text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
namespace HangoutsDbLibrary.Model
{
public class GroupActivity
{
public int GroupId { get; set; }
public Group Group { get; set; }
public int ActivityId { get; set; }
public Activity Activity { get; set; }
... |
/*
* Copyright 2014 Technische Universitšt Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appli... |
using System;
using System.Collections.Generic;
using Epsagon.Dotnet.Instrumentation.Handlers.S3.Operations;
namespace Epsagon.Dotnet.Instrumentation.Handlers.S3 {
public class S3OperationsFactory : BaseOperationsFactory {
protected override Dictionary<string, Func<IOperationHandler>> Operations => new Di... |
namespace HCL.Academy.Model
{
public class Assessment
{
public int AssessmentId { get; set; }
public string AssessmentName { get; set; }
public string Description { get; set; }
public int TrainingId { get; set; }
public bool IsMandatory { get; set; }
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using System.Xml;
using System.Configuration;
namespace Servicios
{
public class WebApiApplication : System.Web.HttpApplication... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MySql.Data;
using MySql.Data.MySqlClient;
using System.Data;
using System.Threading;
using System.Configuration;
namespace BarcodePrinter2
{
class Program
{
static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using System.ComponentModel.DataAnnotations;
namespace WebApplication.ViewModels
{
public class UserViewModel
{
[Required]
public string UserName { get; set; }
... |
namespace testcs {
#region CDoclet generated code
/**
* <summary>
* Generated by CDoclet from test.TestProxyInterface. Do not edit.
* </summary>
*/
public interface TestProxyInterface : testcs.TestProxyInterfaceBase<java.sql.Date> {
void Baz(AsyncCallback<testcs.TestBeanDto> async, long ago);
}
#endregio... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
namespace Totalview.Models
{
public class UserModel
{
[JsonProperty(PropertyName = "id")]
public string id { get; set; }
[JsonProperty(PropertyName = "password")]
public string password { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MediaManager.API.Helpers
{
/// <summary>
/// Class to support a paged list result
/// </summary>
/// <typeparam name="T"></typeparam>
public class PageList<T> : List<T>
{
... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace Tsu.Text.Code
{
/// <summary>
/// A generic code writer base class.
/// </summary>
public abstract class CodeWriter
{
/// <summary>
/// A struct that represents an indentation level.
/// </sum... |
using System;
using System.Collections.Immutable;
using System.Linq;
using Tsu.CLI.Commands;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Tsu.CLI.SourceGenerator.CommandManager
{
/// <summary>
/// A generated command.
/// </summary>
public class CommandMethod : I... |
using AutoMapper;
using HardwareInventoryManager.Helpers;
using HardwareInventoryManager.Models;
using HardwareInventoryManager.Helpers.Assets;
using HardwareInventoryManager.Helpers.Import;
using HardwareInventoryManager.ViewModels;
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.Mv... |
using System.Net;
using System.Net.Http;
using System.Web.Http;
using FluentValidation;
using Core.Utils;
using FluentValidation.Results;
namespace Core.Validation
{
public static class ValidationUtils
{
/// <summary>
/// Выбрасывает ошибку по аналогию с FluentValidator'у.
/// </summar... |
using UnityEngine.UI;
namespace UnityUIPlayables
{
public class TextAnimationMixer : AnimationMixer<Text, TextAnimationBehaviour>
{
private readonly GraphicColorMixer _colorMixer = new GraphicColorMixer();
private readonly TextFontSizeMixer _fontSizeMixer = new TextFontSizeMixer();
priv... |
namespace SGDE.Domain.Entities
{
#region Using
using System.Collections.Generic;
#endregion
public class Profession : BaseEntity
{
public string Name { get; set; }
public string Description { get; set; }
public virtual ICollection<UserProfession> UserProfessions { get; s... |
using System;
namespace Logic_Circuit.Parser.Validation.VisitorObjects
{
/// <summary>
/// Checks the format of the file, mainly the placement of the seperation newline.
