text stringlengths 13 6.01M |
|---|
using System;
using System.Web.UI;
using System.IO;
using System.Web.Script.Serialization;
public partial class DataPage : Page
{
protected void Add_Click(object sender, EventArgs e)
{
Program h = new Program();
Result.Text = h.rtnData();
}
}
// Define Person to have first name, last nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject
{
/// <summary>
/// 基础舱位数据
/// </summary>
public class CabinData
{
/// <summary>
/// 航空公司二字码对应的基础舱位
/// </summary>
... |
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace WebPortalPOC.Booking.Common
{
[DataContract]
public class BookedInfo
{
//public void BookedInfo()
//{
// MeetingRoom=new List<string>();
// AudienceRoles = new List<string>();
// ... |
using BPiaoBao.Common.Enums;
using BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.States
{
[OrderState(EnumOrderStatus.AutoIssueFail)]
public class AutoIssueFai... |
using Prism.Commands;
using Prism.Mvvm;
using QuestionBuilder.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace QuestionBuilder.ViewModels
{
public class QuestionToFViewModel
{
public Questi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerBehavior : MonoBehaviour
{
private Boolean _isWalking;
private Boolean _isJumping;
private Boolean _isIdle;
private CanWalk _canWalk;
private CanJump _canJump;
... |
namespace StudentsAndWorkers
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Program
{
static void Main(string[] args)
{
var gosho = new Student("Gosho", "Peshov", 7);
var pesho = new Student("Pesho", "Goshov", 6);
... |
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace PW_Game_Launcher {
public partial class uc_windowbar : UserControl {
public uc_windowbar() {
InitializeComponent();
}
//Creates a propertie called "WindowName" and sets its description and category
[Description("The... |
using System.Drawing;
using System.Linq;
namespace BridgeBuilder
{
internal class InteractionRenderer : Renderer
{
private readonly Interaction interaction;
private readonly Pen dashedPen;
public InteractionRenderer(Interaction interaction)
{
this.interaction = in... |
namespace TipsAndTricksLibrary.Redis.StackExhange
{
using System;
using System.Linq;
using Converters;
using StackExchange.Redis;
public class CacheConnection : ICacheConnection
{
private readonly IDatabase _database;
private readonly IKeysConverter _keysConverter;
priv... |
using System.Windows;
using System.Windows.Controls;
namespace FinalYearProject
{
/// <summary>
/// Interaction logic for ClinicianHomeWindow.xaml
/// </summary>
public partial class ClinicianHomeWindow : Page
{
public ClinicianHomeWindow()
{
InitializeComponent();
... |
using System;
using System.Reflection;
using Bindable.Linq.Documentation.Tests.Behaviour;
using NUnit.Framework;
namespace Bindable.Linq.Documentation.Tests.Specifications
{
[TestFixture]
public class When_processing_command_line_args : behaves_like_argument_object_with_fileSystem_in_play
{
[Test]
p... |
using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhaseView : MonoBehaviour
{
public E_Phase currentPhase;
public event EventHandler currentPhaseChanged;
public void ChangeCurrentPhaseTo(E_Phase... |
namespace Micro.Net.Receive
{
public interface IReceivePipeFactory
{
ReceiveContextDelegate<TRequest, TResponse> Create<TRequest, TResponse>();
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using Dnn.PersonaBar.Users.Components.Dto;
namespace Dnn.PersonaBar.Users.Data
{
public interface IUsersDataService... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
namespace Microsoft.EntityFrameworkCore.Metadata.Internal
{
/// <summary>
/// This is ... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using WidgenAir.Common.Extensions;
using WidgenAir.Common.Helpers;
using WidgenAir.Model;
using System.IO;
namespace WidgenAir.Parser
{
/// <summary>
/// Class for parsing METAR d... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Application.Command;
using Application.DTO;
using Application.Exceptions;
using EFDataAccess;
namespace EFCommands
{
public class EfEditPostCommand : EfBaseCommand, IEditPostCommand
{
public EfEditPostCommand(B... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EWF.Util.Options
