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using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; namespace Caliburn.Light { /// <summary> /// Represents a dynamic data collection that provides notifications when items get added, removed, or when the whole list is refreshed. /// </summary> /// <typ...
using System; using System.Buffers.Binary; namespace Cogito.Kademlia.Core { /// <summary> /// Provides extension methods against a <see cref="ReadOnlySpan{byte}"/>. /// </summary> internal static class ReadOnlySpanByteExtensions { /// <summary> /// Gets the number of leading zero...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using MockTwitterAPI.Models; u...
using System; namespace ReverseArray.Classes { public class ReverseTypes { public int[] ReverseInputArray(int[] input) { int i = 0; int j = input.Length - 1; while (i<j) { int temp = input[i]; input[i] = input[j]; ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Text; namespace HINVenture.Shared.Models.Entities { public class ApplicationUser : IdentityUser { public string CryptocoinAddress { get; set; } public string FullName { get; set; } public ...
using System.Collections.Generic; namespace heitech.Mediator { public static class Extensions { ///<summary> /// In case you used more than one Outlet for an OperationResult with the same Key or type ///</summary> public static IEnumerable<OperationResult> AsCollection(this Oper...
using System; namespace GradeBook { class Program { static void Main(string[] args) { IBook disckBook=new DiskBook("nofar interface grade book"); var book = new InMemoryBook("Nofar's garde book"); var bookNoMoreNull = new InMemoryBook("No More Null"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlienEngine { public class AudioClip { } }
using DAL.Order.Model; using Dapper; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Order { public class OrderDAL : BaseDAL { public IEnumerable<OrderModel> Query(OrderModel Condition = null...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace GODRenderPipeline { public class TreeCommandList : MonoBehaviour, IRenderTreeItem { public void Render(ref ScriptableRenderContext context, GODRPParameters p) { if ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UrTLibrary.Server.Logging.Events { public class ClientUserInfoChangedEvent: LogEvent { public int Slot { get; set; } public Dictionary<string, string> Vars { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DEMO_DDD.APPLICATION.ViewModels { public class ProdutoViewModel { [Key] public int Id { get; set; } [Required(ErrorMessage = "O campo {0} é obrigatório")] ...
using System.Linq; using System.Data; using CriticalPath.Data; using System.Threading.Tasks; using System.Data.Entity; using CriticalPath.Web.Controllers; namespace CriticalPath.Web.Areas.Admin.Controllers { public partial class ProcessStepTemplatesController { protected override async Task SetProcessS...
using System; using Oak; using NUnit.Framework; using NSpec; using System.Dynamic; using System.Collections.Generic; using System.Linq; namespace DynamicTests.Extend { class Hello { public Hello(dynamic entity) { entity.SayHello = new DynamicFunction(() => "hello"); } }...
using System.Linq; using UnityEngine; using sugi.cc.data; using SFB; using System.IO; public class LayoutSettingBuilder : MonoBehaviour { public LayoutSetting LayoutSetting => layoutSetting; [SerializeField] private LayoutSetting layoutSetting; [SerializeField] private LayoutSetting.LayoutData layoutData;...
using System; using System.Collections.Generic; namespace DinoDiner.Menu { /// <summary> /// Represents the DinoNuggets menu item /// </summary> public class DinoNuggets:Entree { //backing variable private uint numOfNugs = 6; private uint extraNugs = 0; ///...
using System.IO; using System.IO.Compression; namespace ADAPT_Sample_App { public static class SampleData { /* * There is sample data available at https://github.com/JohnDeere/SampleData * This class assumes you have cloned that repository into C:\SampleData * In a real appl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Collections; using FurnitureRentalSystem.Model; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace COMP476Proj { class ScorePopup { private Vector2 position; private int value; private int age, lifespan; ...
using Frontend.Core.Model.Preferences.Interfaces; namespace Frontend.Core.Model.PreferenceEntries.Interfaces { public interface IStringPreferenceEntry : IPreferenceEntry<string, IStringPreference> { } }
using UnityEngine; using System.Threading; using System.Collections.Generic; using System; using System.Collections; using Unity.Collections; using UnityEngine.Networking; using System.Text; public class AzureFaceConnection : MonoBehaviour { [Serializable] public struct AzureDetectBoundingBox { ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Web; using Microsoft.AspNetCore.Cryptography.KeyDerivation; namespace LETS.Helpers { public class PasswordHashAndSalt { public string getHashedPassword(string plainPassword) { ...
