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using BLL.DTO; using System.Collections.Generic; namespace BLL.Interface { public interface IUserService { IEnumerable<UserDTO> GetUsers(); IEnumerable<UserDTO> GetUsersRolesPagination(int pageNumber, int pageSize); UserDTO GetUser(int id); void AddUser(UserDTO user); v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Weapon { // Stats public WeaponStats Stats = new WeaponStats(); // Utility public GameObject Owner { get; set; } public bool IsSpawner { get; set; } = false; protected GameObject Projectile { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TankControls : MonoBehaviour { public float moveSpeed = 3.0f; public float rotationSpeed = 90.0f; // Update is called once per frame void Update() { float rotateCharacter = Input.GetA...
namespace Heranca.Entities { class SavingsAccount : Account { public double InterestRate { get; set; } public SavingsAccount() { } public SavingsAccount(int number, string holder, double balance, double InterestRate) : base(number, holder, balance) { ...
using System.Collections.Generic; using System.Linq; using BLL.Entities; using DAL.DTO; namespace BLL.Mapping { public static class BllUserMapping { public static BllUser ToBllModel(this DalUser dalUser, List<BllReward> rewards = null) { if (dalUser == null) { ...
using System; namespace AccountApi.Core.Services.Requests { public class TransactionRequest { public Guid AccountId { get; set; } public decimal Amount { get; set; } } }
using LogUrFace.Domain.Entities; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Infrastructure.Mappings { public class DTRMap : EntityTypeConfiguration<DTR> { public DT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HC { class Program { static void countPrime1() { long time = DateTime.Now.Ticks; int primeCount = 0; for (int i = 2; i <= 1000000; +...
using System; using System.Collections.Concurrent; using System.Runtime.CompilerServices; using System.Threading; namespace Scheduling { public class BatchingParallelWorkQueue : IThreadPoolWorkItem { private int _eventQueueProcessingRequested; private readonly ConcurrentQueue<Work> _eventQueu...
namespace E05_Is_7_ThirdDigit { using System; public class Is_7_ThirdDigit { public static void Main(string[] args) { // Write an expression that checks for given integer if its third // digit from right-to-left is 7. // Examples: // ...
using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using TestingUtils; using Xunit; namespace Lsp.Tests.Models { public class PositionTests {...
using System; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; namespace Grisaia.Mvvm.Services { /// <summary> /// A service for UI interactions. /// </summary> public class UIService { #region Fields /// <summary> /// The UI dispatcher. /// </summary> public Dispat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class heroHealth : MonoBehaviour { public Transform bottlepos; int maxhp = 100; int currenthp; // public Slider slider; public HealthBar healthBar; void Start() { currenthp ...
using System; using System.Collections.Generic; namespace City_Center.Models { public class RecompensasWinResultado { public class RecompesasWinDetalle { public int wre_id { get; set; } public string wre_nombre { get; set; } public string wre_descripcion { g...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIListViewEntry : MonoBehaviour { public Text entryText; private string entryName; public string EntryName { get { return entryName; } set { entryName = va...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository.Interface { public interface INotificationRepository { bool SendMail(call_log call_Log); void Send(call_log call_Log, string flow); } }
using Akka.Actor; using akka_microservices_proj.Messages; namespace akka_microservices_proj.Actors { public class BasketActor : ReceiveActor { private readonly IActorRef _productActorRef; public BasketActor(IActorRef productActor) { _productActorRef = productActor; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Async_Inn.Models { public class Amenities { public int AmenitiesID { get; set; } [Required(ErrorMessage = "Amenity name is required")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; namespace Domain.Entity { [Serializable] public class Status { public virtual int ID { get; set; } [D...
using UnityEngine; public interface IEventParam { } public class StringParam : IEventParam { public string str; public StringParam(string m_str) { str = m_str; } } /// <summary> /// 用于Start节点的位置 /// </summary> public class RectOffestParam : IEventParam { public RectOffset rect; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace problema_22 { class Program { static void Main(string[] args) { // Se dau doi vectori v1 si v2. // Se cere sa determine intersectia, re...