{
/// <summary>
/// 气象配置
/// </summary>
public class WeaterConfig
{
/// <summary>
/// 网络路径
/// </summary>
public string url { set; get; }
/// <summary>
/// ... |
using Player.Code;
using UnityEngine;
namespace NPCs.Enemies.Spider.Code
{
public class SpiderCollider : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D other)
{
var player = other.gameObject.GetComponent<PlayerFacade>();
if (player != null) player.Die();
... |
using UnityEngine;
using UnityEditor;
namespace Assets.Scripts
{
public class BuildingMaterial : InventoryItem
{
public Player Player;
public readonly int cost = 100;
public string Message;
public const int MAX_COUNT = 25;
public int MaterialCount = 25;
public... |
using AutoMapper;
using store_api.Dtos;
using store_api.Models;
namespace store_api.Profiles
{
public class ProductProfiles: Profile
{
public ProductProfiles()
{
CreateMap<Products, ProductReadDto>();
CreateMap<ProductCreateDto, Products>();
CreateMap<Produc... |
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_SpineLuaHelper : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
SpineLuaHelper o = new SpineLuaHelper();
LuaObject.pushValue(l, true);
LuaObject.pushValue(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Blo.Mercadeo;
using Ninject;
using Model;
namespace View.Controllers
{
public class FormularioController : BaseController
{
/// <summary>
/// instancia de la interfas para poder hac... |
namespace Carpark.Register.WebUI.Constants
{
public static class ApiConstants
{
public const string ApiName = "Parking Rates";
}
}
|
using System;
using System.Collections.Generic;
namespace City_Center.Models
{
public class MensajesPendientesResultado
{
public class MensajesPendientesDetalle
{
public string ccn_mensaje { get; set; }
}
public class MensajesPendientesReturn
{
public... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using Encoder = System.Drawing.Imaging.Encoder;
namespace SocketCommon
{
public static class DataHelper
{
public enum DataType : byte {
SByte = 0b0000_0001,
... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Runtime.Remoting.Metadata.W3cXsd2001;
using System.Text;
namespace CodeChallenge {
internal class Program {
private const string TermBoundary = "(),";
private const string TestData = "(id,cre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Model.Schema.EIVO;
using System.Text.RegularExpressions;
using System.Globalization;
using Model.DataEntity;
using DataAccessLayer.basis;
using Utility;
using Model.InvoiceManagement.ErrorHandle;
using System.Data;
using Model.... |
namespace ServiceBase.Extensions
{
/// <summary>
/// Represents different modes for batching.
/// </summary>
public enum BatchMode
{
/// <summary>
/// Batches by creating N equal sized batches.
/// </summary>
ByBatchCount,
/// <summary>
... |
using UnityEngine;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngineExtended;
namespace AntColony
{
public class Antenna : MonoBehaviour, IComplexCollidable
{
/// <summary>
/// Raised when this antenna enters a unique collider (as opposed to a new collider fr... |
using System.ComponentModel.DataAnnotations;
namespace Library.Models
{
public class AccountModel
{
[Display(Name = "Login")]
[Required(ErrorMessage = "Please enter a username.")]
[System.Web.Mvc.Remote(action: "UserExists", controller: "Register", HttpMethod = "POST")]
... |
using System;
using Reciclagem.Models;
using Reciclagem.Interfaces;
namespace Reciclagem.Models
{
public class PapeldeBolo : Materiais, IlataCinza
{
public override void JogarNoLixo()
{
System.Console.WriteLine("Papel de bolo não é reciclavel, contudo pertence a lata Cinza.");
... |
using UnityEngine;
using System;
namespace CoreEngine.Math
{
[Serializable]
public sealed class IntVector3 : BaseVector3<IntVector3,int>
{
static IntVector3()
{
OperatorAdd = (a,b)=>a+b;
OperatorSubstract = (a,b)=>a-b;
OperatorMultiply = (a,b)=>a*b;
OperatorDivision = (a,b)=>a/b;
}
public IntVe... |
using System;
using System.Collections.Generic;
using System.Text;
using Soko.Domain;
namespace Bilten.Dao
{
/// <summary>
/// Business DAO operations related to the <see cref="Domain.Kategorija"/> entity.
