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using UnityEngine; using System.Collections; using System; using UnityEngine.UI; namespace BusinessTycoonSim { // Primary class for each store in the game // One instance is created for each store in the gamedata XML // The instance is attached as component of the store prefab public class store : Mo...
namespace Buffers.FTL { public enum PageState : byte { Free = 0, Allc, Live, Dead, } }
using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.Threading; using Loggly.Config; using Loggly.Responses; using Loggly.Transports; using Loggly.Transports.Syslog; using Newtonsoft.Json; using System.Threading.Tasks; namespace Loggly { public class LogglyClie...
using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Windows.Forms; using DevComponents.DotNetBar; using DevComponents.DotNetBar.Controls; using Tool; namespace HPMS.Util { public static class Extende { public static T GetNumVali<T>(this NumericUpDown...
namespace mg.hr.API.Models { public interface IEmployee { int id { get; } string name { get; } string roleName { get; } decimal AnnualSalary(); } }
using DataLayer.Helpers; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace DataLayer { public class Basket : IBasket { public Basket() { } public string TransactionNumber { get; set; } public int? NumberOfPassenge...
using System.Linq; using System.Reflection.Metadata.Ecma335; namespace _6._Jagged_Array_Modification { using System; class JaggedArrayModification { static void Main(string[] args) { int dimensions = int.Parse(Console.ReadLine()); int[,] matrix = new in...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Health : NetworkBehaviour { public int maxHealth = 100; public int defence=0; [SyncVar]public int Threat; [SyncVar(hook ="OnChangeHealth")]public int currentHealth = 100; RectTransform hb...
using UnityEngine; using System.Collections; using System.Threading; public class CollisionScript : MonoBehaviour { // Use this for initialization void Start () { Debug.Log("Collision Script started for " + this.gameObject.name); } // Update is called once per frame void Update () { } void OnCollisionE...
using System.Collections.Generic; using System.ComponentModel; namespace QuestionBuilder.Models { public class QuestionToF : QuestionBase { public bool IsTrue { get; set; } public bool IsFalse { get; set; } public QuestionToF() { if (LicenseManager.UsageMode == Li...
namespace iCopy.Model.Response { public class Client { public int ID { get; set; } public Model.Response.ApplicationUser ApplicationUser { get; set; } public Model.Response.Person Person { get; set; } public int PersonId { get; set; } public int ApplicationUserId { get; ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("HeroLabel")] public class HeroLabel : MonoBehaviour { public HeroLabel(IntPtr address) : this(address, "HeroLabel") { } public HeroLabel(IntPtr address, string className) : base(address, classN...
using HardwareInventoryManager.Helpers; using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace HardwareInventoryManager.ViewModels { public class UserViewModel { ...
using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Persistence.Configuration { class ArticleConfiguration : IEntityTypeConfiguration<Article> { public void Configure (EntityTypeBuilder<Article> builder) { builder.HasKey ...
namespace LearningSignalR.BackEnd.ViewModels.Messages { public class StatusMessage { public long CompanyId { get; set; } public long TotalNoOfMessages { get; set; } public long TotalNoOfUnreadMessages { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace _99dan_Project { public partial class BBForm : Form { private const int dot_size = 10; private Bitmap bitmap; //색상표 public List<string> colorList = new List<string>() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IO.IoExamples { public static class DirectoryInfoExamples { public static void ShowDirectoryInfo() { var directory = new DirectoryInfo(@"D:...
using Newtonsoft.Json; using ShadesTriangles.Entities; using ShadesTriangles.Extenstions; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShadesTriangles.Entities { public class Config { private Co...
namespace Game.Online.API.Responses { public class Leaderboards : APIResponse { } }
using UnityEngine; using System.Collections; public class Shove : MonoBehaviour { public bool push; public Rigidbody rb; public float startTime; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(push == true && (Time.time - startTime) >...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeightedTile : MonoBehaviour { private float initialPos; public float moveSpeed; public float force; private bool rise = true; private Rigidbody2D rb; // Start is called before the first frame update ...
