text
stringlengths
13
6.01M
using System; using System.Web.UI.WebControls; using Resources; using SKT.MES.Model; using SKT.MES.User.BLL; using SKT.WMS.Web.AjaxServices.WMSRstorage; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSRstorage.BLL; using SKT.WMS.WMSRstorage.Model; namespace SKT.MES.Web.WMSRstorage.MetroX { public partial class W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Norm; namespace BPiaoBao.DomesticTicket.Domain.Models { /// <summary> /// 舱位 /// </summary> /// [Serializable] public class CabinSeat { public CabinSeat() { _id = Guid.N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tes4._3_Tier.DTO { class billDTO { public int record_id { get; private set; } public int bill_id { get; private set; } public float treatment { get; private s...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters; using System.IO; using System; // a class used for saving and loading serializableManagers public cla...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringCalculator.Test { [TestFixture] public class StringCalculatorTests { private Calculator sut { get; set; } [SetUp] public void S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO.Compression; namespace CopiasSeguras.Cifrado { class zip { //Comprime un archivo dada una ruta public void Comprimir(string path) { string pat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { private float camera_Z; public float originalSize; public float zoomInSize; public float speed = 1.0f; private bool moveLeft = false; private bool moveRight = false; // public GameO...
using Logbog.DataAccess; using System; using Logbog.Model; using System.Windows.Forms; namespace Kørselslogbog { public partial class Form_bil : Form { private Bil Currentbil; public Form_bil() { InitializeComponent(); } private bool IsbilNummerValid() ...
using System; using System.IO; using System.Threading; using System.ServiceModel; using System.ServiceModel.Web; using JCDLibrary; using System.ServiceModel.Description; using System.Text; /** * References: * http://badger.developpez.com/tutoriels/dotnet/web-service-rest-avec-wcf-3-5/#LII-B * - mono server.exe /stan...
using Application.Common.Interfaces; using Application.Common.Validation; using Application.V1.Brands.Commands; using Microsoft.EntityFrameworkCore; using System.Threading.Tasks; namespace Application.V1.Brands.Validators { public class EditBrandValidator : IValidationHandler<EditBrand.Command> { priv...
using System; using System.Linq; using LearningEnglishWeb.Areas.Training.Infrastructure.Facades.Abstractions; using LearningEnglishWeb.Areas.Training.Infrastructure.Factories; using LearningEnglishWeb.Areas.Training.Models.ChooseTranslate; using LearningEnglishWeb.Areas.Training.Services; using LearningEnglishWeb.Area...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MonoGameLibrary.Sprite; using MonoGameLibrary.Util; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameProgFinalProject_V1 { ...
using UnityEngine; using UnityEngine.Networking; public class PowerUpSpawner : NetworkBehaviour { public GameObject[] PowerUps; [Server] public void SpawnPowerUp() { if (Random.Range(0, 1f) < 0.5f) { int powerUpIndex = Random.Range(0, PowerUps.Length); var pow...
using BlazorCounterHelper; using BlazorJsFastDataExchanger; using BlazorWindowHelper; using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazorJsFastDataExchangerDemo.Shared { public partial c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Kalcium { public static class Strings { public static string Collapse(this IEnumerable<string> me, string separator) { StringBuilder builder = new StringBuilder(); bool first...
using DFe.Classes.Flags; using NFe.Servicos; using NFe.Utils; using PDV.CONTROLER.Funcoes; using PDV.CONTROLLER.EVENTONFE.Classes; using PDV.CONTROLLER.EVENTONFE.Util; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using System; using System.Text; namespace PDV.CONTROLLER.EVENTONFE.Eventos { public class Evento...
