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using Microsoft.Azure.WebJobs; using Microsoft.Extensions.Logging; using Microsoft.Azure.WebJobs.Extensions.Kafka; namespace KafkaTest { public class ConsumeKafkaTopic { [FunctionName(nameof(ConsumeKafkaTopic))] public void Run([KafkaTrigger( "LocalBroker", "tibiaTopic",...
using Microsoft.EntityFrameworkCore; using System; using System.Linq; using System.Timers; using Whale.DAL; using Whale.DAL.Models; using Whale.DAL.Models.Poll; using Whale.Shared.Exceptions; using Whale.Shared.Models.Meeting; namespace Whale.Shared.Services { public class MeetingCleanerService { priv...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Installer.Dependencies { /// ----------------------------------------------------------------------------- /// <summ...
using System; namespace SingletonExample { internal class Configuration : IDisposable { private Configuration() { } private static Configuration instance; public static Configuration Instance => instance ?? (instance = new Configuration()); public void Load() { /* Lad...
using UnityEngine; using System; namespace CoreEngine.Math { [Serializable] public sealed class DoubleVector3 : BaseVector3<DoubleVector3,double> { static DoubleVector3() { OperatorAdd = (a,b)=>a+b; OperatorSubstract = (a,b)=>a-b; OperatorMultiply = (a,b)=>a*b; OperatorDivision = (a,b)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class pauseGame : MonoBehaviour { //public Rigidbody rb; //public GameManager gameManager; public Text myText; public bool paused; void start() { paused = false; } public void Pause() { paused = !...
using System; namespace RO { public enum DataType { Float, Int, Bool } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BruteforceAttackCaesarCipher { class Program { /// <summary> /// /// </summary> /// <param name="args"></param> static void Main(string[] args)...
using Microsoft.Azure; using Microsoft.Azure.Management.Resources; using Microsoft.DataStudio.Diagnostics; using Microsoft.DataStudio.Services.MachineLearning; using Microsoft.DataStudio.SolutionDeploymentWorker.MachineLearning; using Microsoft.DataStudio.Solutions.Model; using Microsoft.DataStudio.Solutions.Queues.En...
using Models.Custom; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Web.Models { public class InventoryListView { public List<CarView> carViewList { get; set; } public SearchGridView searchGridView { get; set; } } }
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
namespace Bindable.Linq.Tests.Unit.Adapters { internal class BindableCollectionAdapterTests {} }
using System; using System.Collections.Generic; using System.Linq.Expressions; using HotChocolate; using HotChocolate.AspNetCore.Authorization; using HotChocolate.Types; using ServiceDesk.Api.Samples; using ServiceDesk.Api.Samples.Models; using ServiceDesk.Api.Systems.RequestSystem.Dtos.Request; using ServiceDesk.Api....
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using NekoUchi.DAL; using System; using System.Collections.Generic; using System.Text; namespace NekoUchi.BLL { public class Lesson { #region Properties public Model.Lesson ModelLesson { get; set; } #endregion #region Static methods public static bool Add...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SlowRequestAlertActionFilterAttribute.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------...
using AutoMapper; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; using Stylesheet = Umbraco.Core.Models.Stylesheet; namespace Umbraco.Web.Models.Mapping { public class CodeFileMapperProfile : Profile { public CodeFileMapperProfile() { CreateMap<IPartialView, Co...
using NReco.VideoConverter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace EasyVideoEdition.Model { class MainVideo : ObjectBase { #region Attributes private static MainVideo singleton = new M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class PurchaseOrderBll { public PurchaseOrderMasterInfo PurchaseOrderMasterView(decimal purchaseOr...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using CGCN.Framework; using CGCN.DataAccess; namespace QTHT.DataAccess { /// <summary> /// Mô tả thông tin cho bảng PhongBan /// Cung cấp các hàm xử lý, thao tác với bảng PhongBan ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public string EnemyLayer; private void OnCollisionEnter(Collision other) { if (other.collider.gameObject.layer == LayerMask.NameToLayer(EnemyLayer)) { Destroy(o...
