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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BookStore.Model { /// <summary> /// 图书类别实体 /// </summary> public class Category { /// <summary> /// 无参构造器 /// </summary> public Category() {...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace MonoGame.Extended.Collections { public class ObservableCollection<T> : Collection<T>, IObservableCollection<T> { /// <summary> /// Initializes a new instance of the ObservableCollection class th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IntervalOverlap { /// <summary> /// Given a set of intervals (time in seconds) find the set of intervals that overlap. Follow-up: what if we were to find the interval with maximum over...
using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Twilio; namespace Web.Identity { public class SmsService : IIdentityMessageService { public Task SendAsync(IdentityMessage message) { const string accountSid = "AC3b29af3c1386d863bc858c2d5d49380b"; cons...
using UnityEngine; using System.Collections; using System; #if UNITY_EDITOR || UNITY_ANDROID public class PlatformSDKAndroidFNPlugin : PlatformSDKAndroidPlugin { protected Action _checkBinaryFinishedCB = null; protected override void Init() { base.Init(); } public override void C...
using UnityEngine; using System.Collections; public class Movement : MonoBehaviour { public float speed; public float verticalLimitUp; public float verticalLimitDown; public float horizontalLimit; public bool dead; public Vector3 currentPosition; // Use this for initialization void Start () { speed = 5f;...
using ZeyrekFramework.Core.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace ZeyrekFramework.Core.DataAccess { public interface IEntityRepository<T> where T : class, IEntity, new() { Task<List<T>> GetList(string baseUrl, string url); Task<T> Get(string baseU...
using GAP.Procesos.Model.Repository.Clientes; using GAP.Seguros.Entities; using GAP.Seguros.Facade.Services; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GAP.Seguros.Test { ...
using System; using UnityEngine; using System.Collections.Generic; using YoukiaUnity.View; namespace YoukiaUnity.CinemaSystem { /// <summary> /// 剪辑其他接口 /// </summary> public interface ICinemaBridge { void OnClipStart(); void OnClipPlay(); void OnClipEnd(); Object...
/* Task 1. Define class Circle and suitable constructor so that at initialization * height must be kept equal to width and implement the CalculateSurface() method. */ namespace ShapesLibrary { using System; public abstract class Shape { private double width; private double height; ...
namespace Client { using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class SubmitTest { private Dictionary<String, int> malformed; [TestInitialize] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SKT.MES.Web.WMSBasicfile { public partial class WMSItemsList : BasePage { protected void Page_Load(object sender, EventArgs e) { if...
using UnityEngine; using UnityEngine.UI; using System.Xml; using System.IO; using System.Collections; using Assets.scripts; using System.Collections.Generic; using System; using Impulse.v_1_336; using UintT = Impulse.v_1_336.Intervals.Interval<Impulse.v_1_336.Constants.ValueConstant<uint>, uint>; using UintV = Impulse...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LapMark : MonoBehaviour { public GameObject UILapTimePanel; public Text lapCounter; public enum Mark {start, mid, finish}; public Mark markType; private Text lapTimeField; private Text diffTimeField...
using Omdnet.Entitites; using System.Collections.Generic; namespace Omdnet.Business { public interface IHpUserBusiness { bool Authenticate(string name, string password); User GetUser(string name); User GetUser(int id); IEnumerable<User> GetUsers(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using text_alignment.Properties; using render_letters; using System.Drawing.Drawing2D; using MathWorks.MATLAB.NET.Arra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Master.Contract; namespace Master.Contract { public class CurrencyRate:IContract { public CurrencyRate() { } public Int16 BranchID { get; set; } public string CurrencyCode { get; set; } public DateTime ExpiryD...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class enemy : MonoBehaviour { GameObject Player; public GameObject Laser; public Vector2 Distance; public GameObject Child; public GameObject Tombstone; float Speed = .4f; float Step; int S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Test2project.FirstPages { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class WelcomPage : C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class TimerController : MonoBehaviour { public TextMeshProUGUI timerText; private float startTime; private bool finished; // Start is called before the first frame update void ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SomethingNotMonoButNeedUpdateAndCoroutine { public void Update() { Debug.Log("Custom Update"); } public IEnumerator TellYouThisIsIE() { yield return new WaitForSeconds(1.0f); Debug....
