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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DoE.Lsm.Web.Core { public static class GlobalFunctions { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Etg.Data.Entry { public class EntryDataServiceOptions { public string PopServiceUrl { get; set; } public string DataFilePath { get; set; } public string DbConn ...
using PurificationPioneer.Const; using PurificationPioneer.Scriptable; using ReadyGamerOne.View; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.View { public class DebugPanelScript : MonoBehaviour { public Toggle debugModeToggle; public Toggle enableSocketLogToggle; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GatherResources : MonoBehaviour { public Camera mainCamera; public LayerMask layerMask; public InventoryManager inventoryManager; public ItemScriptableObject resource; public int resourceAmount; public ...
using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; namespace Retail.Tests { [TestClass] public class ParserTests { private Retail.Parser _parser; private void GivenParserInput(string s) { var readerFactory = new Re...
using UnityEngine; using System.Collections.Generic; using System.Collections; using Leap; using System; using uFrame.Attributes; [ActionLibrary, uFrameCategory("Gestures")] public static class GestureUtils { private struct GestureAction { public readonly Gesture gesture; public readon...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Security.Claims; namespace DDDSouthWest.IdentityServer.Framework { public class UserModel { public UserModel() { Claims = new Collection<Claim>(); } public int Id { get; set; } ...
using System.ComponentModel.DataAnnotations; namespace iCopy.Model.Request { public class RequestProfile { public Person RequestPersonProfile { get; set; } [Required(ErrorMessage = "ErrNoRequestPersonProfile")] public int? RequestPersonProfileId { get; set; } public Company Re...
using System.Collections.Generic; using UnityEngine; using System.IO; using System; namespace Tools.Localizator { public static class Localizator { public static Action OnLanguageChanged; private const string NameTranslationsFile = "Translations.txt"; private const string ForceSetLang...
namespace Systems{ public enum Number{ A,B,C } }
using UnityEngine; namespace UnityAssets.TouchJoysticks.Scripts { public class RightJoystickPlayerController : MonoBehaviour { public RightJoystick rightJoystick; // the game object containing the RightJoystick script public Transform rotationTarget; // the game object that will rotate to face...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entity { public class WebImage { public string Url { get; set; } public bool IsMainUrl { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Definitions { public enum factions { player = 0, neutral = 1, good = 2, evil = 3 } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace MultipartPOST.C...
using System; using System.Linq; using System.Collections.Generic; using Jobs.Models; namespace WebinarBlazorApp.Server.DbContext { public class StaticContext { public List<JobModel> Jobs; public StaticContext() { this.Jobs = new List<JobModel> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //Written by Mason Eastman public class ShipMovement : MonoBehaviour { //15 seems to be good...? Depends on the scale of the game public float moveSpeed; //125 seems good...? Depends on the size of the ship public float tur...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServerQuery.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
using UnityEngine; using UnityEngine.Rendering; namespace HT.Framework { [CustomDebugger(typeof(SkinnedMeshRenderer))] internal sealed class DebuggerSkinnedMeshRenderer : DebuggerComponentBase { private SkinnedMeshRenderer _target; public override void OnEnable() { _ta...
using System.Threading.Tasks; using System.Collections.Generic; using StoreDB.Models; namespace StoreDB.Repos { public interface IProductRepo { Task<List<Product>> GetAllProductsAsync(); int GetLastProductStockId(); Product GetProductById(int productId); Task<List<Produc...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for AreaInfo //</summary> namespace ENTITY { public class AreaInfo { private decimal _areaId; private string _areaName; private string _narration;...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; namespace Clime.ViewModel { public class AboutViewModel : ViewModelBase { public AboutViewModel() { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShellNamespace { public partial class ExplorerTreeView : TreeView { private ShellNamespaceMan...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Linq; using DotNetNuke.UI.WebControls; namespace DotNetNuke.Services.Authentication.OAuth { public class OAuthSettingsBase...
using AuthProject.Identities; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.VisualBasic.ApplicationServices; namespace...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TraceParticle : MonoBehaviour { public Transform centerTransform; ParticleSystem[] targetParticleSystems; public bool interpolation = false; public float interpolationCoefficient = .1f; void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Microsoft.EntityFrameworkCore; using ServiceDesk.Api.Systems.Common.Implemetations.Managers; using ServiceDesk.Api.Systems.Common.Interfaces.Dto; using ServiceDesk.Api.Systems.Common.Interfaces.DtoBuilder; using Ser...
