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using ProConstructionsManagment.Desktop.Models; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace ProConstructionsManagment.Desktop.Services { public interface IPositionsService { Task<ObservableCollection<Position>> GetAllPositions(); Task<Position> GetPositionByI...
using System; namespace Musher.EchoNest.Exceptions { public class EchoNestException : Exception { public EchoNestException(string message, Exception innerException) : base(message, innerException) { } public EchoNestException(string message) : base(message) { }...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace RentCar { public class UserDTO { public int id { get; set; } [Required(ErrorMessage = "Missing First Name")] // [StringLength(30, Min...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Items.Weapons { public class PharaohsAncientSword : ModItem {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lev_labs.Lab1 { static class Task4_1 { static void Funci(double[] input_mas, out int zero_counter, out double sum, out double[] sorted_mas) { //Arrays. Of rank 1 //TOD...
using Aspose.Words; using Aspose.Words.Drawing; using DriveMgr.Common; using DriveMgr.Model; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.Script.Serialization; using System.Web.Security; n...
using System; namespace Paydock.SDK.Entities { public class Address { public String Line1 { get; set; } public String Line2 { get; set; } public String City { get; set; } public String State { get; set; } public String Country { get; set; } public Int32 Postcode...
using UnityEngine; using System.Collections; using System.Collections.Generic; using ProjectV.ItemSystem; public class PauseMenu : MonoBehaviour { public static bool GUIEnabled = false; public GUISkin PlayerUI; public Texture2D cursorTexture; public CursorMode cursorMode = CursorMode.Auto; public Vector2 hot...
using Foundation; using Gabber.iOS.ViewSources; using GabberPCL; using GabberPCL.Models; using GabberPCL.Resources; using System; using System.Collections.Generic; using UIKit; using System.Linq; namespace Gabber.iOS { // This is used to populate the three options on the UI public class Consent { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserScript : MonoBehaviour { Rigidbody projectileRB; Rigidbody targetRb; Transform targetTransform; Transform projectileTransform; public GameObject projectile; GameObject target; public GameObject ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter09.Listing09_01 { public struct Coordinate { public Coordinate(Longitude longitude, Latitude latitude) { _Longitude = longitude; _Latitude = latitude; } public Longitude Longitude { get { return _L...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("CardColorSwitcher")] public class CardColorSwitcher : MonoBehaviour { public CardColorSwitcher(IntPtr address) : ...
using System; using System.Collections.Generic; using System.Configuration; using System.Text; namespace Soko { static class ConfigurationParameters { public static string DatabaseFile { get { return "clanovi_podaci.sdf"; } } public static string Passw...
using SearchScraper.Entitities.Enums; namespace SearchScraper.Contracts { public interface ISearchEngineProviderFactory { ISearchEngineProvider GetByName(SearchEngine searchEngine); } }
using Entidades; using logica; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace sistema_de_factura.Producto { public partial class Form_MantenimientoProducto : Form ...
using System; using System.Globalization; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using dotnetCampus.YmlTool.Properties; namespace dotnetCampus.YmlTool { public class MinusConverter : IValueConverter { public object Convert(object value, Type targetType, o...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Restoran.Models { public class KasirModel { public int IdOrder { get; set; } public string IdMenu { get; set; } public string IdMeja { get; set; } public string...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //responsible for handling events on cubes public class CubeList : MonoBehaviour { public static event Action<CubeDefinition> OnNewCubeDefinition = delegate { }; public static event Action<List<CubeDefinition>> OnNew...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using IES.DataBase; using Dapper; using IES.Resource.Model; namespace IES.G2S.Resource.DAL { public class ExerciseDAL { #region 列表 ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using AirCaddy.Domain.ViewModels.GolfCourses; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Net.Http; using System.Net.Http.Headers; namespace AirC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using RastreioFacil.Service; using RastreioFacil.Domain.Interfaces.Services; using RastreioFacil.Domain.Entities; using RastreioFacil.Library.Web; using RastreioFacil.Web.Models; using RastreioFacil.Domain.DTO; u...
using System; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using CryptobotUi.Data; namespace CryptobotUi { public partial class ExportCryptodbController : ExportController { private readonly CryptodbContext context; public ExportCryptodbController(Cry...
using System; namespace TwoToOneString { class Program { private static readonly string[] alphabetLetters = new[] { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; static void Main(string[] args) { ...
