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using System; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Collections; namespace lianda.Component { /// <summary> /// SqlHelper 的摘要说明。 /// </summary> public class SqlHelper { /// <summary> /// 数据库连接字符串 /// </summary> public static readonly strin...
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; namespace DanhMuc.DataAccess { /// <summary> /// Mô tả thông tin cho bảng tblkhachhang /// Cung cấp các hàm xử lý, thao tác với bảng tblkhachhan...
using System; using UniRx; using UnityEngine; [CreateAssetMenu] public sealed class GameState : ScriptableObject { [SerializeField] private int _startBalls; [SerializeField] private int _maxActiveBalls = 1; public ReactiveCommand LaunchNewBall { get; private set; } public IObservable<int> ScoredPoints => _scored...
using UnityEngine; [ExecuteInEditMode] public class BlurHighlight : BasePP { [Range(1, 50)] public int BlurRadius = 20; [Range(0.0f, 100.0f)] public float Radius = 10; [Range(0.0f, 100.0f)] public float SoftenEdge = 30; [Range(0.0f, 1.0f)] public float Shade = 0.5f; public Transform TrackedObject;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ExitButton : MonoBehaviour { public TextMesh countText; bool lol = false; private void Start() { } private void Update() { if (lol == true) { //t...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Vinarish.Models { public partial class Department { public Department() { Person = new HashSet<Person>(); Category ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using YourBitcoinController; using YourBitcoinManager; using YourCommonTools; using YourEthereumController; using YourEthereumManager; using YourNetworkingTo...
using UnityEngine; using CoreEngine; public class DemoRAIISingleton : RAIISingleton<DemoRAIISingleton> { int i = 0; // Using public static methods have better encapsulation for these implementations public static void Foo() { // This check prevents the Singleton to be created while Unity Editor is quitting play...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="QuestionQuery.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------...
using UnityEngine; public class StraightRoad : Road { public Road RoadA, RoadB; private void Start() { Type = RoadType.Straight; } }
using System; using System.Collections.Generic; using System.Text; namespace Peppy.EventBus { public interface IEventBus<TEvent> : IEventSubscriber, IEventpublicer<TEvent> where TEvent : IEvent { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; namespace Calculator { public partial class Form2 : Calculator.Calc { public Form2() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DNA { class QuickSortt { //快速排序 public void QuickSort(int[] R, int low, int high) { if (low < high) //确保区间至少存在一个以上的元素 { //temp表示基准值,这里是取区间的第一个元...
using DomainNotificationHelper; using DomainNotificationHelper.Events; using EP.CrudModalDDD.Domain.Interfaces; namespace EP.CrudModalDDD.Application { public abstract class ApplicationService { private readonly IHandler<DomainNotification> _notifications; private readonly IUnitOfWork _unitOfW...
using EntityFrameworkCoreExample.Models; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System.IO; namespace EntityFrameworkCoreExample { public class CharactersDbContext : DbContext { public DbSet<Character> Characters { get; set; } public DbSet<Story> St...
using System; namespace NopSolutions.NopCommerce.DataAccess.Orders { /// <summary> /// Represents a individual order item /// </summary> public partial class DBIndividualOrder : BaseDBEntity { #region Ctor /// <summary> /// Creates a new instance of DBIndividualOrder class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.IO; namespace ProvinceMapper { class Province { public int ID; public Color rgb; public string name; public Dictionary<string, Mapping> mappings; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Panda.Attributes; namespace Panda { public class IPandaEntity { [AUTO_INCREMENT] public int Id { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Core.Services.Data { public class User { [JsonProperty(PropertyName = "id")] public string Id { get; set; } public string FirstName { get; set; } public string LastName { get; se...
using System.IO; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Serialization; using YamlDotNet.Serialization.NamingConventions; namespace FlipLeaf.Core.Text { public class YamlConfigParser { private readonly Deserializer _deserializer; public YamlConfigParser() ...
using System.Collections; using System.Collections.Generic; using UI.Panel; using UnityEngine; public class ClientEntrance : MonoBehaviour { ClientTcp client = new ClientTcp(); void Start() { DontDestroyOnLoad(gameObject); PanelMgr.Instance.OpenPanel<LoginPanel>(""); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class GameSetting { //<描边颜色 public static Color GARBAGE_OUTLINE_COLOR = Color.yellow; //<描边宽度 public static float GARBAGE_OUTLINE_WIDTH = 5.0f; //<清洁工具需要的时间 public static float TimeNeedForCleaningTool...
using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Sbidu; using Sbidu.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Sy...
