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// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // Pattern.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the L...
// Decompiled with JetBrains decompiler // Type: PingMonitor.AddDeviceForm // Assembly: PingMonitor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: C7F21AE2-E822-440B-97D1-7ECAE911FD7D // Assembly location: G:\Projects\PingMonitor\PingMonitor\bin\Debug\PingMonitor.exe using System; using System.Compon...
using Android.OS; using Android.App; using Android.Content.PM; using Xamarin; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; namespace MCCForms.Droid { [Activity (Icon = "@drawable/icon", Theme = "@style/MyLightTheme", ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] publi...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("iTweenManager")] public class iTweenManager : MonoBehaviour { public iTweenManager(IntPtr address) : this(address...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonReaction : MonoBehaviour { public GameObject pauseMenu; void Awake() { pauseMenu.SetActive(false); } public void OnResume() { pauseMenu.SetActive(false); } public...
using UnityEngine; using System.Collections; public class PlayerStats : MonoBehaviour { public static int Devil1; public static int Devil2; public static int Devil3; public static int Devil4; void Start() { Devil1 = PlayerPrefs.GetInt("dev1"); Devil2...
using System.Windows.Controls; using BPiaoBao.Client.Module; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Threading.Tasks; namespace BPiaoBao.Client.Account.ViewModel { /// <summary> /// 理财产品 /// </summary> public class F...
namespace ShCore.Attributes.Validators { public class ValidatorNotSpace : ValidatorAttribute { public override bool Validate() { if (this.Value == null) return true; return !(this.Value.ToString().IndexOf(" ") >= 0); } /// <summary> /// ...
using System.ComponentModel.DataAnnotations; namespace W3ChampionsStatisticService.Clans.Commands { public class CreateClanDto { [Required] [RegularExpression(@"^[a-zA-Z0-9 ]{3,30}$", ErrorMessage = "Name must be between 3 and 30 numerical characters")] public string ClanName { get; se...
// <copyright file="ShakespeareResult.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon.Shakespeare { using Newtonsoft.Json; /// <summary> /// The ShakespeareResult. /// </summary> public class ShakespeareResult { ...
using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using System.Threading.Tasks; using Xunit; using InfluxData.Net.InfluxDb.Models; using InfluxData.Net.Common.Helpers; using InfluxData.Net.InfluxDb.Infrastructure; namespace InfluxData.Net.Integration.Tests { [Collection("I...
// See https://aka.ms/new-console-template for more information using System.ComponentModel; using System.Threading.Tasks.Dataflow; using BiliDMLibCore; using Spectre.Console; using Spectre.Console.Cli; var app = new CommandApp<AppCmd>(); return await app.RunAsync(args); internal sealed class AppCmd : AsyncCommand...
using System; namespace EventBus.RabbitMq { public class RabbitMqEventBus : IEventBus { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace luval_messagebox_inspector { public class WindowToInspect { public WindowToInspect() { KeysToSend = new List<string>(); } public string Titl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyOutOfBounds : MonoBehaviour { public float size = 30f; // Update is called once per frame void Update() { if (transform.position.x > size || transform.position.x < -size || transform.position.z ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Web.UI; using Game.Kernel; using Game.Entity.Platform; using Game.Facade; namespace Game.Web.Module.AppManager { public partial class LevelAwardConfig ...
using System.Net.Http; using System.Text; using System.Threading.Tasks; using Eventos.IO.Infra.CrossCutting.Identity.Models.AccountViewModels; using Eventos.IO.Tests.API.Integration_Tests.DTO; using Newtonsoft.Json; namespace Eventos.IO.Tests.API.Integration_Tests { public class UserUtils { public sta...
using AgeBaseTemplate.Core.Wrappers; using Umbraco.Core.Models; namespace AgeBaseTemplate.Core.Services.Implementations { public class PageService : IPageService { private readonly IProfileLogger _profileLogger; private readonly IUmbracoContext _umbracoContext; public PageService( ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController_Key : MonoBehaviour { Transform Player2; Transform Player2_sword; float g_AngleP2; int sword_count; // Start is called before the first frame update void Start() { Playe...
using System; using System.Collections.Generic; #nullable disable namespace DesiClothing4u.Common.Models { public partial class ReviewType { public ReviewType() { ProductReviewReviewTypeMappings = new HashSet<ProductReviewReviewTypeMapping>(); } public int Id { ge...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Vonage.Utility; using Vonage; using Vonage.Messaging; using Vonage.Request; namespace dotnet_skeleton_app.Controllers { public class SmsController : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System.Collections.Generic; namespace MeasureFormula.Common_Code { public static class CustomerConstants { /// <summary> /// Condition score range -match these to the condition range configured using C55 system parameters /// </summary> public const int WorstCondition...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MF.ApplicationSettings.Validation { public class EntityValidationResult { public IList<ValidationResult> Errors { get; private set;...