using Patterns.Adapter.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Patterns.Adapter.Classes { public class Turkey : ITurkey { public void Fly() { Console.WriteLine("I'm flying to short dis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutomataMenu : MonoBehaviour { public MapGenerator mapGenerator; public void GenerateMap() { mapGenerator.GenerateMap(); } }
using BLL.DTO; using System.Collections.Generic; namespace BLL.Interface { public interface IPermissionService { IEnumerable<PermissionDTO> GetPermissons(); void AddPermission(PermissionDTO permission); void EditPermission(PermissionDTO user); void DeletePermission(int id); ...
namespace Unosquare.WaveShare.FingerprintModule.SerialPort { using System; using System.Threading; using System.Threading.Tasks; /// <inheritdoc /> /// <summary> /// Interface to wrap any Serial Port implementation. /// </summary> /// <seealso cref="T:System.IDisposable" /> public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EndingCheck : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if(collision.tag == "Player") { FindObjectOfType<PlayerControl>().isPassLevel = true; }...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class RotatorSpeed : MonoBehaviour { public static float rotatorSpeed = 0; public void Change(float f) { if (f == 0) { Debug.Log("1"); GetComponent<Text>().text = "Slow"; rotato...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Resilience.Http; using SampleApp2.Infrastructure; using SampleApp2.Service...
using System.Threading.Tasks; using Xunit; using Zzz.Repository; using Shouldly; namespace Zzz.Users { public class UserRepository_Tests: ZzzDomainTestBase { private readonly IUserDapperRepository _userDapperRepository; public UserRepository_Tests() { _userDapperRepository ...
using UnityEngine; public class GraphwayObject : MonoBehaviour { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; namespace Cashbag.Integrated { [ServiceContract] public interface IRiskControl { /// <summary> /// 取最近三个月的流水信息 /// </summary> /// <param name="cashbagCode"></par...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pregunta { string titulo; string[] respuestasPosibles; string respuesta; public Pregunta(string titulo, string[] respuestas) { this.titulo = titulo; this.respuestasPosibles = respuestas; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UCMAService { public class ReturnResult { public ReturnResult() { ReturnValue = string.Empty; Status = Status.Success; Message = "操作成功"; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DB { public partial class Patient { public string getFullName() { return LastName + " " + FirstName + " " + MiddleName; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SaveName : MonoBehaviour { public static string djAlias; public Text DJAlias; public static string djnametoprint; // Use this for initialization public void Start () { DJAlias.text = ("DJ Alias"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MazeGenerator.ConsoleApp { public static class BinaryTree { public static void Generate(Grid grid) { foreach (Cell cell in grid.IterateEachCell()) { var neigh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NHibernate; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; namespace LePapeoGenNHibernate.CAD.LePapeo { public class BasicCAD { protected ISession session; protected bool sessionInside; protected ITransac...
using ServiceHost.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.ModelsDTO { [NotMapped] public class UserDTO { public string Id { get; set; } public string ...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; us...
using System; using System.Linq; namespace Pipelines { class SequentialStringCompression { private readonly int _nStrings; private readonly int _stringLength; private readonly string _charsInString; double _avgCompressionRatio = 0; public SequentialStringCompr...
using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetEntrys; using Asset.Core.Repository.Library.UnitOfWorks.AssetModelUnitOfWorks.AssetEntryUnitOfWorks; using Asset.Infrastucture.Library.Repositorys.AssetModelRepositories.AssetEntryRepositories; using AssetSqlDatabase.Library.DatabaseContext; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ex_08 { class Ex_08 { static void Main(string[] args) { int val1, val2, val3; Console.Write("Digite o 1º valor que deseja "); val1 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace CryptoCollection { public enum CryptoChoices { OneTimePad, TEA, ElGamal } public static class CryptoHelpers { public static...
using System; namespace Asm.Assembler.Parsing { public class ParsingException : Exception { public ParsingException(string filePath, int lineNumber, string error) : base($"{filePath}, line: {lineNumber}, {error}") { } public ParsingException(int lineNumber, string error) : ba...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using ZUS.Zeus.Common; using ZUS.Zeus.Models; using ZUS.Zeus.Models.SearchCriteria; using ZUS.Zeus.Services; namespace ZUS.Zeus.BikeService.Controllers { public class BikesContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TimeView2 : ContentView { public TimeView2() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace AddressBook.EditingForm { public partial class EditFormView : Form { public EditFormView() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrOffensiveCompetence : MonoBehaviour { [Header("Competence Objects")] public GameObject lightningPrefab; [Header("Competence Values")] public float lightningMaxDamages; [Header("Competences Visuals")] ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Commande; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.TestsUnitaires.Commande.Utilisateurs { [TestClass] public class TestCreerSecretaireCommande { private string _prénomSecrétaire = "Scarlette"; ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using DotNetNuke.Collections.Internal; using DotNetNuke.Entities.Modules; using DotNet...
