text stringlengths 13 6.01M |
|---|
namespace BookStore.Core.Domain
{
public class Book
{
public string BookName { get; set; }
public BookCategory Category { get; set; }
public decimal TotalCost { get; set; }
}
} |
using System;
namespace Objects
{
public sealed class Duck : Animal
{
public Duck() : base(nameof(Duck))
{
}
public override void AfterAwake()
{
Move();
}
public override void Move()
{
Console.WriteLine("Swimming");
... |
using System;
using System.Diagnostics;
using JTracker.jtcontext;
using JTracker.jtcontext.Models;
using JTracker.Models;
using Microsoft.AspNetCore.Mvc;
namespace JTracker.Controllers
{
public class HomeController : Controller
{
public IActionResult Index()
{
return View();
... |
using Capacitacion.Data;
using Capacitacion.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Capacitacion.Services
{
public class GenresService : IGenresService
{
private readonly DomainContext _context;
public GenresService(DomainContext context)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace BlackJackApp
{
public partial class Board2 : System.Web.UI.Page
{
int players;
BoardDesign bd;
protected void Page_Load(object sender, E... |
using System;
namespace OmniGui
{
public static class ColorExtensions
{
public static double GetDistance(this Color a, Color b)
{
var diff = a.Substract(b);
var sumOfPoweredDiffs = Math.Pow(diff.Item1, 2) + Math.Pow(diff.Item2, 2)+ Math.Pow(diff.Item3, 2)+ Math.Pow(diff.... |
namespace SpiderCore
{
public interface IPipelineHandle
{
/// <summary>
/// 过滤路径规则
/// </summary>
string FilterPath { get; }
/// <summary>
/// 内容提取
/// </summary>
/// <param name="message">消息内容</param>
void Extract(MessageContext message)... |
namespace Bindable.Linq.Tests.Unit.Aggregators
{
internal class CountAggregatorTests {}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Grundstrom.Resources;
namespace Grundstrom.Droid.Services
{
class PhoneCall_Droid : IDial
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DomainDrivenDesign.Payments
{
public enum TransactionStatus
{
Sending,
Pending,
Completed
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace angular.euromade.ru.Models.Import
{
/// <summary>
/// Описывает общий алгоритм парсинга файла в формате CommerceML
/// </summary>
/// <remarks>
/// {Template method}
/// </remarks>
public abstract class CommerceMLPa... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCManager
{
#region Singleton
public static NPCManager Instance
{
get
{
return instance ?? (instance = new NPCManager());
}
}
private static NPCManager ins... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using FreeGoods.DAL;
namespace FreeGoods.Web
{
public partial class Site : System.Web.UI.MasterPage
{
protected void Page_Load(object sender, Ev... |
using System.Linq;
using Core.Internal.Dependency;
using Core.NUnitTest.Tests.Sequences;
using LightInject;
using LinqToDB;
using LinqToDB.Data;
using NUnit.Framework;
namespace Core.NUnitTest.Tests
{
[TestFixture]
public class CrudTests
{
private Scope _scope;
private IServiceContainer _c... |
using System;
using System.Collections.Generic;
using System.Data.Linq;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using Model;
namespace DAL
{
public partial class DALOperate
{
/// <summary>
/// 验证用户登录
/// </summary>
/// <param name="uName">用户名</param>
... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class AudioAutoDestroy : MonoBehaviour
{
public ResourceID resID;
public string resPath;
public AudioSource source;
public Action OnFinish;
public void Destroy()
{
if (this.OnFinish != null)
{
this.OnFinish.Invoke();
... |
using System.Data.Entity;
using System.Linq;
using RepositoryAndUnitOfWorkPatterns.Domain;
using RepositoryAndUnitOfWorkPatterns.EntityFramework;
using RepositoryAndUnitOfWorkPatterns.Repositories.Interfaces;
namespace RepositoryAndUnitOfWorkPatterns.Repositories
{
public class CustomerRepository : Repository<Cus... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Web;
namespace Veterinary.Models
{
public class Helper
{
static public string AuthKey = "ef28fd9d2a92dd4846d586bc555772e27f70d5e9745c47f71d21d34bc27048a5";
sta... |
namespace StockTradingSystem
{
public interface ISubject
{
void Attach(IObserver obs);
void Detach(IObserver obs);
void Notify();
}
} |
using System.Collections.Generic;
using System.Threading.Tasks;
using dk.via.ftc.dataTier_v2_C;
namespace dk.via.ftc.dataTier_v2_C.Data
{
public interface ICountryService
{
public Task<IList<Country>> GetCountriesAsync();
}
} |
using System;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using WooliesChallenge.Application.Helpers;
using WooliesChallenge.Application.Interfaces;
namespace WooliesChallenge.Application.Services
{
public class ResourceService : IResourceService
{
private readonly HttpClie... |
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Library.Common.Results;
namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces
{
public interface IUserBulletinService : IBaseService<UserBulletin>
{
IResult Read(long Id);
IResult ReadAll();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace DBStore.Utility
{
public static class SD
{
public const string ManagerRole = "Manager";
public const string CustomerRole = "Customer";
public const string EmployeeRole = "Employee";
public const string ... |
using UnityEngine;
[System.Serializable]
public class LimitedAbility : Ability
{
[Header("How many times has this ability been used?")]