using System; using System.Collections.Generic; using System.Text; namespace Generic { class Box<T> { private T value1; public T Value1 { get { return value1; } set { value1 = value; } } public void ToString() { Console.Write...
using Ambassador.Models.EventModels.Interfaces; using System.ComponentModel.DataAnnotations; namespace Ambassador.Areas.Ambassador.Models.EventViewModels { public class AmbassadorEventReviewViewModel : IAmbassadorEventManagerReviewModel { [Required] public string Id { get; set; } [Req...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class CanvasMenu : UniBehaviour { int chnl; bool digiLogo; Canvas HUD; bool gameOver; bool inGame; float time; public int player_ID; ScriptPlayer script_Pla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EASEntity { /// <summary> /// 发布状态 /// </summary> public enum PublishStatus { Publish, End } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LemonadeStand { class Water : Ingredient { //HAS A //SPAWNER //CAN DO public override void GetAmount() { } public override void GetPrice() { ...
using System; namespace SGDE.Domain.ViewModels { public class WorkStatusHistoryViewModel : BaseEntityViewModel { public DateTime dateChange { get; set; } public string value { get; set; } public string observations { get; set; } public int workId { get; set; } public s...
using System; namespace ObserverExample { internal class Heizung : ITemperaturGeändert { private bool _istEingeschalten; public void NeueTemperatur(int temperatur) { if(!_istEingeschalten && temperatur < 15) { Console.WriteLine("Heizung einschal...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data; using System.Linq; using System.Threading.Tasks; using MockTwitterAPI.Models; namespace MockTwitterAPI.Models { public class Tweet { [Key]...
using System; using System.Threading; using SpiderCore.Cache; using SpiderCore.PipelineHandle; using StackExchange.Redis; namespace SpiderCore.WinConsole { class Program { static void Main(string[] args) { // host config // 127.0.0.1 cache.spider.com if (Red...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; using System.Text.RegularExpressions; namespace Idenz.Security { public class SHA512PasswordHash : IPasswordHash { // condition: (...BitLength % 8 == 0) static readonly i...
using Discovery.Client.DiscovererHomePage.DataBaseService; using Discovery.Core.Constants; using Discovery.Core.Model; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System.Collections.ObjectModel; namespace Discovery.Client.DiscovererHomePage.ViewModels { public class OtherUsersFavoritedPosts...
using System; using NetPayroll.Guides.Common; namespace NetPayroll.Guides.Contract.Social { public class GuidesSocial2011 : GuidesSocial, IGuidesSocial { public GuidesSocial2011() : base( PropertiesSocial2011.LEGAL_YEAR, PropertiesSocial2011.BASIS_MONTHLY_MINIMUM, Propert...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; using IBDatabase; using DataIngress.Models; using ToolBox; namespace DataIngress.Tests { [TestClass] public class ConnectedZipCodeRepositoryTests { public const string ZipCodesfil...
using MediatR; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Sample.WebApi.Repositories; namespace Sample.WebApi.Handlers { public class StudentHandler : IRequestHandler<Student, string>, IEventHan...
using System; using System.Collections.Generic; using System.Threading.Tasks; using W3ChampionsStatisticService.Clans; namespace W3ChampionsStatisticService.Ports { public interface IClanRepository { Task<bool> TryInsertClan(Clan clan); Task<Clan> LoadClan(string clanId); Task UpsertCl...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.IO; using DotNetNuke.Common; using DotNetNuke.Abstractions; using DotNetNuke.Services.Exceptions; using DotNet...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using Mattelsa.Mindfulness.Configuration; using Mattelsa.Mindfulness.Web; namespace Mattelsa.Mindfulness.EntityFrameworkCore { /* This class is needed to run "dotnet ef ..." commands from com...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using Terraria.GameContent.Generation; using Terraria.World.Generation; using System.Collections.Generic; using System; using Terraria.ModLoader.IO; using System.IO; namespace Malum { class Malum : Mod { } }
using Grupo5_Hotel.Datos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Grupo5_Hotel.Entidades; using Grupo5_Hotel.Entidades.Entidades; using Grupo5_Hotel.Entidades.Excepciones; using System.Net.Http.Headers; namespace Grupo5_Hotel.Negocio { ...
