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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Discord; using Discord.WebSocket; using System.Data; using Dapper; using Dapper.Contrib; using Dapper.Contrib.Extensions; namespace botscript { class comfort { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary.Model { public class Percurso { public Percurso() { this.POIs = new HashSet<POI>(); } public int PercursoID { get; set; } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Urls { public enum PageExtensionUsageType { AlwaysUse, PageOnly, Never } }
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using MediatR; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Publicon.Infrastructure.Commands.Models.Notification; using System.Threading.Tasks; namespace Publicon.Api.Controllers { [ApiController] [Route("api/notifications/")] public class NotificationsController : Abstr...
using System; using System.IO; namespace Calcifer.Engine.Content.Data { public class AssetEntry { private readonly Func<Stream> loadFunc; public string FullName { get; set; } public string Name { get { ...
using System; using System.Collections.Generic; namespace ImmedisHCM.Services.Models.Core { public class ScheduleTypeServiceModel { public virtual Guid Id { get; set; } public virtual string Name { get; set; } public virtual int Hours { get; set; } public virtual DateTime Start...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss : MonoBehaviour { public GameObject core; public float speedFade; public SpriteRenderer body; public GameObject one; public GameObject two; public GameObject three; // Start is called befo...
namespace KaggleLab { using System; using System.Collections.Generic; interface IDataSet { int GetNumClasses(); int GetNumAttributes(); int GetNumDataVectors(); IDataVector GetDataVector(int i); List<string> GetAttributeDomain(int attribute); } interfac...
using System.Collections.Generic; using System.Security.Cryptography; using System.Linq; using System.Text; using System; using Hash = System.Collections.Generic.List<byte>; public class AOC05_2 { class HashFinder { private MD5 md5; private string doorId; private int counter; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace EscolaHeriditaria { public partial class AlunoForm : BaseForm { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using AorBaseUtility; using AorFramework.core; using UnityEditor; using UnityEngine; public class ConfigEditorUI : EditorWindow { internal Type typePool; internal List<List<string>> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TransactionFinder { class GetTransactionsParams { internal string Filename { get; set; } internal int RowsToSkip { get; set; } internal int DateColumnIndex { ...
using System; using System.Collections.Generic; using System.Linq; namespace CSharpUtils.Utils.StatusLogger { public class LocalStatusLogger : BaseStatusLogger { public static object UNSET = new object(); private static LocalStatusLogger instance; private readonly Dictionary<string, ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace FormatExceptionRepro { [Route("")] [Authorize] public class Controller : ControllerBase { [HttpGet] public IActionResult Get() { return Ok($"Welcome {User.Identity.Name}"); } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Dynamic; using System.Linq.Expressions; using StructureMap; using SubSonic.Caching; using SubSonic.Schema; using SubSonic.Repository; using SubSonic.Extensions; namespace SubSonic.BaseClasses { ...
using Restaurant.Moels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using System; class BiggerThanNeighbors { static void CheckIfBigger(int position, int[] array) { if ((position == 0) || (position >= array.Length)) { Console.WriteLine("The number at this position don't have two neighbours."); } else { ...
using Quinelita.Entities.ViewModels; using System.Threading.Tasks; namespace Quinelita.Web.Services { public interface IAuthService { Task<LoginResultViewModel> Login(LoginViewModel loginModel); Task Logout(); Task<RegisterResultViewModel> Register(RegisterViewModel registerModel); ...
using EkwExplorer.Core.Algorithms; using EkwExplorer.ChromeScraper; using EkwExplorer.Core; using EkwExplorer.Core.Models; using EkwExplorer.Persistence.Repositories; using EkwExplorer.Persistence.SQLite; using Serilog; using EkwExplorer.FakeScraper; // ReSharper disable ClassNeverInstantiated.Global namespace EkwEx...
using System; using System.ComponentModel.DataAnnotations; namespace GlobalDevelopment.Interfaces { public interface IMemoryUser : IUser { #region Properties string LoginName { get; set; } string Password { get; set; } [EmailAddress] string Email { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using PayRoll.UnitTest.Helper; using PayRoll.BLL; namespace PayRoll.UnitTest.BLL { [TestFixture] public class UnionAffiliationTest { [Test] public void NumberOfFridaysTest() ...
