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using System; using System.Collections.Generic; using System.Text; namespace HangoutsDbLibrary.Model { public class GroupActivity { public int GroupId { get; set; } public Group Group { get; set; } public int ActivityId { get; set; } public Activity Activity { get; set; } ...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using System; using System.Collections.Generic; using Epsagon.Dotnet.Instrumentation.Handlers.S3.Operations; namespace Epsagon.Dotnet.Instrumentation.Handlers.S3 { public class S3OperationsFactory : BaseOperationsFactory { protected override Dictionary<string, Func<IOperationHandler>> Operations => new Di...
namespace HCL.Academy.Model { public class Assessment { public int AssessmentId { get; set; } public string AssessmentName { get; set; } public string Description { get; set; } public int TrainingId { get; set; } public bool IsMandatory { get; set; } public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using System.Xml; using System.Configuration; namespace Servicios { public class WebApiApplication : System.Web.HttpApplication...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; using System.Data; using System.Threading; using System.Configuration; namespace BarcodePrinter2 { class Program { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using System.ComponentModel.DataAnnotations; namespace WebApplication.ViewModels { public class UserViewModel { [Required] public string UserName { get; set; } ...
namespace testcs { #region CDoclet generated code /** * <summary> * Generated by CDoclet from test.TestProxyInterface. Do not edit. * </summary> */ public interface TestProxyInterface : testcs.TestProxyInterfaceBase<java.sql.Date> { void Baz(AsyncCallback<testcs.TestBeanDto> async, long ago); } #endregio...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Totalview.Models { public class UserModel { [JsonProperty(PropertyName = "id")] public string id { get; set; } [JsonProperty(PropertyName = "password")] public string password { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MediaManager.API.Helpers { /// <summary> /// Class to support a paged list result /// </summary> /// <typeparam name="T"></typeparam> public class PageList<T> : List<T> { ...
using System; using System.Diagnostics.CodeAnalysis; using System.Text; namespace Tsu.Text.Code { /// <summary> /// A generic code writer base class. /// </summary> public abstract class CodeWriter { /// <summary> /// A struct that represents an indentation level. /// </sum...
using System; using System.Collections.Immutable; using System.Linq; using Tsu.CLI.Commands; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Tsu.CLI.SourceGenerator.CommandManager { /// <summary> /// A generated command. /// </summary> public class CommandMethod : I...
using AutoMapper; using HardwareInventoryManager.Helpers; using HardwareInventoryManager.Models; using HardwareInventoryManager.Helpers.Assets; using HardwareInventoryManager.Helpers.Import; using HardwareInventoryManager.ViewModels; using System; using System.Collections.Generic; using System.Web; using System.Web.Mv...
using System.Net; using System.Net.Http; using System.Web.Http; using FluentValidation; using Core.Utils; using FluentValidation.Results; namespace Core.Validation { public static class ValidationUtils { /// <summary> /// Выбрасывает ошибку по аналогию с FluentValidator'у. /// </summar...
using UnityEngine.UI; namespace UnityUIPlayables { public class TextAnimationMixer : AnimationMixer<Text, TextAnimationBehaviour> { private readonly GraphicColorMixer _colorMixer = new GraphicColorMixer(); private readonly TextFontSizeMixer _fontSizeMixer = new TextFontSizeMixer(); priv...
namespace SGDE.Domain.Entities { #region Using using System.Collections.Generic; #endregion public class Profession : BaseEntity { public string Name { get; set; } public string Description { get; set; } public virtual ICollection<UserProfession> UserProfessions { get; s...
using System; namespace Logic_Circuit.Parser.Validation.VisitorObjects { /// <summary> /// Checks the format of the file, mainly the placement of the seperation newline. /// </summary> public class FormatChecker : ValidationVisitor { private readonly string WholeFile; public Forma...
namespace Stateless { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Stateless { public static void Main(string[] args) { //list for strings result; var result = new Li...
