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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SC_Settings : MonoBehaviour { public Slider _musicVol; public Slider _sfxVol; private AudioSource _music; private void Start() { // Adding event listener to the ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; namespace bt { public class Cart { static void Create() { DataTable dt = new DataTable(); dt.Columns.Add("ID", typeof(int)); dt.Columns.Add("Name", typeof...
using System; using System.Collections.Generic; using System.Threading.Tasks; using InfluxData.Net.Common.Enums; using InfluxData.Net.InfluxDb.Infrastructure; using InfluxData.Net.InfluxDb.Models; using InfluxData.Net.InfluxDb.Models.Responses; namespace InfluxData.Net.InfluxDb.ClientModules { public interface IB...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_WebCamTexture : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 5) { string text; LuaOb...
using System; using System.ComponentModel.DataAnnotations; using server.Utilities; namespace server.Dtos { public class UserForRegisterDto { public string Id { get; set; } public string FName { get; set; } public string LName { get; set; } public string Email { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CSharpGL; namespace StencilTest { /// <summary> /// Displays on quater of canvas. /// </summary> partial class QuaterNode : ModernNode { public static QuaterNode Create() { var m...
using Checkout.Payment.Command.Application.Models.Enums; using System; using System.ComponentModel.DataAnnotations; namespace Checkout.Payment.Command.Application.Validations { public class PaymentStatusAttribute : ValidationAttribute { public override bool IsValid(object value) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; namespace MasterCheck2._0 { public partial class Consu...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIWrapContent : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int SortBasedOnScrollMovement(IntPtr l) { int result; try { UIWrapContent uIWrapContent = (UIWrapContent)LuaObject.checkSelf(l); uIWrap...
using System.IO; using System.Web; using ShCore.Extensions; using System; namespace ShCore.Utility { /// <summary> /// /// </summary> public class DiskDrive : Singleton<DiskDrive> { /// <summary> /// Đọc nội dung file ra string /// </summary> /// <param name="filePa...
using DevExtreme.AspNet.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Repository.Interfaces; using System.Collections.Generic; using System.Linq; namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces { public interface IBaseService<TEntity> where TEntity...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace POG.Forum { public class CensusEntry { public CensusEntry() { Alive = "Alive"; Name = String.Empty; } public String Name { get; ...
using System; using Core.Internal.Dependency; using Core.Internal.LinqToDB; using LightInject; namespace Core.Ioc { public abstract class WebFormsPageBase : System.Web.UI.Page, IAspNetDependency { public IServiceContainer ContainerDi { get; set; } public Scope Scope { get; set; } protect...
using ALM.Empresa.Datos; using ALM.Empresa.Entidades; using ALM.Empresa.Utilerias; using System.Collections.Generic; using System.IO; namespace ALM.Empresa.Negocio { public class NSegmento { /* public List<ESegmento> ObtenerSegmentos(int? pIdCartera, int? pIdCliente, int idEmpresa) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace AgeCalculatorService { [ServiceContract] public interface IService1 { [OperationContrac...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Tokens { /// <summary> /// Scope informs the property access classes about the planned usage of the token /// </...
namespace Infnet.Engesoft.SysBank.Model { public enum TipoTelefone { Comercial, Celular, Residencial } }
using UnityEngine; namespace TypingGameKit { /// <summary> /// Moves a canvas element so that it overlays an object in the scene. /// </summary> public class OverlayEntity : MonoBehaviour { [Tooltip("The RectTransform that defines the bounds of the entity.")] [SerializeFi...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Scheduler.Data.Migrations { public partial class CreateDoctorWorkHoursTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Doc...
using System; using System.Collections.Generic; public class DungeonConfig { private int _verticalNeighbour = 0; private int _horizontalNeighbour = 0; private List<DirectionEnum> _availableDirections = null; public int verticalNeighbour { get { return _verticalNeighbour; } } public int hor...
using CommandMessenger; using CommandMessenger.TransportLayer; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace beakn { public class Serial : Protocol { private SerialTransport serialTransport; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using static ToyTwoToolbox.F_Save; namespace ToyTwoToolbox { public partial class T2Control_SaveEditor : UserControl { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MP3 { public class Cancion { public string nombre; public string ruta; public string artista; public string album; public string g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TravelertApp.Views.RegisterUsers; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelertApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Regis...