using Espades.Domain.Entities; using Espades.Infrastructure.Mappings.BaseMappings; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Espades.Infrastructure.Mappings { public class PessoaConfiguration : BaseEntityConfiguration<Pessoa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public abstract class OfficeDocument : EncryptableDocumnet { public string Versoin { get; protected set; } public override void LoadProperty(string key, string value) { if (key == "version") ...
using System; using System.Collections.Generic; namespace SharpDL.Input { public struct KeyboardState { public IEnumerable<KeyInformation> Keys; } }
using Assets._Src.Systems.EventSystem.Scripts; using UnityEngine; namespace Assets._Src.Systems.EventSystem.Example.Scripts { public class Player_EventTest : MonoBehaviour { private void OnEnable () { EventManager.StartListening ("PlayerDeath", Death); } ...
using AssetHub.DAL; using AssetHub.Infrastructure; using AssetHub.Models; using AssetHub.ViewModels.Admin; using Microsoft.AspNet.Identity.Owin; using System.Web; using System.Web.Mvc; using System.Linq; using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Data.Entity; using Asset...
#region namespace using EMAAR.ECM.Foundation.ORM.Models.sitecore.templates.Project.ECM.Content_Types.Amenity; using EMAAR.ECM.Foundation.ORM.Models.sitecore.templates.Project.ECM.Content_Types.Faq; using EMAAR.ECM.Foundation.ORM.Models.sitecore.templates.Project.ECM.Content_Types.Related_Pages; using EMAAR.ECM.Foundat...
using System; using System.Net; using System.Threading.Tasks; using GameLoanManager.Domain.Interfaces; using GameLoanManager.Domain.ViewModels; using GameLoanManager.Domain.ViewModels.Game; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace GameLoanMana...
namespace BitcoinLib.CoinConfig{ public class CoinRpcConfig { public RpcInput Bitcoin { get; set; } public RpcInput Blocknet { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shapes { public class Circle : Shape { //Filds private double radius; //Properties public override double Height { ...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Reporting.Headers { public class ReportHeaders { private static RBACDbContext db = new RBACDbContext(); public static string ClientName { get; set; } public sta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using KT.Logger; using KT.ServiceInterfaces; using KnowledgeTester.Code; using KnowledgeTester.WCFServices; using KT.ExcelImporter; using Ninject; using Ninject.Modules; namespace KnowledgeTester.Ninject { public class Bindings { ...
using System; namespace Dentist.Models { public class CalenderSetting { public int Id { get; set; } public DateTime DayStartTime { get; set; } public DateTime DayEndTime { get; set; } public DateTime WorkWeekStartTime { get; set; } public DateTime WorkWeekEndTime { get;...
using System; using System.Data; namespace Aqueduct.Configuration { public class ReadOnlySetting : Setting { private const string ReadOnlyExceptionMessage = "The setting is readonly. Cannot change the value of '{0}'"; /// <summary> /// Initializes a new instance of the ReadOn...
// ********************************************************************* // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License // ********************************************************************* using DataX.Config; using DataX.Config.ConfigurationProviders; using DataX.Co...
using System.IO; namespace FlWaspMigrator.Core { public interface IFstPacketStreamer { FstPacket Read(Stream stream); int Write(Stream stream, FstPacket packet); } }
using System; using System.Collections.Generic; namespace ReactRestChat.Models.QueryModels { public class ConversationInstanceQueryModel { public ConversationQueryModel Conversation { get; set; } = new ConversationQueryModel(); public DateTime Created { get; set; } = DateTime.Now; ...
using System.Linq; using Xunit; using ZeroFormatter.Formatters; using ZeroFormatter.Segments; namespace ZeroFormatter.DotNetCore.Tests { public class LookupSegmentTest { [Fact] public void LookupSegment() { ILazyLookup<bool, int> lookup = Enumerable.Range(1, 10) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceLocatorDemo { internal class TestServiceImp : ITestService,IDisposable { public string Name { get; set ; } public void SayHi() { Console.Writ...
 using Blazored.LocalStorage; using Microsoft.Extensions.DependencyInjection; namespace AppBuilder.Shared { public static class SharedServiceExtension { public static IServiceCollection AddSharedServices(this IServiceCollection service) { service.AddBlazoredLocalStorage(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoystickApp { public delegate void MessageEventHandler(object sender, string message); class SocketClient { public MessageEventHandler LogHandler; public MessageEv...