#region Copyright, Author Details and Related Context //<notice lastUpdateOn="12/20/2015"> // <solution>KozasAnt</solution> // <assembly>KozasAnt.Smarts</assembly> // <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description> // <copyright...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Interactable : MonoBehaviour { protected bool canInteract; protected void Start() { if (!this.CompareTag("Interactable")) this.tag = "Interactable"; if (!canInteract) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //using UnityEditor; using System; using System.Reflection; public class VisualDebug : MonoBehaviour { public bool showLogs; float heightRect = 20; public static List<string> logsNames = new List<string>(); public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace cv_7_rozhrani { class Circle : IShape, ICompare { double r; public Circle(double r) { this.r = r; } public double Area() { return Math.PI * r * r; } public do...
namespace Umbraco.Core.Persistence.Repositories { interface IMediaTypeContainerRepository : IEntityContainerRepository { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AITargetDetector : MonoBehaviour { public LayerMask targetLayer; public AIStateManager stateManager; private Transform target; private CharacterHealth targetHealth; public delegate void TargetDetected(); ...
using Xunit; using Zip.CreditInputs; using Zip.CreditCalculator; namespace CreditCalculatorTests.CreditCalculatorTests { public class CreditCalculatorTests { [Fact] public void CalculateCredit_Exception_CreditScore() { var customer = new Customer(300, 2, 1, 44); ...
namespace Belot.Engine.Tests.Cards { using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Belot.Engine.Cards; using Xunit; public class CardCollectionTests { [Fact] [System.Diagnostics.CodeAnalysis.SuppressMessage("Asserti...
using System; #if NET45 using System.Data.Entity; #else using Microsoft.EntityFrameworkCore; #endif namespace WeihanLi.EntityFramework.DbDescriptionHelper { /// <summary> /// IDbDescriptionInitializer /// </summary> public interface IDbDescriptionInitializer { /// <summary> /// Ge...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class VDashboardQuartierTaxeDate { public int? QuartierId { get; set; } public string QuartierLibelle { get; set; } public int TaxfId { get; set; } public string TaxfLibelle { get; set...
using System; namespace BarberShop.Infraestructure.Interfaces { public interface IRepository<T> : IDisposable, IReadOnlyRepository<T>, IWriteOnlyRepository<T> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using InvoiceClient.Properties; using System.Xml; using Utility; using InvoiceClient.Helper; using Model.Schema.EIVO; using System.Threading; using Model.Schema.TXN; using System.Diagnostics; using System.Globalizati...
using UnityEngine; [AddComponentMenu("Hitman GO/Achievements/No Kill")] public class NoKill : Achievement { Enemy[] startingEnemiesInScene; void Start() { startingEnemiesInScene = FindObjectsOfType<Enemy>(); } protected override bool CheckSucceeded(bool win) { //check if ther...
// ----------------------------------------------------------------------------- // <copyright file="Program.cs" company="NanoTaboada"> // Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SallonAppointment.Data; using SallonAppointment.Models; namespace SallonAppointment.Controllers { [Route("api...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using PaintingCost.SeedDb; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; namespace PaintingCost.Entities { public class ProjectDbContext : Db...
using System; using System.Collections.Generic; using System.Web; using System.Data; /// <summary> /// Summary description for Ayar /// </summary> public class Ayar { public static string _idHosting = "1"; public static string _idBayi = "3"; public static bool AdminLogin; Data _sysData = new Data(); ...
