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using System; using System.Web.UI; using System.IO; using System.Web.Script.Serialization; public partial class DataPage : Page { protected void Add_Click(object sender, EventArgs e) { Program h = new Program(); Result.Text = h.rtnData(); } } // Define Person to have first name, last nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject { /// <summary> /// 基础舱位数据 /// </summary> public class CabinData { /// <summary> /// 航空公司二字码对应的基础舱位 /// </summary> ...
using System.Collections.Generic; using System.Runtime.Serialization; namespace WebPortalPOC.Booking.Common { [DataContract] public class BookedInfo { //public void BookedInfo() //{ // MeetingRoom=new List<string>(); // AudienceRoles = new List<string>(); // ...
using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.States { [OrderState(EnumOrderStatus.AutoIssueFail)] public class AutoIssueFai...
using Prism.Commands; using Prism.Mvvm; using QuestionBuilder.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace QuestionBuilder.ViewModels { public class QuestionToFViewModel { public Questi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerBehavior : MonoBehaviour { private Boolean _isWalking; private Boolean _isJumping; private Boolean _isIdle; private CanWalk _canWalk; private CanJump _canJump; ...
namespace StudentsAndWorkers { using System; using System.Collections.Generic; using System.Linq; public class Program { static void Main(string[] args) { var gosho = new Student("Gosho", "Peshov", 7); var pesho = new Student("Pesho", "Goshov", 6); ...
using System; using System.ComponentModel; using System.Windows.Forms; namespace PW_Game_Launcher { public partial class uc_windowbar : UserControl { public uc_windowbar() { InitializeComponent(); } //Creates a propertie called "WindowName" and sets its description and category [Description("The...
using System.Drawing; using System.Linq; namespace BridgeBuilder { internal class InteractionRenderer : Renderer { private readonly Interaction interaction; private readonly Pen dashedPen; public InteractionRenderer(Interaction interaction) { this.interaction = in...
namespace TipsAndTricksLibrary.Redis.StackExhange { using System; using System.Linq; using Converters; using StackExchange.Redis; public class CacheConnection : ICacheConnection { private readonly IDatabase _database; private readonly IKeysConverter _keysConverter; priv...
using System.Windows; using System.Windows.Controls; namespace FinalYearProject { /// <summary> /// Interaction logic for ClinicianHomeWindow.xaml /// </summary> public partial class ClinicianHomeWindow : Page { public ClinicianHomeWindow() { InitializeComponent(); ...
using System; using System.Reflection; using Bindable.Linq.Documentation.Tests.Behaviour; using NUnit.Framework; namespace Bindable.Linq.Documentation.Tests.Specifications { [TestFixture] public class When_processing_command_line_args : behaves_like_argument_object_with_fileSystem_in_play { [Test] p...
using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PhaseView : MonoBehaviour { public E_Phase currentPhase; public event EventHandler currentPhaseChanged; public void ChangeCurrentPhaseTo(E_Phase...
namespace Micro.Net.Receive { public interface IReceivePipeFactory { ReceiveContextDelegate<TRequest, TResponse> Create<TRequest, TResponse>(); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using Dnn.PersonaBar.Users.Components.Dto; namespace Dnn.PersonaBar.Users.Data { public interface IUsersDataService...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; namespace Microsoft.EntityFrameworkCore.Metadata.Internal { /// <summary> /// This is ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Xml.Linq; using WidgenAir.Common.Extensions; using WidgenAir.Common.Helpers; using WidgenAir.Model; using System.IO; namespace WidgenAir.Parser { /// <summary> /// Class for parsing METAR d...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using Application.Command; using Application.DTO; using Application.Exceptions; using EFDataAccess; namespace EFCommands { public class EfEditPostCommand : EfBaseCommand, IEditPostCommand { public EfEditPostCommand(B...
using System; using System.Collections.Generic; using System.Text; namespace EWF.Util.Options { /// <summary> /// 气象配置 /// </summary> public class WeaterConfig { /// <summary> /// 网络路径 /// </summary> public string url { set; get; } /// <summary> /// ...
