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using System; namespace Factory.AbstractFactory { public class SedanFactory : CarFactory { public override Car CreateCar() { return new Sedan(); } public override CarTester CreateTester() { return new SedanTester(); } } }
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public class FSubrLetS : FSubr { public override object Execute(List args, ValueEnvironment env) { ValueEnvironment newenv; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Configuration; using System.Data.SqlClient; using System.ComponentModel; using System.IO; public partial class Admin_DataForm : System.Web.UI.Page ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using GraphQLSampleSplitAPI.Models; using HotChocolate.Types; namespace GraphQLSampleSplitAPI.InputTypes { public class CountryInput : InputObjectType<CountryModel> { protected override void Configure(IInputObjectTypeDescriptor<CountryModel> descriptor) { descriptor.Name("countryInp...
using UnityEngine; public class PrefabController : MonoBehaviour { public GameObject prefeb_block_text; public int[,] array_map; private GlobalState script_Global; private void Start() { script_Global = GameObject.Find("InGameController").GetComponent<GlobalState>(); // this.array_map = Crea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBaoTPos.Domain.Models { public class AccountStat { /// <summary> /// Pos总数 /// </summary> public int PosCount { get; set; } /// <summary> /// 已分配Pos总数 //...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Text; using Vasily.Model; namespace Vasily.Driver { public class VasilyDapper<T> where T : class { public IDbConnection Connection; public int? Timeout; public VasilyDapper(string key,int? tim...
using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Business { public interface IShoesBL { List<Product> GetListShoes(int pageNumber, int numberRecord, out double totalPage); Product FindShoesById(int id); } }...
namespace BESTClockControl { using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; /// <summary> /// Wrapper around the <see cref="System.Net.UdpClient"/> class to explicitly implement our <see cref="IUdpClient"/> interface /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class TextView1 : ContentView { private string sText...
namespace E07_ReverseNumber { using System; public class ReverseNumber { public static void Main(string[] args) { // Write a method that reverses the digits // of given decimal number. // Example: // input output ...
using System; using System.Linq; // you can also use other imports, for example: // using System.Collections.Generic; // you can write to stdout for debugging purposes, e.g. // Console.WriteLine("this is a debug message"); class Solution { public int solution(int[] A) { // write your code in C# 6.0 wi...
using UnityEngine.Events; public static class ObserverManager { public static UnityEvent KickBall = new UnityEvent(); public static UnityEvent BallHitObstacle = new UnityEvent(); public static UnityEvent BallHitGoal = new UnityEvent(); public static UnityEvent BreakableHitSoundEffect = new UnityEvent(...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ProyectoXssVisualStudio.Models { public class Empleado { [Required(ErrorMessage = "Campo obligatorio")] public string Nombre { set; get; } [Requ...
namespace RestaurantManager.Interfaces { using System.Collections.Generic; public interface IRestaurant { string Name { get; } string Location { get; } IList<IRecipe> Recipes { get; } void AddRecipe(IRecipe recipe); void RemoveRecipe(IRecipe recipe); st...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ast.Common { public class ConfigHelp { /// <summary> /// 获取配置文件里的节点值 /// </summary> /// <returns></returns...
using Microsoft.Extensions.Configuration; namespace GaleService.DomainLayer.Managers.ConfigurationProvider { internal sealed class ConfigurationProvider : ConfigurationProviderBase { private readonly IConfigurationRoot _configurationRoot; public ConfigurationProvider() { v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using static MyControlCenter_1.Data; using static CommandData.Command; using static MyControlCenter_1.ROV...
namespace HTMLRenderer { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Element : IElement { private IList<IElement> childElements; public Element(string name) { this.Name...
using System.Reflection; using System.Resources; [assembly: AssemblyTitle("RazorSingleFileGeneratorMvc")] [assembly: AssemblyDescription("Single-file generator for the ASP.NET Razor View Engine for Mvc projects")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Chris van de Steeg")] [assembly:...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Senai.HRoads.WebApi.Domains; using Senai.HRoads.WebApi.Interfaces; using Senai.HRoads.WebApi.Repositories; namespace Senai.HRoads.WebApi.Controllers {...
using System.Collections.Generic; namespace AnimalShelter.Models { public class Trick { public Trick() { this.JoinEntities = new HashSet<AnimalTrick>(); } public int TrickId { get; set; } public string TrickName { get; set; } public virtual ICollection<AnimalTrick> JoinEntities { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SMSEntities.SMSDBEntities { public class LostAndFound { //`lostandfoundreportid``nameofperson``nric``reporteddate``remarks` public int lostandfoundreportid { get; set; } public string nameofpe...