using System; using buildings; using UnityEngine; namespace peasants.workers { public class Builder : PeasantBehavior { public Construct workplace; public State state = State.Free; public RequiredResource requiredResource; public enum State { Free, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Name_Generator_Winform { public partial class Form1 : Form { public string[] F...
namespace WebAPI.Logica.Models { public class clsEmpleado { public long ID { get; set; } public string NOMBRES { get; set; } public string APELLIDOS { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.Events; using COM3D2.SimpleUI.Events; namespace COM3D2.SimpleUI.Implementation { public class SimpleTextField : SimpleControl, ITextField { UISprite uiSprite; UISprite b...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; using UnityEngine.XR; public class SwitchStatesInput : MonoBehaviour { public Action SwitchStatesEvent = new Action(delegate { }); public int IsInDriveState { get; private se...
using System.Web.Http; using Newtonsoft.Json; using Owin; using WindsorWebApiDependency; namespace OrderService.Client { public class OwinStartup { public void Configuration(IAppBuilder app) { var httpConfiguration = new HttpConfiguration(); httpConfiguration.MapHttpAtt...
namespace Aqueduct.Mail { public class LoggingMailMessage : MailMessage { private readonly LogMessage m_logMessage; public LoggingMailMessage(LogMessage logMessage) { m_logMessage = logMessage; } public override void Send(SmtpServerInfo serverIn...
//#define SAVE_COMMAND_RECORDS using System; using System.Collections.Generic; using ClearSight.Core; using System.Diagnostics; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using ClearSight.RendererAbstract.Binding; using ClearSight.RendererAbstract.Memory; namespace ClearSight.Re...
using DevExpress.Xpf.Core; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using DevExpress.Mvvm; using DevExpress.Xpf.Charts; namespace CliPerformanceAnalyzer { class ChartViewModel : V...
using UnityEngine; using System; using System.Collections.Generic; public struct AnimationData { bool isPlay; string name; float transDurat; public int layer; float time; bool isFixed; public bool isHash; public int hash; public AnimationData(int _hash, float _transDurat, int _lay...
using System; using System.Collections.Generic; using System.Text; namespace PNPUCore.Controle { class ThemeControle { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LibraryManagement.Admin.dsAdminTableAdapters; namespace LibraryManagement.Admin { public partial class ManageBooks : System.Web.UI.Page { BooksTableAdapter ...
/* Frogs are Animals */ namespace AnimalClasses { public class Frog : Animal, ISound { public Frog(string frogName, int frogAge, Gender frogSex) : base(frogName, frogAge, frogSex) { } public override void MakeSound() { System.Console.WriteLine("...
using System.Collections.Generic; using System.Linq; namespace CoinBot.Core { /// <summary> /// Coin information. /// </summary> public class Currency { /// <summary> /// The coin name. /// </summary> public string Name { get; set; } /// <summary> /// The token symbol. /// </summary> public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxClientSectionMetadata", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public partial class CxClientSection...
using System; using System.Windows.Data; namespace Torshify.Radio.Framework.Converters { public class CountToFontSizeConverter : IValueConverter { #region Constructors public CountToFontSizeConverter() { MinimumFontSize = 10; MaximumFontSize = 38; In...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CityReport.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace CityReportAPI.Controllers { [Route("api/[controller]")] [ApiController] public class CityReportController :...
using System; using Microsoft.Practices.Prism; // Bootstrapper namespace Driver_Prism { class DriverBootstrapper : Bootstrapper { protected override void ConfigureServiceLocator() { throw new NotImplementedException(); } protected override System.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; using Microsoft.SqlServer.Server; namespace MuskelKlicker { class SpielstandDTB { private OleDbConnection verbindung; public SpielstandDTB() { ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading; using System.IO; public class LogicGameRoom : MonoBehaviour { float screenW, screenH, screenBalanceW, screenBalanceH, ObjectsScale; const int CountOfGa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FullContact__ { public partial class BLHCustomer { public static string CreateAddress(string address, string apt, string city, string state, string zip) { string formattedA...