/// </summary>
public class FormatChecker : ValidationVisitor
{
private readonly string WholeFile;
public Forma... |
namespace Stateless
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Stateless
{
public static void Main(string[] args)
{
//list for strings result;
var result = new Li... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesktopApp.ViewModels
{
public class SignUpViewModel
{
}
}
|
using System;
namespace Decorator
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine();
Console.WriteLine("-------- USANDO PATRÓN DECORATOR --------");
Console.WriteLine();
IComponente miAuto = new AutoComponente("Ford Raptor ... |
using P10Gen.Core.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using P10Gen.Core.Model;
using P10Gen.Core.UtilAdapter;
namespace WebApplication1.Controllers
{
public class ValuesController : ApiController
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class TwoPointMovement : Movement
{
protected Transform target;
private float xMinPoint;
private float xMaxPoint;
int directionX;
public TwoPointMovement(bool flipX, Transform target, float xMinPoint, float xMaxP... |
using BigEndian.IO;
using nuru.IO.NUI.Cell.Color;
using nuru.IO.NUI.Cell.Glyph;
using nuru.IO.NUI.Cell.Metadata;
namespace nuru.IO.NUI.Cell
{
public class CellReader
{
protected IGlyphReader glyph;
protected IColorReader color;
protected IMetadataReader metadata;
public CellRe... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
namespace Vantage.Automation.VaultUITest.Helpers
{
public static class PathUtility
{
private static readonly Dictionary<string, Func<string>> tokenHandlers = new Dictionary<string, Func<string>>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Extensions.Options;
using Microsoft.IdentityModel.Tokens;
namespace jwt
{
public class UserService
{
private readonly AppSettings _appSettings;
private readonly TokenService _tokenService;
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Archimedes.Library.Message.Dto;
namespace Archimedes.Service.Ui.Http
{
public interface IHttpRepositoryClient
{
Task<IEnumerable<PriceDto>> GetPrices();
Task<IEnumerable<PriceDto>> GetPricesDistinct ();
Task<IEnumera... |
//--------------------------------
// Skinned Metaball Builder
// Copyright © 2015 JunkGames
//--------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SkinnedMetaballCell : MetaballCell, MetaballCellClusterInterface
{
public SkinnedMetaballCel... |
using System;
using System.Collections.Generic;
using System.Text;
using Newtonsoft.Json.Linq;
namespace CallOfDutyApiWrapper.Models.MatchModels.WzBrPlayerModels.WzBrLoadoutModels.WzBrPrimaryWeaponModels
{
public class Attachment
{
public string name { get; set; }
public string label { get; se... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
using System.Runtime.InteropServices;
namespace Chess
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Wind... |
using BLL.Interface.Entities;
using MvcPL.Models;
using MvcPL.Models.ViewModels;
namespace MvcPL.Infrastructure.Mappers
{
public static class MvcMappers
{
public static UserModel ToMvcUser(this UserEntity user)
{
if (user == null)
return null;
return new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Kotitehtava1.Models;
namespace Kotitehtava1.Controllers
{
public class ProductController : Controller
{
// GET: Product
public ActionResult Index()
{
return Red... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Black_Jack
{
public class PackOfCards
{
private Dictionary<Card, bool> Cards = new Dictionary<Card, bool>();
private bool collected = false;
public PackOfCards... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Microsoft.Practices.Prism.ViewModel;
using WPFLocalizeExtension.Extensions;
namespace Torshify.Radio.Framework
{
public class SearchBarData : NotificationObject
{
#region Fields
private string _category;
pr... |
using System;
using UnityEngine;
namespace RO
{
internal class MaterialHandler_SetAlpha : MaterialHandler
{
public float alpha;
public void Handle(Material m, int i, int j)
{
if (null != m)
{
RolePart.SetAlpha(m, this.alpha);
}
}
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ModuleReader : IReader<Module>
{
private Module[] modules;
private Dictionary<Module, Dictionary<Direction, List<Module>>> compatibilities;
private Dictionary<Module, float> weight... |
using System.ComponentModel.DataAnnotations;
namespace Leads.Models
{
public class DelProspectSystems
{
// public string createuser { get; set; }
// public string prospectno { get; set; }
public int prospectno { get; set; }
// public string prospecttype { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmadaEngine.Scenes.Sagey.GameObjects.Gatherables
{
public class EnergyPatch
{
public EnergyPatch()
{
}
}
}
|
using System;
