text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BookStore.Model
{
/// <summary>
/// 图书类别实体
/// </summary>
public class Category
{
/// <summary>
/// 无参构造器
/// </summary>
public Category() {... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace MonoGame.Extended.Collections
{
public class ObservableCollection<T> : Collection<T>, IObservableCollection<T>
{
/// <summary>
/// Initializes a new instance of the ObservableCollection class th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IntervalOverlap
{
/// <summary>
/// Given a set of intervals (time in seconds) find the set of intervals that overlap. Follow-up: what if we were to find the interval with maximum over... |
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Twilio;
namespace Web.Identity
{
public class SmsService : IIdentityMessageService
{
public Task SendAsync(IdentityMessage message)
{
const string accountSid = "AC3b29af3c1386d863bc858c2d5d49380b";
cons... |
using UnityEngine;
using System.Collections;
using System;
#if UNITY_EDITOR || UNITY_ANDROID
public class PlatformSDKAndroidFNPlugin : PlatformSDKAndroidPlugin
{
protected Action _checkBinaryFinishedCB = null;
protected override void Init()
{
base.Init();
}
public override void C... |
using UnityEngine;
using System.Collections;
public class Movement : MonoBehaviour {
public float speed;
public float verticalLimitUp;
public float verticalLimitDown;
public float horizontalLimit;
public bool dead;
public Vector3 currentPosition;
// Use this for initialization
void Start () {
speed = 5f;... |
using ZeyrekFramework.Core.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace ZeyrekFramework.Core.DataAccess
{
public interface IEntityRepository<T> where T : class, IEntity, new()
{
Task<List<T>> GetList(string baseUrl, string url);
Task<T> Get(string baseU... |
using GAP.Procesos.Model.Repository.Clientes;
using GAP.Seguros.Entities;
using GAP.Seguros.Facade.Services;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GAP.Seguros.Test
{
... |
using System;
using UnityEngine;
using System.Collections.Generic;
using YoukiaUnity.View;
namespace YoukiaUnity.CinemaSystem
{
/// <summary>
/// 剪辑其他接口
/// </summary>
public interface ICinemaBridge
{
void OnClipStart();
void OnClipPlay();
void OnClipEnd();
Object... |
/* Task 1. Define class Circle and suitable constructor so that at initialization
* height must be kept equal to width and implement the CalculateSurface() method. */
namespace ShapesLibrary
{
using System;
public abstract class Shape
{
private double width;
private double height;
... |
namespace Client
{
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class SubmitTest
{
private Dictionary<String, int> malformed;
[TestInitialize]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SKT.MES.Web.WMSBasicfile
{
public partial class WMSItemsList : BasePage
{
protected void Page_Load(object sender, EventArgs e)
{
if... |
using UnityEngine;
using UnityEngine.UI;
using System.Xml;
using System.IO;
using System.Collections;
using Assets.scripts;
using System.Collections.Generic;
using System;
using Impulse.v_1_336;
using UintT = Impulse.v_1_336.Intervals.Interval<Impulse.v_1_336.Constants.ValueConstant<uint>, uint>;
using UintV = Impulse... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LapMark : MonoBehaviour {
public GameObject UILapTimePanel;
public Text lapCounter;
public enum Mark {start, mid, finish};
public Mark markType;
private Text lapTimeField;
private Text diffTimeField... |
using Omdnet.Entitites;
using System.Collections.Generic;
namespace Omdnet.Business
{
public interface IHpUserBusiness
{
bool Authenticate(string name, string password);
User GetUser(string name);
User GetUser(int id);
IEnumerable<User> GetUsers();
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using text_alignment.Properties;
using render_letters;
using System.Drawing.Drawing2D;
using MathWorks.MATLAB.NET.Arra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Master.Contract;
namespace Master.Contract
{
public class CurrencyRate:IContract
{
public CurrencyRate() { }
public Int16 BranchID { get; set; }
public string CurrencyCode { get; set; }
public DateTime ExpiryD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class enemy : MonoBehaviour {
GameObject Player;
public GameObject Laser;
public Vector2 Distance;
public GameObject Child;
public GameObject Tombstone;
float Speed = .4f;
float Step;
int S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Essentials;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Test2project.FirstPages
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class WelcomPage : C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class TimerController : MonoBehaviour
{
public TextMeshProUGUI timerText;
private float startTime;
private bool finished;
// Start is called before the first frame update
void ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SomethingNotMonoButNeedUpdateAndCoroutine
{
public void Update()
{
