text stringlengths 13 6.01M |
|---|
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2010 Maurits Rijk
//
// Pattern.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the L... |
// Decompiled with JetBrains decompiler
// Type: PingMonitor.AddDeviceForm
// Assembly: PingMonitor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: C7F21AE2-E822-440B-97D1-7ECAE911FD7D
// Assembly location: G:\Projects\PingMonitor\PingMonitor\bin\Debug\PingMonitor.exe
using System;
using System.Compon... |
using Android.OS;
using Android.App;
using Android.Content.PM;
using Xamarin;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
namespace MCCForms.Droid
{
[Activity (Icon = "@drawable/icon", Theme = "@style/MyLightTheme", ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
publi... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("iTweenManager")]
public class iTweenManager : MonoBehaviour
{
public iTweenManager(IntPtr address) : this(address... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonReaction : MonoBehaviour {
public GameObject pauseMenu;
void Awake()
{
pauseMenu.SetActive(false);
}
public void OnResume()
{
pauseMenu.SetActive(false);
}
public... |
using UnityEngine;
using System.Collections;
public class PlayerStats : MonoBehaviour {
public static int Devil1;
public static int Devil2;
public static int Devil3;
public static int Devil4;
void Start()
{
Devil1 = PlayerPrefs.GetInt("dev1");
Devil2... |
using System.Windows.Controls;
using BPiaoBao.Client.Module;
using BPiaoBao.Client.UIExt;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Threading.Tasks;
namespace BPiaoBao.Client.Account.ViewModel
{
/// <summary>
/// 理财产品
/// </summary>
public class F... |
namespace ShCore.Attributes.Validators
{
public class ValidatorNotSpace : ValidatorAttribute
{
public override bool Validate()
{
if (this.Value == null) return true;
return !(this.Value.ToString().IndexOf(" ") >= 0);
}
/// <summary>
///
... |
using System.ComponentModel.DataAnnotations;
namespace W3ChampionsStatisticService.Clans.Commands
{
public class CreateClanDto
{
[Required]
[RegularExpression(@"^[a-zA-Z0-9 ]{3,30}$", ErrorMessage = "Name must be between 3 and 30 numerical characters")]
public string ClanName { get; se... |
// <copyright file="ShakespeareResult.cs" company="Visualbean">
// Copyright (c) Visualbean. All rights reserved.
// </copyright>
namespace Visualbean.Pokemon.Shakespeare
{
using Newtonsoft.Json;
/// <summary>
/// The ShakespeareResult.
/// </summary>
public class ShakespeareResult
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using FluentAssertions;
using System.Threading.Tasks;
using Xunit;
using InfluxData.Net.InfluxDb.Models;
using InfluxData.Net.Common.Helpers;
using InfluxData.Net.InfluxDb.Infrastructure;
namespace InfluxData.Net.Integration.Tests
{
[Collection("I... |
// See https://aka.ms/new-console-template for more information
using System.ComponentModel;
using System.Threading.Tasks.Dataflow;
using BiliDMLibCore;
using Spectre.Console;
using Spectre.Console.Cli;
var app = new CommandApp<AppCmd>();
return await app.RunAsync(args);
internal sealed class AppCmd : AsyncCommand... |
using System;
namespace EventBus.RabbitMq
{
public class RabbitMqEventBus : IEventBus
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace luval_messagebox_inspector
{
public class WindowToInspect
{
public WindowToInspect()
{
KeysToSend = new List<string>();
}
public string Titl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyOutOfBounds : MonoBehaviour
{
public float size = 30f;
// Update is called once per frame
void Update()
{
if (transform.position.x > size || transform.position.x < -size || transform.position.z ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Web.UI;
using Game.Kernel;
using Game.Entity.Platform;
using Game.Facade;
namespace Game.Web.Module.AppManager
{
public partial class LevelAwardConfig ... |
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Eventos.IO.Infra.CrossCutting.Identity.Models.AccountViewModels;