namespace harjoitus.model
{
public class BirdData
{
public Int32 count {get; set;}
public String BirdName{get; set;}
public Int32 BirdID{get; set;}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AddToFilterValue.Entities
{
public static class DbSeeder
{
public static void SeedAll(EFContext context)
{
SeedFilter(context);
}
private static void SeedFilter(EFConte... |
namespace _4.Students
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Startup
{
static void Main(string[] args)
{
string input = Console.ReadLine();
while(!input.Equals("End")... |
using FastSQL.Core;
using FastSQL.Sync.Core.Models;
using System;
namespace FastSQL.Sync.Core.Puller
{
public interface IPuller : IOptionManager, IDisposable
{
IPuller OnReport(Action<string> reporter);
IPuller SetIndex(IIndexModel model);
IPuller Init();
bool Init... |
using System;
using System.Windows.Controls;
namespace BusyBox.Demo.Views
{
/// <summary>
/// Interaction logic for InnerView.xaml
/// </summary>
public partial class InnerView : UserControl
{
public InnerView()
{
InitializeComponent();
}
}
}
|
using System;
using Microsoft.Extensions.Logging;
namespace SharpDL.Graphics
{
public class SurfaceFactory : ISurfaceFactory
{
private readonly ILogger<SurfaceFactory> logger;
public SurfaceFactory(
ILogger<SurfaceFactory> logger = null)
{
this.logger = logger;
... |
using DapperExtensions;
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Wordprocessing;
using KRF.Core.DTO.Job;
using KRF.Core.Entities.Customer;
using KRF.Core.Entities.Employee;
using KRF.Core.Entities.Master;
using KRF.Core.Entities.ValueList;
using KRF.Core.FunctionalContracts;
using KRF.Core.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using assignment_net_core.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace assignment_net_core.Controllers
{
[Route("api/[controller]")]
[ApiC... |
using System;
namespace EstruturaWhile {
class Program {
static void Main(string[] args) {
int n = 0;
while(n >= 0) {
Console.WriteLine("Digite um número: ");
n = int.Parse(Console.ReadLine());
if(n >= 0) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ComputerShop_withAuth.Models;
namespace ComputerShop_withAuth.Models
{
public class ShopContext : DbContext
{
public ShopContext (DbContextOptions<ShopContext> op... |
using Contoso.XPlatform.Behaviours;
using Contoso.XPlatform.Constants;
using Contoso.XPlatform.Utils;
using Contoso.XPlatform.ViewModels;
using Contoso.XPlatform.ViewModels.SearchPage;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
using System.Diagnostics.CodeAnalysis;
namespace Contoso.XPlatform.Views
{
p... |
#region Usings
using System.Text;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Notification;
using Microsoft.Phone.Shell;
using Microsoft.Phone.Tasks;
using Zengo.WP8.FAS.Controls;
using Zengo.WP8.FAS.Helpers;
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls.Pri... |
using KnockoutTS.Models;
using Microsoft.AspNetCore.Hosting;
using Newtonsoft.Json;
using System.IO;
using System.Linq;
namespace KnockoutTS.Services
{
public interface IMailService
{
Folder GetMailByFolder(string folder);
Mail GetMail(int id);
}
public class MailService : IMailServic... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Chris Lomonico chris.lomonico@surescripts.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Dynamic;
using System.Text;
using System.Threading.Tasks;
using Abp;
using Abp.Application.Services.Dto;
using Abp.Auditing;
using Abp.Authorization;
using Abp.AutoMapper;
using Abp.BackgroundJobs;
using Abp.... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace JOBTIND21.Migrations
{
public partial class Migrations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Categoria",
columns: t... |
using System;
namespace Feilbrot.Graphics
{
public class ComplexRect2d
{
public ComplexPoint2d point;
public decimal width;
public decimal height;
public ComplexRect2d(ComplexPoint2d point, decimal width=0, decimal height=0)
{
this.point = point;
... |
using System;
using System.Collections.Generic;
#nullable disable
namespace DesiClothing4u.Common.Models
{
public partial class ActivityLogType
{
public ActivityLogType()
{
ActivityLogs = new HashSet<ActivityLog>();
}
public int Id { get; set; }
public str... |
namespace LTQL.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Create_Table_NhaCC : DbMigration
{
public override void Up()
{
RenameTable(name: "dbo.KhachHang", newName: "KhachHangs");
CreateTable(
"dbo.Nha... |
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming;
internal class ForfietIncomingMessage : IMessageIncomingJson
{
public void Handle(ClientSession session, JsonPacket message)
{
i... |
namespace NameSearch.Models.Domain.Api.Response.Interfaces
{
/// <summary>
/// An Associate to a person.
