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using UnityEngine; using System.Collections; public class LolValues : MonoBehaviour { public GameObject blast; public GameObject fireSprite; public GameObject idleSprite; public GameObject shotSpawn; private Transform player; Vector3 target; // Use this for initialization void Start () { StartCoroutine (bla...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // Coordinate.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of th...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// VIEW_RISK_ORCHIVE_PROJECT /// </summary> public partial class VIEW_RISK_ORCHIVE_PROJECT { private readonly PDTech.OA.DAL.VIEW_RISK_ORCHIVE_PROJECT dal=new...
using System.Diagnostics; using Newtonsoft.Json; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Genera...
using Lfs.Calculator.Models; using System.Collections.Generic; namespace Lfs.Calculator { /// <summary> /// Используется для преобразования исходного набора токенов к валидному набору токенов в терминах шарпа. /// </summary> public class Simplifier { /// <summary> /// Преобразует и...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("LOE10_Giantfin")] public class LOE10_Giantfin : LOE_MissionEntity { public LOE10_Giantfin(IntPtr address) : this(address, "LOE10_Giantfin") { } public LOE10_Giantfin(IntPtr address, string clas...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DietFood.Models.Calculator { public class CalculateModel { public DayCalculation DayCalculation { get; set; } public List<DishParam> Dishes { get; set; } public Day Day { get; s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PrimeNumberPrinter.Program { public class PrimeFactorRunner { /// <summary> /// Main runner for the program /// </summa...
/**Rank.cs * * Description: This enumerate holds the rank values of a standard playing card * * @authors Matthew Cormier, Kyle Warner, Chris Hobday * @version 1.0 * @since 1.0 (03/01/2016) */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Task...
// Tokenizer.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2009-2011 Stephen Shaw using System; using System.Collections.Generic; using System.IO; namespace Compiler.Tokens { public class Tokenizer : IDisposable { readonly StreamReader _stream; readonly Queue<string> _tokens; b...
namespace TPLinCSharpSample.Tests { using Microsoft.VisualStudio.TestTools.UnitTesting; using Shouldly; [TestClass] public class SalesPersonTest { [TestMethod] public void Ctor_AlwaysReturns_ValidInstance() { // Act var fixture = this.CreateFixture("...
namespace Sales_Report { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class SalesReport { public static void Main(string[] args) { //read the number of sales; var numberOfS...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore.Query.ExpressionVisitors.Internal; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace TruYum.Models { public class MenuItemOperatio...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Alpaca.Markets { public sealed partial class AlpacaTradingClient { /// <summary> /// Gets account information from Alpaca REST API endpoint. /// </summary> /// <param...
using System; namespace WeihanLi.EntityFramework.DbDescriptionHelper { /// <summary> /// TableDescription /// </summary> [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public class TableDescriptionAttribute : Attribute { /// <summary> /// Tab...
using System; using System.Collections.Generic; using System.Linq; namespace MvcMonitor.Data.Repositories { public static class ErrorRepositoryLocator { private static List<Type> _repoAssemblies; public static IEnumerable<Type> GetErrorRepositories() { if (_repoAssemblies ...
namespace BiPolarTowerDefence.Entities { public enum TowerType { Frosty, Fiery, Earthy, Normal } }
using FindSelf.Application.Configuration.Queries; namespace FindSelf.Application.Configuration.Queries.Paging { public abstract class PaggingQueryBase<T> : IQuery<PaggingView<T>> { private int pageSize = 20; private int index = 1; public int PageSize { get => pageS...
namespace OmniGui.Xaml { using System.Collections.Generic; using Templates; public interface ITemplateInflator { void Inflate(Layout layout, ICollection<ControlTemplate> controlTemplates); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class listSuppConst : Form { dbFacade db = new dbFacade(); string t; public listSup...
using System.Collections; using System.Collections.Generic; using Photon.Pun; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.UI; public class PlayerControl : MonoBehaviour { // Controll public float accelerationForce = 10f; public float d...
