text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using gufi.webAPI.Domains;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace gufi.webAPI.Interfaces
{
interface IUsuarioRepository
{
/// <summary>
/// Busca um usuário específico
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Life : MonoBehaviour {
//生命值变量
protected float mMaxHp;//最大生命值
protected float mCurrentHp;//当前生命值
protected bool mIsDead = false;//是否死亡
//移动部分
[SerializeField]
protected bool mCanMove;//是否可以移动
... |
public class Skill : ModifiedStat {
private bool _known;
public Skill(){
_known = false;
ExpToLevel = 25;
LevelModifier = 1.1f;
}
public bool Known{
get{ return _known; }
set{ _known = value; }
}
}
public enum SkillName{
stab,
slash,
parry,
throwing,
kick,
jump_kick,
spin_slash,
whirlwind... |
using Plus.HabboHotel.Users.Messenger;
namespace Plus.Communication.Packets.Outgoing.Messenger
{
internal class InstantMessageErrorComposer : MessageComposer
{
public MessengerMessageErrors Error { get; }
public int Target { get; }
public InstantMessageErrorComposer(Messenger... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
public partial class UCLeftControl : System.Web.UI.UserControl
{
protected void Page_Load(object sender, EventArgs e)
{
if (!Page.IsPo... |
//
// Copyright 2010, 2020 Carbonfrost Systems, Inc. (https://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// ... |
using Biblioteca.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Biblioteca
{
public partial class Biblioteca : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace examen_assurance
{
public partial class Form1 : Form
{
public... |
using CriticalPath.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CriticalPath.Web.Models
{
public class SizingStandardVM : SizingStandardDTO
{
public SizingStandardVM() { }
public SizingStandardVM(SizingStand... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//////////////////////////////////////////////////////////////////
//Created by: Daniel McCluskey
//Project: CT6024 - AI
//Repo: https://github.com/danielmccluskey/CT6024-AI
//Script Purpose: Makes the spy collect intel
//////////... |
using CheckMySymptoms.Forms.View;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace CheckMySymptoms.Flow.ScreenSettings.Views
{
abstract public class ScreenSettingsBase
{
abstract public ViewType ViewType { get; }
public I... |
using System.Collections.Generic;
using AutoMapper;
using Umbraco.Core.Models;
using Umbraco.Core.Models.ContentEditing;
using Umbraco.Web.ContentApps;
using Umbraco.Web.Models.ContentEditing;
namespace Umbraco.Web.Models.Mapping
{
// injected into ContentMapperProfile,
// maps ContentApps when mapping IConte... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Xml.Linq;
using Newtonsoft.Json;
using Umbraco.Core.Composing;
using Umbraco.Core.Models;
using Umbraco.Core.PropertyEditors;
using Umbraco.Core.Strings;
namespace Umbraco.Core.Services
{
... |
#region License
/*
Copyright (c) 2009 - 2013 Fatjon Sakiqi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, ... |
using System;
using System.Collections.Generic;
namespace words
{
class Program
{
static void Main(string[] args)
{
// create a dictionary with key value pairs to represent words (key) and its definition (value)
// Dictionary<string, string> wordsAndDefinitions = new Dictionary<strin... |
using System;
using NUnit.Framework;
namespace Radex.Tsp.UnitTest
{
[TestFixture]
public class TspTests
{
[Test]
public void Run_GeneticAlgorithm_Against_Nodes()
{
var file = "Nodes.xml";
var list = new NodeList(file);
Algorithm alg = new Geneti... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Xamarin.ToDoITem
{
class TasksClass
{
public string Task
{
get;
set;
}
}
}
|
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2011 Maurits Rijk
//
// ReadPixelIterator.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using DevExpress.Data.Filtering;
using System.Globalization;
using prjQLNK.QLNK;
using DevExpress.XtraGri... |
using Microsoft.AspNetCore.Identity;
namespace Blog.Api.Models
{
public class ApplicationRole:IdentityRole<int>,IBaseEntity
{
}
} |
using Chushka.Data;
using SIS.MvcFramework;
namespace Chushka.Controllers
{
public abstract class BaseController : Controller
{
protected BaseController()
{
this.Db = new ApplicationDbContext();
}
public ApplicationDbContext Db { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenuManager : MonoBehaviour
{
public static bool isGamePaused;
