text stringlengths 13 6.01M |
|---|
using System;
namespace Factory.AbstractFactory
{
public class SedanFactory : CarFactory
{
public override Car CreateCar()
{
return new Sedan();
}
public override CarTester CreateTester()
{
return new SedanTester();
}
}
} |
namespace AjLisp.Primitives
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public class FSubrLetS : FSubr
{
public override object Execute(List args, ValueEnvironment env)
{
ValueEnvironment newenv;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Configuration;
using System.Data.SqlClient;
using System.ComponentModel;
using System.IO;
public partial class Admin_DataForm : System.Web.UI.Page
... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
using GraphQLSampleSplitAPI.Models;
using HotChocolate.Types;
namespace GraphQLSampleSplitAPI.InputTypes
{
public class CountryInput : InputObjectType<CountryModel>
{
protected override void Configure(IInputObjectTypeDescriptor<CountryModel> descriptor)
{
descriptor.Name("countryInp... |
using UnityEngine;
public class PrefabController : MonoBehaviour {
public GameObject prefeb_block_text;
public int[,] array_map;
private GlobalState script_Global;
private void Start() {
script_Global = GameObject.Find("InGameController").GetComponent<GlobalState>();
// this.array_map = Crea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBaoTPos.Domain.Models
{
public class AccountStat
{
/// <summary>
/// Pos总数
/// </summary>
public int PosCount { get; set; }
/// <summary>
/// 已分配Pos总数
//... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using Vasily.Model;
namespace Vasily.Driver
{
public class VasilyDapper<T> where T : class
{
public IDbConnection Connection;
public int? Timeout;
public VasilyDapper(string key,int? tim... |
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Business
{
public interface IShoesBL
{
List<Product> GetListShoes(int pageNumber, int numberRecord, out double totalPage);
Product FindShoesById(int id);
}
}... |
namespace BESTClockControl
{
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// Wrapper around the <see cref="System.Net.UdpClient"/> class to explicitly implement our <see cref="IUdpClient"/> interface
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class TextView1 : ContentView
{
private string sText... |
namespace E07_ReverseNumber
{
using System;
public class ReverseNumber
{
public static void Main(string[] args)
{
// Write a method that reverses the digits
// of given decimal number.
// Example:
// input output
... |
using System;
using System.Linq;
// you can also use other imports, for example:
// using System.Collections.Generic;
// you can write to stdout for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution
{
public int solution(int[] A)
{
// write your code in C# 6.0 wi... |
using UnityEngine.Events;
public static class ObserverManager
{
public static UnityEvent KickBall = new UnityEvent();
public static UnityEvent BallHitObstacle = new UnityEvent();
public static UnityEvent BallHitGoal = new UnityEvent();
public static UnityEvent BreakableHitSoundEffect = new UnityEvent(... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace ProyectoXssVisualStudio.Models
{
public class Empleado
{
[Required(ErrorMessage = "Campo obligatorio")]
public string Nombre { set; get; }
[Requ... |
namespace RestaurantManager.Interfaces
{
using System.Collections.Generic;
public interface IRestaurant
{
string Name { get; }
string Location { get; }
IList<IRecipe> Recipes { get; }
void AddRecipe(IRecipe recipe);
void RemoveRecipe(IRecipe recipe);
st... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ast.Common
{
public class ConfigHelp
{
/// <summary>
/// 获取配置文件里的节点值
/// </summary>
/// <returns></returns... |
using Microsoft.Extensions.Configuration;
namespace GaleService.DomainLayer.Managers.ConfigurationProvider
{
internal sealed class ConfigurationProvider : ConfigurationProviderBase
{
private readonly IConfigurationRoot _configurationRoot;
public ConfigurationProvider()
{
v... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static MyControlCenter_1.Data;
