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namespace Webstore { using System.Data.Entity; using Infrastructure.Models; public class WebModel : DbContext { /* The target context 'Webstore.WebModel' is not constructible. Add a default constructor or provide an implementation of IDbContextFactory. */ public WebModel...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace BagBag.Models { public class Encrypt { public static string MD5_Encode(string strSoure) { MD5 md5 = MD5.Create(); byte[]...
using System.Threading.Tasks; namespace Mitheti.Core.Services { // TODO: add servicing service, with this and other (optimizing and clear records) services on tasks; public interface ISizeLimitDatabaseService { Task LimitDatabase(); long GetSize(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace LibEqmtDriver.SCU { public class AeWofer : IISwitch { int _mRetVal, _session, _hSys; string _apiName = ""; public AeWofer(int sysId) ...
using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BUS { public class t_pgiam { KetNoiDBDataContext db = new KetNoiDBDataContext(); public void moipg(string id, DateTime ngaynhap, string iddt, string iddv, st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StudentPortal { class Student { public string name { get; set; } public int id { get; set; } public String address { get; set; } public S...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Meziantou.Analyzer.Test")]
using System; namespace CSExercises { //Electrifying Electronics Pte Ltd. manufactures //three audio-visual electronic products named //as TV, DVD, and MP3. The table below gives //the unit price for each of these products: //PRODUCT PRICE //TV $900 //DVD $500 //MP3 ...
namespace Devices.Adafruit { public static class Constants { public const float SENSORS_GRAVITY_EARTH = 9.80665F; /**< Earth's gravity in m/s^2 */ public const float SENSORS_GRAVITY_MOON = 1.6F; /**< The moon's gravity in m/s^2 */ public const float SENSORS_...
using System; using System.Linq; using DSharpPlus; using DSharpPlus.Entities; using Microsoft.Extensions.Logging; using Requestrr.WebApi.RequestrrBot.ChatClients.Discord; using Requestrr.WebApi.RequestrrBot.DownloadClients; using Requestrr.WebApi.RequestrrBot.DownloadClients.Ombi; using Requestrr.WebApi.RequestrrBot.Do...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Security.Cryptography.X509Certificates; namespace Pokemon { class Program { static void Main(string[] args) { string input; Dictionary<string, Trainer>...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; namespace Predicate_party__ { class Program { static void Main(string[] args) { List<string> peoples = new List<string>(); peoples = Console.ReadLine(...
 namespace cn.bmob.io { internal class Delete : Operate { public override void write(BmobOutput output, bool all) { base.write(output, all); output.Put(OP_NAME, "Delete"); } } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace WindowsFormsApp1 { class patient { private const String SERVER = "35.185.184.170"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Discord; using Discord.API; using Discord.Commands; using System.Configuration; namespace JeanGuyTremblayBot { class Program { #region hey const string _PSWD = "jgt_bot"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lighter : MonoBehaviour { public ParticleSystem fire; public GameObject light; // Use this for initialization void Start () { fire.Stop(); } // Update is called once per frame void Update () { } ...
using Newtonsoft.Json; using System; namespace Minecraft4Dev.Web.Models { public class DeathLog { [JsonProperty("playerName")] public string PlayerName { get; set; } [JsonProperty("deathReason")] public string DeathReason { get; set; } [JsonProperty("deathDate")] ...
using PNPUCore.Database; using PNPUTools; using PNPUTools.DataManager; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace WcfService1 { // REMARQ...
using System.Threading.Tasks; namespace Micro.Net.Abstractions.Sagas { public interface ISagaTerminateHandler<TData> { Task HandleTerminate(ISagaTerminateContext<TData> context); } public interface ISagaTerminateHandler { Task HandleTerminate<TData>(TData data, ISagaTerminateConte...
namespace GrandCloud.CS.Model { /// <summary> /// The ListBucketsRequest contains the parameters used for the ListAllBuckets operation. /// No parameters are needed for this request. /// </summary> public class ListBucketsRequest : CSRequest { } }
namespace Plus.Utilities.Enclosure.Algorithm { public class FieldUpdate { public FieldUpdate(int x, int y, byte value) { X = x; Y = y; Value = value; } public byte Value { get; } public int Y { get; } public int X { get; } ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using trial_api.Models; using trial_api.PasswordHashing; namespace trial_api.Data { //this adds some static data to db publi...