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters; using System.Runtime.Serialization.Formatters.Binary; namespace ITW.Network { public class PacketHandler { private Dictionary<Type, List<object...
using Microsoft.AspNet.Mvc; using System.Net; namespace WebVella.ERP.Web.Security { public class HttpUnauthorizedResult : HttpStatusCodeResult { public HttpUnauthorizedResult() : this(null) { } public HttpUnauthorizedResult(string statusDescription) ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptMAQ { public static class TimeMAQ { private static Stopwatch deltaWatch = new Stopwatch(); private static Stopwatch startWatch = new Sto...
using System; using System.Collections.Generic; using System.Text; namespace homeworkCSharp2020 { class nal9 { public static void func() { int triSize = getRdm(); for (int i = triSize; i >= 0; i--) { Console.WriteLine(""); ...
using Iwf.Keys.Data; using Iwf.Keys.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Input; namespace Iwf.Keys.Services { public class KeyService { private readonly KeyRepository _ke...
namespace YouTubePlaylistsSystem.Data.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public class Playlist { private ICollection<Rate> rates; private ICollection<Video> vi...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace School.Tests { using Task1_School; [TestClass] public class Test_Course { private const string VALID_NAME = "Nasko"; private const int VALID_NUMBER = 12345; [TestMethod] public void T...
using System.Collections; using System.Collections.Generic; using Game.Difficult; using UnityEngine; namespace Game.AI.Weapon { public class Botshooting : MonoBehaviour { public float rocketRate; //частота вистрілів public float nextrocket; //наступна ракета public GameObject shot1; //...
using VeraControl.Model.UpnpService.Base; namespace VeraControl.Model.UpnpService { public enum TemperatureSetpoint1Action { CurrentSetPoint, SetpointAchieved } public enum TemperatureSetpoint1StateVariable { SetCurrentSetpoint, GetCurrentSetpoint, GetSetpo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_013_allCombination { /* * write code to find all the possible combinations of chars in a given string * Did this problem several time, if there is dup in s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DiaxeirisiPoiotitas { public partial class Ylika : Form { public...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("UnopenedPack")] public class UnopenedPack : PegUIElement { public UnopenedPack(IntPtr address) : this(address, "UnopenedPack") { } public UnopenedPack(IntPtr address, string className) : base(a...
/* 11. Write a program that prints all possible cards from a standard deck of 52 cards (without jokers). * The cards should be printed with their English names. Use nested for loops and switch-case. */ using System; class PrintCardDeck { // Declare functions that return the paint and power of each card pub...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameEnd : MonoBehaviour { void Start() { Text box = GetComponent<Text>(); if (box.text == "title") if(GlobalVariables.score == 5) box.text = "YOU WON"; ...
using System.Linq; namespace LCTP { public class RequestMessage { public string Method { get; set; } public string Path { get; set; } public string Content { get; set; } public static RequestMessage Parse(string raw) { if (string.IsNullOrEmpty(raw)) ...
namespace E05_ExtractsAllSongTitles { using System; using System.Xml; public class ExtractsAllSongTitles { public static void Main(string[] args) { XmlReader reader = new XmlTextReader("../../../E01_Create_XML_Catalogue/catalogue.xml"); using (reader) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FlynnSqlEfPractical_Aiden { class Program { static void Main(string[] args) { using (var context = new FlynnPracticalTestEntities()) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdventureGameWithCSharp { public class Forest : BattleLoc { public Forest(Player player) : base(player, "Orman", new Vampire(), "Firewood") { } } }
/* This file is part of NDoctor. NDoctor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NDoctor is distri...
using System; [System.AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor, Inherited = false, AllowMultiple = false)] sealed public class PythonMethodAttribute : Attribute { public PythonMethodAttribute(string function) { this.Function = function; } public string Function { g...
using Unity.Entities; using Unity.Jobs; using UnityEngine; //makes sure other jobs get done before or after this depending on need since this is a main thread job [AlwaysSynchronizeSystem] public class PlayerInputSystem : JobComponentSystem { //OnUpdate is the DOTS version of Update() protected override JobHa...
namespace AdvanceMapping.Data { using Models; using System; using System.Data.Entity; using System.Linq; public class AdvanceMappingContext : DbContext { public AdvanceMappingContext() : base("name=AdvanceMappingContext") { } public virtual ...
using UnityEngine; using System.Collections; public class TackPathCollider : MonoBehaviour { //this script generates the red and green lines used to show tack pathes in the navigation sailing module public bool isRed; public bool isPlayer; Vector3 currentIntersectionPointRed, currentIntersectionPointGreen; in...
using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using nmct.ba.cashlessproject.model.Web; using nmct.ssa.webapp.PresentationModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Common; using System.Linq; using System.Web; namespace nmct....
using System; namespace MooshakPP.Models.Entities { public class Assignment { public int ID { get; set; } public int courseID { get; set; } public string title { get; set; } public DateTime startDate { get; set; } public DateTime dueDate { get; set; } public boo...
