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using System.Linq; namespace TypicalInterviewQuestions { //Write a function to remove duplicate characters from String? //With a hint of fun - leave the first letter remove all other duplicates keep casing public static class RemoveDuplicateCharactersFromString { public static string LeaveFirs...
namespace PDV.DAO.Entidades.MDFe { public class VeiculoTracaoMDFe { public decimal IDVeiculoTracaoMDFe { get; set; } = -1; public decimal? IDProprietarioVeiculoMDFe { get; set; } public decimal? IDCondutor { get; set; } public decimal IDVeiculo { get; set; } public decim...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Blatella.Common { public class Error { #region properties /// <summary> /// /// </summary> public string application { get; set; } /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class AvisoColeecionables : MonoBehaviour { public GameObject panelColeccionable; public float time; void Start() { mostrarpanel(); } void m...
using UnityEngine; using System.Collections; using System.Collections.Generic; using xy3d.tstd.lib.gameObjectFactory; using xy3d.tstd.lib.publicTools; using xy3d.tstd.lib.assetManager; using System; namespace xy3d.tstd.lib.gameObjectFactory { public class GameObjectFactoryUnit { public string name; public Gam...
namespace NDDDSample.Interfaces.HandlingService.Messaging { #region Usings using System; using Application; using Infrastructure.Log; using Infrastructure.Messaging; #endregion public class HandlingEventRegistrationAttemptHandler : IMessageHandler<HandlingEventRegistrationAttemptMessage>...
using MvcProjeKampi.DataAccessLayer.Abstract; using MvcProjeKampi.DataAccessLayer.Concrete.Repositories; using MvcProjeKampi.EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MvcProjeKampi.DataAccessLayer.EntityFramework...
using System.Collections; using System.Collections.Generic; using UnityEngine; // updates this object to face the player camera // public class FacePlayerCamera : MonoBehaviour { // connection – connected to at the start: (player) camera - transform // private Transform cameraTransform; void Start() {...
using System; using System.IO; using System.Net; namespace BiPolarTowerDefence.Entities { public class LevelLoader { private readonly Level _level; private readonly string _basePath; public LevelLoader(Level level, string basePath) { _level = level; _ba...
namespace Cogito.Kademlia { /// <summary> /// Describes a response to a FIND_NODE request. /// </summary> public class KNodeFindNodeResponse : KNodeResponse { /// <summary> /// Initializes a new instance. /// </summary> /// <param name="status"></param> pub...
using System; namespace MCCForms { public interface IPiwikAnalytics { void TrackView(string viewName); void TrackEvent(string categoryName, string eventName); } }
using System.Linq.Expressions; namespace Bb.Expressions { public class Label { public LabelTarget Instance { get; set; } public string Name { get; internal set; } public KindLabelEnum Kind { get; internal set; } } public enum KindLabelEnum { Default, B...
using System; using Umbraco.Web._Legacy.Controls; using Umbraco.Core; using Umbraco.Core.Services; using Umbraco.Web; using Umbraco.Web.Composing; namespace umbraco.controls { public class ContentPicker : BaseTreePicker { public ContentPicker() { AppAlias = Constants.Applications...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AmazonQuestion.cs { public class _001_MergeSortedArrays { // Difficulty: * /* * 给两个ascend排序的integer array,找出他们的union,并且descend排序。 * http://www.mitbbs....
using System; using System.Collections.Generic; using System.Linq; using starkdev.spreadrecon.model; using starkdev.utils; namespace starkdev.spreadrecon.data { public class ConfiguracoesDAL { private readonly _Contexto contexto; public ConfiguracoesDAL() { contexto = new ...
using NuGet.Protocol.Core.Types; using NuGet.Protocol.Core.Types; using NuGet.Versioning; using System.Linq; using System.Threading; using System.Threading.Tasks; //using NuGet.Protocol.Core.Types; using Xunit; //using Newtonsoft.Json.Linq; namespace Client.V3Test { public class ClientV3Test : TestBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace INVENTARIO { class inventario { public product[] _P1 = new product[20]; public int aux = 0; public void mAgregar(product producto) ...
