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using Exortech.NetReflector; namespace AnalysisUK.BuildMachine.CCNetExtensions { public interface IAwsTask { /// <summary> /// AWS Access Key for user. /// </summary> [ReflectorProperty("awsAccessKey", Required = true)] string AwsAccessKey { get; set; } ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VwAktivitaet { public VwAktivitaet() { VwBelegverweis = new HashSet<VwBelegverweis>(); } public int AktivitaetId { get; set; } public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labra4 { class Program { static void Main(string[] args) { TestaaTekijä(); TestaaKulkuneuvo(); TestaaRadio(); TestaaKirj...
using System; using System.Runtime.InteropServices.ComTypes; using System.Threading.Tasks; using Azure.Storage.Files.Shares; using CubeFileProsessor.Constants; using CubeFileProsessor.Factories; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; namespace CubeFilePro...
using System.Collections; using System.Collections.Generic; using System.Reflection.Emit; using UnityEngine; using UnityEngine.UI; public class UpdateText : MonoBehaviour { public IntData Data; private Text label; void Start () { label = GetComponent<Text>(); OnUpdate(); } public void ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Estoque.Transferencia; using PDV.DAO.Enum; using System; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesTransferenciaEstoque { public static bool Salvar(TransferenciaEstoque Transf, TipoOperacao Op) ...
using System; using Amazon.Lambda.Core; using Epsagon.Dotnet.Core; using Epsagon.Dotnet.Instrumentation; using Newtonsoft.Json; using OpenTracing; namespace Epsagon.Dotnet.Lambda { public class LambdaTriggerHandler<TEvent, TRes> : IDisposable { private static readonly int AWS_ACCOUNT_INDEX = 4; ...
using Frostbyte.Entities; using Frostbyte.Entities.Audio; using System; using System.Collections.Specialized; using System.Net; using System.Net.WebSockets; using System.Text; using System.Text.Json; using System.Threading; using System.Threading.Tasks; namespace Frostbyte.Extensions { public static class MiscExte...
using MongoDB.Driver; namespace CoinBazaar.Infrastructure.Mongo.Data { public class BPMContext : IBPMContext { private readonly IMongoDatabase _db; public BPMContext(MongoDBConfig config) { var client = new MongoClient(config.ConnectionString); _db = client.GetD...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RandomWeather")] public class RandomWeather : MonoBehaviour { public RandomWeather(IntPtr address) : this(address, "RandomWeather") { } public RandomWeather(IntPtr address, string className) : ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class PlayerController : MonoBehaviour { public float playerSpeed = 5f; public float jumpForce = 5f; [SerializeField] private...
using System; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Factories; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Logs.Web.Models.Account; namespace Logs.Web.Controllers { [Authorize] public class AccountController : Controller { // Used fo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PickupBlock : Block { [SerializeField] Color color; private SpriteRenderer spriteRenderer; [SerializeField] private PickupEffect pickupEffect; [SerializeField] private float effectDu...
using System.Collections.Generic; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class BuildingServices { private readonly UnitOfWork _uow; public BuildingServices() { _uow = new UnitOfWork(...
// <copyright file="PlatformSocketTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright> using System; using System.Net; using System.Net.Sockets; using Lidgren.Network; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace L...
namespace Game.ConsoleUI.Game.Services { using System; using System.Linq; using global::Game.ConsoleUI.Interfaces.Services; using Infrastructure.Interfaces; using Models; using Serilog; public class BotService : BaseServiceWithLogger<BotService>, IBotService { private readonly ...
using ZSharp.Framework.Configurations; namespace ZSharp.Framework.AutoMapper { /// <summary> /// Defines extension methods to <see cref="IModuleConfigurations"/> to allow to configure ZSharp.Framework.AutoMapper module. /// </summary> public static class AbpWebApiConfigurationExtensions { ...
namespace ZoomIntegration { public enum MeetingType { InstantMeeting = 1, ScheduledMeeting = 2, RecurringMeetingNoFixedTime = 3, RecurringMeetingFixedTime = 8 } public enum RecurrenceType { Daily = 1, Weekly = 2, Monthly = 3 } public enum WeeklyDays { Sunday = 1, Monday = 2, Tuesday = 3, ...
