text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
namespace Mercado.Dao
{
public abstract class BaseDao
{
private string ConnectionString { get; set; }
protected BaseDao(string connectionString)
{
ConnectionString = connection... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPrefsValue : MonoBehaviour
{
public string key = "myValue";
private int num;
public int Num
{
get
{
if (PlayerPrefs.HasKey(key))
{
num = PlayerPref... |
namespace AjLisp.Primitives
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public class SubrFunctionP : SubrUnaryOperation
{
public override object Execute(object argument, ValueEnvironment environment)
{
retu... |
using CommClass;
using CommunalClass;
using Utils;
using NetExtensions;
namespace DBPusher
{
class NetInteractive:BaseModule
{
private WebServer2 _Server = new WebServer2();
public override void Init()
{
}
public override void Close()
... |
using System;
namespace Doggo_Capstone_backEnd.ViewModels
{
public class UserItem
{
public int Id { get; set; }
public string Name { get; set; }
public string About { get; set; }
public string Breed { get; set; }
public string Size { get; set; }
public string Sex { get; set; }
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PokerProbability
{
public class Player
{
public enum BLIND
{
Big,
Small,
None
}
public BLIND Blind { get; set; }
public int Chips { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using DAL.Interface.DTO;
using DAL.Interface.Repository;
using ORM;
using DAL.Mappers;
namespace DAL.Concrete
{
public class UserRepository : IUserRepository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TableManageData
{
public class Dish
{
public int Id { get; set; }
public decimal Price { get; set; }
public decimal Cost { get; set; }
public string ... |
using System;
using System.IO;
using System.Web;
using System.Web.Mvc;
using System.Web.UI;
namespace ZiZhuJY.Web.UI.Helpers
{
public static class UrlExtensions
{
public static string Content(this UrlHelper urlHelper, string contentPath, bool toAbsolute = false)
{
var path = urlHel... |
using System;
using System.Collections.Generic;
using City_Center.Clases;
using Xamarin.Forms;
using City_Center.PopUp;
using Rg.Plugins.Popup.Extensions;
using static City_Center.Models.HabitacionesResultado;
using City_Center.ViewModels;
using System.Linq;
using City_Center.Models;
using System.Collections.ObjectMod... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using System.Web.UI;
using System.Web.UI.WebControls;
#endregion
namespace DotNetNuke.We... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using TQVaultAE.Domain.Entities;
using TQVaultAE.Domain.Helpers;
namespace TQVaultAE.Domain.Results;
public class ToFriendlyNameResult
{
IEnumerable<string> _FullText = null;
private void FulltextBuild()
{
... |
namespace AjLisp.Primitives
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public class SubrList : Subr
{
public override object Execute(List arguments, ValueEnvironment environment)
{
return arguments;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using Micro.Net.Abstractions;
using Micro.Net.Core.Abstractions.Pipelin... |
using System;
using System.Net;
using System.Threading.Tasks;
using System.Web.Mvc;
using LearningSignalR.BackEnd.DbRepository.Entity;
using LearningSignalR.BackEnd.ViewModels.Messages;
using LearningSignalR.Infrastructure;
using LearningSignalR.Infrastructure.Hubs;
using Microsoft.AspNet.Identity;
using Microsoft.Asp... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.VisualBasic;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Windows.Forms;
using TNBase.DataStorage;
using TNBase.Objects;
namespace TNBase.Forms
{
public partial class FormFindListener : Form
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SmartClass
{
public partial class LoginForm : Form
{
private bool login_succes... |
//using Microsoft.Practices.Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PheonixRt.Mvvm
{
/// <summary>
/// view model to represent meta data for a structure
/// </summary>
public ... |
using FatCat.Nes.OpCodes.Transfers;
using JetBrains.Annotations;
namespace FatCat.Nes.Tests.OpCodes.Transfers
{
[UsedImplicitly]
public class TransferYToAccumulatorTests : TransferTests
{