/* *************************************************************** * 프로그램 명 : Round3Real.cs * 작성자 : 최은정 (이송이, 류서현, 신은지, 최세화, 홍예지) * 최조 작성일 : 2019년 12월 10일 * 최종 작성일 : 2019년 12월 10일 * 프로그램 설명 : FinalRound에 알맞게 창을 구성한다. * *************************************************************** */ using System.Collections; u...
using UnityEngine; using MLAPI; public class PlayerSetup : NetworkBehaviour { [SerializeReference] private Behaviour[] _componentsToDisable; private Camera sceneCamera; void Start() { sceneCamera = Camera.main; if (!IsLocalPlayer) { foreach (var c in _comp...
using System; using System.Collections.Generic; using System.Linq; using Umbraco.Core; using Umbraco.Core.Configuration.Dashboard; using Umbraco.Core.IO; using Umbraco.Core.Manifest; using Umbraco.Core.Models.Membership; using Umbraco.Core.Services; using Umbraco.Web.Models.ContentEditing; namespace Umbraco.Web.Edito...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CamScannerExample : MonoBehaviour { public Texture2D input_texture; public RawImage rawImage; void Start() { rawImage.texture = input_texture; } public void onRunMePress ()...
using EnvSafe; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; namespace Microsoft.Extensions.Configuration { public static class IConfigurationBuilderExtensions { public static IConfigurationBuilder AddEnvironmentVariablesSafe(this IConfig...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; namespace ItlaSocial.Data.Migrations { public partial class AddFriendship : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using Zenject; using UnityEngine; using System.Collections.Generic; using DarkTonic.MasterAudio; namespace GFG { public class GameView : MonoBehaviour { public List<GameObject> LevelPrefabs; public Animator Animator; public GameObject GameContainer; public GameObject TitleScreen; pu...
using UnityEngine; using System.Collections; public class ToggleMask : MonoBehaviour { public GameObject mask; // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.LeftControl) && Input.GetKeyDown (KeyCode.M)) { mask.SetActive(!mask.activeSelf); } } }
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEngine.SceneManagement; namespace EnhancedEditor { /// <summary> /// Contains multiple <see cref="Scene"/>-related e...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MethodContainer : MonoBehaviour { public static Vector3 Direction(Vector3 origin, Vector3 target) { return (target - origin).normalized; } }
using SearchEng.Search.Repository; using System; using System.Collections.Generic; using System.Linq; namespace SearchEng.test { public class SuggestionTest { public IEnumerable<string> SuggestExistItemProduct(string term) { ProductSearchRepository repo = new ProductSearchRepositor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using ERP_Palmeiras_BI.Core; using ERP_Palmeiras_BI.Models; using System.Data; using System.Data.Entity; using System.Data.Entity.Validation; using System.Diagnostics; using System.Data.Entity.I...
using UnityEngine; using System.Collections; public class PetrousQueenAI : MonoBehaviour { //AI der versteinerten Königin GameObject leftBinding; GameObject rightBinding; public bool leftAlive = false; public bool rightAlive = false; public float respawnTime; public GameObject guardianLeftPrefab; public Gam...
using System; namespace Struct { class Program { static void Main(string[] args) { Point p; p.X = 10; // inicialização p.Y = 20; // inicialização Console.WriteLine(p); p = new Point(); Console.WriteLine(p); } ...
using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccessLayer.Repository { public class ArticleRepository:BaseRepository<Article> { public ArticleRepository(DatabaseContext context):base(context) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Goal { public string goalName; public float value; float baseChange; float timeSinceLastDecision; float valueAtPreviousDecision; public Goal (string name, float value, float change) { ...
