text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
public class CreateCube : MonoBehaviour {
public string dataareatag = "DataContainer";
// Use this for initialization
void Start () {
//Initial cube creation
//Find all the created data ... |
namespace UmbracoMapperified.Tests.Handlers
{
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using UmbracoMapperified.Web.Handlers;
using UmbracoMapperified.Web.ViewModels;
using UmbracoMapperified.Web.ViewModels.Pages;
usi... |
/*
* DialMyCalls API
*
* The DialMyCalls API
*
* OpenAPI spec version: 2.0.1
* Contact: support@dialmycalls.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the Lice... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Laboration1
{
class Program
{
static void Main(string[] args)
{
Stock stock = new Stock();
int selectedOption = 0;
while (selectedO... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using VectorExtension;
public class AlphamapProceduralEditor : MonoBehaviour
{
public int alphaNoiseSeed = 0;
public float alphaFrq = 8f;
public float alphaNoiseScale = 0.001f;
public float lowlandThresho... |
namespace TwitSystem.Data
{
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using Microsoft.AspNet.Identity.EntityFramework;
using Models;
public class TwitSystemDbContext : IdentityDbContext<User>, ITwitSystemDbContext
{
public TwitSystemDbContext()
... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("Parts")]
public partial class Part : EntityBase<Part>
{
#region Properties
public override ... |
using CryptoInvestor.Infrastructure.Commands;
using CryptoInvestor.Infrastructure.Commands.Account;
using CryptoInvestor.Infrastructure.Services.Interfaces;
using System.Threading.Tasks;
namespace CryptoInvestor.Infrastructure.Handlers.Account
{
public class UpdateUserHandler : ICommandHandler<UpdateUser>
{
... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public sealed class CameraGyroInputController : InputController
{
public int gyroDelay = 10;
public Vector2 rotationMin;
public Vector2 rotationMax;
private Vector3 originalCameraRotation;
private Vector3 cameraRotationMin;
private Ve... |
using ReturnOfThePioneers.Common.Models;
namespace ReturnOfThePioneers.MasterData {
public class Card : Entity {
public string Introduction { get; set; }
public int STR { get; set; }
public int AGI { get; set; }
public int HP { get; set; }
public int DEX { get; set; }
public int INT { get; s... |
using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual;
using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual.Tipos;
using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal;
using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal.Tipos;
using System;
namespace PDV.CONTROLLER.FISCAL.Base.NFCe
{
public cla... |
using Application.Contract.Requests;
using Application.Contract.Responses;
using MediatR;
namespace Application.CQRS.Commands
{
public class AddCryptoCurrencyCommand : IRequest<ValidateableResponse<CryptoCurrencyRawResponse>>
{
public AddCryptoCurrencyCommand(CryptoCurrencyAddRequest request)
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using Point = System.Drawing.Poi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.IO;
namespace Mesh_Decreaser
{
class xml_loader
{
}
}
|
using System;
using System.ComponentModel;
using System.Collections.ObjectModel;
using System.Text;
using System.Security.Cryptography;
using ExpenseTracker.Model;
namespace ExpenseTracker.ViewModels
{
public class LoginViewModel : INotifyPropertyChanged
{
public DataQuery_Mod DataQuery;
priv... |
// -----------------------------------------------------------------------
// <copyright file="SharedMemoryMapView.Linux.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
/... |
// -----------------------------------------------------------------------
// <copyright file="JsProject.cs">
// Copyright (c) 2015 Andrew Zavgorodniy. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace MyStudio.Models
{
using System;
usi... |
namespace FindRemoveSensitiveData.Helpers
{
public class IpAddressRegexHelper : RegexHelper
{
const string regexExpression = @"^([1-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(\.([0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3}$";
const string replacementString = "<IpAddress>";
... |
using System;