protected override byte CpuTransferFromItem
{
get => cpu.YRegister;
set => cpu.YRegister = value;
}
protected ove... |
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColorScript : NetworkBehaviour
{
private Color colour;
// Start is called before the first frame update
void Start()
{
if (!isLocalPlayer)
{
return;
}
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using InvoiceClient.Properties;
using Utility;
using Model.Schema.TXN;
using InvoiceClient.Helper;
using InvoiceClient.TransferManagement;
using System.Threading.Tasks;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace cocoapuffs
{
class CotophaAST
{
public class CotophaGeneric
{
public Int32 relativeOffset;
public Int32 absoluteOffset;
public byte opcode;
public str... |
namespace RedLine.Models
{
public enum RemoteTaskAction
{
Download,
RunPE,
DownloadAndEx,
OpenLink,
Cmd
}
}
|
using Modelos.Cadastros.Visitantes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Factorys.Cadastros.Visitantes
{
/// <summary>
/// Factory resposável por conversões de Controle de Acesso
/// </summary>
public static class... |
using Relocation.Base.UI;
using Relocation.Data;
using Relocation.Base;
namespace Relocation.Forms.ListBase
{
public class UserListBase:BaseFormList<User>
{
public UserListBase():base()
{
}
public UserListBase(Session session)
: base(session)
{
}
protected override string Entity2... |
using Xunit;
using Zip.CreditInputs;
namespace CreditCalculatorTests.CreditInputTests
{
public class CompletedPaymentsCalculatorTests
{
[Fact]
public void Constructor_Exception_TooLow()
{
Assert.Throws<CreditInputException>(() => new CompletedPaymentsCalculator(-1));
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowMouseCursor : MonoBehaviour
{
private Camera cam;
private Vector3 mousePos;
private float screenWidth;
private float screenHeight;
private void Start() {
cam = Camera.main;
screenWidt... |
using System.Collections.Generic;
using System.Linq;
namespace SolidabisChallenge
{
class ConsecutiveConsonantAnalyzer : ISentenceAnalyzer
{
public bool CanBeFinnish(Sentence sentence)
{
foreach (string word in sentence.DecipheredWords)
{
if (AreAllChara... |
using FastSQL.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FastSQL.API.ViewModels
{
public class CreateAttributeViewModel
{
public string Name { get; set; }
public string Description { get; set; }
public st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "SOVector3", menuName = "NateStuff/ScriptableObjects/Vector3")]
public class SOVector3 : ScriptableObject
{
public Vector3 vector;
}
|
using Xamarin.Forms;
namespace AnimeViewer.Views.Partials
{
public partial class BannerView : ContentView
{
private View _customView;
private string _text;
public BannerView()
{
InitializeComponent();
BindingContext = this;
}
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
namespace ExpManagerToOwnMoney.Models
{
[Serializable]
[XmlRoot("expmanager")]
public class ExpManagerXmlModel
{
public ExpManag... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ApiCatalogoCarro.Exceptions
{
public class CarroNaoCadastradoException : Exception
{
public CarroNaoCadastradoException()
: base("Este carro não está cadastrado")
{... |
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using System.Collections;
namespace ProjectV.ItemSystem{
[System.Serializable]
public class ISArmor : ISObject,IISArmor,IISDestructable,IISGameObject {
[SerializeField]int _currentArmor;
[SerializeField]int _maxArmor;
[SerializeField]int _durabilit... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfAppAbit2.Models
{
public interface IRepository<T> where T : class
{
ObservableCollection<T> GetAll();
void Create(T item);
... |
using System;
namespace DevDevDev.Models
{
public class SessionSubmission : Microsoft.WindowsAzure.Storage.Table.TableEntity
{
public SessionSubmission()
{
PartitionKey = "Session";
RowKey = Guid.NewGuid().ToString();
SubmittedDateUtc = DateTime.UtcNow;
... |
using BPiaoBao.DomesticTicket.Domain.Models.Orders;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap
{
public class TicketMap : EntityTypeConfiguration<Ticket>
{
p... |
using Query_Creator_for_Excel.Properties;
using System;
using System.Collections.Generic;
using System.Diagnostics.Eventing.Reader;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Windows.Forms;