using System; using System.Linq; using System.Diagnostics; using System.Windows.Forms; // Shaun Rawlings & Scott King, Sprint Number One // Date:22/09/21 // Version: V1.3 // Name: Astronomical Processing // Program to record and process the number of neutrino interactions per hour // Inputs integer data, Sort...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml; using Sy...
using Microsoft.EntityFrameworkCore; using RazorSampleText.Models; namespace RazorSample.Data { public class MovieContext : DbContext { public MovieContext(DbContextOptions<MovieContext> options) : base(options) { } public DbSet<Movie> Movies{ get; set; } public DbSet<G...
using nutrition.Services.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace nutrition.Models { public class NutritionViewModel { public NutritionViewModel(string name, float calories, int quantity) { item_name = name;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class IP : MonoBehaviour { string ip; public UnityEngine.UI.Text tecto; // Use this for initialization void Start () { ip = Network.player.ipAddress; tecto.text = "IP: "+ip; } // Update is called ...
using AutoFixture; using bank_account_ddd_studies.domain.command; using bank_account_ddd_studies.domain.commandHandler; using bank_account_ddd_studies.domain.entity; using bank_account_ddd_studies.domain.repository; using FluentAssertions; using Moq; using Xunit; namespace Tests.domain.commandHandler { public cla...
using System; using System.Globalization; using System.IO; using System.Linq; namespace Alarmy.Common { internal class Settings { public string AlarmSoundFile { get; protected set; } public int CheckInterval { get; protected set; } public bool EnableSound { get; protected set; } ...
namespace Triton.Common.Math { using System; using System.Collections.Generic; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential, Pack=1)] public struct BoundingBox3 { public Vector3 Min; public Vector3 Max; public BoundingBox3(Vector3 min, Vecto...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.W...
using System; using System.Collections.Generic; using JetBrains.Annotations; namespace alone { internal enum Option { PART, PATH, OIL, RIFLE, HEALTH, REVOLVER, THOMPSON, SHOTGUN, DERRINGER, GRACE, RIOTGUN, WINCHEST...
using ScribblersSharp; using UnityEngine; using UnityEngine.Events; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad.Controllers { /// <summary> /// A class that describes a start game controller script /// </summary> public class StartGameControllerScript ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; namespace RSMS { /// <summary> /// 读卡器 /// </summary> class WSICReader { #region 自定义函数 /// <summary> /// 端口 /// <...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Revature_Project1.Models; namespace Revature_Project1.Data { public class MSSQLContext : IdentityDbContext<MSSQLUser> { public DbSet<PersonalCheckingAccount> CheckingAccounts { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL4; namespace HarlekinEngine.com.root.engine { class Window: GameWindow { private static GameWindow instance; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EventoSencillo { class Program { static void Main(string[] args) { Cuenta cc = new Cuenta(); cc.alertas += avisoCliente; cc.Saldo +...
using System.Collections.Generic; namespace RiverCrossPuzzle { public class Boat { private List<Occupant> _occupants = new List<Occupant>(); public IEnumerable<Occupant> Occupants { get { return _occupants; } } public void AddOccupant(Occupant occupant) { ...
using System; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Windows.ApplicationModel.Core; using Windows.Devices.Bluetooth.Rfcomm; using Windows.Devices.Enumeration; using Windows.Networking.Sockets; using Windows.Storage.Streams; using Windows.UI.Core; using Windows.UI.Xaml; using M...
 using System.Linq; using System.Collections; using JabberPoint.Data; using JabberPoint.Domain.Themes; using System.Collections.Generic; using JabberPoint.Domain; namespace JabberPoint.Business { public class ThemeManager { public static void ThemeLoader(string inputUrl = "./theme1.xml") =...
using ServerKinect.DataSource; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.Shape { public interface IShapeDataSource : IDataSource<ShapeCollection> { int Width { get; } int Height { get; } IntSize Size { g...