using GMap.NET; using GMap.NET.MapProviders; using GMap.NET.WindowsForms; using GMap.NET.WindowsForms.Markers; using GoogleDirections; using iTextSharp.text; using iTextSharp.text.pdf; using iTextSharp.text.pdf.interfaces; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Prin...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class TEST_SimplePlayerAI : NetworkBehaviour { // Allows for the running of the game without need of interaction, used for testing private Player _player; private FloatingPlatform _p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public float score; //점수 저장 변수 public Text ScoreBoard; //화면에 점수가 표시될 텍스트 public GameObject Restarttext; //게임 오버 됐을...
using DomainNotificationHelper.Validation; using EP.CrudModalDDD.Domain.Commands.Inputs; using EP.CrudModalDDD.Domain.Interfaces.Repository; using System; namespace EP.CrudModalDDD.Domain.Scopes.Commands { public static class AtualizaCidadeCommandScopes { public static bool PossuiNomeCidadeInformado(t...
using NLog; namespace SpecflowBDD.TAF.NUFramework { /// <summary> /// Generic logging functionality (singleton). /// </summary> public class Log { private Logger nlog { get; set; } private static Log instance; private Log() { nlog = LogManager.GetCurr...
namespace GameManager { using Interfaces; class GameManager : IGameManager { private ITurnManager _turnManager; private IConsoleWindowContainer _consoleWindowContainer; private IAIManager _aIManager; public GameManager(IConsoleWindowContainer windows, ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Toppler.Api; using Toppler.Core; namespace Toppler { /// <summary> /// typed versions /// </summary> public static class ExtensionMethods { #region Counter Api public static Task<bool> HitAsync(this...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Ray : MonoBehaviour { Transform cachedTransform; CharacterAnimationController chracAnim; public LineRenderer lineRenderer; public float LineDrawSpeed; Vector3 StartingPoint; int lastPointFiredInde...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eRecruiterRestClient.Interfaces { public interface IAuthToken { string GetToken(); } }
using System; using UnityEngine; namespace RO { [CustomLuaClass] public sealed class CameraFieldOfViewInputController : InputController { public float zoomOneDistance = 300f; public float fieldOfViewMin = 18f; public float fieldOfViewMax = 63f; public CameraController cameraController; private Vector3...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using ValidationAttributes.Attributs; namespace ValidationAttributes.Utilities { public static class Validator {/// <summary> /// /// </summary> /// <param name="obj"></param> /...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using TableTopCrucible.Domain.Library.WPF.ViewModels; namespace TableTopCrucible.Domain.Library.WPF.Views { /// <summary> /// Interaction logic for ItemList.xaml /// </summary> public partial class ItemList : UserControl...
using ALM.Reclutamiento.AccesoDatos; using ALM.Reclutamiento.Entidades; using MySql.Data.MySqlClient; using System.Collections.Generic; using System.Data; namespace ALM.Reclutamiento.Datos { public class DProspectoCaracteristica : Conexion { public List<EProspectoCaracteristica> ObtenerListadoControle...
using DevExpress.Xpf.Core; using GalaSoft.MvvmLight.Messaging; using System; using System.Windows; using Tai_Shi_Xuan_Ji_Yi.Classes.HistoryShow; using Tai_Shi_Xuan_Ji_Yi.ViewModel; namespace Tai_Shi_Xuan_Ji_Yi.Windows { /// <summary> /// Interaction logic for PatientNameInput.xaml /// </summary> publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; us...
 using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.Dal.Ornekler; using Karkas.Core.DataUtil; using Karkas.Core.TypeLibrary; namespace Karkas.Ornek....
using ETHotfix; using Google.Protobuf.Collections; namespace ETModel { public class GameRoomConfig : Entity { public RepeatedField<int> Configs; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Query { [DataObject(true)] public static class CustomersDB { //[DataObject(DataObjectMethodType.Insert)] ////insert new customer record...
namespace WikiMusic.ConsoleClient { using System; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.InteropServices; using System.Text; using Newtonsoft.Json.Linq; public class StartUp { public static void Main() { Console.Write("Ple...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Net; using Newtonsoft.Json; using Newtonsoft.Json.Schema; using Newtonsoft.Json.Serialization; namespace DataLoader { public class Program { static void Main(string[] args) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Web.Mvc; using DotNetNuke.Services.Exceptions; using DotNetNuke.Web.Mvc.Framework.Controllers; namespace DotNetNuke.Web.Mvc.Fr...