Debug.Log("Custom Update");
}
public IEnumerator TellYouThisIsIE()
{
yield return new WaitForSeconds(1.0f);
Debug.... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Generic
{
class Box<T>
{
private T value1;
public T Value1
{
get { return value1; }
set { value1 = value; }
}
public void ToString()
{
Console.Write... |
using Ambassador.Models.EventModels.Interfaces;
using System.ComponentModel.DataAnnotations;
namespace Ambassador.Areas.Ambassador.Models.EventViewModels
{
public class AmbassadorEventReviewViewModel : IAmbassadorEventManagerReviewModel
{
[Required]
public string Id { get; set; }
[Req... |
using System;
using System.CodeDom.Compiler;
using System.Collections.Specialized;
namespace Unicorn
{
public class CanvasMenu : UniBehaviour
{
int chnl;
bool digiLogo;
Canvas HUD;
bool gameOver;
bool inGame;
float time;
public int player_ID;
ScriptPlayer script_Pla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EASEntity
{
/// <summary>
/// 发布状态
/// </summary>
public enum PublishStatus
{
Publish,
End
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LemonadeStand
{
class Water : Ingredient
{
//HAS A
//SPAWNER
//CAN DO
public override void GetAmount()
{
}
public override void GetPrice()
{
... |
using System;
namespace SGDE.Domain.ViewModels
{
public class WorkStatusHistoryViewModel : BaseEntityViewModel
{
public DateTime dateChange { get; set; }
public string value { get; set; }
public string observations { get; set; }
public int workId { get; set; }
public s... |
using System;
namespace ObserverExample
{
internal class Heizung : ITemperaturGeändert
{
private bool _istEingeschalten;
public void NeueTemperatur(int temperatur)
{
if(!_istEingeschalten && temperatur < 15)
{
Console.WriteLine("Heizung einschal... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using MockTwitterAPI.Models;
namespace MockTwitterAPI.Models
{
public class Tweet
{
[Key]... |
using System;
using System.Threading;
using SpiderCore.Cache;
using SpiderCore.PipelineHandle;
using StackExchange.Redis;
namespace SpiderCore.WinConsole
{
class Program
{
static void Main(string[] args)
{
// host config
// 127.0.0.1 cache.spider.com
if (Red... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
namespace Idenz.Security
{
public class SHA512PasswordHash : IPasswordHash
{
// condition: (...BitLength % 8 == 0)
static readonly i... |
using Discovery.Client.DiscovererHomePage.DataBaseService;
using Discovery.Core.Constants;
using Discovery.Core.Model;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System.Collections.ObjectModel;
namespace Discovery.Client.DiscovererHomePage.ViewModels
{
public class OtherUsersFavoritedPosts... |
using System;
using NetPayroll.Guides.Common;
namespace NetPayroll.Guides.Contract.Social
{
public class GuidesSocial2011 : GuidesSocial, IGuidesSocial
{
public GuidesSocial2011() : base(
PropertiesSocial2011.LEGAL_YEAR,
PropertiesSocial2011.BASIS_MONTHLY_MINIMUM,
Propert... |
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using IBDatabase;
using DataIngress.Models;
using ToolBox;
namespace DataIngress.Tests
{
[TestClass]
public class ConnectedZipCodeRepositoryTests
{
public const string ZipCodesfil... |
using MediatR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Sample.WebApi.Repositories;
namespace Sample.WebApi.Handlers
{
public class StudentHandler : IRequestHandler<Student, string>, IEventHan... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using W3ChampionsStatisticService.Clans;
namespace W3ChampionsStatisticService.Ports
{
public interface IClanRepository
{
Task<bool> TryInsertClan(Clan clan);
Task<Clan> LoadClan(string clanId);
Task UpsertCl... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.IO;
using DotNetNuke.Common;
using DotNetNuke.Abstractions;
using DotNetNuke.Services.Exceptions;
using DotNet... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Extensions.Configuration;
using Mattelsa.Mindfulness.Configuration;
using Mattelsa.Mindfulness.Web;
namespace Mattelsa.Mindfulness.EntityFrameworkCore
{
/* This class is needed to run "dotnet ef ..." commands from com... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.GameContent.Generation;
using Terraria.World.Generation;
using System.Collections.Generic;
using System;
using Terraria.ModLoader.IO;
using System.IO;
namespace Malum
{
class Malum : Mod
{
}
} |
using Grupo5_Hotel.Datos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Grupo5_Hotel.Entidades;
using Grupo5_Hotel.Entidades.Entidades;
using Grupo5_Hotel.Entidades.Excepciones;
using System.Net.Http.Headers;
namespace Grupo5_Hotel.Negocio
{
... |
using ZooApp.Domain.Entities;
using Microsoft.EntityFrameworkCore;
using System.Threading;
using System.Threading.Tasks;
namespace ZooApp.Application.Common.Interfaces
{
public interface IApplicationDbContext
{
DbSet<AnimalEntity> Animals { get; set; }
Task<int> SaveChangesAsync(CancellationTo... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// A class dedicated to various details in the Bar.
