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using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.Linq; public class CreateCube : MonoBehaviour { public string dataareatag = "DataContainer"; // Use this for initialization void Start () { //Initial cube creation //Find all the created data ...
namespace UmbracoMapperified.Tests.Handlers { using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using UmbracoMapperified.Web.Handlers; using UmbracoMapperified.Web.ViewModels; using UmbracoMapperified.Web.ViewModels.Pages; usi...
/* * DialMyCalls API * * The DialMyCalls API * * OpenAPI spec version: 2.0.1 * Contact: support@dialmycalls.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the Lice...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Laboration1 { class Program { static void Main(string[] args) { Stock stock = new Stock(); int selectedOption = 0; while (selectedO...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using VectorExtension; public class AlphamapProceduralEditor : MonoBehaviour { public int alphaNoiseSeed = 0; public float alphaFrq = 8f; public float alphaNoiseScale = 0.001f; public float lowlandThresho...
namespace TwitSystem.Data { using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using Microsoft.AspNet.Identity.EntityFramework; using Models; public class TwitSystemDbContext : IdentityDbContext<User>, ITwitSystemDbContext { public TwitSystemDbContext() ...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("Parts")] public partial class Part : EntityBase<Part> { #region Properties public override ...
using CryptoInvestor.Infrastructure.Commands; using CryptoInvestor.Infrastructure.Commands.Account; using CryptoInvestor.Infrastructure.Services.Interfaces; using System.Threading.Tasks; namespace CryptoInvestor.Infrastructure.Handlers.Account { public class UpdateUserHandler : ICommandHandler<UpdateUser> { ...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public sealed class CameraGyroInputController : InputController { public int gyroDelay = 10; public Vector2 rotationMin; public Vector2 rotationMax; private Vector3 originalCameraRotation; private Vector3 cameraRotationMin; private Ve...
using ReturnOfThePioneers.Common.Models; namespace ReturnOfThePioneers.MasterData { public class Card : Entity { public string Introduction { get; set; } public int STR { get; set; } public int AGI { get; set; } public int HP { get; set; } public int DEX { get; set; } public int INT { get; s...
using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual; using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual.Tipos; using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal; using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal.Tipos; using System; namespace PDV.CONTROLLER.FISCAL.Base.NFCe { public cla...
using Application.Contract.Requests; using Application.Contract.Responses; using MediatR; namespace Application.CQRS.Commands { public class AddCryptoCurrencyCommand : IRequest<ValidateableResponse<CryptoCurrencyRawResponse>> { public AddCryptoCurrencyCommand(CryptoCurrencyAddRequest request) ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Media; using Point = System.Drawing.Poi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.IO; namespace Mesh_Decreaser { class xml_loader { } }
using System; using System.ComponentModel; using System.Collections.ObjectModel; using System.Text; using System.Security.Cryptography; using ExpenseTracker.Model; namespace ExpenseTracker.ViewModels { public class LoginViewModel : INotifyPropertyChanged { public DataQuery_Mod DataQuery; priv...
// ----------------------------------------------------------------------- // <copyright file="SharedMemoryMapView.Linux.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. /...
// ----------------------------------------------------------------------- // <copyright file="JsProject.cs"> // Copyright (c) 2015 Andrew Zavgorodniy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace MyStudio.Models { using System; usi...
namespace FindRemoveSensitiveData.Helpers { public class IpAddressRegexHelper : RegexHelper { const string regexExpression = @"^([1-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(\.([0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3}$"; const string replacementString = "<IpAddress>"; ...
using System; using FundManagerDashboard.Core.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace FundManagerDashboard.Core.UnitTest { [TestClass] public class StockProxyUnitTest { [TestMethod] [ExpectedException(typeof(NotSupportedException), "Stock null parametr not suppo...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data; #endregion namespace DotNetNuke.Services.Journal { public interface IJournalDataService { ...
namespace MonoGame.Extended.Content.Pipeline.Tiled { public class TmxEllipse { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class final : MonoBehaviour { [SerializeField] public int number; [SerializeField] public GameObject text; [SerializeField] public string newLevel; private void OnTriggerStay2D(Coll...
using truckeventsXamPL.Models.Enums; namespace truckeventsXamPL.Models { public class Token { public string access_token { get; set; } = null; public ContaTipo TipoConta { get; set; } public string Id_usuario { get; set; } = null; public Evento EventoPrincipal { get; set; } ...
