text stringlengths 13 6.01M |
|---|
using Exortech.NetReflector;
namespace AnalysisUK.BuildMachine.CCNetExtensions
{
public interface IAwsTask
{
/// <summary>
/// AWS Access Key for user.
/// </summary>
[ReflectorProperty("awsAccessKey", Required = true)]
string AwsAccessKey { get; set; }
... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VwAktivitaet
{
public VwAktivitaet()
{
VwBelegverweis = new HashSet<VwBelegverweis>();
}
public int AktivitaetId { get; set; }
public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Labra4
{
class Program
{
static void Main(string[] args)
{
TestaaTekijä();
TestaaKulkuneuvo();
TestaaRadio();
TestaaKirj... |
using System;
using System.Runtime.InteropServices.ComTypes;
using System.Threading.Tasks;
using Azure.Storage.Files.Shares;
using CubeFileProsessor.Constants;
using CubeFileProsessor.Factories;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Extensions.Logging;
namespace CubeFilePro... |
using System.Collections;
using System.Collections.Generic;
using System.Reflection.Emit;
using UnityEngine;
using UnityEngine.UI;
public class UpdateText : MonoBehaviour
{
public IntData Data;
private Text label;
void Start ()
{
label = GetComponent<Text>();
OnUpdate();
}
public void ... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades.Estoque.Transferencia;
using PDV.DAO.Enum;
using System;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesTransferenciaEstoque
{
public static bool Salvar(TransferenciaEstoque Transf, TipoOperacao Op)
... |
using System;
using Amazon.Lambda.Core;
using Epsagon.Dotnet.Core;
using Epsagon.Dotnet.Instrumentation;
using Newtonsoft.Json;
using OpenTracing;
namespace Epsagon.Dotnet.Lambda {
public class LambdaTriggerHandler<TEvent, TRes> : IDisposable {
private static readonly int AWS_ACCOUNT_INDEX = 4;
... |
using Frostbyte.Entities;
using Frostbyte.Entities.Audio;
using System;
using System.Collections.Specialized;
using System.Net;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
namespace Frostbyte.Extensions
{
public static class MiscExte... |
using MongoDB.Driver;
namespace CoinBazaar.Infrastructure.Mongo.Data
{
public class BPMContext : IBPMContext
{
private readonly IMongoDatabase _db;
public BPMContext(MongoDBConfig config)
{
var client = new MongoClient(config.ConnectionString);
_db = client.GetD... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("RandomWeather")]
public class RandomWeather : MonoBehaviour
{
public RandomWeather(IntPtr address) : this(address, "RandomWeather")
{
}
public RandomWeather(IntPtr address, string className) : ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class PlayerController : MonoBehaviour
{
public float playerSpeed = 5f;
public float jumpForce = 5f;
[SerializeField]
private... |
using System;
using System.Web.Mvc;
using Logs.Authentication.Contracts;
using Logs.Factories;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Logs.Web.Models.Account;
namespace Logs.Web.Controllers
{
[Authorize]
public class AccountController : Controller
{
// Used fo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class PickupBlock : Block
{
[SerializeField] Color color;
private SpriteRenderer spriteRenderer;
[SerializeField] private PickupEffect pickupEffect;
[SerializeField] private float effectDu... |
using System.Collections.Generic;
using CloneDeploy_DataModel;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
namespace CloneDeploy_Services
{
public class BuildingServices
{
private readonly UnitOfWork _uow;
public BuildingServices()
{
_uow = new UnitOfWork(... |
// <copyright file="PlatformSocketTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright>
using System;
using System.Net;
using System.Net.Sockets;
using Lidgren.Network;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace L... |
namespace Game.ConsoleUI.Game.Services
{
using System;
using System.Linq;
using global::Game.ConsoleUI.Interfaces.Services;
using Infrastructure.Interfaces;
using Models;
using Serilog;
public class BotService : BaseServiceWithLogger<BotService>, IBotService
{
private readonly ... |
using ZSharp.Framework.Configurations;
namespace ZSharp.Framework.AutoMapper
{
/// <summary>
/// Defines extension methods to <see cref="IModuleConfigurations"/> to allow to configure ZSharp.Framework.AutoMapper module.