using System; namespace Shango.CommandProcessor.Parsing { using System.Text; using ConsoleProcessRedirection; /// <summary> /// Summary description for Parser. /// </summary> public class DefaultCommandParser : IParser { public string Parse( ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="DomainValueEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------...
using System; using System.IO; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace Common.Graphics { public abstract class AbstractShaderManager { /// <summary> /// main program /// </summary> public int ProgramId { get; set; } /// <summary> /// skybox ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RandomLevelLoader : MonoBehaviour { public int levelGenerate; public void LoadTheLevel() { levelGenerate = Random.Range(1, 5); SceneManager.LoadScene(levelGenerate...
namespace AIMA.Core.Util.DataStructure { using System; using System.Collections.Generic; /** * Artificial Intelligence A Modern Approach (3rd Edition): pg 79.<br> * The operations on a queue are as follows:<br> * <ul> * <li>EMPTY?(queue) returns true only if there are no elements in the ...
using System; using System.Linq; using Microsoft.AspNetCore.Builder; namespace Peppy.Swagger { public static class ApplicationBuilderExtensions { public static IApplicationBuilder UseSwagger( this IApplicationBuilder app, Action<SwaggerOptions> options ) => app.UseSwagg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Security.Cryptography.X509Certificates; using Sunny.Lib; using System.Reflection; namespace Sunny.Tools { public part...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grisaia.Utils { /// <summary> /// An array of disposable objects that can be cleaned up in one using statement. /// </summary> /// <typeparam name="T...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using EatDrinkApplication.Data; using EatDrinkApplication.Models; using EatDrinkApplication.Contracts; using Sy...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MediaManager.DAL.DBEntities { public class Audio { public string Title { get; set; } p...
using System; namespace Probelms.Kattis.Com.Core { public class NoMoreTokensException : Exception { } }
using System.Collections.Generic; using System.Threading.Tasks; using Windows.UI.Xaml; using jcTM.PCL.Handlers; using jcTM.PCL.Transports; namespace jcTM.UWP.ViewModels { public class DayOverviewReportModel : BaseModel { private Visibility _showProgress; public Visibility ShowProgress { ...
using System.Collections.Generic; using System.Linq; using Faust.PetShopApp.Core.IServices; using Faust.PetShopApp.Core.Models; using Faust.PetShopApp.Domain.IRepositories; namespace Faust.PetShopApp.Domain.Services { public class PetTypeService:IPetTypeService { private IPetTypeRepository _petTypeRep...
using System; namespace Employee_wage_2 { class Program { static void Main(string[] args) { Console.WriteLine("UC1 output"); UC1_EmployeeAttendance obj1 = new UC1_EmployeeAttendance(); obj1.GetAttendance(); ...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using System.IO; using System; public class dataRecorder : MonoBehaviour { public bool noOverwrite = true; public bool compareToDock = true; bool stopWriting = false; public bool recordAngles = false; ...
 public interface ILuckResult<T> { T Ten { get; } T Jin { get; } T Ti { get; } T Gai { get; } T Sou { get; } T Katei { get; } T Syakai { get; } T Nai01 { get; } T Nai02 { get; } IEnumerable<T> ToArray(); }
using System; using Xamarin.Forms; namespace AnimeViewer.Views.Partials { public partial class MenuItem : ContentView { private ImageSource _image; private bool _isActive; private string _text; public MenuItem() { InitializeComponent(); Binding...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Bosdyn.Api; using Grpc.Core; using SpotServer.infrastructure; using SpotServer.robot; namespace SpotServer.services { public class SpotLeaseService : LeaseService.LeaseServiceBase { public ...
using System; using System.Collections.Generic; using System.Linq; namespace GameofLife_Problem { class Program { static void Main(string[] args) { int[,] array = new int[25, 25]; var inputRowsColumns = new List<(int, int)>(); int nextGenerationInput = Conve...