/// </summary>
public interface IAssociate
{
/// <summary>
/// Gets or sets the external identifier.
/// </summary>
/// <value>
/// The external identifie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CajeroAutomatico
{
public... |
using bot_backEnd.Models.DbModels;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.DAL.Interfaces
{
public interface IPostNotificationDAL
{
Task<ActionResult<PostNotification>> AddPostNotification(Po... |
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Net.Buffers;
using PlatformRacing3.Common.Json;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal abstract class JsonOutgoingMessage<T> : ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class ColorChanger : MonoBehaviour//defines the current color of the player and the bullets
{
public static AgentType currentColor;
Queue<AgentType> colors = new Queue<AgentType>();
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuruckBirdAI : PatrolMonster
{
[SerializeField] GameObject projectile;
[SerializeField] int projectileDamage;
[SerializeField] int projectileCount;
[SerializeField] float projectileVelocity;
[SerializeField]... |
using System;
namespace Wilddog.Sms.Http
{
public class Response
{
/// <summary>
/// Gets a value indicating whether this <see cref="T:Wilddog.Sms.Http.Response"/> is success.
/// </summary>
/// <value><c>true</c> if success; otherwise, <c>false</c>.</value>
public bool... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatsWindow : MonoBehaviour {
[SerializeField] private MenuInputController m_input;
void Update(){
#if UNITY_EDITOR
if(m_input.GetPause()){
UnityEngine.SceneManagement.SceneManager.LoadScene("MenuGold");
}
else i... |
using System;
using System.Windows.Forms;
namespace Timer
{
public partial class Main : Form
{
private DateTime start = DateTime.MinValue;
private TimeSpan oldTime = TimeSpan.Zero;
const double _n = 3;
public Main()
{
InitializeComponent();
tim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using DataAccessLayer.basis;
using eIVOGo.Properties;
using eIVOGo.Helper;
using eIVOGo.Module.Base;
using eIVOGo.Module.Common;
using Model.DataEnt... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using EHR_v1.Models;
namespace EHR_v1.Controllers
{
public class patient_heightsController : Controller
{
private EHR_dbEntities db ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace sales_management_system
{
public partial class 売上管理 : Form
{
public DBcomponen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmartGeneration : MonoBehaviour
{
//public GameObject layoutRoom;
//public Color startColor, endColor;
public static SmartGeneration instance;
public int distanceToEnd;
public int totalRooms;
public T... |
using System.Collections.Generic;
namespace JqD.Data.Repository
{
public interface IRepositoryBase<T>
{
int Add(T model);
int AddBatch(IList<T> items);
int Delete(int id);
int Update(T model);
T Get(int id);
IEnumerable<T> GetAll();
IEnumerable<T> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
namespace _24HR.Imaging.Demo
{
public partial class Demo : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
namespace ns13
{
using ns14;
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)]
internal sealed class Attribute11 : Attribute
{
[CompilerGenerated]
private Enum7 enum7_0;
[CompilerGenerated]... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System;
/// <summary>
/// BoardManager
///
/// Handles board/tile state
/// </summary>
public partial class GameBoard : MonoBehaviour {
// Data class that represents a swap
public class Swap {
public Tile Sel... |
namespace Hybrid.Security.Claims
{
public sealed class UserAndTenant<T, S>
{
public T UserId { get; set; }
public S TenantId { get; set; }
}
}
|
/*
Description: This file declares the class 'ProgressReview' and its properties
for the Probation Management System database.