using AutoMapper; using Everest.AnunciosAlquiler.Helpers; using Everest.Repository.Implementations; using Everest.Repository.Interfaces; using Everest.Services.Implementations; using Everest.Services.Interfaces; using Everest.ViewModels.Fakes; using Everest.ViewModels.Request; using NUnit.Framework; using System.Data;...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using WebCalcDomainLogic; namespace WebCalcTests { [TestClass] public class WebCalculatorTest { [TestMethod] public void AddNumbersShouldReturnTen() { WebCalculator calc = new WebCalculator(); ...
//Pixel Studios 2016 //Weapon Customisation v1.2 using UnityEngine; using System.Collections; using System.Collections.Generic; public class Attachment : MonoBehaviour { //All your attachments on your in-game weapon public List<GameObject> all_Attachments = new List<GameObject>(); //Your attachment holder type....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AliBaba { public class AliBaba { //Your Code is Here: //================== /// <summary> /// Calculate the max total profit that can be carried within the given camels' load ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SFP.SIT.SERV.Model.TAB { public class TabConsultaMdl { public List<string> asTituloX { get; set; } public List<string> asTituloY { get; set; } public Int32[,] G...
using Contoso.Spa.Flow.Cache; using LogicBuilder.Attributes; using System.Collections.Generic; namespace Contoso.Spa.Flow.ScreenSettings.Navigation { public class NavigationBar { public NavigationBar ( [Comments("Brand text for the navigation bar.")] string brandText = ...
using System; using Microsoft.Azure; using Microsoft.DataStudio.WebRole.Common.Helpers; using Microsoft.Owin; using Owin; [assembly: OwinStartup(typeof(Microsoft.DataStudio.Hub.WebRole.Startup))] namespace Microsoft.DataStudio.Hub.WebRole { public partial class Startup { public void Configuration(IAp...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Controls; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Imaging; using static Modscleo4.WPFUI.Native...
using System; using System.Collections.Generic; using System.Text; namespace Hybrid.EntityFramework { class EntityFrameworkModule { } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using programmersdigest.MT940Parser; using programmersdigest.MT940Parser.Parsing; using System; using System.IO; namespace MT940ParserTests { [TestClass] public class StatementLineParserTests { private StatementLineParser _parser; [TestI...
using UnityEngine; using System.Collections; public class BuyItem : MonoBehaviour { //public public ScreenData data; public int slot; public ProfileController profileController; public ScreenData inventoryData; public AudioClip sound; public ConfirmBuy confirm; public GameObject confirmScreen; public Sprit...
using System.Collections.Generic; using System.Linq; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.Requete { public class RechercheClientRequete : Requete<IRechercheClientMessage> { public override ReponseRequete exécuter(IRechercheClientMessage message) { if (estAuthen...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_DeviceType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.DeviceType"); LuaObject.addMember(l, 0, "Unknown"); LuaObject.addMember(l, 1, "Handheld"); LuaObject.addMember(l, 2, "Console"); LuaO...
using Common; using System; using System.Collections.Generic; namespace LSystemsPlants.Core.L_Systems { public class ModelGenerator { private readonly Dictionary<Type, TurtleState> states = new Dictionary<Type, TurtleState>() { { typeof(SquareGrammar),new TurtleState(-400, -400)},...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Xml.Linq; using System.Threading.Tasks; namespace jumpHelper { public static class FileHandler { private const string FILE_NAME = "FSNotes.xml"; //private static string filePath; ...
