text stringlengths 13 6.01M |
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using System;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Collections;
namespace lianda.Component
{
/// <summary>
/// SqlHelper 的摘要说明。
/// </summary>
public class SqlHelper
{
/// <summary>
/// 数据库连接字符串
/// </summary>
public static readonly strin... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using CGCN.Framework;
using Npgsql;
using NpgsqlTypes;
using CGCN.DataAccess;
namespace DanhMuc.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng tblkhachhang
/// Cung cấp các hàm xử lý, thao tác với bảng tblkhachhan... |
using System;
using UniRx;
using UnityEngine;
[CreateAssetMenu]
public sealed class GameState : ScriptableObject
{
[SerializeField] private int _startBalls;
[SerializeField] private int _maxActiveBalls = 1;
public ReactiveCommand LaunchNewBall { get; private set; }
public IObservable<int> ScoredPoints => _scored... |
using UnityEngine;
[ExecuteInEditMode]
public class BlurHighlight : BasePP
{
[Range(1, 50)] public int BlurRadius = 20;
[Range(0.0f, 100.0f)] public float Radius = 10;
[Range(0.0f, 100.0f)] public float SoftenEdge = 30;
[Range(0.0f, 1.0f)] public float Shade = 0.5f;
public Transform TrackedObject;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ExitButton : MonoBehaviour
{
public TextMesh countText;
bool lol = false;
private void Start()
{
}
private void Update()
{
if (lol == true)
{
//t... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Vinarish.Models
{
public partial class Department
{
public Department()
{
Person = new HashSet<Person>();
Category ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using YourBitcoinController;
using YourBitcoinManager;
using YourCommonTools;
using YourEthereumController;
using YourEthereumManager;
using YourNetworkingTo... |
using UnityEngine;
using CoreEngine;
public class DemoRAIISingleton : RAIISingleton<DemoRAIISingleton>
{
int i = 0;
// Using public static methods have better encapsulation for these implementations
public static void Foo()
{
// This check prevents the Singleton to be created while Unity Editor is quitting play... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="QuestionQuery.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------------------... |
using UnityEngine;
public class StraightRoad : Road
{
public Road RoadA, RoadB;
private void Start()
{
Type = RoadType.Straight;
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Peppy.EventBus
{
public interface IEventBus<TEvent> : IEventSubscriber, IEventpublicer<TEvent> where TEvent : IEvent
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Calculator
{
public partial class Form2 : Calculator.Calc
{
public Form2()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DNA
{
class QuickSortt
{
//快速排序
public void QuickSort(int[] R, int low, int high)
{
if (low < high) //确保区间至少存在一个以上的元素
{ //temp表示基准值,这里是取区间的第一个元... |
using DomainNotificationHelper;
using DomainNotificationHelper.Events;
using EP.CrudModalDDD.Domain.Interfaces;
namespace EP.CrudModalDDD.Application
{
public abstract class ApplicationService
{
private readonly IHandler<DomainNotification> _notifications;
private readonly IUnitOfWork _unitOfW... |
using EntityFrameworkCoreExample.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using System.IO;
namespace EntityFrameworkCoreExample
{
public class CharactersDbContext : DbContext
{
public DbSet<Character> Characters { get; set; }
public DbSet<Story> St... |
using System;
namespace NopSolutions.NopCommerce.DataAccess.Orders
{
/// <summary>
/// Represents a individual order item
/// </summary>
public partial class DBIndividualOrder : BaseDBEntity
{
#region Ctor
/// <summary>
/// Creates a new instance of DBIndividualOrder class
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
namespace ProvinceMapper
{
class Province
{
public int ID;
public Color rgb;
public string name;
public Dictionary<string, Mapping> mappings;
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Panda.Attributes;
namespace Panda
{