using System; using System.Collections.Generic; using System.Text; using TaskForce.Database.Core; namespace TaskForce.Entities { [Serializable] public class Account: ORMapper<Account> { [DBField("ID")] public int ID { get; set; } [DBField("LoginName")] public string LoginName { get; set; } [DBField("Last...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography.X509Certificates; using org.sola.webservices; using org.sola.webservices.search; using org.sola.webservices.search.extra; using org.sola.webservices.administrative; using org.sola.webservices.admini...
using System; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Twilio; using Twilio.Rest.Video.V1; namespace WebApplication.Controllers { public class RoomController : Controller { public RoomController(IOptions<AppSettin...
public interface ICustomerDal { void Add(Customer customer); void Update(Customer customer); void Delete(Customer customer); } public class EfCustomerDal : ICustomerDal { public void Add(Customer customer) { //Do something with EntityFramework } public void Update(Customer customer) { //Do...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the...
using System.Collections.Generic; using Code; using Explodables.CaveIn.Contracts; using Player.Code; using UnityEngine; using Zenject; namespace Weapons.Dynamite.Code { public class Dynamite : MonoBehaviour { private Pool _dynamitePool; private DynamitesActive _dynamitesActive; [Injec...
using System.Threading.Tasks; namespace Micro.Net.Abstractions.Sagas { public interface ISagaTimeoutHandler<TTimeout> : IHandle<TTimeout> where TTimeout : ISagaTimeout { Task Handle(TTimeout timeout, ISagaContext context); } }
using Newtonsoft.Json; using System; using System.Net.Http; using System.Threading.Tasks; using ApexBot.Services.Model; using Microsoft.Extensions.Configuration; namespace ApexBot.Services { public class StatisticService { private static readonly HttpClient HttpClient = new HttpClient(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace App_1 { public partial class MainForm : Form { int count = 0; Random r...
using System.Collections; using System.Collections.Generic; namespace OCP.Collaboration.Resources { /** * @since 16.0.0 */ public interface IResource { /** * @return string * @since 16.0.0 */ string getType(); /** * @return string * @since 16...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using System; public class DragObject : MonoBehaviour { private Vector3 mOffset; private float mZcoord; bool canRotate = true; bool isDragging = false; Ray ray; RaycastHit hit; void OnMouseDown() { SceneMa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FrbaCommerce.Modelo; using FrbaCommerce.DAO; namespace FrbaCommerce.Abm_Visibilidad { public partial class AltaVisibilidad :...
using UnityEngine; public class CameraFollow : MonoBehaviour { //Pause Menu Interaction??? // two character players to follow public Transform target1; public Transform target2; // which avatar it is currently on int whichAvatarIsOn = 1; public float smoothSpeed = .125f; public Vector3 offset; Vector3 v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WindowsFormsApp8.Interfaces; using WindowsFormsApp8.JsonData; namespace WindowsFormsApp8.Models { class Model:IModel { private List<MetaProject> projects; private string AP...
using course_voiture.terrain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace course_voiture.voiture { abstract class Voiture { /// <summary> /// constructeur de la class abstraite mere voiture /...
using MKModel; using System; using System.IO; using System.Linq; namespace DataManipulater { class Program { static void Main(string[] args) { ProcessDirectory("C:\\MageKnightDatabase\\MKData\\RebellionDialsFormattedData"); } public static void ProcessDire...
 using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Dbo; namespace Karkas.Ornek.Dal.Dbo { public partial class SysdiagramsDal { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QuadraticEquation { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Akka.Actor; using Castle.Windsor; using Autofac.Builder; using Autofac.Core; using Autofac; using System.Collections.Concurrent; namespace Fauux.Banque.Harness { public static class ActorSyste...
using Entities.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Domain.Interfaces.Services { public interface IServiceProduto { Task AddProduct(Produto product); Task UpdateProduct(Produto product); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace sheepscore12 { public class ShGame { public enum ShScoringMethod { Sheep, Peehs1, Peehs2, Heep, Kangaroo, Manual } public static string GetCorrectText(...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; namespace LubyClocker.CrossCuting.IoC.Swagger { public class SwaggerOptionsConfiguration : IConfigureOptions<SwaggerGenOptions> { public SwaggerOp...
// Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Text.RegularExpressions; namespace Tsu.Numerics { /// <summary> /// A subset of the International System of Units Prefixes that only contains the prefixes that /// are powers of 1000 /// </summary> public...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MessengerApp.Models.Messenger { public class MessageViewModel { [Required] [Display(Name = "Treść wiadomości")] public string Text { g...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TelemetryWriter.cs" company="Naos Project"> // Copyright (c) Naos Project 2019. All rights reserved. // </copyright> // --------------------------------------------------------...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web.UI.WebControls; public partial class Admin_newEvaluate : System.Web.UI.Page { public string t_rand = "";//css 或者JS 时间戳 decimal psId = 0; PDTech.OA.BLL.OA_ATTACHMENT_FILE fBll = new PDTech.OA.BLL.OA_ATTA...
using UnityEngine; using System.Collections; namespace PostProcess { [ExecuteInEditMode, RequireComponent(typeof(Camera))] public sealed class ColorGrading : PostProcessBase { public enum DitherModeType { Off, Ordered, Triangular } [Header("White balance.")] [SerializeField] private float co...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Neo4j.Driver.V1; using performanceTest.Models; namespace performanceTest { class Neo4J : IDatabase { public IDriver driver; public ISession session; public Neo4J(string url, string Dbname, string Tablenam...
using Microsoft.EntityFrameworkCore.Migrations; namespace PetSharing.Data.Migrations { public partial class CurrentWorkingEntities : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder) ...
using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public struct MatchUserInfo { public int uid; public int roleID; public Conn conn; public MatchUserInfo(int _uid, int _roleID, Conn conn) { uid = _uid; ...
using CamadaDados; using System.Data; namespace CamadaNegocio { public class NPrograma { // Metodo Inserir public static string Inserir( string audio, string duracao, string dataCadastro, string sintese) { DPrograma Obj = ...
using System; using System.Security.Claims; using System.Threading.Tasks; using Zillow.Core.ViewModel; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authentication.JwtBearer; namespace Zillow.API.Controllers { [ApiContr...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using CustomerFinderCognitiveServices.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MaryMeerkat { public class Player { public Int32 Id { get; private set; } public String Name { get; private set; } ...
using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetEntrys; using Asset.Core.Repository.Library.UnitOfWorks.AssetModelUnitOfWorks.AssetEntryUnitOfWorks; using Asset.Infrastucture.Library.Repositorys.AssetModelRepositories.AssetEntryRepositories; using AssetSqlDatabase.Library.DatabaseContext; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PokerProbability { /* * A burn pile? * A container of bets (and from what player)? * Logic to calculate likelihood of winning [and from different player perspectives of knowl...
using System; namespace task1 { class Program { static void Main(string[] args) { short sValue = 1; object obj = sValue; System.SByte result = (System.SByte)(short)obj; Console.WriteLine(result); Console.WriteLine(result.GetType()); ...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.Web.Mvc; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using CP.i8n; namespace CriticalPath...
namespace FindLargePDFs { partial class Loggers { public enum Logtypes { Console, File } } }
using System; using System.Globalization; using System.Web.Http; using System.Web.Http.Controllers; using Microsoft.DataStudio.Hub.Authorization.Contracts; namespace Microsoft.DataStudio.Hub.Authorization.Runtime { public sealed class HubAuthorizeAttribute : AuthorizeAttribute { public override void O...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BalonManager : MonoBehaviour { public GameObject balon; float balonOlusturmaSure = 1f; float zamanSayacı = 0f; GameController gmController; // Start is called before the first frame update void Start() ...
using Liddup.Models; using Liddup.Services; using PCLStorage; using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Windows.Input; using Xamarin.Forms; using PropertyChanged; using System.Threading.Tasks; namespace Liddup.PageModels { [AddINotifyPropertyChangedInterface]...
using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Linq; using UnityEngine; namespace Architecture.ViewModel { public abstract class Collection : MonoBehaviour { [Header("Translate reactive to child view model")] [SerializeField] private...
using System; using System.Collections.Generic; using UnityEngine; namespace UnityExtensions.Motion.IK { public class Biped { #region Properties public static class Bone { public enum Side { Center, Left, Right ...
namespace Plus.Communication.Packets.Outgoing.Handshake { internal class PongComposer : MessageComposer { public PongComposer() : base(ServerPacketHeader.PongMessageComposer) { } public override void Compose(ServerPacket packet) { } }...
namespace Recommendations.Models { public class AppSettings { public string RecommendationsApiBaseUrl { get; set; } public string RecommendationsApiKey { get; set; } public string RecommendationsApiModelId { get; set; } public string RecommendationsApiITIBuildId { get; set; } ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using vega.API.Core; using vega.API.Core.Models; namespace vega.API.Persistence { public class FeatureRepository: IFeatureRepository { private readonly VegaDbContext _context; public FeatureRe...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ShopApp.Entities { public class Brand { public int Id { get; set; } [Display(Name = "Ürün Markası")] public string Name { get; set; } public List<ProductBrand> ProductBrands { get; set; } ...