// ----------------------------------------------------------------------- // <copyright file="ArenaAllocatorExtensions.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. //...
using Bomberman.Api; using System; namespace Bomberman.Logic.Extensions { internal static class PointExtension { internal static Point Shift(this Point p, Move direction) { switch (direction) { case Move.Down: return p.ShiftBottom(); case Move.Up: return p.ShiftTop(); case Move.Left: ret...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Media; using System.Windows.Threading; using System.Xml.Serialization;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.Web.AjaxServices.WMSBatchGroupMember; using SKT.WMS.WMSBasicfile.Model; using SKT.WMS.WMSBasicfile.BLL; namespace SKT.MES.Web.WMSBasicfile { public partial class...
using System; using System.Collections.Generic; using Discord.Commands; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlebBot.Modules { [Group("Help")] public class Help : BaseModule { private readonly CommandService commnadService; public Help(CommandServi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReturnToMenu : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.Escape)) { UnityEngine.Sce...
using System.Collections.Generic; using System.IO; namespace FlipLeaf { public class SiteConfiguration { public const string DefaultFileName = "_config.yml"; private const string DefaultLayoutsDir = "_layouts"; private const string DefaultOutputDir = "_site"; public static rea...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using MaterialSurface; using System; using System.ComponentModel; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; using TutteeFrame2.Controller; using TutteeFrame2.Model; using TutteeFrame2.Utils; namespace TutteeFrame2.View { public partial class LoginView : Form { ...
using ProjeCv.Models; using ProjeCv.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; namespace ProjeCv.Controllers { public class SkillsController : Controller { // GET: Skills DatabaseContext con...
using System; using System.Globalization; namespace Marina_Berth { public class NewRecords { public static void recordValidation() // the boat measures are checked and the rental price is offered { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("BOOKING PAGE" + Environment.NewLine); ...
namespace ITQJ.Domain.Entities { using ITQJ.Domain.Entities; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; [Table("ProfesionalSkills")] public class ProfesionalSkill : BaseEntity { ...
using System; using LearningEnglishWeb.Services.Dtos; namespace LearningEnglishWeb.Models.WordSet { public class WordSetShortModel { public WordSetShortModel(WordSetShortDto ws) { Id = ws.Id; Title = ws.Title; WordsCount = ws.WordsCount; var bas...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyCharacters : MonoBehaviour { [System.Serializable] public class SpriteList { public string characterName; [Space] public Sprite frontIdle; public Sprite backIdle; } pub...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BAKKAL_BOL.Entities { [Table("MBorc")] public class MBorc { public int ID { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hastane.Entity { public class Listeler { public enum Cinsiyetler { Belirsiz, Erkek, Kadın } public enum KanGrup...
namespace GraduationTracker { public class ReportCard { public int StudentId { get; set; } public int DiplomaId { get; set; } public int Average { get; set; } public int Credits { get; set; } public STANDING Standing { get { return GraduationTracker.G...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; namespace System.Linq { [Imported] [IgnoreNamespace] public static class Enumerable { #region Generators public static Li...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AccessModifierTestApp { class Boiler { // 접근 한정자 default값 : private // public, protected, private, interval (빈도 순으로 많이 쓰임) private int temp; // 물온도 pub...
namespace Bindable.Linq.Tests.Unit.Iterators { internal class AsynchronousIteratorTests { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MyWeb.Models; namespace MyWeb.Controllers { public class StudentController : Controller { // GET: Student public ActionResult Index() { //if (Session["username"]...
using System.ComponentModel; namespace Web.Models { public class ExpiryMonth { public string Id { get; set; } [DisplayName("Month")] public string Name { get; set; } } }
using System; using System.IO; using InsightsAnalyser.ViewModels; using Jot; using Jot.Storage; using Jot.Triggers; using log4net; namespace InsightsAnalyser { public partial class MainWindow { private readonly StateTracker _tracker = new StateTracker(new JsonFileStoreFactory(), new DesktopPersistTrig...