//TextWithoutA //By Renato Bueno using System; class TextWithoutA { static void Main() { string text; bool hasA = false; do { hasA = false; Console.Write("Enter a text: "); text = Console.ReadLine(); foreach (char letter in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AcademyPopcorn { class EngineForShootingRacket : Engine { public EngineForShootingRacket(IRenderer renderer, IUserInterface ui) : base(renderer, ui) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SelfExam { public partial class MainForm : Form { public MainForm() { InitializeComponen...
using CityTemperature.DTO; using CityTemperature.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CityTemperature.Borders.Adapter { public interface IAddCitysAdapter { public TemperatureModel converterRequestCitys(AddCitysRequest reques...
using System.Collections.Generic; namespace PDV.DAO.Entidades.Financeiro { public class SituacaoConta { public decimal Codigo { get; set; } public string Descricao { get; set; } public SituacaoConta() { } public SituacaoConta(decimal _Codigo, string _Descricao) { ...
namespace Hayalpc.Fatura.Common.ReqRes { public class CreditCardPaymentResponse : BaseResponse { } }
using FatCat.Nes.OpCodes.ClearingFlags; using JetBrains.Annotations; namespace FatCat.Nes.Tests.OpCodes.ClearingFlags { [UsedImplicitly] public class ClearDecimalFlagTests : ClearFlagTests { protected override string ExpectedName => "CLD"; protected override CpuFlag Flag => CpuFlag.DecimalMode; public Clear...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xamarin.Forms; namespace MKGo { public partial class App : Application { public static object dbLock; private static Database database; static Items items; static Tours tours; ...
using Microsoft.AspNetCore.Mvc.Rendering; using online_knjizara.EntityModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class RegistracijaSnimiVM { public L...
using Sitecore.Resources.Media; namespace SitecoreCDN.Request { public class CustomMediaRequest : MediaRequest { public string GetCustomMediaPath(string localPath) { return GetMediaPath(localPath); } } }
using System; using System.Collections.Generic; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces.DataInterfaces { interface IVehicleRepository { ICollection<Vehicle> GetVehiclesByOrganizationId(int organizationId); ICollection<Vehicle> GetVeh...
using DarkSouls_DeathCount.DeathCount; using IgroGadgets.Memory; using System; using System.Threading; using System.Windows.Forms; namespace DarkSouls_DeathCount { public partial class Form1 : Form { private int language = 0; private DeathCounter DeathCounter { set; get; } private stri...
using MongoDB.Bson.Serialization.Attributes; using ReactiveUI; using System; using System.Linq; using System.Reactive.Linq; using Webcorp.unite; namespace Webcorp.Model { public class Nomenclature : CustomReactiveObject { int _ordre, _trans; double _qte; Time _prep, _exe; strin...
using Tizen.NUI; using Tizen.NUI.BaseComponents; namespace IMESample { /// <summary> /// Content page of landscape keyboard /// </summary> public partial class IME_KEYBOARD_LAYOUT_QWERTY_LAND : View { /// <summary> /// Landscape keyboard constructor /// </summary> pu...
namespace Standard { using System; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Explicit)] internal struct HRESULT { [FieldOffset(0)] ...
using Microsoft.Xna.Framework; using SprintFour.Blocks; using SprintFour.Blocks.BlockStates; using SprintFour.Collectibles; using SprintFour.Enemies; using SprintFour.Levels.Biomes; using SprintFour.Utilities; using System; using System.Collections.Generic; namespace SprintFour.Levels { public class Chunk { ...
using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public float movementSpeed = 12f; public float standingStillSpeed = 0.1f; public float startMovingSpeed = 100f; public Animator animator; private Rigidbody rigidbody; private void Awake() { this.rigidbody = this.GetComponent<R...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.AI; public class AINetwork : NetworkBehaviour { public NavMeshAgent agent; public bool vivo = true; [SyncVar] public float salud; [SyncVar] public float saludMax; [SyncVar] public...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class GameCategory { private static IQueryable<GameCategory> GetAllGameCategoryByName(string GameCategoryName) { return (from cate in All() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClimbPoints : MonoBehaviour { public Vector3 location; public float disAway; // Start is called before the first frame update void Start() { location = this.transform.position; } public ...
using Json; using System; using System.Collections.Generic; using System.Text; using Xunit; using Range = Json.Range; namespace JsonFacts { public class SequenceFacts { [Fact] public void NullTextReturnFalse() { var ab = new Sequence( new Character('a'),new Character('b'))...
using System.Reactive.Linq; namespace OmniGui.Xaml.Layouts { using System; using DynamicData; using DynamicData.Binding; using OmniGui.Layouts; using Templates; using Zafiro.PropertySystem.Standard; public class List : Layout { private readonly Func<ResourceStore> containerFac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.Mvc; using FantaCalcioManager.Website.Models; using log4net; namespace FantaCalcioManager.Website.Controllers { [Authorize(Users = "Administrator")] public class AdminController : ...
using MediatR; using OrderSimulator.Commands; using OrderSimulator.Models; using System; using System.Threading; using System.Threading.Tasks; namespace OrderSimulator.Handlers { public class OrderCommandHandler : AsyncRequestHandler<OrderCommand> { private readonly IMediator _mediator; public...
using Ecobit.Domain; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace EcobitStage....
