text stringlengths 13 6.01M |
|---|
using BLL.DTO;
using System.Collections.Generic;
namespace BLL.Interface
{
public interface IUserService
{
IEnumerable<UserDTO> GetUsers();
IEnumerable<UserDTO> GetUsersRolesPagination(int pageNumber, int pageSize);
UserDTO GetUser(int id);
void AddUser(UserDTO user);
v... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Weapon
{
// Stats
public WeaponStats Stats = new WeaponStats();
// Utility
public GameObject Owner { get; set; }
public bool IsSpawner { get; set; } = false;
protected GameObject Projectile { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TankControls : MonoBehaviour
{
public float moveSpeed = 3.0f;
public float rotationSpeed = 90.0f;
// Update is called once per frame
void Update()
{
float rotateCharacter = Input.GetA... |
namespace Heranca.Entities
{
class SavingsAccount : Account
{
public double InterestRate { get; set; }
public SavingsAccount()
{ }
public SavingsAccount(int number, string holder, double balance, double InterestRate)
: base(number, holder, balance)
{
... |
using System.Collections.Generic;
using System.Linq;
using BLL.Entities;
using DAL.DTO;
namespace BLL.Mapping
{
public static class BllUserMapping
{
public static BllUser ToBllModel(this DalUser dalUser, List<BllReward> rewards = null)
{
if (dalUser == null)
{
... |
using System;
namespace AccountApi.Core.Services.Requests
{
public class TransactionRequest
{
public Guid AccountId { get; set; }
public decimal Amount { get; set; }
}
}
|
using LogUrFace.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.Infrastructure.Mappings
{
public class DTRMap : EntityTypeConfiguration<DTR>
{
public DT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HC
{
class Program
{
static void countPrime1()
{
long time = DateTime.Now.Ticks;
int primeCount = 0;
for (int i = 2; i <= 1000000; +... |
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Scheduling
{
public class BatchingParallelWorkQueue : IThreadPoolWorkItem
{
private int _eventQueueProcessingRequested;
private readonly ConcurrentQueue<Work> _eventQueu... |
namespace E05_Is_7_ThirdDigit
{
using System;
public class Is_7_ThirdDigit
{
public static void Main(string[] args)
{
// Write an expression that checks for given integer if its third
// digit from right-to-left is 7.
// Examples:
//
... |
using FluentAssertions;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
using TestingUtils;
using Xunit;
namespace Lsp.Tests.Models
{
public class PositionTests
{... |
using System;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace Grisaia.Mvvm.Services {
/// <summary>
/// A service for UI interactions.
/// </summary>
public class UIService {
#region Fields
/// <summary>
/// The UI dispatcher.
/// </summary>
public Dispat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class heroHealth : MonoBehaviour
{
public Transform bottlepos;
int maxhp = 100;
int currenthp;
// public Slider slider;
public HealthBar healthBar;
void Start()
{
currenthp ... |
using System;
using System.Collections.Generic;
namespace City_Center.Models
{
public class RecompensasWinResultado
{
public class RecompesasWinDetalle
{
public int wre_id { get; set; }
public string wre_nombre { get; set; }
public string wre_descripcion { g... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIListViewEntry : MonoBehaviour
{
public Text entryText;
private string entryName;
public string EntryName
{
get
{
return entryName;
}
set
{
entryName = va... |
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Repository.Interface
{
public interface INotificationRepository
{
bool SendMail(call_log call_Log);
void Send(call_log call_Log, string flow);
}
}
|
using Akka.Actor;
using akka_microservices_proj.Messages;
namespace akka_microservices_proj.Actors
{
public class BasketActor : ReceiveActor
{
private readonly IActorRef _productActorRef;
public BasketActor(IActorRef productActor)
{
_productActorRef = productActor;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Async_Inn.Models
{
public class Amenities
{
public int AmenitiesID { get; set; }
[Required(ErrorMessage = "Amenity name is required")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.DataAnnotations;
namespace Domain.Entity
{
[Serializable]
public class Status
{
public virtual int ID
{
get;
set;
}
[D... |
using UnityEngine;
public interface IEventParam
{
}
public class StringParam : IEventParam
{
public string str;
public StringParam(string m_str)
{
str = m_str;
}
}
/// <summary>
/// 用于Start节点的位置
/// </summary>
public class RectOffestParam : IEventParam
{
public RectOffset rect;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace problema_22
{
class Program
{
static void Main(string[] args)
{
// Se dau doi vectori v1 si v2.
