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using System; using HarmonyLib; namespace ValheimDiyagi { /// <summary> /// Hooks some Private Methods from ZRoutedRpc. /// </summary> [HarmonyPatch(typeof(ZRoutedRpc))] public class HookZRoutedRpc { [HarmonyReversePatch] [HarmonyPatch(typeof(ZRoutedRpc), "GetServerPeerID",...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace MManatee.Models { // Chcete-li přidat data profilu pro uživatele, můžete přidat další vlastnosti ke třídě ApplicationUser. Další informa...
using System; using System.IO; using TechTalk.SpecFlow; using Vantage.Automation.VaultUITest.Context; using Vantage.Automation.VaultUITest.Helpers; using Vantage.Automation.VaultUITest.Steps; namespace Vantage.Automation.VaultUITest.Hooks { [Binding] public class ScenarioHooks : BaseSteps { privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSoundManagement : MonoBehaviour { public AudioClip jumpSoundClip; public AudioClip moveSoundClip; private AudioSource jumpSoundSource; private AudioSource moveSoundSource; // Start is called before ...
using System; using System.Collections; using System.IO; using System.Threading; using SenticsLib; namespace SCII { public class PlayListEntry { public PlayListEntry(string fileName, int afterPlayPauseInSeconds) { SongFileName = fileName; AfterPlayPauseInSeconds = afterP...
using Microsoft.AspNetCore.Mvc; using Dealership.Models; using System.Collections.Generic; namespace DealerShip.Controllers { public class CarsController : Controller { [HttpGet ("/cars")] public ActionResult Index() { List<Cars> allCars = Cars.ShowCars(); return...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // app...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; public class DungeonStates { public enum States{ PREPARE, FIGHT, EXPLORE, END, ENTERING } public States State; public DungeonStates () { } }
using System; using System.Collections.Generic; #if NETFX_CORE using Windows.UI.Popups; using Windows.Foundation; #endif namespace WPFBase.ViewModel { public abstract class ViewModelBase : GalaSoft.MvvmLight.ViewModelBase, IViewController, IProcessIndicator { #region IProcessIndicator ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pistol : MonoBehaviour { //Busqueda del objeto Pistola y del controlador de las armas. GameObject pistol; //Variable para guardar el objeto Pistola. WeaponManager pistolParameters; //Variable para guardar la refere...
using Csv.Resources; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Csv { public class CsvReader : IDisposable { private const int DefaultBufferSize = 1024; private const int DefaultFileBufferSize = 4096; private ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WPFTestProject.Domain; using WPFTestProject.Service; namespace UnitTestProject { // unitest cannot connect to db // need to ...
using Microsoft.AspNetCore.Identity; namespace GUIEX2PROJECT.Models { public enum EmployeeEnum { Admin, Waiter, Receptionist, Chef } public class Employee : IdentityUser { public string EmployeeId { get; set; } public EmployeeEnum EmployeeType { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FrbaCommerce.Modelo; using FrbaCommerce.Conexion; using System.Data.SqlClient; using System.Data; namespace FrbaCommerce.DAO { class DaoEstadoPublicacion { private static List<EstadoPublicacion> estados; ...
using Microsoft.EntityFrameworkCore; using RepositoryPattern.Domain.Interfaces; using RepositoryPattern.Repository.Base.Interfaces; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RepositoryPattern.Repository.Base { public abstract class IdentifiableRepositoryBase<TEnt...
using System; namespace App1.Interface { public interface IMememoryInfo { float GetMemory(); } }
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace LandingRangeViewer { public partial class LandingRangeViewer : Form { LandingRange landingrange = new LandingRange(); int flag_LaunchPoint = 999; int flag_LandingStatus = 0; public LandingRangeViewer() ...
using System; using Xamarin.Forms; using City_Center.Clases; using City_Center.ViewModels; using City_Center.Page.SlideMenu; using City_Center.PopUp; namespace City_Center.Page { public partial class MasterPage : MasterDetailPage { private InicioContent page1 = new InicioContent(); private Cas...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace AvaliacaoFinalCSharp.Features.Scrape { public class ScrapeService : IScrapeService { private readonly IInternetScraper...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.IO; using System.Net; using System.Xml; namespace createTargetAndAddToSegment { internal class Program { private static void Main(string[] args) { // Changez le Path pour correspondre à la destination de ...
using Cinema.Data.Models; using Cinema.Data.Services.Contracts; using Moq; using NUnit.Framework; using System; using System.Web.UI; namespace Cinema.Tests.PresentersTests.MoviePresenters.AddMoviePresenter { [TestFixture] public class CreateMovieShould { [Test] public void CallMoviesServic...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Practices.Unity; namespace ProjectEuler { class Program { static void Main(string[] args) { var cont...
using IndependienteStaFe.Services; using Xamarin.Essentials; using IndependienteStaFe.Views; using Xamarin.Forms; namespace IndependienteStaFe { public partial class App : Application { public static bool IsUserLoggedIn { get; set; } public App() { InitializeComponent(); ...