using System; using System.Diagnostics; using System.Collections.Generic; using System.Windows.Forms; using System.IO; using System.IO.Packaging; using System.Linq; using System.Text; using Avago.ATF.StandardLibrary; using Avago.ATF.Shares; using Avago.ATF.Logger; using Avago.ATF.LogService; //using Avago.ATF.CrossDo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace No8.Solution.Printers.Factories { public class CanonFactory : AbstractPrinterFactory { public override Printer CreateNew(string model) => new CanonPrinter(model); ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading.SubThreading { public abstract class IsolatedThread<TID> : BaseIsolatedThread, IIsolatedThread, IDisposable { //...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameOver : MonoBehaviour { GameController gcontroller; public GameObject Gameover, GoodWork; public Text Score; public Text Time; // Start is called before the fir...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using vega.API.Controllers.Resources; using vega.API.Core; using vega...
using System.Collections; using System.Collections.Generic; //using System.Linq; using UnityEngine; using UnityEngine.UI; public class Unit : Person{ Person person; public UnitUI unitUI; public enum Sides { Ally, Enemy }; Sides side; public enum Activation { Behaveable, AlreadyBehaved, Deactivated }; Activation...
using JoveZhao.Framework.HttpServers; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Platform.Plugin { /// <summary> /// 平台通知 /// </summary> public interface IPlatformNotify { bo...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.SettingFlags { public class SettingInterruptFlag : SettingFlag { public override string Name => "SEI"; protected override CpuFlag Flag => CpuFlag.DisableInterrupts; public SettingInterruptFlag(ICpu cpu, IAddressMode addressMode) : base(cp...
using System; namespace UnityUIPlayables { [Serializable] public class TextAnimationClip : AnimationTimelineClip<TextAnimationBehaviour> { } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections; #endregion namespace DotNetNuke.Security.Permissions { /// -----------------------------------------------...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyFieldsModel { public class EntityComp...
using System; using System.Collections.Generic; using MySql.Data.MySqlClient; namespace UniversityRegistrar.Models { public class Course { private string CourseName; private string CourseNumber; private int Id; public Course(string courseName, string courseNumber, int id=0) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Utilities { public static class ListChangeDetector { // Usage #1 // var result = ListChangeDetector.DetectChanges( // (i, p) => (i.LendifyUserId == p.LendifyUserId), ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.ViewModel { public class LevelActionVM { public int key { get; set; } public string code { get; set; } public string title { get; set; } publi...
using System; namespace csharp_scraper.Controllers { public class Credentials { public string LoginUrl { get; } = "https://login.yahoo.com/config/login?.intl=us&.lang=en-US&.src=finance&.done=https%3A%2F%2Ffinance.yahoo.com%2F"; public string Username { get; } = "tim@timwheeler.com"; ...
namespace Blorc.OpenIdConnect.DemoApp.Server { using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hostin...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using GameFifteenVersionSeven; using System.IO; namespace GameFifteenVersionSevenTests { [TestClass] public class GameEngineClassTests { [TestMethod] public void ShouldReturnTrue_DefineComma...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayAudio : MonoBehaviour { // Use this for initialization void Start () { FindObjectOfType<AudioManager>().Play("Fire"); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace FIT5032_wefit.Models { public class Event { [Key] public int Id { get; set; } public string EventName ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HotellbookingEF.Model { public class Room { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrEnemyBase : MonoBehaviour { public Transform Player; [Header("Basic Properties")] public float attackCooldownMax; public float attackCooldownMin; public float attackDuration; float currentAttackDuration; float curr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FeedBackPlatformDatabase.Models { public class Response { public int Id { get; set; } public int SurveyId { get; set; } public int? QuestionId { get; set; } ...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StreakerLibrary; namespace COMP476Proj { public enum ConsumableType { SLIP, MASS, TURN, SPEED } public class Consumable : EntityVisible ...
using System; namespace ClearSight.RendererAbstract.CommandSubmission { public abstract class Fence : DeviceChild<Fence.Descriptor> { public struct Descriptor { public long InitialValue; } protected Fence(ref Descriptor desc, Device device, string label) : base(ref...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Model.Models.ViewModel { public class POSDeviceViewModel : AuthTokenViewModel { [JsonIgnore] public String company_id { get => SellerID; set => ...