// ---------------------------------------------------------------------------- // <copyright file="ITBlogFeedsView.xaml.cs" company="SOGETI Spain"> // Copyright © 2015 SOGETI Spain. All rights reserved. // Build user interfaces with Prism by Osc@rNET. // </copyright> // ---------------------------------------...
using System; using System.IO; using System.Linq; using System.Net; using Flower.Network.Helpers; namespace Flower.Network.NetworkHandler { public class HttpHandler : BaseHandler, IHttpHandler { public async void Handle(HttpListenerContext context) { using (var stream = new Stream...
using UnityEngine; using UnityEngine.EventSystems; namespace Assets.Scripts.UI { public class CameraFacing : MonoBehaviour { Camera mGameCam; void OnEnable() { mGameCam = Camera.main; } private void LateUpdate() { transform.Look...
using System; using System.Linq; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Persistence.DatabaseModelDefinitions; using Umbraco.Core.Services; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using Examine; using Examine.LuceneEngine; using Exa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActivaTanque : MonoBehaviour { public GameObject tank; // Use this for initialization void Start () { } // Update is called once per frame void completanimation () { tank.transform.parent = null; tank.SetActi...
using Key; using NameApi; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; using System.Xml; namespace RFID_Inventarizat...
using QLSV.BS_layer; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLSV { publi...
using UnityEngine; using System.Collections.Generic; using System.Collections; [System.Serializable] public abstract class IEffectController : MonoBehaviour { public string effectName = ""; public bool playOnCollision; public bool playOnCommand; public bool loop; public bool active = true; pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class Sales_Invoice : BaseObject { public Sales_Invoice() : base() { } #region Fields private int nInvoiceID = 0; private string strInvoiceType = ""; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /*touch detection base from https://stackoverflow.com/questions/38565746/tap-detection-on-a-gameobject-in-unity*/ public class tap_manager : MonoBehaviour { public Animator boxAnimation; public GameObject box; Giftbox_handler boxScript...
using Client; using Client.Utils; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; u...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using System.Globalization; using System.IO; using System.Diagnostics; using System.Collections; namespace Ope...
using System; using System.Windows; using System.Windows.Media; namespace CREA2014.Windows { public partial class AboutWindow : Window { public AboutWindow(string _version) { InitializeComponent(); Title = "CREAについて".Multilanguage(23); tblVersi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CefSharp.WinForms; using CefSharp; using System.IO; namespace desiging { public partial class ...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using Random = UnityEngine.Random; [Serializable] public class JobTitle { public static JobTitle[][] AllTitles = { new [] { new JobTitle("Junior Programmer", 1.0f, new Sk...
using UnityEngine; namespace MaxPayne { public class CopyPosition : MonoBehaviour { public Transform target; public float lerpRate; void FixedUpdate () { transform.position = Vector3.Lerp(transform.position, target.position, Time.deltaTime * lerpRate); } ...
using UnityEngine; using System.Collections; /// <summary> /// Fades the alpha transparency of an entity over time. /// </summary> public class Fader : MonoBehaviour { public float fadeTime; private Material material; private Color newColor; // Use this for initialization void Start () { material = renderer....
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Rendering_ReflectionProbeUsage : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Rendering.ReflectionProbeUsage"); LuaObject.addMember(l, 0, "Off"); LuaObject.addMember(l, 1, "BlendProbes"); LuaOb...
using Assets.Scripts.Enemies.Interfaces; using Assets.Scripts.Utilities; using Assets.Scripts.Weapons.Seeker.Arcs; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Assets.Scripts.Weapons.Seeker { public class SeekerBehaviour : MonoBehaviour { Ar...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
 using SQLite; namespace NavigationFinal { public class Employee { [PrimaryKey, AutoIncrement] public int EmpId { get; set; } public string EmpName { get; set; } public string Degination { get; set; } public int age { get; set; } } }
namespace DAL.UserData { public interface IUserDataProvider { Models.User GetUserById(long userId); long SaveUser(Models.User user); } }
namespace WebServiceTestTools.Core.Mobile { public class MobileCore { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace JJApi.Controllers { [Authorize(Roles = "level2")] publ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CategoryComboBoxConfigControlBuilder.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in t...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2014/11/27 14:13:52 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <daoFactory assembly="Peng...