//----------------------------------------------------------------------- // <copyright file="BackgroundTransferWorker.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //-------------------------------------------...
using System; using Xunit; using Accounts.Service.Contract; using using Core; namespace Accounts.Services.Testsv2 { public class UnitTest1 { [Fact] public void Test1() { var identity = new BizflyIdentity(); } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using LotteryHelper; using Sunny.DB; using LotteryHelper.Helper; namespace LotterySSQ { public static class CPHelper {...
using System.Text.RegularExpressions; namespace Utilities.NET.Helpers { public static class RegexUtilities { /// <summary> Query if 'pattern' is a valid regular expression. </summary> /// <param name="pattern"> Specifies the pattern. </param> /// <returns> true if regular expression pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.Interfaces { public interface IMonth { void AddUniquePage<IPage>(IPage item); string Name { get; set; } List<IPage> Pages { get; s...
using InterfaceClasseAbstr.Modelo.Enums; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace InterfaceClasseAbstr.Modelo.Entidades { class Circulo : Forma { public double Raio { get; set; } public override double Area() { ...
namespace DpiConverter.Factories { using Contracts.Files; using Files.Importable; internal class InputFileFactory { public static IImportableFile Create(string extension, bool validation = false) { IImportableFile inputFile; switch (extension.ToLower()) ...
using UnityEngine; public class obstacles :MonoBehaviour{ public string obstacleName; public Vector3 obstaclePosition; public obstacles(string n,Vector3 v){ obstacleName = n; obstaclePosition = v; } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; using System.Threading.Tasks; using Autofac; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels { public cla...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using Nmli.WithOffsets; namespace NmliTests { [TestFixture] public class PointerTests : GenericNumericTest<double, Libs.MKL> { [Test] public void MultNoOffset() { Nmli...
using System; using System.Collections.Generic; using System.Linq; using System.Web; //sqlserver using System.Data.SqlClient; //configuração using System.Configuration; //datatable using System.Data; namespace M17_Modelo_T1 { public class BaseDados { string strligacao; SqlConnection ligacaoBD;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace OrekiLibraryManage.MDI { public partial class Borrow : Form ...
using System; using System.ComponentModel.DataAnnotations; namespace ProManager.Entities.Base { public class BaseModel { public Guid Id { get; set; } public DateTime? ModifiedDate { get; set; } public DateTime? CreatedDate { get; set; } public bool IsDeleted { get; set; } ...
using Polly.Registry; namespace Im.Access.GraphPortal.Repositories { public interface IPolicyRegistryFactory { PolicyRegistry Create(); } }
using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; namespace SubscriptServiceLayer.DataContract { [DataContract] public class User { [DataMember] internal int Id; [DataMember] internal string FirstName; [DataM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Restaurant_System { public abstract class Drink : IDrink { private string _name; private int _servingSize; private decimal _price; private string _brand...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using TestUser.Data; using TestU...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using InfiniteMeals.Kitchens.Controller; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Maps; namespace InfiniteMeals....
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("EmoteEntryDef")] public class EmoteEntryDef : MonoClass { public EmoteEntryDef(IntPtr address) : this(address, "EmoteEntryDef") { } public EmoteEntryDef(IntPtr addre...
using System; using System.Globalization; using System.Linq; using System.Reflection; using System.Threading; using _03BarracksFactory.Attributes; namespace _03BarracksFactory.Core { using _03BarracksFactory.Contracts; public class CommandInterpreter : ICommandInterpreter { private const string C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Device.Location; namespace AugmentedReality.Models { public class GeoPoint { public int ID { get; set; } public String Name { get; set; } public GeoCoordinate Position { get; set;...
using GeneticAlgorithm.Genes; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; namespace GeneticAlgorithm.SelectionAlgorithms { public sealed class TruncationSelection<TSol, TFitness> : ISelectionAlgorithm<TSol, TFitness> where TSol : ISolut...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Vector3 : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 4) { float num2; LuaObject.ch...
/* * Copyright 2017 University of Zurich * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Амперия { public partial class Reg : Form ...
using System; using TechTalk.SpecFlow; using Training2.PageObjects; using Training2.Utilities; namespace Training2.StepDefinitions { [Binding] public class LoginSteps { LoginPage loginPage; //RegistrationPage registrationPage; public LoginSteps() { loginPage = ...
using Checkout.Payment.Command.Domain.Interfaces; using Checkout.Payment.Command.Domain.Models; using Checkout.Payment.Command.Seedwork.Extensions; using Checkout.Payment.Command.Seedwork.Interfaces; using MediatR; using Microsoft.Extensions.Logging; using System.Threading; using System.Threading.Tasks; namespace Che...
using System; using System.Text; using Xunit; using DataStructures; namespace DataStructuresTests { public class Stacks_Tests { [Fact] // This will test that we can succesfully push something into the stack public void Test_That_Push_Happens_To_Stack() { Stack<int> testStack = new Stack<in...
using System; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using SPS.MFiles.Common; using System.Web.UI.WebControls; using System.Web.UI; using SPS.MFiles.BO; using System.Collections.Generic; using System.Text; using Microsoft.SharePoint.Utilities; namespace SPS.MFiles.Layouts.SPS.MFiles { ...