/** * * name : Doctor.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Data.Models { /// <summary> /// This class representing model for player doctor /// </summary> public class Doctor { //Primary public int Id { get; s...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class AddressesController : Controller ...
using SQLite; using System; using System.Collections.Generic; using System.Text; namespace mytry.Models { public class Volunteer { [PrimaryKey, AutoIncrement] public int Id { get; set; } public string Name { get; set; } public string Password { get; set; } ...
namespace Csv { /// <summary> /// Not Implemented /// </summary> internal class CsvSettings { } }
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System.Collections.Generic; using System; using System.IO; using System.Linq; using System.Drawing; using System.Threading; public delegate void PauseStateChanged(bool isPaused); public class ScenarioManager : MonoBehaviour { ...
/* TRexKingBurger.cs * Author: Ben Hartman */ using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// Class to represent the TRexKingBurger entree. /// </summary> public class TRexKingBurger : Entree, IMenuItem, IOr...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AntColony { public abstract class AntState { protected Antenna[] antennas; protected Transform transform; protected NavMeshAgent moveControl; protected Colony colony; protected Ant ...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DbInstancesControllerTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------...
using System.Data; Public Class SongMethods Public DataSet GetAllSongs(string file) { String a = "martin is gay"; } End Class
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class DeleteEmployeeTransaction:Transaction { private readonly int id; public DeleteEmployeeTransaction(int id, PayrollDatabase database): base(database) { ...
namespace Self_Serve { public class Appetizer : Orderable_Item { public Appetizer(string name, double price) { this.name = name; this.Cost = price; } } }
using BusinessLaag.irepositories; using BusinessLaag.models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DataLaag.repositories { public class ContinentRepo : IContinentRepo { private DataContext DataContext; public ContinentRepo(DataContext ...
using System; class Program { public static void Main() { int num = int.Parse(Console.ReadLine()); int biggestNum = int.MinValue; for (int i = 0; i < num; i++) { int entryNum = int.Parse(Console.ReadLine()); if (entryNum > biggestNum) bi...
using UnityEngine; using System.Collections.Generic; using System; public class saveManager : MonoBehaviour { public void salva(string key, string dado){ byte[] toBytes = GetBytes(dado); string tempcode = Convert.ToBase64String(toBytes); PlayerPrefs.SetString(key, tempcode); Debug.Log("saving..."); PlayerP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //display a line given in inspector fade in and out public class DisplayLine : MonoBehaviour { public Text displayText; public float displayTime; public int repeatNum; public string line; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Workflow; namespace eIVOGo { public partial class login : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Text; using Turnamentor.Interfaces; using System.Linq; namespace Turnamentor.CLI.Tests { class Engine : IGameEngine<IContestant, (IContestant, int)> { public (IContestant, int) Play(IList<IContestant> contestants) { retur...
namespace RestaurantManager.Models { public enum MetricUnit { Grams, Milliliters } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FeelingGoodApp.Models { public class IndexViewModel { //public IndexViewModel(string name, string address, int radius, string type, string query, int age, float height_cm, float weight_kg, string...
using System; class MainClass { static void Main () { Console.Write ("Enter a number in range [0...999]: "); int number = int.Parse (Console.ReadLine ()); Console.WriteLine (NumberAsWord (number)); } private static string NumberAsWord (int number) { if (number > 99) { return Hundreds (number); } el...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nim { class PossibleMove { public PossibleMove() { } public PossibleMove(int rowNum, int removeAmt) { Row = rowNum; NumberToRemove = rem...
using CleanArchitecture.Application.Services; using CleanArchitecture.Core.Interfaces.Repositories; using CleanArchitecture.Core.Interfaces.Services; using CleanArchitecture.InfraStructure.Persistence.Repositories; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using Sy...
using UnityEngine; using System.Collections; public class KeepDistanceWithPlayer : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { GameObject player = GameObject.FindGameObjectWithTag ("Player"); Vector2 position = transform.position; ...
using Microsoft.Xna.Framework; using System; namespace GameLib { public struct Index2 { public int X; public int Y; public Index2(int x, int y) { X = x; Y = y; } public Index2(Vector2 first) { X = (int)first.X; ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; namespace EnhancedEditor { /// <summary> /// <see cref="SeparatorAttribute"/>-related draw position. /// </su...