/// </summary>
public interface KategorijaDAO : GenericDAO<Kategorija, int>
{
... |
using SocketCommon;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
namespace SocketClient.Clients
{
class Session : CryptedWebSocketClient
{
string ServerUrl;
List<object> Instances = new List<object>();
enum Command : int
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HTMLRenderer
{
public class HTMLElement : HTMLObject, IElement
{
private List<IElement> childElements;
public HTMLElement(string name)
:base(name)
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerDeadControl : MonoBehaviour {
public int timeToRespawn = 21;
public AudioClip death;
public AudioClip revive;
bool dead = false;
float counter = 0;
Transform respawnPoint;
Text deathCounter;
Animator anim;
AudioSource... |
using Microsoft.CSharp;
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
namespace Turnamentor.Core.Loading
{
class SourceCodeTypeLoader : AssemblyTypeLoader
{
protected ov... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ContadorPuntos : MonoBehaviour {
void Update () {
this.GetComponent<Text>().text = GameManager.puntos.ToString();
}
}
|
using BusinessLayer.Contract;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebService.Contract;
namespace BusinessLayer.Tests
{
[TestClass]
public class InterestFactoryT... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SinglePlayer;
using HardSingleProblem;
namespace HackerRankTest
{
[TestClass]
public class TestPlayers
{
[TestMethod]
public void TestMethodBotCleanStochastic()
{
BotCleanStochastic target = new Bot... |
//using System.Threading.Tasks;
//using SQLite.Net.Async;
using System;
using HaloSharp.Model;
using HaloSharp.Model.Stats.CarnageReport;
namespace HaloHistory.Business.Utilities
{
internal static class Extentions
{
//public static async Task<int> Count<T>(this SQLiteAsyncConnection db)
//{
... |
using System;
namespace Binocle.Importers
{
[Serializable]
public class TexturePackerMeta
{
public string app;
public string version;
public string image;
public string format;
public TexturePackerSize size;
public float scale;
public string sm... |
using System;
using System.Collections.Generic;
using System.Text;
using OutOfRange = System.ArgumentOutOfRangeException;
namespace Grisaia.Utils {
partial class ArgumentOutOfRangeUtils {
#region OutsideMin
/// <summary>
/// Constructs a lower bounds <see cref="OutOfRange"/> with a message.
/// </summar... |
namespace Kers.Models.Entities.KERScore
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.IO;
using System.Runtime.Serialization;
using Newtonsoft.Json;
/// <summary>
/// Th... |
namespace JumpAndRun.Networking
{
public enum LogOffReasons
{
None,
Ban,
ServerShutDown,
ContentProblems
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace EasySaveClient.Service
{
public abstract class PacketStructure
{
private byte[] _buffer;
public byte[] finalBuffer { get { return _buffer; } }
public PacketStructure(ushort length)
{
_buffe... |
//-----------------------------------------------------------------------
// <copyright file="WindowMenu.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.GUI.Com... |
namespace API.Omorfias.Data.Models
{
public class Adress
{
public int Id { get; set; }
public string Street { get; set; }
public int Number { get; set; }
public string Neighborhood { get; set; }
public string City { get; set; }
public decimal Telephone { get; se... |
using System.ComponentModel;
using System.Globalization;
using System;
namespace ShCore.Types
{
[ConverterOf(Target = typeof(float))]
public class SingleConverter : ShTypeConverter
{
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value, ShTypeCode typ... |
namespace Tookan.NET.Core
{
/// <summary>
/// The possible values of the Task Status as an enumeration.
/// </summary>
public enum TaskStatus
{
/// <summary>
/// The task has been assigned to a agent.
/// </summary>
Assigned = 0,
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenSpawner : MonoBehaviour
{
public GameObject screenPrefab;
public GameObject explosionPrefab;
public Vector3 spawnOffset;
private TutorialScreen screen;
private GameObject explosion;
private bool s... |
using UnityEngine;
namespace UnityExtensions.Environment.Spawn
{
public class SpawnSystem : MonoBehaviour
{
#region Attributes
public static SpawnSystem current { get; set; }
[SerializeField]
private SpawnSpot[] m_spawnSpots;
private bool m_running;
#endregi... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelChange : MonoBehaviour
{
public string goToLevel;
public GameObject screenFadeThing;
void OnTriggerEnter2D(Collider2D col)
{
if(col.gameObject == Globals.playerObject)
{
if (scre... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
/// Represents the transaction message that must be used when wanting
/// to close a previously opened Collateralized Debt position to get
/// back the Commercio Tokens that have been locked with it.