/// </summary>
public static class AbpWebApiConfigurationExtensions
{
... |
namespace ZoomIntegration
{
public enum MeetingType
{
InstantMeeting = 1,
ScheduledMeeting = 2,
RecurringMeetingNoFixedTime = 3,
RecurringMeetingFixedTime = 8
}
public enum RecurrenceType
{
Daily = 1,
Weekly = 2,
Monthly = 3
}
public enum WeeklyDays
{
Sunday = 1,
Monday = 2,
Tuesday = 3,
... |
// -----------------------------------------------------------------------
// <copyright file="ArenaAllocatorExtensions.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
//... |
using Bomberman.Api;
using System;
namespace Bomberman.Logic.Extensions
{
internal static class PointExtension
{
internal static Point Shift(this Point p, Move direction)
{
switch (direction)
{
case Move.Down: return p.ShiftBottom();
case Move.Up: return p.ShiftTop();
case Move.Left: ret... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using System.Windows.Threading;
using System.Xml.Serialization;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.Web.AjaxServices.WMSBatchGroupMember;
using SKT.WMS.WMSBasicfile.Model;
using SKT.WMS.WMSBasicfile.BLL;
namespace SKT.MES.Web.WMSBasicfile
{
public partial class... |
using System;
using System.Collections.Generic;
using Discord.Commands;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlebBot.Modules
{
[Group("Help")]
public class Help : BaseModule
{
private readonly CommandService commnadService;
public Help(CommandServi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReturnToMenu : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Escape))
{
UnityEngine.Sce... |
using System.Collections.Generic;
using System.IO;
namespace FlipLeaf
{
public class SiteConfiguration
{
public const string DefaultFileName = "_config.yml";
private const string DefaultLayoutsDir = "_layouts";
private const string DefaultOutputDir = "_site";
public static rea... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using MaterialSurface;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using TutteeFrame2.Controller;
using TutteeFrame2.Model;
using TutteeFrame2.Utils;
namespace TutteeFrame2.View
{
public partial class LoginView : Form
{
... |
using ProjeCv.Models;
using ProjeCv.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data.Entity;
namespace ProjeCv.Controllers
{
public class SkillsController : Controller
{
// GET: Skills
DatabaseContext con... |
using System;
using System.Globalization;
namespace Marina_Berth
{
public class NewRecords
{
public static void recordValidation() // the boat measures are checked and the rental price is offered
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("BOOKING PAGE" + Environment.NewLine);
... |
namespace ITQJ.Domain.Entities
{
using ITQJ.Domain.Entities;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
[Table("ProfesionalSkills")]
public class ProfesionalSkill : BaseEntity
{
... |
using System;
using LearningEnglishWeb.Services.Dtos;
namespace LearningEnglishWeb.Models.WordSet
{
public class WordSetShortModel
{
public WordSetShortModel(WordSetShortDto ws)
{
Id = ws.Id;
Title = ws.Title;
WordsCount = ws.WordsCount;
var bas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyCharacters : MonoBehaviour
{
[System.Serializable]
public class SpriteList
{
public string characterName;
[Space]
public Sprite frontIdle;
public Sprite backIdle;
}
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BAKKAL_BOL.Entities
{
[Table("MBorc")]
public class MBorc
{
public int ID { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hastane.Entity
{
public class Listeler
{
public enum Cinsiyetler
{
Belirsiz,
Erkek,
Kadın
}
public enum KanGrup... |
namespace GraduationTracker
{
public class ReportCard
{
public int StudentId { get; set; }
public int DiplomaId { get; set; }
public int Average { get; set; }
public int Credits { get; set; }
public STANDING Standing
{
get { return GraduationTracker.G... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Text.RegularExpressions;
namespace System.Linq {
[Imported]
[IgnoreNamespace]
public static class Enumerable {
#region Generators
public static Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccessModifierTestApp
{
class Boiler
{
// 접근 한정자 default값 : private
// public, protected, private, interval (빈도 순으로 많이 쓰임)
private int temp; // 물온도
pub... |
namespace Bindable.Linq.Tests.Unit.Iterators
{
internal class AsynchronousIteratorTests { }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MyWeb.Models;
namespace MyWeb.Controllers
{
public class StudentController : Controller
{
// GET: Student
public ActionResult Index()
{
//if (Session["username"]... |
using System.ComponentModel;
namespace Web.Models
{
public class ExpiryMonth
{
public string Id { get; set; }
[DisplayName("Month")]
public string Name { get; set; }
}
}
|
using System;
using System.IO;
using InsightsAnalyser.ViewModels;