using System.Xml.Serialization; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessGetMyBlockCategorysResponse : DataAccessDataResponse<DataAccessGetMyBlockCategorysResponse.BlockCategory> { public DataAccessGetMyBlockCategorysResponse() { this.Rows = new List<BlockCategory>(0); } publ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Practica3.Models { //[Table("Tb_Registrar")] public class Registrar { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] [Column("id")] public int id { get...
namespace SGA.Migrations { using System; using System.Data.Entity.Migrations; public partial class Teste : DbMigration { public override void Up() { DropForeignKey("dbo.Ementa", "EmentaId", "dbo.Aula"); DropIndex("dbo.Ementa", new[] { "EmentaId" }); ...
using System; using System.IO; using Dietando.Droid; using SQLite.Net; using SQLite.Net.Platform.XamarinAndroid; [assembly: Xamarin.Forms.Dependency (typeof (SQLite_Android))] namespace Dietando.Droid { public class SQLite_Android : ISQLite { public SQLite_Android () { } #region ISQLite implementation ...
using System.Threading.Tasks; using PMA.Store_Domain.Masters.Entities; namespace PMA.Store_Domain.Masters.Repositories.Interface { public interface IMasterCommandRepository { void Add(Master master); Task AddAsync(Master master); Task<int> SaveChangesAsync(); int SaveChange(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PreiseScript : MonoBehaviour { float result; float finalresult; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (DrehungCountScript.drehnum == -1) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PROJETOBDDEDE { public partial class frmExcProf : Form { Form1 f...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Invert.StateMachine; /* public class UnitStackState : UnitStackStateBase { public UnitStackState(ViewModel vm, string propertyName) : base(vm, propertyName) { } } * */
using System; namespace Psub.DataService.DTO { public class CommentDTO { public int Id { get; set; } public string Text { get; set; } public string Name { get; set; } public string Guid { get; set; } public DateTime Created { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; using PheonixRt.DataContracts; using PheonixRt.ResampleServiceContracts; namespace PheonixRt.ResampleEngineService { [ServiceContract]...
using UnityEngine; using System.Collections.Generic; public class SessionParameters : MonoBehaviour { public string ScenarioName { get; set; } public Session Session { get; set; } public Dictionary<string, bool> BoolParameters { get; set; } public Dictionary<string, int> IntParameters { get; set; } ...
using Newtonsoft.Json; /// <summary> /// Scribble.rs ♯ data namespace /// </summary> namespace ScribblersSharp.Data { /// <summary> /// A class that describes chat message data /// </summary> [JsonObject(MemberSerialization.OptIn)] internal class ChatMessageData : IValidable { /// <sum...
using System; using System.Linq; using System.Globalization; using System.Collections.Generic; namespace Gen3EventLegality { public static class Program { private static string version = "2.0"; [Flags] public enum Algo : ulong { Unknown = 0x00000000, WSHMKR = 0x00000010, Offset = 0x00000020, For...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace GroceryStores.Pages { public class AutoCompleteModel : PageModel { [BindProperty] private string Term { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Fs6502.Assembler; using Xunit; namespace Fs6502.Emulator.Test { public class CpuTest { [Fact] public void _Addressing_ZeroPage() { var program = new Ass...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls.Primitives; usin...
using AutoMapper; using AutoMapper.Extensions.ExpressionMapping; using Contoso.AutoMapperProfiles; using Contoso.BSL.AutoMapperProfiles; using Contoso.Common.Configuration.Json; using Contoso.Contexts; using Contoso.Domain.Json; using Contoso.Repositories; using Contoso.Stores; using Contoso.Utils; using Microsoft.AspN...
using System; namespace Logic.SupportClasses { public class HelperMathFunctions { public static double SphereArea(double radius) { return 4 * Math.PI * Math.Pow(radius, 2); } } public static class HelperRandomFunctions { private static Random randomizer; stati...