private void Start()
{
isGamePaused = false;
foreach (Transform child in transform... |
public static class PosExt
{
public static void Enlarged(this BinaryWriter bw, string text)
{
bw.Write(AsciiControlChars.Escape);
bw.Write((byte)33);
bw.Write((byte)32);
bw.Write(text);
bw.Write(AsciiControlChars.Newline);
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum Product {
FIRE_PLACE, LAMP, MIRROR, PERFUME, WASHER, BEER, BEER_BOTTLE,
CANDLE, FISHBOWL, FRUITBASKET, GLASSES, GREEN_BOTTLE,
JAR1, JAR2, MAGNIFYING_GLASS, MILK_BOTTLE, SNOW_GLOBE,... |
using System;
using Whale.DAL.Models;
namespace Whale.Shared.Models.Notification
{
public class NotificationDTO
{
public Guid Id { get; set; }
public DateTimeOffset CreatedAt { get; set; }
public NotificationTypeEnum NotificationType { get; set; }
public string Options { get; s... |
using System.Collections.Generic;
using Common.Geometry;
using OpenTK;
namespace OcTreeLibrary
{
public class OcTreeItem
{
public OcTreeItem(BoundingVolume volume)
{
Volume = volume;
Objects = new List<IOctreeItem>();
Children = new OcTreeItem[8];
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface ILookable
{
Transform GetTransform();
float GetMinimumLookDistance();
float GetMinimumLookAngle();
}
|
using System.Collections.Generic;
using System.Linq;
using LAB19CreateAnAPI.Data;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace LAB19_CreateAnAPI.Controllers
{
[Ro... |
using System.Collections.Generic;
namespace Contoso.Forms.View.Common
{
public class SelectView
{
public string FieldName { get; set; }
public string SourceMember { get; set; }
}
} |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Dcl
{
public class DclEntity
{
public const string TAG_ENTITY = "entity";
public const string TAG_BOX = "box";
public const string TAG_SPHERE = "sphere";
public const string TAG_PLANE = "plane";
... |
using BlueSportApp.Services.Category;
using BlueSportApp.Services.Store;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlueSportApp.Controllers
{
public class StoreController : Controll... |
using POS_SP.Models;
using System;
namespace POS_SP.Services
{
public interface IStockService
{
void StockMaintain(DateTime dateTime, SalesDetail salesDetail);
void AddStockDetail(string remarks, SalesDetail salesDetail);
void StockMaintain(DateTime dateTime, PurchaseDetail purchaseDe... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TrashCollectorApp.Data.Migrations
{
public partial class V29 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DeleteData(
table: "AspNetRoles",
ke... |
using ChuanGoing.Base.Interface.Event;
using System.Threading;
using System.Threading.Tasks;
namespace ChuanGoing.Domain.Modles.Customers.Events
{
public class CustomerCreatedEventHandler : IEventHandler<CustomerCreatedEvent>
{
public bool CanHandle(IEvent @event)
=> @event.GetType().Equal... |
using UnityEngine;
using System.Collections;
public class HealthBar : MonoBehaviour
{
public PlayerBattleAgent player;
public float max;
public float cur;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.localScale = new Vector3... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using EPiServer.Web.Hosting;
using HansKindberg.EPiServer.Events.Remote.Communication.ConsoleApplication.Business.IoC;
using HansKindberg.Extensions;
using HansKindberg.Initialization... |
using GraphQLSampleSubscriptionsDemoAPI.Models;
using HotChocolate;
using HotChocolate.Subscriptions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GraphQLSampleSubscriptionsDemoAPI.Core
{
public class MutationObjectType
{
public async Task<... |
using System;
namespace Mosa.External.x86.Drawing
{
public class Image
{
public int[] RawData;
public int Width;
public int Height;
}
}
|
using System;
namespace Simplist.Cqrs.Core
{
public class Burner
{
public string Smoke(string target)
{
if (target == null) throw new ArgumentNullException(nameof(target));
return target + " smoked";
}
}
}
|
using SearchEngineP.Model;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SearchEngineP
{
public class Searcher
{
//public static Dictionary<string, int> relevantDocsOfQuery;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SoftwareSalgado.App_Code.Persistencia;
using System.Data;
namespace SoftwareSalgado.Paginas
{
public partial class Listar : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClasesAbstractas;
using Excepciones;
namespace ClasesInstanciables
{