using FundManagerDashboard.Core.Model;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace FundManagerDashboard.Core.UnitTest
{
[TestClass]
public class StockProxyUnitTest
{
[TestMethod]
[ExpectedException(typeof(NotSupportedException), "Stock null parametr not suppo... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Data;
#endregion
namespace DotNetNuke.Services.Journal
{
public interface IJournalDataService
{
... |
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public class TmxEllipse
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class final : MonoBehaviour
{
[SerializeField] public int number;
[SerializeField] public GameObject text;
[SerializeField] public string newLevel;
private void OnTriggerStay2D(Coll... |
using truckeventsXamPL.Models.Enums;
namespace truckeventsXamPL.Models
{
public class Token
{
public string access_token { get; set; } = null;
public ContaTipo TipoConta { get; set; }
public string Id_usuario { get; set; } = null;
public Evento EventoPrincipal { get; set; }
... |
using Before.Model;
using Microsoft.EntityFrameworkCore;
namespace Before.Services
{
public class AppDbContext : DbContext
{
public DbSet<Member> Members { get; set; }
public DbSet<Offer> Offers { get; set; }
public DbSet<OfferType> OfferTypes { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief テスト。
*/
/** test06
シーン遷移
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Entidades
{
public class cliente
{
public int ID_CLIENTE { get; set; }
public string NOMB_CLIENTE { get; set; }
public string DIRECCION { get; set; }
public string PAIS { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recursion
{
public static class Factorial
{
public static int FactorialFunc(int factorialNum)
{
if (factorialNum == 1)
return 1;
... |
using System;
namespace DDDSouthWest.Domain.Features.Account.Speaker.ManageTalks.ListTalks
{
public class TalkListModel
{
public int Id { get; set; }
public string TalkTitle { get; set; }
public string TalkFilename { get; set; }
public string TalkBody { get; set; }
... |
using System.Collections.Generic;
using DirigoEdge.Models.ViewModels;
using DirigoEdgeCore.Business.Models;
using DirigoEdgeCore.Models.DataModels;
using DirigoEdgeCore.Models.ViewModels;
namespace DirigoEdge.Areas.Admin.Models.ViewModels
{
public class EditContentViewModel : DraftableModel
{
public o... |
using ScribblersPad.Controllers;
using UnityEngine.UI;
/// <summary>
/// Scribble.rs Pad namespace
/// </summary>
namespace ScribblersPad
{
/// <summary>
/// An interface that represents a drawing board preview controller
/// </summary>
public interface IDrawingBoardPreviewController : IBehaviour
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace ResourceTranslator.Abs
{
public interface LanguageCollection
{
Dictionary<string, string> Languages { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace week2
{
class Program
{
static void Main(string[] args)
{
bool notPrime = false;
int halfNumber = number / 2;
for (int i = 0; i == ... |
using System.IO;
using System.Text;
using AutoMapper;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.SpaServices.Webpack;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsof... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHealth : MonoBehaviour, IDamagable
{
private void OnEnable()
{
GameTriggers.OnWaveEnd += DestroyOnWaveEnd;
}
private void OnDisable()
{
GameTriggers.OnWaveEnd -= DestroyOnWaveE... |
using Microsoft.Reporting.WinForms;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
u... |
using Autofac;
using MVC.Samples.BLL.Interfaces.Ravi;
using MVC.Samples.BLL.Services.Ravi;
namespace MVC.Samples.Web.Areas.Ravi
{
public static class RaviDataManager
{
public static void AddDepandancies(ContainerBuilder builder)
{
builder.RegisterType<RegistrationService>... |
using System.Collections.Generic;
using UnityEngine;
public class ModifiedStat : BaseStat {
private List<ModifyingAttribute> _mods; // A list of Attributes that modify this stat
private int _modValue; // The amount added to the base value of the modifiers
public ModifiedStat(){
_mods = new List<ModifyingAttribu... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Shapes;
using Grisaia.Cate... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Demo.Models
{
public class TimeSpanForecast : WeatherInfoBase
{
public DateTime FromTime { get; set; }