using Player.Code; using UnityEngine; namespace NPCs.Enemies.Spider.Code { public class SpiderCollider : MonoBehaviour { private void OnCollisionEnter2D(Collision2D other) { var player = other.gameObject.GetComponent<PlayerFacade>(); if (player != null) player.Die(); ...
using UnityEngine; using UnityEditor; namespace Assets.Scripts { public class BuildingMaterial : InventoryItem { public Player Player; public readonly int cost = 100; public string Message; public const int MAX_COUNT = 25; public int MaterialCount = 25; public...
using AutoMapper; using store_api.Dtos; using store_api.Models; namespace store_api.Profiles { public class ProductProfiles: Profile { public ProductProfiles() { CreateMap<Products, ProductReadDto>(); CreateMap<ProductCreateDto, Products>(); CreateMap<Produc...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_SpineLuaHelper : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SpineLuaHelper o = new SpineLuaHelper(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Blo.Mercadeo; using Ninject; using Model; namespace View.Controllers { public class FormularioController : BaseController { /// <summary> /// instancia de la interfas para poder hac...
namespace Carpark.Register.WebUI.Constants { public static class ApiConstants { public const string ApiName = "Parking Rates"; } }
using System; using System.Collections.Generic; namespace City_Center.Models { public class MensajesPendientesResultado { public class MensajesPendientesDetalle { public string ccn_mensaje { get; set; } } public class MensajesPendientesReturn { public...
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using Encoder = System.Drawing.Imaging.Encoder; namespace SocketCommon { public static class DataHelper { public enum DataType : byte { SByte = 0b0000_0001, ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Runtime.Remoting.Metadata.W3cXsd2001; using System.Text; namespace CodeChallenge { internal class Program { private const string TermBoundary = "(),"; private const string TestData = "(id,cre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model.Schema.EIVO; using System.Text.RegularExpressions; using System.Globalization; using Model.DataEntity; using DataAccessLayer.basis; using Utility; using Model.InvoiceManagement.ErrorHandle; using System.Data; using Model....
namespace ServiceBase.Extensions { /// <summary> /// Represents different modes for batching. /// </summary> public enum BatchMode { /// <summary> /// Batches by creating N equal sized batches. /// </summary> ByBatchCount, /// <summary> ...
using UnityEngine; using System.Collections.Generic; using System; using System.Linq; using UnityEngineExtended; namespace AntColony { public class Antenna : MonoBehaviour, IComplexCollidable { /// <summary> /// Raised when this antenna enters a unique collider (as opposed to a new collider fr...
using System.ComponentModel.DataAnnotations; namespace Library.Models { public class AccountModel { [Display(Name = "Login")] [Required(ErrorMessage = "Please enter a username.")] [System.Web.Mvc.Remote(action: "UserExists", controller: "Register", HttpMethod = "POST")] ...
using System; using Reciclagem.Models; using Reciclagem.Interfaces; namespace Reciclagem.Models { public class PapeldeBolo : Materiais, IlataCinza { public override void JogarNoLixo() { System.Console.WriteLine("Papel de bolo não é reciclavel, contudo pertence a lata Cinza."); ...
using UnityEngine; using System; namespace CoreEngine.Math { [Serializable] public sealed class IntVector3 : BaseVector3<IntVector3,int> { static IntVector3() { OperatorAdd = (a,b)=>a+b; OperatorSubstract = (a,b)=>a-b; OperatorMultiply = (a,b)=>a*b; OperatorDivision = (a,b)=>a/b; } public IntVe...
using System; using System.Collections.Generic; using System.Text; using Soko.Domain; namespace Bilten.Dao { /// <summary> /// Business DAO operations related to the <see cref="Domain.Kategorija"/> entity. /// </summary> public interface KategorijaDAO : GenericDAO<Kategorija, int> { ...