public sealed class Alumno:Universitario
{
public enum EEstadoCuenta { AlDia,Deudor,Becado}
#region at... |
using System.Collections.Generic;
namespace Frontend.Core.Common.Proxies
{
public interface IFileProxy
{
bool Exists(string path);
IEnumerable<string> ExistsMany(IEnumerable<string> paths);
void Copy(string sourceFileName, string destFileName, bool overwrite);
void Wri... |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(NumberSlideAnimation))]
[CanEditMultipleObjects]
public class NumberSlideAnimationEditor : Editor {
public override void OnInspectorGUI() {
DrawDefaultInspector();
var obj = (NumberSlideAnimation)target;
GUILayout.Space(10);
GUIL... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InvisibleTrigger : MonoBehaviour
{
//[SerializeField] GameObject plane;
Collider planeCol;
MeshRenderer planeMesh;
// Start is called before the first frame update
void Start()
{
planeMesh = th... |
namespace Utilities.NET.Extensions
{
public static class NullbaleExtensions
{
public static bool HasNoValue<T>(this T? source) where T : struct => !source.HasValue;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BookManageSystem.Model;
namespace BookManageSystem.Service
{
public class BookService
{
BookManageSystem.dao.BookDao bookDao = new BookManageSystem.dao.BookDao();
public in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibEqmtDriver.NA
{
class Topaz : NetworkAnalyzerAbstract
{
readonly int _intTimeOut = 10000;
public Topaz(string address = "TCPIP0::localhost::hislip0::instr")
... |
using System;
public class Program
{
public static void Main()
{
var firstBoat = char.Parse(Console.ReadLine());
var secondBoat = char.Parse(Console.ReadLine());
var stringsCount = int.Parse(Console.ReadLine());
var firstBoatMoves = 0;
var secondBoatMoves = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MeraAdda.Models
{
public interface IDbContext
{
IQueryable<CityPlace> CityPlaces { get; }
IQueryable<Review> Reviews { get; }
int SaveChanges();
T Attach<T>(T entity) where T : class... |
using System.Collections.Generic;
using Musher.EchoNest.Models;
namespace Musher.EchoNest.Responses
{
public class ArtistTermsResponse : BaseResponse
{
public List<Term> Terms { get; set; }
}
}
|
namespace GetSetGo.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class PopulateVehicleTypes : DbMigration
{
public override void Up()
{
Sql("INSERT INTO VehicleTypes VALUES(1,'Bike')");
Sql("INSERT INTO VehicleTypes VALUES(2,'... |
using System.Collections.Generic;
using System.Linq;
using WMN.Shared.Kernel.Translations;
namespace WMN.Videos.Core.Model
{
public class Video
{
public string Id { get; set; }
public string YouTubeVideoId { get; set; }
public int? VotesUp { get; set; }
public int? VotesDown { get; set; }
public List<Vid... |
using System;
using System.Numerics;
using System.Collections.Generic;
namespace Problem3
{
class Problem3
{
static void Main()
{
checked
{
List<ulong> values = new List<ulong>();
ulong sum = 0;
ulong loops = 1;
... |
namespace MXQHLibrary
{
public class UserToken
{
/// <summary>
/// Session
/// </summary>
public string LoginKey { get; set; }
/// <summary>
/// 操作的功能
/// </summary>
public string FunNo { get; set; }
}
}
|
using System.Collections.Generic;
using UnityEngine;
namespace FIMSpace.Jiggling
{
/// <summary>
/// FM: Class with methods which calculating variables helpful to create animations like jiggling
/// </summary>
public abstract class FJiggling_Base : MonoBehaviour, UnityEngine.EventSystems.IDropHandler,... |
// +----------------------------+
// | C# Important commands |
// | G.Raf v1.0 |
// +----------------------------+
// Datentypen
bool x; //1 Bit 0/1; true/false;
byte x; //8 Bit 0-255;
sbyte x; //8 Bit 127-(-128);
ushort x; //16 Bit 0-65535
short x; //16 Bit 32767-(-32768)
uint x; UInt16... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace productsapi.Models
{
[Table("product")]
public class Product
{
[Key]
public Guid id { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public Rigidbody rb;
public float sidewaysForce = 600f;
public void OnPointerDown(PointerEventData date)
{
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CMS_Tools
{
public partial class CreateJson_Chart : System.Web.UI.Page
{
List<chartData> json = new List<chartData>();
pro... |
using System;
using System.Collections.Generic;
using Pubquiz.Domain.ViewModels;
using Pubquiz.Persistence;
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