public class IPandaEntity
{
[AUTO_INCREMENT]
public int Id { get; set; }
}
}
|
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namespace Core.Services.Data
{
public class User
{
[JsonProperty(PropertyName = "id")]
public string Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; se... |
using System.IO;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace FlipLeaf.Core.Text
{
public class YamlConfigParser
{
private readonly Deserializer _deserializer;
public YamlConfigParser()
... |
using System.Collections;
using System.Collections.Generic;
using UI.Panel;
using UnityEngine;
public class ClientEntrance : MonoBehaviour
{
ClientTcp client = new ClientTcp();
void Start()
{
DontDestroyOnLoad(gameObject);
PanelMgr.Instance.OpenPanel<LoginPanel>("");
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameSetting {
//<描边颜色
public static Color GARBAGE_OUTLINE_COLOR = Color.yellow;
//<描边宽度
public static float GARBAGE_OUTLINE_WIDTH = 5.0f;
//<清洁工具需要的时间
public static float TimeNeedForCleaningTool... |
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Sbidu;
using Sbidu.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Sy... |
#region Copyright, Author Details and Related Context
//<notice lastUpdateOn="12/20/2015">
// <solution>KozasAnt</solution>
// <assembly>KozasAnt.Smarts</assembly>
// <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description>
// <copyright... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Interactable : MonoBehaviour
{
protected bool canInteract;
protected void Start()
{
if (!this.CompareTag("Interactable"))
this.tag = "Interactable";
if (!canInteract)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using UnityEditor;
using System;
using System.Reflection;
public class VisualDebug : MonoBehaviour
{
public bool showLogs;
float heightRect = 20;
public static List<string> logsNames = new List<string>();
public static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace cv_7_rozhrani {
class Circle : IShape, ICompare {
double r;
public Circle(double r) {
this.r = r;
}
public double Area() {
return Math.PI * r * r;
}
public do... |
namespace Umbraco.Core.Persistence.Repositories
{
interface IMediaTypeContainerRepository : IEntityContainerRepository
{ }
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AITargetDetector : MonoBehaviour
{
public LayerMask targetLayer;
public AIStateManager stateManager;
private Transform target;
private CharacterHealth targetHealth;
public delegate void TargetDetected();
... |
using Xunit;
using Zip.CreditInputs;
using Zip.CreditCalculator;
namespace CreditCalculatorTests.CreditCalculatorTests
{
public class CreditCalculatorTests
{
[Fact]
public void CalculateCredit_Exception_CreditScore()
{
var customer = new Customer(300, 2, 1, 44);
... |
namespace Belot.Engine.Tests.Cards
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Belot.Engine.Cards;
using Xunit;
public class CardCollectionTests
{
[Fact]
[System.Diagnostics.CodeAnalysis.SuppressMessage("Asserti... |
using System;
#if NET45
using System.Data.Entity;
#else
using Microsoft.EntityFrameworkCore;
#endif
namespace WeihanLi.EntityFramework.DbDescriptionHelper
{
/// <summary>
/// IDbDescriptionInitializer
/// </summary>
public interface IDbDescriptionInitializer
{
/// <summary>
/// Ge... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class VDashboardQuartierTaxeDate
{
public int? QuartierId { get; set; }
public string QuartierLibelle { get; set; }
public int TaxfId { get; set; }
public string TaxfLibelle { get; set... |
using System;
namespace BarberShop.Infraestructure.Interfaces
{
public interface IRepository<T> : IDisposable, IReadOnlyRepository<T>, IWriteOnlyRepository<T>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using InvoiceClient.Properties;
using System.Xml;
using Utility;
using InvoiceClient.Helper;
using Model.Schema.EIVO;
using System.Threading;
using Model.Schema.TXN;
using System.Diagnostics;
using System.Globalizati... |
using UnityEngine;
[AddComponentMenu("Hitman GO/Achievements/No Kill")]
public class NoKill : Achievement
