text stringlengths 13 6.01M |
|---|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SC_Settings : MonoBehaviour
{
public Slider _musicVol;
public Slider _sfxVol;
private AudioSource _music;
private void Start()
{
// Adding event listener to the ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
namespace bt
{
public class Cart
{
static void Create()
{
DataTable dt = new DataTable();
dt.Columns.Add("ID", typeof(int));
dt.Columns.Add("Name", typeof... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using InfluxData.Net.Common.Enums;
using InfluxData.Net.InfluxDb.Infrastructure;
using InfluxData.Net.InfluxDb.Models;
using InfluxData.Net.InfluxDb.Models.Responses;
namespace InfluxData.Net.InfluxDb.ClientModules
{
public interface IB... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_WebCamTexture : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l);
if (num == 5)
{
string text;
LuaOb... |
using System;
using System.ComponentModel.DataAnnotations;
using server.Utilities;
namespace server.Dtos
{
public class UserForRegisterDto
{
public string Id { get; set; }
public string FName { get; set; }
public string LName { get; set; }
public string Email { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CSharpGL;
namespace StencilTest
{
/// <summary>
/// Displays on quater of canvas.
/// </summary>
partial class QuaterNode : ModernNode
{
public static QuaterNode Create()
{
var m... |
using Checkout.Payment.Command.Application.Models.Enums;
using System;
using System.ComponentModel.DataAnnotations;
namespace Checkout.Payment.Command.Application.Validations
{
public class PaymentStatusAttribute : ValidationAttribute
{
public override bool IsValid(object value)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.IO;
namespace MasterCheck2._0
{
public partial class Consu... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UIWrapContent : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int SortBasedOnScrollMovement(IntPtr l)
{
int result;
try
{
UIWrapContent uIWrapContent = (UIWrapContent)LuaObject.checkSelf(l);
uIWrap... |
using System.IO;
using System.Web;
using ShCore.Extensions;
using System;
namespace ShCore.Utility
{
/// <summary>
///
/// </summary>
public class DiskDrive : Singleton<DiskDrive>
{
/// <summary>
/// Đọc nội dung file ra string
/// </summary>
/// <param name="filePa... |
using DevExtreme.AspNet.Data;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Library.Common.Results;
using Hayalpc.Library.Repository.Interfaces;
using System.Collections.Generic;
using System.Linq;
namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces
{
public interface IBaseService<TEntity> where TEntity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace POG.Forum
{
public class CensusEntry
{
public CensusEntry()
{
Alive = "Alive";
Name = String.Empty;
}
public String Name
{
get;
... |
using System;
using Core.Internal.Dependency;
using Core.Internal.LinqToDB;
using LightInject;
namespace Core.Ioc
{
public abstract class WebFormsPageBase : System.Web.UI.Page, IAspNetDependency
{
public IServiceContainer ContainerDi { get; set; }
public Scope Scope { get; set; }
protect... |
using ALM.Empresa.Datos;
using ALM.Empresa.Entidades;
using ALM.Empresa.Utilerias;
using System.Collections.Generic;
using System.IO;
namespace ALM.Empresa.Negocio
{
public class NSegmento
{
/*
public List<ESegmento> ObtenerSegmentos(int? pIdCartera, int? pIdCliente, int idEmpresa)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace AgeCalculatorService
{
[ServiceContract]
public interface IService1
{
[OperationContrac... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.Tokens
{
/// <summary>
/// Scope informs the property access classes about the planned usage of the token
/// </... |
namespace Infnet.Engesoft.SysBank.Model
{
public enum TipoTelefone
{
Comercial,
Celular,
Residencial
}
}
|
using UnityEngine;
namespace TypingGameKit
{
/// <summary>
/// Moves a canvas element so that it overlays an object in the scene.
/// </summary>
public class OverlayEntity : MonoBehaviour
{
[Tooltip("The RectTransform that defines the bounds of the entity.")]
