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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace Liddup.Controls { public class UnderlinedEntry : Entry { public static readonly BindableProperty BorderColorProperty = BindableProperty.Create("BorderColor...
using MediatR; namespace CQSR.Abstraction { public interface IQueryHandler<TQuery, TResponse> : IRequestHandler<TQuery, TResponse> where TResponse: class where TQuery : IQuery<TResponse> { } }
using DEMO_DDD.DOMAIN.Entidades; using DEMO_DDD.DOMAIN.Interfaces.Repositories; using DEMO_DDD.DOMAIN.Interfaces.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DEMO_DDD.DOMAIN.Services { public class ClienteService : ServiceB...
using System; namespace MotorMeans.ViewModels { public class VolumeModel : BaseViewModel { public VolumeModel() { } private decimal liters = 0.0m; public decimal Liters { get { return liters; } set ...
namespace Palindromes { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Palindromes { public static void Main(string[] args) { //var for input strings; var inputStrings...
using System; namespace FileCabinetApp { /// <summary> /// Validator class with default parameters. /// </summary> public class DefaultValidator : IRecordValidator { /// <summary> /// Validate record with default parameters. /// </summary> /// <param name="record">R...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utils; using Model; namespace DataAccess { public class EmployeeDA { public EmployeeDA() { } public string returnPassword(st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Atestat_Gherghev_Andreea { public partial class personalizare : Form { int nr = 1, juc = 1; ...
using System; using System.ComponentModel.DataAnnotations; namespace DemoApp.Model.ViewModels { public class Station { public int StationId { get; set; } public Guid StationUid { get; set; } [Required] [Display(ResourceType = typeof(ModelResources), Name = "Label_MetroStation...
using System; using System.Windows.Forms; using Airfield_Simulator.Core.Models; namespace Airfield_Simulator.Core.Airplane { public class Aircraft : SimulationObject { public ISimulationProperties SimulationProperties { get; } public GeoPoint Position { get; } public double TargetHeadi...
using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIOutputController : MonoBehaviour { #region Fields [SerializeField] private TextMeshProUGUI _inventoryTextMesh; [SerializeField] private TextMeshProUGUI _checkPointTextMesh; [Ser...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace Course_work_DB { public partial class Port : Form { private readonly int id; readonly bool edit; public Port() { InitializeComponent(); edit = false; } ...
using System.ComponentModel.Composition; using System.Windows.Controls; namespace Torshify.Radio.EchoNest.Views.Similar.Tabs { [Export(typeof(RecentView))] [PartCreationPolicy(CreationPolicy.NonShared)] public partial class RecentView : UserControl { public RecentView() { I...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO.Ports; using System.Diagnostics; namespace FloraGotchiAppV2 { public class SerialRead { Database db; SerialPort SerialPort; bool fanon; bool pumpon; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml.Serialization; using System.Drawing; namespace CraneMonitor { public class Param { public Param() { SetInitValue(); } public int UpdateInterval...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShortId_Dnx { public class Program { public void Main(string[] args) { var id = JasonSoft.ShortId.New(); Console.WriteLine(id); Console.Wr...
using System; using System.Collections.Generic; using System.Text; namespace Reserva.Domain.Command.Result { public class SalaCommandRegisterResult { public SalaCommandRegisterResult(int salaId, string nome) { SalaId = salaId; Nome = nome; } public int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEditor; namespace Dawnfall.FullSerializer { public class UnityObjectConverter : fsConverter { public override bool CanProcess(Type type) { return typeof(UnityEngine.Object).IsAss...
using MongoDB.Bson; using System; namespace EnglishHubRepository { public class PackageResult { public PackageEntity package { get; set; } public int wordCount { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace YiXiangLibrary { public partial class SiteMaster : System.Web.UI.MasterPage { public string did = ""; public string uid = ""; public stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpriteLooker : MonoBehaviour { private Sprite[] sprites; // Use this for initialization void Start () { var thing = this.gameObject.GetComponent<SpriteRenderer>(); //thing.sprite = Resources.Load<Sprite>(Game.current.p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class CubeInteraction : MonoBehaviour { private float timer; public float gazeTime = 2f; private bool gazedAt; private CharacterController cc; public float speed = 3.0f; public Transform vrCa...