{
Enemy[] startingEnemiesInScene;
void Start()
{
startingEnemiesInScene = FindObjectsOfType<Enemy>();
}
protected override bool CheckSucceeded(bool win)
{
//check if ther... |
// -----------------------------------------------------------------------------
// <copyright file="Program.cs" company="NanoTaboada">
// Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SallonAppointment.Data;
using SallonAppointment.Models;
namespace SallonAppointment.Controllers
{
[Route("api... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using PaintingCost.SeedDb;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace PaintingCost.Entities
{
public class ProjectDbContext : Db... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Data;
/// <summary>
/// Summary description for Ayar
/// </summary>
public class Ayar
{
public static string _idHosting = "1";
public static string _idBayi = "3";
public static bool AdminLogin;
Data _sysData = new Data();
... |
using System;
using buildings;
using UnityEngine;
namespace peasants.workers
{
public class Builder : PeasantBehavior
{
public Construct workplace;
public State state = State.Free;
public RequiredResource requiredResource;
public enum State
{
Free,
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Name_Generator_Winform
{
public partial class Form1 : Form
{
public string[] F... |
namespace WebAPI.Logica.Models
{
public class clsEmpleado
{
public long ID { get; set; }
public string NOMBRES { get; set; }
public string APELLIDOS { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using COM3D2.SimpleUI.Events;
namespace COM3D2.SimpleUI.Implementation
{
public class SimpleTextField : SimpleControl, ITextField
{
UISprite uiSprite;
UISprite b... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.XR;
public class SwitchStatesInput : MonoBehaviour
{
public Action SwitchStatesEvent = new Action(delegate { });
public int IsInDriveState { get; private se... |
using System.Web.Http;
using Newtonsoft.Json;
using Owin;
using WindsorWebApiDependency;
namespace OrderService.Client
{
public class OwinStartup
{
public void Configuration(IAppBuilder app)
{
var httpConfiguration = new HttpConfiguration();
httpConfiguration.MapHttpAtt... |
namespace Aqueduct.Mail
{
public class LoggingMailMessage : MailMessage
{
private readonly LogMessage m_logMessage;
public LoggingMailMessage(LogMessage logMessage)
{
m_logMessage = logMessage;
}
public override void Send(SmtpServerInfo serverIn... |
//#define SAVE_COMMAND_RECORDS
using System;
using System.Collections.Generic;
using ClearSight.Core;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using ClearSight.RendererAbstract.Binding;
using ClearSight.RendererAbstract.Memory;
namespace ClearSight.Re... |
using DevExpress.Xpf.Core;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using DevExpress.Mvvm;
using DevExpress.Xpf.Charts;
namespace CliPerformanceAnalyzer
{
class ChartViewModel : V... |
using UnityEngine;
using System;
using System.Collections.Generic;
public struct AnimationData
{
bool isPlay;
string name;
float transDurat;
public int layer;
float time;
bool isFixed;
public bool isHash;
public int hash;
public AnimationData(int _hash, float _transDurat, int _lay... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PNPUCore.Controle
{
class ThemeControle
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LibraryManagement.Admin.dsAdminTableAdapters;
namespace LibraryManagement.Admin
{
public partial class ManageBooks : System.Web.UI.Page
{
BooksTableAdapter ... |
/* Frogs are Animals */
namespace AnimalClasses
{
public class Frog : Animal, ISound
{
public Frog(string frogName, int frogAge, Gender frogSex)
: base(frogName, frogAge, frogSex)
{
}
public override void MakeSound()
{
System.Console.WriteLine("... |
using System.Collections.Generic;
using System.Linq;
namespace CoinBot.Core
{
/// <summary>
/// Coin information.
/// </summary>
public class Currency
{
/// <summary>
/// The coin name.
/// </summary>
public string Name { get; set; }
/// <summary>
/// The token symbol.