using static CommandData.Command;
using static MyControlCenter_1.ROV... |
namespace HTMLRenderer
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Element : IElement
{
private IList<IElement> childElements;
public Element(string name)
{
this.Name... |
using System.Reflection;
using System.Resources;
[assembly: AssemblyTitle("RazorSingleFileGeneratorMvc")]
[assembly: AssemblyDescription("Single-file generator for the ASP.NET Razor View Engine for Mvc projects")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Chris van de Steeg")]
[assembly:... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Senai.HRoads.WebApi.Domains;
using Senai.HRoads.WebApi.Interfaces;
using Senai.HRoads.WebApi.Repositories;
namespace Senai.HRoads.WebApi.Controllers
{... |
using System.Collections.Generic;
namespace AnimalShelter.Models
{
public class Trick
{
public Trick()
{
this.JoinEntities = new HashSet<AnimalTrick>();
}
public int TrickId { get; set; }
public string TrickName { get; set; }
public virtual ICollection<AnimalTrick> JoinEntities { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SMSEntities.SMSDBEntities
{
public class LostAndFound
{
//`lostandfoundreportid``nameofperson``nric``reporteddate``remarks`
public int lostandfoundreportid { get; set; }
public string nameofpe... |
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters;
using System.Runtime.Serialization.Formatters.Binary;
namespace ITW.Network
{
public class PacketHandler
{
private Dictionary<Type, List<object... |
using Microsoft.AspNet.Mvc;
using System.Net;
namespace WebVella.ERP.Web.Security
{
public class HttpUnauthorizedResult : HttpStatusCodeResult
{
public HttpUnauthorizedResult()
: this(null)
{
}
public HttpUnauthorizedResult(string statusDescription)
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScriptMAQ
{
public static class TimeMAQ
{
private static Stopwatch deltaWatch = new Stopwatch();
private static Stopwatch startWatch = new Sto... |
using System;
using System.Collections.Generic;
using System.Text;
namespace homeworkCSharp2020
{
class nal9
{
public static void func()
{
int triSize = getRdm();
for (int i = triSize; i >= 0; i--)
{
Console.WriteLine("");
... |
using Iwf.Keys.Data;
using Iwf.Keys.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Iwf.Keys.Services
{
public class KeyService
{
private readonly KeyRepository _ke... |
namespace YouTubePlaylistsSystem.Data.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
public class Playlist
{
private ICollection<Rate> rates;
private ICollection<Video> vi... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace School.Tests
{
using Task1_School;
[TestClass]
public class Test_Course
{
private const string VALID_NAME = "Nasko";
private const int VALID_NUMBER = 12345;
[TestMethod]
public void T... |
using System.Collections;
using System.Collections.Generic;
using Game.Difficult;
using UnityEngine;
namespace Game.AI.Weapon
{
public class Botshooting : MonoBehaviour
{
public float rocketRate; //частота вистрілів
public float nextrocket; //наступна ракета
public GameObject shot1; //... |
using VeraControl.Model.UpnpService.Base;
namespace VeraControl.Model.UpnpService
{
public enum TemperatureSetpoint1Action
{
CurrentSetPoint,
SetpointAchieved
}
public enum TemperatureSetpoint1StateVariable
{
SetCurrentSetpoint,
GetCurrentSetpoint,
GetSetpo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_013_allCombination
{
/*
* write code to find all the possible combinations of chars in a given string
* Did this problem several time, if there is dup in s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DiaxeirisiPoiotitas
{
public partial class Ylika : Form
{
public... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("UnopenedPack")]
public class UnopenedPack : PegUIElement
{
public UnopenedPack(IntPtr address) : this(address, "UnopenedPack")
{
}
public UnopenedPack(IntPtr address, string className) : base(a... |
/* 11. Write a program that prints all possible cards from a standard deck of 52 cards (without jokers).