// ReSharper disable MemberCanBePrivate.Global
namespace Pubquiz.Domain.Models
{
public class ... |
using Common.Message;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceModel;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Manager.HyperV
{
class Program
{
static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace liteCMS.Entity.Ventas
{
[Serializable]
public class eContacto
{
public int codigoContacto { set; get; }
public string codigoCliente { set; get; }
public string nombre { set; get; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace FackerProgram
{
public class CollectionsGenerator
{
private Random _rand;
private BaseGenerator _baseGenerator;
public CollectionsGenerator()
{
_rand = new Random();
_ba... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace CarSelector.Tests.Services
{
using CarSelector.Tests.Utils;
[TestClass]
public class SimpleRNGTestFixture
{
[TestMethod]
public void CanGenerateRandomNumber()
{
SimpleRNG.SetSeedFromSystemTime();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnToRandomizer : MonoBehaviour
{
[SerializeField]
List<GameObject> shufflers;
private void OnTriggerEnter(Collider other) {
if (other.gameObject.tag == "Grabbable") {
// pick random shuffle... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
namespace Microsoft.EntityFrameworkCore.Metadata.Internal
{
/// <summary>
/// This is an in... |
namespace ETLBox.DataFlow
{
/// <summary>
/// The type of resource you are using for a streaming source or destination.
/// E.g. you can read Json data from a file or via http from a web service.
/// </summary>
public enum ResourceType
{
Unspecified = 0,
Http = 1,
File =... |
namespace ObjectPrinting.Tests
{
public class TestingDouble
{
public double Value { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using Webcorp.Model;
using ReactiveUI;
public static class ReactiveExtensions
{
//
// Résumé :
// RaiseAndSetIfChanged fully implements a Setter fo... |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace NetFabric.Hyperlinq
{
public static par... |
using System;
using System.Collections.Generic;
using System.Linq;
using Gomoku.Commands.Classes;
namespace Gomoku.Commands
{
public enum ECommand : byte
{
UNKNOWN,
ABOUT,
BEGIN,
BOARD,
END,
INFO,
START,
TURN,
ERROR
}
public ... |
using PDV.DAO.Atributos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PDV.DAO.Entidades
{
public class Tabela
{
[CampoTabela("ID")]
[MaxLength(18)]
public decimal ID { get; set; }
[CampoTabela("No... |
using System.Collections;
using PurificationPioneer.Global;
using PurificationPioneer.Network.ProtoGen;
using PurificationPioneer.Scriptable;
using PurificationPioneer.Utility;
using ReadyGamerOne.MemorySystem;
using ReadyGamerOne.Script;
using ReadyGamerOne.Utility;
using UnityEngine;
using UnityEngine.UI;
namespace... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColliderRaycaster : MonoBehaviour
{
public static RaycastHit2D[] CircleCastAll(Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, out RayData rayData)
{
rayData = new RayData();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShadowAPI.Models
{
public abstract class NamedEntity : BaseEntity
{
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using Task4;
namespace Task4Tests
{
public class TestComparer<T> : IComparer<T> where T : IComparable
{
public int Compare(T first, T second) => first.CompareTo(se... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace MiHomeLibrary.Devices
{
public class TokenKeeperService : ITokenKeeper
{
private readonly List<GatewayToken> _tokens = new List<GatewayToken>();
private static readonly object Locker = new object();
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infnet.Engesoft.SysBank.Model.Dominio
{
public class OrdemJudicial
{
public string _numeroOrdem { get; set; }
public DateTime _data { get; set; }
public ContaCorrente _conta { get... |
using System;
using UnityEngine;
using System.Collections.Generic;
public class ShopDialog : BaseDialog {
[SerializeField]
private StaticInventory _shopCashier;
[SerializeField]
private DynamicInventory _weaponInventory;
[SerializeField]
private DynamicInventory _itemInventory;
public const string DIALOG_I... |
using System.Collections.Generic;
using SuppaCompiler.CodeAnalysis.Binding;
namespace SuppaCompiler.CodeAnalysis
{
public class CompileResult
{
public BoundExpression BoundExpression { get; }
public IEnumerable<Diagnostic> Diagnostics { get; }