/* 11. * Write a program that converts a number in the range [0...999] to a text corresponding to its English pronunciation. Examples: 0 -> "Zero" 273 -> "Two hundred seventy three" 400 -> "Four hundred" 501 -> "Five hundred and one" 711 -> "Seven hundred and eleven" */ using System; class ConverNumberToText { ...
using Common; using LanguageExt; namespace MoneyTracking.Tracking { public class Tracking : Entity<TrackingId> { public Tracking(Some<TrackingId> id) : base(id) { } public Unit Create(string trackingName) { return Unit.Default; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Subtraction { public int subtractEntries(int entry1, int entry2) { return entry1 - entry2; } } }
namespace K4AdotNet.NativeHandles { // Defined in k4abttypes.h: // K4A_DECLARE_HANDLE(k4abt_frame_t); // /// <summary>Handle to an Azure Kinect body tracking frame.</summary> internal sealed class BodyFrameHandle : HandleBase, IReferenceDuplicatable<BodyFrameHandle> { private BodyFrameH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace practice { class Program { static void Main(string[] args) { Console.WriteLine("Введите одно из доступных слов, чтобы перевести его на английский: рыба, кош...
using SQLite.View.HamburguerMenuViews; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; using Windows.UI.Xaml.Navigation; // The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238 namespace SQLite { public sealed parti...
namespace Triton.Game.Abstraction { using ns27; using System; using System.Runtime.CompilerServices; using Triton.Game; using Triton.Game.Mapping; public class Card { [CompilerGenerated] private bool bool_0; [CompilerGenerated] private Triton.Game.Mapping.Ca...
using BibData; using BibDomain.Entities; using Service.Pattern; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service { public class ParagrapheService : Service<Paragraphe>, IParagrapheService { private static IDatabaseFa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class Suaanh : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack)...
using System; using System.Collections.Generic; using System.Text; namespace Framework.Metadata { //---------------------------------------------------------------------------- /// <summary> /// Sorting directions. /// </summary> public enum NxSortingDirection { None, Asc, Desc }; //----------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { class G_028_GoogleSuggestion { /* * 我想基本的structure应该是trie + minheap. First, we need to assume that popular search phases' search frequencies are known. I think th...
using System.Collections.ObjectModel; using Bindable.Linq.Aggregators; using Bindable.Linq.Tests.TestLanguage.EventMonitoring; using Bindable.Linq.Tests.TestLanguage.Helpers; using NUnit.Framework; namespace Bindable.Linq.Tests.Behaviour.Aggregators { /// <summary> /// Contains unit tests for the <see...
using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; namespace HardwareInventoryManager.Repository { public class RepositoryWithoutTenant<T> : IRepository<T> where T : class { private ApplicationUser ...
using System.Collections.Generic; namespace FunctionApp1 { public class ParsedMessage { public string Body { get; set; } public List<string> Participants { get; set; } public string Subject { get; set; } public override string ToString() => $"Parsed Message {Subject}"; } }
namespace RankingsTable.EF { using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using RankingsTable.EF.Entities; public class RankingsTableDbContext : DbContext, IRankingsTableDbContext { public RankingsTableDbContext(DbContextOptions<RankingsTableDbContext> options)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace LibreriaAgapea.ControladoresObjetos { public partial class VCestas : System.Web.UI.UserControl { private string __titulo; private int __cantidad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace TestingFramework { [TestClass] public abstract class TestBase { [TestInitialize] public virtual void OnTestStart...
using Foundation; using System; using UIKit; namespace jankenapp.iOS { public partial class JankenViewController : UIViewController { public JankenViewController (IntPtr handle) : base (handle) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace MonoGame.Extended { internal static class EventHandlerExtensions { public static void Raise<T>(this EventHandler<T> eventHandler, object sender, T args) where T : EventArgs { var handler = eventHandler; if (handler != null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; namespace MonkeyWol.Web { public class MonkeyWolSettings { public List<WakeSettings> Wakes { get; set; } } }
namespace Enrollment.Parameters.Expressions { public class AsEnumerableOperatorParameters : IExpressionParameter { public AsEnumerableOperatorParameters() { } public AsEnumerableOperatorParameters(IExpressionParameter sourceOperand) { SourceOperand = sourceO...
using UnityEngine; using System; using System.Collections; [RequireComponent(typeof(Animator))] public class IKCtrl : MonoBehaviour { protected Animator animator; public bool ikActive = false; public Transform rightHandObj = null; void Start () { animator = GetComponent<Animator>(); } // void Update(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sunny.Lib.Extension { public static class ExceptionExtensions { public static string DetailMessage(this Exception ex) { var sb = new StringBuilder(); ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net.Http; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Tasks; namespace DvidsUniversalXboxOneApp { class SearchEpisod...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit; #nullable enable namespace Microsoft.EntityFrameworkCore { public class ValueConv...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using CsvHelper; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using Utility; namespace Model.Helper { public class ERPInvoiceCancellationParser { String[] _seller = null; XElement _r...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Security.Components { public enum SeverityEnum { Pass, Warning, Failure, Unverified }...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using CS.Data; namespace CS.Services { public interface ICategoryService { IList<Category> GetCategories(); Category GetCategory(int id); Category GetCategory(string category...