using Eventos.IO.Tests.API.Integration_Tests.DTO;
using Newtonsoft.Json;
namespace Eventos.IO.Tests.API.Integration_Tests
{
public class UserUtils
{
public sta... |
using AgeBaseTemplate.Core.Wrappers;
using Umbraco.Core.Models;
namespace AgeBaseTemplate.Core.Services.Implementations
{
public class PageService : IPageService
{
private readonly IProfileLogger _profileLogger;
private readonly IUmbracoContext _umbracoContext;
public PageService(
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController_Key : MonoBehaviour
{
Transform Player2;
Transform Player2_sword;
float g_AngleP2;
int sword_count;
// Start is called before the first frame update
void Start()
{
Playe... |
using System;
using System.Collections.Generic;
#nullable disable
namespace DesiClothing4u.Common.Models
{
public partial class ReviewType
{
public ReviewType()
{
ProductReviewReviewTypeMappings = new HashSet<ProductReviewReviewTypeMapping>();
}
public int Id { ge... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Vonage.Utility;
using Vonage;
using Vonage.Messaging;
using Vonage.Request;
namespace dotnet_skeleton_app.Controllers
{
public class SmsController : ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System.Collections.Generic;
namespace MeasureFormula.Common_Code
{
public static class CustomerConstants
{
/// <summary>
/// Condition score range -match these to the condition range configured using C55 system parameters
/// </summary>
public const int WorstCondition... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MF.ApplicationSettings.Validation
{
public class EntityValidationResult
{
public IList<ValidationResult> Errors { get; private set;... |
/* 11. * Write a program that converts a number in the range [0...999] to a text corresponding to its English pronunciation. Examples:
0 -> "Zero"
273 -> "Two hundred seventy three"
400 -> "Four hundred"
501 -> "Five hundred and one"
711 -> "Seven hundred and eleven" */
using System;
class ConverNumberToText
{
... |
using Common;
using LanguageExt;
namespace MoneyTracking.Tracking
{
public class Tracking : Entity<TrackingId>
{
public Tracking(Some<TrackingId> id) : base(id)
{
}
public Unit Create(string trackingName)
{
return Unit.Default;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
public class Subtraction
{
public int subtractEntries(int entry1, int entry2)
{
return entry1 - entry2;
}
}
}
|
namespace K4AdotNet.NativeHandles
{
// Defined in k4abttypes.h:
// K4A_DECLARE_HANDLE(k4abt_frame_t);
//
/// <summary>Handle to an Azure Kinect body tracking frame.</summary>
internal sealed class BodyFrameHandle : HandleBase, IReferenceDuplicatable<BodyFrameHandle>
{
private BodyFrameH... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace practice
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите одно из доступных слов, чтобы перевести его на английский: рыба, кош... |
using SQLite.View.HamburguerMenuViews;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace SQLite
{
public sealed parti... |
namespace Triton.Game.Abstraction
{
using ns27;
using System;
using System.Runtime.CompilerServices;
using Triton.Game;
using Triton.Game.Mapping;
public class Card
{
[CompilerGenerated]
private bool bool_0;
[CompilerGenerated]
private Triton.Game.Mapping.Ca... |
using BibData;
using BibDomain.Entities;
using Service.Pattern;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Service
{
public class ParagrapheService : Service<Paragraphe>, IParagrapheService
{
private static IDatabaseFa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt.Admin
{
public partial class Suaanh : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Framework.Metadata
{
//----------------------------------------------------------------------------
/// <summary>
/// Sorting directions.
/// </summary>
public enum NxSortingDirection { None, Asc, Desc };
//----------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
class G_028_GoogleSuggestion
{
/*
* 我想基本的structure应该是trie + minheap.
