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using UnityEngine; using System.Collections; public class newPlayer : MonoBehaviour { public MainGame CONFIG; private GameObject vehicle; private CapsuleCollider selfCollider; private VEHICLE_TYPE vehicleType = VEHICLE_TYPE.None; private SmoothFollowScript followCamera; private PlayerWeapon p...
using System.Collections; using System.Collections.Generic; using Assets.Scripts.Configs; using Assets.Scripts.Core.Helpers; using Assets.Scripts.Models; using UnityEngine; namespace Assets.Scripts.Units { public class MobsSpawnController : MonoBehaviour { [SerializeField] private int playerId...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Web.UI.WebControls; #endregion namespace DotNetNuke.UI.WebControls { public delegate void DNNDataGridCheckedColumnEvent...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API_Layer.Samples; using BusinessLaag.managers; using BusinessLaag.models; using DataLaag; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace API_Layer.Controllers { [Route("api/Continent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DB_Test.Domain { public class Medical { public string MedicNo; public string Limitation; public DateTime ExDate; public string Class; public str...
namespace OCP.AppFramework.OCS { /** * Class OCSBadRequestException * * @package OCP\AppFramework * @since 9.1.0 */ class OCSBadRequestException : OCSException { /** * OCSBadRequestException constructor. * * @param string message * @param Exception|null previous * @since 9.1.0 ...
using System; namespace LePapeoGenNHibernate.Enumerated.LePapeo { public enum DiaSemanaEnum { lunes=1, martes=2, miercoles=3, jueves=4, viernes=5, sabado=6, domingo=7 }; }
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Restaurant_System { public class Water : Drink { private const decimal Price = 1.5M; public Water(string name, int servingSize, string brand) : base(name, servingSize,...
using Android.App; using Android.Widget; using Android.OS; using Android.Media; using System; namespace Experiment { public class Listener : Java.Lang.Object, MediaPlayer.IOnCompletionListener { private Action action; public Listener(Action action) { this.action = action; } public void OnCompletion...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class SOTemplateEditor : EditorWindow { bool init = false; int pathlength; int oldPathlength; Vector2 scrollPosition = Vector2.zero; List<StatTemplate> templates = new List<StatTemplate>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public interface ITasaInteresDao : IGenericDao<crmTasaInteres> { /// <summary> /// Permite obtener la tasa de interes por default para el cr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using System.IO; namespace DotNetNuke.Services.FileSystem { /// <summary> /// Do not implement. This interface...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public class FormationSorter : IComparer<string> { public int Compa...
using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Driver.Linq; using SimpleTalkMongoDb.Configuration; using SimpleTalkMongoDb.Pocos; using System; using System.Linq; using System.Threading.Tasks; namespace SimpleTalkMongoDb.Aggregation { internal static class AggregationUnwind { public static ...
using System; namespace NineAnimeApi.Models { public class Episode { public string Id { get; set; } public string Name { get; set; } public string Server { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using YzkSoftWare.DataModel; namespace YzkSoftWare { public static class PropertyExtendDescription { /// <summary> ...
using System; using System.Collections.Generic; namespace AddressBook { public class AddressBook { /// <summary> /// Stores and Maintain a List Of Contacts Provided By User /// </summary> private List<Contact> _listContact = new List<Contact>(); /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PayrollCalculator { class PayrollCalculator { static void Main(string[] args) { Console.WriteLine("This application will figure out how many hours you need ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using AlgorithmsChapter1; using System.Collections.Generic; using System.IO; namespace AlgorithmTest { [TestClass] public class Chapter1Test { [TestMethod] public void Test_1_1_9_PrintBinary() { _1_1_9_Pr...
using System.Collections.Generic; namespace Plus.Communication.Packets.Outgoing.Sound { internal class SoundSettingsComposer : MessageComposer { public IEnumerable<int> Volumes { get; } public bool ChatPreference { get; } public bool InviteStatus { get; } public bool F...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tests { public class TestClass2 : IEquatable<TestClass2> { public TestClass2() { } public TestClass2(Random rand) { Int = rand.Next(); Str = rand.Next().ToString(); } public...
using System; namespace Aula_4 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.WriteLine("Agora eu estou livre da maldição!"); } } }
namespace FactoryMethod.GsmConglomerate { public abstract class Gsm { public int BatteryLife { get; set; } public int Weight { get; set; } public int Height { get; set; } public int Width { get; set; } public string Name { get; set; } public abstract void St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication3 { enum Post { Programmer = 300, Director = 240, Manager = 270 } class Accauntant { public bool AskForBonus(Post worker,...