#if VRC_SDK_VRCSDK3 using UnityEngine; using UnityEditor; using VRC.SDK3.Avatars.Components; [CustomEditor(typeof(VRCAnimatorTemporaryPoseSpace))] public class VRCAnimatorSetViewEditor : Editor { VRCAnimatorTemporaryPoseSpace view; GUIStyle styleButtonActive; GUIStyle styleButtonInactive; public void ...
using Microsoft.EntityFrameworkCore.Migrations; namespace CakeShop.Web.Data.Migrations { public partial class AddOrderEntities : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Orders", ...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.VModels { public class QuestionVM { public int Id { get; set; } public DateTime? AddDate { get; set; } public string AddBy { get; set; } public string Reviews { get; set; } public...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:JinJianping * 日 期:2019/6/4 14:45:11 * 描 述:视频站点摄像头维护 * *********************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace VagDirLib { public class VagDir { public string Path { get; set; } public int Version { get; set; } //public int EntryCount { get; set; } // T...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hackaton.Models { public enum Risk { High, Average, Low } }
using System.Web; using DittoDemo.Ditto.Processors; namespace DittoDemo.ViewModels { public class NewsItemViewModel { [Title] public string Title { get; set; } public string Image { get; set; } public HtmlString BodyText { get; set; } } }
/* Equilibirium, a game simulator for balancing economic progress and environmental collapse. Copyright (C) 2014, Mad House Studios. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.ComponentModel; using System.Windows.Media; using System.Windows.Media.Im...
namespace E01_ClassChefInCSharp { using System.Collections.Generic; public class KitchenUtensils : List<Vegetable> { public KitchenUtensils(string name) { this.Name = name; } public string Name { get; private set; } } }
namespace Triton.Game.Mapping { using System; public enum SoundCategory { NONE, FX, MUSIC, VO, SPECIAL_VO, SPECIAL_CARD, AMBIENCE, SPECIAL_MUSIC, TRIGGER_VO, HERO_MUSIC } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Zeiterfassung { public partial class Login : Form { public Login() { this.StartPosition ...
namespace E04_Permutations { using System; public class StartUp { static int n; public static void Main(string[] args) { Console.Write("N="); n = int.Parse(Console.ReadLine()); int[] array = new int[n]; for (int i = 0; i < array.Le...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class TipoPropiedadDao : GenericDao<crmTipoPropiedad>, ITipoPropiedadDao { } }
using CoordControl.Core.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoordControl.Core { /// <summary> /// Выходной перегон /// </summary> public sealed class WayExit : IWay { /// <summary> /// Участок выходного перегона /// </summary> public Re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.BsWrapper.Ornekler; using Karkas.Web.Helpers.BaseClasses; public partial class Ornekler_CRUD_AciklamaCrud : K...
using System.Collections.Generic; using System.Linq; using ALTechTest.DataTransferObjects; using ALTechTest.Helpers; namespace ALTechTest.ViewModels { public class ArtistsViewModel { public ArtistsViewModel(IEnumerable<ArtistDto> artists) { Artists = artists.Distinct(new ArtistComp...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CloneDeploy_Entities { [Table("buildings")] public class BuildingEntity { [Column("building_distribution_point")] public int ClusterGroupId { get; set; } [Key] [Datab...
using System.Collections.Generic; using DittoDemo.Ditto.Processors; using DittoDemo.Models; namespace DittoDemo.ViewModels { public class TopNavigationViewModel { [MainNav] public IEnumerable<NavLink> MenuItems { get; set; } } }
using System; using System.Windows.Input; using System.Windows.Media; using WMagic; using WMagic.Brush.Basic; using WMagic.Brush.Shape; using WMaper.Base; using WMaper.Core; using WMaper.Meta; using WMaper.Meta.Param; namespace WMaper.Plot { /// <summary> /// 图标层 /// </summary> public sealed class Ico...
using Mutagen.Bethesda; using Mutagen.Bethesda.FormKeys.SkyrimSE; using Mutagen.Bethesda.Skyrim; using Mutagen.Bethesda.Synthesis; using Noggog; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SpeedandReachFixes { public static class MyExtensio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab4 { class Program { static void Main(string[] args) { /* #2. The four components of the counter-controlled repetition are the: control variable, the ini...