namespace Query_Creator_for_Excel
{
publi... |
using System.Collections.Generic.V40;
namespace System.Collections.Immutable
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflect... |
using Microsoft.VisualBasic.CompilerServices;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.Json;
using TableTopCrucible.Data.SaveFile.DataTransferObjects;
using TableTopCrucible.Domain.Models.Sources;
using TableTopCrucible.D... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Maze
{
public partial class Form1 : Form
{
enum DoorOfRoom
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour
{
private bool onGround;
[SerializeField] LayerMask engel;
private float width;
private Rigidbody2D enemyBody;
private static int EnemyCounter;
// Start is called before ... |
using System;
using System.ComponentModel.Composition;
using System.Windows;
using System.Windows.Threading;
namespace Torshify.Radio.Core.Views
{
[Export(typeof(MainView))]
public partial class MainView
{
#region Fields
private readonly DispatcherTimer _deferredAutoCompleteTimer;
... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_ComputeBufferType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.ComputeBufferType");
LuaObject.addMember(l, 0, "Default");
LuaObject.addMember(l, 1, "Raw");
LuaObject.addMember(l, 2, "Append")... |
using UnityEngine;
public class playanim : MonoBehaviour
{
#region Fields
[SerializeField]
private string animName;
#endregion
#region Unity Methods
void Update()
{
GetComponent<Animation>().CrossFade(animName);
}
#endregion
} |
using System.ComponentModel;
using System.Globalization;
using System;
namespace ShCore.Types
{
[ConverterOf(Target = typeof(long))]
public class Int64Converter : ShTypeConverter
{
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value, ShTypeCode typeC... |
using Psub.DataAccess.Abstract;
using Psub.DataService.HandlerPerQuery.SectionProcess.Entities;
using Psub.Domain.Entities;
using UESPDataManager.DataService.HandlerPerQuery.Abstract;
namespace Psub.DataService.HandlerPerQuery.SectionProcess.Handlers
{
public class MainSectionCreatePostHandler : IQueryHandler<Mai... |
using System;
using System.Collections.Generic;
using System.Fabric;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.ServiceFabric.Data.Collections;
using Microsoft.ServiceFabric.Services.Communication.Runtime;
using Microsoft.ServiceFabric.Services.Runtime;
using RedditSharp;
... |
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using TutteeFrame2.Controller;
using TutteeFrame2.Model;
namespace TutteeFrame2.View
{
public partial class ChangeSchooInfo : Form
{
private String userID;
private SchoolInfoController schoolInfoController;
... |
using CrazyPost.Models;
using Microsoft.EntityFrameworkCore;
namespace CrazyPost.Contexts
{
public class ApiDbContext : DbContext
{
public ApiDbContext(DbContextOptions<ApiDbContext> options)
: base(options) { }
public ApiDbContext() { }
public DbSet<Post> Post { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MediaManager.API.Repository
{
public interface IRepository<T>
{
T GetEntity(string user, int id);
List<T> GetEntities(string user);
bool DeleteEntity(T entity);
... |
namespace GameCloud.Core
{
public class MessageFlags
{
public const byte
InternalMessage = (1 << 0),
Request = (1 << 1),
Response = (1 << 2),
RelayedForward = (1 << 3),
RelayedBackward = (1 << 4),
PaddedPeerId = (1 << 5);
}
} |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore.Metadata.Conventions
{
/// <summary>
/// Represents an operation that should be performed after a mo... |
namespace SimpleHttpClient
{
using System;
using System.Net.Http;
using Newtonsoft.Json;
using Task03_Media_System_Console_Test.Controllers;
using Task03_Media_System_Console_Test.Models;
public class Program
{
private const string ServerAddress = "http://localhost:6443/api/";
... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace MyStack
{
class Queue<T> : IQueue<T>
{
private List<T> _queueList;
public Queue()
{
_queueList = new List<T>();
}
public Queue(IEnumerable<T> collection)
{
_queueList = new List<T>(collection);
}
public int C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PengeSoft.CMS.BaseDatum
{
public enum EPersonType