using System; class Program { public static void Main() { string hours = Console.ReadLine(); string minutes = Console.ReadLine(); string time = hours + ":" + minutes; Console.WriteLine(time); DateTime datey = DateTime.ParseExact(time, "h:mm", null); datey = date...
using One.Pages; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Imaging; namespace One.Model { /// <summary> /// 侧边栏按钮管理类 /// </summ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.Rendering; using SimpleBlog.Models; namespace SimpleBlog.ViewModels { public class WritePostViewModel { public Post Post { get; set; } public List<SelectListItem> Categories { get; } = new List<SelectListItem>(); } }
using System.Collections; using System.Collections.Generic; using System.Net.Sockets; using UnityEngine; public class ConnsPool { public static readonly int MAX_CONN_SIZE = 10; private Conn[] conns = new Conn[MAX_CONN_SIZE]; private Queue<int> freeIndexs = new Queue<int>(); public ConnsP...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SPDataRepository.Domain.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading; using System.Threading.Tasks; namespace SPDataRepository.Api.Controllers { [Route("api/[contro...
namespace E04_Re_factorAndImproveTheCode { public class MinesweeperEntryPoint { public static void Main(string[] аргументи) { Minesweeper gameMinesweeper = new Minesweeper(); gameMinesweeper.Start(); } } }
using UnityEngine; using UnityEngine.Events; using System.Collections; namespace TBeeD { public class GameController : MonoBehaviour { public int TotalSplotches { get; set; } public int SplotchesCovered { get; set; } public bool GameEnded { get; set; } [SerializeField] private...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Net; using System.Net.Mail; namespace Project._00_System { public partial class Login_Firsttime : System.Web.UI.Page { protec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Controller : MonoBehaviour { public Environment env; //public Robot robot; public List<Robot> robots = new List<Robot>(); public Camera cam; public Camera textCam; public Slider sp...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace TeaseAI_CE.UI { public partial class Header : UserControl { public Header() { InitializeComponent(); } private...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.IE; using OpenQA.Selenium.Firefox; namespace InoveTeste.Comandos { class Comandos { #region Navegador public static IWebDriver Navegador(IWebDriver driver, string navegador) { switch (navegador) ...
using heitech.MediatorMessenger.Implementation.Messenger; using heitech.MediatorMessenger.Interface; using System; using System.Linq; namespace heitech.Mediator.Example.MessengerExample { internal class Messenger_A : MessengerBase<string> { public override string MessengerIdentifier => "A"; in...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ABC_EMS { public partial class ManagerDashboard : Form { public ManagerDashboa...
using Checkout.Payment.Gateway.Seedwork.Models; namespace Checkout.Payment.Gateway.Seedwork.Interfaces { public interface IDomainNotificationEvent { string Message { get; set; } DomainNotificationType Type { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NuGet.DependencyResolver; namespace NuGet.Commands { public class DowngradeResult { public GraphNode<RemoteResolveResult> DowngradedFrom { get; set; } public GraphNode<RemoteResolveResult> Do...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using ControlLocalizer; using BUS; using System.Windows.Forms; namespace GUI { public partial class r_dm_sanpham : DevExpress.XtraReports.UI.XtraReport { public r_dm_sanpham() ...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* This class is attached to a GameObject named "IcosphereGenerator" in the hierarchy. * * It can create and destroy objects through the IcosphereObjectPool. */ [RequireComponent (typeof(BoxCollider))] public class IcosphereGenerator ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1.file_handling { class StringReaderClass1 { static void Main(string[] args) { StringWriter str = new StringWriter(); str.WriteLine("Hel...
using UnityEngine; [CreateAssetMenu(fileName = "Pokemon", menuName = "ScriptableObjects/Pokemon", order = 0)] public class Pokemon : ScriptableObject { public new string name; public Sprite pokemonImage; public Type[] types; public Sprite typeSprite; public Color typeColor; public int level; ...
