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using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using OmniSharp.Extensions.LanguageServer.Server.Logging; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.LanguageServer.Server { public static class LanguageServerLoggerExtensions { public stati...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class W_Projectile_Enemy : MonoBehaviour { #region Properties Demons.Projectile type; Renderer rend; Texture[] sprites; bool initialized = false; int damage; int damageRolls; float projectileSpeed; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Cashflow.Dtos; using Cashflow.Models; namespace Cashflow.Controllers.Api { public class CompararController : ApiController { private ApplicationDbContext _context; ...
using System; using System.Collections.Generic; using Umbraco.Core.Composing; using Umbraco.Core.Logging; namespace Umbraco.Core.Components { /// <summary> /// Represents a composition. /// </summary> /// <remarks>Although a composition exposes the application's service container, people should use th...
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class UIHyperlink : MonoBehaviour { [SerializeField] private string url = string.Empty; private void Awake() { GetComponent<Button>().onClick.AddListener(OpenURL); } private void OpenURL() { Appli...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Linq; using DotNetNuke.ComponentModel; using DotNetNuke.Services.Search.Enti...
using NUnit.Framework; using FluentAssertions; namespace StructureAssertions.Test { [TestFixture] public class AssertStructureTest { [Test] public void FailsWhenAssemblyContainsForbiddenDependencies() { Assert.Throws<ForbiddenDependencyException>(AssertForbiddenReferenceExists); } [Test] public void...
using System.Collections.Generic; using EXCHNG.ExchngWebApp.Models; namespace EXCHNG.ExchngWebApp.Providers.Contracts { public interface ICurrencyProvider { List<string> GetCurrencies(); List<Rate> GetLatestRates(List<string> currencies); List<GraphData> GetRatesForComplet...
using System.Collections.Generic; using Newtonsoft.Json; namespace Tekstomania.Mobile.Core.Models { [Android.Runtime.Preserve(AllMembers = true)] public class SearchArtistResult { [JsonProperty("ListaArtystow")] public List<Artist> Artists { get; set; } public int ActualPage { get; set; } public...
using System; using System.Collections.Generic; using System.Data.Entity; using ORM.Entities; namespace ORM.Db { public class HeroesInitializer: DropCreateDatabaseIfModelChanges<HeroesContext> { protected override void Seed(HeroesContext context) { var users = new List<User>() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using MilkBot.Core; using MilkBot.Core.Components; using System.Windows.Forms; namespace MilkBot.SubMessage { public class SubMessageComponent : IComponent { public string Compone...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel; using System....
using Library.Repositories; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.IO; using System.Net.Http; using System.Net.Http.Headers; using ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace MongoDBApplication { public class User { [BsonId] public BsonObjectId _id { get; set; } public string Email { get; set; } public string PasswordHash { get; set; } } }
using ModestTree; using System; using System.Collections.Generic; using Zenject; namespace Lonely { public interface IStateBinder { IStateBinder Enter<TStateEnter>(params Type[] decoratedTypes) where TStateEnter : IStateEnter; IStateBinder Exit<TStateExit>() where TStateExit : IStateExit; ...
namespace TriodorArgeProject.WebUI.Controllers { internal class PersonnelModel { } }
using Microsoft.AspNetCore.Mvc; using System.Text.Encodings.Web; using VideoLibrary; namespace ytproxy.Controllers { public class YoutubeController : Controller { // // GET: /HelloWorld/ public string GetVideo(string id) { var youTube = YouTube.Default; // starting...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Globalization; namespace _6_zadacha { class Program { static void Sequence(double a1, double a2, double a3, int N, double E, int i = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18B_Arrayer_listor { class Program { static void Main(string[] args) { int[] numbers = new int[5]; Random generator = new Random(); ...
using Kers.Models.Entities.KERScore; using Kers.Models.Contexts; using System; using System.Linq; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using System.IO; using System.Net.Http; using Newtonsoft.Json; using Kers.Models.Repositories; using Microsoft.Extensions.DependencyInjection; namespa...