[SerializeField]
protected int _numberOfUses;
/// <summary>
/// The number of times that the ability has been used. When the ability reaches its usage limit, it m... |
using Boyut.todo.BLL;
using System;
using System.Web;
using System.Web.Script.Serialization;
using Boyut.todo.DTO;
namespace Boyut.toDo.Handlers
{
/// <summary>
/// Summary description for TodoHandler
/// </summary>
public class TodoHandler : IHttpHandler
{
private const string EmptyOrNull... |
using System.Collections.Generic;
using Plus.HabboHotel.Cache.Type;
namespace Plus.Communication.Packets.Outgoing.Rooms.Settings
{
internal class GetRoomBannedUsersComposer : MessageComposer
{
public int RoomId { get; }
public List<int> BannedUsers { get; }
public GetRoomBan... |
namespace Homework2.Dtos
{
public class ProductUpdateDto
{
public string Name { get; set; }
public string Manufacturer { get; set; }
public double Price { get; set; }
public double WholesalePrice { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
namespace GameDef
{
enum GameObj
{
GameObjStart = 0,
ElementStart,
Fire,
Wind,
Water,
FlowWater,
Wood,
Mud,
Glod,
Obsidian,
Log,
LifeElementStart,
EvilElement,
BrightElement,
BlackElement,
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Aroma_Violet.Models;
namespace Aroma_Violet.Controllers
{
public class ShippingMethodPostalCodesController :... |
using System;
using cloudfiles.contract;
namespace cloudfiles.blockstore
{
internal class BlockGroupHead_operations
{
private readonly IKeyValueStore _cache;
public BlockGroupHead_operations(IKeyValueStore cache)
{
_cache = cache;
}
public void Write_numbe... |
using System;
using System.Windows.Forms;
using NationalInstruments.ModularInstruments.NIRfsg;
using NationalInstruments.RFmx.InstrMX;
using NationalInstruments.ModularInstruments.SystemServices.DeviceServices;
using System.Collections.Generic;
using NationalInstruments;
using System.Runtime.InteropServices.ComTypes;
... |
namespace Mercado.Model
{
public class Pais
{
}
} |
namespace treegui
{
public static class Flags
{
public static readonly string FlagNullOrEmpty = "";
public static readonly string FlagF = "/f";
public static readonly string FlagA = "/a";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.EntityFrameworkCore;
using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts;
using MyPersonalBlog.DataAccess.Interfaces;
using MyPersonalBlog.Entities.Concrete;
namespace MyPersonalBlog.DataAccess.Conc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projeto.Model
{
class ModelPessoaIdentificador
{
public int codigo { get; set; }
public String identificador { get; set; }
public int codigo_pessoa { get; set;... |
using BPiaoBao.Client.UIExt.Communicate;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.ViewModel;
using System;
using System.Configuration;
using System.Windows;
using GalaSoft.MvvmLight.Threading;
using JoveZhao.Framework;
using System.Globalization;
using System.Threading;