namespace FatCat.Nes.OpCodes.AddressingModes { public class ImmediateMode : AddressMode { public override string Name => "Immediate"; public ImmediateMode(ICpu cpu) : base(cpu) { } public override int Run() { cpu.AbsoluteAddress = cpu.ProgramCounter; IncrementProgramCounter(); return 0; } } }
namespace SGDE.Domain.Converters { #region Using using System.Collections.Generic; using System.Linq; using Entities; using ViewModels; #endregion public class WorkStatusHistoryConverter { public static WorkStatusHistoryViewModel Convert(WorkStatusHistory workStatusHistory) ...
using System; using TreeStore.Messaging; namespace TreeStore.Model { public class ModelController : IDisposable, IObserver<ChangedMessage<ITag>>, IObserver<ChangedMessage<IEntity>>, IObserver<ChangedMessage<IRelationship>> { private IDisposable? tagSubscription; private IDisposable? entitySubs...
using RevisoHomework.model; using RevisoHomework.model; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RevisoHomework.model { public class Customer : IDentifier { public string Name { get; set; } public int Age { get; set; } publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { //index 0 = menu //index 1 = gra //skok do następnej sceny, sceny gry poprzez inkrementacje indexu: public void PlayGame(){ SceneManager.LoadSce...
using NodeGraph.ViewModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Reflection; using System.Windows; using System.Windows.Media; using System.Xml; namespace NodeGraph.Model { [Node()] public class Node : ModelBase { #region ...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:VIEW_PRO_STEP_TYPE /// </summary> public partial class VIEW_PRO_STEP_TYPE { public VIEW_PRO_STEP_TYPE() {} #region BasicM...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AppDbInstanceModel.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
using KRF.Core.DTO.Sales; using KRF.Core.Entities.Sales; using System.Collections.Generic; namespace KRF.Core.FunctionalContracts { public interface IProspectManagement { /// <summary> /// Create an Prospect /// </summary> /// <param name="Prospect">Prospect details</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ElectricityMonitor.Domain { public class SensorNode { } }
using System; using System.Collections.Generic; using System.Text; using TanoApp.Data.EF.EF; using TanoApp.Data.Entities; using TanoApp.Data.IRepositories; namespace TanoApp.Data.EF.Repositories { public class BillDetailRepository: EFRepository<BillDetail, int>, IBillDetailRepository { public BillDet...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CityGameWeb.Models.JSON { public class Game { public Game() { Hints = new List<Hint>(); } public int Id { get; set; } public int UserId { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Services; using Dapper; using IServices; using MySql.Data.MySqlClient; using System.Configuration; using Entity; public class ...
using System; using System.Diagnostics; namespace CoreEngine { [Conditional("UNITY_EDITOR")] [Conditional("PRESERVE_ATTRIBUTES")] [AttributeUsage(AttributeTargets.Field)] public sealed class SliderAttribute : Attribute { public float Min{get;private set;} public float Max{get;private set;} publi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol; using Xunit; using Xunit.Abstractions; namespace Lsp.Tests { public class DocumentUriTests { private readonly ITestOutputHelper _test...
using Amazon.S3.Model; using Microsoft.Extensions.Logging; using System.IO; using System.Threading.Tasks; namespace PdfUploder.Services { public interface IAmazonWebServicesS3 { Task<DeleteObjectResponse> DeleteAsync(string srcBucket, string srcKey); string ReadBase64String(Stream stre...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { AnimationType animBool = AnimationType.Idle; public float nextAnimation; public float parryWindowAcceptanceError; float endStunTime; public float stunForBeats = 2f; ...
namespace Archiver_Kononov.K.G._11_809 { public class Node { public char? Symbol; public int Frequency; public Node LeftChild; public Node RightChild; public Node(char? symbol = null, int frequency = 0) { Symbol = symbol; Frequen...
using System; namespace B1_04_Auto { public class Auto { #region fields // Objektvariablen private readonly string _marke; private readonly string _modell; private readonly int _baujahr; private double _preis; #endregion #region properties ...
