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namespace BookStore.Core.Domain { public class Book { public string BookName { get; set; } public BookCategory Category { get; set; } public decimal TotalCost { get; set; } } }
using System; namespace Objects { public sealed class Duck : Animal { public Duck() : base(nameof(Duck)) { } public override void AfterAwake() { Move(); } public override void Move() { Console.WriteLine("Swimming"); ...
using System; using System.Diagnostics; using JTracker.jtcontext; using JTracker.jtcontext.Models; using JTracker.Models; using Microsoft.AspNetCore.Mvc; namespace JTracker.Controllers { public class HomeController : Controller { public IActionResult Index() { return View(); ...
using Capacitacion.Data; using Capacitacion.Entities; using System; using System.Collections.Generic; using System.Linq; namespace Capacitacion.Services { public class GenresService : IGenresService { private readonly DomainContext _context; public GenresService(DomainContext context) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace BlackJackApp { public partial class Board2 : System.Web.UI.Page { int players; BoardDesign bd; protected void Page_Load(object sender, E...
using System; namespace OmniGui { public static class ColorExtensions { public static double GetDistance(this Color a, Color b) { var diff = a.Substract(b); var sumOfPoweredDiffs = Math.Pow(diff.Item1, 2) + Math.Pow(diff.Item2, 2)+ Math.Pow(diff.Item3, 2)+ Math.Pow(diff....
namespace SpiderCore { public interface IPipelineHandle { /// <summary> /// 过滤路径规则 /// </summary> string FilterPath { get; } /// <summary> /// 内容提取 /// </summary> /// <param name="message">消息内容</param> void Extract(MessageContext message)...
namespace Bindable.Linq.Tests.Unit.Aggregators { internal class CountAggregatorTests {} }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Grundstrom.Resources; namespace Grundstrom.Droid.Services { class PhoneCall_Droid : IDial { ...
using System; using System.Collections.Generic; using System.Text; namespace DomainDrivenDesign.Payments { public enum TransactionStatus { Sending, Pending, Completed } }
using System; using System.Collections.Generic; using System.IO; namespace angular.euromade.ru.Models.Import { /// <summary> /// Описывает общий алгоритм парсинга файла в формате CommerceML /// </summary> /// <remarks> /// {Template method} /// </remarks> public abstract class CommerceMLPa...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCManager { #region Singleton public static NPCManager Instance { get { return instance ?? (instance = new NPCManager()); } } private static NPCManager ins...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using FreeGoods.DAL; namespace FreeGoods.Web { public partial class Site : System.Web.UI.MasterPage { protected void Page_Load(object sender, Ev...
using System.Linq; using Core.Internal.Dependency; using Core.NUnitTest.Tests.Sequences; using LightInject; using LinqToDB; using LinqToDB.Data; using NUnit.Framework; namespace Core.NUnitTest.Tests { [TestFixture] public class CrudTests { private Scope _scope; private IServiceContainer _c...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Data.SqlClient; using System.Linq; using System.Text; using Model; namespace DAL { public partial class DALOperate { /// <summary> /// 验证用户登录 /// </summary> /// <param name="uName">用户名</param> ...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class AudioAutoDestroy : MonoBehaviour { public ResourceID resID; public string resPath; public AudioSource source; public Action OnFinish; public void Destroy() { if (this.OnFinish != null) { this.OnFinish.Invoke(); ...
using System.Data.Entity; using System.Linq; using RepositoryAndUnitOfWorkPatterns.Domain; using RepositoryAndUnitOfWorkPatterns.EntityFramework; using RepositoryAndUnitOfWorkPatterns.Repositories.Interfaces; namespace RepositoryAndUnitOfWorkPatterns.Repositories { public class CustomerRepository : Repository<Cus...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace Veterinary.Models { public class Helper { static public string AuthKey = "ef28fd9d2a92dd4846d586bc555772e27f70d5e9745c47f71d21d34bc27048a5"; sta...
namespace StockTradingSystem { public interface ISubject { void Attach(IObserver obs); void Detach(IObserver obs); void Notify(); } }
using System.Collections.Generic; using System.Threading.Tasks; using dk.via.ftc.dataTier_v2_C; namespace dk.via.ftc.dataTier_v2_C.Data { public interface ICountryService { public Task<IList<Country>> GetCountriesAsync(); } }
using System; using System.Net.Http; using System.Text; using System.Threading.Tasks; using WooliesChallenge.Application.Helpers; using WooliesChallenge.Application.Interfaces; namespace WooliesChallenge.Application.Services { public class ResourceService : IResourceService { private readonly HttpClie...
