text stringlengths 13 6.01M |
|---|
using AuditAppPcl.Entities.Database;
using SQLite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AuditAppPcl.Database
{
public class AuditAppDatabase
{
readonly SQLiteAsyncConnection database;
public AuditAppDatab... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UIDrawCall : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int UpdateGeometry(IntPtr l)
{
int result;
try
{
UIDrawCall uIDrawCall = (UIDrawCall)LuaObject.checkSelf(l);
int widgetCount;
LuaObject... |
using System;
namespace PaderbornUniversity.SILab.Hip.EventSourcing
{
/// <summary>
/// Marks an object as a nested object and therefore the properties of this object will be considered by the <see cref="EntityManager"/> instead of comparing the whole object
/// </summary>
[AttributeUsage(AttributeT... |
using System;
using System.IO;
namespace reversing_nearness
{
class ScoreKeeper
{
private string path;
private long[] bestScores;
private object updateLock = new object();
public ScoreKeeper(string path)
{
this.path = path;
this.bestScores = new ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Restorani
{
public partial class NewTag : Form
{
Boolean forced;
public NewTag()
{
... |
using System;
namespace Ws2008.MODEL
{
/// <summary>
/// 友情链接实体
/// </summary>
public class LinkMODEL
{
public int LinkID { get; set; }
public string LinkName { get; set; }
public string LinkUrl { get; set; }
public string LinkLogo { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Windows.Forms;
using System.Data;
namespace OpenMiracle.BLL
{
public class DebitNoteBll
{
DebitNoteDetailsInfo infoDebitNoteDetails = new DebitNoteDetailsInfo();
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace Dnn.PersonaBar.Pages.S... |
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Cogito.Kademlia.Tests")]
|
using System.Reflection;
using OmniXaml;
namespace OmniGui
{
public class NewSetter
{
private readonly IStringSourceValueConverter converter;
public NewSetter(IStringSourceValueConverter converter)
{
this.converter = converter;
}
public void Apply(object i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
namespace EurekaQuiz
{
class DaoPergunta
{
public int escolheNivel(int valor)
{
return valor;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParallaxBG : MonoBehaviour
{
float startPos;
float length;
public float parallaxSpeed;
// Start is called before the first frame update
void Start()
{
startPos = transform.position.x;
l... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class chain : MonoBehaviour {
private GameObject[] target;
// Use this for initialization
void Start () {
target = GameObject.FindGameObjectsWithTag("Player");
GetComponent<FixedJoint>().connectedBody = t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Grisaia.Mvvm.Commands {
/// <summary>
/// A base interface for working with any type of RelayCommand.
/// </summary>
public interface IRelayCommandBase : IComm... |
using System;
using Whale.Shared.Models.Meeting;
namespace Whale.SignalR.Models.Call
{
public class StartCallDTO
{
public Guid ContactId { get; set; }
public MeetingCreateDTO Meeting { get; set; }
}
}
|
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Quinelita.Data;
using Quine... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using eIVOGo.Helper;
using eIVOGo.Module.Base;
using Model.Locale;
using Model.Security.MembershipManagement;
using Uxnet.Web... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using StructureMap;
using Pes.Core;
using PESWeb.Interface;
namespace PESWeb.Presenter
{
public class SearchPresenter
{
private ISearch _view;
private IRedirector _redirector;
public vo... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using UnityEngine;
namespace RO.Net
{
[CustomLuaClass]
public class FunctionLoginChooseSocket
{
[CustomLuaClass]
public enum SocketConnectState
{
None,
Finish,
Connecting,
Failure
... |
namespace ns16
{
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using ns18;
using ns20;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
internal abstract class Class135
{
private bool bool_0;
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using Model.DataEntity;
using Model.Locale;
using Model.Security.MembershipManagement;
using Utility;
using DataAccessLayer.basis;
namespace Model.InvoiceManagement
{
public class Tr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TriangleLab
{
class Point
{
public readonly int X;
public readonly int Y;
public Point(int x, int y)
{
X = x;
Y = y;
}
... |
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
[CustomLuaClass]
public class NetIngFileTaskRecord : Singleton<NetIngFileTaskRecord>
{
public class RecordTaskData
{
[XmlElement("url")]
public string url;
[XmlElement("path")]
public string path;
}
[XmlRoot("RecordDownloadTa... |
namespace Phone
{
public abstract class Connected : PhoneState
{
protected Connected()
{
}
public override void HandelCallButton(Phone context)
{