using Daren.Baker.Bjss.Assignment.Infrastructure.Providers; using Daren.Baker.Bjss.Assignment.Infrastructure.Services; using Microsoft.Extensions.DependencyInjection; namespace Daren.Baker.Bjss.Assignment.Infrastructure { public static class DependencyInjection { public static IServiceCollection AddIn...
using MaterialSurface; using System; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows.Forms; using TutteeFrame2.DataAccess; using TutteeFrame2.Model; namespace TutteeFrame2.View { public partial class StudentCardView : Form { #region Win32 Form public co...
using System; namespace SalesApplication { class MainMenu { public void showMainMenu() { string input; bool retry = true; while (retry) { Console.WriteLine("----- Sales Report Application - Version 1.0 -----"); Con...
using Akka.Actor; using Akka.TestKit.NUnit3; using akka_microservices_proj.Actors; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using akka_microservices_proj.Result; using FluentAssertions; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp5 { class Repository { static readonly string[] firstNames; static readonly string[] lastNames; static Random randomize; sta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SaveLoadGame : MonoBehaviour { public string lastLevel; public string level; public void loadGame() { level = SaveLoadManager.Load(); if(level == "Level 01(m...
using Emgu.CV; using Emgu.CV.Structure; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace FaceDetectio...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //Kurtis Watson public class Wave_System : MonoBehaviour { //Kurtis Watson [Header("Script References")] //Required script references. private User_Interface r_userInterface; private Prototype_Classes ...
using System.Collections.Generic; using NuGet.Packaging.Core; using NuGet.Protocol.Core.Types; using NuGet.Versioning; namespace NuGet.Protocol.Core.Types { public class SourcePackageDependencyInfo : PackageDependencyInfo { public SourcePackageDependencyInfo(string id, NuGetVersion version, bool liste...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreASP.Util { public class AppSettings { // Use for get secret key public string Key { get; set; } } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TempScript : MonoBehaviour { public bool knowsWeather; private WeatherAPI weather; Text tempText; // Use this for initialization // Use this for initialization void Start () { knowsWeather = false; tempText = GameObject.Find("Te...
using Microsoft.VisualStudio.TestTools.UnitTesting; using TechTalk.SpecFlow; using Vantage.Automation.PortalUITest.Context; using Vantage.Automation.PortalUITest.Pages; namespace Vantage.Automation.PortalUITest.Steps { [Binding] public class WorkspaceSteps { private readonly UIContext _uiContext; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
/*********************************************************************** * Copyright(c) * CLR 版本: 4.0.30319.34014 * 命名空间: BPiaoBao.SystemSetting.Domain.Services.Logs * 文 件 名:OperationLogDomainService.cs * 创 建 人:duanwei * 创建日期:2014/11/11 17:50:27 * 备注描述: *******************************...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawnScript : MonoBehaviour { public GameObject enemy; private float repeatRate = 5.0f; public Transform radiusObject; public Transform spawnerObject; // Start is called before the first frame update void Start() { ...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.PlayerLoop; public class TextBoxBehaviour : MonoBehaviour { [SerializeField] private SOTextBoxBehaviour _TextBoxRef; [SerializeField] private TextMeshProUGUI _CurrentChapterD...
using Common; using physics2; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.ApplicationModel.Core; using Windows.System; using Windows.UI.Core; using Windows.UI.Xaml; using Wi...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(Education2.Startup))] namespace Education2 { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using Object = UnityEngi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace adDataWeb.Models { public class AdvertiserContext : DbContext { public AdvertiserContext(DbContextOptions<AdvertiserContext> options) : base(opti...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Secret")] public class Secret : MonoBehaviour { public Secret(IntPtr address) : this(address, "Secret") { } public Secret(IntPtr address, string className) : base(address, className) { ...
namespace JetBrains.Annotations { using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.Method, AllowMultiple=true, Inherited=true)] public sealed class ContractAnnotationAttribute : Attribute { [CompilerGenerated] private bool bool_0; [Compi...