public CompileResult(BoundExpression boun... |
using GmailImap.DAL.Model;
using NHibernate;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NHibernate.Linq;
namespace GmailImap.DAL
{
public class NhTransactionRepository : ITransactionRepository
{
public ICollection<Transacti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
const float JUMP_VELOCITY = 10.0f;
const float KIRI_JET_JUMP_VELOCITY = 15.0f;
const float WALK_VELOCITY = 7.0f;
const float DAMAGE_VELOCITY_X = 7.0f;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour {
public AudioClip[] ostList = new AudioClip[5];
public AudioClip[] sfxList = new AudioClip[5];
public AudioSource BG;
public AudioSource SFX;
public enum BGList
{
... |
using System;
using Android.App;
using Android.Content;
using Android.Gms.Common;
using Android.Graphics;
using Android.OS;
using Android.Support.V4.App;
namespace FCMPushNotifications.Droid
{
public class AndroidNotificationManager
{
private const string channelId = "fcmpushnotifications_channel_id... |
using Contoso.Common.Configuration.ExpansionDescriptors;
using Contoso.Common.Configuration.ExpressionDescriptors;
namespace Contoso.Bsl.Business.Requests
{
public class GetEntityRequest : BaseRequest
{
public FilterLambdaOperatorDescriptor Filter { get; set; }
public SelectExpandDefinitionDes... |
namespace Bridge.InfoShopItems
{
using Bridge.Renderers;
using System;
public class Movie : InfoShopItem
{
public Movie(IRenderer renderer)
: base(renderer)
{
}
public string Title { get; set; }
public string Director { get; set; }
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Events
{
public class SMSSender
{
//własna implementacja eventu. On będzie odbiorcą eventu.
//musi mieć taką samą liczbę argumetów i nazwę co publisher.
public ... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Data.SqlClient;
using WebDataDemo.Dtos;
namespace WebDataDemo.Option_02_ADONET_Sprocs;
[Route("api/v02/[controller]")]
[ApiController]
[ApiExplorerSettings(GroupName = "2. Authors - ADO.NET SPROCS")]
public class AuthorsController : ControllerBase
{
private readonly ... |
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.Gathering... |
using System.Windows.Controls;
using WMagic;
using WMaper.Misc.View.Ware;
namespace WMaper.Misc.View
{
public sealed partial class Atlas : UserControl
{
#region 变量
// 瓦片层
private Scene tile;
// 叠加层
private Scene pile;
// 注记层
private Scene note;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DD_Lever : DD_Obstacle
{
private bool mCanActivate = false;
private bool mLeverState = false; //true = on, false = off
DD_Lever()
{
Debug.Log("Lever Created");
SetObstacleType(ObstacleType.lever);
addObstacle();
}
... |
using NodeGraph.ViewModel;
using System;
using System.Windows.Media;
namespace NodeGraph.Model {
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class NodePropertyPortAttribute : NodePortAttribute {
public Type ValueType;
public Type ViewModelType = typeof(NodePrope... |
using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace _2048WinFormsApp
{
public partial class MainForm : Form
{
private User user;
private int mapSize = 4;
private Label[,] labelsMap;
private static Random random = new Random();
priv... |
using DocumentFormat.OpenXml;
using DocumentFormat.OpenXml.Drawing;
using DocumentFormat.OpenXml.Drawing.Charts;
using DocumentFormat.OpenXml.Drawing.Spreadsheet;
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Spreadsheet;
using GalaSoft.MvvmLight.CommandWpf;
using Microsoft.Win32;
using Newtonso... |
using System;
namespace Xamarin.Forms.Platform.Tizen
{
/// <summary>
/// Renderer of a Layout.
/// </summary>
public class LayoutRenderer : ViewRenderer<Layout, Native.Canvas>
{
bool _layoutUpdatedRegistered = false;
public void RegisterOnLayoutUpdated()
{
if (!_layoutUpdatedRegistered)
{
Control... |
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security;
namespace Utilities.NET.Extensions
{
/// <summary> Secure string utilities. </summary>
public static class SecureStringExtensions
{
/// <summary> A SecureString extension method that converts a secureStri... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using OfficeOpenXml;
using TanoApp.Ap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Uxnet.Web.Module.Helper
{
public partial class AutoCompleteDataField : System.Web.UI.UserControl
{
protected void Page_Load(object sender, EventArgs e)
... |
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