using Before.Model; using Microsoft.EntityFrameworkCore; namespace Before.Services { public class AppDbContext : DbContext { public DbSet<Member> Members { get; set; } public DbSet<Offer> Offers { get; set; } public DbSet<OfferType> OfferTypes { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief テスト。 */ /** test06 シーン遷移 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Entidades { public class cliente { public int ID_CLIENTE { get; set; } public string NOMB_CLIENTE { get; set; } public string DIRECCION { get; set; } public string PAIS { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recursion { public static class Factorial { public static int FactorialFunc(int factorialNum) { if (factorialNum == 1) return 1; ...
using System; namespace DDDSouthWest.Domain.Features.Account.Speaker.ManageTalks.ListTalks { public class TalkListModel { public int Id { get; set; } public string TalkTitle { get; set; } public string TalkFilename { get; set; } public string TalkBody { get; set; } ...
using System.Collections.Generic; using DirigoEdge.Models.ViewModels; using DirigoEdgeCore.Business.Models; using DirigoEdgeCore.Models.DataModels; using DirigoEdgeCore.Models.ViewModels; namespace DirigoEdge.Areas.Admin.Models.ViewModels { public class EditContentViewModel : DraftableModel { public o...
using ScribblersPad.Controllers; using UnityEngine.UI; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a drawing board preview controller /// </summary> public interface IDrawingBoardPreviewController : IBehaviour ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace ResourceTranslator.Abs { public interface LanguageCollection { Dictionary<string, string> Languages { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace week2 { class Program { static void Main(string[] args) { bool notPrime = false; int halfNumber = number / 2; for (int i = 0; i == ...
using System.IO; using System.Text; using AutoMapper; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.SpaServices.Webpack; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsof...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyHealth : MonoBehaviour, IDamagable { private void OnEnable() { GameTriggers.OnWaveEnd += DestroyOnWaveEnd; } private void OnDisable() { GameTriggers.OnWaveEnd -= DestroyOnWaveE...
using Microsoft.Reporting.WinForms; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; u...
using Autofac; using MVC.Samples.BLL.Interfaces.Ravi; using MVC.Samples.BLL.Services.Ravi; namespace MVC.Samples.Web.Areas.Ravi { public static class RaviDataManager { public static void AddDepandancies(ContainerBuilder builder) { builder.RegisterType<RegistrationService>...
using System.Collections.Generic; using UnityEngine; public class ModifiedStat : BaseStat { private List<ModifyingAttribute> _mods; // A list of Attributes that modify this stat private int _modValue; // The amount added to the base value of the modifiers public ModifiedStat(){ _mods = new List<ModifyingAttribu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Shapes; using Grisaia.Cate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Demo.Models { public class TimeSpanForecast : WeatherInfoBase { public DateTime FromTime { get; set; } public DateTime ToTime { get; set; } } }
using Cinema.Data.Models; using Cinema.Data.Repositories; using Moq; using NUnit.Framework; namespace Cinema.Tests.Data.Services.Tests.MoviesService { [TestFixture] public class GetByIdShould { [Test] public void CallMoviesRepoGetByIdMethodWithSameParamterId() { var moc...
using System.Collections.Generic; using System.Xml; namespace MVVMExample.Model.Coin { class CoinXmlList: SubjectXmlList, ICoinList { public CoinXmlList(string nameXml) : base(nameXml) { List = new List<CoinObject>(); Init(); } public overr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class slider2 : MonoBehaviour { public Slider m_slider; private AsyncOperation operation; private uint nowprocess=0; private uint toprocess; ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace SudokuV2 { class Cell : Button { public int? value { get; set; } public int x { get; se...
using LibraryWebApp.Entities; using LibraryWebApp.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LibraryWebApp.Services { public class AuthorService { private AuthorRepository authorRepository = new AuthorRepository(); p...
using Discord.WebSocket; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscordBotTest.Helpers { public static class RSUpdateListHelper { public static async Task UpdateAllNickNameTotalLevel(DiscordSocketClient client, ulon...
using System; using TableTopCrucible.Core.Models.ValueTypes.IDs; namespace TableTopCrucible.Domain.Models.ValueTypes.IDs { public struct ItemId : ITypedId { private Guid _guid; public ItemId(Guid guid) => this._guid = guid; public override bool Equals(object obj) {...
using Paylocity.Models; namespace Paylocity.Employees { public class EmployeeService : IEmployeeService { public IEmployee CreateEmployee(string name) { return new Employee(name); } public void AddDependent(IEmployee employee, string name) { var...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using FluentValidation; using System; using System.Collections.Generic; using System.Text; namespace eShopSolution.ViewModel.System { public class RegisterRequestValidator: AbstractValidator<RegisterRequest> { public RegisterRequestValidator() { RuleFor(x => x.FirstName).NotEmpty()...