//
us... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json;
using System.IO;
using System.Timers;
using Timer = System.Timers.Timer;
namespac... |
namespace Datenquelle
{
public enum Cities
{
Aachen,
Bonn,
Köln,
Berlin,
Frankfurt_aM,
}
}
|
public class Solution {
public int OddCells(int n, int m, int[][] indices) {
var array = new int[n,m];
for(var i = 0; i < indices.Length; i++){
var rowToChange = indices[i][0];
var columnToChange = indices[i][1];
for(var rowIndex = 0; rowIndex < m; rowIndex+... |
using System;
using System.Collections.Generic;
using System.Text;
using AgentStoryComponents.core;
using AgentStoryComponents;
namespace AgentStoryComponents.commands
{
public class cmdTakeToPage : ICommand
{
public MacroEnvelope execute(Macro macro)
{
int ... |
using System.Configuration;
using System.IO;
using System.Reflection;
namespace AppConfigConfigurationLibrary
{
public class ConfigurationClass
{
private Configuration _injectedBarConfiguration = null;
private Configuration _injectedFooConfiguration = null;
public ConfigurationClass(Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 入力。キー。
*/
/** NInput
*/
names... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologiesModalOptions.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class GeneralBehaviour : MonoBehaviour {
public abstract void ExecuteBehaviour(GameObject target);
}
|
using System;
namespace OCP.Authentication.LoginCredentials
{
/**
* @since 12
*/
public interface IStore
{
/**
* Get login credentials of the currently logged in user
*
* @since 12
*
* @throws CredentialsUnavailableException
* @return... |
using CarParkingSystem.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace CarParkingSystem.Controllers
{
[Authorize]
public class CheckOutController : Controller
{
string message = "";
private CarParkingSystem.Models... |
namespace OmniGui.Xaml.Templates
{
using OmniXaml.Attributes;
public class Template
{
[Content]
[FragmentLoader(FragmentLoader = typeof(ConstructionFragmentLoader))]
public TemplateContent Content { get; set; }
}
} |
using NUnit.Framework;
using SharpSound;
using SharpSound.Helper;
using System.Collections.Generic;
namespace Test
{
[TestFixture ()]
public class SoundcloudTest
{
[Test ()]
public void AuthUrl()
{
const string returnValue = "https://www.soundcloud.com/connect?client_id=CLIENT_ID&scope=teste-scope&displa... |
namespace NameSearch.App.Commands.Interfaces
{
/// <summary>
/// Console Application Command Interface
/// </summary>
public interface ICommand
{
/// <summary>
/// Runs this instance.
/// </summary>
/// <returns></returns>
int Run();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Humanizer;
namespace HCLAcademy.Util
{
public static class HtmlHelperExtensions
{
public static MvcHtmlString GetPageTitle(this HtmlHelper helper)
{
var actionName = hel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using EnterpriseDT.Net.Ftp;
using System.IO;
using System.Xml.Linq;
using System.Xml;
using System.Text.RegularExpressions;
using JdSoft.Apple.Apns.Notifications;
using System.Diagnostics;
using System.Configuration;
public cla... |
using System;
using System.Collections.Generic;
using KRF.Core.Entities.MISC;
namespace KRF.Core.FunctionalContracts
{
public interface IAuditLog
{
/// <summary>
/// Get all logs recorded in the system.