using System; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Linq; using FinanceBot.Models.EntityModels; using FinanceBot.Models.Repository; using Telegram.Bot; using Telegram.Bot.Types; using FinanceBot.Models.CommandsException; using FinanceBot.Views.Update; namespace FinanceBot.Mo...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter08.Listing08_13 { using System; using System.Diagnostics; public class Program { public static void Main() { ThreadPriorityLevel priority = (ThreadPriorityLevel) Enum.Parse( typeof (ThreadPriorityLevel...
using System.Net; using Newtonsoft.Json; using Xunit; using StudentExercises.Models; using System.Threading.Tasks; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; namespace TestStudentExercises { public class TestStudent { [Fact] public async Task ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainGhostSpawner : MonoBehaviour { Animator ghost_animator; [SerializeField] ObjectSpawner _ghostGenerator; // Use this for initialization void Start () { ghost_animator = GetComponent<Animator>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using System.Windows; using System.Globalization; namespace VKDesktop.Models.Converters { public class VisibilityConverter : IValueConverter { public object Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActiveSelect : MonoBehaviour { void Start () { } void Update () { } public void Active(string beforeName, string newName) { gameObject.transform.FindChild(beforeName).gameObject.SetActive(false); ...
using SEDC.PracticalAspNet.Data.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SEDC.PracticalAspNet.Data.Repository { public class ItemsRepository : BaseRepository, IRepository<Item> { public Item Create(Item item) ...
using System; using System.Runtime.InteropServices; using System.Drawing; namespace SerialDevicesWin.Helpers { public class WinAPI { public struct RECT { public int left; public int top; public int right; public int bottom; public ov...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Collections; using HSoft.SQL; using Obout.Grid; using Obout.ComboBox; using HSoft.ClientManager.Web; public partial class Pages_Survey : System....
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CarWash.ClassLibrary.Models { /// <summary> /// Database representation of a time blocker object. /// Blockers are used by the CarWash to block out time (eg. on holidays or when they ar...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Permissive License. // See http://www.microsoft.com/resources/sharedsource/licensingbasics/sharedsourcelicenses.mspx. // All other rights reserved. using System; using System.ComponentModel; using System.Collections; ...
using Google.Apis.Auth.OAuth2; using Google.Apis.Sheets.v4; using Google.Apis.Sheets.v4.Data; using Google.Apis.Services; using Google.Apis.Util.Store; using System; using System.Collections.Generic; using System.IO; using System.Threading; using DiscordBotTest.Models.Floorball; using System.Linq; namespace DiscordBo...
namespace CMS_Database.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("ThanhPham")] public partial class ThanhPham { [System.Diag...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestApplicationDomain; using TestApplicationDomain.DTO; using TestApplicationDomain.DTO.Request; using TestApplicationDomain.DTO.Response; using TestApplicationDomain.DynamicQuery; using TestApplica...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for AdvancePaymentInfo //</summary> namespace ENTITY { public class AdvancePaymentInfo { private decimal _advancePaymentId; private decimal _employeeId; ...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter3_StacksAndQueues { public class _03_06_SortStack { /* Write a program to sort a stack in ascending order. You should not make any assumptions about how the stack is i...
namespace Utils { public class Constants { public static string connectionString = "server=quilla.lab.inf.pucp.edu.pe;" + "user=inf282g3;" + "database=inf282g3;" + "port=3306;password=H9u1oC;SslMode=none;" + ""; public static string CurrentUserText { get; set; } public static string Curren...
using System; using System.Linq; namespace biz.dfch.CS.LogShipper.Core { public class LogBase { protected static readonly log4net.ILog Log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public static void WriteException(Exception ex) { ...
using AppDuoXF.Interfaces; using AppDuoXF.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace AppDuoXF.Fakes { public class StoriesServiceFake : IStoriesService { public async Task<IList<StoriesGroup>> GetStories() { re...
using System; using System.Collections.Generic; using System.Text; namespace ConsultingManager.Dto { public class CustomerTaskDto { public Guid Id { get; set; } public string Description { get; set; } public string Instructions { get; set; } public int Duration { get; set; } ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Xml; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Logging; using Umbraco.Core.Models.PublishedContent; using Umbraco.Core.PropertyEditors; using Umbraco.Core.PropertyEd...
using UnityEngine; using System.Collections; public class BlinkText : MonoBehaviour { public float interval = 0.5f; // Use this for initialization void Start () { InvokeRepeating ("toggleActive", 0, interval); } // Update is called once per frame void Update () { } void toggleActive(){ gameObject.Set...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 冯兴彬 * 创建时间 : 2010-5-13 14:41:51 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collect...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1 { public class Report1Row { public string Knjiga { get; set; } public string Korisnik { get; set; } public int Kolicina { get; set; } public float Cijena { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntidadesMascotas { public enum TipoManada { Unica,Mixta}; public class Grupo { private List<Mascota> _manada; private string _nombre; private static Tip...