using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace HT.Framework { /// <summary> /// 字符串工具箱 /// </summary> public static class StringToolkit { #region 不重复命名 private static HashSet<string> NoRepeatNames = new HashSet<string>(); ///...
using PurificationPioneer.Scriptable; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { public class HeroNameFieldUi : MonoBehaviour { public Text heroNameText; public void Init(HeroConfigAsset config) { heroNameText.text = config.heroName; ...
using System; using System.Collections.Generic; using System.Linq; namespace CodeGen.Models { public class EntityItem { public string Name { get; set; } public bool IsNullable { get; set; } public string NativeDataType { get; set; } public int? Length { get; set; } publi...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace Viselica { class GetWord { public void GettingWord() { string text = (File.ReadAllText("C:/Dictionary.txt")); AlllData.Words.AddRange((text).Split("\n")); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards { public interface IEventCard { bool IsCardTypeBook(); QuestionMark GetQuestionMark(); vo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class proceduralManager : MonoBehaviour { public float throwForce; //public GameObject ball; public GameObject ground; public GameObject cricketBall; public Collider coll; public Collider Pcoll; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Particles.Helpers { public sealed class RandomNumberGenerator { private static RandomNumberGenerator m_oInstance = null; private static readonly object m_oPadLock = new...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Markup; using HandyControl.Data; namespace HandyControl.Controls { [ContentProperty("Content")] public class SelectableItem : Control, ISelectable { private bool _isMouseLeftButtonDown; p...
using Apache.Ignite.Core.Binary; using Apache.Ignite.Core.Cache.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IgniteDemo { public class Seat : IBinarizable { [QuerySqlField(IsIndexed = true)] ...
using System; namespace AsyncMethodDemo { internal class Program { static async Task Main(string[] args) { //async、await背后的原理揭秘 /* using HttpClient httpClient = new HttpClient(); string html = await httpClient.GetStringAsync("https://www.ptpress....
using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThirdPersonCameraController : NetworkBehaviour { [SerializeField] private const float y_angle_min = 0f; [SerializeField] private const float y_angle_max = 70f; [SerializeField] private Tr...
// Copyright 2019 Intel Corporation. // // The source code, information and material ("Material") contained herein is owned by // Intel Corporation or its suppliers or licensors, and title to such Material remains // with Intel Corporation or its suppliers or licensors. The Material contains // proprietary information...
using LuaInterface; using SLua; using System; using UnityEngine.Experimental.Director; public class Lua_UnityEngine_Experimental_Director_FrameData : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { FrameData frameData = default(FrameData)...
namespace RobbersLang { using System; using System.Collections.Generic; using System.Linq; public class Translator { public string Encode(string input) { var encodedChars = input.SelectMany(ToRobberish).ToArray(); return new string(encodedChars); ...
using async_inn.Data; using async_inn.Models.DTOs; using async_inn.Models.Interfaces; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace async_inn.Models.Services { public class AmenityRepository : IAmenity { ...
using System; namespace Algorithms { public class GameOfLife { int[,] newboard; public GameOfLife() { int[,] board = new int[,] {{ 0, 1, 0, 0, 0 }, { 1, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0 }, { 0, ...
using UnityEngine; using System.Collections; using System; [RequireComponent(typeof(AudioSource))] public class AudioEffect : MonoBehaviour, ISpecialEffect { //public AudioClip Sound; //public enum TypeAudioEffect { None, Default, Register, FreeRegister } //public TypeAudioEffect TypeAudio; [Serialize...
using System; using System.Diagnostics; using System.IO; using System.Net; using System.Text; using System.Threading; using log4net; using SpiderCore.Util; namespace SpiderCore { public class HttpDownloader : IDownloader { private readonly ILog _logger = LogManager.GetLogger(typeof(HttpDownloader)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApiDesafio.Models { public class Palestra{ public int Codigo { get; set; } public int CodigoTipoCategoria { get; set; } public String Imagem { get; set; } public String Titulo { get; s...