using System.Collections; using System.Collections.Generic; using Newtonsoft.Json.Serialization; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; public enum CardType { eNONE = 0, eSPARROW = 1, eDOG = 2, eDRAGON = 3, ePHOENIX = 4, } public enum CardColor { eNONE = 0, eRED =...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GUIPanelHandler : MonoBehaviour { // Use this for initialization public GameObject inv; public GameObject equip; //bool isEnabled = false; void Awake (){ } void Start () { this.gameObject.SetActive(true); } v...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragUpdate : MonoBehaviour, IDragHandler, IEndDragHandler { public GameObject item1, item2, item3, item4,item5, item6, dragObject, target1, target2, target3,target4,target5,target6; Ve...
using System.Threading.Tasks; namespace newPrideMore.Services { public interface IEmailSender { Task SendEmailAsync(string email, string subject, string message, string name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Platform.Plugin { [AttributeUsage(AttributeTargets.Class)] public class PlatformAttribute:Attribute { public string Code { get; set; } public PlatformAttribute(string cod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { [Serializable] public class Kindynos { private int id; private string name; private string description; private ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.IO; using System.Reflection; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace IssueCheque { public partial class ...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Markup; namespace Swiddler.Converters { public class AssignableTypeConverter : MarkupExtension, IValueConverter { public Type Type { get; set; } public object Convert(object value, Type targetType, objec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Puzzle : MonoBehaviour { public Texture2D img; public Texture2D[] images = new Texture2D[10]; public int blocksPerLine; int shuffleAmt; Block emptyBlock; Block[,] blockMap; bool puzzleSolved; vo...
//http://msmvps.com/blogs/coad/archive/2005/03/23/39466.aspx using System.IO.Ports; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; namespace ElectricitySerialFeed { class Runner { // Create the serial port...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Threading.Tasks; using Micro.Net.Abstractions; using Micro.Net.Dispatch; namespace Micro.Net.Transport.Http { public class HttpDispatcher : IDispatcher { private readonly ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerUI : MonoBehaviour { public Text highScoreText ; public Text healthText; public Text blockPointsText; private float localHighScore; private float localBlockPoints; private ...
namespace ReadyGamerOne.Common { /// <summary> /// 此接口表示类具有ID /// </summary> public interface IHasStringId { string ID { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FantasyStore.Domain; using FantasyStore.Infrastructure; using NUnit.Framework; namespace FantasyStore.Tests { public class OrderTests { public Product Product { ...
using System; namespace RocketLauncher.Bluetooth.LE { public class BluetoothKnownItemManager { public BluetoothKnownItemManager () { } } }
//Class Name: State.cs //Author: Kristina Vanderboog //Purpose: This is the State: State part of the state pattern //it will define an interface for the encapsulating state behavior //Date: Aug 14, 2020 namespace Project_3_Starter { public abstract class State { protected FormInput form; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using AdamsCronometro.Resources; using System.Windows.Threading; using AdamsCronometro....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Ingredient : ACarriableItem { public int DatabaseModelId { get; set; } public int TimeSpentInStock { get; set; } private bool TrackedByDatabase = true; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HCL.Academy.Model { public class ExternalUserAuthResponse { public ExternalUser user { get; set; } public bool result { get; set; } public string errorMessage { ...
using System; namespace SKT.WMS.WMSBasicfile.Model { [Serializable] public class WMSSerialNoInfo { private Int32 id; private String source; private Int16 type; private Int16 applyType; private Int16 applyTypeValue; private String typeValue; p...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BackHackaton.BDD.ClassesEfCore; namespace BackHackaton.Controllers { [Route("[controller]")] [ApiController] public class FYTController :...
using System; namespace StackQueue { class Program { static void Main(string[] args) { Stack st = new Stack(5); Console.WriteLine("-----------Stack operation---------"); st.push(3); st.push(10); st.push(7); st...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Reception.Domain.Entities { /// <summary> /// Запасная часть. /// </summary> public class SparePart { public SparePart() { OrderItems = new HashSet<PartOrderItem>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { #region SINGLETON PATTERN private static AudioManager instance; public static AudioManager GetInstance() { return instance; } private void Awake() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { public UnityEngine.UI.Text scoreText; public GameObject winnerTextObject; // Use this for initialization void Start () { } // Update is called once per fram...
using Newtonsoft.Json; namespace DtoGenerator.Dto.Description { public class DtoPropertyDescription { [JsonProperty("name")] public string Name { get; set; } [JsonProperty("type")] public string Type { get; set; } [JsonProperty("format")] public string Format ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_UIScrollVCenterOnTarget : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int RestrictWithinBounds(IntPtr l) { int result; try { UIScrollVCenterOnTarget uIScrollVCenterOnTarget = (UIScrollV...
using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.SearchControllerTests { [TestFixture] public class IndexTests { [Test] public void Te...
using System; using System.Collections.Generic; using System.Linq; using GameLib; using GameLib.Input; using JumpAndRun.Actors; using JumpAndRun.API; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace JumpAndRun.ClientBase.GameComponents { public ...