using Jot;
using Jot.Storage;
using Jot.Triggers;
using log4net;
namespace InsightsAnalyser
{
public partial class MainWindow
{
private readonly StateTracker _tracker = new StateTracker(new JsonFileStoreFactory(), new DesktopPersistTrig... |
using System;
using System.Data.OleDb;
using System.IO;
using System.Xml;
using exportXml.Validari;
namespace exportXml.Exporturi
{
public class CAP9
{
public static bool make_CAP9xml(string strIdRol)
{
try
{
string strGosp = strIdRol.Substring(0, strIdRo... |
namespace SGDE.Domain.ViewModels
{
#region Using
using System.Collections.Generic;
#endregion
public class WorkersInWorkViewModel
{
public List<int> listUserId { get; set; }
public int workId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace homeworkCSharp2020
{
class nal23
{
public static void readNums()
{
string pathOld = @"F:\out\stevila.txt";
int lineCount = 0;
double t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSLab00
{
class CSLab00
{
static void Main(string[] args)
{
Console.WriteLine("Za Wārudo!\nВведите своё имя:");
string name = Console.ReadLine()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public interface IPresenter
{
void ViewStart();
void ViewEnd();
}
|
using System;
using System.Web.Security;
using AutoMapper;
using Umbraco.Core;
using Umbraco.Core.Models;
using Umbraco.Core.Services;
using Umbraco.Web.Models.ContentEditing;
using Umbraco.Core.Services.Implement;
namespace Umbraco.Web.Models.Mapping
{
/// <summary>
/// Declares model mappings for members.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfApplication2
{
class Chat
{
public string ChatWith { get; private set; }
public string Msg { get; private set; }
public string ChatName { get; private set; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Voxel : MonoBehaviour {
public Mesh[] MeshTable;
private MeshFilter _filter;
int currentFrame = 0;
float frame = 0;
/// <summary>
/// Awake this instance.
/// </summary>
private void Awake()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.Jobs;
public class JobBulletsFilteringMono : MonoBehaviour
{
JobComputeExe_FilterBulletsByDistance m_jobsFiltering;
public float m_maxRend... |
// Copyright (c) Adriano Ueda. All rights reserved.
namespace FxCopDemo
{
using System.Diagnostics.CodeAnalysis;
// Example 4: FxCop will not throw a CA1040 warning.
// Implements an empty interface but FxCop will not
// throw an exception because it was told to ignore
// it using the SuppressMes... |
using Oef2.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Oef2.DataAccess.Repositories{
public class OrganizationRepository {
private Database _db;
public OrganizationRepository(Database db) {
this._db = db;
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Technology.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class Quadruple
{
public string operador {get; set;}
public string operando1 { get; set; }
public string operando2 { get; set; }
public string operando3 { get; set; }
public Quadruple(string operador)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnitedPigeonAirlines.Data.Entities.CartAggregate;
namespace UnitedPigeonAirlines.Domain.Abstract
{
public interface IPriceCalculationStrategy
{
decimal CalculatePrice(Cart cart,Car... |
using UnityEngine;
using System.Collections;
using System.IO;
using System.Threading;
using UnityEditor;
public class SaveDepth : MonoBehaviour {
public GameObject pointCloudShadow;
PointCloud pointcloud;
BinaryWriter writer;
Thread thread;
string FolderPath;
FPSAdjuster.FPSAdjuster... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SQLServerExceptionConverter.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayPoint : MonoBehaviour {
public Text m_name;
public Text m_point;
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace Dnn.PersonaBar.Prompt.Components
{
public class Constants
{
internal const string LocalResourcesFile = "~/DesktopModules/admin/D... |
using Prism;
using Prism.Ioc;
using CurrencyRateConverter.ViewModels;
using CurrencyRateConverter.Views;
using Xamarin.Essentials.Interfaces;
using Xamarin.Essentials.Implementation;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using CurrencyRateConverter.Services;
using CurrencyRateConverter.Data;
using System.IO;
u... |
namespace Azure.CosmosDB.Net.AzureDataFactory.Implementation
{
public class ConnectionString
{
public string Endpoint { get; set; }
public string SecretKey { get; set; }
}
} |
using Hayalpc.Fatura.Common.Dtos;
using Hayalpc.Library.Common.Results;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hayalpc.Fatura.CoreApi.Services.Interfaces
{
public interface ICategoryService
{
IDataResult<List<CategoryDto>> Get();
... |
using UnityEngine;
using System.Collections;
public class Enemy1Script : MonoBehaviour {
public GameObject laserEnemy;
public GameObject particleOnHit;
public int energy;
