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using System; using System.Linq; namespace Application.Common.Extensions { public static class GeneralExtensions { public static string GenerateRandomString(int length) { var rnd = new Random(); var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789...
// ----------------------------------------------------------------------- // <copyright file="main.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright> // --...
using UnityEngine; using System.Collections; public abstract class CGeneratable : Generatable{ public void setBox(){ item.AddComponent<BoxCollider>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StreakerLibrary; namespace CollisionBoxTool { class Consumable { public Rectangle rect; public Vector2 position; ...
using MongoDB.Bson; using MongoDB.Bson.IO; using MongoDB.Driver; using SimpleTalkMongoDb.Configuration; using System; using System.Threading.Tasks; namespace SimpleTalkMongoDb.Filtering { internal static class Explain { public static void Main(string[] args) { MainAsync().Wait();...
using UnityEngine; public class PlayerWorldCreationManager : MonoBehaviour { private Vector2 currentChunk; public WorldReactionRefractor worldCreator; void Start() { } private void FixedUpdate() { float posX = RoundDown((int)this.transform.position.x); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Boyut.todo.Common { public class CustomExceptionHandler:Exception { public CustomExceptionHandler(string message) { } } }
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using SprintFour.Utilities; using System; namespace SprintFour.Blocks.BlockStates { class PipeSideTopBlockState : BlockStateBase { public override Tuple<int, int>[] GetFrames() { return Utility.PipeSideTopBlockFrames; } } }
namespace Fano { class Program { //Program parameters. private static readonly string path = @"C:\Users\Gedas\Desktop\GitProject\Fano\TestingFiles\test1.txt"; //bitsWordLenght between 2 and 16. private const int bitsWordLenght = 8; //mode: decode or encode. sta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SGA.Controllers { public class CadastrosController : Controller { public ActionResult Index() { return View("Index"); } } }
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents { public class StoryLog { private utils ute = new utils(); private string _connectionString = null; public StoryLog(string asConnectionString) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Collections; namespace YiXiangLibrary { public partial class question_d : System.Web.UI.Page { public ...
using System.Linq; using System.Web.Http.OData; using LindugRest.Models; namespace LindugRest.Api { public class HypermediaBooksController : EntitySetController<Book, int> { private readonly IBooksRepository _repo = new BooksRepository(); // GET odata/hypermediaBooks public override I...
using System; using System.Collections.Generic; using System.Text; using TestApplicationDomain.Entities; using TestApplicationInterface.Repository; namespace TestApplicationDB.Repository { public class HotelReposiotry : Repository<Hotel>, IHotelRepository { public HotelReposiotry(DbFactory dbFactory) ...
using System; public class Program { public static void Main() { var matchSum = int.Parse(Console.ReadLine()); for (int firstIndex = 1; firstIndex <= 4; firstIndex++) { for (int secondIndex = 1; secondIndex <= 4; secondIndex++) { for (int thirdI...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using SaleStore.Data; using SaleStore.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SaleStore.Areas.Admin.Controllers { public class ControllerBaseAdmin :Controller { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using RedStar.TimesheetGenerator.Core; namespace RedStar.TimesheetGenerator.ConsoleApp { class Program { static void Main(string[] args) { try { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PESWeb.LearningVietNamese.UserControls { public partial class DeleteFolderAndFile : System.Web.UI.UserControl { protected void Page_Load(objec...
using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; namespace StudyEspanol.Data.Models { public partial class Conjugation : INotifyPropertyChanged { #region Const Fields public const string ID = "conjugation_id"; public const string TENSE = "tense"; public const string Y...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Domain.Commands { public class DeleteProductCommand:ProductCommand { public DeleteProductCommand(string name, string description, string image, double price, int categ...
using System; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; namespace CertainUpload { internal class Program { private static void Main(string[] args) { string arg = args.Any() ? args[0] : null; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Hisab.Class; namespace Hisab.form { public partial class frmSalesIn...
using System; namespace RMAT3.Common { public class Audits { public string Createdby { get; set; } public string UpdatedBy { get; set; } public DateTime CreatedOn { get; set; } public DateTime UpdatedOn { get; set; } } }
using System; using System.Linq; namespace SortAlgorithms.SortingTypes { public class InsertionSort<T> : CollectionSorter<T> where T : IComparable { public InsertionSort() { //Here will be sort type from enum } public override void Sort (T[] inputCollection) ...