/// </summary>
public class Bar : MonoBehaviour {
/// <summary>
/// An image file of the full pint.
/// </summary>
public Image fullPint;
/// <summary>
/// An image file of the ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace ZiZhuJY.Web.UI.Attributes
{
public class MaxWordsAttribute : ValidationAttribute, IClientValidatable
{
public MaxWordsAttribute(int maxWords): base("{0} has too many words.")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CriticalPath.Data
{
public partial class POImageDTO
{
partial void Initiliazing(POImage entity)
{
Constructing(entity);
}
protected virtual... |
using UnityEngine;
using System.Collections;
using GSDS;
public class UIPointerDebugID : DebugIdentity {
private LayerMask originalLayerMask;
protected override void Start()
{
base.Start();
originalLayerMask = GetComponent<VRTK.VRTK_SimplePointer>().layersToIgnore;
}
public override void DoToggleDebug(obj... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Dynamics365.UIAutomation.Browser;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using TechTalk.SpecFlow;
using Vantage.Automation.VaultUITest.Context;
using Vantage.Automation.VaultUITest.Helpers;
namespace... |
using dk.via.ftc.businesslayer.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace dk.via.ftc.businesslayer.Data.Sockets.SocketModels
{
public class Drug
{
public String productName { get; set; }
public String strain { get; set; }
... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup;
using System.Windows.Media;
namespace Goop.Wpf.IconGlyph
{
using DP = DependencyPropertyUtilities<IconGlyphTextBlock>;
[ContentProperty(nameof(IconGlyph))]
public partial class IconGlyphTextBlock : TextBlock
{
static IconGlyphTex... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MySchool.LearningPlan.Domain.Entities
{
public class StudentYearLearningPlan
{
public int CalendarYear { get; set; }
public Guid StudentId { get; set; }
public List<Subject> Subjects { get; private set; }
... |
using System;
[Serializable]
public class BoundedFloatRange {
public float Min;
public float Value;
public float Max;
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoatScript : MonoBehaviour
{
public float floatAmount = 0.05f;
public float bobSpeed = 3f;
void Start()
{
}
void Update()
{
Vector3 newPosition = transform.position;
newPo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Swipe : MonoBehaviour
{
private float _maxDistanceWidth;
private float _maxDistanceHeight;
private float _normalizeValueX;
private float _normalizeValueY;
[SerializeField]
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Text;
namespace TaskSystem.Issues
{
public partial class Sprint : System.Web.UI.Page
... |
using Shop.Data.DataModels;
using Shop.Data.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shop.Data.Extensions
{
public static class ClientConversions
{
public static ClientDto ToDto(this Client client)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Option_Menu : MonoBehaviour
{
public GameObject optionVisibility;
public void ToggleOption()
{
optionVisibility.SetActive(false);
}
}
|
using System;
namespace Student.Model.interfaces
{
public interface IBaseEntity
{
DateTime CreatedDate { get; set; }
DateTime? LastUpdate { get; set; }
}
}
|
using Microsoft.CSharp;
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CSharpDynamicC... |
using DirectShowLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace RTKWrapper
{
public interface IRadioPlayer
{
int GetQuality();
int GetFrequency();
void Set... |
using System;
using Neo_Alfred.Properties;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Neo_Alfred.DataLayer;
using System.Globalization;
namespace Neo_Alfred.BusinessLayer
{
class SalesDataTable_Busi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HubScript : MonoBehaviour {
public Canvas startScreen;
public InfoScript info;
public Text gameName;
public Text gameDescription;
public Button star... |
using System;
using System.Collections.Generic;
using System.Web;
namespace Revature_Project1.Models
{
public class BusinessCheckingBL
{
public BusinessCheckingAccount Create(string accountType, string startingValue, string userID)
{
BusinessCheckingAccount newAccount = new Busines... |