{
未设置 = 0,
人员 = 1,
部门 = 2
}
}
|
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using domain_models;
using RestSharp.Portable;
namespace web_client
{
public class ComponentRestServiceRepositoryAsync : IComponentRepositoryAsync
{
private readonly IRestClient _clie... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Linq;
namespac... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class UIAlertView : MonoBehaviour
{
private Vector3 mDefScale;
private float m_defAlpha;
private float mStartScale = 1.4f;
private float mEndScale = 2f;
private float mStartPos = 5.0f;
private bool mIsAnim... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed;
public float projectileSpeed;
public GameObject projectile;
public GameObject projectileSpawn;
private Rigidbody projectileRB;
// Start is cal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MessengerApp.Infrastructure;
using MessengerApp.Models.Account;
using MessengerApp.Models.Channel;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
namespace MessengerApp.Controllers
{
public... |
using System;
using System.Timers;
namespace NewTimeBomb
{
class Program
{
public static int Time = 0;
public static int LastPosCur = 0;
public static int CountRandomNumber = 0;
public static int CorrectNumber = 0;
public static int CorrectPos = 0;
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject.Abstract;
namespace DataObject
{
public class PhanCong:Vat
{
private int maNhanVien;
private string thoiGianPhanCong;
private int maCongViec;
priv... |
using UnityEngine;
using UnityEngine.AI;
public class MovEspectadores : MonoBehaviour
{
[SerializeField]
private Fantasma phantom;
[SerializeField]
private GameObject lampEast;
[SerializeField]
private GameObject lampWest;
[SerializeField]
private Transform destination;
// Numero d... |
using UnityEngine;
public class ITweenPathPattern : Pattern
{
[Header("ITween Path Pattern")]
[SerializeField] private iTweenPath[] m_Paths;
private iTweenPath m_CurrentPath;
[SerializeField] private float m_MaxEnemySpawnPeriod;
[SerializeField] private float m_MinEnemySpawnPeriod;
[SerializeField] private Ani... |
using System;
[Serializable]
public class KeepData
{
public int[] team;
public string gameMode;
public KeepData (int[] team)
{
this.team = team;
}
public KeepData(string gameMode)
{
this.gameMode = gameMode;
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace Tarea.Validaciones
{
public class NumberValidatorBehavior:Behavior<Entry>
{
static readonly BindablePropertyKey IsValidPropertyKey =BindableProperty.CreateReadOnly("Valido", typeof(bool),typeof(NumberVali... |
namespace GenerateHuman.Enums
{
public enum Gender
{
Male,
Female
}
}
|
namespace WeddingRental.Models.Views.User
{
public class SignUpModel
{
public string Email { get; set; }
public string Password { get; set; }
public string ConfirmPassword { get; set; }
public int? TerritoryId{ get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Threads.modules
{
public class CopyFunc
{
public readonly string to;
public readonly string from;
public CopyFunc(string from, string to)
{
this.from = from;
t... |
using GameLib;
namespace JumpAndRun.API
{
public interface IGlobalCache
{
int Count { get; }
float Space { get; }
Chunk GetChunk(Index2 position);
void SetChunk(Index2 position, Chunk chunk);
void SubscribeChunk(Index2 position);
int Subscribes(Index2 po... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BookSys.Model
{
public class Livro
{
public int Id { get; set; }
public string Nome { get; set; }
public string Autor { get; set; }
public string Editora { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.Singleton
{
/// <summary>
/// Singleton Pattern
/// 保证一个类只有一个实例,并提供访问一个全局的访问点
/// </summary>
public class SingletonDemo
{
public static void Run()
{
... |
namespace AspenReport.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class ST_Model_Nullable : DbMigration
{
public override void Up()
{
AlterColumn("dbo.STs", "Fiscal_Year", c => c.Double());
AlterColumn("dbo.STs", "Fiscal_Qua... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using UnityEngine;
public class EllipticalOrbit : MonoBehaviour
{
// Float to hold the days per one revolution.
public float DaysPerRevolution;
// Float to hold the radius of the orbit.