using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JWTDemo.Web { public class SeedDB { public static async Task Initialize(IServiceProvider serviceProvider) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Params_Algo3FastBackTest.OHS.DTO { public record ProfitLoss_DTO(decimal ProfitPct, decimal SLPct, TimeSpan? TimeInForceTimeSpanEntry, TimeSpan? TimeInForceTimeSpanProfit, decimal FixedAmou...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Script.Serialization; using System.Text; using sfShareLib; using sfAPIService.Models; using sfAPIService.Filter; using Swashbuckle.Swagger.Annotations; using Newtonsoft.J...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kolos { class Rectangle { public Point A { get; set; } public Point B { get; set; } public Point C { get; set; } publi...
using System; using System.Data; using WindowsCuotasApp.Clases; namespace WindowsCuotasApp { public partial class FormInvitados : MetroFramework.Forms.MetroForm { GestorDGV g; GestorAfiliados ga; private DataTable dt = new DataTable(); private DataSet ds = new DataSet(); ...
// ReSharper disable MemberCanBePrivate.Global // ReSharper disable UnusedMember.Global using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.Serialization.Json; using System.Threading.Tasks; using RGB.NET.Core; namespace RGB.NET.Devices.MadLed { /// <inheritd...
using MVC.Samples.Data.Models; using MVC.Samples.Data.Models.Ravi; using MVC.Samples.Web.Areas.Ravi.Models; using MVC.Samples.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVC.Samples.Web.Areas.Ravi.Helper { public class SessionHandler { pub...
using System.Collections.Generic; using MySql.Data.MySqlClient; using System; namespace SeattleRPG.Models { public class Player { private string _name; private int _health; private int _mood; private int _money; private int _id; private int _previous_choice; private int _previous_scenar...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using HarmonyLib; using TMPro; [HarmonyPatch(typeof(AI_NetworkBehavior_Shark), "Serialize_Update_Animal")] public static class AI_NetworkBehavior_Shark_Serialize_Update_Animal_Patch { static void Postfix(AI_NetworkBehavior_Shark __instance) { if (Raft_Network.IsHost) { var nametag ...
using NTier.Model.Model.Entities; using NTier.Service.Service.Base; using System; using System.Collections.Generic; namespace NTier.Service.Service.Option { public class OrderDetailService : BaseService<OrderDetail> { public List<OrderDetail> GetDetailsByOrderID(Guid id) => GetDefault(od => od.OrderID...
using UnityEngine; using System.Collections; public class BanditAmbushFunctions :IslandEventFunctions{ public ResourceManager resourceManager; public GameObject defaultConversation; public ConversationManager conManager; public ChoicesManager choiceManager; public GameObject bribeConversation; ...
using System; using System.Collections.Generic; namespace CrazyPost.Models { public class PostEnhanceDTO { public PostEnhanceDTO() { Comments = new List<CommentRawDTO>(); } public int Id { get; set; } public string Text { get; set; } public string...
using System; using System.IO.Pipelines; using System.Net.Sockets; using System.Threading.Tasks; using SuperSocket.ProtoBase; namespace SuperSocket.Server { public class AppSession<TPackageInfo> : AppSession where TPackageInfo : class { IPipelineFilter<TPackageInfo> _pipelineFilter; pub...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using Application.Command; using Application.DTO; using Application.Exceptions; using EFDataAccess; namespace EFCommands { public class EfEditUserCommand : EfBaseCommand, IEditUserCommand { public EfEditUserCommand(B...
using Microsoft.EntityFrameworkCore; using Moq; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace NetCorePlayground.Tests.Mocks { static class MockDbSetExtensions { public static void SetFromSqlRaw<T>(this Mock<DbSet<T>> dbSet, IList<T> entities) where T : cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class CardSlot : MonoBehaviour, IDropHandler { public CardData m_card; public void OnDrop(PointerEventData eventData) { RectTransform rect = transform as RectTransform; ...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:VIEW_PRINT_STEPDETAIL /// </summary> public partial class VIEW_PRINT_STEPDETAIL { public VIEW_PRINT_STEPDETAIL() {} #regio...