using System; using System.Collections.Generic; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using SonicRetro.SAModel; using SonicRetro.SAModel.Direct3D; using SonicRetro.SAModel.SAEditorCommon.DataTypes; using SonicRetro.SAModel.SAEditorCommon.SETEditing; namespace SADXObjectDefinitions.EmeraldCoast { ...
using UnityEngine; public abstract class Attack : MonoBehaviour { public abstract void Launch (EnemyController enemy, PlayerController player); }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ScripMenu : MonoBehaviour { // Use this for initialization public void Jugar() { Global.index = Global.index + 1; SceneManager.LoadScene(SceneManager.GetActiveScene().b...
using System.Collections.Generic; using System; namespace Contoso.Common.Configuration.ExpressionDescriptors { public class SelectorLambdaOperatorDescriptor : OperatorDescriptorBase { public OperatorDescriptorBase Selector { get; set; } public string SourceElementType { get; set; } public string BodyTyp...
using System; using System.Collections.Generic; using System.Text; namespace 设计模式.观察者模式 { public class Cat { public void Miao() { Console.WriteLine("喵一下"); new Dog().Wang(); new Baby().Cry(); } public void MiaoDelegate(Action action) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Configuration; using System.Net; using System.Net.Http; using System.Web; using DNN.Integration.Test.Framework; using NUnit.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace TimeTableManagementSystem.Physical_Module { public partial class ViewRescheduleForm : System.Web.UI.Page { protected void Page_Load(object sender, EventA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Navigation.DAL; using Navigation.Models; namespace Navigation.Controllers { public class BlogController : Controller { private readonly NaviContext db = new NaviContext(); // GET:...
namespace Millo.Migrations { using System; using System.Data.Entity.Migrations; public partial class custom : DbMigration { public override void Up() { DropForeignKey("dbo.Users", "Role_Id", "dbo.Roles"); DropIndex("dbo.Users", new[] { "Role_Id" }); ...
using System; using System.Collections.Generic; using System.IO; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.Options; namespace Microsoft.AspNetCore.Mvc.RazorPages.Infr...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class PanelMainControlUI : UIBase { protected override void Start() { base.Start(); GameEvent.instance.EventPlayDialog += OnEventStartDialog; GameEvent....
using Abp.Domain.Entities; using Abp.Domain.Entities.Auditing; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.Domain.MongoDBCollections.Common { public class AuditedEntity : Entity<string>, IAudited { //Audit Creatio...
using Data.Core; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VocabularyApi.Models { public class UserVocabularyWord { public int Id { get; set; } public string Word { get; set; } public string Translation { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System; using System.Collections.Generic; using System.Linq; using Repository; using SamuraiBattle.Data; using SamuraiBattle.Domain; namespace Samurai.Console { class Program { sta...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DartsTracker.Interfaces; using DartsTracker.Models; namespace DartsTracker.Presenters { class MainPresenter : IMainPresenter { private IMainView view; public MainPresenter(IMainView view) { ...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class ProductTypeBL { #region ***** Init Methods ***** Product...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; using CYQ.Data; using System.Configuration; using CYQ.Data.Tool; using System.Text.RegularExpressions; using CYQ.Data.Cache; using System.IO; using Aries.Core.Sql; using System.Threading; using Aries.Core.DB; using...
 #region Aliases using System.Globalization; using RipplerES.CommandHandler; using Result = RipplerES.CommandHandler.IAggregateCommandResult<RipplerAccountTest.AccountAggregate.Account>; #endregion namespace RipplerAccountTest.AccountAggregate { [FriendlyName(name: "Account")] public class Account: Aggregat...
using System; namespace cn.bmob.io { /// <summary> /// BmobRole角色管理类 /// </summary> public class BmobRole : BmobTable { /// <summary> /// 获取表名 /// </summary> public override string table { get { return "_Role"; ...