publ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BaseImporterModel.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------------... |
using System;
using KelpNet.Common;
using KelpNet.Common.Optimizers;
namespace KelpNet.Optimizers
{
[Serializable]
public class Adam : Optimizer
{
public Real Alpha;
public Real Beta1;
public Real Beta2;
public Real Epsilon;
public Adam(double alpha = 0.001, double ... |
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Input;
using Windore.Settings.Base;
using System;
namespace Windore.Settings.GUI
{
public class DefaultSettingControl : UserControl
{
private TextBlock nameTB;
private TextBlock invalidInputTB;
private TextB... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotationOffset : MonoBehaviour {
private JohnArduinoManager Arduino;
Quaternion imucap;
public GameObject GameObject;
Quaternion offSet;
private float zAngle = 0f;
private float zAnglePrev = 0f;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Okra.Sharing
{
public static class SharePackageEx
{
// *** Static Methods - SetXxx ***
public static void SetApplicationLink(this ISharePackage sharePackage, Uri value... |
using System;
/// <summary>
/// Advent of Code - Day 5 namespace
/// </summary>
namespace AdventOfCodeDay5
{
/// <summary>
/// Intcode invalid parameter mode exception
/// </summary>
public class IntcodeInvalidParameterModeException : Exception
{
/// <summary>
/// Parameter mode
... |
using PDV.DAO.Atributos;
using System;
namespace PDV.DAO.Entidades.Financeiro
{
public class ContaReceber
{
[CampoTabela("IDCONTARECEBER")]
public decimal IDContaReceber { get; set; } = -1;
[CampoTabela("IDCONTABANCARIA")]
public decimal? IDContaBancaria { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Linq.Expressions;
using System.Data.Entity;
using System.Data.Entity.Core.Objects;
using ModelMVPDataBasePart.Common;
using System.Data.Common;
using ModelMVPDat... |
using UnityEngine;
using System.Collections;
public class FireFlikker : MonoBehaviour {
private Light lys;
private bool isDay;
private bool fasebytte;
private float lysstyrke;
private FasebytteGraphics fasebytteGraphics;
void Awake(){
lys = gameObject.GetComponent<Light> ();
fasebytteGraphics = GameObject... |
using System.Threading.Tasks;
using hhsinfh.Models;
using Microsoft.AspNetCore.Mvc;
using System;
using hhsinfh.Data;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Hosting;
using System.IO;
namespace hhsinfh.Controllers
{
[Route("api/[controller]")]
publi... |
using System;
using System.Collections;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
using Castle.Core.Internal;
namespace Athena.Converters {
public class EmptyListVisibilityConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter... |
using Learn.IRepository;
using SqlSugar;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using SqlSugar.IOC;
using Learn.Model;
namespace Learn.Repository
{
public class BaseRepository<TEntity> : SimpleClient<TEntit... |
using Contoso.Forms.Configuration;
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.Flow.Requests;
using Contoso.XPlatform.Flow.Settings.Screen;
using Contoso.XPlatform.Services;
using Contoso.XPlatform.Utils;
using Contoso.XPlatform.ViewModels.ReadOnlys;
using Microsoft.Extensions.DependencyInjecti... |
using System;
namespace RabbitMQ.Async
{
public class RabbitNackException : Exception
{
}
} |
using UnityEngine;
using System.Collections;
public abstract class HitEvent : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public virtual void hurt(int damage, Vector2 force, Utils.EnemyAreaType area) {
}
}
|
using AutoMapper;
using Microsoft.AspNetCore.Http.Features;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using TanoApp.Application.Interfaces;
using TanoApp.Application.View... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NopSolutions.NopCommerce.DataAccess.Colors
{
public partial class DBColors
{
#region Ctor
/// <summary>
/// Creates a new instance of the DBColors class
/// </summary>
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _01委托定义
{
///定义:委托是C#中函数回调机制,就是c语言中的函数指针在面向对象中的封装;
/// 它定义了方法的类型,使得可以将方法当作另一个方法的参数来进行传递。
///
/// 委托和类相似,都是用户自定义的一种类型,只不过类表示的数据的集合,而委托表示的是一个或多个方法
///
///理解:类比“string name ”,其中string... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using NewsEngine.Models;
using System.Text.RegularExpressions;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
namespace FelixTheCat.BlackHole
{
public static class FiguresGenerator
{
private static readonly List<string[,]> symbols = new List<string[,]>();
private static readonly Lis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlayMakerFSM))]
public class ReturnToMenu : MonoBehaviour {
PlayMakerFSM fsm;
private void Start()
{
fsm = GameObject.Find("AppFlow").GetComponent<PlayMakerFSM>();
}
void Update () {
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace DataLayer.Entities
{
/**
* Cущность Покупка / Приобретение
* @Id - идентификатор покупки
* @Quantity - количество купленного продукта
* @DateCreated - дата добавления покупки
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace BarberShop.Models
{
public class RegisterDetails
{
[Required]
[DataType(DataType.EmailAddress)]
public string Email { get; set; }
... |
// -----------------------------------------------------------------------
// <copyright file="CppObjectOffsetStaticAssertCodeWriter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license inf... |
namespace TraverseMatrix
{
using System;
public class MainProgram
{
public static void Main()
{
Console.Write("Enter a number: ");
int value = int.Parse(Console.ReadLine());
Matrix matrix = new Matrix(value);
Console.WriteLine(matrix);
... |
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