using System.Collections.Generic; using System.IO; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Common; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class FileSystemController : ...
using System; using Microsoft.Extensions.Logging; namespace SharpDL.Graphics { public class TextureFactory : ITextureFactory { private readonly ILogger<TextureFactory> logger; public TextureFactory( ILogger<TextureFactory> logger = null) { this.logger = logger; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // A skeleton of a C# program namespace ClassLearning { class YourClass { //在类中,可以创建方法、变量、事件的组合,从而自定义类型。 //如果该类没有生命为static,则该类可以通过创建对象或实例从而使用该类 //在对变量的所有引用都超出范围之前,该变量始终保...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class nextLevel : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { Debug.Log(gameObject.transform.parent.parent.name); if (collision.gameObject.tag == "Player") { Application.L...
using FinalProject.Backend; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FinalProject.Frontend { public partial class FrmPrincipal : Fo...
using UnityEngine; using System.Collections; public class PercentSizer : MonoBehaviour { /////////////////////////////////////////////////////////////////////////////////////////////// // PUBLIC VARS public string Note = ""; public KeyCode TriggerKeyCode = KeyCode.Space; public...
using System.Data.Linq; namespace GenerateNorthwindDBContext { public partial class Employee { private EntitySet<Territory> employeeTerritories = new EntitySet<Territory>(); public EntitySet<Territory> EmployeeTerritories { get { var resultSet =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Agenda.API.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class UsersController : Controller { ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.IO; namespace P3DColourKey { public partial class P3D { public struct ImageDataStruct //Structure to hold basic universal chunk data { public string Name; public int version;...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class StatusBox : MonoBehaviour { public enum StatusType { Hp, Mp, } private Player targetPlayer; private Image portraitImage; private List<Image> heartImages = new List...
using org.sola.services.boundary.wsclients; using org.sola.webservices.administrative.extra; using org.sola.webservices.search.extra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Lib.Console { class SearchTest { publi...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using ControlLocalizer; using BUS; namespace GUI { public partial class r_pchi : DevExpress.XtraReports.UI.XtraReport { thuviendocso bangchu = new thuviendocso(); public r...
using MediatR; namespace OmniSharp.Extensions.JsonRpc { /// <summary> /// A simple marker interface to use for storing handling's (which will be cast out later) /// </summary> public interface IJsonRpcHandler { } /// <summary> /// Marker interface for source generation to properly kn...
using LuizalabsWishesManager.Domains.Models; namespace LuizalabsWishesManager.Domains.Repositories { public interface IProductRepository : IRepositoryBase<Product> { } }
using System.ComponentModel; using System.Linq; namespace Athena.Data.Categories { public static class ExtensionMethods { public static string GetDescription(this Category c) { return ((DescriptionAttribute[]) c.Name.GetType() .GetMember(c.Name.ToString()) .Firs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using Entidades; namespace Archivos { public class Sql : IArchivo<Queue<Patente>> { #region Atributos static SqlConnection conexi...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_GL : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { GL o = new GL(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result =...
using System; using System.ComponentModel; using System.Data; using System.Drawing; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using Utility; using Uxnet.Com.Security.UseCrypto; using ...
using ServerKinect.Shape; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.HandTracking.Mouse { public class FingerCursorMode : ICursorMode { public Point GetPoint(HandCollection handData) { return handData.Han...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AnchoredJoint2D : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AnchoredJoint2D o = new AnchoredJoint2D(); LuaObject.pushValue(l, true); ...
using EcobitStage.DataTransfer; using GalaSoft.MvvmLight; using System.Text.RegularExpressions; namespace EcobitStage.ViewModel.DataViewModel { public class User : ViewModelBase, ITransfer { public int ID { get; set; } public string FirstName { get; set; } public string LastName { get;...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Configuration; namespace Polite { public class FileHandler { public List<Contact> getFileContents() { List<Contact> fileContentList = new List<Contact>(); try ...