using System.Collections; using System.Collections.Generic; namespace Com.PDev.PCG.Actions { public class TriggerAny { } }
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.Tools { public static class Mapper { public static TDst Map<TSrc, TDst>(TSrc source) { var config = new MapperConfiguration(cfg => { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //2018-11-17 宋柏慧 //--------------------------------------------------------- //这个脚本的功能为当金币吃光 则隐藏当前金币组 重新随机激活一个金币组 //从而达到刷新金币组的效果 //--------------------------------------------------------- public class PickUpTrans : MonoBehaviour { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LearnPointersAndUnsafeCode { /* * Unsafe code can also work with stuctures but note unsafe code does not work with classes. * There are some rules to uses structures with unsafe code tho,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using TanoApp.Application.Interfaces; using TanoApp.Application.ViewModels.System; using TanoApp.Author...
using System; using System.Buffers; using System.Linq; using NetFabric.Assertive; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Conversion.ToArray { public class ArrayBuilderTests { [Theory] [InlineData(0)] [InlineData(1)] [InlineData(10)] [InlineData(100)] ...
using System; using System.Collections.Generic; using Newtonsoft.Json; namespace GitlabManager.Services.Gitlab.Model { /// <summary> /// Json Classes for serialization of gitlab api. /// Currently only project endpoint is used. /// /// API classes see https://docs.gitlab.com/ee/api/projects....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ArteVida.GestorWeb.ViewModels { public class EventoViewModel { public int EventoId { get; set; } [DataType(DataType.Date)] [Display(Name = "Data ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticleSubmitTool.Domain { [Serializable()] [Table("User")] public partial class Us...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BarrelController : MonoBehaviour { int seed = 1712; public GameObject barrelPrefab; float offset = (float)8; public int barrelSpawnRate = 50; byte[,] field = new byte[15,15]; // Start is called ...
using System; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class PlayerController : MonoBehaviour { #region Variables [Space(15)] //Visual Representation of player Velocity public AnimationCurve movementCurve = new AnimationCurve(); [Space(5)] public Anima...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Text; using Microsoft.Azure.Storage.Blob; using Microsoft.Azure.WebJobs.Host; namespace Microsoft.Azure.W...
using System; using System.Collections.Generic; using METIER; using MySql.Data.MySqlClient; namespace DAO { public class DaoLapin { public void SaveChanges(List<Lapins> lapins) { for (int i = 0; i < lapins.Count; i++) { Lapins lapin = lapins[i]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Domain.Entities; using Infrastructure.Context; using UI.ViewModels; namespace UI.Controllers { [Route("api/[c...
namespace E01_Space3D { using System; // 03. Static class // Write a static class with a static method to calculate the // distance between two points in the 3D space. public static class Distance3D { public static double Calculate(Point3D firstPoint, Point3D secontPoint) { ...
using System.IO; using BigEndian.IO; using nuru.IO.NUI.Cell; using nuru.IO.NUI.Cell.Color; using nuru.IO.NUI.Cell.Glyph; using nuru.IO.NUI.Cell.Metadata; namespace nuru.IO.NUI { public class NUIFile { public readonly static CellReaderFactory CellReaderFactory; public readonly static CellWriter...
namespace _03.Ferrari.Models { using System.Text; public class Ferrari : ICar { public Ferrari(string driverName) { this.DriverName = driverName; } public string DriverName { get; private set; } public string Brakes() { return "Brak...
using System; namespace P11_CalculaFor { class Program { static void Main(string[] args) { Console.WriteLine("Executando projeto 11 - calcular Poupança"); double valorInvestidoA = 1000; double valorInvestidoB = 1000; double fatorRend...
using MassTransit; namespace Sandbox { public static class BusFactoryExtensions { public static void RegisterBlock(this IBusFactoryConfigurator x, IBlock block) => x.ReceiveEndpoint(block.Name, block.Setup); } }
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { class MessageModal : GameObject { Sprite bgSprite; Vector2f size; public Textbox MessageBox; public Textbox RegardsBox; public...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Orbital.Framework; namespace Orbital.Mapping { public class Entrance { public Room Room; public Entrance Opposite; public IntRect Bounds; public Point2 Direction; public bool IsBuilt; public Entrance(Room...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models; using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using bot_backEnd.Models.ViewModels; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using Syste...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrackingServiceAlejo.Migrations { public partial class InitialModel : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Trackings", ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public class SpaceShip : AnimationRecorder<SpaceshipKey>, IHitable { public int TeamId { get; } public float MaxHP { get; } public fl...
using CMS_Database.Entities; using CMS_Database.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace CMS_Database.Repositories { public class ThanhPhamRepository : GenericRepository<ThanhPham...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.IO; using System.Linq; using System.Windows.Forms; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using SalaryManagement.Utility; using System.Text; namespace SalaryManagement { ...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("PartTestType")] public partial class PartTestType:EntityBase<PartTestType> { #region Properties ...