text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Discord;
using Discord.WebSocket;
using System.Data;
using Dapper;
using Dapper.Contrib;
using Dapper.Contrib.Extensions;
namespace botscript
{
class comfort
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary.Model
{
public class Percurso
{
public Percurso()
{
this.POIs = new HashSet<POI>();
}
public int PercursoID { get; set; }
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Entities.Urls
{
public enum PageExtensionUsageType
{
AlwaysUse,
PageOnly,
Never
}
}
|
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using MediatR;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Publicon.Infrastructure.Commands.Models.Notification;
using System.Threading.Tasks;
namespace Publicon.Api.Controllers
{
[ApiController]
[Route("api/notifications/")]
public class NotificationsController : Abstr... |
using System;
using System.IO;
namespace Calcifer.Engine.Content.Data
{
public class AssetEntry
{
private readonly Func<Stream> loadFunc;
public string FullName
{
get;
set;
}
public string Name
{
get
{
... |
using System;
using System.Collections.Generic;
namespace ImmedisHCM.Services.Models.Core
{
public class ScheduleTypeServiceModel
{
public virtual Guid Id { get; set; }
public virtual string Name { get; set; }
public virtual int Hours { get; set; }
public virtual DateTime Start... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss : MonoBehaviour
{
public GameObject core;
public float speedFade;
public SpriteRenderer body;
public GameObject one;
public GameObject two;
public GameObject three;
// Start is called befo... |
namespace KaggleLab
{
using System;
using System.Collections.Generic;
interface IDataSet
{
int GetNumClasses();
int GetNumAttributes();
int GetNumDataVectors();
IDataVector GetDataVector(int i);
List<string> GetAttributeDomain(int attribute);
}
interfac... |
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Linq;
using System.Text;
using System;
using Hash = System.Collections.Generic.List<byte>;
public class AOC05_2
{
class HashFinder
{
private MD5 md5;
private string doorId;
private int counter;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace EscolaHeriditaria
{
public partial class AlunoForm : BaseForm
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using AorBaseUtility;
using AorFramework.core;
using UnityEditor;
using UnityEngine;
public class ConfigEditorUI : EditorWindow
{
internal Type typePool;
internal List<List<string>> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TransactionFinder
{
class GetTransactionsParams
{
internal string Filename { get; set; }
internal int RowsToSkip { get; set; }
internal int DateColumnIndex { ... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace CSharpUtils.Utils.StatusLogger
{
public class LocalStatusLogger : BaseStatusLogger
{
public static object UNSET = new object();
private static LocalStatusLogger instance;
private readonly Dictionary<string, ... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace FormatExceptionRepro
{
[Route("")]
[Authorize]
public class Controller : ControllerBase
{
[HttpGet]
public IActionResult Get()
{
return Ok($"Welcome {User.Identity.Name}");
}
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Dynamic;
using System.Linq.Expressions;
using StructureMap;
using SubSonic.Caching;
using SubSonic.Schema;
using SubSonic.Repository;
using SubSonic.Extensions;
namespace SubSonic.BaseClasses
{
... |
using Restaurant.Moels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using System;
class BiggerThanNeighbors
{
static void CheckIfBigger(int position, int[] array)
{
if ((position == 0) || (position >= array.Length))
{
Console.WriteLine("The number at this position don't have two neighbours.");
}
else
{
... |
using Quinelita.Entities.ViewModels;
using System.Threading.Tasks;
namespace Quinelita.Web.Services
{
public interface IAuthService
{
Task<LoginResultViewModel> Login(LoginViewModel loginModel);
Task Logout();
Task<RegisterResultViewModel> Register(RegisterViewModel registerModel);
... |
using EkwExplorer.Core.Algorithms;
using EkwExplorer.ChromeScraper;
using EkwExplorer.Core;
using EkwExplorer.Core.Models;
using EkwExplorer.Persistence.Repositories;
using EkwExplorer.Persistence.SQLite;
using Serilog;
using EkwExplorer.FakeScraper;
// ReSharper disable ClassNeverInstantiated.Global
namespace EkwEx... |
using System;
using System.ComponentModel.DataAnnotations;
namespace GlobalDevelopment.Interfaces
{
public interface IMemoryUser : IUser
{
#region Properties
string LoginName { get; set; }
string Password { get; set; }
[EmailAddress]
string Email { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using PayRoll.UnitTest.Helper;
using PayRoll.BLL;
namespace PayRoll.UnitTest.BLL
{
[TestFixture]
public class UnionAffiliationTest
{
[Test]
public void NumberOfFridaysTest()
... |
/* ***************************************************************
* 프로그램 명 : Round3Real.cs
* 작성자 : 최은정 (이송이, 류서현, 신은지, 최세화, 홍예지)
* 최조 작성일 : 2019년 12월 10일
* 최종 작성일 : 2019년 12월 10일
* 프로그램 설명 : FinalRound에 알맞게 창을 구성한다.