* The cards should be printed with their English names. Use nested for loops and switch-case. */
using System;
class PrintCardDeck
{
// Declare functions that return the paint and power of each card
pub... |
/*
* ProWritingAid API V2
*
* Official ProWritingAid API Version 2
*
* OpenAPI spec version: v2
* Contact: hello@prowritingaid.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameEnd : MonoBehaviour {
void Start() {
Text box = GetComponent<Text>();
if (box.text == "title")
if(GlobalVariables.score == 5)
box.text = "YOU WON";
... |
using System.Linq;
namespace LCTP
{
public class RequestMessage
{
public string Method { get; set; }
public string Path { get; set; }
public string Content { get; set; }
public static RequestMessage Parse(string raw)
{
if (string.IsNullOrEmpty(raw))
... |
namespace E05_ExtractsAllSongTitles
{
using System;
using System.Xml;
public class ExtractsAllSongTitles
{
public static void Main(string[] args)
{
XmlReader reader = new XmlTextReader("../../../E01_Create_XML_Catalogue/catalogue.xml");
using (reader)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlynnSqlEfPractical_Aiden
{
class Program
{
static void Main(string[] args)
{
using (var context = new FlynnPracticalTestEntities())
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureGameWithCSharp
{
public class Forest : BattleLoc
{
public Forest(Player player) : base(player, "Orman", new Vampire(), "Firewood")
{
}
}
}
|
/*
This file is part of NDoctor.
NDoctor is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
NDoctor is distri... |
using System;
[System.AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor, Inherited = false, AllowMultiple = false)]
sealed public class PythonMethodAttribute : Attribute
{
public PythonMethodAttribute(string function)
{
this.Function = function;
}
public string Function { g... |
using Unity.Entities;
using Unity.Jobs;
using UnityEngine;
//makes sure other jobs get done before or after this depending on need since this is a main thread job
[AlwaysSynchronizeSystem]
public class PlayerInputSystem : JobComponentSystem
{
//OnUpdate is the DOTS version of Update()
protected override JobHa... |
namespace AdvanceMapping.Data
{
using Models;
using System;
using System.Data.Entity;
using System.Linq;
public class AdvanceMappingContext : DbContext
{
public AdvanceMappingContext()
: base("name=AdvanceMappingContext")
{
}
public virtual ... |
using UnityEngine;
using System.Collections;
public class TackPathCollider : MonoBehaviour {
//this script generates the red and green lines used to show tack pathes in the navigation sailing module
public bool isRed;
public bool isPlayer;
Vector3 currentIntersectionPointRed, currentIntersectionPointGreen;
in... |
using Microsoft.AspNet.Identity;
using Microsoft.Owin.Security;
using nmct.ba.cashlessproject.model.Web;
using nmct.ssa.webapp.PresentationModels;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Common;
using System.Linq;
using System.Web;
namespace nmct.... |
using System;
namespace MooshakPP.Models.Entities
{
public class Assignment
{
public int ID { get; set; }
public int courseID { get; set; }
public string title { get; set; }
public DateTime startDate { get; set; }
public DateTime dueDate { get; set; }
public boo... |
// ----------------------------------------------------------------------------
// <copyright file="ITBlogFeedsView.xaml.cs" company="SOGETI Spain">
// Copyright © 2015 SOGETI Spain. All rights reserved.
// Build user interfaces with Prism by Osc@rNET.