using System.ComponentModel; namespace StringSearch { [Description("Returns similar strings. Case insensitive")] [StringSearchAlgorithm("Case insensitive", Version = "1.3")] public class StringSearchCaseInsensitive : ASearchAlgorithm { protected override string GetNormalized(string str...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Linq; using System.Text.Json; using TableTopCrucible.Data.SaveFile.DataTransferObjects; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes; using TableTopCrucible.Domain.Models.ValueTypes.IDs; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Exercise5 { /* 5. Write a method that checks if the element at given position in * given array of integers is bigger than its two neighbors (when such exist). */ class Program { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuadSatVisionSystem { /// <summary> /// Class for holding XYZ info /// </summary> class XYZCoord { public double X { get; set; } public double Y { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Collections.Generic; namespace Model.Entities { public class Timesheet { public int Id { get; set; } public int Month { get; set; } public int Year { get; set; } public IEnumerable<TimesheetEntry> TimeEntries { get; set; } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Database.Helpers; using Database.Model; namespace Database.Repositories { public class RouteRepository : IRouteRepository { private string _path; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data; using System.Data.OleDb; using System.Collections; using HSoft.SQL; using Obout.ComboBox; using Obout.Grid; using OboutInc.Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arrays { class Program { static void Main(string[] args) { var friends = new List<string>(); Console.WriteLine("Enter friends nam...
using CurrencyRateConverter.Models; using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CurrencyRateConverter.Data { public class RateDatabase { static readonly Lazy<SQLiteAsyncConnection> lazyInitializer = new Laz...
using UnityEngine; using System.Collections; public class Complex { public float a; public float b; public Complex() { a = 0; b = 0; } public Complex(float a, float b) { this.a = a; this.b = b; } public float magnitude { get { return Mathf.Sqrt(a * a + b * b); } } p...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Windows; using System.Windows.Documents; using System.Windows.Interop; using Newtonsoft.Json; using ProtocolForge.Model; namespace ProtocolForge.Repository {...
using System; using System.Xml.Serialization; using System.Text; using System.Diagnostics; namespace WF.SDK.Common { [Serializable] public class FFEvent { public static void Publish(string message, string logname = "Application", string source = "WF.SDK") { //EventLogEntryType type = E...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UsingControlsApp { public partial class FrmMain : Form { FontStyle style = Fon...
using senai_CZBooks.webapi.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_CZBooks.webapi.Interfaces { interface ILivroRepository { /// <summary> /// Lista os livros /// </summary> /// <returns></returns>...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using NGrams.Profiles; using NGrams.Extensions; namespace NGrams.DistanceCalculation { public static class NormalizedDistance { /// <summary> /// Получает расстояние между двумя частотами Н-гр...
using System.Drawing; using System.Linq; namespace P3DColourKey { public partial class P3D { //Will take a List of chunks and edit images in Texture chunks public Chunk ShindlerTextures(Chunk currentChunks, Color baseColour, int threshhold) { (ImageDataStruct, Chunk, Bitmap) P...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; //sruthi namespace Team3ADProject.Protected { public partial class WebForm3 : System.Web.UI.Page { protected void Page_Load(object sender, Eve...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BriefJuni : MonoBehaviour { void OnSelect() { Debug.Log("Brief Juni ist sichtbar"); GetComponentInParent<MenuController>().SelectBriefJuni(); } }
 namespace MFW.LALLib { public enum TranscoderLayoutEnum { PLCM_MFW_CONTINUOUS_PRESENCE, PLCM_MFW_VOICE_ACTIVATED_SWITCHING, PLCM_MFW_PRESENTATION, NULL } }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("GhostCardEffect")] public class GhostCardEffect : Spell { public GhostCardEffect(IntPtr address) : this(address, "GhostCardEffect") { } public GhostCardEffect(IntPtr address, string className) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeliveryPointInteractable : Interactable { private bool activated = false; public GameObject objectToModify; public override void OnInteract() { if (!activated && active) { if (audio...
namespace OC.legacy { /** * This class provides the templates for ownCloud. */ public class OC_Template : OC.Template.Base { /** @var string */ private $renderAs; // Create a full page? /** @var string */ private $path; // The path to the template /** @var array */ private $headers = array(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Umbraco.Web; namespace ModelsBuilderified.Models { /// <summary> /// Summary description for UmbHomePage /// </summary> public partial class UmbHomePage : ILayout, IFeaturedSet, ISocia...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using E_Learning.Data; using E_Learning.Models; namespace E_Learning.Controllers { public class Recenzijas...