using RabbitMQ.Client; using RabbitMQ.Client.Events; using System; using System.Text; namespace NetCore.RMQ.Common { public class RmqMessageSender { public string Hostname { get; } public string Queue { get; } public RmqMessageSender(string hostname, string queue) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief イベントプレート。コールバック。 */ /** NEvent...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Activity { /** * Interface IManager * * @package OCP\Activity * @since 6.0.0 */ public interface IManager { /** * Generates a new IEvent object * * Make sure to call...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FieldGizmo : MonoBehaviour { public float radius = 1.0f; public float strength = 1.0f; public int id = -1; void Start() { } void Update() { } void OnDrawGizmos() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.FileManager { class Loader : IFileManager { public int perform() { return 1; } } }
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namespac...
using System; using UnityEngine; namespace RO { public interface ISyncLoaderStrategy { Object Load(ResourceID ID); Object Load(ResourceID ID, string assetName); Object LoadScene(ResourceID ID); Object Load(ResourceID ID, Type resType); Object Load(ResourceID ID, Type resType, string assetName); T Lo...
using UnityEngine; using System.Collections.Generic; /* A degree 3 b-spline. https://en.wikipedia.org/wiki/De_Boor%27s_algorithm Contributors: https://bitbucket.org/tjgoolsby/ */ public class Spline : MonoBehaviour { [HideInInspector] public Transform[] points; // these are transforms to make editing contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NotificationsExtensions.TileContent; using Windows.UI.Notifications; namespace BusAroundMe { public static class TileNotificationHelpers { public static void UpdateTile(string titl...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace Robot { public static class JsonExntensions { public static void Dump(this object input) { var dump = JsonSerializer.Serialize(input, new JsonSerializerOptions() { Write...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using MvcMonitor.Data.Repositories; using MvcMonitor.Models; namespace MvcMonitor.Data.Providers { public class IndexProvider : IIndexProvider { private readonly IErrorRepositoryFactory _errorRepositoryFactory; public IndexProvider(IErrorRepositoryFactory errorRepositoryFactory)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.Resource.Model { /// <summary> /// 复合习题的详细信息 /// </summary> public class ExerciseCompInfo : IExercise { public int ExerciseID { get; set; } public int ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Payroll.Models { public class EmployeeHistory: Basic { [Display(ResourceType = typeof(Resource), Name = "EmployeeName")] public Guid EmployeeId { get; set; } [Foreig...
using System; using System.Xml; namespace Hackathon { enum ProblemName { None, CreateMillionBlobs, ListMillion, ListMillionRandom, Throttling, PageBlobDataSaver, BatchDelete }; class Controller { static void Main(st...
namespace ns20 { using System; using System.Reflection; using System.Runtime.CompilerServices; internal class Class169 : Class166 { private static readonly Class169 class169_0 = new Class169(); public override Action<T, object> ns20.Class166.‬‭‎‎‌‏‮‪​‬‭‏‫‭‫‏‫‎‮‫‫‎‎‎‭‍‫‪...
using System; using System.Collections.Generic; using System.Linq; namespace OmniGui { public class StyleWatcher { private IEnumerable<Style> styles; public StyleWatcher(IEnumerable<Style> styles) { this.styles = styles; } public void Watch(Layout layout)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using System.Data; using Microsoft.Data.SqlClient; using Workforce_Purple_Parrots.Models; using Microsoft.AspNetCore.Http; using Workforce_Purple_Pa...
public class Solution { public int Reverse(int x) { char[] chars = x.ToString().ToCharArray(); if(chars[0] == '-'){ Array.Reverse(chars, 1,chars.Length - 1); }else{ Array.Reverse(chars); } int returnString; bool res = int.TryParse(new string(chars), out returnString); //Coul...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Kademlia; namespace Kademlia.Test { [TestClass] class FunctionTest { [TestMethod] private void SortListTest() { Assert.IsTrue(true); } [TestMethod] private void SortTableTest() { Assert.Is...
using System; using System.Collections.Generic; using System.Text; using System.Data.SqlClient; using BASETOOL; namespace ManLib { class SqlOprator { /// <summary> /// 数据源 /// </summary> private string server; /// <summary> /// 数据库 /// </summary> ...
using UnityEngine; using UnityEngine.Timeline; namespace UnityUIPlayables { [TrackColor(0.1098f, 0.3529f, 0.8392f)] [TrackClipType(typeof(RectTransformAnimationClip))] [TrackBindingType(typeof(RectTransform))] public class RectTransformAnimationTrack : AnimationTrack<RectTransform, RectTransfor...