using System; using System.Collections.Generic; using System.Linq; namespace MoneySpace { class Money : IMoney { public decimal Amount { get; } public string Currency { get; } public Money(string c, decimal d) { Amount = d; Currency = c; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DriveMgr.IDAL; using System.Data.SqlClient; using System.Data; namespace DriveMgr.SQLServerDAL { public class TravelDAL:ITravelDAL { /// <summary> /// 增加一条数据 /// </summary> public bool A...
using MongoDB.Driver; namespace ChatApp.Data { public class ChatAppDbContextFactory { private const string DatabaseHost = "mongodb://chatUser:telerik@ds033380.mongolab.com:33380/chatdb"; private const string DatabaseName = "chatdb"; public static MongoDatabase GetDatabase() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3._3._19_homework { class Customer:IComparable<Customer> { public int Id { get; set; } public string Name { get; set; } public int BirthYear { get;...
using Microsoft.TeamFoundation.WorkItemTracking.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnyconnectVSO { class Program { static void Main(string[] args) { VsoConnector connecto...
using UnityEngine; using System.Collections; public class CheckPoint : MonoBehaviour { public Transform radialSphere; public Transform stairway; public GameObject colliderPlane; public float radialDistance = 22f; void Start() { Vector3 v1 = stairway.position; v1.y = 0f; Vector3 v2 = radialSphere.position...
using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using DDDStore.Domain.Entities; using DDDStore.Infra.Data.EntityConfig; namespace DDDStore.Infra.Data.Context { public class DDDStoreContext : DbContext { public DDDStoreContext() : base("DDDStore") ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL.Interface.Repository; using System.Data.Entity; using DAL.Interface.DTO; namespace DAL { public class UnitOfWork : IUnitOfWork { //public DbContext Context { get; private set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System; using UnityEngine.UI; /// <summary> /// @Authors: WoozyBytes /// @Contributors: John Blau /// Code based on WoozyByte's StackOverflow response, found at https://answers.unity.com/questions/238727/android-musi...
using System.Collections.Generic; using Psub.DTO.Entities; namespace Psub.DataService.Abstract { public interface IPublicationMainSectionService { PublicationMainSectionDTO GetPublicationSectionDTOById(int id); PublicationMainSectionDTO GetPublicationSectionDTOByName(string name); IEnu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class backToMenu : MonoBehaviour { public GameObject menu; public GameObject options; private AdsManager adsManager; public void Start() { this.gameObject.AddComponent<AdsManager>(); adsManager...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Dnn.PersonaBar.Themes.Components { public enum ThemeTy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RepositoryAndUnitOfWorkPatterns.EntityFramework; using RepositoryAndUnitOfWorkPatterns.Repositories; namespace RepositoryAndUnitOfWorkPatterns { class Program { static void Main(st...
using System; using System.Collections.Generic; namespace TableTool { public class Buff_alone : LocalBean { protected override bool ReadImpl() { this.BuffID = base.readInt(); this.Notes = base.readLocalString(); this.FxId = base.readInt(); this.O...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PetSharing.API.Extensions; using PetSharing.Contracts; using PetSharing.Contracts.PetProfilesContract; using ...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.ClearingFlags { public class ClearOverflowFlag : ClearFlagOpCode { public override string Name => "CLV"; protected override CpuFlag Flag => CpuFlag.Overflow; public ClearOverflowFlag(ICpu cpu, IAddressMode addressMode) : base(cpu, address...
using Microsoft.AspNetCore.Mvc; using Promact.Oauth.Server.Models.IdentityServer4; using Promact.Oauth.Server.Services; using System.Threading.Tasks; namespace Promact.Oauth.Server.Controllers { /// <summary> /// This controller processes the consent UI /// </summary> [ServiceFilter(typeof(SecurityHea...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using McMaster.Extensions.CommandLineUtils; namespace VsmacHelper.Shared.Extensions { public static class CommandArgumentExtensions { public static bool HasValue(this CommandArgument argument) { return argument.Value != null && !string.IsNullOrEmpty(argument.Value); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.Audio; public class menuScript : MonoBehaviour { public Canvas quitMenu; public Canvas settingsMenu; public Canvas gameMenu; public Button startText; pu...
using System; namespace InternetShop { public class Customer { public string Name { get; set; } public static int CustomerIdCounter = 1; internal int Id { get;} internal string Phone { get; set; } internal string Email { get; set; } internal double MoneyBalance ...
