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using AuditAppPcl.Entities.Database; using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AuditAppPcl.Database { public class AuditAppDatabase { readonly SQLiteAsyncConnection database; public AuditAppDatab...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIDrawCall : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int UpdateGeometry(IntPtr l) { int result; try { UIDrawCall uIDrawCall = (UIDrawCall)LuaObject.checkSelf(l); int widgetCount; LuaObject...
using System; namespace PaderbornUniversity.SILab.Hip.EventSourcing { /// <summary> /// Marks an object as a nested object and therefore the properties of this object will be considered by the <see cref="EntityManager"/> instead of comparing the whole object /// </summary> [AttributeUsage(AttributeT...
using System; using System.IO; namespace reversing_nearness { class ScoreKeeper { private string path; private long[] bestScores; private object updateLock = new object(); public ScoreKeeper(string path) { this.path = path; this.bestScores = new ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Restorani { public partial class NewTag : Form { Boolean forced; public NewTag() { ...
using System; namespace Ws2008.MODEL { /// <summary> /// 友情链接实体 /// </summary> public class LinkMODEL { public int LinkID { get; set; } public string LinkName { get; set; } public string LinkUrl { get; set; } public string LinkLogo { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Windows.Forms; using System.Data; namespace OpenMiracle.BLL { public class DebitNoteBll { DebitNoteDetailsInfo infoDebitNoteDetails = new DebitNoteDetailsInfo(); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace Dnn.PersonaBar.Pages.S...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Cogito.Kademlia.Tests")]
using System.Reflection; using OmniXaml; namespace OmniGui { public class NewSetter { private readonly IStringSourceValueConverter converter; public NewSetter(IStringSourceValueConverter converter) { this.converter = converter; } public void Apply(object i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; namespace EurekaQuiz { class DaoPergunta { public int escolheNivel(int valor) { return valor; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParallaxBG : MonoBehaviour { float startPos; float length; public float parallaxSpeed; // Start is called before the first frame update void Start() { startPos = transform.position.x; l...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class chain : MonoBehaviour { private GameObject[] target; // Use this for initialization void Start () { target = GameObject.FindGameObjectsWithTag("Player"); GetComponent<FixedJoint>().connectedBody = t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Grisaia.Mvvm.Commands { /// <summary> /// A base interface for working with any type of RelayCommand. /// </summary> public interface IRelayCommandBase : IComm...
using System; using Whale.Shared.Models.Meeting; namespace Whale.SignalR.Models.Call { public class StartCallDTO { public Guid ContactId { get; set; } public MeetingCreateDTO Meeting { get; set; } } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Quinelita.Data; using Quine...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using eIVOGo.Helper; using eIVOGo.Module.Base; using Model.Locale; using Model.Security.MembershipManagement; using Uxnet.Web...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using StructureMap; using Pes.Core; using PESWeb.Interface; namespace PESWeb.Presenter { public class SearchPresenter { private ISearch _view; private IRedirector _redirector; public vo...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Threading; using UnityEngine; namespace RO.Net { [CustomLuaClass] public class FunctionLoginChooseSocket { [CustomLuaClass] public enum SocketConnectState { None, Finish, Connecting, Failure ...
namespace ns16 { using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using ns18; using ns20; using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; internal abstract class Class135 { private bool bool_0; ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using Model.DataEntity; using Model.Locale; using Model.Security.MembershipManagement; using Utility; using DataAccessLayer.basis; namespace Model.InvoiceManagement { public class Tr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TriangleLab { class Point { public readonly int X; public readonly int Y; public Point(int x, int y) { X = x; Y = y; } ...
using System; using System.Collections.Generic; using System.Xml.Serialization; [CustomLuaClass] public class NetIngFileTaskRecord : Singleton<NetIngFileTaskRecord> { public class RecordTaskData { [XmlElement("url")] public string url; [XmlElement("path")] public string path; } [XmlRoot("RecordDownloadTa...
namespace Phone { public abstract class Connected : PhoneState { protected Connected() { } public override void HandelCallButton(Phone context) { context.SetState(Disconnecting.Instance); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace LibreriaObjetos { [DataContract] [Serializable] public class N_Paciente { //public enum T_Sexo //{ // NULO, HOMBR...
using ProBuilder2.Common; using ProBuilder2.Math; using ProBuilder2.Triangulator; using ProBuilder2.Triangulator.Geometry; using System; using System.Collections.Generic; using UnityEngine; namespace ProBuilder2.MeshOperations { public static class pbTriangleOps { public static void ReverseWindingOrder(this pb_Obj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace TelesalesSchedule.Models { public class ScheduleViewModel { public int Id { get; set; } //it must be Monday [Require...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class navegacionCartasNetwork : MonoBehaviour { public Button este; public Navigation navegar; public GameObject amiga1I; public GameObject amiga2I; public GameObject amiga3I; public GameObject amiga4I...