// </copyright>
// ---------------------------------------... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using Flower.Network.Helpers;
namespace Flower.Network.NetworkHandler
{
public class HttpHandler : BaseHandler, IHttpHandler
{
public async void Handle(HttpListenerContext context)
{
using (var stream = new Stream... |
using UnityEngine;
using UnityEngine.EventSystems;
namespace Assets.Scripts.UI
{
public class CameraFacing : MonoBehaviour
{
Camera mGameCam;
void OnEnable()
{
mGameCam = Camera.main;
}
private void LateUpdate()
{
transform.Look... |
using System;
using System.Linq;
using Umbraco.Core;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.DatabaseModelDefinitions;
using Umbraco.Core.Services;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using Examine;
using Examine.LuceneEngine;
using Exa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActivaTanque : MonoBehaviour {
public GameObject tank;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void completanimation ()
{
tank.transform.parent = null;
tank.SetActi... |
using Key;
using NameApi;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using System.Xml;
namespace RFID_Inventarizat... |
using QLSV.BS_layer;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QLSV
{
publi... |
using UnityEngine;
using System.Collections.Generic;
using System.Collections;
[System.Serializable]
public abstract class IEffectController : MonoBehaviour
{
public string effectName = "";
public bool playOnCollision;
public bool playOnCommand;
public bool loop;
public bool active = true;
pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class Sales_Invoice : BaseObject
{
public Sales_Invoice() : base() { }
#region Fields
private int nInvoiceID = 0;
private string strInvoiceType = "";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*touch detection base from https://stackoverflow.com/questions/38565746/tap-detection-on-a-gameobject-in-unity*/
public class tap_manager : MonoBehaviour {
public Animator boxAnimation;
public GameObject box;
Giftbox_handler boxScript... |
using Client;
using Client.Utils;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
u... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using System.Globalization;
using System.IO;
using System.Diagnostics;
using System.Collections;
namespace Ope... |
using System;
using System.Windows;
using System.Windows.Media;
namespace CREA2014.Windows
{
public partial class AboutWindow : Window
{
public AboutWindow(string _version)
{
InitializeComponent();
Title = "CREAについて".Multilanguage(23);
tblVersi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CefSharp.WinForms;
using CefSharp;
using System.IO;
namespace desiging
{
public partial class ... |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Random = UnityEngine.Random;
[Serializable]
public class JobTitle
{
public static JobTitle[][] AllTitles =
{
new []
{
new JobTitle("Junior Programmer", 1.0f, new Sk... |
using UnityEngine;
namespace MaxPayne
{
public class CopyPosition : MonoBehaviour
{
public Transform target;
public float lerpRate;
void FixedUpdate ()
{
transform.position = Vector3.Lerp(transform.position, target.position, Time.deltaTime * lerpRate);
}
... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Fades the alpha transparency of an entity over time.
/// </summary>
public class Fader : MonoBehaviour {
public float fadeTime;
private Material material;
private Color newColor;
// Use this for initialization
void Start () {
material = renderer.... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_Rendering_ReflectionProbeUsage : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.Rendering.ReflectionProbeUsage");
LuaObject.addMember(l, 0, "Off");
LuaObject.addMember(l, 1, "BlendProbes");
LuaOb... |
using Assets.Scripts.Enemies.Interfaces;
using Assets.Scripts.Utilities;
using Assets.Scripts.Weapons.Seeker.Arcs;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.Weapons.Seeker {
public class SeekerBehaviour : MonoBehaviour {
Ar... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using SQLite;
namespace NavigationFinal
{
public class Employee
{
[PrimaryKey, AutoIncrement]
public int EmpId { get; set; }
public string EmpName { get; set; }
public string Degination { get; set; }
public int age { get; set; }
}
}
|
namespace DAL.UserData
{
public interface IUserDataProvider
{
Models.User GetUserById(long userId);
long SaveUser(Models.User user);
}
}
|
namespace WebServiceTestTools.Core.Mobile
{
public class MobileCore
{
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace JJApi.Controllers
{
[Authorize(Roles = "level2")]
publ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CategoryComboBoxConfigControlBuilder.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in t... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 李金坪
* 创建时间 : 2014/11/27 14:13:52
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
/*
<daoFactory assembly="Peng... |
namespace TPLinCSharpSample
{
using System;
using System.Collections.Concurrent;