using Android.App; using Android.Text; using Android.Graphics; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using MCCForms; using MCCForms.Droid; [assembly: Xamarin.Forms.ExportRenderer (typeof(Button), typeof(ButtonCustomRenderer))] namespace MCCForms.Droid { public class ButtonCustomRenderer : But...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ImmedisHCM.Web.Models { public class CreateDepartmentViewModel { [Required] [Display(Name = "Department Name")] public string Name { g...
using Microsoft.AspNet.Identity; using Project._1.Models; using Release2.Models; using Release2.ViewModels; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace Release2.Controllers { public class Extension...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collectables : MonoBehaviour { public int points; private SpriteRenderer sprite; private HUD hud; private float pointdisplay; private void Start() { sprite = GetComponent<SpriteRenderer>(); ...
using System; using System.Data.Linq.Mapping; namespace Diablo3Analyzer.DatabaseStructs { [Table(Name = "player_leaderboard_data")] public class PlayerLeaderboardData { [Column(Name = "player_leaderboard_data_id", IsPrimaryKey = true, UpdateCheck = UpdateCheck.Never)] public int playerLead...
using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Framework.Utility { public class JsonHelper { public void PopulateJson(string value, object target) { JsonConvert.PopulateObject(value, target); } } }
using System.Xml.Serialization; namespace PlatformRacing3.Web.Responses; public class DataAccessErrorResponse : IDataAccessDataResponse { [XmlElement("DataRequestID")] public uint DataRequestId { get; set; } [XmlElement("Error")] public string Error { get; set; } private DataAccessErrorResponse() { ...
using Discovery.Client.DiscovererHomePage.Views; using Prism.Ioc; using Prism.Modularity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace Discovery.Client.DiscovererHomePage { public class DiscovererH...
using System.Timers; class mTimer { public Timer sTimer; public bool Interruption = false; public mTimer(int _Seconds) { sTimer = new Timer(); sTimer.AutoReset = false; sTimer.Interval = _Seconds * 1000; } public void Start() { Interruption...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpotlightRotate : MonoBehaviour { float calcX, calcY, calcZ; float x1, x2, y1, y2, z1, z2; int rotation; // Use this for initialization void Start() { x1 = transform.rotation.x; x2 = x1...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccessLayer { public class DBManagerBase { private string connectionString = " "; private SqlConnection connection = null; pro...
namespace CodeReuse.UserAbstractionExample { public class PremiumUser : IUser { public string FirstName { get; set; } public string LastName { get; set; } public int PremiumCarNumber { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Polite { public class FileProcessor { public Dictionary<string,int> SortNames(List<Contact> contacts) { List<str...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Ninject; using Webcorp.Dal; using Webcorp.Business; using Webcorp.Model; using System.Threading.Tasks; namespace Webcorp.erp.tests { /// <summary> /// Description résumée pour TestArtic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletSpawner : MonoBehaviour { [SerializeField] GameObject BulletPrefab; public void SpawnBullet() { GameObject bulletInstance = Instantiate(BulletPrefab, this.transform); print(transform.name); ...
namespace MoreMultiplayerInfo { public class ModConfigOptions { [OptionDisplay("Show Inventory")] public bool ShowInventory { get; set; } [OptionDisplay("Show Info in Text Box")] public bool ShowReadyInfoInChatBox { get; set; } [OptionDisplay("Hide in Single Player")]...
using System.IO; namespace XCI_Organizer.XTSSharp { public class XtsSectorStream : SectorStream { public const int DEFAULT_SECTOR_SIZE = 512; private readonly byte[] _tempBuffer; private readonly Xts _xts; private XtsCryptoTransform _decryptor; private XtsCryptoTran...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { public class EfficientFormula { public enum Operators{ And, Or, Oneof }; private List<int> m_lAssignments, m_lOriginalAssignments; private int m_cRelevantVariables; privat...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.ObjectModel; namespace CodeGen.State { public class PersonState { public Int32 Id { get; set; } public String Name { get; set; } public Int32 Address_Id { get; set; } public String Addr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace problema_8 { class Program { static void Main(string[] args) { // Rotire. Se da un vector cu n elemente. Rotiti elementele vectorului cu o pozitie spre stan...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ namespace Belot { /// <summary> /// Summary description for BelotCombination. /// </summary> public class BelotCombination : CardCombination { /// <summary> /// Creates an belot combination of cards /// </...
int m = 1; int n = 50; List<int> result = new List<int>(); for (int i = m; i <= n; i++) { bool notPrime = false; if (i == 1) continue; int Sqrt = Convert.ToInt32(Math.Sqrt(i)); for(int j = 2; j <= Sqrt; j++) { if (i % j == 0) notPrime = true; } if (!notPrime) ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Web; namespace POG.Forum { public enum Language { undefined = 0, English, Estonian, } [DataContract()] ...