// Se cere sa determine intersectia, re... |
using AutoMapper;
using Everest.AnunciosAlquiler.Helpers;
using Everest.Repository.Implementations;
using Everest.Repository.Interfaces;
using Everest.Services.Implementations;
using Everest.Services.Interfaces;
using Everest.ViewModels.Fakes;
using Everest.ViewModels.Request;
using NUnit.Framework;
using System.Data;... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using WebCalcDomainLogic;
namespace WebCalcTests
{
[TestClass]
public class WebCalculatorTest
{
[TestMethod]
public void AddNumbersShouldReturnTen()
{
WebCalculator calc = new WebCalculator();
... |
//Pixel Studios 2016
//Weapon Customisation v1.2
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Attachment : MonoBehaviour {
//All your attachments on your in-game weapon
public List<GameObject> all_Attachments = new List<GameObject>();
//Your attachment holder type.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AliBaba
{
public class AliBaba
{
//Your Code is Here:
//==================
/// <summary>
/// Calculate the max total profit that can be carried within the given camels' load
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SFP.SIT.SERV.Model.TAB
{
public class TabConsultaMdl
{
public List<string> asTituloX { get; set; }
public List<string> asTituloY { get; set; }
public Int32[,] G... |
using Contoso.Spa.Flow.Cache;
using LogicBuilder.Attributes;
using System.Collections.Generic;
namespace Contoso.Spa.Flow.ScreenSettings.Navigation
{
public class NavigationBar
{
public NavigationBar
(
[Comments("Brand text for the navigation bar.")]
string brandText = ... |
using System;
using Microsoft.Azure;
using Microsoft.DataStudio.WebRole.Common.Helpers;
using Microsoft.Owin;
using Owin;
[assembly: OwinStartup(typeof(Microsoft.DataStudio.Hub.WebRole.Startup))]
namespace Microsoft.DataStudio.Hub.WebRole
{
public partial class Startup
{
public void Configuration(IAp... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using static Modscleo4.WPFUI.Native... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Hybrid.EntityFramework
{
class EntityFrameworkModule
{
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using programmersdigest.MT940Parser;
using programmersdigest.MT940Parser.Parsing;
using System;
using System.IO;
namespace MT940ParserTests
{
[TestClass]
public class StatementLineParserTests
{
private StatementLineParser _parser;
[TestI... |
using UnityEngine;
using System.Collections;
public class BuyItem : MonoBehaviour {
//public
public ScreenData data;
public int slot;
public ProfileController profileController;
public ScreenData inventoryData;
public AudioClip sound;
public ConfirmBuy confirm;
public GameObject confirmScreen;
public Sprit... |
using System.Collections.Generic;
using System.Linq;
using Yeasca.Metier;
using Yeasca.Mongo;
namespace Yeasca.Requete
{
public class RechercheClientRequete : Requete<IRechercheClientMessage>
{
public override ReponseRequete exécuter(IRechercheClientMessage message)
{
if (estAuthen... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_DeviceType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.DeviceType");
LuaObject.addMember(l, 0, "Unknown");
LuaObject.addMember(l, 1, "Handheld");
LuaObject.addMember(l, 2, "Console");
LuaO... |
using Common;
using System;
using System.Collections.Generic;
namespace LSystemsPlants.Core.L_Systems
{
public class ModelGenerator
{
private readonly Dictionary<Type, TurtleState> states = new Dictionary<Type, TurtleState>()
{
{ typeof(SquareGrammar),new TurtleState(-400, -400)},... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml.Linq;
using System.Threading.Tasks;
namespace jumpHelper
{
public static class FileHandler
{
private const string FILE_NAME = "FSNotes.xml";
//private static string filePath;
... |
using Microsoft.AspNetCore.Identity;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace JWTDemo.Web
{
public class SeedDB
{
public static async Task Initialize(IServiceProvider serviceProvider)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Params_Algo3FastBackTest.OHS.DTO
{
public record ProfitLoss_DTO(decimal ProfitPct, decimal SLPct, TimeSpan? TimeInForceTimeSpanEntry, TimeSpan? TimeInForceTimeSpanProfit, decimal FixedAmou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Script.Serialization;
using System.Text;
using sfShareLib;
using sfAPIService.Models;
using sfAPIService.Filter;