using System; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.IO; using System.ComponentModel; using System.Diagnostics; using System.Collections.Specialized; namespace anyICA { public delegate void ReplacerUpdatedHandler(); public class ReplacerList : ObservableColl...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CharacterWizardRepository.Models; namespace CharacterWizard.Models { public class CharacterSheetVm { public Player Player { get; set; } public Character Character { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Acr.UserDialogs; using IndependienteStaFe.Services; using IndependienteStaFe.Models; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace IndependienteStaFe.Views { [XamlCompilation(XamlCo...
using System.Collections; namespace OCP.Log { /** * Interface IFileBased * * @package OCP\Log * * @since 14.0.0 */ interface IFileBased { /** * @since 14.0.0 */ string getLogFilePath(); /** * @since 14.0.0 */ IList getEntries(int limit=50, ...
using System; using System.Collections.Generic; using System.Linq; namespace MegaCalculator { public class CalculatedNode : INode { public INode LeftSubNode { get; set; } public INode RightSubNode { get; set; } public OperationTy...
 using System.Collections.Generic; using System; using System.Text; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace BrainDuelsLib.utils.pic { public class ImageSerizlizer { public static LightImage Deserialize(string s) { if(s[0] == '1'){ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.BLL { public class OutStoreHouseDetailsBLL { private static readonly DriveMgr.IDAL.IOutStoreHouseDetailsDAL outStoreHouseDetailsDal = DriveMgr.DALFactory.Factory.GetOutStoreHouseDetailsDAL(); ...
namespace Task03_WordsSet { using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using Task03_WordsSet.Trie; public class Program { private const string InputFileName = @"Ivan_Vazov_Pod_Igoto.txt"; public static void Main() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace HardwareInventoryManager.Models { public class ApplicationSetting: ModelEntity, ITenant { [Key] public...
namespace Belot.Engine { using System.Collections.Generic; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; /* N * W E * S */ public class BelotGame : IBelotGame { private readonly RoundManager roundManager; private r...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using UnityEngine; public class StateObject { public Socket WorkSocket; public const int BUFFER_SIZE = 256; public byte[] Buffer = new byte[BUFFER_SIZE]; public StringBuilder Builder = new St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PTJ.Person.DataLayer { public static class DBDateTimeHelper { public static DateTime getDefaultDateTime() { return new DateTime(1800, 01, 01); } ...
using System; namespace Framework.Metadata { public enum NxChildEntityUsageOrderType { InList, InView } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Water2DTool { public class ObstructionPolygon : MonoBehaviour { /// <summary> /// The local positions of the handles. /// </summary> public List<Vector3> handlesPosition = new List<Vector3>...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MarsRoverAPI.Model { public class RoverInfo : IApiModel { public string Name { get; set; } public int LocationX { get; set; } public int LocationY { get; set; } public str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Quiz_Game_Wpf { class QuestionFour : Question { public QuestionFour() { QuestionText = "Question 4 - Guess the brand's logo"; AnswerOne = "Toyot...
using UnityEngine; using System.Collections; public class ProceduralGeneration : MonoBehaviour { //Objects to spawn public GameObject ocean; public GameObject player; public GameObject[] islands; public GameObject goal; public GameObject[] npcs; public GameObject eventController; //public GameObject ui; public GameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using TicketShopProject.Data.Interfaces; using TicketShopProject.Data.Models; namespace TicketShopProject.Data.Repositories { public class TicketRepository : ITicketRepository ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApp3 { public class HeapSort { private Sirket[] dizi; public HeapSort(Sirket[] dizi) { this.dizi = dizi; } ...
using BattleUtil; using UnityEngine; public class BattleAttack : ScriptableObject { [Header("Damage")] [Space(5)] public int damage; public int cost; public int resonance; public bool knockback; public bool isNote; public float knockbackDistance; public bool chargedAttack; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utilities.Enums; using Utilities.Implementation.FileManagement.Result; namespace Utilities.Interface { /// <summary> /// Interface contrato para exponer los metodos del /// manejo de...