using System; using System.CodeDom; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StopLightStrategy.Classes; using StopLightStrategy.Enum; using StopLightStrategy.Interfaces; namespace StopLightStrategy { public class StopLight { private List<ILight> b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace QuestionPaperGenerator.Controllers { public class GeneratorController : Controller { AppDbContext db = new AppDbContext(); // GET: Generator public ActionResult Index() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain { public class Eureka { public Client client { get; set; } public Instance instance { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.ComponentModel; using DotNetNuke.Data; using DotNetNuke.Entities.Content; using DotNetNuke.Services.FileSystem; using DotNe...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using Microsoft.Practices.TransientFaultHandling; #nullable enable namespace BuildXL.Cache.ContentStore.Distributed.Redis { /// <nodoc /> public class ExponentialBackoffConfiguration { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public interface PaymentSchedule { bool IsPayDate(DateTime payDay); DateTime GetStartDay(DateTime endDay); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace RentCar { public class userDTO { [Required(ErrorMessage = "Missing First Name")] [MinLength(2, ErrorMessage = "First Name must be minimum 2 chars...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Net; using Microsoft.Azure.Cosmos; using Microsoft.EntityFrameworkCore.Cosmos.Infrastructure.Internal; using Microsoft.Entit...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebCore.Models; using WebCore.Serves; namespace WebCore.Controllers { public class StudentController : Controller { IStudent st; public StudentContro...
using System; using System.Collections.Generic; using System.ComponentModel.Design; using System.Reflection.Metadata; using System.Runtime.InteropServices.ComTypes; using System.Text; using System.Threading; namespace GumballMachine { class Dispenser { private Queue<Gum> gumLeft = new Queue<Gum>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClownsGenerator : ObjectSpawner { [SerializeField] Animator _mainGhostAnimator; protected override void Spawn(float y) { base.Spawn(y); //AnimateGhost (); } private void An...
using Espades.Domain.Entities.Base; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Espades.Domain.Entities { public class Funcionario : BaseEntity { public int Id_Pessoa { get; set; } public decimal? Salario { get; set; } public int Id_C...
namespace NatilleraApiDataAccess.AutoMapper { using NatilleraApiBusinnes.Models; using NatilleraApiDataAccessContract.Entidades; public static class NatilleraMapper { /// <summary> /// se tranforma la informacion del negocio a la entidad que necesita la capa de repositorio /// ...
using System.Collections.Generic; using System.Linq; using WorldHardestGame.Core.Entities; namespace WorldHardestGame.Core.IA { public class Path : BaseMovingIA { public Path(BaseEntityIA entity, float duration, float distance, IEnumerable<Position> positions) : base(entity, duration) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using POG.Utils; using System.Text.RegularExpressions; using System.Net; using System.Globalization; using System.ComponentModel; using System.Windows.Forms; using Newtonsoft; using System.Threading.Tasks; usi...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_DCF")] public class tbl_DCF { [Key] public long dcf_ID { get; set; } public l...
using System.Collections.Generic; namespace Ayende.NHibernateQueryAnalyzer.UserInterface { public class Entity { public Entity() { Properties = new SortedList<string, string>(); } public Entity(string name) : this() { Name = name; ...
namespace E07_PointInACircle { using System; public class PointInACircle { public static void Main(string[] args) { // Write an expression that checks if given point (x, y) is inside a circle K({0, 0}, 2). // Examples: // // x y insi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Teste.Domain.Entidades; namespace Teste.Application.Interfaces { public interface IItemService { Task<Item> Add(Item item); Task<Item[]> GetAllItemsAsync(); Task<It...
using System; using System.IO; using System.Xml; using System.Xml.Serialization; using Microsoft.Extensions.Logging; namespace pt.it4noobs.local.Database.UoW.Implementation { public class PmsXmlSerializer { private readonly ILogger<PmsXmlSerializer> _logger; public PmsXmlSerializer(ILogger<PmsXmlSerializer> lo...
 using ServerKinect.Skeleton; namespace Fizbin.Kinect.Gestures.Segments { public class ZoomSegment1 : IRelativeGestureSegment { public GesturePartResult CheckGesture(SkeletonsData skeleton) { // Right and Left Hand in front of Shoulders if (skeleton.getJointByNa...
using System; using System.Linq; using TNBase.External.DataExport; using TNBase.Infrastructure.Helpers; using TNBase.Objects; using TNBase.Repository; using Xunit; namespace TNBase.External.Tests.DataExport { public class CsvExportServiceTests { private const string Header = "Forename,Surname,Wallet,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace YoukiaCore { /// <summary> /// 接口说明:Timer获取时间接口 /// 作者:刘耀鑫 /// </summary> public interface IGetTime { /// <summary> /// 获取时间 /// </summary> /// <returns>秒</returns> ...