using Rsk.AspNetCore.Authentication.Saml2p; var builder = WebApplication.CreateBuilder(args); builder.Services.AddAuthentication(options => { options.DefaultScheme = "cookie"; options.DefaultChallengeScheme = "saml"; }) .AddCookie("cookie") .AddSaml2p("saml",options=> { opt...
using System; using System.Web.UI; using System.Web.UI.WebControls; using NUnit.Framework; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Composing; using Umbraco.Core.Configuration; using Umbraco.Core.Models; using Umbraco.Tests.TestHelpers; using Umbraco.Web.Macros; namespace Umbraco.Tests.Macros ...
using SoccerFieldServer.Core.Entities; using Microsoft.Extensions.Logging; using System; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; using SoccerFieldServer.Infrastructure.Extensions; namespace SoccerFieldServer.Infrastructure.Data { p...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:35:45 ...
using System.Collections.Generic; using System.Linq; using W3ChampionsStatisticService.CommonValueObjects; namespace W3ChampionsStatisticService.W3ChampionsStats.OverallRaceAndWinStats { public class OverallRaceAndWinStat { public int MmrRange { get; set; } public OverallRaceAndWinStat(int mmr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.OutcastScripts { public abstract class UnitModifier { protected string negativeStatError = "A character with a negative stat is impossible."; // Primary Stats publ...
namespace PurificationPioneer.View { public partial class BoxPanel { private BoxPanelScript script; partial void OnLoad() { script = m_TransFrom.GetComponent<BoxPanelScript>(); //do any thing you want script.Init(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; // Improve this! public class MinionSpawner : MonoBehaviour { // Improve this! (encapsulation) public Vector3 anchor; // Improve this! (encapsulation) public GameObject minionPrefab; /// <summary> /// Called whene...
using Newtonsoft.Json; namespace MailerQ.Mime { /// <summary> /// Attachment file in the MIME message /// </summary> [JsonObject( NamingStrategyType = typeof(LowercaseNamingStrategy), ItemNullValueHandling = NullValueHandling.Ignore )] public partial class Attachment { ...
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ABPPriject { public partial class MainMenu : Form { public MainM...
using MediatR; using RabbitMQ.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoinBazaar.Infrastructure.MessageQueue.Rabbit { public class RabbitMQConnection : IConnection, IDisposable { private readonly IMediator _m...
namespace TwitSystem.Services { using System.Linq; using Data.Models; public interface IUserService { IQueryable<User> GetAll(); User GetById(string userId); IQueryable<Tweet> GetUserTweets(string authorId); } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using stottle_shop_api.Categories; using stottle_shop_api.Extensions; using stottle_shop_api.Filters; using stottle_shop_api.Products; using stottle_...
using LINQ.LinqExamples; using System; namespace LINQ { class Program { static void Main(string[] args) { var exampleToRun = ExamplesEnumeration.ExclusionWithWhere; switch (exampleToRun) { case ExamplesEnumeration.BasicSyntax: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace OOP4.Mechanics { class BadMechanic:IMechanic { private Conveyer conveyer; object locker; public BadMechanic(Conveyer conveyer) ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Windows; using System.Xml; using XliffTranslatorTool.Parser; using System.Linq; namespace XliffTranslatorTool { public partial class MainWindow : ...
using System; namespace Nabbix.Items { public static class BaseTypeHelper { public static string GetPropertyValue(object propertyValue) { if (propertyValue is float) return GetFloatValue((float) propertyValue); if (propertyValue is double) ...
using Dapper; using Microsoft.Data.SqlClient; using Microsoft.Extensions.Configuration; using Netfilmes.Business.Entidades; using Netfilmes.Repository.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Netfilmes....
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files.Storage { /** * Interface that adds the ability to write a stream directly to file * * @since 15.0.0 */ public interface IWriteStreamStorage : IStorage { /** * Write the data from a stream to a...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:JinJianPing * 日 期:2019/5/27 14:36:04 * 描 述:RainRepository * *********************************************/ using EWF.Data; using EWF.Data.Repository; using EWF.IRepository; using EWF.Util.Options; using Microsoft.Extensions.Options; usi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Lib { [Serializable] public class StructureOfQuestionStatus { private int problemID; private String problemTitle; private int accepted; private int acceptsRate; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.helpers { public enum OC { [Getter(1, "GR")] GR = 1, [Getter(2, "DI")] DI = 2, [Getter(3, "FA")] FA = 3, [Getter(4, "C...
using System; using Cysharp.Threading.Tasks; namespace Architecture.ViewModel.Observers { public interface ITransmitProperty<T> : IObserver<T> { IAsyncReactiveProperty<T> Property { get; set; } } }