/* Copyright 2018 | 2153735 ONTARIO LTD | https://Stru.ca Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
namespace Decorator { interface IComponente { double CalcularCosto(); string HacerFuncionar(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Practica_de__clase { class Practica { static void Main(string[] args) { int dato = 1; while (dato == 1) { Console.Wr...
namespace AIMA.Core.Logic.Propositional.Visitors { using System; using System.Collections.Generic; using AIMA.Core.Logic.Propositional.Parsing.Ast; using AIMA.Core.Util; /** * @author Ravi Mohan * */ public class NegativeSymbolCollector : BasicTraverser { public ove...
using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess.Interfaces { public interface ILetterDao { /// <summary> /// Metodo encargdo de obtener todas las letras /// para la busqueda de regist...
using com.nope.fishing; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using Random = UnityEngine.Random; public class SortCard : IComparer<string> { public int Compare(string x, string y) { int idCard_A = GetIDCardA(x); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _15 { public class Command { Table table; public Command(Table t) { table = t; moves = new List<string>(10); } private List<str...
using System; public class Program { public delegate void DelegateToPrint(string stringToPrint); static void Main(string[] args) { Console.WriteLine(DateTime.Now.Second); System.Threading.Thread.Sleep(2000); Console.WriteLine(DateTime.Now.Second); Console.Wri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class NetManager : NetworkManager { private bool firstPlayerJoined; public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { GameObject playerObj =...
using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace serializacja { public class BinConverter : IConverter { public void Serializuj<T>(T g, string n) { try { using (Stream stream = File.Open(string.Format(@"{0}\S...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Grpc.Core; using Etg.Data.Entry; using System.ServiceProcess; using Microsoft.Extensions.CommandLineUtils; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace Etg.Service { ...
using System; using System.Collections.Generic; using System.Text; namespace eSocium.NLP { public class SnowballLemma : ILemma { public string Stem { get; private set; } public SnowballLemma(string stem) { Stem = stem; } public IParadigm Paradigm {...
using System; using System.Collections.Generic; using Web.Dtos; using Web.Identity; namespace Web.Areas.Admin.ViewModels { public class DashBoardViewModel { public int MessageId { get; set; } public string UserName { get; set; } public string WriterUserId { get; set; } public ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading.Tasks; using Windows.Devices.Enumeration; using Windows.Devices.Gpio; using Windows.Devices.Spi; namespace PiPlateRelay { public enum PiRelayCommand : byte { SystemAddress = 0x0, ...
using ServerApp.RoomNames; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerApp.Helper { public class RoomNameHelper { private IRoomNamesRepository _roomNamesRepository; public RoomNameHelper() { ...
namespace Core.Dto { public class NamedEntityDto : EntityDto { public string Name { get; set; } } }
using System.ComponentModel; using FluentAssertions; using JimBobBennett.JimLib.Mvvm; using NUnit.Framework; namespace JimBobBennett.JimLib.Test.Mvvm { [TestFixture] public class NotificationObjectTest { class NotificationTestClass : NotificationObject { private string _first; ...
using System; using System.Windows; namespace CREA2014.Windows { public partial class MiningWindow : Window { public MiningWindow(Action<Window> _NewAccountHolder, Action<Window> _NewAccount, Action _UpdateDisplayedAccounts) { InitializeComponent(); Title = ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Threading; using NVRCsharpDemo; using Renderer.Core; using System.Windows.Media; using WpfApplication1.HK; namespace WpfApplication1 { public class HKVedioGenerator : DispatcherObject { private delegate vo...
/* 08. Write a program that shows the binary representation of given 16-bit signed integer number (the C# type short). */ using System; using System.Text; class _16BitBinaryRepresentation { static string ReverseString(string input) { StringBuilder sb = new StringBuilder(); for (int i = input....
using UnityEngine; using System.Collections; using System.Runtime.Serialization.Formatters.Binary; using System.IO; public class Leaderboard: Singleton<Leaderboard> { [System.Serializable] public class Leader{ public string name; public int score; public string characterSpriteSheet; public Leader(string _...
using System; using System.Text.Json; using System.Threading.Tasks; using Starwars.OAuth2Client; namespace Starwars.ConsoleApp { class Program { static async Task Main(string[] args) { Console.WriteLine("Starwars.OAuth2Client!"); Console.WriteLine("---------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using HardwareInventoryManager.Helpers; namespace HardwareInventoryManager.Models { public class Setting: ModelEntity { [Key] public int SettingId { get; set; } ...
using System; using System.Collections.Generic; namespace MyStack { class Program { static void Main(string[] args) { Queue<int> queue = new Queue<int>(); for (int i = 0; i < 5; i++) { queue.Enqueue(i); } Console.WriteLine("After Enqueue: ↓"); foreach (var item in queue) { Console...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Rhea.Business; using Rhea.Data.Entities; using Rhea.UI.Areas.Estate.Models; namespace Rhea.UI.Areas.Estate.Controllers { /// <summary> /// 房间控制器 /// </summary> public class Ro...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public sealed class UniqueItemList<T> : IEnumerable<T>, IEnumerable, IToArray<T> { readonly SList<T> myList; public ...
namespace XShare.WebForms.Accident { using System; using System.IO; using Ninject; using XShare.Data.Models; using XShare.Services.Data.Contracts; using XShare.WebForms.Controls.Notificator; public partial class Report : System.Web.UI.Page { [Inject] public IAccidentSer...