using System.Threading;
public class StaffLogsForBonuses
{
public ConcurrentDictionary<SalesPerson, int> salesByPerson = new ConcurrentDictionary<SalesPerson, int>();
public ConcurrentDictionary<SalesP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Service
{
public class MapServiceBFS :AMapServiceEachCelTemplate
{
public MapServiceBFS(IMap map):base(map){}
protected override IResult CheckCell(IMapCel... |
using System;
namespace OSSimulationProject
{
class MainClass
{
public static void Main (string[] args)
{
for(int i = 0; i<100; i++)
Console.WriteLine ("Hello World!");
}
}
}
|
namespace E12_GSMCallHistoryTest
{
using System;
using System.Collections.Generic;
using System.Linq;
using E01_MoblePhones;
public class GSMCallHistoryTest
{
public static void Main(string[] args)
{
// 12. Call history test:
// Write a class GSMCal... |
using System;
using Xamarin.Forms;
namespace HelloDerivedCollection
{
public class Log
{
private static Log instance = null;
private static readonly object padlock = new object();
private static Log Instance {
get {
lock (padlock) {
if (instance == null) {
instanc... |
public class LuckResult<T> : ILuckResult<T>
{
public T Ten { get; set; }
public T Jin { get; set; }
public T Ti { get; set; }
public T Gai { get; set; }
public T Sou { get; set; }
public T Katei { get; set; }
public T Syakai { get; set; }
public T Nai01 { get; set; }
publi... |
namespace AIMA.Core.Logic.Propositional.Parsing.Ast
{
using System;
using System.Collections.Generic;
using AIMA.Core.Logic.Propositional.Parsing;
/**
* @author Ravi Mohan
*
*/
public class TrueSentence : AtomicSentence
{
public override String ToString()
{
... |
[System.Serializable]
public class LiveNote {
public float x, y;
public float startTime;
public bool isPara, isSpecial;
public LiveNote(UnityEngine.Vector2 pos, float startTime, bool isPara, bool isSpecial) {
x = pos.x;
y = pos.y;
this.startTime = startTime;
this.isPara = isPara;
this.isSpecial = isSpec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kernetics.messenger.model.ViewModel
{
/// <summary>
/// Base view model for settings of the page and layout.
/// </summary>
public class PageBase
{
private List<Err... |
using Espades.Domain.Entities.Base;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace Espades.Domain.Entities
{
public class Setor : BaseEntity
{
public string Descricao { get; set; }
[NotMapped]
public List<Cargo> Cargos { get; set; }
... |
using DBDataProvider;
using EntitiesDB;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DbDataProvider
{
public class BlockProvider
{
private readonly DataContext dataContext;
public BlockProvider()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Office.Interop.Outlook;
namespace Net.Mobilink
{
class ExtractData
{
public void GetMailItemsData(List<MailItem> aMailItemList, MAPIFolder aProcessedFolder, MAPIFolder aExceptionFolder)
{
... |
using UnityEngine;
using UnityEngine.EventSystems;
[RequireComponent(typeof(RectTransform))]
public class SlideOnHoverUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
/// <summary>
/// factor to convert degrees to radians
/// </summary>
private static readonly float DEG_TO_RAD = Mathf.... |
using WordCounterAPI.Helpers;
namespace WordCounterAPI.Data
{
public class FileConversionRecord
{
public FileConversionRecord()
{
}
public FileConversionRecord(TextFile src, CsvFile dest)
{
this.Source = src.FileUrl;
this.Output = dest.FileUrl;
... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using MMSCAN;
namespace ScannerWinMobile
{
public partial class TMCHistForm : Form
{
private bool _modal... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Oxite.Mvc.Tests.Filters
{
class JsonResultFilter
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Microsoft.Win32.SafeHandles;
namespace Infomate {
class BatteryBarGraph : BarGraphElement {
Guid ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class WebSite1_catalog : System.Web.UI.Page
{
clsBusinessLayer myBusinessLayer = new clsBusinessLayer();
public DataTable CataCart;
p... |
using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using Model.Security.MembershipManagement;
using Uxnet.Web.Module.Common;
namespac... |
using SözTabani.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using SözTabani.Contexts;
namespace SözTabani.Contexts
{
public class SozTabaniInitializer : System.Data.Entity.DropCreateDatabaseIfModelChanges<SozTabaniContext>
{
protected override void Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MISA.Common.Entitis
{
public class Employee
{
public Guid EmployeeId { get; set; }
public string EmployeeCode { get; set; }
public string EmployeeName { get; se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Security.Cryptography;
public class CarController : MonoBehaviour
{
//Components
[Header("Components")]
[SerializeField] TextMeshPro labelText;
[SerializeField] CarMovement carMovement;
//Disp... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
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