using System; namespace YZOpenSDK { public class Sign : Auth { private string appId; private string appSecret; public Sign(string appId, string appSecret) { this.appId = appId; this.appSecret = appSecret; } public string getAppId() { return this.appId; } public string getAppSecret() {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CodeMonkey.Utils; public class aStar : MonoBehaviour { public int width, height; public float size; [HideInInspector] private Grid<CustomGridObject> grid; public TextMesh[,] debugText; ...
using System.Collections.Generic; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.PresentationLayer.DisplayConfiguration; namespace iQuest.VendingMachine.PresentationLayer.Views { internal class MainView : DisplayBase, IMainView { public void DisplayApplicat...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Text; namespace OSCGui_Forms.Controls { public class Knob : yGui.Knob, OscTree.IOscObject { private OscTree.Object oscObject; public OscTree.Object OscObject => oscObject; public Knob(JObject obj) { OscJsonObject js...
using UnityEngine; using System.Net.Sockets; using System.Collections; using System.Net; using System.Threading; public class SendRenderTexture : MonoBehaviour { public RenderTexture renderTexture; public Color difColor; public bool IsInvert; //通信 public string IPAdress; public int portNumber...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace AsyncAwait { public pa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum RotAxis { X, Y, Z } public enum RotPosition { Center, Right, Left } public enum RotDirection { Forward, Back } public class RubiksMove : MonoBehaviour { public Ga...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace P.Domain.Entities { public class Garage { [Key] public String IdGarage { get; set; } public String NameGarage { get...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RockPaperScissorsWebApp.Models { public class PlayerGame : Game { public PlayerGame() { randomRPSChoice = new RandomRPSChoice(); player1 = new Player(); player2 = ...
using System; using static yocto.Preconditions; namespace yocto { internal class PooledLifetimeFactory : ILifetimeFactory { public IInstanceFactory GetInstanceFactory(IContainer container, Type interfaceType, Type implementationType, Func<object> factory, params object[] values) { ...
using JqD.Common.Entities; using JqD.Common.IRepository; using JqD.Data; using JqD.Data.Repository; namespace JqD.Common.Repository { public class OperationLogsRepository : RepositoryBase<OperationLogs>, IOperationLogsRepository { public static SqlStrings OperationLogsSql = new SqlStrings { ...
using Torshify.Radio.Framework; namespace Torshify.Radio.EightTracks { public class EightTracksMixTrackStreamData : TrackStreamData { public int MixId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PalmBusinessLayer { class Target { private String id; private String name; private String description; private String status; private String pro...
using System; namespace VavilichevGD.GameServices.Time { public struct DownloadedTimeArgs { public DateTime downloadedTime { get; } public bool error { get; } public string errorText { get; } public bool loadedFromServer { get; } public DownloadedTimeArgs(DateTime dowloadedTime, bool error, string errorTe...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using System.Collections.Generic; public class canvasScript : MonoBehaviour { public static bool start=false; public GameObject MenuCanvas; public GameObject HelpCanvas; public GameObject AboutCanvas; public GameObject scoreCanvas; pu...
using System; using VavilichevGD.Utils; namespace VavilichevGD.GameServices.Time { [Serializable] public sealed class GameSessionTimeData { public DateTimeSerialized sessionStartSerializedFromServer; public DateTimeSerialized sessionStartSerializedFromDevice; public long timeValueActiveDeviceAtStart; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using System.Globalization; using System.Net; using System.Net.Http; using System.Reflection; namespace RemoteTestFramework { /// <summary> /// /// </s...