namespace Shapes { using System; public class Circle : Shape { public Circle(decimal radius) { this.Width = radius; } public override decimal CalculateSurface() { decimal surface = (decimal)Math.PI * (this.Width * this.Width); ret...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Linq.Expressions; using System.Linq; using Reception.Domain.Services.Abstractions; namespace DataAccess.EntityFramework.Repositories { /// <summary> /// Реали...
using System; using System.Collections.Generic; using System.Text; namespace Mediatheque { public class Bd : Oeuvre { string dessinateur; public string Dessinateur { get => dessinateur; set => dessinateur = value; } public Bd(string t, string a, string e, string r, int nbexemplaire, ...
using AutoMapper; using CSharpFunctionalExtensions; using EnsureThat; using L7.Domain; using MediatR; namespace L7.Business { public class AddShoppingCartCommandHandler : RequestHandler<AddShoppingCartCommand, ShoppingCartModel> { private readonly IShopingCartRepository repository; private rea...
using Espades.Api.Models.Base; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Espades.Api.Models { public class PessoaModel : BaseModel { public string Nome { get; set; } public string Email { get; set; } //VARCHAR(100) NOT NULL, public ...
namespace OmniSharp.Extensions.JsonRpc.Server { public class ServerError : ResponseBase { public ServerError(ServerErrorResult result) : this(null, result) => Error = result; public ServerError(object? id, ServerErrorResult result) : base(id) => Error = result; public ServerErrorResult...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Contoso.Forms.Parameters.Common { public class MessageTemplateParameters { public MessageTemplateParameters() { } public MessageTemplateParameters ( ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HC8 { public partial class Form1 : Form { public static Graphics g; pu...
using Android.App; using Android.Widget; using Android.OS; using Android.Gms.Maps; using Android.Gms.Maps.Model; using Android.Util; using Android.Net.Http; using System.Net; using System; using Android.Locations; using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; using System.Linq;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace l2p { class l2p5 { public static void MounthTemp() { int mounth_num = l2p2.AskMounth(); double day_temp = l2p1.CalcAverageTemp(); ...
using NUnit.Framework; using LotteryService; namespace LotteryTests { public class TestClass3 { Class1 threeSortedNumbers = new Class1(); [Test] public void ReturnThreeNumSorted() { int[] lotteryNums3 = new int[] { 120, 45, 60 }; var output = threeSorted...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels { public class VehicleJournalViewModel : PropertyChangedBase { p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Adneom.CoffeMachine.Domain.Entities; using Adneom.CoffeMachine.Domain.Repository; namespace Adneom.Coffe...
using System.Collections.Specialized; namespace AtlBot.Models.Slack { public interface ISlackClient { string Invoke(string apiMethod, NameValueCollection data); } }
using System; using System.Collections.Generic; using System.Text; namespace KekManager.Data.Models { public class SubjectKekJoinModel { public int SubjectId { get; set; } public SubjectModel Subject { get; set; } public int KekId { get; set; } public KekModel Kek { get; set; ...
using System.Collections.Generic; namespace Enrollment.Forms.View.Common { public class SortView { public string Field { get; set; } public string Dir { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // We are also benchmarking obsolete methods #pragma warning disable CS0618 // Type or member is obsolete namespace Benchmark.Benchmarks { using System.Collections; using BenchmarkDotNet.Attri...
using System; namespace PDV.DAO.QueryModels { public class ResumoVendasQueryModel { public DateTime DataDe { get; set; } public DateTime DataAte { get; set; } public string Status { get; set; } public string IDsOperacaoString { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using System.Text; using System.Xml.Serialization; namespace Serialization.DataContract { class XmlDataContract { public DataContractSerializer xmlSerializer = new DataContractSerializer(typeof(List<Pr...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PVB_Stage_Applicatie.Models; using System.IO; namespace PVB_Stage_Applicatie.Controllers { public class BegeleiderController : Controller { priv...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-06-05 12:20:06 ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("BannerPopup")] public class BannerPopup : MonoBehaviour { public BannerPopup(IntPtr address) : this(address, "BannerPopup") { } public BannerPopup(IntPtr address, string className) : base(addre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ClassLibrary2 { public class Class2 { private static string getPluginName() { return "ToUpper"; } public static...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_TextureFormat : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.TextureFormat"); LuaObject.addMember(l, 1, "Alpha8"); LuaObject.addMember(l, 2, "ARGB4444"); LuaObject.addMember(l, 3, "RGB24"); L...