[SerializeFi... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Scheduler.Data.Migrations
{
public partial class CreateDoctorWorkHoursTable : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Doc... |
using System;
using System.Collections.Generic;
public class DungeonConfig
{
private int _verticalNeighbour = 0;
private int _horizontalNeighbour = 0;
private List<DirectionEnum> _availableDirections = null;
public int verticalNeighbour { get { return _verticalNeighbour; } }
public int hor... |
using CommandMessenger;
using CommandMessenger.TransportLayer;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace beakn
{
public class Serial : Protocol
{
private SerialTransport serialTransport;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using static ToyTwoToolbox.F_Save;
namespace ToyTwoToolbox {
public partial class T2Control_SaveEditor : UserControl {
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MP3
{
public class Cancion
{
public string nombre;
public string ruta;
public string artista;
public string album;
public string g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelertApp.Views.RegisterUsers;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TravelertApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Regis... |
//-----------------------------------------------------------------------
// <copyright file="BackgroundTransferWorker.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
// <author>Mark Junker</author>
//-------------------------------------------... |
using System;
using Xunit;
using Accounts.Service.Contract;
using
using Core;
namespace Accounts.Services.Testsv2
{
public class UnitTest1
{
[Fact]
public void Test1()
{
var identity = new BizflyIdentity();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LotteryHelper;
using Sunny.DB;
using LotteryHelper.Helper;
namespace LotterySSQ
{
public static class CPHelper
{... |
using System.Text.RegularExpressions;
namespace Utilities.NET.Helpers
{
public static class RegexUtilities
{
/// <summary> Query if 'pattern' is a valid regular expression. </summary>
/// <param name="pattern"> Specifies the pattern. </param>
/// <returns> true if regular expression pa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.Interfaces
{
public interface IMonth
{
void AddUniquePage<IPage>(IPage item);
string Name { get; set; }
List<IPage> Pages { get; s... |
using InterfaceClasseAbstr.Modelo.Enums;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace InterfaceClasseAbstr.Modelo.Entidades
{
class Circulo : Forma
{
public double Raio { get; set; }
public override double Area()
{
... |
namespace DpiConverter.Factories
{
using Contracts.Files;
using Files.Importable;
internal class InputFileFactory
{
public static IImportableFile Create(string extension, bool validation = false)
{
IImportableFile inputFile;
switch (extension.ToLower())
... |
using UnityEngine;
public class obstacles :MonoBehaviour{
public string obstacleName;
public Vector3 obstaclePosition;
public obstacles(string n,Vector3 v){
obstacleName = n;
obstaclePosition = v;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Text;
using System.Threading.Tasks;
using Autofac;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels
{
public cla... |
using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using Nmli.WithOffsets;
namespace NmliTests
{
[TestFixture]
public class PointerTests : GenericNumericTest<double, Libs.MKL>
{
[Test]
public void MultNoOffset()
{
Nmli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
//sqlserver
using System.Data.SqlClient;
//configuração
using System.Configuration;
//datatable
using System.Data;
namespace M17_Modelo_T1
{
public class BaseDados
{
string strligacao;
SqlConnection ligacaoBD;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace OrekiLibraryManage.MDI
{
public partial class Borrow : Form
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace ProManager.Entities.Base
{
public class BaseModel
{
public Guid Id { get; set; }
public DateTime? ModifiedDate { get; set; }
public DateTime? CreatedDate { get; set; }
public bool IsDeleted { get; set; }
... |
using Polly.Registry;
namespace Im.Access.GraphPortal.Repositories
{
public interface IPolicyRegistryFactory
{
PolicyRegistry Create();
}
} |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace SubscriptServiceLayer.DataContract
{
[DataContract]
public class User
{
[DataMember]
internal int Id;
[DataMember]
internal string FirstName;