using SocketCommon; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace SocketClient.Clients { class Session : CryptedWebSocketClient { string ServerUrl; List<object> Instances = new List<object>(); enum Command : int { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HTMLRenderer { public class HTMLElement : HTMLObject, IElement { private List<IElement> childElements; public HTMLElement(string name) :base(name) ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerDeadControl : MonoBehaviour { public int timeToRespawn = 21; public AudioClip death; public AudioClip revive; bool dead = false; float counter = 0; Transform respawnPoint; Text deathCounter; Animator anim; AudioSource...
using Microsoft.CSharp; using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; namespace Turnamentor.Core.Loading { class SourceCodeTypeLoader : AssemblyTypeLoader { protected ov...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ContadorPuntos : MonoBehaviour { void Update () { this.GetComponent<Text>().text = GameManager.puntos.ToString(); } }
using BusinessLayer.Contract; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebService.Contract; namespace BusinessLayer.Tests { [TestClass] public class InterestFactoryT...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SinglePlayer; using HardSingleProblem; namespace HackerRankTest { [TestClass] public class TestPlayers { [TestMethod] public void TestMethodBotCleanStochastic() { BotCleanStochastic target = new Bot...
//using System.Threading.Tasks; //using SQLite.Net.Async; using System; using HaloSharp.Model; using HaloSharp.Model.Stats.CarnageReport; namespace HaloHistory.Business.Utilities { internal static class Extentions { //public static async Task<int> Count<T>(this SQLiteAsyncConnection db) //{ ...
using System; namespace Binocle.Importers { [Serializable] public class TexturePackerMeta { public string app; public string version; public string image; public string format; public TexturePackerSize size; public float scale; public string sm...
using System; using System.Collections.Generic; using System.Text; using OutOfRange = System.ArgumentOutOfRangeException; namespace Grisaia.Utils { partial class ArgumentOutOfRangeUtils { #region OutsideMin /// <summary> /// Constructs a lower bounds <see cref="OutOfRange"/> with a message. /// </summar...
namespace Kers.Models.Entities.KERScore { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.IO; using System.Runtime.Serialization; using Newtonsoft.Json; /// <summary> /// Th...
namespace JumpAndRun.Networking { public enum LogOffReasons { None, Ban, ServerShutDown, ContentProblems } }
using System; using System.Collections.Generic; using System.Text; namespace EasySaveClient.Service { public abstract class PacketStructure { private byte[] _buffer; public byte[] finalBuffer { get { return _buffer; } } public PacketStructure(ushort length) { _buffe...
//----------------------------------------------------------------------- // <copyright file="WindowMenu.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GUI.Com...
namespace API.Omorfias.Data.Models { public class Adress { public int Id { get; set; } public string Street { get; set; } public int Number { get; set; } public string Neighborhood { get; set; } public string City { get; set; } public decimal Telephone { get; se...
using System.ComponentModel; using System.Globalization; using System; namespace ShCore.Types { [ConverterOf(Target = typeof(float))] public class SingleConverter : ShTypeConverter { public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value, ShTypeCode typ...
namespace Tookan.NET.Core { /// <summary> /// The possible values of the Task Status as an enumeration. /// </summary> public enum TaskStatus { /// <summary> /// The task has been assigned to a agent. /// </summary> Assigned = 0, /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenSpawner : MonoBehaviour { public GameObject screenPrefab; public GameObject explosionPrefab; public Vector3 spawnOffset; private TutorialScreen screen; private GameObject explosion; private bool s...
using UnityEngine; namespace UnityExtensions.Environment.Spawn { public class SpawnSystem : MonoBehaviour { #region Attributes public static SpawnSystem current { get; set; } [SerializeField] private SpawnSpot[] m_spawnSpots; private bool m_running; #endregi...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class LevelChange : MonoBehaviour { public string goToLevel; public GameObject screenFadeThing; void OnTriggerEnter2D(Collider2D col) { if(col.gameObject == Globals.playerObject) { if (scre...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Represents the transaction message that must be used when wanting /// to close a previously opened Collateralized Debt position to get /// back the Commercio Tokens that have been locked with it. // us...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json; using System.IO; using System.Timers; using Timer = System.Timers.Timer; namespac...
namespace Datenquelle { public enum Cities { Aachen, Bonn, Köln, Berlin, Frankfurt_aM, } }
public class Solution { public int OddCells(int n, int m, int[][] indices) { var array = new int[n,m]; for(var i = 0; i < indices.Length; i++){ var rowToChange = indices[i][0]; var columnToChange = indices[i][1]; for(var rowIndex = 0; rowIndex < m; rowIndex+...