/*-------------------------------------------------------------------------- Reactor.Web The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (t...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(RectTransform))] public class FollowRotation : MonoBehaviour { /// <summary> /// The follow x rotation. /// </summary> public bool followX; /// <summary> /// The follow y rotation. ///...
using System.Linq; using MvcExample.DTO.User; namespace MvcExample.Core.Services.User { public class UserService { private readonly DatabaseContext db; public UserService() { db = new DatabaseContext(); } public UserDto GetuserDetail(UserLoginDto dto) ...
using System; namespace Pomodoro_Zamanlayici.Siniflar { public class Zaman { public int Dakika { get; set; } public int Saniye { get; set; } public Zaman() { } public Zaman(int dakika, int saniye) { Dakika = dakika; ...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class Podium : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { PlayerIdentity id = other.gameObject.GetComponent<PlayerIdentity>(); if (id.IsSeeker()) {...
using System; using System.Collections.Generic; using System.Text; namespace BitMEX { public class Quote { public string timestamp = ""; public string symbol = ""; public string bidSize = ""; public string bidPrice = ""; public string askSize = ""; public string...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TravellingSalesman { internal partial class MapViewer : UserControl { private ...
using System; using System.Configuration; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Mail; using System.Data.OleDb; using Syste...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class W_ImpactEffects : MonoBehaviour { [SerializeField] GameObject effectProjectileStandard; [SerializeField] GameObject effectDamageBlood; [SerializeField] GameObject effectDamageGoo; public void PlayImpactEffect(V...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Provides access to configuration data /// </summary> public static class ConfigurationUtils { private static ConfigurationData configurationData; #region Properties /// <summary> /// Gets the paddle move...
namespace OmniGui.Geometry { public static class GeometryExtensions { public static Size UniformResize(this Size size, Size target) { var originalFactor = size.GetProportion(); if (size.Width * originalFactor > target.Width) { re...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; namespace InvoiceClient.Agent { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Model; using Team3ADProject.Code; using System.Transactions; //esther namespace Team3ADProject.Protected { public partial class POStagingSummaryaspx : Sys...
using System; using System.IO.Ports; namespace NanoSerialLib { public class Board { static SerialPort _arduino; public Board(int Rate, string port) { _arduino = new SerialPort(); _arduino.BaudRate = Rate; _arduino.PortName = port; _arduin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RotationObjectScript : MonoBehaviour { [SerializeField] private float RotationSpeed; [SerializeField] private float RotationAngle; public bool isRotating = false; private bool...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Trettim.Framework.Data { public class CustomEnum<TEnum> { public TEnum EnumValue { get; set; } public String Value { get; set; } public CustomEnum(TEnum enumValue, String value) { ...
using UIKit; using Xamarin.Forms.Platform.iOS; using AuditAppPcl.CustomUI; using Xamarin.Forms; using OneSystemAudit.iOS.CustomUI; [assembly: ExportRenderer(typeof(AuditTabbedPage), typeof(AuditTabbedPageRenderer))] namespace OneSystemAudit.iOS.CustomUI { public class AuditTabbedPageRenderer : TabbedRenderer ...
using System; using System.Linq; namespace KT.DB.CRUD { public class GeneratedTestsRepository : ICrud<GeneratedTest> { public GeneratedTest Create(GeneratedTest entity) { using (var db = new KTEntities()) { db.GeneratedTests.AddObject(entity); db.SaveChanges(); return entity; } } public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; using Microsoft.WindowsAzure.Storage.Queue; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Telegram.Bot.Types...
using System; using UnityEngine; public class EnemyManager : MonoBehaviour { public static EnemyManager Instance; [SerializeField] private GameObject enemyPrefab; [SerializeField] private GameObject emptyShapePrefab; [SerializeField] private Transform enemyCointerner; void Awake() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 4 namespace GivenNumInArray { public class GivenNumInArray { static void Main(string[] args) { Console.Write("Enter num for find: "); int num = in...
// <copyright file="ConfigViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for license information. // </copyright> namespace Soloplan.WhatsON.GUI.Configuration.ViewModel { using System; using Sy...
using AutoDataReader.Entities; using System.Collections.Generic; namespace AutoDataReader.Service.Contracts { public interface IWordService { Word Get(int id); void Create(Word word); void Update(Word word); void Delete(Word word); ICollection<Word> GetAll(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MPACore.PhoneBook.Web.Models.Persons { public class PersonListViewModel { } }
using UnityEngine; using UnityEngine.UI; namespace Ratings { [RequireComponent(typeof(Button))] public class RateButton : MonoBehaviour { public bool SkipDialog; public bool Review; private void Awake() { GetComponent<Button>().onClick.AddListener(() => ...
using Microsoft.Dynamics365.UIAutomation.Browser; using OpenQA.Selenium; using Vantage.Automation.PortalUITest.Context; using Vantage.Automation.PortalUITest.Helpers; namespace Vantage.Automation.PortalUITest.Pages { public class WorkspacePage { private readonly UIContext _uiContext; private ...
using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_WorkBudget_to_Table_Invoice : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "WorkB...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EaseOutColor : MonoBehaviour { [SerializeField] private Renderer rend; [SerializeField] private float fadeSpeed = 10f; // Update is called once per frame private void Start() { StartCoroutine(FadeO...