context.SetState(Disconnecting.Instance);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
namespace LibreriaObjetos
{
[DataContract]
[Serializable]
public class N_Paciente
{
//public enum T_Sexo
//{
// NULO, HOMBR... |
using ProBuilder2.Common;
using ProBuilder2.Math;
using ProBuilder2.Triangulator;
using ProBuilder2.Triangulator.Geometry;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ProBuilder2.MeshOperations
{
public static class pbTriangleOps
{
public static void ReverseWindingOrder(this pb_Obj... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace TelesalesSchedule.Models
{
public class ScheduleViewModel
{
public int Id { get; set; }
//it must be Monday
[Require... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class navegacionCartasNetwork : MonoBehaviour {
public Button este;
public Navigation navegar;
public GameObject amiga1I;
public GameObject amiga2I;
public GameObject amiga3I;
public GameObject amiga4I... |
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StopLightStrategy.Classes;
using StopLightStrategy.Enum;
using StopLightStrategy.Interfaces;
namespace StopLightStrategy
{
public class StopLight
{
private List<ILight> b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace QuestionPaperGenerator.Controllers
{
public class GeneratorController : Controller
{
AppDbContext db = new AppDbContext();
// GET: Generator
public ActionResult Index()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SecondProject.Controllers.Services.Model.Domain
{
public class Eureka
{
public Client client { get; set; }
public Instance instance { get; set; }
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using DotNetNuke.ComponentModel;
using DotNetNuke.Data;
using DotNetNuke.Entities.Content;
using DotNetNuke.Services.FileSystem;
using DotNe... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using Microsoft.Practices.TransientFaultHandling;
#nullable enable
namespace BuildXL.Cache.ContentStore.Distributed.Redis
{
/// <nodoc />
public class ExponentialBackoffConfiguration
{
/// <summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public interface PaymentSchedule
{
bool IsPayDate(DateTime payDay);
DateTime GetStartDay(DateTime endDay);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace RentCar
{
public class userDTO
{
[Required(ErrorMessage = "Missing First Name")]
[MinLength(2, ErrorMessage = "First Name must be minimum 2 chars... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.0.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Net;
using Microsoft.Azure.Cosmos;
using Microsoft.EntityFrameworkCore.Cosmos.Infrastructure.Internal;
using Microsoft.Entit... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebCore.Models;
using WebCore.Serves;
namespace WebCore.Controllers
{
public class StudentController : Controller
{
IStudent st;
public StudentContro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Reflection.Metadata;
using System.Runtime.InteropServices.ComTypes;
using System.Text;
using System.Threading;
namespace GumballMachine
{
class Dispenser
{
private Queue<Gum> gumLeft = new Queue<Gum>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClownsGenerator : ObjectSpawner {
[SerializeField]
Animator _mainGhostAnimator;
protected override void Spawn(float y)
{
base.Spawn(y);
//AnimateGhost ();
}
private void An... |
using Espades.Domain.Entities.Base;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace Espades.Domain.Entities
{
public class Funcionario : BaseEntity
{
public int Id_Pessoa { get; set; }
public decimal? Salario { get; set; }
public int Id_C... |
namespace NatilleraApiDataAccess.AutoMapper
{
using NatilleraApiBusinnes.Models;
using NatilleraApiDataAccessContract.Entidades;
public static class NatilleraMapper
{
/// <summary>
/// se tranforma la informacion del negocio a la entidad que necesita la capa de repositorio
/// ... |
using System.Collections.Generic;
using System.Linq;
using WorldHardestGame.Core.Entities;
namespace WorldHardestGame.Core.IA
{
public class Path : BaseMovingIA
{
public Path(BaseEntityIA entity, float duration, float distance, IEnumerable<Position> positions)
: base(entity, duration)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using POG.Utils;
using System.Text.RegularExpressions;
using System.Net;
using System.Globalization;
using System.ComponentModel;
using System.Windows.Forms;
using Newtonsoft;
using System.Threading.Tasks;
usi... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_DCF")]
public class tbl_DCF
{
[Key]
public long dcf_ID { get; set; }
public l... |
using System.Collections.Generic;
namespace Ayende.NHibernateQueryAnalyzer.UserInterface
{
public class Entity
{
public Entity()
{
Properties = new SortedList<string, string>();
}
public Entity(string name)
: this()
{
Name = name;
... |
namespace E07_PointInACircle
{
using System;
public class PointInACircle
{
public static void Main(string[] args)
{
// Write an expression that checks if given point (x, y) is inside a circle K({0, 0}, 2).