using System; using System.Runtime.InteropServices.WindowsRuntime; using System.Collections.Generic; using tabuleiro; using Xadrez; // Como é uma classe de manipulação de tela, ela fica junto a classe programa. namespace GameChess { class Tela { // Metodo para imprimir as informações da partida. ...
using System.Data; using System.Threading.Tasks; namespace Tolley.Data { /// <summary> /// Creates database connections /// </summary> public interface IConnectionFactory { /// <summary> /// Opens a database connection /// </summary> /// <returns></returns> ...
using Paydock.SDK.Entities; using System; namespace Paydock.SDK.Services.Base { public interface ICustomerService { Customer Add(Customer customer); Customer Update(Customer customer); Customer GetById(String customerID); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using NopSolutions.NopCommerce.Web; using NopSolutions.NopCommerce.BusinessLogic.Messages; using NopSolutions.NopCommerce.BusinessLogic.Products; using orders = NopSolutions.NopCom...
using BoatRegistration.Data.Model; using System.Linq; namespace BoatRegistration.Data { public interface IBoatData { int AddBoat(string boatname, int hourlyCharges); Boat FindBoat(int boatNumber); void UpdateBoat(Boat boat, string customerName); } }
using Contoso.XPlatform.Flow.Settings; using System; using System.Collections.Generic; using System.Reactive.Subjects; using System.Text; namespace Contoso.XPlatform { public interface IUiNotificationService { FlowSettings? FlowSettings { get; } Subject<FlowSettings> FlowSettingsSubject { get;...
using System.Collections.Generic; using System; namespace Enrollment.Parameters.Expressions { public class CollectionConstantOperatorParameters : IExpressionParameter { public CollectionConstantOperatorParameters() { } public CollectionConstantOperatorParameters(ICollection<object> constantValues, Ty...
using System; class Program { static void Main() { var r = double.Parse(Console.ReadLine()); Console.WriteLine("{0:f12}", Math.PI * Math.Pow(r, 2)); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TextProcessing.ExtensionMethods { public static class TextManagmentExtensions { public static string GetTrailingPartialSequence(this string text, string sequence) { if (text == null || t...
 using System; using System.Collections.Generic; using System.Threading.Tasks; using Flower.Model.Model; namespace Flower.Repository.Repository { public interface ISaleRepository { Task<IReadOnlyCollection<Sale>> GetByDate(DateTime date); Task<IReadOnlyCollection<Sale>> GetByDateRange(DateTi...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_CameraInputController : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { InputHelper[] ihs; LuaObject.checkArray<InputHelper>(l, 2, out ihs);...
using AutoMapper; using WebApplication.Api.Models; using WebApplication.Data.DataModels.Configurations; using WebApplication.Data.DataModels.Laptops; using WebApplication.Services.DtoModels; namespace WebApplication.Api.Configuration.AutoMapper { public class MappingProfile : Profile { public MappingPr...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN TH...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Binding.Services; using BinderTests.MockingInterfaces; using Binding; using Rhino.Mocks; using ASPBinding.Services; using System.Web.UI; using Binding.Interfaces; namespace B...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mercury.Shared { public interface IMedussaClient { event GlobalDelegates.DataAvailableEventHandler OnDataAvailable; event GlobalDelegates.SimpleMessageEventHandler OnS...
using IndependienteStaFe.Services; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace IndependienteStaFe.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ListciudadesPage : ContentPage { public ListciudadesPage() { InitializeComponent(); ...
namespace KISSMp3MoverBefore.Contracts { public interface IFileRenameStrategyFactory { IFileRenameStrategy Get(string type); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Save { public float avatarPosX; public float avatarPosY; public float avatarPosZ; public float avatarRotW; public float avatarRotX; public float avatarRotY; public float avata...
using System; using ComputerBuilderClasses.Contracts; using ComputerBuilderClasses.Manufacturers; namespace ComputerBuilderSystem { public class Computers { public static void Main() { Random randomGenerator = new Random(); var manufacturer = Console.ReadLine(); ...