public DateTime ToTime { get; set; }
}
}
|
using Cinema.Data.Models;
using Cinema.Data.Repositories;
using Moq;
using NUnit.Framework;
namespace Cinema.Tests.Data.Services.Tests.MoviesService
{
[TestFixture]
public class GetByIdShould
{
[Test]
public void CallMoviesRepoGetByIdMethodWithSameParamterId()
{
var moc... |
using System.Collections.Generic;
using System.Xml;
namespace MVVMExample.Model.Coin
{
class CoinXmlList: SubjectXmlList, ICoinList
{
public CoinXmlList(string nameXml) : base(nameXml)
{
List = new List<CoinObject>();
Init();
}
public overr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class slider2 : MonoBehaviour {
public Slider m_slider;
private AsyncOperation operation;
private uint nowprocess=0;
private uint toprocess;
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace SudokuV2
{
class Cell : Button
{
public int? value { get; set; }
public int x { get; se... |
using LibraryWebApp.Entities;
using LibraryWebApp.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LibraryWebApp.Services
{
public class AuthorService
{
private AuthorRepository authorRepository = new AuthorRepository();
p... |
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscordBotTest.Helpers
{
public static class RSUpdateListHelper
{
public static async Task UpdateAllNickNameTotalLevel(DiscordSocketClient client, ulon... |
using System;
using TableTopCrucible.Core.Models.ValueTypes.IDs;
namespace TableTopCrucible.Domain.Models.ValueTypes.IDs
{
public struct ItemId : ITypedId
{
private Guid _guid;
public ItemId(Guid guid)
=> this._guid = guid;
public override bool Equals(object obj)
{... |
using Paylocity.Models;
namespace Paylocity.Employees
{
public class EmployeeService : IEmployeeService
{
public IEmployee CreateEmployee(string name)
{
return new Employee(name);
}
public void AddDependent(IEmployee employee, string name)
{
var... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Text;
namespace eShopSolution.ViewModel.System
{
public class RegisterRequestValidator: AbstractValidator<RegisterRequest>
{
public RegisterRequestValidator()
{
RuleFor(x => x.FirstName).NotEmpty()... |
using System.ComponentModel;
namespace StringSearch
{
[Description("Returns similar strings. Case insensitive")]
[StringSearchAlgorithm("Case insensitive", Version = "1.3")]
public class StringSearchCaseInsensitive : ASearchAlgorithm
{
protected override string GetNormalized(string str... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
using System.Text.Json;
using TableTopCrucible.Data.SaveFile.DataTransferObjects;
using TableTopCrucible.Domain.Models.Sources;
using TableTopCrucible.Domain.Models.ValueTypes;
using TableTopCrucible.Domain.Models.ValueTypes.IDs;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Exercise5
{
/* 5. Write a method that checks if the element at given position in
* given array of integers is bigger than its two neighbors (when such exist).
*/
class Program
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuadSatVisionSystem
{
/// <summary>
/// Class for holding XYZ info
/// </summary>
class XYZCoord
{
public double X { get; set; }
public double Y { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System.Collections.Generic;
namespace Model.Entities
{
public class Timesheet
{
public int Id { get; set; }
public int Month { get; set; }
public int Year { get; set; }
public IEnumerable<TimesheetEntry> TimeEntries { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Database.Helpers;
using Database.Model;
namespace Database.Repositories
{
public class RouteRepository : IRouteRepository
{
private string _path;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data;
using System.Data.OleDb;
using System.Collections;
using HSoft.SQL;
using Obout.ComboBox;
using Obout.Grid;
using OboutInc.Ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Arrays
{
class Program
{
static void Main(string[] args)
{
var friends = new List<string>();
Console.WriteLine("Enter friends nam... |
using CurrencyRateConverter.Models;
using SQLite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CurrencyRateConverter.Data
{
public class RateDatabase
{
static readonly Lazy<SQLiteAsyncConnection> lazyInitializer = new Laz... |
using UnityEngine;
using System.Collections;
public class Complex {
public float a;
public float b;
public Complex() {