namespace E24_OrderWords { using System; using System.Collections.Generic; using System.Text.RegularExpressions; public class OrderWords { public static void Main(string[] args) { // Write a program that reads a list of words, separated by // spaces and pri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; namespace HOMEWORK7 { public partial class Makeorders : Form ...
using System; using System.Collections.Generic; using zoologico.Interfaces; using zoologico.Models; namespace zoologico.Models { public class Leao : Animais, ITerrestre { public string Andar() { return this.GetType().Name+ "Somente anda"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : MonoBehaviour { public AudioClip aClip, vClip; private AudioSource aSource; // Use this for initialization void Start () { aSource = GetComponent<AudioSource>(); } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public VectorValue startingPosition; public Vector2 playerPosition; public void play() { startingPosition.initValue = playerPosition; S...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Net; using System.Web; using System.Collections; using System.Web.SessionState; public class UploadHandler : IHttpHandler, IRequiresSessionState { public void ProcessRequest(HttpContext context) { ...
using ALM.Reclutamiento.Entidades; using System.Data; using System; using MySql.Data.MySqlClient; using System.Collections.Generic; using ALM.Reclutamiento.AccesoDatos; namespace ALM.Reclutamiento.Datos { public class DCategoria:Conexion { /// <summary> /// Insertar una categoria /// ...
namespace Dominio { public class CteTomadorServico { public string NM_TOMADOR_SERVICO { get; set; } public string NU_CNPJ_TOMADOR_SERVICO { get; set; } public decimal NU_PERIODO { get; set; } public decimal NU_CFOP { get; set; } public string VL_TOTAL_CTE { get; set; } ...
using System; using System.Text.Json.Serialization; namespace Application.Profiles { public class ProfileActivityDto { public Guid Id { get; set; } public string Title { get; set; } public string Category { get; set; } public DateTime Date { get; set; } [JsonIgnore] // ...
using UnityEngine; using System.Collections; public class EnemyMelee : MonoBehaviour { public float attackTimer; public float coolDown; public int damage; private GameObject target; private GameObject[] objectList; private GameObject closest; private float distance; private float direction; pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Staff : MonoBehaviour { public float moveSpeed; public int direction; public float minX; public float maxX; public GameObject[] bullets; public int objectRange; public float timeLeftUntilSpawn = 0f; public float ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //[ExecuteInEditMode] public class Jump : MonoBehaviour { public GameObject sibling; public bool active = false; public GameObject obj; public GameObject catObject; Transform[] JumpStruct = new Transform[2]; ...
using BoDi; using SpecflowBDD.TAF.MyProject.Model; using SpecflowBDD.TAF.MyProject.Pages; using Newtonsoft.Json.Linq; using TechTalk.SpecFlow; namespace SpecflowBDD.TAF.MyProject.Steps { [Binding] class SampleUIElementsCheckStepsWithData { private readonly UIElementsPage uIElementsPage; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SQLite.Net; using Xamarin.Forms; namespace OMIKAS { /// <summary> /// Operacje na bazie danych /// </summary> public class DataAccess { /// <summary> /// Połączenie z bazą danych /// </s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Http; using Ddb.Api.Models; using Ddb.Application.Abstractions; using Ddb.Application.Exceptions; using Ddb.Domain.Vi...
using Microsoft.AspNetCore.Mvc; namespace MVC { [Route("api/product")] public class ProductController : Controller { [HttpGet("{id:int}")] public string Get(int id){ //return id; return HttpContext.Request.Path; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ERP_Palmeiras_LA.WebServices { public struct MaterialClinicaDTO { public String NomeMaterial; public int Id; public String Fabricante; public String Codigo; public String Desc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Mercadeo; namespace Blo.Mercadeo { public class CampaniaColorProductoBlo : GenericBlo<crmCampaniaColorProducto>, ICampaniaColorProductoBlo { private ICa...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class AudioController : MonoBehaviour { public GameObject soundButton; public Sprite soundOnSprite; public Sprite soundOffSprite; public static int sound = 1; void Awake () { LoadSoundSettings (); } public void SoundButtonClick () {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using View.Interfaces; using View.Controllers; namespace View.Forms { public partial c...