using System; namespace PodPlayer.Logic.Serializer { public class PodcastSerializer { public PodcastSerializer() { } } }
using LinkedListsTraining; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LinkedListTraining_tests { // Not as many tests as I hoped to make because I got stuck on this a lot longer t...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using DotNetNuke.Web.Api; using Dnn.PersonaBar.Library; u...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HensParametersManager : MonoBehaviour { //--------------------------------------------------------PARAMETERS FOR THE FLOCKING BEHAVIOUR-------------------------------------------- public static float HenFOV = 1.5f; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerFX : MonoBehaviour { public Transform LeftFoot; public Transform RightFoot; public Transform Feet; public GameObject FootTouchGroundWhileRunningParticleEffect; public GameOb...
using System; using System.Collections.Generic; using System.Text; namespace CQRS_Write_Domain.Pessoa { [Flags] public enum TipoPessoa { Comum, Admin } }
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace KnapsackProblem.Helpers { public static class InputReader { public static IList<KnapsackInstance> ReadKnapsackInstances(string location) { var instances = new...
using System; using System.Threading.Tasks; using Microsoft.Graph; namespace MicrosoftGraphApplicationAuth { public class ExampleUsingGraph { private readonly IGraphServiceClientFactory _factory; public ExampleUsingGraph(IGraphServiceClientFactory factory) { _factory = fa...
using System.Collections.Generic; using System.Collections.ObjectModel; namespace VAT.Business.Model { public class DistributionCenter : Location { private readonly IList<Branch> branches; public DistributionCenter() { this.branches = new List<Branch>(); } ...
using CustomerManagement.Domain.Entities; using CustomerManagement.Domain.Interfaces; using CustomerManagement.Infrastructure.Data.Context; using Microsoft.EntityFrameworkCore; using System; using System.Linq; namespace CustomerManagement.Infrastructure.Data.Repositories { public class ClienteRepository : Generic...
using System; using System.Collections.Generic; using System.Text; namespace Jieshai.Core { public class IncomeCalculateArgs { public IncomeCalculateArgs() { this.InvestorName = ""; } public DateTimeRange IncomeDateRange { set; get; } public string Investo...
// Write a recursive program for generating and printing all the combinations without duplicates of k elements from n-element set namespace Task03_CombinationsWithoutDuplicates { using System; public class Program { public static void Main() { Console.WriteLine("n = "); ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Web; namespace HelmesExercice.Models { public class User { public int UserID { get; set; } public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using Infrastructure; using Model; namespace ContactlistManage.UserManage { public partial class UserInfoOperate ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OOP4 { public class MyMessageBox { //static object locObject; //delega...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; using RequirementOne.Core.Helpers; using RequirementOne.Core.Json; using RequirementOne.SoapApiWrapper.RequirementOneApi; using umbraco.NodeFactory; using System.Collections.Specialized; namespace Requir...
using System; using TicketShopProject.Data.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TicketShopProject.ViewModels { public class TicketListViewModel { public IEnumerable<Ticket> Tickets { get; set; } public string CurrentCategory { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MenuCard : MonoBehaviour { //VOLUMEN float efectos; void Start () { efectos = PlayerPrefs.GetFloat("efects"); } void Update() { if(GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).Is...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.EntityFrameworkCore.Metadata; // ReSharper disable once CheckNamespace namespace Microsoft.EntityFrameworkCore { /// ...
using TMPro; using UnityEngine; using UnityEngine.UI; public class CrouchingState : PlayerState { public override string GiveName() { return "Crouching"; } public override void RunState(Player self, Rigidbody body, PlayerActions actions, ArmourCheck armour, InputState input, Calculating calcul...
using DFe.Classes.Flags; using DFe.Utils; using NFe.Classes.Informacoes.Emitente; using NFe.Classes.Informacoes.Identificacao.Tipos; using NFe.Danfe.Base.NFe; using NFe.Utils; using PDV.CONTROLER.Funcoes; using PDV.CONTROLLER.FISCAL.Util; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GameLogic.Models; namespace GameLogic { public class GamePlay { public int WonOrTie(int playersTurn, string marker1, string marker2) { bool wonAcross = WonAcros...