using System; using System.Data.OleDb; using System.IO; using System.Xml; using exportXml.Validari; namespace exportXml.Exporturi { public class CAP9 { public static bool make_CAP9xml(string strIdRol) { try { string strGosp = strIdRol.Substring(0, strIdRo...
namespace SGDE.Domain.ViewModels { #region Using using System.Collections.Generic; #endregion public class WorkersInWorkViewModel { public List<int> listUserId { get; set; } public int workId { get; set; } } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; namespace homeworkCSharp2020 { class nal23 { public static void readNums() { string pathOld = @"F:\out\stevila.txt"; int lineCount = 0; double t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSLab00 { class CSLab00 { static void Main(string[] args) { Console.WriteLine("Za Wārudo!\nВведите своё имя:"); string name = Console.ReadLine()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public interface IPresenter { void ViewStart(); void ViewEnd(); }
using System; using System.Web.Security; using AutoMapper; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Services; using Umbraco.Web.Models.ContentEditing; using Umbraco.Core.Services.Implement; namespace Umbraco.Web.Models.Mapping { /// <summary> /// Declares model mappings for members. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApplication2 { class Chat { public string ChatWith { get; private set; } public string Msg { get; private set; } public string ChatName { get; private set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Voxel : MonoBehaviour { public Mesh[] MeshTable; private MeshFilter _filter; int currentFrame = 0; float frame = 0; /// <summary> /// Awake this instance. /// </summary> private void Awake() ...
using System; using System.Collections; using System.Collections.Generic; using Unity.Burst; using Unity.Collections; using Unity.Jobs; using UnityEngine; using UnityEngine.Jobs; public class JobBulletsFilteringMono : MonoBehaviour { JobComputeExe_FilterBulletsByDistance m_jobsFiltering; public float m_maxRend...
// Copyright (c) Adriano Ueda. All rights reserved. namespace FxCopDemo { using System.Diagnostics.CodeAnalysis; // Example 4: FxCop will not throw a CA1040 warning. // Implements an empty interface but FxCop will not // throw an exception because it was told to ignore // it using the SuppressMes...
using Oef2.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Oef2.DataAccess.Repositories{ public class OrganizationRepository { private Database _db; public OrganizationRepository(Database db) { this._db = db; ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Technology.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class Quadruple { public string operador {get; set;} public string operando1 { get; set; } public string operando2 { get; set; } public string operando3 { get; set; } public Quadruple(string operador) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnitedPigeonAirlines.Data.Entities.CartAggregate; namespace UnitedPigeonAirlines.Domain.Abstract { public interface IPriceCalculationStrategy { decimal CalculatePrice(Cart cart,Car...
using UnityEngine; using System.Collections; using System.IO; using System.Threading; using UnityEditor; public class SaveDepth : MonoBehaviour { public GameObject pointCloudShadow; PointCloud pointcloud; BinaryWriter writer; Thread thread; string FolderPath; FPSAdjuster.FPSAdjuster...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SQLServerExceptionConverter.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayPoint : MonoBehaviour { public Text m_name; public Text m_point; }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Prompt.Components { public class Constants { internal const string LocalResourcesFile = "~/DesktopModules/admin/D...
using Prism; using Prism.Ioc; using CurrencyRateConverter.ViewModels; using CurrencyRateConverter.Views; using Xamarin.Essentials.Interfaces; using Xamarin.Essentials.Implementation; using Xamarin.Forms; using Xamarin.Forms.Xaml; using CurrencyRateConverter.Services; using CurrencyRateConverter.Data; using System.IO; u...
namespace Azure.CosmosDB.Net.AzureDataFactory.Implementation { public class ConnectionString { public string Endpoint { get; set; } public string SecretKey { get; set; } } }
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Library.Common.Results; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hayalpc.Fatura.CoreApi.Services.Interfaces { public interface ICategoryService { IDataResult<List<CategoryDto>> Get(); ...