* *************************************************************** */
using System.Collections;
u... |
using UnityEngine;
using MLAPI;
public class PlayerSetup : NetworkBehaviour
{
[SerializeReference]
private Behaviour[] _componentsToDisable;
private Camera sceneCamera;
void Start()
{
sceneCamera = Camera.main;
if (!IsLocalPlayer)
{
foreach (var c in _comp... |
using System;
using System.Collections.Generic;
using System.Linq;
using Umbraco.Core;
using Umbraco.Core.Configuration.Dashboard;
using Umbraco.Core.IO;
using Umbraco.Core.Manifest;
using Umbraco.Core.Models.Membership;
using Umbraco.Core.Services;
using Umbraco.Web.Models.ContentEditing;
namespace Umbraco.Web.Edito... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CamScannerExample : MonoBehaviour
{
public Texture2D input_texture;
public RawImage rawImage;
void Start()
{
rawImage.texture = input_texture;
}
public void onRunMePress ()... |
using EnvSafe;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Microsoft.Extensions.Configuration
{
public static class IConfigurationBuilderExtensions
{
public static IConfigurationBuilder AddEnvironmentVariablesSafe(this IConfig... |
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ItlaSocial.Data.Migrations
{
public partial class AddFriendship : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using Zenject;
using UnityEngine;
using System.Collections.Generic;
using DarkTonic.MasterAudio;
namespace GFG
{
public class GameView : MonoBehaviour
{
public List<GameObject> LevelPrefabs;
public Animator Animator;
public GameObject GameContainer;
public GameObject TitleScreen;
pu... |
using UnityEngine;
using System.Collections;
public class ToggleMask : MonoBehaviour {
public GameObject mask;
// Update is called once per frame
void Update () {
if (Input.GetKey (KeyCode.LeftControl) && Input.GetKeyDown (KeyCode.M)) {
mask.SetActive(!mask.activeSelf);
}
}
}
|
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEngine.SceneManagement;
namespace EnhancedEditor {
/// <summary>
/// Contains multiple <see cref="Scene"/>-related e... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MethodContainer : MonoBehaviour {
public static Vector3 Direction(Vector3 origin, Vector3 target)
{
return (target - origin).normalized;
}
}
|
using SearchEng.Search.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SearchEng.test
{
public class SuggestionTest
{
public IEnumerable<string> SuggestExistItemProduct(string term)
{
ProductSearchRepository repo = new ProductSearchRepositor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.CompilerServices;
using ERP_Palmeiras_BI.Core;
using ERP_Palmeiras_BI.Models;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Validation;
using System.Diagnostics;
using System.Data.Entity.I... |
using UnityEngine;
using System.Collections;
public class PetrousQueenAI : MonoBehaviour {
//AI der versteinerten Königin
GameObject leftBinding;
GameObject rightBinding;
public bool leftAlive = false;
public bool rightAlive = false;
public float respawnTime;
public GameObject guardianLeftPrefab;
public Gam... |
using System;
namespace Struct
{
class Program
{
static void Main(string[] args)
{
Point p;
p.X = 10; // inicialização
p.Y = 20; // inicialização
Console.WriteLine(p);
p = new Point();
Console.WriteLine(p);
}
... |
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer.Repository
{
public class ArticleRepository:BaseRepository<Article>
{
public ArticleRepository(DatabaseContext context):base(context)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Goal
{
public string goalName;
public float value;
float baseChange;
float timeSinceLastDecision;
float valueAtPreviousDecision;
public Goal (string name, float value, float change)
{
... |
using GMap.NET;
using GMap.NET.MapProviders;
using GMap.NET.WindowsForms;
using GMap.NET.WindowsForms.Markers;
using GoogleDirections;
using iTextSharp.text;
using iTextSharp.text.pdf;
using iTextSharp.text.pdf.interfaces;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Prin... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class TEST_SimplePlayerAI : NetworkBehaviour {
// Allows for the running of the game without need of interaction, used for testing
private Player _player;
private FloatingPlatform _p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public float score;
//점수 저장 변수
public Text ScoreBoard;
//화면에 점수가 표시될 텍스트
public GameObject Restarttext;
//게임 오버 됐을... |
using DomainNotificationHelper.Validation;
using EP.CrudModalDDD.Domain.Commands.Inputs;
using EP.CrudModalDDD.Domain.Interfaces.Repository;
using System;
namespace EP.CrudModalDDD.Domain.Scopes.Commands
{
public static class AtualizaCidadeCommandScopes
{
public static bool PossuiNomeCidadeInformado(t... |
using NLog;
namespace SpecflowBDD.TAF.NUFramework
{
/// <summary>
/// Generic logging functionality (singleton).