namespace WMaper.Meta { /// <summary> /// 拼装信息类 /// </summary> public sealed class Assem { #region 变量 // 拼装最小行 private int minR; // 拼装最大行 private int maxR; // 拼装最小列 private int minC; // 拼装最大列 private int maxC; #endre...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
 using Data.Core; using LearningEnglishMobile.Core.Models.Training.Results; using LearningEnglishMobile.Core.Models.Training.Shared; using System; using System.Collections.Generic; namespace LearningEnglishMobile.Core.Models.Training.ChooseTranslate { public class ChooseTranslateTraining : TrainingBase<QuestionWi...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Text.RegularExpressions; namespace Battleship.Model { public static class InputHandler { /// <summary> /// Validates and converts user input into a placement object. Returns a message if there is an error. /// </summary> /// <param name="input"></par...
namespace CloneDeploy_Entities.DTOs { public class VersionDTO { public bool FirstRunCompleted { get; set; } public string DatabaseVersion { get; set; } public string TargetDbVersion { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CoreComponents.Threading { public sealed class AcquisitionBool : IReset, IDisposable { bool myAcquired; readonly SpinLock mySpinLock; public AcquisitionBool() ...
using System; namespace OCP.Group.Backend { /** * @since 14.0.0 */ public interface ICountDisabledInGroup : IBackend { /** * @since 14.0.0 */ int countDisabledInGroup(string gid); } }
using System; using System.Collections.Generic; //Write a program to convert binary numbers to hexadecimal numbers (directly). //00010101010101010100111-->AAAA7 //000101010111100110111101111 --> ABCDEF class BinaryToHexadecimal { static void Main() { Console.WriteLine(ConvertBinaryToHexadecimal("00001...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSBasicfile.Model; using SKT.WMS.Web.AjaxServices.WMSCustomer; namespace SKT.MES.Web.WMSBasicfile { public partial class WMSCust...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tasks.Services.Domain.Results { public class CreateUserResult: BaseServiceResult<Guid> { } }
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using System; using System.Net.Mail; using System.Linq; using System.Web; using System.Web.Mvc; using mdp.Models; namespace mdp.Controllers { public class CartController : Controller { public const string CartKey = "CartId"; ...
// Instruction.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2009 Stephen Shaw using System; using Agora.Tokens; namespace Agora.Machine { public class Instruction { public Instruction (int index) { try { OpCode = Instructions.instructions [Sys.memory.Read (index, sizeof(by...
namespace DDDSouthWest.IdentityServer.Framework { public class AuthServerConfigurationOptions { public string WebsiteUrl { get; set; } public Database Database { get; set; } } public class Database { public string Type { get; set; } public string ConnectionString ...
using UnityEngine; namespace TypingGameKit { /// <summary> /// Displays the current state of an input sequence. /// </summary> [System.Serializable] [ExecuteInEditMode] public class InputSequenceDisplay : MonoBehaviour { private const string NOSPACE_BREAKABLE = "\u200B";...
namespace NETCommunity.FsCheck.Discounts.Offers { // Free shipping. public class FreeShipping { } }
using Autofac; using Autofac.Core; using LM.Core.Data; using LM.Core.Infrastructure; using LM.Core.Infrastructure.DependencyManagement; using System.Data.Entity; namespace LM.Data { /// <summary> /// Dependency registrar /// </summary> public class DependencyRegistrar : IDependencyRegistrar { ...
using Reception.Contracts.Requests; using Reception.Domain.Entities; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Reception.Handlers.Abstractions { /// <summary> /// Сервис для работы с клиентам. /// </summary> public interface IClientService { ...
//分页类 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace NaturalDisasterDatabaseWebsite { public class PaginatedList<T> : List<T> { public int PageIndex { get; set; } //当前页码 public int TotalPages { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Panacea.Interop.Tests { public interface IDemoService { int Add(int a, int b); } public interface IDemoClient { Task<int> Add(int a, int b); } pub...