using Student_Management.BL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Student_Management.UI { public partial class GiaoVu : Form ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Tools.Models { public class CarNumberModel { public string Name { get; set; } public string Province { get; set; } public...
using RestSharp.Deserializers; namespace GoogleDistanceMatrix.Entities { public class Distance { [DeserializeAs(Name = "text")] public string Text { get; set; } [DeserializeAs(Name = "value")] public int Value { get; set; } } }
public class Characteristic { public string name; public Measurement measurement; public float weight; public Characteristic() { name = ""; measurement = null; weight = 0; } public Characteristic(string nName) { name = nName; measurement = null; weight = 0; } ...
using System.Collections.Generic; using System.Threading.Tasks; namespace PlebBot.Data.Repository { public interface IRepository<T> { //Add a new record to the database Task<int> Add(IEnumerable<string> columns, IEnumerable<object> values); //Find the first matching record from the da...
namespace RecipeOcr { public enum OutputFormat { txt, rtf, docx, xlsx, pptx, pdfSearchable, pdfTextAndImages, xml }; }
using AutoMapper; using PrimeNumbers.API.Models.Requests; using PrimeNumbers.Application.PrimeNumber.Queries.CheckIsPrimeNumber; using PrimeNumbers.Application.PrimeNumber.Queries.GetNextIfNotPrimeOrCurrent; namespace PrimeNumbers.API.Profiles { public class RequestToQueryProfile : Profile { public Re...
namespace Vega.Services { using System.Collections.Generic; using System.Linq; using Contracts; using Data.Common; using Data.Models; public class PhotosService : IPhotosService { private readonly IDbRepository<Photo> _photos; public PhotosService(IDbRepository<Photo> phot...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using StructureMap; using Pes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GovermentApp { class SupremeConsil { private static SupremeConsil consil; private SupremeConsil() { } public static SupremeConsil GetConsil() ...
using UnityEngine; using System.Collections; public class MenuLoader : MonoBehaviour { public GameObject canvas; void Start () { UnityEngine.Cursor.visible = true; ((GameObject)Instantiate (canvas)).GetComponent<Canvas> ().worldCamera = Camera.main; } }
using System; class Rectangles { static void Main() { //Write an expression that calculates rectangle’s perimeter and area by given width and height. Console.WriteLine("Please, tell me your rectangle's width and height."); Console.Write("Width: "); ...
using System; namespace Exemplo { class Program { static void Main(string[] args) { Exibir("Olá Mundo"); } /// <summary> /// Exibe uma mensagem na tela /// </summary> /// <param name="mensagem">Informe aqui a mensagem a ser exibida</param> ...
using System; using System.Net; using System.Data; using System.Linq; using Microsoft.Data.SqlClient; using System.Collections.Generic; using Newtonsoft.Json.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNet.OData; using Microsoft.AspNet.OData.Routing; using Microsoft.AspNet.OData.Query; using Microsoft.En...
using System.Collections.Generic; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; us...
namespace Searchfight { class ReportEngineName : ReportType<string> { public ReportEngineName(string value) : base(value) { } } }
using System.Collections; using UnityEngine; using UnityEngine.UI; public class BossCorona : MonoBehaviour { public new Rigidbody2D rigidbody; public Image healthBar; public GameObject corona; public GameObject bouncyCorona; public GameObject deathParticles; public Animator animator; p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApplication1.Models { public class Ubication { [Key] public int UbicationId { get; set; } [Display(Name = "Descripcion")] [StringLengt...
using System; using System.Globalization; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; namespace ScannerWinMobile { public partial class DMGetDocForm : Form ...
using System; using System.Collections.Generic; using AjaxPro; using AJAXdataHelper; namespace SKT.MES.Web.Controls { /// <summary> /// 用于无需面向对象操作数据时的轻量级数据库操作助手 /// 此文件非必要,无需再修改 /// </summary> public class PageSQLService { [AjaxMethod] public List<string> ExecuteNonQuery(String...