namespace MyAppBack.Models { public class AppSettings { public string ServiceDomainUrl { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MODEL.SYSTEM { public class UserLoginLimitModel { private int userid = int.MaxValue; private string logintype = string.Empty; private string ukeyid = string.Empty; privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MoreMountains.Tools; using MoreMountains.CorgiEngine; public class CharacterHandleShootingGun : CharacterHandleWeapon { protected override void HandleInput() { } protected override void Initialization() { ...
using Airfield_Simulator.Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using Airfield_Simulator.Core.Airplane; namespace Airfield_Simulator.Core.Simulation { public class AirplaneManager : SimulationObject, IAi...
namespace Bindable.Linq.SampleApplication { using System.Windows; using Samples; /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { Window w ...
using DAL.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace DAL.Interfaces { public interface IUser { Task<User> Adduser(string username, string emailAddress, string password, int authLevelId); Task<List<User>> GetAllUsers(); ...
using System; using System.Diagnostics; using SharpDX; using SumoNinjaMonkey.Framework.Controls.DrawingSurface; using CommonDX; using SharpDX.Direct3D11; using Windows.UI.Xaml; using SharpDX.IO; using SharpDX.DXGI; using SharpDX.Direct3D; using System.Collections.Generic; using ModernCSApp.Services; using Sandbox.Dx...
namespace AdventOfCode.Base; public abstract class SolverBase { string DayDirectory => $"{AppContext.BaseDirectory.Substring(0, AppContext.BaseDirectory.IndexOf("bin"))}\\{GetType().Name.Substring(0, 5)}\\"; List<string> Load(string inputFileName) => File.ReadAllLines(DayDirectory + inputFileName).To...
using System.Collections.Generic; namespace CfgComparator.Models { /// <summary> /// Holds source and target <see cref="ConfigurationFile"/> and list of <see cref="ParameterDifference"/>. /// </summary> public class ConfigurationsCompareResult { public ConfigurationFile Source { get; } ...
using UnityEngine; [System.Serializable] public class Sound { public string soundName; public AudioClip[] clip; [Range(0,5)] public float delay; [Range(0, 1)] public float volume = 0.5f; [Range(0, 1.5f)] public float pitch = 1; private AudioSource source; Sound() { volume = 1; pitch = 1; } public ...
using CVBuilder.Core.Models; using CVBuilder.Core.Printers; using NUnit.Framework; using System; using System.Linq; using CV = CVBuilder.Core; namespace CVBuilder.Tests { public class CurriculumVitaeBuilderTests { [SetUp] public void Setup() { } [Test] public vo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Core; using Windows.UI.Xam...
namespace E19_GroupedByGroupNameExtensions { using System; using System.Linq; using E09_StudentGroups; public class GroupedByGroupNameExtensions { public static void Main(string[] args) { // Rewrite the previous using extension methods. ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Tools.Response.Json; namespace Tools.Response { public class JsonResponse { /// <summary> /// 状态码 /// </summary> public ResponseStatus StatusCode { get;...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class webs_view : AdminModal { public override void Build() { SPWebCollection web...
using System; namespace View { public class OutputView { public void ShowStart() { Console.WriteLine("|-----------------------------------------|"); Console.WriteLine("|--------- Welkom bij Goudkoorts ---------|"); Console.WriteLine("|-----------------------...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberPunkRPG { class Blind : GameObject { Rectangle position; public Rectangle blindHitBox; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; static class StringBuilderExtensionMethods { //test static void Main() { StringBuilder str = new StringBuilder(); str.Append("stringbuilder"); StringBu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DMIPrivateServices.Model { public class LiveTemperature { private static LiveTemperature instance; public double LiveTemp; private LiveTemperature() { } public static LiveTemperatu...
using System; namespace Template { internal class Program { private static void Main(string[] args) { int cantidad = 0; string tipo = string.Empty; IPrimitiva calidad = null; double total = 0; Console.WriteLine("1-Barato, 2-Normal");...