/// </summary>
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Framework.Remote.Mobile
{
[DataContract(Name = "CxClientSectionMetadata", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")]
public partial class CxClientSection... |
using System;
using System.Windows.Data;
namespace Torshify.Radio.Framework.Converters
{
public class CountToFontSizeConverter : IValueConverter
{
#region Constructors
public CountToFontSizeConverter()
{
MinimumFontSize = 10;
MaximumFontSize = 38;
In... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CityReport.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace CityReportAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class CityReportController :... |
using System;
using Microsoft.Practices.Prism; // Bootstrapper
namespace Driver_Prism
{
class DriverBootstrapper : Bootstrapper
{
protected override void ConfigureServiceLocator()
{
throw new NotImplementedException();
}
protected override System.W... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.OleDb;
using Microsoft.SqlServer.Server;
namespace MuskelKlicker
{
class SpielstandDTB
{
private OleDbConnection verbindung;
public SpielstandDTB()
{
... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.IO;
public class LogicGameRoom : MonoBehaviour
{
float screenW, screenH, screenBalanceW, screenBalanceH, ObjectsScale;
const int CountOfGa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FullContact__
{
public partial class BLHCustomer
{
public static string CreateAddress(string address, string apt,
string city, string state, string zip)
{
string formattedA... |
using System;
using System.Linq;
using System.Diagnostics;
using System.Windows.Forms;
// Shaun Rawlings & Scott King, Sprint Number One
// Date:22/09/21
// Version: V1.3
// Name: Astronomical Processing
// Program to record and process the number of neutrino interactions per hour
// Inputs integer data, Sort... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml;
using Sy... |
using Microsoft.EntityFrameworkCore;
using RazorSampleText.Models;
namespace RazorSample.Data
{
public class MovieContext : DbContext
{
public MovieContext(DbContextOptions<MovieContext> options) : base(options)
{
}
public DbSet<Movie> Movies{ get; set; }
public DbSet<G... |
using nutrition.Services.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace nutrition.Models
{
public class NutritionViewModel
{
public NutritionViewModel(string name, float calories, int quantity)
{
item_name = name;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IP : MonoBehaviour {
string ip;
public UnityEngine.UI.Text tecto;
// Use this for initialization
void Start ()
{
ip = Network.player.ipAddress;
tecto.text = "IP: "+ip;
}
// Update is called ... |
using AutoFixture;
using bank_account_ddd_studies.domain.command;
using bank_account_ddd_studies.domain.commandHandler;
using bank_account_ddd_studies.domain.entity;
using bank_account_ddd_studies.domain.repository;
using FluentAssertions;
using Moq;
using Xunit;
namespace Tests.domain.commandHandler
{
public cla... |
using System;
using System.Globalization;
using System.IO;
using System.Linq;
namespace Alarmy.Common
{
internal class Settings
{
public string AlarmSoundFile { get; protected set; }
public int CheckInterval { get; protected set; }
public bool EnableSound { get; protected set; }
... |
namespace Triton.Common.Math
{
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct BoundingBox3
{
public Vector3 Min;
public Vector3 Max;
public BoundingBox3(Vector3 min, Vecto... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.W... |
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
namespace alone
{
internal enum Option
{
PART,
PATH,
OIL,
RIFLE,
HEALTH,
REVOLVER,
THOMPSON,
SHOTGUN,
DERRINGER,
GRACE,
RIOTGUN,
WINCHEST... |
using ScribblersSharp;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Scribble.rs Pad controllers namespace
/// </summary>
namespace ScribblersPad.Controllers
{
/// <summary>
/// A class that describes a start game controller script
/// </summary>
public class StartGameControllerScript ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace RSMS
{
/// <summary>
/// 读卡器
/// </summary>
class WSICReader
{
#region 自定义函数
/// <summary>
/// 端口
/// <... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Revature_Project1.Models;
namespace Revature_Project1.Data
{
public class MSSQLContext : IdentityDbContext<MSSQLUser>
{
public DbSet<PersonalCheckingAccount> CheckingAccounts { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
namespace HarlekinEngine.com.root.engine
{
class Window: GameWindow
{
private static GameWindow instance;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EventoSencillo
{
class Program
{
static void Main(string[] args)
{
Cuenta cc = new Cuenta();
cc.alertas += avisoCliente;
cc.Saldo +... |
using System.Collections.Generic;
namespace RiverCrossPuzzle
{
public class Boat
{
private List<Occupant> _occupants = new List<Occupant>();
public IEnumerable<Occupant> Occupants
{
get { return _occupants; }
}
public void AddOccupant(Occupant occupant)
{
... |
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel.Core;
using Windows.Devices.Bluetooth.Rfcomm;