namespace BPiaoBao.Client
{
/// <... |
/* GUI 건드릴 부분
1020_Main.cs
1. Button에서 Main Scene을 등록한후 거기에서 OnButtonConnect()와 연결하기.
2. InputField클릭이 잘안될때 Text크기가 너무커서 그런것! (Width 60, 가운데 정렬 맞춰주기)
3. Male, Female 복붙후 -> Male/Materials/ hair double sided로 해주기
1023_Main.cs
1. 빈 게임오브젝트와 그이름을 생성하기
2. myAvatar 객체를 선언하고
3. 빈 게임오브젝트에 A... |
using UnityEngine;
using Pirates.Services;
public class Startup : MonoBehaviour
{
void Start()
{
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Aroma_Violet.Models;
using System.IO;
namespace Aroma_Violet.Controllers
{
public class PostalCodesControlle... |
using NUnit.Framework;
using System.Linq;
using TechTalk.SpecFlow;
namespace BakeryTests.Steps
{
[Binding]
[Scope(Feature = "BakeryTests")]
public sealed class BakeryTests_Steps : MainSteps
{
private Owner _owner = new Owner().InitializeConnection(Client);
private Customer _customer = ... |
using Cinema.Data.Services.Contracts;
using Moq;
using NUnit.Framework;
namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter
{
[TestFixture]
public class GetPriceShould
{
[Test]
public void CallSeatServiceGetPriceWithSameParameters()
{
var mockedScr... |
using Xunit;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
namespace Restaurant
{
public class RestaurantTest : IDisposable
{
public RestaurantTest()
{
DBConfiguration.ConnectionString = "Data Source=(localdb)\\mssqllocaldb;Initial Catalog=local_restaurants;Integrated ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Silas.Forecast.Models;
namespace Silas.Forecast.Strategies
{
public class DoubleExponentialSmoothingStrategy : IForecastStrategy
{
public ForecastEntry Forecast(IEnumerable<DataEntry> dataEntries, int period, dynamic strategyPara... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _OLC1_Proyecto1_201611269.ANALISIS
{
class lexema
{
public string nombre;
public string contenido;
public lexema(string na, string con)
{
... |
using quanlysinhvien.authen;
using quanlysinhvien.DTO.UIAccount;
using quanlysinhvien.DTO.UIAuth;
using quanlysinhvien.DTO.UILoad;
using quanlysinhvien.DTO.UITest;
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace quanlysinhvien
{
public partial class frmLog... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddFrost : MonoBehaviour
{
public int FrostAmount;
public int TimerInterval;
private float timer;
public FrostControl FrostControl;
private bool playerHere;
// Start is called before the first frame up... |
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved.
// Licensed under the MIT license. See LICENSE in the project root for license information.
using System.CommandLine;
using System.IO;
using System.Linq;
namespace JsonWebToken.Tools.Jwk
{
internal static class ArgumentExtensions
{
internal... |
using ProConstructionsManagment.Core.Entities.Base;
using System;
namespace ProConstructionsManagment.Core.Entities
{
public class ProjectCost : BaseEntity
{
public Guid Id { get; set; }
public Guid ProjectId { get; set; }
public int GrossAmount { get; set; }
public string Cost... |
using System;
using FictionFantasyServer.Data.Entities.Base;
namespace FictionFantasyServer.Data.Entities
{
public class UserEntity : IEntity
{
public Guid Id { get; set; }
public string Username { get; set; }
public string GivenName { get; set; }
public string FamilyName { get;... |
using System.ComponentModel.DataAnnotations;
using Microsoft.EntityFrameworkCore;
using MacroWeb.Models;
namespace MacroWeb.Models
{
public class Login
{
[Required(ErrorMessage="This field is required")]
[EmailAddress]
[Display(Name="Email")]
public string LEmail {get; set;}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Resource : MonoBehaviour
{
public int resourceID = -1;
public string resourceName = "name";
// Start is called before the first frame update
void Start()
{
init();
}
// Update is called on... |
using System;
namespace RailBot
{
public class TrainEntry
{
string _numeroTreno;
string _stazione;
string _ore;
string _binarioPrevisto;
string _binarioReale;
string _situazione;
TrainEntryTypeEnum _trainType;
public TrainEntry(string numeroTre... |
using UnityEngine;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using LitJson;
public class QuestDatabase
{
public List<QuestData> questDataList = new List<QuestData>();
public QuestDatabase()
{
CreateDatabase("QuestDatabase.json");
}
public QuestDa... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Modules.HtmlEditorManager.Views
{
using DotNetNuke.Entities.Modules;
/// <summary>
/// Control to display infor... |
using LitJson;
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
using UnityEngine.Experimental.Networking;
public class Lua_RO_HttpWWWRequest : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
HttpWWWRequest o = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;
using Microsoft.Extensions.Configuration;
using PetaPoco;
using PmSoft.Caching;
using System.Threading.Tasks;
using PetaPoco.Internal;
using MySql.Data.MySqlClient;
using PmSoft.DBContext;
using PetaPoco.Core;