using System; using StratCorp.CorpSMS.Entities; using StratCorp.CorpSMS.ServiceLibrary.DataContracts; namespace StratCorp.CorpSMS.ServiceLibrary.Translators { public static class MessageTranslator { public static MessageEntity MessageContractToMessageEntity(Message contract) { Mess...
using ReactiveUI.Fody.Helpers; using System; using System.Collections.Generic; using System.Text; using TableTopCrucible.Core.Models.ValueTypes; namespace TableTopCrucible.Core.Models.Sources { [Serializable] public struct LibraryLocation { public LibraryLocation(bool isPinned, string path, DateT...
using Ghost.Utility; using System; using UnityEngine; namespace RO { [CustomLuaClass] public class RoleFollowInfo : IReuseableObject<Transform, RoleComplete, Vector3, int>, IReuseableObjectBase { public Transform transform; public RoleComplete role; public Vector3 offset; public Vector3 tempOffset; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ViewEvent { PlayerTurnLeft, PlayerTurnRight, PlayerTurnUp, PlayerTurnDown, CamClockwise,//镜头顺时针旋转 CamCounterClockwise//镜头逆时针旋转 }
using System; using System.Collections.Generic; using System.Xml.Linq; using System.Linq; namespace Yasl { public class PrimitiveSerializer<T> : StructSerializer<T> where T : struct { public override void SerializeConstructor(ref T value, ISerializationWriter writer) { write...
/* * This class is used to demonstrate the concept of Inheritence. * This inherits the class Company. * * Please notice that the methods in Company class is re-used, * abstract classes are impemented * and virtual methods are over-riddedn. * * Below cocepts will be demoed using this file and it's interface: * - In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OracleClient; using PST_BL; namespace PST_SI { public class PSTInterface { public PSTInterface() { // TODO: Add constructor logic here } private static readonly...
using GeneticAlgorithm.Genes; using System; using System.Collections.Generic; using System.Text; using System.Collections.Immutable; using System.Linq; namespace GeneticAlgorithm { public abstract class OrderMaintainingChromosome<TSol, TGene, TFitness> : GeneMutatingChromosome<TSol, TGene, TFitness> where TGene :...
//using System; //using System.Collections.Generic; //using System.Diagnostics; //using System.Globalization; //using System.IO; //using System.Xml; //using System.Linq; //using System.Text.RegularExpressions; //using Microsoft.VisualStudio.TestTools.UnitTesting; //using ORTRulesEngine; //using ORTRulesEngine.Entities...
using UnityEngine; public class PlatformSpawner : MonoBehaviour { [SerializeField] private GameObject _platform; [SerializeField] private Transform _generationPoint; private float _platformLength; private void Awake() { _platformLength = _platform.transform.localScale.z; } ...
using System; using System.Runtime.Serialization; using FluentAssertions; using NUnit.Framework; using Utilities.NET.Extensions; namespace Utilities.NET.Tests.Extensions { public class EnumExtensionsTests : UnitTestBase { public enum FooEnum { Foo = 0, Bar = 1, ...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; namespace OmniSharp.Extensions.JsonRpc.Generators.Strategies { internal class HandlerRegistryAct...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ObserverPattern { public class WeatherData : Subject { private List<Observer> observers { get; set; } private float temperature { get; set; } private float humi...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ToDoApp.Db; using ToDoApp.Db.Domain; using ToDoApp.Db.Extensions; namespace ToDoApp.Api.Repositories { public class ElementRepository : IElementRepository { priva...
using System; using System.Collections.Generic; using System.IO; namespace AutoBazar { public class BusDB : MenuProperties { public static List<DataBus> car = new List<DataBus>(); public static int selectMotorType = 0; public static int maxMotorType = Enum.GetNames(typeof(DataBus.Motor...
 using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Ornekler; namespace Karkas.Ornek.Dal.Ornekler { public partial class D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Knife : Item { public Collider2D swingCol; public SpriteRenderer swingSR; private LookAtMouse LAM; public SpriteRenderer knife2; private bool onCooldown; private Coroutine swingCoroutine = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace WebApiDemo.Model.Response { public class BaseResponse: ISerializable { /// <summary> /// 表示业务是否正常 ///...
using Pchp.Core; using System; using System.Collections.Generic; using System.Text; namespace OCP.Sym { /** * The EventDispatcherInterface is the central point of Symfony's event listener system. * Listeners are registered on the manager and events are dispatched through the * manager. * ...