using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class WorldScenceManager : RobotSceneManager { public override void playerTapped(GameObject player) { } public override void robotTapped(GameObject robot) { List<GameObject> list =...
using System; using System.Linq; using System.Windows.Forms; namespace Wc3Engine { public class GUIModule { internal const int MAX_ABILITY_LEVEL = 100; //private Wc3Engine Handle; private static int[,] lvl = new int[8, MAX_ABILITY_LEVEL]; //private static string[] tip = n...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NationControls : MonoBehaviour { private void OnMouseEnter() { GameObject.Find("Controller").GetComponent<UIController>().HoverNation(gameObject); } private void OnMouseExit() { GameObject...
namespace BirthdayGreetings { public interface IEmailSender { void Send(Greeting greeting); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBeamSpell : EnemySpellProjectile { [Tooltip("How long until this beam should become active in seconds")] public float m_fBeamActiveTimer; [Tooltip("How long this should stay active in seconds, if it is a be...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_LightmapsModeLegacy : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.LightmapsModeLegacy"); LuaObject.addMember(l, 0, "Single"); LuaObject.addMember(l, 1, "Dual"); LuaObject.addMember(l, 2, "Dire...
using System; using System.IO; using System.Linq; using WeatherService; using System.Diagnostics; using System.Threading.Tasks; using WeatherMvcClient.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using System.Collections.Generic; using Microsoft.Extensions.Logging; using System.Text.Json; u...
using PDV.DAO.Atributos; namespace PDV.DAO.GridViewModels { public class ServicoGridViewModel { [CampoTabela(nameof(IDServico))] public decimal IDServico { get; set; } [CampoTabela(nameof(Descricao))] public string Descricao { get; set; } [CampoTabela(nameof(Categor...
#region Copyright notice /****************************************************************************** * Copyright (C) 2013 Colin Angus Mackay * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in t...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using AorBaseUtility; using UnityEngine; namespace AorFramework.core { public class JConfigParmsAttribute : Attribute{} /// <summary> /// JSON /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Configuration; using System.Data.SqlClient; using System.Web.UI; using System.Web.Security; using System.Web.UI.WebControls; public partial class AddUser : System.Web.UI.Page { string obj_Authent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Transformer; namespace Parsers { public class CitiParser : IParser { public void ParseFile(string fileLocation) { } } }
namespace Task01_JediMeditation { using System; using System.Collections.Generic; public class Startup { public static void Main() { var n = int.Parse(Console.ReadLine()); var data = Console.ReadLine().Split(' '); var masters = new HashSet<string>();...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Globalization; using System.Threading; using Microsoft.Extensions.DependencyInjection; using DotNetNuke.Common...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; namespace WebApplication27 { /// <summary> /// Summary description for WebService1 /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PlayTennis.Model; using PlayTennis.Model.Dto; namespace PlayTennis.Bll { public class PurposeCommunicationService : BaseService<PurposeCommunication, Guid> { public PurposeCommunic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmoothMoveSwipe : MonoBehaviour { private Vector3 startTouchPosition, endTouchPosition; private Vector3 startRocketPosition, endRocketPosition; private float flyTime; private float flightDuration = 0.1f; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pada1.BBCore.Tasks; using Pada1.BBCore; using BBUnity.Actions; [Action("CanAttackCheck")] public class CanAttackCheck : GOAction { [InParam("WaitTime")] public float waitTime; [OutParam("waitTimeDone")] public bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using CapaDatos; using CapaEntidades; namespace CapaNegocio { public class N_Empleado { //Objeto de capa datos readonly D_Empleado Obj = new D_Empleado(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace diyetisyenproje { public partial class AdminScreen : Form { public AdminScreen...
using System; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace OmniSharp.Extensions.LanguageServer.Protocol { public static class ServiceConfigurationExtensions { /// <summary> /// Registers a injected config...
using Omdnet.Entitites; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Omdnet.Dal.Base { public class RepositoryBase<T> : IRepositoryBase<T> where T : BaseEntity { protected ApplicationContext _context { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using System.IO; using YodaSpeak.Droid; using YodaSpeak.Interfaces; using Xamarin.Forms; using SQLite; usi...