using Swashbuckle.Swagger.Annotations;
using Newtonsoft.J... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kolos
{
class Rectangle
{
public Point A { get; set; }
public Point B { get; set; }
public Point C { get; set; }
publi... |
using System;
using System.Data;
using WindowsCuotasApp.Clases;
namespace WindowsCuotasApp
{
public partial class FormInvitados : MetroFramework.Forms.MetroForm
{
GestorDGV g;
GestorAfiliados ga;
private DataTable dt = new DataTable();
private DataSet ds = new DataSet();
... |
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.Serialization.Json;
using System.Threading.Tasks;
using RGB.NET.Core;
namespace RGB.NET.Devices.MadLed
{
/// <inheritd... |
using MVC.Samples.Data.Models;
using MVC.Samples.Data.Models.Ravi;
using MVC.Samples.Web.Areas.Ravi.Models;
using MVC.Samples.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVC.Samples.Web.Areas.Ravi.Helper
{
public class SessionHandler
{
pub... |
using System.Collections.Generic;
using MySql.Data.MySqlClient;
using System;
namespace SeattleRPG.Models
{
public class Player
{
private string _name;
private int _health;
private int _mood;
private int _money;
private int _id;
private int _previous_choice;
private int _previous_scenar... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using HarmonyLib;
using TMPro;
[HarmonyPatch(typeof(AI_NetworkBehavior_Shark), "Serialize_Update_Animal")]
public static class AI_NetworkBehavior_Shark_Serialize_Update_Animal_Patch
{
static void Postfix(AI_NetworkBehavior_Shark __instance)
{
if (Raft_Network.IsHost)
{
var nametag ... |
using NTier.Model.Model.Entities;
using NTier.Service.Service.Base;
using System;
using System.Collections.Generic;
namespace NTier.Service.Service.Option
{
public class OrderDetailService : BaseService<OrderDetail>
{
public List<OrderDetail> GetDetailsByOrderID(Guid id) => GetDefault(od => od.OrderID... |
using UnityEngine;
using System.Collections;
public class BanditAmbushFunctions :IslandEventFunctions{
public ResourceManager resourceManager;
public GameObject defaultConversation;
public ConversationManager conManager;
public ChoicesManager choiceManager;
public GameObject bribeConversation;
... |
using System;
using System.Collections.Generic;
namespace CrazyPost.Models
{
public class PostEnhanceDTO
{
public PostEnhanceDTO()
{
Comments = new List<CommentRawDTO>();
}
public int Id { get; set; }
public string Text { get; set; }
public string... |
using System;
using System.IO.Pipelines;
using System.Net.Sockets;
using System.Threading.Tasks;
using SuperSocket.ProtoBase;
namespace SuperSocket.Server
{
public class AppSession<TPackageInfo> : AppSession
where TPackageInfo : class
{
IPipelineFilter<TPackageInfo> _pipelineFilter;
pub... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Application.Command;
using Application.DTO;
using Application.Exceptions;
using EFDataAccess;
namespace EFCommands
{
public class EfEditUserCommand : EfBaseCommand, IEditUserCommand
{
public EfEditUserCommand(B... |
using Microsoft.EntityFrameworkCore;
using Moq;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
namespace NetCorePlayground.Tests.Mocks
{
static class MockDbSetExtensions
{
public static void SetFromSqlRaw<T>(this Mock<DbSet<T>> dbSet, IList<T> entities) where T : cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class CardSlot : MonoBehaviour, IDropHandler {
public CardData m_card;
public void OnDrop(PointerEventData eventData)
{
RectTransform rect = transform as RectTransform;
... |
using System;
using System.Data;
using System.Text;
using System.Collections.Generic;
using Maticsoft.DBUtility;//Please add references
namespace PDTech.OA.DAL
{
/// <summary>
/// 数据访问类:VIEW_PRINT_STEPDETAIL
/// </summary>
public partial class VIEW_PRINT_STEPDETAIL
{
public VIEW_PRINT_STEPDETAIL()
{}
#regio... |
using System;
namespace BicycleFlashlight
{
class SimpleFlashlight
{
public enum FlaslightEvent { Power }
enum FlaslightState { OFF, ON }
private FlaslightState _currentState;
public SimpleFlashlight()
{
_currentState = FlaslightState.OFF;
}
... |
using LogicBuilder.Forms.Parameters;
using LogicBuilder.RulesDirector;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
namespace CheckMySymptoms.Flow
{
public class FlowActivity : IFlowActivity
{
public FlowActivity(I... |
using System;
namespace AJP.ElasticBand.API.Models
{
public class CollectionDefinition
{