using Windows.Devices.Enumeration;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.UI.Core;
using Windows.UI.Xaml;
using M... |
using System.Linq;
using System.Collections;
using JabberPoint.Data;
using JabberPoint.Domain.Themes;
using System.Collections.Generic;
using JabberPoint.Domain;
namespace JabberPoint.Business
{
public class ThemeManager
{
public static void ThemeLoader(string inputUrl = "./theme1.xml")
=... |
using ServerKinect.DataSource;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServerKinect.Shape
{
public interface IShapeDataSource : IDataSource<ShapeCollection>
{
int Width { get; }
int Height { get; }
IntSize Size { g... |
using Applitools.Framework.PageObjectModels;
using OpenQA.Selenium;
namespace Applitools.Framework.pageObjectModels
{
public class FooterPage : BasePageClass
{
private readonly IWebDriver _driver;
public FooterPage(IWebDriver driver):base(driver)
{
_driver = driver;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace WebContribContrib.Formatting.Jsonp.SampleWebHost.Controllers {
[Route("api/value/{id:int}")]
public class ValueController : ApiController {
// GET api/values/5
public str... |
namespace MonoGame.Extended.NuclexGui.Input
{
/// <summary>
/// Interface for input capturers that monitor user input and forward it to
/// a freely settable input receiver
/// </summary>
public interface IInputCapturer
{
/// <summary>Input receiver any captured input will be se... |
using System;
using Xamarin.Forms;
namespace Kit.Forms.Converters
{
public class StringNullOrEmptyBoolConverter : IValueConverter
{
public StringNullOrEmptyBoolConverter()
{
}
public bool IsReversed { get; set; }
/// <summary>Returns false if ... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using Ws2008.MODEL;
using Ws2008.Common;
using System.Data;
namespace Ws2008.DAL
{
public class SpecialDAL
{
/// <summary>
/// 添加专题
/// </summary>
//... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Bridge
{
class ImplementacionB : IBridge
{
public void ListarProductos(Dictionary<string, double> productos)
{
Console.WriteLine();
Console.WriteLine("Listado de Productos");
forea... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInteraction : MonoBehaviour {
public int state = 1;
public float range = 4f;
public Camera fpsCam;
// Update is called once per frame
void Update () {
if(Input.GetButtonDown("Fire1"))
... |
/// <summary>
/// Author: Shiyang(Shirley) Li
/// Date:02/10/2020
/// Copyright:Shiyang(Shirley) Li - This work may not be copied for use in Academic Coursework.
///
/// I, Shiyang(Shirley) Li, certify that I wrote this code from scratch and did not copy it in part or whole from
/// another source. All references ... |
namespace AntDesign
{
public class SelectLocale
{
public string NotFoundContent { get; set; }
}
}
|
using System;
using UnityEngine;
namespace YoukiaUnity.CinemaSystem
{
/// <summary>
/// Cinema 龙套
///
/// (不解释 = =b)
///
/// </summary>
public class CinemaLongtao : MonoBehaviour, IEditorOnlyScript
{
public bool IsDestroyed = false;
private void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task1
{
public static class AddToMatrix
{
public static SquareMatrix<T> Add<T>(this Matrix<T> matrix, Matrix<T> addMatrix)
{
if (matrix == null)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class HealthBarFiil : MonoBehaviour
{
}
|
using System;
namespace OCP.Files
{
/**
* Exception for too large entity
* @since 6.0.0
*/
class EntityTooLargeException : Exception {}
}
|
using Newtonsoft.Json;
/// <summary>
/// Scribble.rs ♯ data namespace
/// </summary>
namespace ScribblersSharp.Data
{
/// <summary>
/// A class that describes lobby settings change data
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
internal class LobbySettingsChangeData : IValidable
{... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BoardGame
{
public enum AIPlayerNames
{
Jeff,
Jason,
Maximus
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
class G_042_GoogleSuggestion
{
/*
* this question is kind of hard to answer. most people concentrate on trie implementation .... but forget about how the
* data come fro... |
using Zenject;
namespace Lonely
{
public class EnemyState : State, ITurnable, ITitanShield
{
public bool hasTitanSheild { get { return _titanShield.hasTitanSheild; } }
private readonly ITurnable _turnable;
private readonly ITitanShield _titanShield;
public EnemyState(IStateEn... |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using AspenReport.Models;
using Microsoft.Web.WebPages.OAuth;
using WebMatrix.WebData;
namespace AspenReport.Controllers
{
public class AdminController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace app
{
class Program
{
static void Main(string[] args)
{
int a = 0;
int b = 0;
Console.WriteLine("1 --- A");
Console.Writ... |
using AutoMapper;
using CSharpFunctionalExtensions;
using EnsureThat;
using L7.Domain;
using MediatR;
namespace L7.Business
{
public class GetProductByIdQueryHandler : RequestHandler<GetProductByIdQuery, Result<ProductModel>>
{
private readonly IProductRepository repository;
private readonly I... |
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