// ReSharper disable InconsistentNaming using System; using System.Text; using System.Threading; using System.Threading.Tasks; using EasyNetQ.Topology; using NUnit.Framework; namespace EasyNetQ.Tests.Integration { [TestFixture, Explicit] public class AdvancedApiTransientQueueTests { private IBus ...
using KPI.Model.DAO; using KPI.Model.ViewModel; using MvcBreadCrumbs; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace KPI.Web.Controllers { [BreadCrumb(Clear = true)] public class AdminKPILevelController : BaseC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Break : MonoBehaviour { private bool touchingChar; private bool audioPlaying = true; private Player reflection; IEnumerator Destroy() { yield return new WaitForSeconds(0.5f); Destroy(this.GetComponent<BoxCollider2D...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using TravelExpertsWebApp.App_Code; using TravelExpertsWebApp.Model; namespace TravelExpertsWebAp...
 using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts.SystemSetting; using JoveZhao.Framework; namespace BPiaoBao.Client.UIExt.Communicate { /// <summary> /// 客户端通信代理对象(抽象需要重复调用的通信代码) /// </summary> public class Comm...
namespace UserVoiceSystem.Data.Models { using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Common.Models; public class Author : BaseModel<int> { [MaxLength(50)] public string UserId { get; set; } ...
using UnityEngine; using UnityEngine.UI; using UnityEditor; using System.Collections; using System.Collections.Generic; public class LayouterSuperStripes : Layouter { public string mainParameter = ""; public float mMinValue = 0; public float mMaxValue = 0; public int mCount = 0; public float mDelta =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 5 namespace IsGivenNumLowerOrBigger { public class Program { static void Main(string[] args) { int[] arrayNums = FillArray(); Console.Wr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Entities.Urls { [Serializable] public class PathSizes { public int Max...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Step1")] public class Step1 : StepBase { public override void OnAwake() { base.OnAwake(); Debug.Log("Step1 OnAwake"); } public override void OnUpdate() { base.OnUpda...
namespace Goop.Wpf.Controls { using Goop.Wpf; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using Cmd = RoutedComm...
using AutoFixture; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Agenda.Repositories.Test { public class BaseICtor<T> where T : class { protected readonly Fixture _fixture; protected readonly Mock<T> _mo...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace OLinqProvider { public class OQuery<T>:IOrderedQueryable<T>, IOQuery { private readonly QueryProvider _provider; private readonly Expression _expression; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using MeetingRoomBot.Models; using System.Net.Http; using System.Diagnostics; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Dialogs.Internals; using Autofac; using Microsoft.Bot.Connect...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Chat.ViewModels { public class RestRoom { public long Id { get; set; } public string Name { get; set; } public DateTime? CreateDate { get; set; } public bool IsActive { ge...
using System; using System.Collections.Generic; using System.Linq; namespace NetCode.Util { public static class Primitive { private static string[] SIPrefix = { "", "K", "M", "G", "T", "P", "E", "Z", "Y" }; public static string SIFormat(double value, string suffix, bool useBinaryPow...
using System; using System.Diagnostics; namespace 泛型 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); int a = 1; string str = "2"; Object o = 3; DateTime date = DateTime.Now; { ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Physics : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Physics o = new Physics(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, ...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; using System.Windows.Media; namespace MVVMExample.Converter { public class CostToBackgroundConverter : DependencyObject, IMultiValueConverter { public Brush HighlughtBrush { get; set; } public...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using UnityCommon; using UnityEngine; namespace Naninovel { /// <summary> /// Manages character actors in the orth...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Entity { /// <summary> /// 错题表 /// </summary> public class ErrQuestion { /// <summary> /// 错题id /// </summary> ...
using Eventual.EventStore.Core; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Eventual.EventStore.EntityFrameworkCore { public interface IEventStoreDbContext : IUnitOfWork { DbSet<Revision> StoredRevisions { get; } } }
using Newtonsoft.Json.Linq; using OscGuiControl; using OscGuiControl.Controls; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AzmanSys { public partial class FlightsForm : Form { FlightsDbConn mysqlConn; ...
using Logs.Authentication; using Logs.Authentication.Contracts; using Ninject.Modules; namespace Logs.Web.App_Start.NinjectModules { public class AuthNinjectModule : NinjectModule { public override void Load() { this.Bind<IAuthenticationProvider>().To<AuthenticationProvider>().InSi...
using System; using System.Collections.Generic; using System.Text; namespace AracKiralama { class Car { public int sn; public string brand; public string model; public string color; public string year; public bool automatic; public decimal price; ...
using Microsoft.AspNetCore.Mvc; using ProConstructionsManagment.Core.Entities; using ProConstructionsManagment.Core.Enums; using ProConstructionsManagment.Core.Interfaces; using System; using System.Threading.Tasks; namespace ProConstructionsManagment.Web.Controllers { [Route("api/v1/")] public class Employee...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.IO; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft....