/// </summary>
public class Log
{
private Logger nlog { get; set; }
private static Log instance;
private Log()
{
nlog = LogManager.GetCurr... |
namespace GameManager
{
using Interfaces;
class GameManager : IGameManager
{
private ITurnManager _turnManager;
private IConsoleWindowContainer _consoleWindowContainer;
private IAIManager _aIManager;
public GameManager(IConsoleWindowContainer windows, ... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Toppler.Api;
using Toppler.Core;
namespace Toppler
{
/// <summary>
/// typed versions
/// </summary>
public static class ExtensionMethods
{
#region Counter Api
public static Task<bool> HitAsync(this... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Ray : MonoBehaviour {
Transform cachedTransform;
CharacterAnimationController chracAnim;
public LineRenderer lineRenderer;
public float LineDrawSpeed;
Vector3 StartingPoint;
int lastPointFiredInde... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace eRecruiterRestClient.Interfaces
{
public interface IAuthToken
{
string GetToken();
}
}
|
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public sealed class CameraFieldOfViewInputController : InputController
{
public float zoomOneDistance = 300f;
public float fieldOfViewMin = 18f;
public float fieldOfViewMax = 63f;
public CameraController cameraController;
private Vector3... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using ValidationAttributes.Attributs;
namespace ValidationAttributes.Utilities
{
public static class Validator
{/// <summary>
///
/// </summary>
/// <param name="obj"></param>
/... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using TableTopCrucible.Domain.Library.WPF.ViewModels;
namespace TableTopCrucible.Domain.Library.WPF.Views
{
/// <summary>
/// Interaction logic for ItemList.xaml
/// </summary>
public partial class ItemList : UserControl... |
using ALM.Reclutamiento.AccesoDatos;
using ALM.Reclutamiento.Entidades;
using MySql.Data.MySqlClient;
using System.Collections.Generic;
using System.Data;
namespace ALM.Reclutamiento.Datos
{
public class DProspectoCaracteristica : Conexion
{
public List<EProspectoCaracteristica> ObtenerListadoControle... |
using DevExpress.Xpf.Core;
using GalaSoft.MvvmLight.Messaging;
using System;
using System.Windows;
using Tai_Shi_Xuan_Ji_Yi.Classes.HistoryShow;
using Tai_Shi_Xuan_Ji_Yi.ViewModel;
namespace Tai_Shi_Xuan_Ji_Yi.Windows
{
/// <summary>
/// Interaction logic for PatientNameInput.xaml
/// </summary>
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
us... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using Karkas.Ornek.TypeLibrary;
using Karkas.Ornek.TypeLibrary.Ornekler;
using Karkas.Ornek.Dal.Ornekler;
using Karkas.Core.DataUtil;
using Karkas.Core.TypeLibrary;
namespace Karkas.Ornek.... |
using ETHotfix;
using Google.Protobuf.Collections;
namespace ETModel
{
public class GameRoomConfig : Entity
{
public RepeatedField<int> Configs;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Query
{
[DataObject(true)]
public static class CustomersDB
{
//[DataObject(DataObjectMethodType.Insert)]
////insert new customer record... |
namespace WikiMusic.ConsoleClient
{
using System;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Runtime.InteropServices;
using System.Text;
using Newtonsoft.Json.Linq;
public class StartUp
{
public static void Main()
{
Console.Write("Ple... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Net;
using Newtonsoft.Json;
using Newtonsoft.Json.Schema;
using Newtonsoft.Json.Serialization;
namespace DataLoader
{
public class Program
{
static void Main(string[] args)
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Web.Mvc;
using DotNetNuke.Services.Exceptions;
using DotNetNuke.Web.Mvc.Framework.Controllers;
namespace DotNetNuke.Web.Mvc.Fr... |
using Daren.Baker.Bjss.Assignment.Infrastructure.Providers;
using Daren.Baker.Bjss.Assignment.Infrastructure.Services;
using Microsoft.Extensions.DependencyInjection;
namespace Daren.Baker.Bjss.Assignment.Infrastructure
{
public static class DependencyInjection
{
public static IServiceCollection AddIn... |
using MaterialSurface;
using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
using TutteeFrame2.DataAccess;
using TutteeFrame2.Model;
namespace TutteeFrame2.View
{
public partial class StudentCardView : Form
{
#region Win32 Form
public co... |