using System; using System.Collections.Generic; using System.Text; namespace DesktopApp.ViewModels { public class SignUpViewModel { } }
using System; namespace Decorator { class Program { static void Main(string[] args) { Console.WriteLine(); Console.WriteLine("-------- USANDO PATRÓN DECORATOR --------"); Console.WriteLine(); IComponente miAuto = new AutoComponente("Ford Raptor ...
using P10Gen.Core.Services; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using P10Gen.Core.Model; using P10Gen.Core.UtilAdapter; namespace WebApplication1.Controllers { public class ValuesController : ApiController { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class TwoPointMovement : Movement { protected Transform target; private float xMinPoint; private float xMaxPoint; int directionX; public TwoPointMovement(bool flipX, Transform target, float xMinPoint, float xMaxP...
using BigEndian.IO; using nuru.IO.NUI.Cell.Color; using nuru.IO.NUI.Cell.Glyph; using nuru.IO.NUI.Cell.Metadata; namespace nuru.IO.NUI.Cell { public class CellReader { protected IGlyphReader glyph; protected IColorReader color; protected IMetadataReader metadata; public CellRe...
using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; namespace Vantage.Automation.VaultUITest.Helpers { public static class PathUtility { private static readonly Dictionary<string, Func<string>> tokenHandlers = new Dictionary<string, Func<string>> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Extensions.Options; using Microsoft.IdentityModel.Tokens; namespace jwt { public class UserService { private readonly AppSettings _appSettings; private readonly TokenService _tokenService; ...
using System.Collections.Generic; using System.Threading.Tasks; using Archimedes.Library.Message.Dto; namespace Archimedes.Service.Ui.Http { public interface IHttpRepositoryClient { Task<IEnumerable<PriceDto>> GetPrices(); Task<IEnumerable<PriceDto>> GetPricesDistinct (); Task<IEnumera...
//-------------------------------- // Skinned Metaball Builder // Copyright © 2015 JunkGames //-------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; public class SkinnedMetaballCell : MetaballCell, MetaballCellClusterInterface { public SkinnedMetaballCel...
using System; using System.Collections.Generic; using System.Text; using Newtonsoft.Json.Linq; namespace CallOfDutyApiWrapper.Models.MatchModels.WzBrPlayerModels.WzBrLoadoutModels.WzBrPrimaryWeaponModels { public class Attachment { public string name { get; set; } public string label { get; se...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Threading; using System.Runtime.InteropServices; namespace Chess { /// <summary> /// Form1 的摘要说明。 /// </summary> public class Form1 : System.Wind...
using BLL.Interface.Entities; using MvcPL.Models; using MvcPL.Models.ViewModels; namespace MvcPL.Infrastructure.Mappers { public static class MvcMappers { public static UserModel ToMvcUser(this UserEntity user) { if (user == null) return null; return new...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Kotitehtava1.Models; namespace Kotitehtava1.Controllers { public class ProductController : Controller { // GET: Product public ActionResult Index() { return Red...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Black_Jack { public class PackOfCards { private Dictionary<Card, bool> Cards = new Dictionary<Card, bool>(); private bool collected = false; public PackOfCards...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Reflection; using Microsoft.Practices.Prism.ViewModel; using WPFLocalizeExtension.Extensions; namespace Torshify.Radio.Framework { public class SearchBarData : NotificationObject { #region Fields private string _category; pr...
using System; using UnityEngine; namespace RO { internal class MaterialHandler_SetAlpha : MaterialHandler { public float alpha; public void Handle(Material m, int i, int j) { if (null != m) { RolePart.SetAlpha(m, this.alpha); } } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class ModuleReader : IReader<Module> { private Module[] modules; private Dictionary<Module, Dictionary<Direction, List<Module>>> compatibilities; private Dictionary<Module, float> weight...
using System.ComponentModel.DataAnnotations; namespace Leads.Models { public class DelProspectSystems { // public string createuser { get; set; } // public string prospectno { get; set; } public int prospectno { get; set; } // public string prospecttype { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArmadaEngine.Scenes.Sagey.GameObjects.Gatherables { public class EnergyPatch { public EnergyPatch() { } } }
using System; namespace harjoitus.model { public class BirdData { public Int32 count {get; set;} public String BirdName{get; set;} public Int32 BirdID{get; set;} } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AddToFilterValue.Entities { public static class DbSeeder { public static void SeedAll(EFContext context) { SeedFilter(context); } private static void SeedFilter(EFConte...