public string Name { get; set; }
public string ExampleJsonObjectString { get; set; }
public object ExampleJsonObject { get; set; }
public string ExampleIdPattern { get; set; }
publi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour
{
private EnemyBase enemy;
public bool IsOccupied { get; private set; }
private void Start()
{
EnemyController.Instance.RegisterSpawner(this);
}
publ... |
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
using FluentValidation;
namespace Application.Client.Commands.OrderComamnds {
public class CreateOrderCommandValidator : AbstractValidator<CreateOrderCommand> {
public CreateOrderCommandValidator () {
RuleFor (e => e.EmailUser)
.NotEmpty ().WithMessage ("Email is required")
... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using DevExpress.XtraReports.UI;
using ControlLocalizer;
using BUS;
using DAL;
using GUI.Properties;
namespace GUI
{
public partial class r_noptien : DevExpress.XtraReports.UI.XtraReport
{
thuviendocso bangchu =... |
using FastSQL.Core;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.Sync.Core.Settings
{
public interface ISettingProvider: IDisposable
{
string Id { get; }
string Name { get; }
string Description { get; }
... |
using Lab12_HotelDataBase.Models;
using Lab12_HotelDataBase.Models.Api;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Lab12_HotelDataBase.Data.Repositories
{
public class AmenitiesDatabaseRepository : IAmenitiesRepos... |
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDeath : NetworkBehaviour
{
[SerializeField]
private NetworkAnimator animator;
[SerializeField]
private ParticleSystem deathParticles;
[SerializeField]
private GameObject enemy;
... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonThingExistsOutgoingMessage : JsonPacket
{
private protected override string InternalType => "thingExits"... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Athena.Data;
using Athena.Data.Categories;
using Athena.Data.PublishingHouses;
using Athena.Data.Series;
using Athena.Data.StoragePlaces;
using Athena.Import;
using Athena.Import.Extractors;
using AthenaTests.Helpers.Data.Lists;
using FluentAsser... |
using FileManager.Common.Layer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileManager.Presentation.WinSite
{
abstract class Commands
{
public Commands()
{
Console.WriteLine("command hola");
... |
using UnityEngine;
namespace GameInputSystem
{
public abstract class InputComponent : MonoBehaviour
{
InputType _userInputType = InputType.MouseAndKeyboard;
protected InputType UserInputType => _userInputType;
bool _fixedUpdateHappened;
vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
namespace SO.Urba.Models.ValueOb... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="QueryOverExtensions.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Interface_Segregation_Principle
{
public class Square : IIsEquilateral, IShape, IHasSides
{
public Square(double sideLength)
{
Name = "Square";
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace codeRed_Capstone.Migrations.Company
{
public partial class AddedDateFields : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
nam... |
using System;
using System.Threading.Tasks;
namespace NetDaemon.Common.Fluent
{
/// <summary>
/// Information about state changed actions
/// </summary>
internal class StateChangedInfo
{
/// <summary>
/// All changes tracked, even if only attributes
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
namespace Tools
{
public class LogHelper
{
private static object obj = new object();
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.OleDb;
using System.Data.SQLite;
namespace Ed2kDatabase
{
class Database
{
public Database(String path = "test.db")
{
InitTables(path);
}
publ... |
using Prism.Commands;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Input;
using Testownik.Model;
using Testownik.Repository;
namespace Testownik.ViewModels
{
... |
/* JFARABEE 2021
*
*
*
*/
namespace Firebase.Auth
{
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Authentication is attached to an AuthenticationManager GameObject, and wil... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
//////////////////////////////////////////////////////////////////
//Created by: Daniel McCluskey
//Project: CT6024 - AI
//Repo: https://github.com/danielmccluskey/CT6024-AI
//Script Purpose: Makes the spy hi... |
namespace CMS_Database.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("NguyenLieu")]