using System;
namespace SalesApplication
{
class MainMenu
{
public void showMainMenu()
{
string input;
bool retry = true;
while (retry)
{
Console.WriteLine("----- Sales Report Application - Version 1.0 -----");
Con... |
using Akka.Actor;
using Akka.TestKit.NUnit3;
using akka_microservices_proj.Actors;
using akka_microservices_proj.Domain;
using akka_microservices_proj.Messages;
using akka_microservices_proj.Result;
using FluentAssertions;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp5
{
class Repository
{
static readonly string[] firstNames;
static readonly string[] lastNames;
static Random randomize;
sta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SaveLoadGame : MonoBehaviour
{
public string lastLevel;
public string level;
public void loadGame()
{
level = SaveLoadManager.Load();
if(level == "Level 01(m... |
using Emgu.CV;
using Emgu.CV.Structure;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace FaceDetectio... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//Kurtis Watson
public class Wave_System : MonoBehaviour
{
//Kurtis Watson
[Header("Script References")] //Required script references.
private User_Interface r_userInterface;
private Prototype_Classes ... |
using System.Collections.Generic;
using NuGet.Packaging.Core;
using NuGet.Protocol.Core.Types;
using NuGet.Versioning;
namespace NuGet.Protocol.Core.Types
{
public class SourcePackageDependencyInfo : PackageDependencyInfo
{
public SourcePackageDependencyInfo(string id, NuGetVersion version, bool liste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CoreASP.Util
{
public class AppSettings
{
// Use for get secret key
public string Key { get; set; }
}
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TempScript : MonoBehaviour {
public bool knowsWeather;
private WeatherAPI weather;
Text tempText;
// Use this for initialization
// Use this for initialization
void Start () {
knowsWeather = false;
tempText = GameObject.Find("Te... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TechTalk.SpecFlow;
using Vantage.Automation.PortalUITest.Context;
using Vantage.Automation.PortalUITest.Pages;
namespace Vantage.Automation.PortalUITest.Steps
{
[Binding]
public class WorkspaceSteps
{
private readonly UIContext _uiContext;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
/***********************************************************************
* Copyright(c)
* CLR 版本: 4.0.30319.34014
* 命名空间: BPiaoBao.SystemSetting.Domain.Services.Logs
* 文 件 名:OperationLogDomainService.cs
* 创 建 人:duanwei
* 创建日期:2014/11/11 17:50:27
* 备注描述:
*******************************... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawnScript : MonoBehaviour
{
public GameObject enemy;
private float repeatRate = 5.0f;
public Transform radiusObject;
public Transform spawnerObject;
// Start is called before the first frame update
void Start()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.PlayerLoop;
public class TextBoxBehaviour : MonoBehaviour
{
[SerializeField] private SOTextBoxBehaviour _TextBoxRef;
[SerializeField] private TextMeshProUGUI _CurrentChapterD... |
using Common;
using physics2;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using Windows.ApplicationModel.Core;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Wi... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(Education2.Startup))]
namespace Education2
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace adDataWeb.Models
{
public class AdvertiserContext : DbContext
{
public AdvertiserContext(DbContextOptions<AdvertiserContext> options)
: base(opti... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("Secret")]
public class Secret : MonoBehaviour
{
public Secret(IntPtr address) : this(address, "Secret")
{
}
public Secret(IntPtr address, string className) : base(address, className)
{
... |
namespace JetBrains.Annotations
{
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Method, AllowMultiple=true, Inherited=true)]
public sealed class ContractAnnotationAttribute : Attribute
{
[CompilerGenerated]
private bool bool_0;
[Compi... |
using System;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Collections.Generic;
using tabuleiro;
using Xadrez;
// Como é uma classe de manipulação de tela, ela fica junto a classe programa.
namespace GameChess
{
class Tela
{
// Metodo para imprimir as informações da partida.