[DataM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Restaurant_System
{
public abstract class Drink : IDrink
{
private string _name;
private int _servingSize;
private decimal _price;
private string _brand... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using TestUser.Data;
using TestU... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using InfiniteMeals.Kitchens.Controller;
using Xamarin.Essentials;
using Xamarin.Forms;
using Xamarin.Forms.Maps;
namespace InfiniteMeals.... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("EmoteEntryDef")]
public class EmoteEntryDef : MonoClass
{
public EmoteEntryDef(IntPtr address) : this(address, "EmoteEntryDef")
{
}
public EmoteEntryDef(IntPtr addre... |
using System;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Threading;
using _03BarracksFactory.Attributes;
namespace _03BarracksFactory.Core
{
using _03BarracksFactory.Contracts;
public class CommandInterpreter : ICommandInterpreter
{
private const string C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Device.Location;
namespace AugmentedReality.Models
{
public class GeoPoint
{
public int ID { get; set; }
public String Name { get; set; }
public GeoCoordinate Position { get; set;... |
using GeneticAlgorithm.Genes;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
namespace GeneticAlgorithm.SelectionAlgorithms
{
public sealed class TruncationSelection<TSol, TFitness> : ISelectionAlgorithm<TSol, TFitness> where TSol : ISolut... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Vector3 : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l);
if (num == 4)
{
float num2;
LuaObject.ch... |
/*
* Copyright 2017 University of Zurich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Амперия
{
public partial class Reg : Form
... |
using System;
using TechTalk.SpecFlow;
using Training2.PageObjects;
using Training2.Utilities;
namespace Training2.StepDefinitions
{
[Binding]
public class LoginSteps
{
LoginPage loginPage;
//RegistrationPage registrationPage;
public LoginSteps()
{
loginPage = ... |
using Checkout.Payment.Command.Domain.Interfaces;
using Checkout.Payment.Command.Domain.Models;
using Checkout.Payment.Command.Seedwork.Extensions;
using Checkout.Payment.Command.Seedwork.Interfaces;
using MediatR;
using Microsoft.Extensions.Logging;
using System.Threading;
using System.Threading.Tasks;
namespace Che... |
using System;
using System.Text;
using Xunit;
using DataStructures;
namespace DataStructuresTests
{
public class Stacks_Tests
{
[Fact]
// This will test that we can succesfully push something into the stack
public void Test_That_Push_Happens_To_Stack()
{
Stack<int> testStack = new Stack<in... |
using System;
using Microsoft.SharePoint;
using Microsoft.SharePoint.WebControls;
using SPS.MFiles.Common;
using System.Web.UI.WebControls;
using System.Web.UI;
using SPS.MFiles.BO;
using System.Collections.Generic;
using System.Text;
using Microsoft.SharePoint.Utilities;
namespace SPS.MFiles.Layouts.SPS.MFiles
{
... |
using Android.App;
using Android.Text;
using Android.Graphics;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using MCCForms;
using MCCForms.Droid;
[assembly: Xamarin.Forms.ExportRenderer (typeof(Button), typeof(ButtonCustomRenderer))]
namespace MCCForms.Droid
{
public class ButtonCustomRenderer : But... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace ImmedisHCM.Web.Models
{
public class CreateDepartmentViewModel
{
[Required]
[Display(Name = "Department Name")]
public string Name { g... |
using Microsoft.AspNet.Identity;
using Project._1.Models;
using Release2.Models;
using Release2.ViewModels;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace Release2.Controllers
{
public class Extension... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Collectables : MonoBehaviour
{
public int points;
private SpriteRenderer sprite;
private HUD hud;
private float pointdisplay;
private void Start()
{
sprite = GetComponent<SpriteRenderer>();
... |
using System;
using System.Data.Linq.Mapping;
namespace Diablo3Analyzer.DatabaseStructs
{
[Table(Name = "player_leaderboard_data")]
public class PlayerLeaderboardData
{
[Column(Name = "player_leaderboard_data_id", IsPrimaryKey = true, UpdateCheck = UpdateCheck.Never)]
public int playerLead... |
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Framework.Utility
{
public class JsonHelper
{
public void PopulateJson(string value, object target)
{
JsonConvert.PopulateObject(value, target);
}
}
} |
using System.Xml.Serialization;