a = 0;
b = 0;
}
public Complex(float a, float b) {
this.a = a;
this.b = b;
}
public float magnitude {
get {
return Mathf.Sqrt(a * a + b * b);
}
}
p... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Documents;
using System.Windows.Interop;
using Newtonsoft.Json;
using ProtocolForge.Model;
namespace ProtocolForge.Repository
{... |
using System;
using System.Xml.Serialization;
using System.Text;
using System.Diagnostics;
namespace WF.SDK.Common
{
[Serializable]
public class FFEvent
{
public static void Publish(string message, string logname = "Application", string source = "WF.SDK")
{
//EventLogEntryType type = E... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UsingControlsApp
{
public partial class FrmMain : Form
{
FontStyle style = Fon... |
using senai_CZBooks.webapi.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai_CZBooks.webapi.Interfaces
{
interface ILivroRepository
{
/// <summary>
/// Lista os livros
/// </summary>
/// <returns></returns>... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NGrams.Profiles;
using NGrams.Extensions;
namespace NGrams.DistanceCalculation
{
public static class NormalizedDistance
{
/// <summary>
/// Получает расстояние между двумя частотами Н-гр... |
using System.Drawing;
using System.Linq;
namespace P3DColourKey
{
public partial class P3D
{
//Will take a List of chunks and edit images in Texture chunks
public Chunk ShindlerTextures(Chunk currentChunks, Color baseColour, int threshhold)
{
(ImageDataStruct, Chunk, Bitmap) P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
//sruthi
namespace Team3ADProject.Protected
{
public partial class WebForm3 : System.Web.UI.Page
{
protected void Page_Load(object sender, Eve... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BriefJuni : MonoBehaviour {
void OnSelect()
{
Debug.Log("Brief Juni ist sichtbar");
GetComponentInParent<MenuController>().SelectBriefJuni();
}
}
|
namespace MFW.LALLib
{
public enum TranscoderLayoutEnum
{
PLCM_MFW_CONTINUOUS_PRESENCE,
PLCM_MFW_VOICE_ACTIVATED_SWITCHING,
PLCM_MFW_PRESENTATION,
NULL
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("GhostCardEffect")]
public class GhostCardEffect : Spell
{
public GhostCardEffect(IntPtr address) : this(address, "GhostCardEffect")
{
}
public GhostCardEffect(IntPtr address, string className) ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeliveryPointInteractable : Interactable
{
private bool activated = false;
public GameObject objectToModify;
public override void OnInteract()
{
if (!activated && active)
{
if (audio... |
namespace OC.legacy
{
/**
* This class provides the templates for ownCloud.
*/
public class OC_Template : OC.Template.Base
{
/** @var string */
private $renderAs; // Create a full page?
/** @var string */
private $path; // The path to the template
/** @var array */
private $headers = array(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Umbraco.Web;
namespace ModelsBuilderified.Models
{
/// <summary>
/// Summary description for UmbHomePage
/// </summary>
public partial class UmbHomePage :
ILayout,
IFeaturedSet,
ISocia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using E_Learning.Data;
using E_Learning.Models;
namespace E_Learning.Controllers
{
public class Recenzijas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[SerializeField]
public class AStarGraph
{
[SerializeField]
private int m_width;
[SerializeField]
private int m_height;
[SerializeField]
private int m_nodeSize;
#if UNITY_EDITOR
public void DrawGraph(Vector3 po... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScriptMAQ
{
class Vector3
{
public double X { get; set; } = 0;
public double Y { get; set; } = 0;
public double Z { get; set; } = 0;
public override st... |
using PTJ.Base.BusinessRules;
using PTJ.Person.DataLayer;
using System;
using System.Collections.Generic;
using System.Linq;
using PTJ;
using System.Text;
using System.Threading.Tasks;
namespace PTJ.BusinessRules
{
public class TelefonHanterare : Base<int, Person.DataLayer.TelefonHanterare, Person.DataLayer.Telef... |
namespace AspenReport.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class ST_Model_Rollback : DbMigration
{
public override void Up()
{
AlterColumn("dbo.STs", "IDC_City_Level", c => c.String());
AlterColumn("dbo.STs", "Big_Fla... |
using Microsoft.AspNetCore.Http;
using System;