/* * Author: Jason D. Jimenez * Date : 12/18/2005 * Time : 6:16AM * */ using System; using System.Collections.Generic; using System.ComponentModel; using JasonJimenez.ClassicReport.Common; using JasonJimenez.ClassicReport.Common.Widgets; namespace JasonJimenez.ClassicReport { /// <summary> ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Medi...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Lab1.Models; namespace Lab1.Controllers { public class HomeController : Controller { [HttpGet] public Ac...
using System; using System.Collections.Generic; using System.Text; namespace Blazui.Component { /// <summary> /// 忽略某个属性 /// </summary> public class TableIgnoreAttribute : Attribute { } }
using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal class GetHatIncomingMessage : MessageIncomingJson<JsonGetHatIncomingMessage> { internal override void Handle(ClientSession...
using Frostbyte.Entities.Discord; using System.Net.Sockets; using System.Threading.Tasks; namespace Frostbyte.Extensions { public static class UdpClientExtensions { public static Task ProcessVoiceReadyAsync(this UdpClient client, VoiceReadyPayload vrp) { var packet = new byte[70]; ...
namespace OCP.AppFramework.Http { /** * Very thin wrapper class to make output testable * @since 8.1.0 */ interface IOutput { /** * @param string out * @since 8.1.0 */ public function setOutput(out); /** * @param string|resource path or file handle ...
using System; using System.Linq; using System.Management; using System.Net; namespace Shunxi.Common.Utility { public static class Common { public static string BytesToString(byte[] bytes) { return bytes.Aggregate("", (current, t) => current + (Convert.ToString(t, 16).PadLeft(2, '0'...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace OmniSharp.Extensions.JsonRpc.Server.Messages { [JsonObject(NamingStrategyType = typeof(CamelCaseNamingStrategy))] public class ErrorMessage : IErrorMessage { public ErrorMessage(int code, string message) { Cod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class ChooseVariant { static void ReverseNumber(int num) { string str = num.ToString(); for (int i = str.Length - 1; i >= 0; i--) { Console.Write(str[i]); } } static floa...
using System; using System.Linq; using MonoGame.Extended.Collections; using MonoGame.Extended.Content; using Xunit; namespace MonoGame.Extended.Tests.Content { public class ContentReaderExtensionsTests { [Theory] [InlineData("testsuperdir/testsubdir1/testsubdir2/resource", "testsuperdir/testsu...
using System; using System.Collections.Generic; using System.Text; namespace CQRS_Write_Domain.Commands { public interface ICommandHandler<T> : ICommandHandler where T : ICommand { void Handle(T command); } public interface ICommandHandler { } }
using System.Collections.Generic; using Danmaku_no_Kyojin.Collisions; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Danmaku_no_Kyojin.Entities { class Bullet : BaseBullet { public bool WaveMode { get; set; } private float _distance; pub...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UniRx; using UnityEngine; public class AIPlayerController : AIPlayerControllerBase { public override void InitializeAIPlayer(AIPlayerViewModel aIPlayer) { } }
using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace MKViewModel { public static class MK2DStartupSettings { /// <summary> /// The log. /// </summary> ...
namespace Presentation.API.Auth { public class Scopes { public const string UserServiceScope = "user"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class windcompass : MonoBehaviour { // Use this for initialization void OnSelect() { Debug.Log("Portrait windcompass ist sichtbar"); GetComponentInParent<MenuController>().SelectWindcompass(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WrapperComponent { public class WrapperSDK { public void NetMethod(string text) { Console.WriteLine(text); } } }
using APIEcommerce.Models; using APIEcommerce.Requests; using APIEcommerce.Responses; namespace APIEcommerce.Mapper { public static class EquipeMapper { public static Equipe Mapper(EquipeRequest equipe) { return new Equipe() { IdEquipe = equipe.IdEquipe,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KnapsackProblem.DecisionVersion { public class DecisionBranchBoundSortedWeight: DecisionStrategy { public override DecisionResult Solve(DecisionKnapsackInstance instance) { //the list is...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class FPSMovement : MonoBehaviour { public float m_Speed = 2.0F; public float m_TurnSpeed = 2.0F; public float gravity = 20.0F; private float m_MovementInputValue; private float m_TurnInputValue; private CharacterCon...