namespace PlatformRacing3.Web.Responses;
public class DataAccessErrorResponse : IDataAccessDataResponse
{
[XmlElement("DataRequestID")]
public uint DataRequestId { get; set; }
[XmlElement("Error")]
public string Error { get; set; }
private DataAccessErrorResponse()
{
... |
using Discovery.Client.DiscovererHomePage.Views;
using Prism.Ioc;
using Prism.Modularity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
namespace Discovery.Client.DiscovererHomePage
{
public class DiscovererH... |
using System.Timers;
class mTimer
{
public Timer sTimer;
public bool Interruption = false;
public mTimer(int _Seconds)
{
sTimer = new Timer();
sTimer.AutoReset = false;
sTimer.Interval = _Seconds * 1000;
}
public void Start()
{
Interruption... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpotlightRotate : MonoBehaviour
{
float calcX, calcY, calcZ;
float x1, x2, y1, y2, z1, z2;
int rotation;
// Use this for initialization
void Start()
{
x1 = transform.rotation.x;
x2 = x1... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer
{
public class DBManagerBase
{
private string connectionString = " ";
private SqlConnection connection = null;
pro... |
namespace CodeReuse.UserAbstractionExample
{
public class PremiumUser : IUser
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int PremiumCarNumber { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Polite
{
public class FileProcessor
{
public Dictionary<string,int> SortNames(List<Contact> contacts)
{
List<str... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Ninject;
using Webcorp.Dal;
using Webcorp.Business;
using Webcorp.Model;
using System.Threading.Tasks;
namespace Webcorp.erp.tests
{
/// <summary>
/// Description résumée pour TestArtic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletSpawner : MonoBehaviour
{
[SerializeField] GameObject BulletPrefab;
public void SpawnBullet()
{
GameObject bulletInstance = Instantiate(BulletPrefab, this.transform);
print(transform.name);
... |
namespace MoreMultiplayerInfo
{
public class ModConfigOptions
{
[OptionDisplay("Show Inventory")]
public bool ShowInventory { get; set; }
[OptionDisplay("Show Info in Text Box")]
public bool ShowReadyInfoInChatBox { get; set; }
[OptionDisplay("Hide in Single Player")]... |
using System.IO;
namespace XCI_Organizer.XTSSharp {
public class XtsSectorStream : SectorStream {
public const int DEFAULT_SECTOR_SIZE = 512;
private readonly byte[] _tempBuffer;
private readonly Xts _xts;
private XtsCryptoTransform _decryptor;
private XtsCryptoTran... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
public class EfficientFormula
{
public enum Operators{ And, Or, Oneof };
private List<int> m_lAssignments, m_lOriginalAssignments;
private int m_cRelevantVariables;
privat... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
namespace CodeGen.State
{
public class PersonState
{
public Int32 Id { get; set; }
public String Name { get; set; }
public Int32 Address_Id { get; set; }
public String Addr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace problema_8
{
class Program
{
static void Main(string[] args)
{
// Rotire. Se da un vector cu n elemente. Rotiti elementele vectorului cu o pozitie spre stan... |
/*
* Author: Konstantin Ivanov
*
* Official site: http://konstantini.data.bg/sharpbelot
*
* */
namespace Belot
{
/// <summary>
/// Summary description for BelotCombination.
/// </summary>
public class BelotCombination : CardCombination
{
/// <summary>
/// Creates an belot combination of cards
/// </... |
int m = 1;
int n = 50;
List<int> result = new List<int>();
for (int i = m; i <= n; i++)
{
bool notPrime = false;
if (i == 1)
continue;
int Sqrt = Convert.ToInt32(Math.Sqrt(i));
for(int j = 2; j <= Sqrt; j++)
{
if (i % j == 0)
notPrime = true;
}
if (!notPrime)
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using System.Web;
namespace POG.Forum
{
public enum Language
{
undefined = 0,
English,
Estonian,
}
[DataContract()]
... |
using Store.Books.Domain.Base;
namespace Store.Books.Domain
{
public class Genre : BaseEntity
{
public Genre Parent { get; set; }
public string Title { get; set; }
public string Description { get; set; }
}
}
|
using FakeItEasy;
using FatCat.Nes.OpCodes.AddressingModes;
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.OpCodes.AddressModes
{
public class ImpliedAddressModeTests : AddressModeTests
{
private const int AccumulatorValue = 0x52;
protected override int ExpectedCycles => 0;
protected overrid... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class FirstLoadManager : MonoBehaviour