#region CopyRight (c) 2018, Cao Smith: Jagged/Verge /* * XYZ is a .NET 4.6 abstraction and implementation Framework designed for Unity and other .NET/Mono platforms * * XYZ is a toolkit designed to ease the burden of to-the-metal system functionality and to strongly separate business concerns. * Implemented as a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tracker.Models { public class TrackerItem { public int Id { get; set; } public double Weight { get; set; } public double GoalWeight { get; set; } public String Name { get;...
using System; namespace BPiaoBao.Client.UIExt.Communicate { public static class LoginInfo { /// <summary> /// 全局记录是否已经登录 /// </summary> public static bool IsLogined; /// <summary> /// Token标识 /// </summary> public static string Token { get; set;...
using UnityEngine; using Windows.Kinect; using System.Collections; using System.Collections.Generic; //using Assets.KinectScripts; public class KinectGestures { //used for jump private static float footy; private static float Hip; private static float ankleLeft_y; //usef for slide public interf...
using System; namespace Dynamia.BillingSystem.BusinessManager { public class BOBillingDataCheck { #region Properties public string billingDataId { get; set; } public string assetId { get; set; } public string SAPContract { get; set; } public int billingCheck {...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; using Microsoft.AspNet.SignalR; //using Microsoft.AspNet.Identity; //using Inspinia_MVC5_SeedProject.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity...
/** 版本信息模板在安装目录下,可自行修改。 * OA_MEETING.cs * * 功 能: N/A * 类 名: OA_MEETING * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014-7-16 9:31:23 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本公司书面同意禁...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Oleadas : MonoBehaviour { /*[SerializeField] GameObject spawn1; [SerializeField] GameObject spawn2; [SerializeField] GameObject spawn3; [SerializeField] GameObject spawn4; [SerializeF...
using UnityEngine; using System.Collections; public class SpaceshipControllerState { public bool Isvulnerable; public bool IsDead; public void Reset() { Isvulnerable = IsDead = false; } public override string ToString() { return string.Format("State: vulnerable:{0} Dead...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab2N8 { static class CombinatorialAlgorithms { static int W(char x, char y) { if (x == y) return 0; return 1; } public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests.Mock { public class GeneratorData { public string GetVerificationHTML() { return string.Empty; } } }
using CsvHelper; using CsvHelper.Configuration; using KnapsackProblem.DecisionVersion; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; namespace KnapsackProblem.Helpers { public sealed class SingleResultMap: ClassMap<DecisionSolution> { p...
using System; namespace HelloWorldFromGroup3 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World from Shyam Attiganal!"); Console.WriteLine("Hello World from Brian Hammond!"); Console.WriteLine("Hello World from Venkata Telapro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Teleport : MonoBehaviour { public string sceneName; void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Tele") { SceneManager.LoadScene(...
using System.Runtime.CompilerServices; using Microsoft.Extensions.DependencyInjection; using OmniSharp.Extensions.JsonRpc; namespace DryIoc; /// <summary>Adapts DryIoc container to be used as MS.DI service provider, plus provides the helpers /// to simplify work with adapted container.</summary> internal static clas...
using KRF.Core.DTO.Product; using KRF.Core.Entities.Sales; using System.Collections.Generic; using System.Linq; using NLog; using ProductNS = KRF.Core.Entities.Product; using ValueListNS = KRF.Core.Entities.ValueList; namespace KRF.Web.Models { public class Item { public string Id { get; set; } ...
namespace AquaServiceSPA.Models { public enum KeyTypes { Mixed = 0, Digits = 1, Letters = 2, } }
using System; namespace Whale.Shared.Models.ElasticModels.Statistics { public class MeetingUserStatistics { public string Id { get; set; } public Guid UserId { get; set; } public DateTimeOffset StartDate { get; set; } public DateTimeOffset EndDate { get; set; } public l...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeatherDecider : MonoBehaviour { //Declaring the game objects into a list public GameObject[] clearObjects; public GameObject[] cloudyObjects; public GameObject[] rainyObjects; //Setweather is getting a st...