// Examples:
//
// x y insi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Teste.Domain.Entidades;
namespace Teste.Application.Interfaces
{
public interface IItemService
{
Task<Item> Add(Item item);
Task<Item[]> GetAllItemsAsync();
Task<It... |
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Extensions.Logging;
namespace pt.it4noobs.local.Database.UoW.Implementation
{
public class PmsXmlSerializer
{
private readonly ILogger<PmsXmlSerializer> _logger;
public PmsXmlSerializer(ILogger<PmsXmlSerializer> lo... |
using ServerKinect.Skeleton;
namespace Fizbin.Kinect.Gestures.Segments
{
public class ZoomSegment1 : IRelativeGestureSegment
{
public GesturePartResult CheckGesture(SkeletonsData skeleton)
{
// Right and Left Hand in front of Shoulders
if (skeleton.getJointByNa... |
using System;
using System.Linq;
using TNBase.External.DataExport;
using TNBase.Infrastructure.Helpers;
using TNBase.Objects;
using TNBase.Repository;
using Xunit;
namespace TNBase.External.Tests.DataExport
{
public class CsvExportServiceTests
{
private const string Header = "Forename,Surname,Wallet,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace YoukiaCore
{
/// <summary>
/// 接口说明:Timer获取时间接口
/// 作者:刘耀鑫
/// </summary>
public interface IGetTime
{
/// <summary>
/// 获取时间
/// </summary>
/// <returns>秒</returns>
... |
using FluentAssertions;
using FluentAssertions.EventMonitoring;
using NUnit.Framework;
namespace SynologyClient.Tests
{
[TestFixture]
public class ApiTests
{
private SynologySession _session;
private SynologyApi _api;
[SetUp]
public void setup()
{
_sess... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HW2
{
public class BetService
{
decimal Odd;
decimal MaxOdd = 25.00M;
decimal MinOdd = 1.01M;
public BetService()
{
Odd = new Random().Next((int)MinOdd, (int)MaxOdd... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using KnapsackProblem.Common;
namespace KnapsackProblem.DecisionVersion
{
class DecisionBranchBoundSortedBoth : DecisionStrategy
{
public override DecisionSolution Solve(DecisionKnapsackInstance instance)
... |
using UnityEngine;
using System.Collections.Generic;
public class Dream : MonoBehaviour
{
// CLASS VARIABLES
public List<string> activeCharacters = new List<string> (); // List of characters currently active in Dream
public List<string> allCharacters = new List<string> (); // List of all Dream characters
/... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Input;
namespace DropLogger
{
public class ProfileViewModel : ProfileModel
{
... |
// INICIO EXAMEN //
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class cubeController : MonoBehaviour
{
public float speed = 0.1f;
public bool moveLeftwards = true;
public Text objectHitInfo;
void Start()
{
objectH... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyCollider : MonoBehaviour
{
// Start is called before the first frame update
void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("Enemy"))
{
other.gameObject.Ge... |
using ALM.Reclutamiento.Entidades;
using ALM.Reclutamiento.Negocio;
using Microsoft.AspNet.Identity;
using Microsoft.Owin.Security;
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using System.Web.UI;... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="HolidayController.cs" company="Eyefinity, Inc.">
// 2013 Eyefinity, Inc.