namespace _4.Students { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Startup { static void Main(string[] args) { string input = Console.ReadLine(); while(!input.Equals("End")...
using FastSQL.Core; using FastSQL.Sync.Core.Models; using System; namespace FastSQL.Sync.Core.Puller { public interface IPuller : IOptionManager, IDisposable { IPuller OnReport(Action<string> reporter); IPuller SetIndex(IIndexModel model); IPuller Init(); bool Init...
using System; using System.Windows.Controls; namespace BusyBox.Demo.Views { /// <summary> /// Interaction logic for InnerView.xaml /// </summary> public partial class InnerView : UserControl { public InnerView() { InitializeComponent(); } } }
using System; using Microsoft.Extensions.Logging; namespace SharpDL.Graphics { public class SurfaceFactory : ISurfaceFactory { private readonly ILogger<SurfaceFactory> logger; public SurfaceFactory( ILogger<SurfaceFactory> logger = null) { this.logger = logger; ...
using DapperExtensions; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Wordprocessing; using KRF.Core.DTO.Job; using KRF.Core.Entities.Customer; using KRF.Core.Entities.Employee; using KRF.Core.Entities.Master; using KRF.Core.Entities.ValueList; using KRF.Core.FunctionalContracts; using KRF.Core....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using assignment_net_core.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace assignment_net_core.Controllers { [Route("api/[controller]")] [ApiC...
using System; namespace EstruturaWhile { class Program { static void Main(string[] args) { int n = 0; while(n >= 0) { Console.WriteLine("Digite um número: "); n = int.Parse(Console.ReadLine()); if(n >= 0) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using ComputerShop_withAuth.Models; namespace ComputerShop_withAuth.Models { public class ShopContext : DbContext { public ShopContext (DbContextOptions<ShopContext> op...
using Contoso.XPlatform.Behaviours; using Contoso.XPlatform.Constants; using Contoso.XPlatform.Utils; using Contoso.XPlatform.ViewModels; using Contoso.XPlatform.ViewModels.SearchPage; using Microsoft.Maui; using Microsoft.Maui.Controls; using System.Diagnostics.CodeAnalysis; namespace Contoso.XPlatform.Views { p...
 #region Usings using System.Text; using Microsoft.Phone.Controls; using Microsoft.Phone.Notification; using Microsoft.Phone.Shell; using Microsoft.Phone.Tasks; using Zengo.WP8.FAS.Controls; using Zengo.WP8.FAS.Helpers; using System; using System.ComponentModel; using System.Windows; using System.Windows.Controls.Pri...
using KnockoutTS.Models; using Microsoft.AspNetCore.Hosting; using Newtonsoft.Json; using System.IO; using System.Linq; namespace KnockoutTS.Services { public interface IMailService { Folder GetMailByFolder(string folder); Mail GetMail(int id); } public class MailService : IMailServic...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Chris Lomonico chris.lomonico@surescripts.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Dynamic; using System.Text; using System.Threading.Tasks; using Abp; using Abp.Application.Services.Dto; using Abp.Auditing; using Abp.Authorization; using Abp.AutoMapper; using Abp.BackgroundJobs; using Abp....
using Microsoft.EntityFrameworkCore.Migrations; namespace JOBTIND21.Migrations { public partial class Migrations : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Categoria", columns: t...
using System; namespace Feilbrot.Graphics { public class ComplexRect2d { public ComplexPoint2d point; public decimal width; public decimal height; public ComplexRect2d(ComplexPoint2d point, decimal width=0, decimal height=0) { this.point = point; ...
using System; using System.Collections.Generic; #nullable disable namespace DesiClothing4u.Common.Models { public partial class ActivityLogType { public ActivityLogType() { ActivityLogs = new HashSet<ActivityLog>(); } public int Id { get; set; } public str...