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Client.DomesticTicket.Model;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Helper;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command... |
using MonoGame.Extended.NuclexGui.Controls.Desktop;
namespace MonoGame.Extended.NuclexGui.Visuals.Flat.Renderers
{
/// <summary>Renders sliders in a traditional flat style</summary>
public class FlatVerticalSliderControlRenderer : IFlatControlRenderer<GuiVerticalSliderControl>
{
/// <summary>
... |
using RestauranteHotel.Domain.Contracts;
using RestauranteHotel.Domain.Repositories;
using System;
namespace RestauranteHotel.Aplication
{
public class SalidaProductoSimpleService
{
private readonly IUnitOfWork _unitOfWork;
private readonly IProductoSimpleRepository _productoSimpleReposit... |
using Client.UIControllers;
using Domen;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client.Forms
{
public partial class FrmAddLek : F... |
namespace iQuest.VendingMachine.PresentationLayer.Views.Interfaces
{
internal interface IManageMachineView
{
int AskOption();
int RequestId(/*int maxIdNumber*/);
string AskForNewName();
int AskForNewStock();
double AskForNewPrice();
void ShowDeleteMessage(int id,... |
using Observer.Entities;
using System;
namespace Observer
{
class Program
{
static void Main(string[] args)
{
Cody cody = new Cody();
Inimigo inimigoUm = new Inimigo(cody);
Inimigo inimigoDois = new Inimigo(cody);
Inimigo inimigoTres = new Inimig... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 入力。コンフィグ。
*/
/** NInput
*/
n... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using Fairmas.PickupTracking.Shared.Models;
using System.Threading.Tasks;
using System.Text;
using Fairmas.PickupTracking.Shared.Interfaces;
namespace Fairm... |
using PickUp.Api.Models;
using PickUp.Dal;
using PickUp.Dal.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PickUp.Api.Infrastructure.Security
{
public interface ItokenServices
{
string GenerateToken(Customer customer);
string G... |
#region Copyright Syncfusion Inc. 2001 - 2015
// Copyright Syncfusion Inc. 2001 - 2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// app... |
namespace Tileset.Json
{
public class Asset
{
public string Version { get; set; }
public string GltfUpAxis { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Collections;
using System.Security.Policy;
using System.Linq;
using System.Globalization;
namespace EasySpider
{
public class UrlsManager
{
int crawDepth = 10;
public int CrawDepth { get { return crawDepth; } set { crawDepth = value; } }
readonl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace Sino.Droid.SlideDateTimePicker
{
public class TabClickListener : Java.Lang.Object, Android.V... |
using Labs.WPF.Core.Handlers;
using Labs.WPF.TvShowOrganizer.Data;
using Labs.WPF.TvShowOrganizer.Data.Repositories;
using Labs.WPF.TvShowOrganizer.Data.Repositories.Interface;
using Labs.WPF.TvShowOrganizer.Services;
using Labs.WPF.TvShowOrganizer.Services.Contracts;
using Prism.Events;
using System.Data.Entity;
usin... |
using UnityEngine;
using System.Collections;
public class Ball : MonoBehaviour {
public Material ballMaterial = null;
void Start () {
Renderer rend = GetComponent<Renderer>();
rend.material = ballMaterial;
}
}
|
using System.Collections.Generic;
using System.Linq;
using CL.FormulaHelper.Attributes;
using MeasureFormulas.Generated_Formula_Base_Classes;
using MeasureFormula.Common_Code;
namespace CustomerFormulaCode
{
[Formula]
public class TransmissionLineReliabilityLikelihood : TransmissionLineReliabilityLikelihoodBas... |
using System.Reflection;
using System.Text;
using MediatR;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.IdentityModel.Tokens;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Nest;
using Whale.Shared.Models.ElasticModels.Statistics;
using Whale.Shared.Services;
namespace Whale.API.Cont... |
using IVeraControl.Model.Data;
using Newtonsoft.Json;
namespace VeraControl.Model.Json
{
internal class JsonVeraConrtollerDetail : IDataVeraControllerDetail
{
[JsonProperty(PropertyName = "PK_Device")]
public string PkDevice { get; set; }
[JsonProperty(PropertyName = "MacAddress")]
... |
using System;
using Windows.System;
using Windows.UI.Popups;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using kassasysteem.Classes;
namespace kassasysteem
{
public sealed partial class ContantPage : Page
{