using FluentAssertions; using FluentAssertions.EventMonitoring; using NUnit.Framework; namespace SynologyClient.Tests { [TestFixture] public class ApiTests { private SynologySession _session; private SynologyApi _api; [SetUp] public void setup() { _sess...
using System; using System.Collections.Generic; using System.Text; namespace HW2 { public class BetService { decimal Odd; decimal MaxOdd = 25.00M; decimal MinOdd = 1.01M; public BetService() { Odd = new Random().Next((int)MinOdd, (int)MaxOdd...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using KnapsackProblem.Common; namespace KnapsackProblem.DecisionVersion { class DecisionBranchBoundSortedBoth : DecisionStrategy { public override DecisionSolution Solve(DecisionKnapsackInstance instance) ...
using UnityEngine; using System.Collections.Generic; public class Dream : MonoBehaviour { // CLASS VARIABLES public List<string> activeCharacters = new List<string> (); // List of characters currently active in Dream public List<string> allCharacters = new List<string> (); // List of all Dream characters /...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Input; namespace DropLogger { public class ProfileViewModel : ProfileModel { ...
// INICIO EXAMEN // using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class cubeController : MonoBehaviour { public float speed = 0.1f; public bool moveLeftwards = true; public Text objectHitInfo; void Start() { objectH...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyCollider : MonoBehaviour { // Start is called before the first frame update void OnCollisionEnter(Collision other) { if (other.gameObject.CompareTag("Enemy")) { other.gameObject.Ge...
using ALM.Reclutamiento.Entidades; using ALM.Reclutamiento.Negocio; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using System; using System.Collections.Generic; using System.Security.Principal; using System.Text; using System.Web; using System.Web.Mvc; using System.Web.Security; using System.Web.UI;...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="HolidayController.cs" company="Eyefinity, Inc."> // 2013 Eyefinity, Inc. // </copyright> // <summary> // Defines the HolidayController type. // </summary> // ----------------...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Linq; using System.Web; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using System.Net.Http.Headers; namespace babyloan.API.infrastructure.fineract.commons { public class Api<t,r> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace Rhea.Business { /// <summary> /// Rhea常量类 /// </summary> public static class RheaConstant { #region Constructor static RheaConstant() { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace LMS.Models { public class Activity { public int Id { get; set; } [StringLength(50, ErrorMessage = "The...
namespace SSU.CompetitiveTest.Play.Communicating { using System; public sealed class RunOutcome { #region Fields private readonly String output; private readonly TimeSpan elapsed; private readonly DateTime timeStamp; #endregion #region Properties public String Output { get { re...
using Jieshai.Cache.CacheManagers; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Jieshai.Core { public class InvestmentManager : ByIdCacheManager<Investment> { public List<Investment> GetInvestments(DateTime startDate, DateTime endDate) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwitterAPIWinforms.Models { public class TweetResults { public int SlNo { get; set; } public string ResultDescription { get; set; } public string Result { get; ...
using BaseClass; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeeklyQuestions { public class AlgII_Week1 { /* * Verify if a graph is bi parties */ public bool VerifyBiparties(GraphAdjacence<char>...
using Microsoft.EntityFrameworkCore.Metadata.Builders; using SSW.DataOnion.Interfaces; using SSW.DataOnion.Sample.Entities; namespace SSW.DataOnion.Sample.Data.Configurations { public class StudentConfigurations : IEntityTypeConfiguration<Student> { public void Map(EntityTypeBuilder<Student> builder) ...
using AnnealingWPF.Common; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading; using System.Linq; using AnnealingWPF.Solver; using AnnealingWPF.Common; namespace AnnealingWPF.Helpers { public class PerformanceTester { public delegate vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using System.ComponentModel.DataAnnotations; namespace TheatreDatabase { class Program { static void Main(string[] args) { //var m...
using UnityEngine; using System.Collections; public class AimPlayer : MonoBehaviour { public Transform playerPos; public float projSpeed = 20.0f; public GameObject projectile; public float shotDelay; float timer; private Transform myTranform; Rigidbody2D projRB; void Awake() { } void Start ()...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GFListener : AndroidJavaProxy { public delegate void DelegateOnGeoFenceCreateFinished(AndroidJavaObject geoFenceList,int errorCode,string customID); public event DelegateOnGeoFenceCreateFinished GeoFenceCreateFinished; ...