namespace LTQL.Migrations { using System; using System.Data.Entity.Migrations; public partial class Create_Table_NhaCC : DbMigration { public override void Up() { RenameTable(name: "dbo.KhachHang", newName: "KhachHangs"); CreateTable( "dbo.Nha...
using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal class ForfietIncomingMessage : IMessageIncomingJson { public void Handle(ClientSession session, JsonPacket message) { i...
namespace NameSearch.Models.Domain.Api.Response.Interfaces { /// <summary> /// An Associate to a person. /// </summary> public interface IAssociate { /// <summary> /// Gets or sets the external identifier. /// </summary> /// <value> /// The external identifie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CajeroAutomatico { public...
using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface IPostNotificationDAL { Task<ActionResult<PostNotification>> AddPostNotification(Po...
using System.Text.Json; using System.Text.Json.Serialization.Metadata; using Net.Buffers; using PlatformRacing3.Common.Json; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal abstract class JsonOutgoingMessage<T> : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class ColorChanger : MonoBehaviour//defines the current color of the player and the bullets { public static AgentType currentColor; Queue<AgentType> colors = new Queue<AgentType>(); p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuruckBirdAI : PatrolMonster { [SerializeField] GameObject projectile; [SerializeField] int projectileDamage; [SerializeField] int projectileCount; [SerializeField] float projectileVelocity; [SerializeField]...
using System; namespace Wilddog.Sms.Http { public class Response { /// <summary> /// Gets a value indicating whether this <see cref="T:Wilddog.Sms.Http.Response"/> is success. /// </summary> /// <value><c>true</c> if success; otherwise, <c>false</c>.</value> public bool...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StatsWindow : MonoBehaviour { [SerializeField] private MenuInputController m_input; void Update(){ #if UNITY_EDITOR if(m_input.GetPause()){ UnityEngine.SceneManagement.SceneManager.LoadScene("MenuGold"); } else i...
using System; using System.Windows.Forms; namespace Timer { public partial class Main : Form { private DateTime start = DateTime.MinValue; private TimeSpan oldTime = TimeSpan.Zero; const double _n = 3; public Main() { InitializeComponent(); tim...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DataAccessLayer.basis; using eIVOGo.Properties; using eIVOGo.Helper; using eIVOGo.Module.Base; using eIVOGo.Module.Common; using Model.DataEnt...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using EHR_v1.Models; namespace EHR_v1.Controllers { public class patient_heightsController : Controller { private EHR_dbEntities db ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 売上管理 : Form { public DBcomponen...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmartGeneration : MonoBehaviour { //public GameObject layoutRoom; //public Color startColor, endColor; public static SmartGeneration instance; public int distanceToEnd; public int totalRooms; public T...
using System.Collections.Generic; namespace JqD.Data.Repository { public interface IRepositoryBase<T> { int Add(T model); int AddBatch(IList<T> items); int Delete(int id); int Update(T model); T Get(int id); IEnumerable<T> GetAll(); IEnumerable<T> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; namespace _24HR.Imaging.Demo { public partial class Demo : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
namespace ns13 { using ns14; using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)] internal sealed class Attribute11 : Attribute { [CompilerGenerated] private Enum7 enum7_0; [CompilerGenerated]...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System; /// <summary> /// BoardManager /// /// Handles board/tile state /// </summary> public partial class GameBoard : MonoBehaviour { // Data class that represents a swap public class Swap { public Tile Sel...
namespace Hybrid.Security.Claims { public sealed class UserAndTenant<T, S> { public T UserId { get; set; } public S TenantId { get; set; } } }
/* Description: This file declares the class 'ProgressReview' and its properties for the Probation Management System database. Author: EAS */ namespace Project._1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Com...
namespace Plus.Communication.Packets.Outgoing.Handshake { public class SecretKeyComposer : MessageComposer { public string PublicKey { get; } public SecretKeyComposer(string publicKey) : base(ServerPacketHeader.SecretKeyMessageComposer) { PublicKey = pu...