using System.Collections.Generic; using Newtonsoft.Json; namespace InformAppPlus.Servico { public class ImgurResposta { [JsonProperty("data")] public Dados Dados { get; set; } [JsonProperty("success")] public bool? Sucesso { get; set; } [JsonProperty("status"...
using System.Collections.Generic; namespace PortioningMachine.SystemComponents { public interface IBin { double weight {get; } double target {get; } void add(IItem item); double score_item(IItem item); // was added in exe 4 in order to aviod creating multiple interface for th...
/* 21. Write a program that reads a string from the console and prints all different letters * in the string along with information how many times each letter is found. */ using System; using System.Collections.Generic; using System.Linq; class PrintAllDifferentLetters { static void Main() { Consol...
using System; namespace AdventCalendar { /// <summary> /// --- Day 2: I Was Told There Would Be No Math --- /// http://adventofcode.com/day/2 /// </summary> public class Day2 { /// <summary> /// The elves are running low on wrapping paper, and so they need to submit an order fo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PaizaFramework { /// <summary> /// paiza の出題回答に使用する汎用的なユーティリティ処理を纏める。 /// </summary> public static class PaizaUtility { /// <summary> /// プロキシパターンでIOの向き先を変える為のインタフェース /// </summary>...
using System; namespace ScClient { public class Parser { public enum ParseResult { ISAUTHENTICATED, PUBLISH, REMOVETOKEN, SETTOKEN, EVENT, ACKRECEIVE } public static ParseResult parse(object dataobject,lon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QueueUsingArray { class MyQueue { int front,rear = -1; int[] queue = new int[100]; void enqueue(int x) { if (rear == 99) ...
using System; using System.Windows.Input; using uwpEvernote.Model; namespace uwpEvernote.View.Commands { public class LoginCaommand: ICommand { public LoginVM VM { get; set; } public event EventHandler CanExecuteChanged; public LoginCaommand(LoginVM vm) { VM = vm; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Core.Domain; using Core.Domain.Attributes; using LinqToDB.Mapping; using System; namespace Core.NUnitTest.Tests.Logging { /// <summary> /// Сущность для тестирования логирования /// </summary> [Table(Name = "LoggingWithIdentity", Schema = "dbo", Database = "CoreTest")] [LogTable(LogTableName...
using System; using System.Collections.Generic; using System.Text; namespace SSL { class Joueur { // Variables internes private string _nom; private int _score; private string _team; // Proprietes public string Nom { get { return _nom;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI; namespace One.Converter { public class ColorConverter { /// <summary> /// 将16进制的颜色转为成Color类型 /// </summary> /// <param name="stringColor"></para...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("CardSpecificMultiVoLine")] public class CardSpecificMultiVoLine : MonoClass { public CardSpecificMultiVoLine(IntPtr address) : this(address, "CardSpecificMultiVoLine") { } ...
#region 模块信息 /*---------------------------------------------------------------- // Copyright (C) 2015 广州 // // 模块名: ChatWindow // 创建者: 蔡亿飞 // 邮箱: smallrainf@gmail.com // 修改者列表: // 创建日期: 2016-03-05 20:55:30 // 模块描述: //----------------------------------------------------------------*/ #endregion using Unity...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShopBillingApp.BAL { class CategoryBAL { public int CatID { get; set; } public string CategoryName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CoreComponents.Items; namespace CoreComponents.Text { public sealed class TextOutputCache : RestrictedQueue<string> { readonly StringBuilder mySB; public TextOutputCache() { mySB...
using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using trunk.Controllers.Resources; using trunk.Core.Models; using trunk.Persistence; names...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MDToHTML { class CustomMarkdown : MarkdownDeep.Markdown { public override void OnPrepareLink(MarkdownDeep.HtmlTag tag) { base.OnPrepareLink(tag)...