/* this script may have some slight errors with the time of hour and some 'try again' errors but other than that it should work fully to either set a timer or display the current time */ using System; using System.Threading; namespace Timer { class MainClass { public static void Main(string[...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using MyPersonalBlog.Business.Interfaces; using MyPersonalBlog.DTO.DTOs.CommentDtos; using MyPersonalBlog.UI.Tools.AppClasses; na...
using System; namespace CursoCSharp.EstruturasDeControle { public class AnoBissexto { public static void Executar() { var anoAtual = new DateTime().Year; if(anoAtual % 4 == 0) { Console.WriteLine("O ano é bissexto"); } else { Console.Wri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrEventManager : MonoBehaviour { public static scrEventManager EventManager; [Header("Player")] public GameObject Player; [Header("Camera")] public GameObject mainCamera; [Header("FirstCine")] ...
namespace E03_CheckForAPlayCard { using System; public class CheckForAPlayCard { public static void Main(string[] args) { // Classical play cards use the following signs to designate // the card face: `2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K and A. // W...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Inselport : MonoBehaviour { public void OnTriggerEnter(Collider player) { if (player.gameObject.tag == "Player") { player.GetComponent<CharacterController>().enabled = false; ...
using System; using FluentAssertions; using NUnit.Framework; using Utilities.NET.Extensions; namespace Utilities.NET.Tests.Extensions { public class NullableExtensionsTests : UnitTestBase { [Test] [TestCase(null, ExpectedResult = true)] [TestCase(0, ExpectedResult = false)] [Te...
using Core.Web.Core; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace Core.Web.Controllers.Demo { [IgnoreServiceGen] public class NonGeneratingController: ApiController { [HttpGet] public void GetMethod1(int a) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class Tree : MonoBehaviour { public Color growingColor = Color.yellow; public Color normalColor = Color.green; public Color magicalColor = Color.magenta; public Color infectedColor = Co...
using Lite_Berry_Pi.Models.Api; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lite_Berry_Pi.Models.Interfaces { public interface IDesign { Task<Design> CreateDesign(DesignDto incomingData); Task<DesignDto> GetDesign(int id); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week2Day1 { static class StaticClass //classi statiche non possono essere istanziate e contengono solo membri statici { public static void MyMethod() { //fa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SamRab_2021_03_04_A { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OrekiLibraryManage.MDI; namespace OrekiLibraryManage { public partial class Main : Form { ...
using System.IO; namespace Payment.Core.FileSystem { public interface IDirectoryHandler { DirectoryInfo Create(string path, string identity); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VRComputer : MonoBehaviour { public VRButton[] buttons; public VROneAxisLever oneAxisLever; public VRTwoAxisLever twoAxisLever; public float zoomFactor = 0.1f; public float rotateFactor = 0.1f; public...
using System.Windows; using System.Windows.Controls; namespace Verbos.UserCtrl { /// <summary> /// Interaction logic for StartControl.xaml /// </summary> public partial class StartControl : UserControl { public StartControl() { InitializeComponent(); } ...
using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using TQVaultAE.Domain.Helpers; namespace TQVaultAE.Domain.Entities; public enum RelicAndCharm { /// <summary> /// Unknown /// </summary> [Description(@"NORECORDS")] [GearType(GearType.Undefined)] Unknown, ...
using System; using System.ComponentModel; namespace MZcms.Core { public enum FileCreateType { [Description("创建新文件")] CreateNew = 1, [Description("覆盖原文件")] Create=2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using online_knjizara.EF; using online_knjizara.EntityModels; using online_knjizara.Helpers; using online_knjizara.ViewModels; namespace online_knj...
using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Medit1.Models { public class Port { [Key, Column(Order = 1)] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] ...
namespace UI.Services { using Domain; using System; using System.Threading.Tasks; using Zebble; public class NavigationBadges { // TODO: For each tab, menu item or button that you need to show a badge, define a member here. // Then you can bind the UI elements to them. ...
 using HoloToolkit.Unity; using HoloToolkitExtensions.Messaging; using System.Collections.Generic; using UnityEngine; namespace HoloToolkitExtensions.Audio { public class SpokenFeedbackManager : MonoBehaviour { private Queue<string> _messages = new Queue<string>(); private void Start() ...