using ZooApp.Domain.Entities; using Microsoft.EntityFrameworkCore; using System.Threading; using System.Threading.Tasks; namespace ZooApp.Application.Common.Interfaces { public interface IApplicationDbContext { DbSet<AnimalEntity> Animals { get; set; } Task<int> SaveChangesAsync(CancellationTo...
using UnityEngine; using System.Collections; using UnityEngine.UI; /// <summary> /// A class dedicated to various details in the Bar. /// </summary> public class Bar : MonoBehaviour { /// <summary> /// An image file of the full pint. /// </summary> public Image fullPint; /// <summary> /// An image file of the ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace ZiZhuJY.Web.UI.Attributes { public class MaxWordsAttribute : ValidationAttribute, IClientValidatable { public MaxWordsAttribute(int maxWords): base("{0} has too many words.") { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CriticalPath.Data { public partial class POImageDTO { partial void Initiliazing(POImage entity) { Constructing(entity); } protected virtual...
using UnityEngine; using System.Collections; using GSDS; public class UIPointerDebugID : DebugIdentity { private LayerMask originalLayerMask; protected override void Start() { base.Start(); originalLayerMask = GetComponent<VRTK.VRTK_SimplePointer>().layersToIgnore; } public override void DoToggleDebug(obj...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Dynamics365.UIAutomation.Browser; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using TechTalk.SpecFlow; using Vantage.Automation.VaultUITest.Context; using Vantage.Automation.VaultUITest.Helpers; namespace...
using dk.via.ftc.businesslayer.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace dk.via.ftc.businesslayer.Data.Sockets.SocketModels { public class Drug { public String productName { get; set; } public String strain { get; set; } ...
using System.Windows; using System.Windows.Controls; using System.Windows.Markup; using System.Windows.Media; namespace Goop.Wpf.IconGlyph { using DP = DependencyPropertyUtilities<IconGlyphTextBlock>; [ContentProperty(nameof(IconGlyph))] public partial class IconGlyphTextBlock : TextBlock { static IconGlyphTex...
using System; using System.Collections.Generic; using System.Text; namespace MySchool.LearningPlan.Domain.Entities { public class StudentYearLearningPlan { public int CalendarYear { get; set; } public Guid StudentId { get; set; } public List<Subject> Subjects { get; private set; } ...
using System; [Serializable] public class BoundedFloatRange { public float Min; public float Value; public float Max; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoatScript : MonoBehaviour { public float floatAmount = 0.05f; public float bobSpeed = 3f; void Start() { } void Update() { Vector3 newPosition = transform.position; newPo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Swipe : MonoBehaviour { private float _maxDistanceWidth; private float _maxDistanceHeight; private float _normalizeValueX; private float _normalizeValueY; [SerializeField] pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text; namespace TaskSystem.Issues { public partial class Sprint : System.Web.UI.Page ...
using Shop.Data.DataModels; using Shop.Data.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.Data.Extensions { public static class ClientConversions { public static ClientDto ToDto(this Client client) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Option_Menu : MonoBehaviour { public GameObject optionVisibility; public void ToggleOption() { optionVisibility.SetActive(false); } }
using System; namespace Student.Model.interfaces { public interface IBaseEntity { DateTime CreatedDate { get; set; } DateTime? LastUpdate { get; set; } } }
using Microsoft.CSharp; using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CSharpDynamicC...
using DirectShowLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace RTKWrapper { public interface IRadioPlayer { int GetQuality(); int GetFrequency(); void Set...
using System; using Neo_Alfred.Properties; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using Neo_Alfred.DataLayer; using System.Globalization; namespace Neo_Alfred.BusinessLayer { class SalesDataTable_Busi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class HubScript : MonoBehaviour { public Canvas startScreen; public InfoScript info; public Text gameName; public Text gameDescription; public Button star...