// </copyright>
// <summary>
// Defines the HolidayController type.
// </summary>
// ----------------... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System.Web;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.Net.Http.Headers;
namespace babyloan.API.infrastructure.fineract.commons
{
public class Api<t,r>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
namespace Rhea.Business
{
/// <summary>
/// Rhea常量类
/// </summary>
public static class RheaConstant
{
#region Constructor
static RheaConstant()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace LMS.Models
{
public class Activity
{
public int Id { get; set; }
[StringLength(50, ErrorMessage = "The... |
namespace SSU.CompetitiveTest.Play.Communicating {
using System;
public sealed class RunOutcome {
#region Fields
private readonly String output;
private readonly TimeSpan elapsed;
private readonly DateTime timeStamp;
#endregion
#region Properties
public String Output { get { re... |
using Jieshai.Cache.CacheManagers;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Jieshai.Core
{
public class InvestmentManager : ByIdCacheManager<Investment>
{
public List<Investment> GetInvestments(DateTime startDate, DateTime endDate)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TwitterAPIWinforms.Models
{
public class TweetResults
{
public int SlNo { get; set; }
public string ResultDescription { get; set; }
public string Result { get; ... |
using BaseClass;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WeeklyQuestions
{
public class AlgII_Week1
{
/*
* Verify if a graph is bi parties
*/
public bool VerifyBiparties(GraphAdjacence<char>... |
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using SSW.DataOnion.Interfaces;
using SSW.DataOnion.Sample.Entities;
namespace SSW.DataOnion.Sample.Data.Configurations
{
public class StudentConfigurations : IEntityTypeConfiguration<Student>
{
public void Map(EntityTypeBuilder<Student> builder)
... |
using AnnealingWPF.Common;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading;
using System.Linq;
using AnnealingWPF.Solver;
using AnnealingWPF.Common;
namespace AnnealingWPF.Helpers
{
public class PerformanceTester
{
public delegate vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations;
namespace TheatreDatabase
{
class Program
{
static void Main(string[] args)
{
//var m... |
using UnityEngine;
using System.Collections;
public class AimPlayer : MonoBehaviour {
public Transform playerPos;
public float projSpeed = 20.0f;
public GameObject projectile;
public float shotDelay;
float timer;
private Transform myTranform;
Rigidbody2D projRB;
void Awake()
{
}
void Start ()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GFListener : AndroidJavaProxy
{
public delegate void DelegateOnGeoFenceCreateFinished(AndroidJavaObject geoFenceList,int errorCode,string customID);
public event DelegateOnGeoFenceCreateFinished GeoFenceCreateFinished;
... |
using System.Collections.Generic;
using System.Linq;
using OpenTK;
namespace ShadowMap
{
public class Cube : GameObject
{
public Cube(Vector3 center, Vector3 color, float scale = 1)
{
var points = new List<Vector3>(VerticesForCube);
for (int i = 0; i < points.Count; i++... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HardwareInventoryManager.Helpers
{
/// <summary>
/// Application Wide Enums
/// </summary>
public static class EnumHelper
{
/// <summary>
/// Enum for Lookup Types or Lookup categories
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using UdemyDotnetCourse.Models;
nam... |
using homework_2.DataAccess;
using homework_2.Extensions;
using homework_2.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace homework_2.Business
{
public class ExamService : IExamService
{
private ExamDal _examDal;
public ExamSer... |
using System.Collections.Generic;
namespace JobBoard.Models
{
public class Contact
{
private string _name;
private string _email;
private string _phoneNumber;
public Contact(string name, string email, string phoneNumber)
{
_name = name;
_email = email;
_phoneNumber = phoneNum... |
using Umbraco.Core;
using Umbraco.Core.Cache;
using Umbraco.Core.Composing;
using Umbraco.Core.Configuration;
using Umbraco.Core.Logging;
using Umbraco.Core.Persistence;
using Umbraco.Core.Services;
namespace Umbraco.Web.WebApi
{
/// <summary>
/// Provides a base class for auto-routed Umbraco API controllers.... |
using FluentValidation;
namespace Application.Admins.Commands.UpdateAdminCommands {
public class UpdateAdminCommandValidator : AbstractValidator<UpdateAdminCommand> {
public UpdateAdminCommandValidator () {
RuleFor (e => e.Admin.Username)
.NotEmpty ().WithMessage ("Username is r... |
using System;
using System.Collections.Concurrent;
using System.Globalization;
using System.IO.Ports;
using System.Linq;
using System.Threading;
using NLog;
namespace Crowswood.CbusLogger
{
/// <summary>
/// Class to process GridConnect messages.