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Timers { public class ContinuousClock : GameTimer { public ContinuousClock(double intervalSeconds) : base(intervalSeconds) { } public ContinuousClock(TimeSpan interval) : base(inte...
namespace SpaceEngineersCalculator.Models { class Ingot { public string Name { get; private set; } public (Ore ore, double count) Ore { get; private set; } public Ingot(string name) { this.Name = name; } public Ingot(string name, Ore ore, int countO...
using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Threading.Tasks; namespace BPiaoBao.Client.SystemSetting.ViewModel { /// <summary> /// 修改支付密码视图模型 /// </summary> public class Chan...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Metadata.W3cXsd2001; using System.Text; using System.Threading.Tasks; namespace InspectorLib { public class FunctionInsp { static public string GInsp = ("Васильев Василий Иванович"); static public ...
using System.Diagnostics; namespace iQuest.VendingMachine.ProgramConfiguration { internal class EventViewerErrorWriter : IEventViewerErrorWriter { private int eventID = 1; public void EventLogger(string message) { EventLog eventLog = new EventLog(); if(!EventL...
using Archimedes.Library.Message.Dto; namespace Archimedes.Service.Price { public interface IPriceRequestManager { void SendToQueue(MarketDto market); } }
using Learn.IRepository; using Learn.IService; using Learn.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Learn.Service { public class WriterService:BaseService<Writer>,IWriterService { private readonly IWriterReposi...
using HangoutsDbLibrary.Data; using HangoutsDbLibrary.Model; using HangoutsDbLibrary.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.Mappers; using WebAPI.ViewModels; namespace WebAPI.Services { public class ServiceUser : IServiceUser {...
using Alfheim.FuzzyLogic.Functions; namespace Alfheim.FuzzyLogic { public interface IFunction { FuzzyFunctionType Type { get; } double GetValue(double x); } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; #nullable disable namespace Repository.Models { /// <summary> /// Repo model from database-first scaffolding /// </summary> public partial class Comment { public Comment() { UserLikes = new HashSet<UserLike>...
using System; using Entity; namespace Business { public class UserBO { public static ListUserEntity SelectAll() { return DataAccess.UserDA.SelectAll(); } public static UserEntity SelectByUserName(String username) { return DataAccess.UserDA.SelectByUserName(username); } public ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using Prism.Logging; using Ninject; namespace Webcorp.rx_mvvm { public class Logger : ILogger { [Inject] public ILoggerFac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class lineTrack : MonoBehaviour { public GameObject trackObject; public Vector3 startOffset; private LineRenderer line; private UiBox uiBox; private dataMaster data; public int boxIndexActivate; public string dockTypeActiv...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameWindow : GenericWindow { }
using System.Collections.Generic; using AgeBaseTemplate.Core.ContentTypes; namespace AgeBaseTemplate.Core.Services { public interface ILanguagePageService { IEnumerable<LanguagePage> GetAllLanguagePages(); LanguagePage GetCurrentLanguagePage(); } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Security.Principal; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Xml; using Item = Compiler.LinkList<Compiler.Parser.LR1Production>; namespace Compiler { cla...
using System.Threading; using static IoUring.Internal.ThrowHelper; using static IoUring.Internal.Helpers; using Tmds.Linux; namespace IoUring.Internal { internal sealed unsafe partial class CompletionQueue { public bool TryRead(out Completion result) { uint head; uint ne...
using System; using UnityEngine; namespace ProBuilder2.Common { [Serializable] public class pb_Renderable : ScriptableObject { public Mesh mesh; public Material[] materials; public Matrix4x4 matrix = Matrix4x4.get_identity(); public static pb_Renderable CreateInstance(Mesh InMesh, Material[] InMaterials)...