using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Common.Results; namespace Hayalpc.Fatura.Panel.Internal.Services.Interfaces { public interface IUserBulletinService : IBaseService<UserBulletin> { IResult Read(long Id); IResult ReadAll(); } }
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Utility { public static class SD { public const string ManagerRole = "Manager"; public const string CustomerRole = "Customer"; public const string EmployeeRole = "Employee"; public const string ...
using UnityEngine; [System.Serializable] public class LimitedAbility : Ability { [Header("How many times has this ability been used?")] [SerializeField] protected int _numberOfUses; /// <summary> /// The number of times that the ability has been used. When the ability reaches its usage limit, it m...
using Boyut.todo.BLL; using System; using System.Web; using System.Web.Script.Serialization; using Boyut.todo.DTO; namespace Boyut.toDo.Handlers { /// <summary> /// Summary description for TodoHandler /// </summary> public class TodoHandler : IHttpHandler { private const string EmptyOrNull...
using System.Collections.Generic; using Plus.HabboHotel.Cache.Type; namespace Plus.Communication.Packets.Outgoing.Rooms.Settings { internal class GetRoomBannedUsersComposer : MessageComposer { public int RoomId { get; } public List<int> BannedUsers { get; } public GetRoomBan...
namespace Homework2.Dtos { public class ProductUpdateDto { public string Name { get; set; } public string Manufacturer { get; set; } public double Price { get; set; } public double WholesalePrice { get; set; } } }
using System; using System.Collections.Generic; using System.Collections; using System.Text; namespace GameDef { enum GameObj { GameObjStart = 0, ElementStart, Fire, Wind, Water, FlowWater, Wood, Mud, Glod, Obsidian, Log, LifeElementStart, EvilElement, BrightElement, BlackElement, ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class ShippingMethodPostalCodesController :...
using System; using cloudfiles.contract; namespace cloudfiles.blockstore { internal class BlockGroupHead_operations { private readonly IKeyValueStore _cache; public BlockGroupHead_operations(IKeyValueStore cache) { _cache = cache; } public void Write_numbe...
using System; using System.Windows.Forms; using NationalInstruments.ModularInstruments.NIRfsg; using NationalInstruments.RFmx.InstrMX; using NationalInstruments.ModularInstruments.SystemServices.DeviceServices; using System.Collections.Generic; using NationalInstruments; using System.Runtime.InteropServices.ComTypes; ...
namespace Mercado.Model { public class Pais { } }
namespace treegui { public static class Flags { public static readonly string FlagNullOrEmpty = ""; public static readonly string FlagF = "/f"; public static readonly string FlagA = "/a"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.EntityFrameworkCore; using MyPersonalBlog.DataAccess.Concrete.EntityFrameworkCore.Contexts; using MyPersonalBlog.DataAccess.Interfaces; using MyPersonalBlog.Entities.Concrete; namespace MyPersonalBlog.DataAccess.Conc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projeto.Model { class ModelPessoaIdentificador { public int codigo { get; set; } public String identificador { get; set; } public int codigo_pessoa { get; set;...
using BPiaoBao.Client.UIExt.Communicate; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.ViewModel; using System; using System.Configuration; using System.Windows; using GalaSoft.MvvmLight.Threading; using JoveZhao.Framework; using System.Globalization; using System.Threading; namespace BPiaoBao.Client { /// <...