Author: EAS
*/
namespace Project._1.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Com... |
namespace Plus.Communication.Packets.Outgoing.Handshake
{
public class SecretKeyComposer : MessageComposer
{
public string PublicKey { get; }
public SecretKeyComposer(string publicKey)
: base(ServerPacketHeader.SecretKeyMessageComposer)
{
PublicKey = pu... |
using Entity;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer.Map
{
public class ExamMap:EntityTypeConfiguration<Exam>
{
public ExamMap()
{
Has... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleTasksbook.Entity
{
public class TaskData
{
public int Id { get; set; }
public string Title { get; set; }
public string Description { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Class
{
public class Stack<T>: IEnumerable<T>
{
public List<T> Elements { get; set; }
public Stack()
{
this.Elements = ne... |
using PSPatcher.Core.AstExtensions.PS;
namespace PSPatcher.Core.Storage
{
public interface IStorage
{
PSScriptAst Open(string name);
void Save(string text, string name);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ERP_Palmeiras_LA.Models;
using ERP_Palmeiras_LA.Models.Facade;
using ERP_Palmeiras_LA.Core;
namespace ERP_Palmeiras_LA.Controllers
{
public class CompraMateriaisController : BaseController
{
... |
using Kit.Dialogs;
using Kit.WPF.Dialogs.ICustomMessageBox;
using System;
using System.Threading.Tasks;
namespace Kit.WPF.Dialogs
{
public class Dialogs : IDialogs
{
public ILoading Loading => new Loading();
private Kit.Dialogs.ICustomMessageBox _CustomMessageBox;
public K... |
// Copyright (c) Microsoft. All rights reserved.
namespace imageAnalizerII
{
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Azure.Devices.Client;
using Microsoft.Azure.Devices.Client.Transport.Mqtt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NADD
{
class Professor
{
private int idProfessor;
private string nomeProfessor;
private string emailProfessor;
private string telProfessor;
priv... |
using System;
using System.Collections.Generic; //引入此项之后才能使用Lis<T>
namespace lists {
class Program {
static void Main (string[] args) {
// var names = new List<string> { "AriesXmz", "Ana", "Felipe" };
/* foreach (var name in names) {
Console.WriteLine ($"Hello {name... |
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.CpuTests
{
public class ProgramCounterRolloverTests : CpuBaseTests
{
[Fact]
public void ProgramCounterWillGoTo0OnOverflow()
{
cpu.ProgramCounter = 0xFFFF;
cpu.ProgramCounter++;
cpu.ProgramCounter.Should().Be(0x0000);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Xml.Linq;
namespace MvvmTest.xml
{
public class XmlManager
{
public string GetXmlData()
{
XElement root = XElement.Load(System.AppDomain.CurrentDomain.BaseDirectory + "xml/test.xml");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using SO.Urba.Models.ValueObjects;
using SO.Utility.Base;
namespace SO.Urba.DbContexts
{
public partial class MainDb : BaseDbConte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StackWithMax
{
class Program
{
static void Main(string[] args)
{
InputsForStackExtension();
}
private static void InputsForStackExtension()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assingment2
{
class Person
{
static void Main(string[] args)
{
EmailApplication EA = new EmailApplication();
ISpellChecker i = new EmailApplicat... |
using System;
using System.Diagnostics;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using MMSCAN;
namespace ScannerWinMobile
{
public partial class LoginForm : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Banking_Application
{
public partial class viewFD : Form
{
BindingList<FD> b1;... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace CollectionViewEx.Sample.Controls
{
public class CollectionViewEx : CollectionView
{
public static BindableProperty ScrollToItemWithConfigProperty = BindableProperty.Create(nameof(ScrollToItemWithConfig), ... |
using System.Net.Http;
using pt.it4noobs.local.B2B.API.Broker.Endpoints;
using SimpleSOAPClient;
namespace pt.it4noobs.local.B2B.API.Broker
{
public class B2BApiBroker : SoapClient, IB2BApiBroker
{
private IB2BEndpoint B2BEndpoint { get; }
public string Url { get; set; }
public B2BApiBroker()
{
B2BEndp... |
using Fiap.Microservices.Entregas.Api.Models;
using Fiap.Microservices.Entregas.Api.Persistence.Repository;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Fi... |
namespace Bteam.Specifications.Tests.Fakes
{
public class NombreNoEstaVacioSpec : ISpecification<FakeEntity>
{
/// <summary>
/// Determines whether [is satisfied by] [the specified candidate].
/// </summary>
/// <param name="candidate">The candidate.</param>
/// <returns>... |
using System;
using System.IO;
using Common;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using MazeTextured.Core.Models;
namespace MazeTextured.Graphics
{
class ShaderManager
{
private RenderEngine renderEngine;
public int VertexAttribLocation { get; set; }
public int ColorAttribLoca... |
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