using System; namespace BicycleFlashlight { class SimpleFlashlight { public enum FlaslightEvent { Power } enum FlaslightState { OFF, ON } private FlaslightState _currentState; public SimpleFlashlight() { _currentState = FlaslightState.OFF; } ...
using LogicBuilder.Forms.Parameters; using LogicBuilder.RulesDirector; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; namespace CheckMySymptoms.Flow { public class FlowActivity : IFlowActivity { public FlowActivity(I...
using System; namespace AJP.ElasticBand.API.Models { public class CollectionDefinition { public string Name { get; set; } public string ExampleJsonObjectString { get; set; } public object ExampleJsonObject { get; set; } public string ExampleIdPattern { get; set; } publi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { private EnemyBase enemy; public bool IsOccupied { get; private set; } private void Start() { EnemyController.Instance.RegisterSpawner(this); } publ...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using FluentValidation; namespace Application.Client.Commands.OrderComamnds { public class CreateOrderCommandValidator : AbstractValidator<CreateOrderCommand> { public CreateOrderCommandValidator () { RuleFor (e => e.EmailUser) .NotEmpty ().WithMessage ("Email is required") ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using ControlLocalizer; using BUS; using DAL; using GUI.Properties; namespace GUI { public partial class r_noptien : DevExpress.XtraReports.UI.XtraReport { thuviendocso bangchu =...
using FastSQL.Core; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace FastSQL.Sync.Core.Settings { public interface ISettingProvider: IDisposable { string Id { get; } string Name { get; } string Description { get; } ...
using Lab12_HotelDataBase.Models; using Lab12_HotelDataBase.Models.Api; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lab12_HotelDataBase.Data.Repositories { public class AmenitiesDatabaseRepository : IAmenitiesRepos...
using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyDeath : NetworkBehaviour { [SerializeField] private NetworkAnimator animator; [SerializeField] private ParticleSystem deathParticles; [SerializeField] private GameObject enemy; ...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonThingExistsOutgoingMessage : JsonPacket { private protected override string InternalType => "thingExits"...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { ...
using System; using System.Collections.Generic; using System.Linq; using Athena.Data; using Athena.Data.Categories; using Athena.Data.PublishingHouses; using Athena.Data.Series; using Athena.Data.StoragePlaces; using Athena.Import; using Athena.Import.Extractors; using AthenaTests.Helpers.Data.Lists; using FluentAsser...
using FileManager.Common.Layer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileManager.Presentation.WinSite { abstract class Commands { public Commands() { Console.WriteLine("command hola"); ...
using UnityEngine; namespace GameInputSystem { public abstract class InputComponent : MonoBehaviour { InputType _userInputType = InputType.MouseAndKeyboard; protected InputType UserInputType => _userInputType; bool _fixedUpdateHappened; vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; namespace SO.Urba.Models.ValueOb...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="QueryOverExtensions.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Interface_Segregation_Principle { public class Square : IIsEquilateral, IShape, IHasSides { public Square(double sideLength) { Name = "Square"; ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace codeRed_Capstone.Migrations.Company { public partial class AddedDateFields : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( nam...
using System; using System.Threading.Tasks; namespace NetDaemon.Common.Fluent { /// <summary> /// Information about state changed actions /// </summary> internal class StateChangedInfo { /// <summary> /// All changes tracked, even if only attributes /// </summary> ...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace Tools { public class LogHelper { private static object obj = new object(); /// <s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.OleDb; using System.Data.SQLite; namespace Ed2kDatabase { class Database { public Database(String path = "test.db") { InitTables(path); } publ...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using System.Windows.Input; using Testownik.Model; using Testownik.Repository; namespace Testownik.ViewModels { ...