using Applitools.Framework.PageObjectModels; using OpenQA.Selenium; namespace Applitools.Framework.pageObjectModels { public class FooterPage : BasePageClass { private readonly IWebDriver _driver; public FooterPage(IWebDriver driver):base(driver) { _driver = driver; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace WebContribContrib.Formatting.Jsonp.SampleWebHost.Controllers { [Route("api/value/{id:int}")] public class ValueController : ApiController { // GET api/values/5 public str...
namespace MonoGame.Extended.NuclexGui.Input { /// <summary> /// Interface for input capturers that monitor user input and forward it to /// a freely settable input receiver /// </summary> public interface IInputCapturer { /// <summary>Input receiver any captured input will be se...
using System; using Xamarin.Forms; namespace Kit.Forms.Converters { public class StringNullOrEmptyBoolConverter : IValueConverter { public StringNullOrEmptyBoolConverter() { } public bool IsReversed { get; set; } /// <summary>Returns false if ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using Ws2008.MODEL; using Ws2008.Common; using System.Data; namespace Ws2008.DAL { public class SpecialDAL { /// <summary> /// 添加专题 /// </summary> //...
using System; using System.Collections.Generic; using System.Text; namespace Bridge { class ImplementacionB : IBridge { public void ListarProductos(Dictionary<string, double> productos) { Console.WriteLine(); Console.WriteLine("Listado de Productos"); forea...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInteraction : MonoBehaviour { public int state = 1; public float range = 4f; public Camera fpsCam; // Update is called once per frame void Update () { if(Input.GetButtonDown("Fire1")) ...
/// <summary> /// Author: Shiyang(Shirley) Li /// Date:02/10/2020 /// Copyright:Shiyang(Shirley) Li - This work may not be copied for use in Academic Coursework. /// /// I, Shiyang(Shirley) Li, certify that I wrote this code from scratch and did not copy it in part or whole from /// another source. All references ...
namespace AntDesign { public class SelectLocale { public string NotFoundContent { get; set; } } }
using System; using UnityEngine; namespace YoukiaUnity.CinemaSystem { /// <summary> /// Cinema 龙套 /// /// (不解释 = =b) /// /// </summary> public class CinemaLongtao : MonoBehaviour, IEditorOnlyScript { public bool IsDestroyed = false; private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task1 { public static class AddToMatrix { public static SquareMatrix<T> Add<T>(this Matrix<T> matrix, Matrix<T> addMatrix) { if (matrix == null) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class HealthBarFiil : MonoBehaviour { }
using System; namespace OCP.Files { /** * Exception for too large entity * @since 6.0.0 */ class EntityTooLargeException : Exception {} }
using Newtonsoft.Json; /// <summary> /// Scribble.rs ♯ data namespace /// </summary> namespace ScribblersSharp.Data { /// <summary> /// A class that describes lobby settings change data /// </summary> [JsonObject(MemberSerialization.OptIn)] internal class LobbySettingsChangeData : IValidable {...
using System; using System.Collections.Generic; using System.Text; namespace BoardGame { public enum AIPlayerNames { Jeff, Jason, Maximus } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { class G_042_GoogleSuggestion { /* * this question is kind of hard to answer. most people concentrate on trie implementation .... but forget about how the * data come fro...
using Zenject; namespace Lonely { public class EnemyState : State, ITurnable, ITitanShield { public bool hasTitanSheild { get { return _titanShield.hasTitanSheild; } } private readonly ITurnable _turnable; private readonly ITitanShield _titanShield; public EnemyState(IStateEn...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using AspenReport.Models; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; namespace AspenReport.Controllers { public class AdminController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace app { class Program { static void Main(string[] args) { int a = 0; int b = 0; Console.WriteLine("1 --- A"); Console.Writ...
using AutoMapper; using CSharpFunctionalExtensions; using EnsureThat; using L7.Domain; using MediatR; namespace L7.Business { public class GetProductByIdQueryHandler : RequestHandler<GetProductByIdQuery, Result<ProductModel>> { private readonly IProductRepository repository; private readonly I...