public Vector2 velocity;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare
{
/// <summary>
/// 无效的字段或成员名称
/// </summary>
public class InvalidDataFieldNameException : CodeExceptionBase
{
public InvalidDataFieldNam... |
namespace Phonebook.ConsoleCommands.Sanitizers
{
using System.Text;
public class PhoneSanitizer : IPhoneSanitizer
{
protected const string Code = "+359";
public string Sanitize(string phone)
{
StringBuilder sanitizedPhone = new StringBuilder();
... |
using PGS_zadanie.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace PGS_zadanie.Context
{
public class Ctx : DbContext
{
public Ctx() : base("Library")
{
// Database.SetInitializer(new BooksDBInitialize... |
using AgeBaseTemplate.Core.Services;
using AgeBaseTemplate.Core.Services.Implementations;
using AgeBaseTemplate.UnitTests.ContentTypes;
using AgeBaseTemplate.Core.Wrappers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
namespace AgeBaseTemplate.UnitTests.Services
{
[TestClass]
public class Go... |
using Accounts.Service.Contract.Commands;
using Accounts.Service.Contract.Repository.Interfaces;
using Models.Accounts;
using System.Threading.Tasks;
namespace Accounts.Service.CommandHandlers.Default
{
public class DefaultAddGroupCommandHandler : IDefaultCommandHandler<AddGroupCommand>
{
private read... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TimestampedEventListener.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------... |
using DataAccess;
namespace Business
{
public class ProductRepository : Repository<Product>, IProductRepository
{
public DataContext Context
{
get { return Context as DataContext; }
}
public ProductRepository(DataContext context) : base(context)
{
}... |
using System;
using System.Configuration;
using DungeonCrawler.AutoLoad;
using DungeonCrawler.Components;
using DungeonCrawler.Extensions;
using Godot;
namespace DungeonCrawler.Characters.NonPlayable.Skeleton
{
public sealed class Skeleton : EnemyCharacter
{
private float _walkSpeedLimitSquared = 0;
... |
using System;
class MainClass
{
public static void Main ()
{
Console.WriteLine ("Enter tree real numbers:");
Console.WriteLine ("a:");
decimal a = decimal.Parse (Console.ReadLine ());
Console.WriteLine ("b:");
decimal b = decimal.Parse (Console.ReadLine ());
Console.WriteLine ("c:");
decimal c = decim... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Securi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(ThirdPersonMovement))]
public class DogAnimationController : MonoBehaviour
{
private bool _isGrounded;
private bool _isResting;
private CharacterController _... |
using System;
namespace OCP.Files
{
/**
* Exception for invalid content
* @since 6.0.0
*/
class InvalidContentException : Exception {}
}
|
namespace TLF.Framework.ControlLibrary
{
/// <summary>
///
/// </summary>
/// <remarks>
/// 2009-02-26 최초생성 : 황준혁
/// 변경내역
///
/// </remarks>
public partial class PProgressBar : DevExpress.XtraEditors.ProgressBarControl
{
#region :: 생성자 ::
/// <summary... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections.Generic;
namespace Hoja2
{
public class QueHaceres
{
public List<QueHacer> Lista {get; set;}
public QueHaceres() {
Lista = new List<QueHacer>();
}
public void AgregarTarea(QueHacer QueHacer){
Lista.Add(QueHacer);
}
... |
using ITQJ.Domain.DTOs;
using System;
namespace ITQJ.WebClient.Models
{
public class SkillM : SkillDTO
{
public Guid PersonalInfoId { get; set; }
public Guid ProfesionalSkillId { get; set; }
public Guid SkillId { get { return Id; } set { Id = value; } }
public int Percentage... |
using UnityEngine;
using System.Collections;
using System;
namespace Ai
{
public class HeavySkillBehaviour : IAiBehaviour
{
public HeavySkillBehaviour(ICharacterAi ai) : base(ai)
{
AiState = AiState.Skill;
}
public override int GetBehaviourPoint()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StearingInputs : MonoBehaviour
{
[SerializeField] private SOStearingInputs _StearingInputsRef;
public Action<int> StearingEvent = new Action<int>(delegate { });
public void StearingSucced... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DipDemo.Cataloguer.Events;
using DipDemo.Cataloguer.Infrastructure.AppController;
using DipDemo.Cataloguer.Infrastructure.Presentation;
using DipDemo.Cataloguer.Requests;
using DipDemo.Cataloguer.Services.Deserializers;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Chess.Pieces
{
public class Bishop : Piece
{
public Bishop(Color color, int x, int y) : base(color, x, y)
{
}
protected override IEnumerable<(int X, int Y)> GetPossible... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AppContactLinkTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------... |
using System;
using System.Linq;
namespace BusinessLayer.Extensions
{
/// <summary>
/// Provides functionality that parses input value type of object in specific type.