First, we need to assume that popular search phases' search frequencies are
known. I think th... |
using System.Collections.ObjectModel;
using Bindable.Linq.Aggregators;
using Bindable.Linq.Tests.TestLanguage.EventMonitoring;
using Bindable.Linq.Tests.TestLanguage.Helpers;
using NUnit.Framework;
namespace Bindable.Linq.Tests.Behaviour.Aggregators
{
/// <summary>
/// Contains unit tests for the <see... |
using HardwareInventoryManager.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
namespace HardwareInventoryManager.Repository
{
public class RepositoryWithoutTenant<T> : IRepository<T> where T : class
{
private ApplicationUser ... |
using System.Collections.Generic;
namespace FunctionApp1
{
public class ParsedMessage
{
public string Body { get; set; }
public List<string> Participants { get; set; }
public string Subject { get; set; }
public override string ToString() => $"Parsed Message {Subject}";
}
} |
namespace RankingsTable.EF
{
using Microsoft.Data.Entity;
using Microsoft.Data.Entity.Infrastructure;
using RankingsTable.EF.Entities;
public class RankingsTableDbContext : DbContext, IRankingsTableDbContext
{
public RankingsTableDbContext(DbContextOptions<RankingsTableDbContext> options)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace LibreriaAgapea.ControladoresObjetos
{
public partial class VCestas : System.Web.UI.UserControl
{
private string __titulo;
private int __cantidad... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace TestingFramework
{
[TestClass]
public abstract class TestBase
{
[TestInitialize]
public virtual void OnTestStart... |
using Foundation;
using System;
using UIKit;
namespace jankenapp.iOS
{
public partial class JankenViewController : UIViewController
{
public JankenViewController (IntPtr handle) : base (handle)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
namespace MonoGame.Extended
{
internal static class EventHandlerExtensions
{
public static void Raise<T>(this EventHandler<T> eventHandler, object sender, T args)
where T : EventArgs
{
var handler = eventHandler;
if (handler != null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
namespace MonkeyWol.Web
{
public class MonkeyWolSettings
{
public List<WakeSettings> Wakes { get; set; }
}
}
|
namespace Enrollment.Parameters.Expressions
{
public class AsEnumerableOperatorParameters : IExpressionParameter
{
public AsEnumerableOperatorParameters()
{
}
public AsEnumerableOperatorParameters(IExpressionParameter sourceOperand)
{
SourceOperand = sourceO... |
using UnityEngine;
using System;
using System.Collections;
[RequireComponent(typeof(Animator))]
public class IKCtrl : MonoBehaviour {
protected Animator animator;
public bool ikActive = false;
public Transform rightHandObj = null;
void Start ()
{
animator = GetComponent<Animator>();
}
// void Update(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sunny.Lib.Extension
{
public static class ExceptionExtensions
{
public static string DetailMessage(this Exception ex)
{
var sb = new StringBuilder();
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Threading.Tasks;
namespace DvidsUniversalXboxOneApp
{
class SearchEpisod... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xunit;
#nullable enable
namespace Microsoft.EntityFrameworkCore
{
public class ValueConv... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using CsvHelper;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Utility;
namespace Model.Helper
{
public class ERPInvoiceCancellationParser
{
String[] _seller = null;
XElement _r... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace Dnn.PersonaBar.Security.Components
{
public enum SeverityEnum
{
Pass,
Warning,
Failure,
Unverified
}... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CS.Data;
namespace CS.Services
{
public interface ICategoryService
{
IList<Category> GetCategories();
Category GetCategory(int id);
Category GetCategory(string category... |
#region CopyRight (c) 2018, Cao Smith: Jagged/Verge
/*
* XYZ is a .NET 4.6 abstraction and implementation Framework designed for Unity and other .NET/Mono platforms
*
* XYZ is a toolkit designed to ease the burden of to-the-metal system functionality and to strongly separate business concerns.