using System; using TemporaryEmploymentCorp.DataAccess; using TemporaryEmploymentCorp.Models.Candidate; using TemporaryEmploymentCorp.Models.CanQual; using TemporaryEmploymentCorp.Models.Editable; using TemporaryEmploymentCorp.Models.Opening; namespace TemporaryEmploymentCorp.Models.Placement { public class NewPl...
using System; using System.Collections.Generic; using SolrDemo.Models; using SolrNet.Attributes; namespace SolrDemo { public enum PostType { Question = 1, Answer, OrphanedTagWiki, TagWikiExcerpt, TagWiki, ModeratorNomination, WikiPlaceholder, Priv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Incubator { public partial class FormMain : Form { CWorld world; publi...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using liteCMS.Logic; using liteCMS.Web.Controller; using S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Chpoi.SuitUp.SSL; using Chpoi.SuitUp.Source; using Chpoi.SuitUp.Service; using Chpoi.SuitUp.Entity; using Chpoi.SuitUp.Util; namespace Chpoi.Suit...
// // Copyright 2016 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
using System; using System.Threading; using System.Threading.Tasks; namespace Shunxi.Infrastructure.Common.Extension { public static class TaskExtension { public static async Task<T> WithCancellation<T>(this Task<T> task, CancellationToken cancellationToken) { var cancellationCompl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { public float stamina = 100; public int attack = 50; public float maxSpeed = 50; public float cooldownTime; float currentCooldown; bool _isCooldown; p...
using System; namespace MetricsManager { public class WeatherForecastDto { public DateTime Date { get; set; } public int TemperatureC { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LAP_PowerMining.Models.ViewModels.Account { public class VMUpload { } }
using System; using System.Collections.Generic; using System.Text; namespace Peppy.Dependency { /// <summary> /// This interface is used to directly perform dependency injection tasks. /// </summary> public interface IIocManager : IIocRegistrar { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class NetworkingConstants { // Server Messages //public const string public const string ASK_NAME = "ASKNAME"; public const string CONNECTION = "CONN"; // Client Messages public const string NAME_IS...
using Newtonsoft.Json; using One.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace One.Model { public static class MusicListManager { } //以下是每月音乐的相关类 public class Music_GettingStarted { [Js...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; using Relocation.Data; using System.Data.Objects; using Relocation.Com.Tools; using Relocation.Com; using System.Threading; using System.Collections.Generic; using Relocation.UI.Interface; using Relocation.Base; using Reloca...
using System; using System.Collections.Generic; using System.Text; namespace Main.SimUDuck { class ModelDuck : Duck { public ModelDuck() { iFlyBehavior = new FlyNoWay(); iQuackBehavior = new Squeak(); } public override void display() ...
using Domain.Enums; using Repository; namespace Domain.MerchantTypeRules { public class BigMerchantValidation { public bool ItIsBigMerchant(MerchantInformation merchantInformation) { return ByDefaultMerchantStatus(merchantInformation); } private bool ByDefaultMerch...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Obsolete { class Program { static void Main(string[] args) { ObsoletedClass1 test1 = new ObsoletedClass1(); //compiler warning ObsoletedClass2 test2 = new ObsoletedClass2();...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CadastroDePessoas { public class Cadastro { // metodo construtor Conexao conexao = new Conexao(); SqlCommand cmd = new SqlCommand()...
using EasySaveClient.DAL; using EasySaveClient.DTO; using EasySaveClient.Networking; using EasySaveClient.Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; namespace EasySaveClient { /// <summary> /// Interaction logic for MainWindow.xaml ...
using System; using OpenCookly.Common.Modules; using Gtk; namespace OpenCookly.Modules.Core.Activities { public class EditRecipeActivity : IActivity { public EditRecipeActivity() { } #region IActivity implementation public string Name { get ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ehERP { public partial class ehHome : Form { public ehHome() { ...