namespace E01_DayOfWeekService { using System; using System.Globalization; public class GetDayService : IGetDayService { public string GetDateBul(DateTime date) { var culture = new CultureInfo("bg-BG"); return culture.DateTimeFormat.GetDayName(DateTime.Today.Da...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrGetCompInParentTest : MonoBehaviour { // Use this for initialization void Start () { Debug.Log("en utilisant la méthode propre, ça donne : " + GetComponentInParent<BoxCollider>().isTrigger); Debug.Log("en...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Investment", menuName = "ScriptableObjects/Investment", order = 1)] public class Investment_Obj : ScriptableObject { public Tag tag; public Tag[] subTags; public float estimateValue; public flo...
using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; using DevComponents.DotNetBar; using HPMS.Config; using HPMS.DB; using HPMS.Log; using HPMS.Util; using NationalInstruments.Restricted; using Newtonsoft.Json; using T...
using ConsoleApp.Core; using ConsoleApp.Core.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp { public class Process { IFenwicktree FTree; int[] freq = {2, 1, 1, 3, 2, 3, 4, 5, 6, 7, 8, 9}; private readonly int n = 0; public P...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeftHandController : MonoBehaviour { private SteamVR_TrackedObject trackedObj; public float m_Speed = 2.0F; public float m_TurnSpeed = 2.0F; public float gravity = 20.0F; private float m_MovementInputValue; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_076_To_100 { public class _087_ValidParentheses { /* * Given a string containing just the characters '(', ')', '{', '}', '[' and ']', determine if the input string is valid. ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Collections; using HSoft.SQL; using OboutInc.Calendar2; public partial class Pages_Contact_overview : System.Web.UI.Page { protected void Pag...
using ComplexNumbers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ComplexTest { [TestClass] public class TestAriphmetics { [TestMethod] public void TestSum() { var x = new ComplexNumber(3, 2); var y = new ComplexNumber(4, -5); va...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Threading.Tasks; using doob.Reflectensions; using doob.Scripter; using doob.Scripter.Engine.Powershell; using doob.Scripter.Engine.Powershell.JsonConverter; using doob.Scripter.Module.ConsoleWriter; using doob.S...
using UnityEngine.UI; namespace UnityUIPlayables { public class GraphicAnimationMixerBehaviour : AnimationMixerBehaviour<Graphic, GraphicAnimationMixer, GraphicAnimationBehaviour> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetCounter : MonoBehaviour { [SerializeField] GameObject TargetGate; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() ...
namespace CleanArchitecture.Core.DTOs { public class GetAllProductsDTO { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Exercise4 { /* 4. Write a method that counts how many times given number appears in given array. * Write a test program to check if the method is working correctly. */ class Program { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; using System.IO; using System.Collections.ObjectModel; using WpfAppAbit2.Models; namespace WpfAppAbit2.XML { class xml { private XmlD...
using Raven.Abstractions; using Raven.Database.Linq; using System.Linq; using System.Collections.Generic; using System.Collections; using System; using Raven.Database.Linq.PrivateExtensions; using Lucene.Net.Documents; using System.Globalization; using System.Text.RegularExpressions; using Raven.Database.Indexing; pu...
namespace _3.Mankind { using System; using System.Text; public class Worker : Human { public Worker(string firstName, string lastName, double weekSalary, double hoursPerDay) : base(firstName, lastName) { this.Salary = weekSalary; this.HoursPerDay = ho...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameSystem; public class PlayerCore2 : Comp { private void Update() { if (Input.GetKeyDown(Setter.setting.shoot2)) { tank.Shoot(); } if (Input.GetKey(Setter.setting.up2)) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainGhostFacialAnimationController : AnimatorParameterSetter { [SerializeField] float _tauntFrequence; float _lastCheckTime; private void FixedUpdate() { if (Time.time - _lastCheckTime > 1) ...
using Millo.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Millo.BLL { public class TokenToUserDbConverter { public TokenToUserDbConverter() { } public User TokenToUser(string token) { ClaimsUserManage...
using System.Text; namespace MyWeb.Module { public class Pager { public static string GetString2(string url, int recordnum, int pagesize, int currentpage) { string url2 = ""; int l = url.IndexOf("#"); if (l > -1) { if (l == 0) ...