using Entity; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccessLayer.Map { public class ExamMap:EntityTypeConfiguration<Exam> { public ExamMap() { Has...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleTasksbook.Entity { public class TaskData { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Class { public class Stack<T>: IEnumerable<T> { public List<T> Elements { get; set; } public Stack() { this.Elements = ne...
using PSPatcher.Core.AstExtensions.PS; namespace PSPatcher.Core.Storage { public interface IStorage { PSScriptAst Open(string name); void Save(string text, string name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_LA.Models; using ERP_Palmeiras_LA.Models.Facade; using ERP_Palmeiras_LA.Core; namespace ERP_Palmeiras_LA.Controllers { public class CompraMateriaisController : BaseController { ...
using Kit.Dialogs; using Kit.WPF.Dialogs.ICustomMessageBox; using System; using System.Threading.Tasks; namespace Kit.WPF.Dialogs { public class Dialogs : IDialogs { public ILoading Loading => new Loading(); private Kit.Dialogs.ICustomMessageBox _CustomMessageBox; public K...
// Copyright (c) Microsoft. All rights reserved. namespace imageAnalizerII { using System; using System.IO; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Azure.Devices.Client; using Microsoft.Azure.Devices.Client.Transport.Mqtt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NADD { class Professor { private int idProfessor; private string nomeProfessor; private string emailProfessor; private string telProfessor; priv...
using System; using System.Collections.Generic; //引入此项之后才能使用Lis<T> namespace lists { class Program { static void Main (string[] args) { // var names = new List<string> { "AriesXmz", "Ana", "Felipe" }; /* foreach (var name in names) { Console.WriteLine ($"Hello {name...
using FluentAssertions; using Xunit; namespace FatCat.Nes.Tests.CpuTests { public class ProgramCounterRolloverTests : CpuBaseTests { [Fact] public void ProgramCounterWillGoTo0OnOverflow() { cpu.ProgramCounter = 0xFFFF; cpu.ProgramCounter++; cpu.ProgramCounter.Should().Be(0x0000); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Linq; namespace MvvmTest.xml { public class XmlManager { public string GetXmlData() { XElement root = XElement.Load(System.AppDomain.CurrentDomain.BaseDirectory + "xml/test.xml"); ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using System.Data.Entity.Infrastructure; using SO.Urba.Models.ValueObjects; using SO.Utility.Base; namespace SO.Urba.DbContexts { public partial class MainDb : BaseDbConte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StackWithMax { class Program { static void Main(string[] args) { InputsForStackExtension(); } private static void InputsForStackExtension() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assingment2 { class Person { static void Main(string[] args) { EmailApplication EA = new EmailApplication(); ISpellChecker i = new EmailApplicat...
using System; using System.Diagnostics; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; namespace ScannerWinMobile { public partial class LoginForm : Form { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Banking_Application { public partial class viewFD : Form { BindingList<FD> b1;...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace CollectionViewEx.Sample.Controls { public class CollectionViewEx : CollectionView { public static BindableProperty ScrollToItemWithConfigProperty = BindableProperty.Create(nameof(ScrollToItemWithConfig), ...
using System.Net.Http; using pt.it4noobs.local.B2B.API.Broker.Endpoints; using SimpleSOAPClient; namespace pt.it4noobs.local.B2B.API.Broker { public class B2BApiBroker : SoapClient, IB2BApiBroker { private IB2BEndpoint B2BEndpoint { get; } public string Url { get; set; } public B2BApiBroker() { B2BEndp...
using Fiap.Microservices.Entregas.Api.Models; using Fiap.Microservices.Entregas.Api.Persistence.Repository; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Fi...
namespace Bteam.Specifications.Tests.Fakes { public class NombreNoEstaVacioSpec : ISpecification<FakeEntity> { /// <summary> /// Determines whether [is satisfied by] [the specified candidate]. /// </summary> /// <param name="candidate">The candidate.</param> /// <returns>...
using System; using System.IO; using Common; using OpenTK; using OpenTK.Graphics.OpenGL4; using MazeTextured.Core.Models; namespace MazeTextured.Graphics { class ShaderManager { private RenderEngine renderEngine; public int VertexAttribLocation { get; set; } public int ColorAttribLoca...