using System.IO;
using Core.Utilities.Results;
namespace Core.Utilities.Helpers
{
public class FileHelper
{
private static string _currentDirectory = Environment.CurrentDirectory + "\\wwwroot";
private static string _folderName = "\\images\\";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenSpaceLight : MonoBehaviour
{
[HideInInspector]
private Camera cam;
private string texName = "_LightTex";
private void OnEnable()
{
GenerateRT();
}
private void GenerateRT()
{
... |
using System;
using System.Linq;
using FinanceBot.Models.EntityModels;
namespace FinanceBot.Models.Repository
{
public interface IUserAccountRepository
{
IQueryable<UserAccount> Accounts { get; }
void AddAccount(UserAccount account);
UserAccount DeleteAccount(int userId);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RotateHandle : MonoBehaviour
{
public GameObject lightsObj;
public float timeToAwakePrincess = 10f;
public float initIntensity = 0.4f;
public float finalIntensity = 4f;
public GameObje... |
using DataAccess;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfAppAbit2.Models
{
//Общие льготы
public class ApplicationCommonBenefit
{
public Guid UID { get; set; }
public CompetitiveGroup CompetitiveGroup { get; set; }
... |
namespace SharpSound
{
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Collections.Generic;
using SharpSound.Helper;
public class Soundcloud
{
protected Auth auth;
protected Resource resource;
protected UrlBuilder urlBuilder;
... |
using System;
using System.Collections.Generic;
namespace CustomMVVMImplementationExample.MVVM
{
public class Messenger
{
private static Dictionary<Type, Action<object>> recipients =
new Dictionary<Type, Action<object>>();
public static void Register<T>(Action<object> receiveMeth... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Xunit;
namespace Microsoft.DotNet.Cli.CommandLine
{
public class CommandLineApplicationTests
{
[Fact]
public void Execute... |
using Checkout.Payment.Processor.Domain.Models.Enums;
using System;
namespace Checkout.Payment.Processor.Domain.Models
{
public class PaymentMessage
{
public Guid PaymentId { get; set; }
public string CardNumber { get; set; }
public int CardCVV { get; set; }
public decimal Amou... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Cognitive_Metier;
using System.Collections.Generic;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using Newtonsoft.Json;
namespace UnitTesting
{
[TestClass]
public class TextAnalysisAPI_test
{
TextAn... |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.ImageEffects;
public class Player : MonoBehaviour {
private Animator anim;
private GameObject canvas;
public bool isChat = false;
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Phoenix_Network.Class
{
class Connection
{
private HtmlDocument document;
private String tbLogin, tbPassword;
... |
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscordBotTest.Modules
{
public class DiceSimulatorModule : ModuleBase<SocketCommandContext>
{
[Command("rolldic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SiscomSoft_Web.ViewModel
{
public class ClientesViewModel
{
public int txtpkCliente { get; set; }
public String txtRfc { get; set; }
public String txtRazonSocial{ get; set; }
public... |
namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets.Social
{
public class TwitterWidget : BaseWidget
{
}
}
|
//
// This source code is licensed in accordance with the licensing outlined
// on the main Tychaia website (www.tychaia.com). Changes to the
// license on the website apply retroactively.
//
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace RedMeansGo.Pathing
{
public class... |
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Exceptions;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using MediatR;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
namespace Applicatio... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace MyPage.Models
{
public class Categoria
{
public long? Id { get; set; }
[Required]
public string Nome { ge... |
using CapaAccesoServicios;
using CapaAccesoServicios.ProxyCliente;
using CapaAccesoServicios.ProxyHabitacion;
using CapaAccesoServicios.ProxyReserva;
using CapaAccesoServicios.ProxyUbigeo;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System... |
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