private string _totaal;
public ContantPage()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using AorBaseUtility;
using UnityEngine;
using UnityEditor;
using AorFramework.core;
public class ConfigSaveUtility
{
/// <summary>
/// 定义配置数据文件的默认格式
/... |
using Caliburn.Light;
namespace Demo.HelloEventAggregator
{
public class SubscriberViewModel : BindableObject
{
private readonly BindableCollection<string> _messages = new BindableCollection<string>();
public SubscriberViewModel(IEventAggregator eventAggregator)
{
eventAgg... |
using System.Collections;
using System.Collections.Generic;
using NetSystem;
using UnityEngine;
using ResourceSystem;
public class Tese : MonoBehaviour {
// Use this for initialization
void Start () {
ResourceSystemFacade.Inst.InitSystem();
AssetBundleStream abStream = ResourceSystemFacade.Inst.Loa... |
// -----------------------------------------------------------------------------
// <copyright file="Volume.cs" company="NanoTaboada">
// Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and ... |
using System;
using System.Linq;
using Paylocity.Benefits;
using Paylocity.Models;
namespace Paylocity.Discount
{
public class EmployeeDependentPackageDiscount : IBenefitsPackageDiscountChain
{
private readonly IConfiguration _configuration;
public EmployeeDependentPackageDiscount(IConfigurati... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Spray : MonoBehaviour
{
public List<GameObject> Splashes;
private Tetherable thistether;
public float Frequency
{
get
{
return frequency;
}
set
{
if(frequency == 0)
tmptime = Time.time;
frequency = ... |
#region Copyright
//=======================================================================================
// Author: Paolo Salvatori
// GitHub: https://github.com/paolosalvatori
//=======================================================================================
// Copyright © 2021 Microsoft Corporation. A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Ef4Poco.DataAccess;
using System.Configuration;
using Ef4Poco.Domain;
using Microsoft.Data.Objects;
namespace Ef4Poco.IntegrationTests
{
[TestClass]
public class Repository... |
using System;
namespace WF.SDK.Common.Imaging
{
/// <summary>
/// Converter options for Tuespeking HTML to PDF
/// </summary>
public enum HtmlToPSConverterOption
{
ColorMode_GreyScale,
ColorMode_Color,
Resolution_72,
Resolution_100,
Resolution_200,
Resolution_300,
... |
using System;
using UnityEngine;
using Random = UnityEngine.Random;
public class Enemy : MonoBehaviour
{
[SerializeField] int m_Health = 100;
[SerializeField] GameObject m_DeathVFX = null;
[SerializeField] AudioClip m_DeathSFX = null;
[SerializeField] float m_DeathSFXVol = 0.7f;
[SerializeField] ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace RiversideHealthCare.Models
{
public class EventsClass
{
//CREATE DB OBJECT
riversideLinqDataContext objEvents = new riversideLinqDataContext();
//GET ALL EVENTS AND ORDER DESCENDING BY ID - M... |
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Ambassador.Entities
{
[DisplayName("Organization")]
public class Organization
{
[Key]
[Required]
[MaxLength(450)]
public string Id { get; set; }
[R... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Configuration;
using System.Threading;
namespace solution1
{
public partial class GestionUtilisateurInventaire : Form... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace DataAnonymiser
{
public class DataAccessor : DbContext
{
public string ConnectionString { get; set; }
public DbQuery<MoverDisqualificationModel> MoverDisqualificationModels { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace QualificationExaming.Api.Controllers
{
using Entity;
using IServices;
using Services;
using Unity.Attributes;
public class ScoreApiController : ApiController... |
using Microsoft.EntityFrameworkCore;
using System.Diagnostics.CodeAnalysis;
namespace RepositoryPattern
{
public class Context : DbContext
{
public Context([NotNull] DbContextOptions options)
: base(options)
{
}
}
}
|
namespace ProBikeSS16.Workplaces
{
class WP_10 : Workplace
{
static int order_d11_1_p1;
static int order_d11_2_p1;
static int order_d11_1_p2;
static int order_d11_2_p2;
static int order_d11_1_p3;
static int order_d11_2_p3;
#region Getter/Setter
p... |
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