/// </summary>
/// <owner>Anton Petrenko</owner>
public static class TypeParser
{
/// <summary>
/// Changes th... |
namespace DDDSouthWest.Domain.Features.Public.ProposedTalks
{
public class ProposedTalksModel
{
public int TalkId { get; set; }
public string TalkTitle { get; set; }
public string TalkSummary { get; set; }
public string SpeakerGivenName { get; set; }
public string Sp... |
using ApiServices.ApiService;
using ApiServices.ApiService.Interfaces;
using ApiServices.EmailService;
using BL.Managers;
using BL.Managers.Interfaces;
using BL.Scheduler.Managers;
using BL.Scheduler.Managers.Interfaces;
using BL.Scheduler.MemoryDatabase;
using BL.Scheduler.Services;
using Microsoft.Extensions.Depende... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WF.SDK.Models
{
[Serializable]
public class User
{
public string Title {get; set;}
public string FirstName {get; set;}
public string LastName {get; set;}
public string CompanyName { get; ... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("SeasonEndDialog")]
public class SeasonEndDialog : DialogBase
{
public SeasonEndDialog(IntPtr address) : this(addr... |
//namespace VatanMobilya.Areas.Yonetim.Controllers
//{
// public class ProjectVM
// {
// public object Product { get; internal set; }
// }
//} |
using System;
using kolekcje;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Tests
{
[TestClass()]
public class GraTests
{
[TestMethod()]
public void ToStringTest()
{
try
{
var gra = new Gra("FIFA 14", "EA", 2014, 150, 12);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class muzzleSpawn : MonoBehaviour
{
//muzzle brake
public GameObject brakeGO;
public Transform muzzleJoint;
public GameObject muzzleJointGO;
public Transform muzzleJointPistol;
public GameObject muzzleJointG... |
using System;
namespace GithubRepository.Contracts
{
/// <summary>
/// Class SearchCriteria.
/// </summary>
public class SearchCriteria
{
/// <summary>
/// Gets or sets the name.
/// </summary>
/// <value>The name.</value>
public string Name { ... |
using System;
using System.Runtime.InteropServices;
namespace Meziantou.Analyzer.Rules;
internal static partial class StringExtensions
{
public static LineSplitEnumerator SplitLines(this string str) => new(str.AsSpan());
public static LineSplitEnumerator SplitLines(this ReadOnlySpan<char> str) => new(str);
... |
/*
* ProWritingAid API V2
*
* Official ProWritingAid API Version 2
*
* OpenAPI spec version: v2
* Contact: hello@prowritingaid.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
us... |
using System.Collections.Generic;
using UnityEngine;
namespace OpenKnife.Levels
{
[CreateAssetMenu(fileName = "New Stage", menuName = "OpenKnife/Stage")]
public class Stage : ScriptableObject
{
[Range(2,12)]
public int shoots = 7;
public bool isBoss = false;
public float ti... |
using Newtonsoft.Json.Linq;
namespace OmniSharp.Extensions.JsonRpc.Server
{
public class ServerResponse : ResponseBase
{
public ServerResponse(object id, JToken? result) : base(id) => Result = result ?? JValue.CreateNull();
public JToken Result { get; set; }
}
}
|
namespace PDV.VIEW.Integração_Migrados.Model
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("PlanoConta")]
public partial class PlanoConta
{
... |
using FileNamerCore.DataTypes;
using System.Collections.Generic;
using System.IO;
namespace FileNamerCore.Interfaces
{
public interface IFileWrapper
{
List<string> GetFolderFiles(string folderPath);
List<string> GetFileList(string folderPath);
List<FileInformation> GetFileInformationLi... |
namespace ns16
{
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ns20;
using System;
using System.Globalization;
using System.Runtime.Serialization;
internal class Class89 : IFormatterConverter
{
private readonly JsonSerializer jsonSerializer_0;
public Class89... |
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