using InterviewTestTemplatev2.Data; using InterviewTestTemplatev2.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace InterviewTestTemplatev2.Services.Repostiories { public interface IHrEmployeesService : ISynetecService<HrEmployee> { IEnumerabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Avago.WSD.ClothoCommonLib.Algos.FBar.YuHan { /// <summary> /// Dummy class with dummy algo method to demo how a library should looks like /// </summary> public class ExampleLi...
using UnityEngine; using System.Collections.Generic; using ActorsState; public class SORO_GameScene : MonoBehaviour { private GameObject[] _playerObjects; private PlayerBehaviour _playerBehave; private GameObject[] _enemyObjects; private EnemyBehaviour _enemyBehave; private List<Actors...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using SmallHouseManagerDAL; using SmallHouseManagerModel; namespace SmallHouseManagerDAL { public class HomeParkDAL { public List<HomeParkModel> GetAllHome...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class userProfile : System.Web.UI.Page { protected usersRepo usersRepos; ...
using DevExpress.XtraEditors; using DevExpress.XtraRichEdit.API.Native; using MetroFramework; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.CriptografiaMD5; using PDV.DAO.DB.Utils; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Windows.Forms; namespac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSoundsScript : MonoBehaviour { public AudioSource audioSource; public AudioClip walking; // Use this for initialization void Start() { } // Update is called once per frame void Update() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Users_Aprrove : System.Web.UI.Page { int aucid, userid, bidid; protected void Page_Load(object sender, EventArgs e) { aucid = Convert.ToIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { public class GSMTest { public static void StartGSMTest() { //creating GSM objects GSM[] gsmArray = { new G...
using UnityEngine; using System.Collections; public class FieldSet : MonoBehaviour { // {x,y,r} //private float[][] form = {{0,0,0},{87,0,0}}; private float[,] form = new float[,] { {-10, 0, 0}, {82.5f, 135, 180}, {-45, 123, 90}, {-71, -35, 90} }; private float[,] dLight = new float[,] { {35, 0, 18...
using System; using System.Collections.Generic; using System.Text; namespace Figuras.Entidades.Enums { enum Cor : int { Preto = 0, Azul = 1, Vermelho = 2 } }
using ServiceDesk.Api.Systems.RequestSystem.Dtos.RequestAttachment; namespace ServiceDesk.Api.Systems.RequestSystem.DtoBuilders.RequestAttachment { public class RequestAttachmentDtoBuilder : IRequestAttachmentDtoBuilder<RequestAttachmentDto> { public RequestAttachmentDto Build(Core.Entities.RequestSys...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoadCreate : MonoBehaviour { //预制体 坡 public GameObject Slope; //预制体 坑 public GameObject Hollow; //预制体 障碍物1 public GameObject Obstacle1; //预制体 障碍物2 public GameObject Obstacle2; //生成基准点 publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace BaseVisitCore.Controllers { public abstract class BaseController : Controller { protected long ContactID { get { ...
using MediatR; namespace FindSelf.Application.Users.CreateUser { public class CreateUserCommand : IRequest<UserDTO> { public string UserNickname { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.OCP { public class DiscountCalculator { List<IDiscountCalculate> _discountService; public DiscountCalculator() { _discountS...
namespace Requestrr.WebApi.config { public class ApplicationSettings { public int Port { get; set; } public string BaseUrl { get; set; } public bool DisableAuthentication { get; set; } } }
namespace _7.FoodShortage.Models { public interface IIhabitant : IBuyer { string Name { get; } int Age { get; } } }
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_UnityEngine_RenderTextureDescriptor : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG ...
using System; namespace App1.Interface { public interface INotification { void Start(); void Show(string sTitle, string sMessage); void NotificationOffAll(); void NotificationVersionOff(); } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationsFileImporter.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using System.Linq; using System; namespace cs_calc { class VowelCalculator { static string GetInput() { string inputString; do { Console.WriteLine("Please enter a string:"); inputString = Console.ReadLine(); if ...
namespace XShare.WebForms.Reservations { using System; using System.Linq; using System.Web.UI.WebControls; using Ninject; using XShare.Data.Models; using XShare.Services.Data.Contracts; using XShare.WebForms.Controls.Notificator; public partial class Make : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Charts.ViewModel { public class TestViewModel { public ObservableCollection<TestClass> Errors { get; private set; } public TestVi...