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; using AgentStoryComponents; namespace AgentStoryComponents.commands { public class cmdTakeToPage : ICommand { public MacroEnvelope execute(Macro macro) { int ...
using System.Configuration; using System.IO; using System.Reflection; namespace AppConfigConfigurationLibrary { public class ConfigurationClass { private Configuration _injectedBarConfiguration = null; private Configuration _injectedFooConfiguration = null; public ConfigurationClass(Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。キー。 */ /** NInput */ names...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologiesModalOptions.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class GeneralBehaviour : MonoBehaviour { public abstract void ExecuteBehaviour(GameObject target); }
using System; namespace OCP.Authentication.LoginCredentials { /** * @since 12 */ public interface IStore { /** * Get login credentials of the currently logged in user * * @since 12 * * @throws CredentialsUnavailableException * @return...
using CarParkingSystem.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CarParkingSystem.Controllers { [Authorize] public class CheckOutController : Controller { string message = ""; private CarParkingSystem.Models...
namespace OmniGui.Xaml.Templates { using OmniXaml.Attributes; public class Template { [Content] [FragmentLoader(FragmentLoader = typeof(ConstructionFragmentLoader))] public TemplateContent Content { get; set; } } }
using NUnit.Framework; using SharpSound; using SharpSound.Helper; using System.Collections.Generic; namespace Test { [TestFixture ()] public class SoundcloudTest { [Test ()] public void AuthUrl() { const string returnValue = "https://www.soundcloud.com/connect?client_id=CLIENT_ID&scope=teste-scope&displa...
namespace NameSearch.App.Commands.Interfaces { /// <summary> /// Console Application Command Interface /// </summary> public interface ICommand { /// <summary> /// Runs this instance. /// </summary> /// <returns></returns> int Run(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Humanizer; namespace HCLAcademy.Util { public static class HtmlHelperExtensions { public static MvcHtmlString GetPageTitle(this HtmlHelper helper) { var actionName = hel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //using EnterpriseDT.Net.Ftp; using System.IO; using System.Xml.Linq; using System.Xml; using System.Text.RegularExpressions; using JdSoft.Apple.Apns.Notifications; using System.Diagnostics; using System.Configuration; public cla...
using System; using System.Collections.Generic; using KRF.Core.Entities.MISC; namespace KRF.Core.FunctionalContracts { public interface IAuditLog { /// <summary> /// Get all logs recorded in the system. /// </summary> /// <returns>Audit log list</returns> List<AuditLog>...
using dotnetCloudantWebstarter.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BrighterFutures.Models { public class BaseModel { public string TableName { get { return GetType().Name; } } public s...
using System.Collections.Generic; using System.Linq; using dnlib.DotNet.Emit; using SharpILMixins.Annotations.Inject; using SharpILMixins.Processor.Utils; namespace SharpILMixins.Processor.Workspace.Processor.Actions.Impl.Inject.Impl { public class TailInjectionProcessor : BaseInjectionProcessor { pub...
using System; using System.Threading.Tasks; using cartalk.api.models; using Microsoft.AspNetCore.Mvc; namespace cartalk.api.Data { public interface IEventRepository { Task<Event> Create(Event events); // Task<IActionResult> Search(string searchString); // Task<IActionResult> Search(stri...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
using System; namespace UserService.Models { public class User { public Guid Id { get; set; } public string Username { get; set; } public string EmailAddress { get; set; } } }
using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Interations : MonoBehaviour { Earth currentPlanet; Camera cam; [Title("Camera Control")] public Transform rootY; public Transform rootX; public Transform camEarthAnchor; ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using EnhancedEditor.Editor; using UnityEditor; using UnityEngine; namespace EnhancedEditor.AttributeSample.Editor { [CustomEditor(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.unite; namespace Webcorp.Model.Quotation { public interface ICalculPrestation<T,U> where T :Unit<T> where U:Unit<U> { Currency Calculate( T unite, ICalculTranche<T,U> tranc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace City_Center.Vista { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class VistaPerfil : ContentView { pub...