* Implemented as a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Tracker.Models
{
public class TrackerItem
{
public int Id { get; set; }
public double Weight { get; set; }
public double GoalWeight { get; set; }
public String Name { get;... |
using System;
namespace BPiaoBao.Client.UIExt.Communicate
{
public static class LoginInfo
{
/// <summary>
/// 全局记录是否已经登录
/// </summary>
public static bool IsLogined;
/// <summary>
/// Token标识
/// </summary>
public static string Token { get; set;... |
using UnityEngine;
using Windows.Kinect;
using System.Collections;
using System.Collections.Generic;
//using Assets.KinectScripts;
public class KinectGestures
{
//used for jump
private static float footy;
private static float Hip;
private static float ankleLeft_y;
//usef for slide
public interf... |
using System;
namespace Dynamia.BillingSystem.BusinessManager
{
public class BOBillingDataCheck
{
#region Properties
public string billingDataId { get; set; }
public string assetId { get; set; }
public string SAPContract { get; set; }
public int billingCheck {... |
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Web;
using Microsoft.AspNet.SignalR;
//using Microsoft.AspNet.Identity;
//using Inspinia_MVC5_SeedProject.Models;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity... |
/** 版本信息模板在安装目录下,可自行修改。
* OA_MEETING.cs
*
* 功 能: N/A
* 类 名: OA_MEETING
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-7-16 9:31:23 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意禁... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Oleadas : MonoBehaviour
{
/*[SerializeField] GameObject spawn1;
[SerializeField] GameObject spawn2;
[SerializeField] GameObject spawn3;
[SerializeField] GameObject spawn4;
[SerializeF... |
using UnityEngine;
using System.Collections;
public class SpaceshipControllerState
{
public bool Isvulnerable;
public bool IsDead;
public void Reset()
{
Isvulnerable = IsDead = false;
}
public override string ToString()
{
return string.Format("State: vulnerable:{0} Dead... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab2N8
{
static class CombinatorialAlgorithms
{
static int W(char x, char y)
{
if (x == y) return 0;
return 1;
}
public static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnitTests.Mock
{
public class GeneratorData
{
public string GetVerificationHTML()
{
return string.Empty;
}
}
}
|
using CsvHelper;
using CsvHelper.Configuration;
using KnapsackProblem.DecisionVersion;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace KnapsackProblem.Helpers
{
public sealed class SingleResultMap: ClassMap<DecisionSolution>
{
p... |
using System;
namespace HelloWorldFromGroup3
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World from Shyam Attiganal!");
Console.WriteLine("Hello World from Brian Hammond!");
Console.WriteLine("Hello World from Venkata Telapro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Teleport : MonoBehaviour
{
public string sceneName;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Tele")
{
SceneManager.LoadScene(... |
using System.Runtime.CompilerServices;
using Microsoft.Extensions.DependencyInjection;
using OmniSharp.Extensions.JsonRpc;
namespace DryIoc;
/// <summary>Adapts DryIoc container to be used as MS.DI service provider, plus provides the helpers
/// to simplify work with adapted container.</summary>
internal static clas... |
using KRF.Core.DTO.Product;
using KRF.Core.Entities.Sales;
using System.Collections.Generic;
using System.Linq;
using NLog;
using ProductNS = KRF.Core.Entities.Product;
using ValueListNS = KRF.Core.Entities.ValueList;
namespace KRF.Web.Models
{
public class Item
{
public string Id { get; set; }
... |
namespace AquaServiceSPA.Models
{
public enum KeyTypes
{
Mixed = 0,
Digits = 1,
Letters = 2,
}
}
|
using System;
namespace Whale.Shared.Models.ElasticModels.Statistics
{
public class MeetingUserStatistics
{
public string Id { get; set; }
public Guid UserId { get; set; }
public DateTimeOffset StartDate { get; set; }
public DateTimeOffset EndDate { get; set; }
public l... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeatherDecider : MonoBehaviour
{
//Declaring the game objects into a list
public GameObject[] clearObjects;
public GameObject[] cloudyObjects;
public GameObject[] rainyObjects;
//Setweather is getting a st... |
using UnityEngine;
using System.Collections;
public class DropOneBag : MonoBehaviour {
private enum security_status_type { Clear, Alarmed, Error, Pending, Unscanned }
public float startx = -0.5f;
public float startz = 11.5f;
public float starty = 0.22f;
public float bagalarmed = 10;
public float bagpending =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DesiClothing4u.Common.Models
{ //By SM on Nov 12, 2020
public class LoadProductExt
{
public int ProductId { get; set; }
public IEnumerable<productExt> ProductExts { get; set; }
}
} |
using System;
namespace ConsoleApp25
{
class Program
{
static int Factorial(int n)
{
int f = 1;
for (int i = 2; i <= n; ++i)
{
f *= i;
}