using UnityEngine; using System.Collections; public class DropOneBag : MonoBehaviour { private enum security_status_type { Clear, Alarmed, Error, Pending, Unscanned } public float startx = -0.5f; public float startz = 11.5f; public float starty = 0.22f; public float bagalarmed = 10; public float bagpending =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DesiClothing4u.Common.Models { //By SM on Nov 12, 2020 public class LoadProductExt { public int ProductId { get; set; } public IEnumerable<productExt> ProductExts { get; set; } } }
using System; namespace ConsoleApp25 { class Program { static int Factorial(int n) { int f = 1; for (int i = 2; i <= n; ++i) { f *= i; } return f; } static void Main(string[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Data.Entity; namespace SuicideWeb.Models { public class DataBaseContext : DbContext { public DataBaseContext() :base("name = DataBaseContext") { } public DbSet<Group> Groups { get; set; } public DbSet<Person> Persons { get; set; } publ...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using stottle_shop_api.Categories.Data; using stottle_shop_api.Categories.Repositories; using stottle_shop_api.Filters.Data; using stottle_shop_api.Filters.Repositories; using stottle_shop_api.Products.Data; using stottle_shop_api.Produ...
namespace Triton.Common.LogUtilities { using log4net.Appender; using log4net.Core; using System; using System.Collections.Concurrent; using System.Runtime.CompilerServices; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; us...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Net.Http; using System.Threading; using DotNetNuke.HttpModules.Membership; namespace DotNetNuke.Web.Api.Internal.Auth { public class Web...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Negocio; using System.Data; namespace WebAppExercicio { public partial class frmDadosComplementares : System.Web.UI.Page { DataSet lista; protected...
namespace YoutubeBulkUploadUI { public enum VideoVisibility { Public, Unlisted, Private } }
using AutoMapper; using Whale.DAL.Models.Question; using Whale.Shared.Models.Question; namespace Whale.MeetingAPI.MappingProfiles { public class QuestionProfile : Profile { public QuestionProfile() { CreateMap<QuestionCreateDTO, Question>(); CreateMap<QuestionDTO, Question>().ReverseMap(); CreateMap...
using Yeasca.Metier; namespace Yeasca.Requete { public interface IRechercheGeneraleConstatMessage : IMessageRequete, IRechercheGlobale { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using BackEnd; using BackEnd.Models; using Microsoft.AspNetCore.Mvc.RazorPages; namespace BackEnd.Controllers { [Ro...
using MVC_Library.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using MVC_Library.Models; using System.Web.Http; namespace MVC_Library.Controllers.Api { public class NewRentalsController : ApiController { private ApplicationDbContext _...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.TryGetComponent(out PlatformSegment segment)) { other.GetComponentInParent<Platform>().Break(); } ...
using System; namespace IdentityProvider.Model.Domain { public class Identity { public Guid IdentityId { get; set; } public string Alias { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } pu...
using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.RESP; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; namespace SFP.SIT.SERV.Dao.RESP { class SIT_RESP_COSTODao : BaseDao { public SIT_RESP_COSTODao(DbConnection cn, DbTransa...
using System.Collections.Generic; using System.Collections.Specialized; using System.Linq.Expressions; using System.Windows; using Bindable.Linq.Configuration; using Bindable.Linq.Dependencies; using Bindable.Linq.Dependencies.Definitions; namespace Bindable.Linq { public static partial class BindableEnume...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.IO; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; using System.Text; namespace CIS484Projects { public partial class WebForm2 : ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack { class TheMinepack : Mod { public TheMinepack() { Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; } public override void AddRecipeGroups() ...
using Godot; using System; using static Lib; using static GameMap; public class Altar : Area { public Room room; public uint wizard = 0; public bool crystal = true; protected Root root; protected MeshInstance model; protected MeshInstance crystalObj; protected int active; protected in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCase.Contracts; namespace TestCase.Basics { public class Point { private int x; private int y; public int X { get => x; set ...
using System; using System.Collections.Generic; namespace JabbrPhone.Models { public class MessageModel { public string Id { get; set; } public string Content { get; set; } public DateTimeOffset When { get; set; } public UserModel User { get; set; } public bool IsMenti...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TitleMenu : MonoBehaviour { private GameObject borderSetting; private GameObject borderHighScore; private ParticleSystem particleSystem; private SE se; private ...
using System; namespace XamChat.Droid { public static class Session { public static User UserSession; } }
namespace TipsAndTricksLibrary.Tests.DbCommands { using Dapper; using TipsAndTricksLibrary.DbCommands; using Xunit; using System.Linq; using JetBrains.Annotations; public class ConnectionExtensionsTests : UsingDbTestBase { private class TestEntity { public int I...