using System; using System.Collections.Generic; using System.Text; namespace OCP { /** * Interface ICacheFactory * * @package OCP * @since 7.0.0 */ public interface ICacheFactory { /** * Get a distributed memory cache instance * * All entries add...
using FluentValidation; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageProfile.UpdateExistingProfile { public class UpsertSpeakerProfileValidator : AbstractValidator<UpsertSpeakerProfile.Command> { public UpsertSpeakerProfileValidator() { RuleFor(x => x.GivenName).NotEm...
using System; using System.Globalization; using Newtonsoft.Json; using Omu.AwesomeMvc; using Omu.Awem.Utils; namespace Omu.Awem { internal static class Autil { internal static string Serialize(object input) { return JsonConvert.SerializeObject(input); } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Savaged.HasMyPasswordBeenPwned.Lib; namespace Savaged.HasMyPasswordBeenPwned.Test { [TestClass] public class HashServiceTests { [TestMethod] public void TestHash() { var hashServ = new HashService("password"); ...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; using NHibernate; namespace ImmedisHCM.Services.Mapping { public class ScheduleTypeMapping : Profile { public ScheduleTypeMapping() { CreateMap<ScheduleType, ScheduleTypeServiceModel>() ...
using Ganss.Excel.Exceptions; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.SS.Util; using NPOI.Util; using NPOI.XSSF.UserModel; using System; using System.Collections; using System.Collections.Generic; using System.Dynamic; using System.Globalization; using System.IO; using System.Linq; using System.L...
//Based on the class originated from github.com/Microsoft/HoloToolkit-Unity/ //The button class controls the state of all the button used in the project. using UnityEngine; using Scripts; using UnityEngine.Events; public class Button : Singleton<Button> { public State StartingState; private Renderer button...
using UnityEngine; using Mog; using UnityEngine.UI; public class ImageBlinker : MogImage { public Sprite[] images; public float blinkTime = 0.5F; private int count; private float lastBlinkTime = 0F; protected void OnEnable () { count = 0; } int IncrementCount () { count ...
using System; using System.Collections.Generic; using System.Text; using ext; using OCP.Files; using File = System.IO.File; namespace OC.Files { /** * Class to provide access to ownCloud filesystem via a "view", and methods for * working with files within that view (e.g. read, write, delete, etc.). Each...
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using Microsoft.EntityFrameworkCore.Migrations; namespace CarWash.ClassLibrary.Migrations { public partial class Schema : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstaclePool : MonoBehaviour { public int obstaclePoolSize = 7; public GameObject obstaclePrefab; public float spawnRate = 5f; public float obstacleMin = 5f; public float obstacleMax = 20f; private Ga...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System; using System.Collections; using System.Collections.Generic; namespace Orbital.Mapping { public class Tileset : ScriptableObject { public Material Floor; public Material FloorCorner; public Material Wall; public Material Doorway; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMove : MonoBehaviour { Transform cameraTrans; [SerializeField] Transform playerTrans; [SerializeField] Vector3 cameraVec; [SerializeField] Vector3 cameraRot; void Start () { cameraTrans =...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.Database { [System.Runtime.Serialization.DataContract] [DatabaseKey(DatabaseName = "ID", Size = 4)] public class GenericCommand : D...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_AnisotropicFiltering : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.AnisotropicFiltering"); LuaObject.addMember(l, 0, "Disable"); LuaObject.addMember(l, 1, "Enable"); LuaObject.addMember(l, 2, ...
namespace Belot.UI.Windows { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Belot.AI.SmartPlayer; using Belot.Engine; using Belot.Engine.Cards; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine....
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections; #endregion namespace DotNetNuke.Security.Permissions { /// -----------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; using System.Text; namespace Erwine.Leonard.T.ExampleWebApplication { [ServiceContract(Namespace = "")] [AspNet...
using Checkout.Payment.Query.Domain; using Checkout.Payment.Query.Domain.Interfaces; using Checkout.Payment.Query.Domain.Models; using Microsoft.Extensions.Caching.Distributed; using System; using System.Threading.Tasks; using System.Text.Json; using Checkout.Payment.Query.Seedwork.Extensions; using Microsoft.Extensio...