return f;
}
static void Main(string[] args)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Data.Entity;
namespace SuicideWeb.Models
{
public class DataBaseContext : DbContext
{
public DataBaseContext()
:base("name = DataBaseContext")
{
}
public DbSet<Group> Groups { get; set; }
public DbSet<Person> Persons { get; set; }
publ... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using stottle_shop_api.Categories.Data;
using stottle_shop_api.Categories.Repositories;
using stottle_shop_api.Filters.Data;
using stottle_shop_api.Filters.Repositories;
using stottle_shop_api.Products.Data;
using stottle_shop_api.Produ... |
namespace Triton.Common.LogUtilities
{
using log4net.Appender;
using log4net.Core;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
us... |
/*
* Copyright 2014 Technische Universitšt Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appli... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Net.Http;
using System.Threading;
using DotNetNuke.HttpModules.Membership;
namespace DotNetNuke.Web.Api.Internal.Auth
{
public class Web... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Negocio;
using System.Data;
namespace WebAppExercicio
{
public partial class frmDadosComplementares : System.Web.UI.Page
{
DataSet lista;
protected... |
namespace YoutubeBulkUploadUI
{
public enum VideoVisibility
{
Public,
Unlisted,
Private
}
}
|
using AutoMapper;
using Whale.DAL.Models.Question;
using Whale.Shared.Models.Question;
namespace Whale.MeetingAPI.MappingProfiles
{
public class QuestionProfile : Profile
{
public QuestionProfile()
{
CreateMap<QuestionCreateDTO, Question>();
CreateMap<QuestionDTO, Question>().ReverseMap();
CreateMap... |
using Yeasca.Metier;
namespace Yeasca.Requete
{
public interface IRechercheGeneraleConstatMessage : IMessageRequete, IRechercheGlobale
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using BackEnd;
using BackEnd.Models;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace BackEnd.Controllers
{
[Ro... |
using MVC_Library.Dto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using MVC_Library.Models;
using System.Web.Http;
namespace MVC_Library.Controllers.Api
{
public class NewRentalsController : ApiController
{
private ApplicationDbContext _... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent(out PlatformSegment segment))
{
other.GetComponentInParent<Platform>().Break();
}
... |
using System;
namespace IdentityProvider.Model.Domain
{
public class Identity
{
public Guid IdentityId { get; set; }
public string Alias { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string Email { get; set; }
pu... |
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.RESP;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
namespace SFP.SIT.SERV.Dao.RESP
{
class SIT_RESP_COSTODao : BaseDao
{
public SIT_RESP_COSTODao(DbConnection cn, DbTransa... |
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq.Expressions;
using System.Windows;
using Bindable.Linq.Configuration;
using Bindable.Linq.Dependencies;
using Bindable.Linq.Dependencies.Definitions;
namespace Bindable.Linq
{
public static partial class BindableEnume... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.IO;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
using System.Text;
namespace CIS484Projects
{
public partial class WebForm2 : ... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TheMinepack
{
class TheMinepack : Mod
{
public TheMinepack()
{
Properties = new ModProperties()
{
Autoload = true,
AutoloadGores = true,
AutoloadSounds = true
};
}
public override void AddRecipeGroups()
... |
using Godot;
using System;
using static Lib;
using static GameMap;
public class Altar : Area
{
public Room room;
public uint wizard = 0;
public bool crystal = true;
protected Root root;
protected MeshInstance model;
protected MeshInstance crystalObj;
protected int active;
protected in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TestCase.Contracts;
namespace TestCase.Basics
{
public class Point
{
private int x;
private int y;
public int X
{
get => x;
set ... |
using System;
using System.Collections.Generic;
namespace JabbrPhone.Models
{
public class MessageModel
{
public string Id { get; set; }
public string Content { get; set; }
public DateTimeOffset When { get; set; }
public UserModel User { get; set; }
public bool IsMenti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class TitleMenu : MonoBehaviour
{
private GameObject borderSetting;
private GameObject borderHighScore;
private ParticleSystem particleSystem;
private SE se;
private ... |
using System;
namespace XamChat.Droid
{
public static class Session
{
public static User UserSession;
}
}
|
namespace TipsAndTricksLibrary.Tests.DbCommands
{
using Dapper;
using TipsAndTricksLibrary.DbCommands;
using Xunit;
using System.Linq;
using JetBrains.Annotations;
public class ConnectionExtensionsTests : UsingDbTestBase
{
private class TestEntity
{
public int I... |
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