using System.Collections; using System.Collections.Generic; using UnityEngine; [SerializeField] public class AStarGraph { [SerializeField] private int m_width; [SerializeField] private int m_height; [SerializeField] private int m_nodeSize; #if UNITY_EDITOR public void DrawGraph(Vector3 po...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptMAQ { class Vector3 { public double X { get; set; } = 0; public double Y { get; set; } = 0; public double Z { get; set; } = 0; public override st...
using PTJ.Base.BusinessRules; using PTJ.Person.DataLayer; using System; using System.Collections.Generic; using System.Linq; using PTJ; using System.Text; using System.Threading.Tasks; namespace PTJ.BusinessRules { public class TelefonHanterare : Base<int, Person.DataLayer.TelefonHanterare, Person.DataLayer.Telef...
namespace AspenReport.Migrations { using System; using System.Data.Entity.Migrations; public partial class ST_Model_Rollback : DbMigration { public override void Up() { AlterColumn("dbo.STs", "IDC_City_Level", c => c.String()); AlterColumn("dbo.STs", "Big_Fla...
using Microsoft.AspNetCore.Http; using System; using System.IO; using Core.Utilities.Results; namespace Core.Utilities.Helpers { public class FileHelper { private static string _currentDirectory = Environment.CurrentDirectory + "\\wwwroot"; private static string _folderName = "\\images\\"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenSpaceLight : MonoBehaviour { [HideInInspector] private Camera cam; private string texName = "_LightTex"; private void OnEnable() { GenerateRT(); } private void GenerateRT() { ...
using System; using System.Linq; using FinanceBot.Models.EntityModels; namespace FinanceBot.Models.Repository { public interface IUserAccountRepository { IQueryable<UserAccount> Accounts { get; } void AddAccount(UserAccount account); UserAccount DeleteAccount(int userId); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RotateHandle : MonoBehaviour { public GameObject lightsObj; public float timeToAwakePrincess = 10f; public float initIntensity = 0.4f; public float finalIntensity = 4f; public GameObje...
using DataAccess; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfAppAbit2.Models { //Общие льготы public class ApplicationCommonBenefit { public Guid UID { get; set; } public CompetitiveGroup CompetitiveGroup { get; set; } ...
namespace SharpSound { using System; using System.Text; using System.IO; using System.Net; using System.Collections.Generic; using SharpSound.Helper; public class Soundcloud { protected Auth auth; protected Resource resource; protected UrlBuilder urlBuilder; ...
using System; using System.Collections.Generic; namespace CustomMVVMImplementationExample.MVVM { public class Messenger { private static Dictionary<Type, Action<object>> recipients = new Dictionary<Type, Action<object>>(); public static void Register<T>(Action<object> receiveMeth...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Xunit; namespace Microsoft.DotNet.Cli.CommandLine { public class CommandLineApplicationTests { [Fact] public void Execute...
using Checkout.Payment.Processor.Domain.Models.Enums; using System; namespace Checkout.Payment.Processor.Domain.Models { public class PaymentMessage { public Guid PaymentId { get; set; } public string CardNumber { get; set; } public int CardCVV { get; set; } public decimal Amou...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Cognitive_Metier; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using Newtonsoft.Json; namespace UnitTesting { [TestClass] public class TextAnalysisAPI_test { TextAn...
using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.ImageEffects; public class Player : MonoBehaviour { private Animator anim; private GameObject canvas; public bool isChat = false; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Phoenix_Network.Class { class Connection { private HtmlDocument document; private String tbLogin, tbPassword; ...
using Discord; using Discord.Commands; using Discord.WebSocket; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscordBotTest.Modules { public class DiceSimulatorModule : ModuleBase<SocketCommandContext> { [Command("rolldic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SiscomSoft_Web.ViewModel { public class ClientesViewModel { public int txtpkCliente { get; set; } public String txtRfc { get; set; } public String txtRazonSocial{ get; set; } public...
namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets.Social { public class TwitterWidget : BaseWidget { } }
// // This source code is licensed in accordance with the licensing outlined // on the main Tychaia website (www.tychaia.com). Changes to the // license on the website apply retroactively. // using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace RedMeansGo.Pathing { public class...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namespace Applicatio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MyPage.Models { public class Categoria { public long? Id { get; set; } [Required] public string Nome { ge...
using CapaAccesoServicios; using CapaAccesoServicios.ProxyCliente; using CapaAccesoServicios.ProxyHabitacion; using CapaAccesoServicios.ProxyReserva; using CapaAccesoServicios.ProxyUbigeo; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System...