namespace VehiclesController { public class SelfServiceFacilities : IWashService { public void Wash(out string logs) { logs = @"Self-service wash facilities has been chosen. This service is assigned to a car by default. The customer does the washing, including pressurized <jet wash...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeleeAttack : MonoBehaviour { Vector3 position = new Vector3(); public float lifetime = 1.0f; public GameObject fxPrefab; public float delay = 0.3f; // Start is called before the first frame update voi...
using MrHai.Core.Data.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MrHai.Common.GlobalConfig { /// <summary> /// 全局配置操作基类 /// </summary> public abstract class GlobalConfigBase { protected IGlobal...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using DataIngress.Models; using DataIngress.Controllers; namespace DataIngress { public class ControllerHelper { public int Counter { get; set; } public void AddAppRecord(AppRecord appRecord) { AppRecordsController controller = new AppRecordsController(); var r...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ContosoUniversity.ViewModels { public class EnrollmentSearch : IValidatableObject { [Display] public string Nama { get; set; } [Display] ...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class DoNotRaiseNotImplementedExceptionAnalyzer : DiagnosticAnalyzer { ...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Kit { public class EnterKeyTraversal { public static bool GetIsEnabled(DependencyObject obj) { return (bool)obj.GetValue(IsEnabledProperty); } public static void...
using Money.ViewModels.Companies; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Money.ViewModels.Fronts { public class CreateFrontViewModel { public string Name { get; set; } public string CompanyName { get; set; }...
using System; using System.Collections.Generic; #nullable disable namespace dk.via.ftc.businesslayer.Models { public partial class Effect { public string EffectsId { get; set; } public string[] Positive { get; set; } public string[] Negative { get; set; } public string[] Medic...
// Copyright (c) Wiesław Šoltés. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using Autofac; using Avalonia; #if !_CORERT using Avalonia.X11; #endif using Avalonia.Logging.Serilog; using Core2D.UI.Avalonia.Modules; using Core2D...
using App.Entity.AttibutesProperty; using System.Collections.Generic; using System.Windows.Forms; namespace App.Utilities.Controls { public class GridControl : DataGridView { #region Variables /// <summary> /// Gets the message. /// </summary> /// <value> /// Th...
using BPiaoBao.Common.Enums; using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance { public class InsurancePurchaseByBussinessman : EntityBase, IAggregationRoot { /// <summary> ...
using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace SmartRecord.Services.Call { public interface ICallRecorder { Task<bool> StartRecording(); Task<bool> StopRecording(); Task<bool> PauseRecording(); Task<bool> ResumeRecording(); } }
using BL.Models; using System.Threading; using System.Threading.Tasks; namespace BL.Managers.Interfaces { public interface ISenderManager { Task SendAsync(JobModel job, CancellationToken token); } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using Blog.Query.Model; namespace Blog.Query { public interface IBlogQuery { Task<IEnumerable<BlogDto>> GetAll(); Task<BlogDto> Get(Guid id); } }
using System; namespace FirstSample { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.WriteLine("This course section is:\tOA03"); string myName = "Dennis Inthavong"; Console.WriteLine($"This name is p...
// By: Patrick Warren // Program 2 // CIS 200-76 // Fall 2017 // Due: 10/23/2017 /* * Holds the letter form class. You will be able to add a previously stored origin address and desitination * address in order to ship. You will also need to enter a fixed cost for this shipment. * This fixed cost will be ...
using Course.Context; using Course.View; using NLog; using System; using System.Collections; using System.Linq; using System.Threading; using System.Windows; using System.Windows.Threading; namespace Course { /// <summary> /// Логика взаимодействия для App.xaml /// </summary> public partial class App ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace UrTLibrary.Bsp.Elements { public class Texture : BspElement { public char[] Name; public int SurfaceFlags; public int ContentsFlags; public Texture() { ...
namespace HCL.Academy.Model { public class BGVStatus { public int BGVStatusId { get; set; } public string BGVStatusName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Uygulama_Elektronik { abstract class Television : Electronic { public DisplayConnection DisplayConnection { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; using InstagramMVC.Attributes; namespace InstagramMVC.Models { public class AppUserMetadata { public int USER_ID { get; set; } [Display(Name = "Логин")] [Required(ErrorMessage = "Укажите логин!")] [NoRegionalKey] ...
using FluentAssertions; using Newtonsoft.Json; using OmniSharp.Extensions.LanguageServer.Protocol; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters; using Xunit; using Xunit.Abstractions; namespace Lsp.Tests { public class AbsoluteUriConverterTests { private readonly ITestOu...