/// </summary>
class GridConnectProcessor :
IGr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace projectnewgadi
{
public partial class ProfilePage : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace ValidationEngine
{
public class EmailValidator
{
static void Main(string[] args)
{
}
private ... |
using BPiaoBao.Common.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JoveZhao.Framework.Expand;
namespace BPiaoBao.AppServices.DataContracts.DomesticTicket
{
public class OrderDto
{
public OrderDto()
{
this.IsAuthSuc = true;
... |
using NTier.Core.Core.Entity;
using NTier.Core.Core.Entity.Enum;
using NTier.Map.Map.Options;
using NTier.Model.Model.Entities;
using NTier.Utility;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Ta... |
using System.Collections.Generic;
namespace DryRunTempBackend.API.Proxies
{
public class ListModel<T>
{
public int Total { get; set; }
public IEnumerable<T> Items { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.IO;// Remember this place to add 这是后加上去的
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization.Formatters.Binary;
namespace TestAssign_lijing
{
public class FileManager
{
public List<MyClas... |
using AutoMapper;
using CryptoInvestor.Core.Domain;
using CryptoInvestor.Core.Repositories;
using CryptoInvestor.Infrastructure.DTO;
using CryptoInvestor.Infrastructure.Exceptions;
using CryptoInvestor.Infrastructure.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.T... |
using System.Collections.Generic;
namespace Bangazon.Models.OrderViewModels
{
public class OrderDetailViewModel
{
public Order Order { get; set; }
public OrderProduct OrderProduct { get; set; }
public List<OrderLineItem> LineItems { get; set; }
public readonly Product Product... |
using System.Data;
using DAL.SYSTEM;
using MODEL.SYSTEM;
namespace BLL.SYSTEM
{
public class UserLoginLimitBLL
{
private UserLoginLimitDAL dal = new UserLoginLimitDAL();
#region 判断是否存在
/// <summary>
/// 根据指定的 UserID 判断数据记录是否存在
/// </summary>
/// <... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SalaryManagement
{
public partial class MainForm : Form
{
private StaffUC staffUC = new StaffUC();
p... |
using GymBooking.Core.Models;
using GymBooking.Data;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GymBooking.Core
{
public class GymClassesRepository : IGymClassesRepository
{
private ApplicationDbContex... |
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Connector;
using System;
using System.Threading.Tasks;
namespace BIADTemplate.Dialogs
{
//All IDialog implementations and all their member variables must be marked as serializable.
//This is because BotBuilder V3 uses binary serialization to maintain th... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
namespace GameProject
{
public class Game
{
public int Id { get; set; }
public string GameName { get; set; }
public int GamePrice { get; set; }
}
} |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game1
{
public class Trapdoor : CollisionBox
{
public int rotation... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Plese enter an id:");
string id = Console.ReadLi... |
namespace Task05_Set
{
public class Startup
{
public static void Main(string[] args)
{
// No tests here, see test project Task05_HashSet.Test
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using MyPersonalBlog.Entities.Concrete;
namespace MyPersonalBlog.Business.Interfaces
{
public interface IBlogService : IGenericService<Blog>
{
List<Blog> GetBlogsWithCategories();
List<Blog> GetBlogsWithCategoriesAndComments();... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.MES.Dara.BLL;
using SKT.MES.Dara.Model;
namespace SKT.MES.Web.Dara
{
public partial class DaraList : BasePage
{
protected void Page_Load(object sender... |
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