/* GUI 건드릴 부분 1020_Main.cs 1. Button에서 Main Scene을 등록한후 거기에서 OnButtonConnect()와 연결하기. 2. InputField클릭이 잘안될때 Text크기가 너무커서 그런것! (Width 60, 가운데 정렬 맞춰주기) 3. Male, Female 복붙후 -> Male/Materials/ hair double sided로 해주기 1023_Main.cs 1. 빈 게임오브젝트와 그이름을 생성하기 2. myAvatar 객체를 선언하고 3. 빈 게임오브젝트에 A...
using UnityEngine; using Pirates.Services; public class Startup : MonoBehaviour { void Start() { } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; using System.IO; namespace Aroma_Violet.Controllers { public class PostalCodesControlle...
using NUnit.Framework; using System.Linq; using TechTalk.SpecFlow; namespace BakeryTests.Steps { [Binding] [Scope(Feature = "BakeryTests")] public sealed class BakeryTests_Steps : MainSteps { private Owner _owner = new Owner().InitializeConnection(Client); private Customer _customer = ...
using Cinema.Data.Services.Contracts; using Moq; using NUnit.Framework; namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter { [TestFixture] public class GetPriceShould { [Test] public void CallSeatServiceGetPriceWithSameParameters() { var mockedScr...
using Xunit; using System; using System.Collections.Generic; using System.Data.SqlClient; namespace Restaurant { public class RestaurantTest : IDisposable { public RestaurantTest() { DBConfiguration.ConnectionString = "Data Source=(localdb)\\mssqllocaldb;Initial Catalog=local_restaurants;Integrated ...
using System; using System.Collections.Generic; using System.Linq; using Silas.Forecast.Models; namespace Silas.Forecast.Strategies { public class DoubleExponentialSmoothingStrategy : IForecastStrategy { public ForecastEntry Forecast(IEnumerable<DataEntry> dataEntries, int period, dynamic strategyPara...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _OLC1_Proyecto1_201611269.ANALISIS { class lexema { public string nombre; public string contenido; public lexema(string na, string con) { ...
using quanlysinhvien.authen; using quanlysinhvien.DTO.UIAccount; using quanlysinhvien.DTO.UIAuth; using quanlysinhvien.DTO.UILoad; using quanlysinhvien.DTO.UITest; using System; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace quanlysinhvien { public partial class frmLog...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddFrost : MonoBehaviour { public int FrostAmount; public int TimerInterval; private float timer; public FrostControl FrostControl; private bool playerHere; // Start is called before the first frame up...
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved. // Licensed under the MIT license. See LICENSE in the project root for license information. using System.CommandLine; using System.IO; using System.Linq; namespace JsonWebToken.Tools.Jwk { internal static class ArgumentExtensions { internal...
using ProConstructionsManagment.Core.Entities.Base; using System; namespace ProConstructionsManagment.Core.Entities { public class ProjectCost : BaseEntity { public Guid Id { get; set; } public Guid ProjectId { get; set; } public int GrossAmount { get; set; } public string Cost...
using System; using FictionFantasyServer.Data.Entities.Base; namespace FictionFantasyServer.Data.Entities { public class UserEntity : IEntity { public Guid Id { get; set; } public string Username { get; set; } public string GivenName { get; set; } public string FamilyName { get;...
using System.ComponentModel.DataAnnotations; using Microsoft.EntityFrameworkCore; using MacroWeb.Models; namespace MacroWeb.Models { public class Login { [Required(ErrorMessage="This field is required")] [EmailAddress] [Display(Name="Email")] public string LEmail {get; set;} ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Resource : MonoBehaviour { public int resourceID = -1; public string resourceName = "name"; // Start is called before the first frame update void Start() { init(); } // Update is called on...
using System; namespace RailBot { public class TrainEntry { string _numeroTreno; string _stazione; string _ore; string _binarioPrevisto; string _binarioReale; string _situazione; TrainEntryTypeEnum _trainType; public TrainEntry(string numeroTre...
using UnityEngine; using System.Collections.Generic; using System; using System.IO; using System.Linq; using LitJson; public class QuestDatabase { public List<QuestData> questDataList = new List<QuestData>(); public QuestDatabase() { CreateDatabase("QuestDatabase.json"); } public QuestDa...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Modules.HtmlEditorManager.Views { using DotNetNuke.Entities.Modules; /// <summary> /// Control to display infor...
using LitJson; using LuaInterface; using RO; using SLua; using System; using UnityEngine; using UnityEngine.Experimental.Networking; public class Lua_RO_HttpWWWRequest : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { HttpWWWRequest o = n...
using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; using Microsoft.Extensions.Configuration; using PetaPoco; using PmSoft.Caching; using System.Threading.Tasks; using PetaPoco.Internal; using MySql.Data.MySqlClient; using PmSoft.DBContext; using PetaPoco.Core; namespace PmSof...