... |
using System.Data;
using System.Threading.Tasks;
namespace Tolley.Data
{
/// <summary>
/// Creates database connections
/// </summary>
public interface IConnectionFactory
{
/// <summary>
/// Opens a database connection
/// </summary>
/// <returns></returns>
... |
using Paydock.SDK.Entities;
using System;
namespace Paydock.SDK.Services.Base
{
public interface ICustomerService
{
Customer Add(Customer customer);
Customer Update(Customer customer);
Customer GetById(String customerID);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using NopSolutions.NopCommerce.Web;
using NopSolutions.NopCommerce.BusinessLogic.Messages;
using NopSolutions.NopCommerce.BusinessLogic.Products;
using orders = NopSolutions.NopCom... |
using BoatRegistration.Data.Model;
using System.Linq;
namespace BoatRegistration.Data
{
public interface IBoatData
{
int AddBoat(string boatname, int hourlyCharges);
Boat FindBoat(int boatNumber);
void UpdateBoat(Boat boat, string customerName);
}
}
|
using Contoso.XPlatform.Flow.Settings;
using System;
using System.Collections.Generic;
using System.Reactive.Subjects;
using System.Text;
namespace Contoso.XPlatform
{
public interface IUiNotificationService
{
FlowSettings? FlowSettings { get; }
Subject<FlowSettings> FlowSettingsSubject { get;... |
using System.Collections.Generic;
using System;
namespace Enrollment.Parameters.Expressions
{
public class CollectionConstantOperatorParameters : IExpressionParameter
{
public CollectionConstantOperatorParameters()
{
}
public CollectionConstantOperatorParameters(ICollection<object> constantValues, Ty... |
using System;
class Program
{
static void Main()
{
var r = double.Parse(Console.ReadLine());
Console.WriteLine("{0:f12}", Math.PI * Math.Pow(r, 2));
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TextProcessing.ExtensionMethods
{
public static class TextManagmentExtensions
{
public static string GetTrailingPartialSequence(this string text, string sequence)
{
if (text == null || t... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Flower.Model.Model;
namespace Flower.Repository.Repository
{
public interface ISaleRepository
{
Task<IReadOnlyCollection<Sale>> GetByDate(DateTime date);
Task<IReadOnlyCollection<Sale>> GetByDateRange(DateTi... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_CameraInputController : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
InputHelper[] ihs;
LuaObject.checkArray<InputHelper>(l, 2, out ihs);... |
using AutoMapper;
using WebApplication.Api.Models;
using WebApplication.Data.DataModels.Configurations;
using WebApplication.Data.DataModels.Laptops;
using WebApplication.Services.DtoModels;
namespace WebApplication.Api.Configuration.AutoMapper
{
public class MappingProfile : Profile
{
public MappingPr... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN TH... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Binding.Services;
using BinderTests.MockingInterfaces;
using Binding;
using Rhino.Mocks;
using ASPBinding.Services;
using System.Web.UI;
using Binding.Interfaces;
namespace B... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mercury.Shared
{
public interface IMedussaClient
{
event GlobalDelegates.DataAvailableEventHandler OnDataAvailable;
event GlobalDelegates.SimpleMessageEventHandler OnS... |
using IndependienteStaFe.Services;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace IndependienteStaFe.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ListciudadesPage : ContentPage
{
public ListciudadesPage()
{
InitializeComponent();
... |
namespace KISSMp3MoverBefore.Contracts
{
public interface IFileRenameStrategyFactory
{
IFileRenameStrategy Get(string type);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Save
{
public float avatarPosX;
public float avatarPosY;
public float avatarPosZ;
public float avatarRotW;
public float avatarRotX;
public float avatarRotY;
public float avata... |
using System;
using ComputerBuilderClasses.Contracts;
using ComputerBuilderClasses.Manufacturers;
namespace ComputerBuilderSystem
{
public class Computers
{
public static void Main()
{
Random randomGenerator = new Random();
var manufacturer = Console.ReadLine();
... |
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