using System; using System.Collections.Generic; using Lab6.DAL; using Lab6.Entities; using Lab6.Entities.Report; using Lab6.Entities.Task; namespace Lab6.BLL { public class BDTasksController { public static Task GetTaskById(Guid id) { return AccessBDTasks.GetTaskById(id); }...
/************************************************************** ** Name : Amanda Lewandowski ** ** Due Date : February 3, 2021 ** ** Course : CSc 446 - Compiler Construction ** ** Instructor : George Hamer **...
namespace SimpleFactory { public static class SimpleFactory { public static Employee GetEmployee(int workerNumber) { switch (workerNumber) { case 0: return new Manager(); case 1: case 2: ...
namespace DpiConverter.Data { using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Helpers; internal class Station { private static int uniqueIndex = 0; private string stationIndex; private string stationName; ...
using System; using System.Net; using System.Net.Sockets; namespace Aqueduct.Net { public class IPAddressRange { private AddressFamily m_addressFamily; private Byte[] m_lowerBytes; private Byte[] m_upperBytes; public IPAddressRange(IPAddress lower, IPAddress upper)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _05Lambda语句 { public delegate void Del1(); public delegate void Del2(string str); public delegate int Del3(string str); class Program { //lambda语句本质就是一个匿名函数 static void Main(string[] a...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GameXepHinh.Models { public partial class MovePlay { LoadSize _size = new LoadSize(); Button Emply = new Button(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace streeplijst { public partial class PersonData : Form { public PersonData() ...
using QRCoder; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using Teste.Application.Interfaces; using Teste.Domain.Entidades; using Teste.Infra.Interfaces; namespace Teste.Application.Interfaces { public clas...
using System.Collections.Generic; using System.Linq; using BasketTest.Discounts.Enums; using BasketTest.Discounts.Items; namespace BasketTest.Discounts.VoucherValidation.Offer { public class OfferVoucherThresholdValidator : IOfferVoucherValidator { private readonly IOfferVoucherValidator _singleOfferV...
using QuestionPaperGenerator.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using QuestionPaperGenerator.ViewModels; namespace QuestionPaperGenerator.Controllers { public class WorksheetController : Controller { AppDbContext db = new ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using AppJobRecruitmentSystem.Entities; using AppJobRecruitmentSystem.Models; using AppJobRecruitmentSystem.BAL; using Microsoft.AspNet.Id...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace CoreComponents.Threading { public sealed class TLAsyncFunc<T, TResult> : BaseTLAsyncActionFunc<TaskFuncParameters<T, TResult>>, ICopy<TLAsyncFunc<T, TResult>>, IDi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; namespace SmallHouseManagerWeb.Admin { public partial class BaseInfo : System.Web.UI.Page { ...
using System; using System.Collections.Generic; class DaySixteen { public void Run() { List<string> strList = Input.GetStrings("input_files/Day16.txt"); List<List<string>> splitLists = SplitLists(strList); List<Field> fieldList = MakeFields(splitLists[0]); List<Ticket> ticketLi...
namespace NoScope360Engine.Core.Entites.Creatures { /// <summary> /// Inherit this if creature is simulatable in the game /// (it means that these creatures live their own live /// without player) /// </summary> public interface ILifeSimulated { public void Go(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; namespace IWSA.Controllers { public class PaymentController : Controller { public ActionResult Index()...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public abstract class Piece : MonoBehaviour { public enum PieceType{KING, QUEEN, BISHOP, KNIGHT, ROOK, PAWN} public abstract PieceType getType(); [SerializeField] private Image minimap_img; public I...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CruiseControlProjectViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the proj...