using System; using System.Linq; using System.Threading.Tasks; using FictionFantasyServer.Models; using FictionFantasyServer.Services.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace FictionFantasyServer.Api.Controllers { [Route("api/1.0/books")] [ApiController] ...
using UnityEngine; using System.Collections; namespace SNN.Core { [System.Serializable] public class LearningExample { [SerializeField] string label; [SerializeField] float[] input; [SerializeField] float[] output; public float[] Input { ...
using UnityEngine; using System.Collections; [SLua.CustomLuaClass] public class LuaCameraMonoBehaviour : LuaMonoBehaviourBase { protected void OnRenderImage(RenderTexture source, RenderTexture destination) { CallMethod(LuaMonoMethod.OnRenderImage, source, destination); } }
namespace NorthwesternLabs.Models { using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("WorkOrder")] public partial class W...
using LuaInterface; using SLua; using System; using UnityEngine; using UnityEngine.Rendering; public class Lua_UnityEngine_Rendering_ReflectionProbeBlendInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ReflectionProbeBlendInfo refle...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Lib.Test { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { Assert.AreEqual ( 2, Class1.Add ( 1, 1 ) ); } } }
using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; using Octopus.Client; using Octopus.Client.Model; namespace OctopusClient.UnitTests { internal class ProjectTest { #region Private Fields private readonly...
/* 04. Write methods that calculate the surface of a triangle by given: Side and an altitude to it; Three sides; Two sides and an angle between them. Use System.Math. */ using System; class TriangleSurface { static void Main() { int choice; Console.WriteLine("Enter your choice for surface cal...
using System; using System.Threading.Tasks; using FictionFantasyServer.Models; namespace FictionFantasyServer.Services.Interfaces { public interface INationalityService { Task<Nationality> GetNationality(Guid nationalityId); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LibSelection; namespace RgxC.ASTranslator { public class ASTranslator : Translator { //int index = 0; public override void Translate() { //if (!compila...
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Fatura.Common.ReqRes; using Hayalpc.Fatura.CoreApi.Services.Interfaces; using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Common.Results; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.L...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using LitJson; public class ItemDB : MonoBehaviour { private List<Item> db = new List<Item>(); private JsonData itemData; private void Start() { itemData = JsonMapper.ToObject(File.ReadAllText(App...
namespace WagahighChoices.Toa.X11 { public enum XTestFakeEventType : byte { KeyPress = 2, KeyRelease = 3, ButtonPress = 4, ButtonRelease = 5, MotionNotify = 6, } }
using MetaDados; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public static class PetDB { /// <summary> /// Insere no dbo.pet -> Objeto pet (id_dado_fk, id_cliente_fk, sexo, peso...
namespace Points3D { using System; public static class Distance { public static double CalculateDistance(Point3D pointOne, Point3D pointTwo) { double distance = Math.Sqrt(Math.Pow((pointTwo.X - pointOne.X), 2) + Math.Pow((pointTwo.Y - pointOne.Y), 2) +...
using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace Marvolo { public static class Property { public static PropertyAccessorInfo GetAccessorInfo(this PropertyInfo propertyInfo) { if (propertyInfo == null) throw new Argum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using InvoiceClient.Properties; using System.Xml; using Utility; using InvoiceClient.Helper; using Model.Schema.EIVO; using System.Threading; using Model.Schema.TXN; using System.Diagnostics; using System.Globalizati...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class CameraSmoothFocusTo : CameraSmooth { public Transform focus; public Vector3 targetFocusOffset = Vector3.get_zero(); public Vector3 targetFocusViewPort; private Vector3 originalFocusOffset; private Vector3 originalFocusViewPo...
using System; using Microsoft.Phone.Controls; using Microsoft.Phone.Info; using Windows.Phone.Devices.Power; namespace TambulaLogs.Utils { public static class LogUtils { #region PROPERTIES /// <summary> /// delegate to handle callbacks - //NOTE: consider going with actions /// ...
using System; using System.Windows.Forms; using DirectShowLib; namespace camtracer { public partial class SelectCameraDialog : Form { private int _cameraIndex; private string _cameraName; public SelectCameraDialog(int camerIndex) { _cameraIndex = camerIndex; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public Gun source; public GameObject DetonatorPrefab; public float speed = 11f; public Boolean isPlayerBullet; public AudioClip ShootSFX; public AudioClip LaserD...
