli...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using AutoFixture; using FluentAssertions; using NUnit.Framework; using Utilities.NET.Extensions; namespace Utilities.NET.Tests.Extensions { public class EnumerableExtensionsTests : UnitTestBase { private void A...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DDDSouthWest.Domain.Features.Public.ProposedTalkDetail; using DDDSouthWest.Domain.Features.Public.ProposedTalks; using DDDSouthWest.Website.Framework; using DDDSouthWest.Website.ImageHandlers; using MediatR; using Microsoft.AspNet...
using System; using Windows.UI.Xaml.Data; namespace Nitro_Smart_Viewer.WinPhone { public class ConcatImageExtensionConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, string language) { var isFile = value as bool? ?? false; ...
using System; namespace yocto { public interface IRegistration { IContainer Container { get; } Type InterfaceType { get; } Type ImplementationType { get; } void Remove(); object ResolveImplementation(); IRegistration RegisterImplementation(); IRegistrati...
using Alword.Algoexpert.Tier0; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Alword.Algoexpert.Tests { public class BubbleSortTest { [Fact] public static void SwapTest() { int[] array = new int[] { 1, 2, 3, 4 }; (arra...
using UnityEngine; using System.Runtime.InteropServices; using System.Collections.Generic; namespace CognitiveVR { public delegate void Callback(Error error); /// <summary> /// The most central pieces of the CognitiveVR Framework. /// </summary> public static class Core { //!!importa...
using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Net; namespace SanAndreasUnity.UI { public class JoinGameWindow : PauseMenuWindow { string m_ipStr = "127.0.0.1"; string m_portStr = NetManager.defaultListenPortNumber.ToString(); Jo...
using System; using Acr.UserDialogs; using Microsoft.Practices.Unity; using Xamarin.Forms; using MenuItem = AnimeViewer.Views.Partials.MenuItem; // ReSharper disable SwitchStatementMissingSomeCases namespace AnimeViewer.Views { public partial class MasterPage { private INavigation _globalNavigation; ...
//using System; namespace Field { public class Armor { //변수(Variable) public string name; //상수(constant) : 정적 접근 public const int m_defence = 1000; //읽기 전용 필드(ReadOnly) public static readonly string _Color = "Black"; } public class Man { /...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace more_File_io { class Program { static void Main(string[] args) { string lineIn; string[] fields = new string[6]; ...
using RateAndShare.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace RateAndShare.Controllers { public class RatesController : Controller { private RateAndShareContext db = new Ra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CXO.ProgrammingAssignments.ORM.Models { public abstract class DbObject : IDbObject { private const string guidName = "Id"; private string GuidName { ...
using NavigationFinal.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace NavigationFinal { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MasterPage : ContentPage...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Comp229_Assign03 { public partial class Update : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
namespace SimpleCryptography.Ciphers.Monoalphabetic_Substitution_Cipher { public interface IMonoalphabeticSubstitutionCipher { /// <summary> /// Encrypts a plaintext message using the specified key. /// </summary> /// <param name="plainText">Text to be encrypted.</param> ...
using Fiap.Microservices.Produtos.Api.Models; using Fiap.Microservices.Produtos.Api.Persistence.Repository; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Fi...
using AutoMapper; using Lfs.Persistense.Infrastructure; using System.Threading; using System.Threading.Tasks; namespace Lfs.Web.Api.Services.Common { public interface IValidatableCrudServiceBase<TKey, TCreate, TUpdate, TRet> : IReadonlyServiceBase<TKey, TRet> { Task<TRet> CreateAsync(TCreate d...
using OC.Files.Cache; using OCP; namespace OC { /** * Class to combine all the configuration options ownCloud offers */ public class AllConfig : OCP.IConfig { /** @var SystemConfig */ private SystemConfig systemConfig; /** @var IDBConnection */ private IDBConnection connection; /** * 3 di...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreditsActor : MonoBehaviour { void Update() { if (Input.GetButtonDown("Submit") || Input.GetButtonDown("Cancel") || Input.GetButtonDown("Jump") || Input.GetButtonDown("Fire1")) { // load next scene SceneM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Data.Objects; using Ef4Poco.Domain; namespace Ef4Poco.DataAccess { public class DemoDatabaseBuilder { private IContextManager _contextManager; public DemoDatabaseBuilder(IContextManager contextManager) { ...