using System; using System.Collections.Generic; using System.Web; namespace Revature_Project1.Models { public class BusinessCheckingBL { public BusinessCheckingAccount Create(string accountType, string startingValue, string userID) { BusinessCheckingAccount newAccount = new Busines...
using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Helper; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command...
using MonoGame.Extended.NuclexGui.Controls.Desktop; namespace MonoGame.Extended.NuclexGui.Visuals.Flat.Renderers { /// <summary>Renders sliders in a traditional flat style</summary> public class FlatVerticalSliderControlRenderer : IFlatControlRenderer<GuiVerticalSliderControl> { /// <summary> ...
using RestauranteHotel.Domain.Contracts; using RestauranteHotel.Domain.Repositories; using System; namespace RestauranteHotel.Aplication { public class SalidaProductoSimpleService { private readonly IUnitOfWork _unitOfWork; private readonly IProductoSimpleRepository _productoSimpleReposit...
using Client.UIControllers; using Domen; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Client.Forms { public partial class FrmAddLek : F...
namespace iQuest.VendingMachine.PresentationLayer.Views.Interfaces { internal interface IManageMachineView { int AskOption(); int RequestId(/*int maxIdNumber*/); string AskForNewName(); int AskForNewStock(); double AskForNewPrice(); void ShowDeleteMessage(int id,...
using Observer.Entities; using System; namespace Observer { class Program { static void Main(string[] args) { Cody cody = new Cody(); Inimigo inimigoUm = new Inimigo(cody); Inimigo inimigoDois = new Inimigo(cody); Inimigo inimigoTres = new Inimig...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。コンフィグ。 */ /** NInput */ n...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using Fairmas.PickupTracking.Shared.Models; using System.Threading.Tasks; using System.Text; using Fairmas.PickupTracking.Shared.Interfaces; namespace Fairm...
using PickUp.Api.Models; using PickUp.Dal; using PickUp.Dal.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PickUp.Api.Infrastructure.Security { public interface ItokenServices { string GenerateToken(Customer customer); string G...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // app...
namespace Tileset.Json { public class Asset { public string Version { get; set; } public string GltfUpAxis { get; set; } } }
using System; using System.Collections.Generic; using System.Collections; using System.Security.Policy; using System.Linq; using System.Globalization; namespace EasySpider { public class UrlsManager { int crawDepth = 10; public int CrawDepth { get { return crawDepth; } set { crawDepth = value; } } readonl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace Sino.Droid.SlideDateTimePicker { public class TabClickListener : Java.Lang.Object, Android.V...
using Labs.WPF.Core.Handlers; using Labs.WPF.TvShowOrganizer.Data; using Labs.WPF.TvShowOrganizer.Data.Repositories; using Labs.WPF.TvShowOrganizer.Data.Repositories.Interface; using Labs.WPF.TvShowOrganizer.Services; using Labs.WPF.TvShowOrganizer.Services.Contracts; using Prism.Events; using System.Data.Entity; usin...
using UnityEngine; using System.Collections; public class Ball : MonoBehaviour { public Material ballMaterial = null; void Start () { Renderer rend = GetComponent<Renderer>(); rend.material = ballMaterial; } }
using System.Collections.Generic; using System.Linq; using CL.FormulaHelper.Attributes; using MeasureFormulas.Generated_Formula_Base_Classes; using MeasureFormula.Common_Code; namespace CustomerFormulaCode { [Formula] public class TransmissionLineReliabilityLikelihood : TransmissionLineReliabilityLikelihoodBas...
using System.Reflection; using System.Text; using MediatR; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.IdentityModel.Tokens; using...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Nest; using Whale.Shared.Models.ElasticModels.Statistics; using Whale.Shared.Services; namespace Whale.API.Cont...
using IVeraControl.Model.Data; using Newtonsoft.Json; namespace VeraControl.Model.Json { internal class JsonVeraConrtollerDetail : IDataVeraControllerDetail { [JsonProperty(PropertyName = "PK_Device")] public string PkDevice { get; set; } [JsonProperty(PropertyName = "MacAddress")] ...