namespace Triton.Bot { using System; public class ClientFrozenEventArgs : EventArgs { } }
// <copyright file="IPokeApiClient.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon.Pokemon { using System.Threading.Tasks; /// <summary> /// The PokeApi client. /// </summary> public interface IPokeApiClient { //...
namespace ServiceBase.Notification.Twilio { public class TwilioOptions { /// <summary> /// Twilio session identity. /// </summary> public string Sid { get; set; } /// <summary> /// Twilio authorization token. /// </summary> public string Token { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using SafeApp; using SafeApp.Utilities; using SafeTodoExample.Helpers; using SafeTodoExample.Model; using SafeTodoExample.Service; using Xamarin.Forms; #if SAFE_APP_MOCK using SafeApp.MockAuthBind...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Data.SqlClient; using System...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Farm : MonoBehaviour { const int amountOfWorkplaces = 6; const float DistanceToWorkplaces = 6; int currentworkspot; int foodStock; float dirt = 0; const float maxDirt = 4; public boo...
namespace AIMA.Core.Logic.Propositional.Parsing.Ast { using System; using System.Collections.Generic; using AIMA.Core.Logic.Common; using AIMA.Core.Logic.Propositional.Parsing; /** * @author Ravi Mohan * */ public abstract class Sentence : ParseTreeNode { public abs...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Filters; using AsEasy.Common; using AsEasy.Controllers; using AsEasy.Ext; namespace AsEasy.Attrs { public class AuthPermissionAttribute : FilterAttribute, IAuthenticationFilter { ...
// // - PropertyTreeFromFileTests.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache....
using LogicBuilder.Attributes; namespace Contoso.Forms.Parameters.Common { public class DomainRequestParameters { public DomainRequestParameters() { } public DomainRequestParameters ( [Comments("Defines the request state including the sort, filter, page and...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccess.NHibernateHelper; using Domain.Entity; using DataAccess.AbstractRepository; namespace DataAccess.Repository { public class PaymentTypeRepository : NHibRepository<PaymentType>, IPaymentTypeRepository ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Quartz; using Quartz.Impl; using Rastreador.Helpers; using System.Text; using System.Web.Security; using System.Configuration.Provider; namespace Rastreador.Controllers { public class RecoveryProvider ...
/* * Copyright (c) 2022 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
namespace SGDE.Domain.Supervisor { #region Using using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Converters; using Entities; using ViewModels; #endregion public partial class Supervisor { public List<User...
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class SnapController : MonoBehaviour { private VRTK_InteractableObject m_interactableObjectScript; private GridSnapManager m_gridSnapManager; //private GameObject m_cube; [SerializeField] private Ga...
using System.Threading.Tasks; using dk.via.ftc.businesslayer.Models; namespace dk.via.businesslayer.Data.Services { public interface IVendorService { public Task AddVendorDbAsync(VendorAdmin vendorAdmin); } }
using System; using System.Collections.Generic; using App.Data; using App.Entity; namespace App.Logic { public class InventoryLC : IBasicMethods<InventoryBE> { private InventoryDAC DataAccessCLass = new InventoryDAC(); public void CreateTable() { DataAccessCLass.CreateTabl...
using System; using Kit.Forms.Controls.ActivityIndicator; using Xamarin.Forms; using Xamarin.Forms.Xaml; // ReSharper disable once CheckNamespace namespace Kit.Forms.Controls { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ActivityIndicatorView : ContentView { p...
// Copyright (c) Daniel Crenna & Contributors. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using ActiveApi.Configuration; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.Configuration; using Microsoft...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class lrPrincess : MonoBehaviour { void Update () { gameObject.transform.RotateAround (gameObject.transform.position, Vector3.forward, 1*Time.deltaTime); } }