using System.Windows.Controls; namespace EcobitStage.View { public partial class UserPrivilegeListView : Page { public UserPrivilegeListView() { InitializeComponent(); } } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Abp.Domain.Entities.Auditing; using Abp.Domain.Entities; namespace eForm.EFlight { [Table("TravelAgents")] public class TravelAgent : Entity , IMayHaveTenant { public int? TenantId { get; s...
using NUnit.Framework; namespace litecart_tests { public class MainAuthorizationTestBase : TestBase { [SetUp] protected void SetupAuthorizationTest() { app.LoginHelper.LoginInMainPage(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CSharpLearning.Sort { static public class Fibonacci { //递归形式的斐波那契数列 public static int FibonacciRecursion(int n) { var result = 0; if (n == 1 || n == 2) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using StructureMap; namespace Pes.Core.Impl { public class AlertService : IAlertService { private IConfiguration _configuration; private IUserSession _userSession; private IWebContext _web...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Text; using Zhouli.BLL.Interface; using Zhouli.DAL.Interface; using Zhouli.DbEntity.Models; namespace Zhouli.BLL.Implements { public class SysAbRelatedBLL : BaseBLL<SysAbRelated>, ISysAbRelatedBLL { private readonly ISysAbRelatedDAL _sysAbRela...
using System.Collections.Generic; using ComputerBuilderClasses.Contracts; using ComputerBuilderClasses.SystemComponents; using ComputerBuilderClasses.SystemTypes; namespace ComputerBuilderClasses.Manufacturers { public class DellFactory : IManufacturer { private const int PcAndLaptopCoreNumber = 4; ...
namespace Task03_Precision { using System; public class Startup { public static void Main() { int maxDenominator = int.Parse(Console.ReadLine()); var fraction = Console.ReadLine().Split('.')[1]; int bestNom = 0; int bestDenom = 1; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Vinarish.Models { public partial class Report { public Report() { AppendixReports = new HashSet<Report>(); } pu...
using System.Collections.Generic; using FluentNHibernate.Mapping; using ServiceStack.ServiceInterface.Auth; namespace myThat.ServiceInterface.Mappings { public class UserAuthMap : ClassMap<UserAuthPersistenceDto> { public UserAuthMap() { Table("UserAuth"); Id(x => x.Id...
/////////////////////////////////// //ゲームマネージャー ゲーム全体を通してゲームを管理する // //Inukai Satoru using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : SingletonMonoBehaviour<GameManager> { // Start is called before the first frame update void Start() {...
using Microsoft.EntityFrameworkCore.Migrations; namespace Persistence.Migrations { public partial class AddRequiredStockFields : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Stocks_AspNetUsers...
using System; using System.ComponentModel.DataAnnotations; namespace POS_SP.Models { public class InstallmentSchedulePayment { public int Id { get; set; } public bool IsPaid { get; set; } [Display(Name = "Schedule Date"), DataType(DataType.Date)] public DateTime ScheduleDate ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using Size = ServerKinect.Shape.Size; using ServerKinect.Clustering; namespace ServerKinect.HandTracking.Visual { public class ClusterLayer : LayerBase { private IClusterDataSource d...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectWindAnimatorDecider : MonoBehaviour { public enum windAnimDir { none, horizontal, up, down }; public windAnimDir _windDir; public SpriteMask _spiteMask; public Spr...
using System.Collections.Generic; using System.Reflection; using System.Web.Mvc; using JqD.Common.ILogic; using JqD.Common.Web; namespace JqueryDapper.Controllers { public class EmbeddedResourceController : BaseController { private const string AssemblyNamespace = "JqD.Web.Common"; private sta...
namespace ZenMvvm.Helpers { public interface IBusy { /// <summary> /// Gets or sets a value indicating whether this instance is busy. /// </summary> /// <value><c>true</c> if this instance is busy; otherwise, <c>false</c>.</value> bool IsBusy { get; set; } } }
/// <summary> /// class: 不带优先级的选择节点 /// Check: 先调用上一个运行的子节点(若存在)的Check方法,如果可以运行,则继续运保存该节点的索引,返回True,如果不能运行,则重新选择(同带优先级的选择节点的选择方式) /// Tick: 调用可以运行的子节点的Tick方法,用它所返回的运行状态作为自身的运行状态返回 /// </summary> public class BTControlNodeSelector : BTControlNodeBase { protected int _currentSelectIndex; protected int _la...