using System; using Windows.System; using Windows.UI.Popups; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using kassasysteem.Classes; namespace kassasysteem { public sealed partial class ContantPage : Page { private string _totaal; public ContantPage() { ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using AorBaseUtility; using UnityEngine; using UnityEditor; using AorFramework.core; public class ConfigSaveUtility { /// <summary> /// 定义配置数据文件的默认格式 /...
using Caliburn.Light; namespace Demo.HelloEventAggregator { public class SubscriberViewModel : BindableObject { private readonly BindableCollection<string> _messages = new BindableCollection<string>(); public SubscriberViewModel(IEventAggregator eventAggregator) { eventAgg...
using System.Collections; using System.Collections.Generic; using NetSystem; using UnityEngine; using ResourceSystem; public class Tese : MonoBehaviour { // Use this for initialization void Start () { ResourceSystemFacade.Inst.InitSystem(); AssetBundleStream abStream = ResourceSystemFacade.Inst.Loa...
// ----------------------------------------------------------------------------- // <copyright file="Volume.cs" company="NanoTaboada"> // Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and ...
using System; using System.Linq; using Paylocity.Benefits; using Paylocity.Models; namespace Paylocity.Discount { public class EmployeeDependentPackageDiscount : IBenefitsPackageDiscountChain { private readonly IConfiguration _configuration; public EmployeeDependentPackageDiscount(IConfigurati...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Spray : MonoBehaviour { public List<GameObject> Splashes; private Tetherable thistether; public float Frequency { get { return frequency; } set { if(frequency == 0) tmptime = Time.time; frequency = ...
#region Copyright //======================================================================================= // Author: Paolo Salvatori // GitHub: https://github.com/paolosalvatori //======================================================================================= // Copyright © 2021 Microsoft Corporation. A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; using Ef4Poco.DataAccess; using System.Configuration; using Ef4Poco.Domain; using Microsoft.Data.Objects; namespace Ef4Poco.IntegrationTests { [TestClass] public class Repository...
using System; namespace WF.SDK.Common.Imaging { /// <summary> /// Converter options for Tuespeking HTML to PDF /// </summary> public enum HtmlToPSConverterOption { ColorMode_GreyScale, ColorMode_Color, Resolution_72, Resolution_100, Resolution_200, Resolution_300, ...
using System; using UnityEngine; using Random = UnityEngine.Random; public class Enemy : MonoBehaviour { [SerializeField] int m_Health = 100; [SerializeField] GameObject m_DeathVFX = null; [SerializeField] AudioClip m_DeathSFX = null; [SerializeField] float m_DeathSFXVol = 0.7f; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RiversideHealthCare.Models { public class EventsClass { //CREATE DB OBJECT riversideLinqDataContext objEvents = new riversideLinqDataContext(); //GET ALL EVENTS AND ORDER DESCENDING BY ID - M...
using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Ambassador.Entities { [DisplayName("Organization")] public class Organization { [Key] [Required] [MaxLength(450)] public string Id { get; set; } [R...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; using System.Threading; namespace solution1 { public partial class GestionUtilisateurInventaire : Form...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace DataAnonymiser { public class DataAccessor : DbContext { public string ConnectionString { get; set; } public DbQuery<MoverDisqualificationModel> MoverDisqualificationModels { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace QualificationExaming.Api.Controllers { using Entity; using IServices; using Services; using Unity.Attributes; public class ScoreApiController : ApiController...
using Microsoft.EntityFrameworkCore; using System.Diagnostics.CodeAnalysis; namespace RepositoryPattern { public class Context : DbContext { public Context([NotNull] DbContextOptions options) : base(options) { } } }
namespace ProBikeSS16.Workplaces { class WP_10 : Workplace { static int order_d11_1_p1; static int order_d11_2_p1; static int order_d11_1_p2; static int order_d11_2_p2; static int order_d11_1_p3; static int order_d11_2_p3; #region Getter/Setter p...