using System; using System.Collections.Generic; using System.Text; namespace dynamic_configuration_parser { public class UnknownKeyException : Exception { } }
/** * Created 21/10/2020 * By: Sharek Khan * Last modified 03/12/2020 * By: Sharek Khan * * Contributors: Aswad Mirza, Sharek Khan */ using UnityEngine; /* * Myoviridae handles all the logic, AI and behaviour patterns of the Myoviridae GameObject */ public class Myoviridae : Enemy { private GameObject...
using System; using System.Linq.Expressions; namespace Utilities.NET.Extensions { public static class TypeExtensions { /// <summary> /// Get the default value for <see cref="Type"/>. /// </summary> /// <remarks> /// Closest thing to `default(T)` without generics...
using System; using System.Runtime.InteropServices; using System.Windows.Forms; namespace Xoru.Controls { public class XoruListBox : ListBox { public event EventHandler<ScrollLimitEventArgs> ScrollLimitReached; public event EventHandler<ScrollValueEventArgs> ScrollValueChanged; privat...
using Enrollment.Contexts; using LogicBuilder.EntityFrameworkCore.SqlServer.Crud.DataStores; namespace Enrollment.Stores { public class EnrollmentStore : StoreBase, IEnrollmentStore { public EnrollmentStore(EnrollmentContext context) : base(context) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MidairFloat : MonoBehaviour { /// <summary> /// The float amount in the y axis. /// </summary> public float floatAmount; /// <summary> /// The duration. /// </summary> [Range(0f, 10.0f)] p...
using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public class crosshair : MonoBehaviour{ public float sensitivity = 180f; public Transform player1; float xRotation = 0f; //Esta variable lee constantemente la ubicación de el eje y, deberia...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Web; using System.Text; namespace DataLayer { public static class GeneralOperations { public static RMPEntities dbContext = new RMPEntities(); public static DataTable LI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Windows.Forms; using ENTITY; using OpenMiracle.DAL; namespace OpenMiracle.BLL { public class SizeBll { SizeSP spSize = new SizeSP(); /// <summary> /// Function to get a...
using System; using System.Collections.Generic; using Framework.Utils; namespace Framework.Metadata { public class CxWinSectionOrder { //------------------------------------------------------------------------- private UniqueList<string> m_XmlExplicitOrderIds; private List<string> m_CustomOrderIds; ...
using System; using System.Text; using System.Collections.Generic; using Newtonsoft.Json; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data; using MySql.Data.MySqlClient; using System.Windows.Forms; using System.Data; namespace Yelemani.Database { class comptabilite { MySqlConnection con; ...
using DevExpress.Office.Utils; using DevExpress.XtraEditors; using DevExpress.XtraReports.UI; using PDV.CONTROLER.Funcoes; using PDV.CONTROLER.FuncoesFaturamento; using PDV.DAO.Custom; using PDV.DAO.Entidades; using PDV.DAO.Entidades.PDV; using PDV.DAO.Enum; using PDV.REPORTS.Reports.PedidoVendaTermica; using PDV.VIEW...
using System; using HW2; namespace Task_4._1 { class Program { static void Main(string[] args) { for (int i = 0; i < 4; i++) { Exception exeption; switch (i) { case 0: ...
using log4net; namespace CloneDeploy_DataModel { public class RawSqlRepository { private readonly CloneDeployDbContext _context; private readonly ILog log = LogManager.GetLogger(typeof(RawSqlRepository)); public RawSqlRepository() { _context = new CloneDeployDbCon...
namespace AspNetCoreSample.Services { /// <summary> /// /// </summary> public interface ILogService { /// <summary> /// /// </summary> /// <param name="content"></param> void Info(string content); } }
using System; namespace ConsoleProcessRedirection { using System.Runtime.Remoting; /// <summary> /// Allows redirection of I/O for console processes. /// </summary> }
using GUIEX2PROJECT.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Internal; namespace GUIEX2PROJECT.Data { public class ApplicationDbContext : IdentityDbContext<Employee> { public ApplicationDbContext(...