using System.Collections.Generic; using System.Linq; using Payment.Contracts; using Payment.Data; using Payment.Data.Session; namespace Payment.Core.Queries { public class GetAllEmployeeSalaries : IQuery<IList<EmployeeSalary>> { public IList<EmployeeSalary> Execute(ISession session) { ...
using Kit.Model; namespace Kit.Controls.CrossImage { public abstract class CrossImage : ModelBase { private object _Native; public object Native { get => _Native; set { _Native = value; Raise(() => Native)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PolymorphExampleEasy { class Cat : Enimal { public override void WhatTheEnimalSay() { Console.WriteLine("Myau - myau"); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { //最大体力 [SerializeField] private int hp_max; //攻撃力 [SerializeField] private int attack; [SerializeField] private int waittime;//生成されてからプレイヤーに向かうまでの時間 推奨 3とか [Seri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Minesweeper { public class PlayerScore { private string playerName; private int playerScore; public string PlayerName { get { return playerName; } set { play...
using PreencherAgendaExcel.Entities; using PreencherAgendaExcel.Entities.Enums; using System; using System.Globalization; using System.Threading; namespace PreencherAgendaExcel { class Program { static void Main(string[] args) { var resposta = "S"; while (resposta != "...
namespace Plus.Communication.Packets.Outgoing.Inventory.Trading { internal class TradingErrorComposer : MessageComposer { public int Error { get; } public string Username { get; } public TradingErrorComposer(int error, string username) : base(ServerPacketHeader.Trad...
using System; using System.Collections.Generic; using System.Data; using System.Data.Objects.DataClasses; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using Relocation.Base; using Relocation.Base.UI; using Relocation...
using System; namespace Game.Online { [Serializable] public class Player { public string Username { get; } public uint Id { get; } //TODO: List of players in ConnProvider; public bool IsLocal { get; } public Player(string username, uint id, bool isLocal) { ...
 using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace HealthCloud.DBDAL { /// <summary> /// 数据访问类:EXAMIN_USER_Limit /// </summary> public partial class EXAMIN_USER_Limit { public EXAMIN_USER_Limit() {} #region BasicMeth...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CountURLW...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Diagnostics; using System.Management.Automation; using System.Threading.Tasks; using Microsoft.PowerShell.EditorServices.Services.PowerShellContext;...
using UnityEngine; using UnityEditor; namespace Water2DTool { [CustomEditor(typeof(RippleSource))] public class Water2D_RippleSourceEditor : Editor { private bool showOptions = true; private static float pathScale = 1f; SerializedProperty active; SerializedProperty source...
using System; using MenuSample.Inputs; using MenuSample.Scenes.Core; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace MenuSample.Scenes { /// <summary> /// Une popup utilisée pour afficher les messages de confirmation /// </summary> ...
using Microsoft.AspNet.Mvc; using System; using Weather.Bbc.Models; namespace Weather.Bbc.Controllers { public class WeatherController : Controller { private Random _rng; public WeatherController() { _rng = new Random(); } [Route("api/[controller]/{loc...
using DataLayer.ScriptData; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Script { public class Script: BusinessBase { #region Atributos private String textoScript; #endregi...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookRestaurantSpecialties { /// <summary> /// Whether restau...
using System; using System.Data.SQLite; namespace csharp_scraper.Controllers { public class Data { protected static SQLiteConnection connect() { const string url = "/Users/timothywheeler/RiderProjects/csharp-scraper/csharp-scraper/csharp-scraper/Models/stock_portfolio.db"; ...
namespace _1.CodeFirstStudentSystem.Migrations { using Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<_1.CodeFirstStudentSystem.StudentS...
using System; using System.Diagnostics; using System.Numerics; using Dalamud.Plugin; using ImGuiNET; using Penumbra.Models; using Penumbra.Mods; namespace Penumbra.UI { public partial class SettingsInterface { private class ModPanel { private const string LabelModPanel = "sel...