using UnityEngine; using System.Collections; public class Enemy1Script : MonoBehaviour { public GameObject laserEnemy; public GameObject particleOnHit; public int energy; public Vector2 velocity; // Use this for initialization void Start () { } // Update is called once per frame void Update ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { /// <summary> /// 无效的字段或成员名称 /// </summary> public class InvalidDataFieldNameException : CodeExceptionBase { public InvalidDataFieldNam...
namespace Phonebook.ConsoleCommands.Sanitizers { using System.Text; public class PhoneSanitizer : IPhoneSanitizer { protected const string Code = "+359"; public string Sanitize(string phone) { StringBuilder sanitizedPhone = new StringBuilder(); ...
using PGS_zadanie.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace PGS_zadanie.Context { public class Ctx : DbContext { public Ctx() : base("Library") { // Database.SetInitializer(new BooksDBInitialize...
using AgeBaseTemplate.Core.Services; using AgeBaseTemplate.Core.Services.Implementations; using AgeBaseTemplate.UnitTests.ContentTypes; using AgeBaseTemplate.Core.Wrappers; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace AgeBaseTemplate.UnitTests.Services { [TestClass] public class Go...
using Accounts.Service.Contract.Commands; using Accounts.Service.Contract.Repository.Interfaces; using Models.Accounts; using System.Threading.Tasks; namespace Accounts.Service.CommandHandlers.Default { public class DefaultAddGroupCommandHandler : IDefaultCommandHandler<AddGroupCommand> { private read...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TimestampedEventListener.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using DataAccess; namespace Business { public class ProductRepository : Repository<Product>, IProductRepository { public DataContext Context { get { return Context as DataContext; } } public ProductRepository(DataContext context) : base(context) { }...
using System; using System.Configuration; using DungeonCrawler.AutoLoad; using DungeonCrawler.Components; using DungeonCrawler.Extensions; using Godot; namespace DungeonCrawler.Characters.NonPlayable.Skeleton { public sealed class Skeleton : EnemyCharacter { private float _walkSpeedLimitSquared = 0; ...
using System; class MainClass { public static void Main () { Console.WriteLine ("Enter tree real numbers:"); Console.WriteLine ("a:"); decimal a = decimal.Parse (Console.ReadLine ()); Console.WriteLine ("b:"); decimal b = decimal.Parse (Console.ReadLine ()); Console.WriteLine ("c:"); decimal c = decim...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Reflection; using System.Runtime.Serialization.Formatters.Binary; using System.Securi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; [RequireComponent(typeof(ThirdPersonMovement))] public class DogAnimationController : MonoBehaviour { private bool _isGrounded; private bool _isResting; private CharacterController _...
using System; namespace OCP.Files { /** * Exception for invalid content * @since 6.0.0 */ class InvalidContentException : Exception {} }
namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> /// <remarks> /// 2009-02-26 최초생성 : 황준혁 /// 변경내역 /// /// </remarks> public partial class PProgressBar : DevExpress.XtraEditors.ProgressBarControl { #region :: 생성자 :: /// <summary...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections.Generic; namespace Hoja2 { public class QueHaceres { public List<QueHacer> Lista {get; set;} public QueHaceres() { Lista = new List<QueHacer>(); } public void AgregarTarea(QueHacer QueHacer){ Lista.Add(QueHacer); } ...
using ITQJ.Domain.DTOs; using System; namespace ITQJ.WebClient.Models { public class SkillM : SkillDTO { public Guid PersonalInfoId { get; set; } public Guid ProfesionalSkillId { get; set; } public Guid SkillId { get { return Id; } set { Id = value; } } public int Percentage...