namespace TPLinCSharpSample { using System; using System.Collections.Concurrent; using System.Threading; public class StaffLogsForBonuses { public ConcurrentDictionary<SalesPerson, int> salesByPerson = new ConcurrentDictionary<SalesPerson, int>(); public ConcurrentDictionary<SalesP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Service { public class MapServiceBFS :AMapServiceEachCelTemplate { public MapServiceBFS(IMap map):base(map){} protected override IResult CheckCell(IMapCel...
using System; namespace OSSimulationProject { class MainClass { public static void Main (string[] args) { for(int i = 0; i<100; i++) Console.WriteLine ("Hello World!"); } } }
namespace E12_GSMCallHistoryTest { using System; using System.Collections.Generic; using System.Linq; using E01_MoblePhones; public class GSMCallHistoryTest { public static void Main(string[] args) { // 12. Call history test: // Write a class GSMCal...
using System; using Xamarin.Forms; namespace HelloDerivedCollection { public class Log { private static Log instance = null; private static readonly object padlock = new object(); private static Log Instance { get { lock (padlock) { if (instance == null) { instanc...
 public class LuckResult<T> : ILuckResult<T> { public T Ten { get; set; } public T Jin { get; set; } public T Ti { get; set; } public T Gai { get; set; } public T Sou { get; set; } public T Katei { get; set; } public T Syakai { get; set; } public T Nai01 { get; set; } publi...
namespace AIMA.Core.Logic.Propositional.Parsing.Ast { using System; using System.Collections.Generic; using AIMA.Core.Logic.Propositional.Parsing; /** * @author Ravi Mohan * */ public class TrueSentence : AtomicSentence { public override String ToString() { ...
[System.Serializable] public class LiveNote { public float x, y; public float startTime; public bool isPara, isSpecial; public LiveNote(UnityEngine.Vector2 pos, float startTime, bool isPara, bool isSpecial) { x = pos.x; y = pos.y; this.startTime = startTime; this.isPara = isPara; this.isSpecial = isSpec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kernetics.messenger.model.ViewModel { /// <summary> /// Base view model for settings of the page and layout. /// </summary> public class PageBase { private List<Err...
using Espades.Domain.Entities.Base; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Espades.Domain.Entities { public class Setor : BaseEntity { public string Descricao { get; set; } [NotMapped] public List<Cargo> Cargos { get; set; } ...
using DBDataProvider; using EntitiesDB; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DbDataProvider { public class BlockProvider { private readonly DataContext dataContext; public BlockProvider() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Office.Interop.Outlook; namespace Net.Mobilink { class ExtractData { public void GetMailItemsData(List<MailItem> aMailItemList, MAPIFolder aProcessedFolder, MAPIFolder aExceptionFolder) { ...
using UnityEngine; using UnityEngine.EventSystems; [RequireComponent(typeof(RectTransform))] public class SlideOnHoverUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { /// <summary> /// factor to convert degrees to radians /// </summary> private static readonly float DEG_TO_RAD = Mathf....
using WordCounterAPI.Helpers; namespace WordCounterAPI.Data { public class FileConversionRecord { public FileConversionRecord() { } public FileConversionRecord(TextFile src, CsvFile dest) { this.Source = src.FileUrl; this.Output = dest.FileUrl; ...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; namespace ScannerWinMobile { public partial class TMCHistForm : Form { private bool _modal...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Oxite.Mvc.Tests.Filters { class JsonResultFilter { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Runtime.InteropServices; using System.Diagnostics; using Microsoft.Win32.SafeHandles; namespace Infomate { class BatteryBarGraph : BarGraphElement { Guid ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class WebSite1_catalog : System.Web.UI.Page { clsBusinessLayer myBusinessLayer = new clsBusinessLayer(); public DataTable CataCart; p...
using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using Model.Security.MembershipManagement; using Uxnet.Web.Module.Common; namespac...
using SözTabani.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using SözTabani.Contexts; namespace SözTabani.Contexts { public class SozTabaniInitializer : System.Data.Entity.DropCreateDatabaseIfModelChanges<SozTabaniContext> { protected override void Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Common.Entitis { public class Employee { public Guid EmployeeId { get; set; } public string EmployeeCode { get; set; } public string EmployeeName { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System.Security.Cryptography; public class CarController : MonoBehaviour { //Components [Header("Components")] [SerializeField] TextMeshPro labelText; [SerializeField] CarMovement carMovement; //Disp...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...