namespace ns17 { using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Xml.Linq; internal class Class100 : Class98, Interface10, Interface12 { [CompilerGenerated] private static Func<XAttribute, Class104> func...
using System.Collections.Generic; using TMPro; using UnityEngine; public class CardManager : MonoBehaviour { #region Singleton private static CardManager _instance; public static CardManager Instance { get { if(_instance == null) { _instance = F...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using FackerProgram; using Faker; namespace FakerUnitTest { [TestClass] public class FakerTest { private FackerProgram.Faker _faker; private MyTestClass result; [TestInitialize] ...
namespace EntityFrameworkCoreExample { enum ExamplesEnumeration { AddCharactersToDb, GetCharactersFromDb, UpdateCharacter, DeleteCharacter, GetDependentDataWithExplicitLoading, GetDependentDataWithEagerLoading, GetDependentDataWithLazyLoading, } }
using System; using Peppy.Core.Amqp.Messages; using System.Text; namespace Peppy.Core.Amqp.Internal { /// <summary> /// A context for consumers, it used to be provider wrapper of method description and received message. /// </summary> public class ConsumerContext { /// <summary> //...
[System.Serializable] public class Wiggle { public float speed = 1; public float amplitude = 2; public int octaves = 4; float cueVel = 0; public float current { get; private set; } float destination; int currentTime = 0; public void Update() { // if number of frames playe...
namespace MiddleWare.Host { using System; using System.Diagnostics; using System.Threading.Tasks; using Actions; using Autofac; using Autofac.Extras.DynamicProxy; using Infrastructure; using Interceptors; using Middleware.Core; internal class Program { public static...
using UnityEngine; using System.Collections; public class PlatformControllerScript : MonoBehaviour { GameObject[] platforms; Rigidbody2D playerRigidbody2d; void Update () { if (platforms == null) { platforms = GameObject.FindGameObjectsWithTag ("platform"); } if (playerRigidbody2d == null) { playerRig...
using System; using System.Windows.Input; using City_Center.Services; using GalaSoft.MvvmLight.Command; using static City_Center.Models.SalaPokerResultado; namespace City_Center.ViewModels { public class SalaPokerItemViewModel:SalaPokerDetalle { #region Services private ApiService ap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Script.Serialization; namespace ConsoleApplication12.Extensions { public static class Extensions { public static T Deserialize<T>(string jsonData) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GiaiPTBac2 { public class XuLy { public string GiaiPT(ref double a, ref double b, ref double c) { string kq = ""; if (a == 0) { ...
using System; class Program { static void Main(string[] args) { int val = 10; float f = 10.5f; Console.WriteLine(System.Convert.ToString(val)); int str = System.Convert.ToInt32("30"); Console.WriteLine(str); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Windows; using System.Device.Location; using AugmentedReality.Models; using System.Xml; using System.Xml.Linq; namespace AugmentedReality.Utilities { public class MapDataHandler { public...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class RoleType { public RoleType() { EntityRoleTypes = new List<EntityRoleType>(); } public int RoleTypeId { get; set; } public string AddedByUserId { get; set; } ...
/*-------------------------------------------------------------------------- Reactor The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model { public class WxUser { public Guid Id { get; set; } /// <summary> /// openid 微信唯一识别id /// </summary> public string Opneid { g...
using System; using System.Collections.Generic; using System.Data; using System.Data.Linq; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Web; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BunnySpawner : MonoBehaviour { public GameObject BunnyContainer; private GameObject BunnyContainerClone; private bool isDead; private float timer; // Start is called before the first frame update void...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawn : MonoBehaviour { Vector2 spawn; public GameObject enemy; private void Start() { spawn = GameObject.FindGameObjectWithTag("Path").GetComponent<EdgeCollider2D>().points[0]; } public ...
using MessengerApp.Models.Account; using MessengerApp.Models.Channel; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MessengerApp.Models.Messenger { public class MessageModel { public int Id { get;...