namespace PmSof... |
using System;
using System.Linq;
using System.Threading.Tasks;
using FictionFantasyServer.Models;
using FictionFantasyServer.Services.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace FictionFantasyServer.Api.Controllers
{
[Route("api/1.0/books")]
[ApiController]
... |
using UnityEngine;
using System.Collections;
namespace SNN.Core
{
[System.Serializable]
public class LearningExample
{
[SerializeField]
string label;
[SerializeField]
float[] input;
[SerializeField]
float[] output;
public float[] Input
{
... |
using UnityEngine;
using System.Collections;
[SLua.CustomLuaClass]
public class LuaCameraMonoBehaviour : LuaMonoBehaviourBase
{
protected void OnRenderImage(RenderTexture source, RenderTexture destination)
{
CallMethod(LuaMonoMethod.OnRenderImage, source, destination);
}
}
|
namespace NorthwesternLabs.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("WorkOrder")]
public partial class W... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
using UnityEngine.Rendering;
public class Lua_UnityEngine_Rendering_ReflectionProbeBlendInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
ReflectionProbeBlendInfo refle... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Lib.Test
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
Assert.AreEqual ( 2, Class1.Add ( 1, 1 ) );
}
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using Octopus.Client;
using Octopus.Client.Model;
namespace OctopusClient.UnitTests
{
internal class ProjectTest
{
#region Private Fields
private readonly... |
/* 04. Write methods that calculate the surface of a triangle by given:
Side and an altitude to it; Three sides; Two sides and an angle between them. Use System.Math. */
using System;
class TriangleSurface
{
static void Main()
{
int choice;
Console.WriteLine("Enter your choice for surface cal... |
using System;
using System.Threading.Tasks;
using FictionFantasyServer.Models;
namespace FictionFantasyServer.Services.Interfaces
{
public interface INationalityService
{
Task<Nationality> GetNationality(Guid nationalityId);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LibSelection;
namespace RgxC.ASTranslator
{
public class ASTranslator : Translator
{
//int index = 0;
public override void Translate()
{
//if (!compila... |
using Hayalpc.Fatura.Common.Dtos;
using Hayalpc.Fatura.Common.ReqRes;
using Hayalpc.Fatura.CoreApi.Services.Interfaces;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Library.Common.Results;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.L... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using LitJson;
public class ItemDB : MonoBehaviour {
private List<Item> db = new List<Item>();
private JsonData itemData;
private void Start() {
itemData = JsonMapper.ToObject(File.ReadAllText(App... |
namespace WagahighChoices.Toa.X11
{
public enum XTestFakeEventType : byte
{
KeyPress = 2,
KeyRelease = 3,
ButtonPress = 4,
ButtonRelease = 5,
MotionNotify = 6,
}
}
|
using MetaDados;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public static class PetDB
{
/// <summary>
/// Insere no dbo.pet -> Objeto pet (id_dado_fk, id_cliente_fk, sexo, peso... |
namespace Points3D
{
using System;
public static class Distance
{
public static double CalculateDistance(Point3D pointOne, Point3D pointTwo)
{
double distance = Math.Sqrt(Math.Pow((pointTwo.X - pointOne.X), 2) +
Math.Pow((pointTwo.Y - pointOne.Y), 2) +... |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace Marvolo
{
public static class Property
{
public static PropertyAccessorInfo GetAccessorInfo(this PropertyInfo propertyInfo)
{
if (propertyInfo == null)
throw new Argum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using InvoiceClient.Properties;
using System.Xml;
using Utility;
using InvoiceClient.Helper;
using Model.Schema.EIVO;
using System.Threading;
using Model.Schema.TXN;
using System.Diagnostics;
using System.Globalizati... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class CameraSmoothFocusTo : CameraSmooth
{
public Transform focus;
public Vector3 targetFocusOffset = Vector3.get_zero();
public Vector3 targetFocusViewPort;
private Vector3 originalFocusOffset;
private Vector3 originalFocusViewPo... |
using System;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Info;
using Windows.Phone.Devices.Power;
namespace TambulaLogs.Utils
{
public static class LogUtils
{
#region PROPERTIES
/// <summary>
/// delegate to handle callbacks - //NOTE: consider going with actions
/// ... |
using System;
using System.Windows.Forms;
using DirectShowLib;
namespace camtracer
{
public partial class SelectCameraDialog : Form
{
private int _cameraIndex;
private string _cameraName;
public SelectCameraDialog(int camerIndex)
{
_cameraIndex = camerIndex;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public Gun source;
public GameObject DetonatorPrefab;
public float speed = 11f;
public Boolean isPlayerBullet;
public AudioClip ShootSFX;
public AudioClip LaserD... |