using System.Collections.Generic; using System.Linq; using OpenTK; namespace ShadowMap { public class Cube : GameObject { public Cube(Vector3 center, Vector3 color, float scale = 1) { var points = new List<Vector3>(VerticesForCube); for (int i = 0; i < points.Count; i++...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HardwareInventoryManager.Helpers { /// <summary> /// Application Wide Enums /// </summary> public static class EnumHelper { /// <summary> /// Enum for Lookup Types or Lookup categories ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using UdemyDotnetCourse.Models; nam...
using homework_2.DataAccess; using homework_2.Extensions; using homework_2.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace homework_2.Business { public class ExamService : IExamService { private ExamDal _examDal; public ExamSer...
using System.Collections.Generic; namespace JobBoard.Models { public class Contact { private string _name; private string _email; private string _phoneNumber; public Contact(string name, string email, string phoneNumber) { _name = name; _email = email; _phoneNumber = phoneNum...
using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Composing; using Umbraco.Core.Configuration; using Umbraco.Core.Logging; using Umbraco.Core.Persistence; using Umbraco.Core.Services; namespace Umbraco.Web.WebApi { /// <summary> /// Provides a base class for auto-routed Umbraco API controllers....
using FluentValidation; namespace Application.Admins.Commands.UpdateAdminCommands { public class UpdateAdminCommandValidator : AbstractValidator<UpdateAdminCommand> { public UpdateAdminCommandValidator () { RuleFor (e => e.Admin.Username) .NotEmpty ().WithMessage ("Username is r...
using System; using System.Collections.Concurrent; using System.Globalization; using System.IO.Ports; using System.Linq; using System.Threading; using NLog; namespace Crowswood.CbusLogger { /// <summary> /// Class to process GridConnect messages. /// </summary> class GridConnectProcessor : IGr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace projectnewgadi { public partial class ProfilePage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ValidationEngine { public class EmailValidator { static void Main(string[] args) { } private ...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using JoveZhao.Framework.Expand; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class OrderDto { public OrderDto() { this.IsAuthSuc = true; ...
using NTier.Core.Core.Entity; using NTier.Core.Core.Entity.Enum; using NTier.Map.Map.Options; using NTier.Model.Model.Entities; using NTier.Utility; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Security.Principal; using System.Text; using System.Threading.Ta...
using System.Collections.Generic; namespace DryRunTempBackend.API.Proxies { public class ListModel<T> { public int Total { get; set; } public IEnumerable<T> Items { get; set; } } }
using System; using System.Collections.Generic; using System.IO;// Remember this place to add 这是后加上去的 using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization.Formatters.Binary; namespace TestAssign_lijing { public class FileManager { public List<MyClas...
using AutoMapper; using CryptoInvestor.Core.Domain; using CryptoInvestor.Core.Repositories; using CryptoInvestor.Infrastructure.DTO; using CryptoInvestor.Infrastructure.Exceptions; using CryptoInvestor.Infrastructure.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.T...
using System.Collections.Generic; namespace Bangazon.Models.OrderViewModels { public class OrderDetailViewModel { public Order Order { get; set; } public OrderProduct OrderProduct { get; set; } public List<OrderLineItem> LineItems { get; set; } public readonly Product Product...
using System.Data; using DAL.SYSTEM; using MODEL.SYSTEM; namespace BLL.SYSTEM { public class UserLoginLimitBLL { private UserLoginLimitDAL dal = new UserLoginLimitDAL(); #region 判断是否存在 /// <summary> /// 根据指定的 UserID 判断数据记录是否存在 /// </summary> /// <...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SalaryManagement { public partial class MainForm : Form { private StaffUC staffUC = new StaffUC(); p...
using GymBooking.Core.Models; using GymBooking.Data; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GymBooking.Core { public class GymClassesRepository : IGymClassesRepository { private ApplicationDbContex...
using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using System; using System.Threading.Tasks; namespace BIADTemplate.Dialogs { //All IDialog implementations and all their member variables must be marked as serializable. //This is because BotBuilder V3 uses binary serialization to maintain th...
using System; using System.IO; using System.Linq; using System.Collections.Generic; namespace GameProject { public class Game { public int Id { get; set; } public string GameName { get; set; } public int GamePrice { get; set; } } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1 { public class Trapdoor : CollisionBox { public int rotation...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { Console.WriteLine("Plese enter an id:"); string id = Console.ReadLi...
namespace Task05_Set { public class Startup { public static void Main(string[] args) { // No tests here, see test project Task05_HashSet.Test } } }
using System; using System.Collections.Generic; using System.Text; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.Business.Interfaces { public interface IBlogService : IGenericService<Blog> { List<Blog> GetBlogsWithCategories(); List<Blog> GetBlogsWithCategoriesAndComments();...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.MES.Dara.BLL; using SKT.MES.Dara.Model; namespace SKT.MES.Web.Dara { public partial class DaraList : BasePage { protected void Page_Load(object sender...