using LazyVocabulary.Common.Entities; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.ModelConfiguration; namespace LazyVocabulary.DataAccess.Mapping { internal class LanguageMapping : EntityTypeConfiguration<Language> { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.OleDb; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kino { public partial class Kino : Form { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DiaxeirisiPoiotitas { public partial class CreateUser : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class AdminGuestMail : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); protected void Page_Load(object ...
using System; namespace ReactRestChat.Models.CommandModels { public class ConversationInstanceCommandModel { public Guid ConversationId { get; set; } public bool IsMessageReadVisible { get; set; } public Guid? LastReadMessageId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Utility; using Model.DataEntity; using Uxnet.Web.Module.Common; using System.Linq.Expressions; namespace eIVOGo.Module.EIVO { public partial class InvoiceCancellationSe...
using HangoutsDbLibrary.Data; using HangoutsDbLibrary.Model; using HangoutsDbLibrary.Repository; using Microsoft.EntityFrameworkCore; using RepositoriesAndUnitOfWork; using System; using System.Linq; namespace ConsoleApp { class Program { static void Main(string[] args) { DesignTim...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sasarman_Andra_Proiect1.Models { public class Hotel { public int ID { get; set; } public string HotelName { get; set; } public string Facilități { get; set; } public IColl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestScript : MonoBehaviour { public KeyCode[] testKey; public delegate void Del_CallFunc(params object[] inputParams); void Update() { for (int i = 0; i < testKey.Length; i++) { if ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Kinect; using Microsoft.Speech.AudioFormat; using Microsoft.Speech.Recognition; using System.Windows; namespace ArduinoController { /// <summary> /// From Kinect Speec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { public int damage; [Range(1, 10)] public int maxPenetrateCount = 1; private int currentPenetrateCount = 0; private Camera mainCam; Vector2 mouseScreenPosition; Vector2...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class MyTripPlan_Details : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserCo...
/*using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class SQLMatchMaker : MonoBehaviour { GameMode chosenGameModeForRoomCreation; void Awake() { PhotonNetwork.automaticallySyncScene = true; } public void JoinOrCreateGame(GameMode[] gameModes) { ...
using DevExpress.XtraRichEdit.Layout; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro { public partial class FCA_Composicao : DevExpress.XtraEditors.XtraForm { public ProdutoComposicao Composicao { get; set; } ...
using UnityEngine; using System.Collections.Generic; public class Node { public bool isPass; // 判断是否遍历过 public int id; // 编号 public string path; // 路径 public string name; // 资源名 public string md5; // 文件的MD5码 public string metaNa...
using System.ComponentModel; using System.Runtime.CompilerServices; namespace RFI.TimeTracker.Models { public class BaseNotifyObject : INotifyPropertyChanged { #region INotifyPropertyChanged public event PropertyChangedEventHandler PropertyChanged; protected virtual void OnPropertyCh...
namespace E04_ImplementHashTable { using System; using System.Collections; using System.Collections.Generic; public class HashTable<K, T> : IEnumerable<KeyValuePair<K, T>> { private int count; private int capacity; private LinkedList<KeyValuePair<K, T>>[] list; pu...
using System; namespace CreateCommonView { class Program { static void Main(string[] args) { WriterForEnums.Write(); CreateViewClassesFromParametersClasses.Write(); } } internal struct Constants { internal const string BASEPATH = @"C:\BLoB\S...
using MusicPlayer.Core.Models; using MusicPlayer.Core.SongFilesManager.Interfaces; using MusicPlayer.Microsoft; using MusicPlayer.UserControls; using MusicPlayer.ViewModels.Interfaces; namespace MusicPlayer.ViewModels { public partial class PlaylistsViewModel : ViewModelBase, IPlaylistsViewModel { private IPl...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.src.model { /// <summary> /// Interface used for hands. /// </summary> public interface IHand { #region Methods /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.models { public class Square { public SquareType Type { get; set; } public (int row, int col) Position { get; set; } public bool MyRPS { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class ExtensionMethods { /// <summary> /// Clamps the X Velocity of the given Rigidbody2D to the value given if it is greater. /// </summary> /// <param name="rb">The Rigidbody2D that will have its ...