using Store.Books.Domain.Base; namespace Store.Books.Domain { public class Genre : BaseEntity { public Genre Parent { get; set; } public string Title { get; set; } public string Description { get; set; } } }
using FakeItEasy; using FatCat.Nes.OpCodes.AddressingModes; using FluentAssertions; using Xunit; namespace FatCat.Nes.Tests.OpCodes.AddressModes { public class ImpliedAddressModeTests : AddressModeTests { private const int AccumulatorValue = 0x52; protected override int ExpectedCycles => 0; protected overrid...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class FirstLoadManager : MonoBehaviour { // SetReferenceAtlas void Awake() { Set2dToolkitResolution(); GAHelper.GameFirstLaunch(); LevelLoadHelper.LoadTitleScreen(); } static void Set2dToolkitResolution() { Res...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Enums { public enum LandUse { Commercial, Industrial, Educational, Residential, Agricultural, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Biblioteca.Models { class SocioComun : Socio { public SocioComun(string n, string a, long i) { Nombre = n; Apellido = a; NroIdentifi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using PBingenering.SQL; using PBingenering.Model; namespace PBingenering { enum UserRole { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FirstWebApp.Services { public interface IRankingServices { public Task AddSmartphoneToRankingAsync(int id, int position); public List<ViewModels.SmartphoneViewModel> GetSmartphonesRankin...
using System; using UnityEngine; //using UnityStandardAssets.Characters.ThirdPerson; [RequireComponent(typeof (PlayerMovementControl))] public class PlayerMovement : MonoBehaviour { //bool isInDirectMode = true; [SerializeField] const int walkableLayerNumber = 8; [SerializeField] const int enemyLayerNumbe...
namespace BasketTest.Discounts.Enums { public enum ProductCategory { GiftVoucher, HeadGear, Misc } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class baseOffline : MonoBehaviour { public float sangre; public float saludMax = 2000; public GameObject textos; public GameObject fuego1; public GameObject fuego2; public GameObject fuego3; public GameObject fuego4; publ...
using UnityEngine; public class MouseLook : MonoBehaviour { [SerializeField] Hands hands; private float xRotation = 0; void Awake() { JoystickManager.Instance.movingJoystic.DoubleTap += PickObject; } void Update() { float mouseY = JoystickManager.Instance.lookingJoystic.V...
using AgeBaseTemplate.Core.Services; using AgeBaseTemplate.Core.Services.Implementations; using AgeBaseTemplate.UnitTests.ContentTypes; using AgeBaseTemplate.Core.Wrappers; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace AgeBaseTemplate.UnitTests.Services { [TestClass] public class Go...
using System; using System.ComponentModel; using Logs.Models; namespace Logs.Web.Models.Nutrition { public class MeasurementViewModel { public MeasurementViewModel() { } public MeasurementViewModel(Measurement measurement, DateTime date) { if (measurement ...
using System; using System.Collections.Generic; using System.Text; using Persistencia; using Modelo; namespace Servico { public class MedicamentoServico { private MedicamentoDAL medicamentoDAL = new MedicamentoDAL(); public IList<Medicamento> TodosOsMedicamentos() { using (...
using LeoESCTest.Components; using Leopotam.Ecs; using UnityEngine; namespace LeoESCTest.UnityComponents.EntityTemplates { public class ProjectileTemplate : MonoBehaviour, IEntityTemplate { [SerializeField] private CollisionHandlerComponent _collisionHandler; public void Creat...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.FileSystem.EventArgs { public class FileRenamedEventArgs : FileChangedEventArgs { public string OldFileName ...
using DAL.Helper; using DAL.Interface; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DAL { public partial class DALNguoiDungRepository: INguoiDungRepository { private IDatabaseHelper _dbHelper; public DALNguoiDungRepository(IDatab...
using Model.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Threading; namespace Model.Managers { /** * Counting down from specified time by specified interval and notifies listeners of each passed interval **/ public class Timer...
namespace App { public class CancelStudentRegistrationRequest : IRequest { public string Registration { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Contratos; using Logica; namespace Implementacion { public class ImplementacionService : IServicioWeb { public Resultado AltaAlumno(Hijo hijo, UsuarioLogueado usuarioLogueado) ...
using UnityEngine; using System.Collections; public class SnakeGame : MonoBehaviour { public static int MAP_WIDTH = 15; public static int MAP_HEIGHT = 9; public static int MAP_WIDTH_HALF = MAP_WIDTH / 2; public static int MAP_HEIGHT_HALF = MAP_HEIGHT / 2; public static int STATUS_MAIN_MENU = 1; ...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...