// 박싱 언박싱에 이해 using System; class HelloClass { public static int Main(string[] args) { int val = 10; object obj = val; // 박싱 int val2 = (int)val; // 언박싱 Console.WriteLine(val2); return 0; } }
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.CONTROLER.Funcoes { public class FuncoesRomaneio { public static bool SalvarR...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Vinarish.Models { public partial class Train { public Train() { Wagon = new HashSet<Wagon>(); } [Display(Name =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PowerUpControls : MonoBehaviour { public KeyCode activatePowerUp = KeyCode.X; public UnityEvent activateEvent = new UnityEvent(); // Start is called before the first frame update vo...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Excepciones; namespace ClasesAbstractas { public abstract class Persona { public enum ENacionalidad { Argentino, Extranjero } #region atributos ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Services.Scheduling { public class PurgeScheduleHistory : SchedulerClient { ...
namespace NatilleraApiAplication.Services { using NatilleraApiAplicationContract.IServices; using NatilleraApiAplicationContract.Models; using NatilleraApiBusinnes.Models; using NatilleraApiDataAccess.AutoMapper; using NatilleraApiDataAccessContract.IRepositories; using NotificacionApiCrossClot...
namespace Enrollment.Common.Configuration.ExpressionDescriptors { public class EqualsBinaryOperatorDescriptor : BinaryOperatorDescriptor { } }
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; using AgentStoryComponents; namespace AgentStoryComponents.commands { public class cmdAddNewPage : ICommand { public MacroEnvelope execute(Macro macro) { // add new page t...
using Microsoft.AspNetCore.Http; using System.Text; using System.Threading.Tasks; namespace CSPProject { public class CspMiddleware { private readonly RequestDelegate _next; private readonly CspOptions _options; public CspMiddleware(RequestDelegate next, CspOptions options) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Benchmarks { using System.Collections.ObjectModel; using System.Reflection; using BenchmarkDotNet.Attributes; /* Method | InputSize | Me...
using CryptoInvestor.Core.Domain; using System; using System.Threading.Tasks; namespace CryptoInvestor.Core.Repositories { public interface IFavouritesRepository : IRepository { Task AddAsync(Favourites favourites); Task<Favourites> GetAsync(Guid userId); Task UpdateAsync(Favourites fa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class SalesReceiptTransaction : Transaction { private readonly DateTime date; private readonly double amount; private readonly int empId; public SalesReceiptTr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelControl : MonoBehaviour { // The receptacles in the level public Recepticle[] recepticles; public bool multiRecepticle; private bool multiRecDone; private float timer; private bool...
using HCL.Academy.Model; using System; using System.Collections.Generic; using System.Web.Mvc; using System.Net.Http; using System.Threading.Tasks; using HCLAcademy.Util; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCLAcademy.Controllers { public class ProjectController : BaseControlle...
using System; using SKT.MES.User.BLL; using SKT.MES.User.Model; using SKT.MES.Web.AjaxServices.BasalData; namespace SKT.MES.Web.User { public partial class DepartmentEdit : BasePage { protected void Page_Load(object sender, EventArgs e) { AjaxPro.Utility.RegisterTypeForAjax(typeof(...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Runtime.Serialization; using System.Security.Permissions; using System.Web; using System.Xml.Serialization; us...
using System; using System.Collections.Generic; using System.Text; namespace ReadExcels.Models { class ProductTable { public string numericalOrder { get; set; } public string name { get; set; } public string HSD { get; set; } public string QC { get; set; } p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Utils { public static class ConfigurationReader { public static Configuration Read(string filePath) { var configValues = new Dictionary<str...
using Model.Entities; namespace Model.Services { public interface ITimesheetRepository : IRepository<Timesheet> { } }
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Cep; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.DAO.Enum; using PDV.UTIL; using PDV.VIEW.App_Context; using System; using System.Coll...
using System; using System.IO; namespace WS { /// <summary> /// Класс лог системы /// </summary> class LogSystem { /// <summary> /// Файл куда будут писаться логи /// </summary> public static string logfile = "ws.log"; /// <summary> /// Записать в l...
using Microsoft.Extensions.DependencyInjection; using Microsoft.VisualBasic; using System; using System.IO; using System.Windows.Forms; namespace TNBase.Forms { public partial class FormBackupDialogue : Form { private string password; public FormBackupDialogue() { Initiali...
using System; using System.Collections.Generic; namespace JKMPCL.Model { /// <summary> /// Class Name : GetMoveIDModel. /// Author : Hiren Patel /// Creation Date : 12 Dec 2017 /// Purpose : /// Revision : /// </summary> public class GetMoveIDModel ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace Pitstop { public class TheBeastBehaviour : MonoBehaviour { public bool startBossFightDirectly = false; [Header("My components")] [SerializeField] Animator myAnim = default; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Benchmarks { using System.Collections.ObjectModel; using BenchmarkDotNet.Attributes; /* * Method | HasAny | Mean | Error | StdDev | Gen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FrbaCommerce.Modelo { public class Rol { public Decimal idRol { get; set; } public Decimal idEstado { get; set; } public String descipcion { get; set; } public Boolean habilitado { g...