public partial class NguyenLieu
{
[System.Di... |
namespace LuizalabsWishesManager.Domains.Models
{
public class WishProduct
{
public int Id { get; set; }
public int IdWish { get; set; }
public int IdProduct { get; set; }
}
}
|
// See https://aka.ms/new-console-template for more information
using DemoHandler;
using MessagePasser;
var aggreagator = new EventAggregator();
var Handler1 = new Handler(aggreagator);
Handler1.SendMessage("Hello");
Console.ReadLine();
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Test2project.Diet
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Pg3 : ContentPage
{
public Pg3()
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class NetworkManager : MonoBehaviour
{
bool inGame;
List<Pair<PhotonPlayer, GameObject>> m_playerGameObjectList;
// Use this for initialization
void Start ()
{
inGame = false;
Connect();
}
// Update is calle... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Dashboard.Model
{
public sealed class WidgetMenuEntry
{
public string function { get; internal set; }
public string icon{ get; internal set; }
public string text{ get; internal set; }
public Widge... |
using System.ComponentModel.DataAnnotations;
namespace HCL.Academy.Model
{
public class UserTraining
{
// For AcademyJoinersTraining List
[Display(Name = "EmployeeName")]
public string Employee { get; set; }
public string EmployeeId { get; set; }
public string EmailId {... |
using SkillsGardenApi.Models;
using SkillsGardenApi.Repositories;
using SkillsGardenDTO;
using SkillsGardenDTO.Response;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SkillsGardenApi.Services
{
public class EventService
{
private EventReposi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public Transform player;
public Camera mainCam;
private PlayerStateMachine playercontrols;
[SerializeField] private PlayerInputManager inputManager;
public float cameraFol... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data.Entity;
using WebsitePerformance.ContractsBetweenBLLandDAL.DAL;
namespace WebsitePerformance.DAL.Repository
{
class EFRepository<T> : IRepository<T> where T: class
{
private readonly DbContext _context;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using Moq;
using Ninject;
using UnitedPigeonAirlines.Domain.Abstract;
using UnitedPigeonAirlines.Domain.Concrete;
using UnitedPigeonAirlines.WebUI.Infrastructure.Abstract;
using UnitedPigeonAirlines.WebUI.Infrastructure.Concrete;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Services
{
using Entity;
public interface ISourceService
{
/// <summary>
/// 获取资料
/// </summary>
/// <returns></returns>
... |
using System;
namespace City_Center.Clases
{
public static class VariablesGlobales
{
public static string RutaServidor = "https://citycenter-rosario.com.ar/"; //"http://cc.comprogapp.com/";
public static string RutaImagene;
public static string IDUsuario;
public static int IDHabitaci... |
using Serenity;
using Serenity.ComponentModel;
using Serenity.Data;
using Serenity.Data.Mapping;
using System;
using System.ComponentModel;
using System.IO;
namespace ARLink.Default
{
[ConnectionKey("Default"), Module("Default"), TableName("[dbo].[Bill]")]
[DisplayName("Bill"), InstanceName("Bill")]
[Read... |
namespace CompositeExample
{
internal abstract class Aufgabe
{
public Aufgabe(string beschreibung) => Beschreibung = beschreibung;
public string Beschreibung { get; }
public abstract bool IstErledigt { get; }
public abstract void Erledigen();
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Banking_Application
{
public partial class Debitform : Form
{
public Debitform... |
using bot_backEnd.BL.Interfaces;
using bot_backEnd.DAL.Interfaces;
using bot_backEnd.Models.DbModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.BL
{
public class UserEntityBL : IUserEntityBL
{
private readonly IUserEntityDAL ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscBagStuff.Classes
{
/// <summary>
/// An interface for containers with common methods
/// </summary>
public interface ContainerManager
{
void Insert(int... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LeagueSharp;
using LeagueSharp.Common;
namespace XYZVayne
{
class Program
{
private static String championName = "Vayne";
public static Obj_AI_Hero P... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
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