using LazyVocabulary.Common.Entities;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Infrastructure.Annotations;
using System.Data.Entity.ModelConfiguration;
namespace LazyVocabulary.DataAccess.Mapping
{
internal class LanguageMapping : EntityTypeConfiguration<Language>
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.OleDb;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kino
{
public partial class Kino : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DiaxeirisiPoiotitas
{
public partial class CreateUser : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace EBV
{
public partial class AdminGuestMail : System.Web.UI.Page
{
BLL.BLL obj = new BLL.BLL();
protected void Page_Load(object ... |
using System;
namespace ReactRestChat.Models.CommandModels
{
public class ConversationInstanceCommandModel
{
public Guid ConversationId { get; set; }
public bool IsMessageReadVisible { get; set; }
public Guid? LastReadMessageId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Utility;
using Model.DataEntity;
using Uxnet.Web.Module.Common;
using System.Linq.Expressions;
namespace eIVOGo.Module.EIVO
{
public partial class InvoiceCancellationSe... |
using HangoutsDbLibrary.Data;
using HangoutsDbLibrary.Model;
using HangoutsDbLibrary.Repository;
using Microsoft.EntityFrameworkCore;
using RepositoriesAndUnitOfWork;
using System;
using System.Linq;
namespace ConsoleApp
{
class Program
{
static void Main(string[] args)
{
DesignTim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Sasarman_Andra_Proiect1.Models
{
public class Hotel
{
public int ID { get; set; }
public string HotelName { get; set; }
public string Facilități { get; set; }
public IColl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestScript : MonoBehaviour
{
public KeyCode[] testKey;
public delegate void Del_CallFunc(params object[] inputParams);
void Update()
{
for (int i = 0; i < testKey.Length; i++)
{
if ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
using Microsoft.Kinect;
using Microsoft.Speech.AudioFormat;
using Microsoft.Speech.Recognition;
using System.Windows;
namespace ArduinoController
{
/// <summary>
/// From Kinect Speec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public int damage;
[Range(1, 10)]
public int maxPenetrateCount = 1;
private int currentPenetrateCount = 0;
private Camera mainCam;
Vector2 mouseScreenPosition;
Vector2... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class MyTripPlan_Details : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_Tabs;
UserCo... |
/*using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class SQLMatchMaker : MonoBehaviour {
GameMode chosenGameModeForRoomCreation;
void Awake()
{
PhotonNetwork.automaticallySyncScene = true;
}
public void JoinOrCreateGame(GameMode[] gameModes)
{
... |
using DevExpress.XtraRichEdit.Layout;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using System;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cadastro
{
public partial class FCA_Composicao : DevExpress.XtraEditors.XtraForm
{
public ProdutoComposicao Composicao { get; set; }
... |
using UnityEngine;
using System.Collections.Generic;
public class Node
{
public bool isPass; // 判断是否遍历过
public int id; // 编号
public string path; // 路径
public string name; // 资源名
public string md5; // 文件的MD5码
public string metaNa... |
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace RFI.TimeTracker.Models
{
public class BaseNotifyObject : INotifyPropertyChanged
{
#region INotifyPropertyChanged
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyCh... |
namespace E04_ImplementHashTable
{
using System;
using System.Collections;
using System.Collections.Generic;
public class HashTable<K, T> : IEnumerable<KeyValuePair<K, T>>
{
private int count;
private int capacity;
private LinkedList<KeyValuePair<K, T>>[] list;
pu... |
using System;
namespace CreateCommonView
{
class Program
{
static void Main(string[] args)
{
WriterForEnums.Write();
CreateViewClassesFromParametersClasses.Write();
}
}
internal struct Constants
{
internal const string BASEPATH = @"C:\BLoB\S... |
using MusicPlayer.Core.Models;
using MusicPlayer.Core.SongFilesManager.Interfaces;
using MusicPlayer.Microsoft;
using MusicPlayer.UserControls;
using MusicPlayer.ViewModels.Interfaces;
namespace MusicPlayer.ViewModels
{
public partial class PlaylistsViewModel : ViewModelBase, IPlaylistsViewModel
{
private IPl... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.src.model
{
/// <summary>
/// Interface used for hands.
/// </summary>
public interface IHand
{
#region Methods
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.models
{
public class Square
{
public SquareType Type { get; set; }
public (int row, int col) Position { get; set; }
public bool MyRPS { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class ExtensionMethods
{
/// <summary>
/// Clamps the X Velocity of the given Rigidbody2D to the value given if it is greater.
/// </summary>
/// <param name="rb">The Rigidbody2D that will have its ... |
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