/* JFARABEE 2021 * * * */ namespace Firebase.Auth { using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; /// <summary> /// Authentication is attached to an AuthenticationManager GameObject, and wil...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; ////////////////////////////////////////////////////////////////// //Created by: Daniel McCluskey //Project: CT6024 - AI //Repo: https://github.com/danielmccluskey/CT6024-AI //Script Purpose: Makes the spy hi...
namespace CMS_Database.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("NguyenLieu")] public partial class NguyenLieu { [System.Di...
namespace LuizalabsWishesManager.Domains.Models { public class WishProduct { public int Id { get; set; } public int IdWish { get; set; } public int IdProduct { get; set; } } }
// See https://aka.ms/new-console-template for more information using DemoHandler; using MessagePasser; var aggreagator = new EventAggregator(); var Handler1 = new Handler(aggreagator); Handler1.SendMessage("Hello"); Console.ReadLine();
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Test2project.Diet { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Pg3 : ContentPage { public Pg3() ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class NetworkManager : MonoBehaviour { bool inGame; List<Pair<PhotonPlayer, GameObject>> m_playerGameObjectList; // Use this for initialization void Start () { inGame = false; Connect(); } // Update is calle...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Dashboard.Model { public sealed class WidgetMenuEntry { public string function { get; internal set; } public string icon{ get; internal set; } public string text{ get; internal set; } public Widge...
using System.ComponentModel.DataAnnotations; namespace HCL.Academy.Model { public class UserTraining { // For AcademyJoinersTraining List [Display(Name = "EmployeeName")] public string Employee { get; set; } public string EmployeeId { get; set; } public string EmailId {...
using SkillsGardenApi.Models; using SkillsGardenApi.Repositories; using SkillsGardenDTO; using SkillsGardenDTO.Response; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SkillsGardenApi.Services { public class EventService { private EventReposi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Transform player; public Camera mainCam; private PlayerStateMachine playercontrols; [SerializeField] private PlayerInputManager inputManager; public float cameraFol...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using WebsitePerformance.ContractsBetweenBLLandDAL.DAL; namespace WebsitePerformance.DAL.Repository { class EFRepository<T> : IRepository<T> where T: class { private readonly DbContext _context; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Moq; using Ninject; using UnitedPigeonAirlines.Domain.Abstract; using UnitedPigeonAirlines.Domain.Concrete; using UnitedPigeonAirlines.WebUI.Infrastructure.Abstract; using UnitedPigeonAirlines.WebUI.Infrastructure.Concrete; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Entity; public interface ISourceService { /// <summary> /// 获取资料 /// </summary> /// <returns></returns> ...
using System; namespace City_Center.Clases { public static class VariablesGlobales { public static string RutaServidor = "https://citycenter-rosario.com.ar/"; //"http://cc.comprogapp.com/"; public static string RutaImagene; public static string IDUsuario; public static int IDHabitaci...
using Serenity; using Serenity.ComponentModel; using Serenity.Data; using Serenity.Data.Mapping; using System; using System.ComponentModel; using System.IO; namespace ARLink.Default { [ConnectionKey("Default"), Module("Default"), TableName("[dbo].[Bill]")] [DisplayName("Bill"), InstanceName("Bill")] [Read...
namespace CompositeExample { internal abstract class Aufgabe { public Aufgabe(string beschreibung) => Beschreibung = beschreibung; public string Beschreibung { get; } public abstract bool IstErledigt { get; } public abstract void Erledigen(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Banking_Application { public partial class Debitform : Form { public Debitform...
using bot_backEnd.BL.Interfaces; using bot_backEnd.DAL.Interfaces; using bot_backEnd.Models.DbModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.BL { public class UserEntityBL : IUserEntityBL { private readonly IUserEntityDAL ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscBagStuff.Classes { /// <summary> /// An interface for containers with common methods /// </summary> public interface ContainerManager { void Insert(int...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using LeagueSharp; using LeagueSharp.Common; namespace XYZVayne { class Program { private static String championName = "Vayne"; public static Obj_AI_Hero P...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...