/// </summary>
/// <returns>Audit log list</returns>
List<AuditLog>... |
using dotnetCloudantWebstarter.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BrighterFutures.Models
{
public class BaseModel
{
public string TableName
{
get { return GetType().Name; }
}
public s... |
using System.Collections.Generic;
using System.Linq;
using dnlib.DotNet.Emit;
using SharpILMixins.Annotations.Inject;
using SharpILMixins.Processor.Utils;
namespace SharpILMixins.Processor.Workspace.Processor.Actions.Impl.Inject.Impl
{
public class TailInjectionProcessor : BaseInjectionProcessor
{
pub... |
using System;
using System.Threading.Tasks;
using cartalk.api.models;
using Microsoft.AspNetCore.Mvc;
namespace cartalk.api.Data
{
public interface IEventRepository
{
Task<Event> Create(Event events);
// Task<IActionResult> Search(string searchString);
// Task<IActionResult> Search(stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft... |
using System;
namespace UserService.Models
{
public class User
{
public Guid Id { get; set; }
public string Username { get; set; }
public string EmailAddress { get; set; }
}
} |
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interations : MonoBehaviour
{
Earth currentPlanet;
Camera cam;
[Title("Camera Control")]
public Transform rootY;
public Transform rootX;
public Transform camEarthAnchor;
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using EnhancedEditor.Editor;
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.AttributeSample.Editor
{
[CustomEditor(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.unite;
namespace Webcorp.Model.Quotation
{
public interface ICalculPrestation<T,U> where T :Unit<T> where U:Unit<U>
{
Currency Calculate( T unite, ICalculTranche<T,U> tranc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace City_Center.Vista
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class VistaPerfil : ContentView
{
pub... |
using System;
using System.Collections.Generic;
using Lab6.DAL;
using Lab6.Entities;
using Lab6.Entities.Report;
using Lab6.Entities.Task;
namespace Lab6.BLL
{
public class BDTasksController
{
public static Task GetTaskById(Guid id)
{
return AccessBDTasks.GetTaskById(id);
}... |
/**************************************************************
** Name : Amanda Lewandowski **
** Due Date : February 3, 2021 **
** Course : CSc 446 - Compiler Construction **
** Instructor : George Hamer **... |
namespace SimpleFactory
{
public static class SimpleFactory
{
public static Employee GetEmployee(int workerNumber)
{
switch (workerNumber)
{
case 0:
return new Manager();
case 1:
case 2:
... |
namespace DpiConverter.Data
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Helpers;
internal class Station
{
private static int uniqueIndex = 0;
private string stationIndex;
private string stationName;
... |
using System;
using System.Net;
using System.Net.Sockets;
namespace Aqueduct.Net
{
public class IPAddressRange
{
private AddressFamily m_addressFamily;
private Byte[] m_lowerBytes;
private Byte[] m_upperBytes;
public IPAddressRange(IPAddress lower, IPAddress upper)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _05Lambda语句
{
public delegate void Del1();
public delegate void Del2(string str);
public delegate int Del3(string str);
class Program
{
//lambda语句本质就是一个匿名函数
static void Main(string[] a... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameXepHinh.Models
{
public partial class MovePlay
{
LoadSize _size = new LoadSize();
Button Emply = new Button();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace streeplijst
{
public partial class PersonData : Form
{
public PersonData()
... |
using QRCoder;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using Teste.Application.Interfaces;
using Teste.Domain.Entidades;
using Teste.Infra.Interfaces;
namespace Teste.Application.Interfaces
{
public clas... |
using System.Collections.Generic;
using System.Linq;
using BasketTest.Discounts.Enums;
using BasketTest.Discounts.Items;
namespace BasketTest.Discounts.VoucherValidation.Offer
{
public class OfferVoucherThresholdValidator : IOfferVoucherValidator
{
private readonly IOfferVoucherValidator _singleOfferV... |
using QuestionPaperGenerator.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using QuestionPaperGenerator.ViewModels;
namespace QuestionPaperGenerator.Controllers
{
public class WorksheetController : Controller
{
AppDbContext db = new ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using AppJobRecruitmentSystem.Entities;
using AppJobRecruitmentSystem.Models;
using AppJobRecruitmentSystem.BAL;
using Microsoft.AspNet.Id... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace CoreComponents.Threading
{
public sealed class TLAsyncFunc<T, TResult> : BaseTLAsyncActionFunc<TaskFuncParameters<T, TResult>>, ICopy<TLAsyncFunc<T, TResult>>, IDi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SmallHouseManagerBLL;
using SmallHouseManagerModel;
namespace SmallHouseManagerWeb.Admin
{
public partial class BaseInfo : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
class DaySixteen
{
public void Run()
{
List<string> strList = Input.GetStrings("input_files/Day16.txt");
List<List<string>> splitLists = SplitLists(strList);
List<Field> fieldList = MakeFields(splitLists[0]);
List<Ticket> ticketLi... |
namespace NoScope360Engine.Core.Entites.Creatures
{
/// <summary>
/// Inherit this if creature is simulatable in the game
/// (it means that these creatures live their own live
/// without player)
/// </summary>
public interface ILifeSimulated
{
public void Go();
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
using System.Web.Mvc;
using System.Web.Script.Serialization;
namespace IWSA.Controllers
{
public class PaymentController : Controller
{
public ActionResult Index()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public abstract class Piece : MonoBehaviour {
public enum PieceType{KING, QUEEN, BISHOP, KNIGHT, ROOK, PAWN}
public abstract PieceType getType();
[SerializeField]
private Image minimap_img;
public I... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CruiseControlProjectViewModel.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the proj... |
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