{
// SetReferenceAtlas
void Awake()
{
Set2dToolkitResolution();
GAHelper.GameFirstLaunch();
LevelLoadHelper.LoadTitleScreen();
}
static void Set2dToolkitResolution()
{
Res... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LRB.Enums
{
public enum LandUse
{
Commercial,
Industrial,
Educational,
Residential,
Agricultural,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Biblioteca.Models
{
class SocioComun : Socio
{
public SocioComun(string n, string a, long i)
{
Nombre = n;
Apellido = a;
NroIdentifi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PBingenering.SQL;
using PBingenering.Model;
namespace PBingenering
{
enum UserRole
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FirstWebApp.Services
{
public interface IRankingServices
{
public Task AddSmartphoneToRankingAsync(int id, int position);
public List<ViewModels.SmartphoneViewModel> GetSmartphonesRankin... |
using System;
using UnityEngine;
//using UnityStandardAssets.Characters.ThirdPerson;
[RequireComponent(typeof (PlayerMovementControl))]
public class PlayerMovement : MonoBehaviour
{
//bool isInDirectMode = true;
[SerializeField] const int walkableLayerNumber = 8;
[SerializeField] const int enemyLayerNumbe... |
namespace BasketTest.Discounts.Enums
{
public enum ProductCategory
{
GiftVoucher, HeadGear, Misc
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class baseOffline : MonoBehaviour {
public float sangre;
public float saludMax = 2000;
public GameObject textos;
public GameObject fuego1;
public GameObject fuego2;
public GameObject fuego3;
public GameObject fuego4;
publ... |
using UnityEngine;
public class MouseLook : MonoBehaviour
{
[SerializeField] Hands hands;
private float xRotation = 0;
void Awake()
{
JoystickManager.Instance.movingJoystic.DoubleTap += PickObject;
}
void Update()
{
float mouseY = JoystickManager.Instance.lookingJoystic.V... |
using AgeBaseTemplate.Core.Services;
using AgeBaseTemplate.Core.Services.Implementations;
using AgeBaseTemplate.UnitTests.ContentTypes;
using AgeBaseTemplate.Core.Wrappers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
namespace AgeBaseTemplate.UnitTests.Services
{
[TestClass]
public class Go... |
using System;
using System.ComponentModel;
using Logs.Models;
namespace Logs.Web.Models.Nutrition
{
public class MeasurementViewModel
{
public MeasurementViewModel()
{
}
public MeasurementViewModel(Measurement measurement, DateTime date)
{
if (measurement ... |
using System;
using System.Collections.Generic;
using System.Text;
using Persistencia;
using Modelo;
namespace Servico
{
public class MedicamentoServico
{
private MedicamentoDAL medicamentoDAL = new MedicamentoDAL();
public IList<Medicamento> TodosOsMedicamentos()
{
using (... |
using LeoESCTest.Components;
using Leopotam.Ecs;
using UnityEngine;
namespace LeoESCTest.UnityComponents.EntityTemplates
{
public class ProjectileTemplate : MonoBehaviour, IEntityTemplate
{
[SerializeField]
private CollisionHandlerComponent _collisionHandler;
public void Creat... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.FileSystem.EventArgs
{
public class FileRenamedEventArgs : FileChangedEventArgs
{
public string OldFileName ... |
using DAL.Helper;
using DAL.Interface;
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DAL
{
public partial class DALNguoiDungRepository: INguoiDungRepository
{
private IDatabaseHelper _dbHelper;
public DALNguoiDungRepository(IDatab... |
using Model.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Threading;
namespace Model.Managers
{
/**
* Counting down from specified time by specified interval and notifies listeners of each passed interval
**/
public class Timer... |
namespace App
{
public class CancelStudentRegistrationRequest : IRequest
{
public string Registration { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Contratos;
using Logica;
namespace Implementacion
{
public class ImplementacionService : IServicioWeb
{
public Resultado AltaAlumno(Hijo hijo, UsuarioLogueado usuarioLogueado)
... |
using UnityEngine;
using System.Collections;
public class SnakeGame : MonoBehaviour {
public static int MAP_WIDTH = 15;
public static int MAP_HEIGHT = 9;
public static int MAP_WIDTH_HALF = MAP_WIDTH / 2;
public static int MAP_HEIGHT_HALF = MAP_HEIGHT / 2;
public static int STATUS_MAIN_MENU = 1;
... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:接口实现
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-05-23 16:43:42 ... |
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