using UnityEngine; using System.Collections; using System; namespace Ai { public class HeavySkillBehaviour : IAiBehaviour { public HeavySkillBehaviour(ICharacterAi ai) : base(ai) { AiState = AiState.Skill; } public override int GetBehaviourPoint() { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class StearingInputs : MonoBehaviour { [SerializeField] private SOStearingInputs _StearingInputsRef; public Action<int> StearingEvent = new Action<int>(delegate { }); public void StearingSucced...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DipDemo.Cataloguer.Events; using DipDemo.Cataloguer.Infrastructure.AppController; using DipDemo.Cataloguer.Infrastructure.Presentation; using DipDemo.Cataloguer.Requests; using DipDemo.Cataloguer.Services.Deserializers; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chess.Pieces { public class Bishop : Piece { public Bishop(Color color, int x, int y) : base(color, x, y) { } protected override IEnumerable<(int X, int Y)> GetPossible...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AppContactLinkTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
using System; using System.Linq; namespace BusinessLayer.Extensions { /// <summary> /// Provides functionality that parses input value type of object in specific type. /// </summary> /// <owner>Anton Petrenko</owner> public static class TypeParser { /// <summary> /// Changes th...
namespace DDDSouthWest.Domain.Features.Public.ProposedTalks { public class ProposedTalksModel { public int TalkId { get; set; } public string TalkTitle { get; set; } public string TalkSummary { get; set; } public string SpeakerGivenName { get; set; } public string Sp...
using ApiServices.ApiService; using ApiServices.ApiService.Interfaces; using ApiServices.EmailService; using BL.Managers; using BL.Managers.Interfaces; using BL.Scheduler.Managers; using BL.Scheduler.Managers.Interfaces; using BL.Scheduler.MemoryDatabase; using BL.Scheduler.Services; using Microsoft.Extensions.Depende...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models { [Serializable] public class User { public string Title {get; set;} public string FirstName {get; set;} public string LastName {get; set;} public string CompanyName { get; ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("SeasonEndDialog")] public class SeasonEndDialog : DialogBase { public SeasonEndDialog(IntPtr address) : this(addr...
//namespace VatanMobilya.Areas.Yonetim.Controllers //{ // public class ProjectVM // { // public object Product { get; internal set; } // } //}
using System; using kolekcje; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass()] public class GraTests { [TestMethod()] public void ToStringTest() { try { var gra = new Gra("FIFA 14", "EA", 2014, 150, 12); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class muzzleSpawn : MonoBehaviour { //muzzle brake public GameObject brakeGO; public Transform muzzleJoint; public GameObject muzzleJointGO; public Transform muzzleJointPistol; public GameObject muzzleJointG...
using System; namespace GithubRepository.Contracts { /// <summary> /// Class SearchCriteria. /// </summary> public class SearchCriteria { /// <summary> /// Gets or sets the name. /// </summary> /// <value>The name.</value> public string Name { ...
using System; using System.Runtime.InteropServices; namespace Meziantou.Analyzer.Rules; internal static partial class StringExtensions { public static LineSplitEnumerator SplitLines(this string str) => new(str.AsSpan()); public static LineSplitEnumerator SplitLines(this ReadOnlySpan<char> str) => new(str); ...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; us...
using System.Collections.Generic; using UnityEngine; namespace OpenKnife.Levels { [CreateAssetMenu(fileName = "New Stage", menuName = "OpenKnife/Stage")] public class Stage : ScriptableObject { [Range(2,12)] public int shoots = 7; public bool isBoss = false; public float ti...
using Newtonsoft.Json.Linq; namespace OmniSharp.Extensions.JsonRpc.Server { public class ServerResponse : ResponseBase { public ServerResponse(object id, JToken? result) : base(id) => Result = result ?? JValue.CreateNull(); public JToken Result { get; set; } } }
namespace PDV.VIEW.Integração_Migrados.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("PlanoConta")] public partial class PlanoConta { ...
using FileNamerCore.DataTypes; using System.Collections.Generic; using System.IO; namespace FileNamerCore.Interfaces { public interface IFileWrapper { List<string> GetFolderFiles(string folderPath); List<string> GetFileList(string folderPath); List<FileInformation> GetFileInformationLi...
namespace ns16 { using Newtonsoft.Json; using Newtonsoft.Json.Linq; using ns20; using System; using System.Globalization; using System.Runtime.Serialization; internal class Class89 : IFormatterConverter { private readonly JsonSerializer jsonSerializer_0; public Class89...