text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace Liddup.Controls
{
public class UnderlinedEntry : Entry
{
public static readonly BindableProperty BorderColorProperty = BindableProperty.Create("BorderColor... |
using MediatR;
namespace CQSR.Abstraction
{
public interface IQueryHandler<TQuery, TResponse> : IRequestHandler<TQuery, TResponse>
where TResponse: class
where TQuery : IQuery<TResponse>
{
}
}
|
using DEMO_DDD.DOMAIN.Entidades;
using DEMO_DDD.DOMAIN.Interfaces.Repositories;
using DEMO_DDD.DOMAIN.Interfaces.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DEMO_DDD.DOMAIN.Services
{
public class ClienteService : ServiceB... |
using System;
namespace MotorMeans.ViewModels
{
public class VolumeModel : BaseViewModel
{
public VolumeModel()
{
}
private decimal liters = 0.0m;
public decimal Liters
{
get
{
return liters;
}
set
... |
namespace Palindromes
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Palindromes
{
public static void Main(string[] args)
{
//var for input strings;
var inputStrings... |
using System;
namespace FileCabinetApp
{
/// <summary>
/// Validator class with default parameters.
/// </summary>
public class DefaultValidator : IRecordValidator
{
/// <summary>
/// Validate record with default parameters.
/// </summary>
/// <param name="record">R... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Utils;
using Model;
namespace DataAccess
{
public class EmployeeDA
{
public EmployeeDA()
{
}
public string returnPassword(st... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Atestat_Gherghev_Andreea
{
public partial class personalizare : Form
{
int nr = 1, juc = 1;
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace DemoApp.Model.ViewModels
{
public class Station
{
public int StationId { get; set; }
public Guid StationUid { get; set; }
[Required]
[Display(ResourceType = typeof(ModelResources), Name = "Label_MetroStation... |
using System;
using System.Windows.Forms;
using Airfield_Simulator.Core.Models;
namespace Airfield_Simulator.Core.Airplane
{
public class Aircraft : SimulationObject
{
public ISimulationProperties SimulationProperties { get; }
public GeoPoint Position { get; }
public double TargetHeadi... |
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIOutputController : MonoBehaviour
{
#region Fields
[SerializeField] private TextMeshProUGUI _inventoryTextMesh;
[SerializeField] private TextMeshProUGUI _checkPointTextMesh;
[Ser... |
using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace Course_work_DB
{
public partial class Port : Form
{
private readonly int id;
readonly bool edit;
public Port()
{
InitializeComponent();
edit = false;
}
... |
using System.ComponentModel.Composition;
using System.Windows.Controls;
namespace Torshify.Radio.EchoNest.Views.Similar.Tabs
{
[Export(typeof(RecentView))]
[PartCreationPolicy(CreationPolicy.NonShared)]
public partial class RecentView : UserControl
{
public RecentView()
{
I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.IO.Ports;
using System.Diagnostics;
namespace FloraGotchiAppV2
{
public class SerialRead
{
Database db;
SerialPort SerialPort;
bool fanon;
bool pumpon;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Xml.Serialization;
using System.Drawing;
namespace CraneMonitor
{
public class Param
{
public Param() { SetInitValue(); }
public int UpdateInterval... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShortId_Dnx
{
public class Program
{
public void Main(string[] args)
{
var id = JasonSoft.ShortId.New();
Console.WriteLine(id);
Console.Wr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Reserva.Domain.Command.Result
{
public class SalaCommandRegisterResult
{
public SalaCommandRegisterResult(int salaId, string nome)
{
SalaId = salaId;
Nome = nome;
}
public int ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
namespace Dawnfall.FullSerializer
{
public class UnityObjectConverter : fsConverter
{
public override bool CanProcess(Type type)
{
return typeof(UnityEngine.Object).IsAss... |
using MongoDB.Bson;
using System;
namespace EnglishHubRepository
{
public class PackageResult
{
public PackageEntity package { get; set; }
public int wordCount { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace YiXiangLibrary
{
public partial class SiteMaster : System.Web.UI.MasterPage
{
public string did = "";
public string uid = "";
public stri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpriteLooker : MonoBehaviour {
private Sprite[] sprites;
// Use this for initialization
void Start () {
var thing = this.gameObject.GetComponent<SpriteRenderer>();
//thing.sprite = Resources.Load<Sprite>(Game.current.p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class CubeInteraction : MonoBehaviour {
private float timer;
public float gazeTime = 2f;
private bool gazedAt;
private CharacterController cc;
public float speed = 3.0f;
public Transform vrCa... |
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace HT.Framework
{
/// <summary>
/// 字符串工具箱
/// </summary>
public static class StringToolkit
{
#region 不重复命名
private static HashSet<string> NoRepeatNames = new HashSet<string>();
///... |
using PurificationPioneer.Scriptable;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.Script
{
public class HeroNameFieldUi : MonoBehaviour
{
public Text heroNameText;
public void Init(HeroConfigAsset config)
{
heroNameText.text = config.heroName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace CodeGen.Models
{
public class EntityItem
{
public string Name { get; set; }
public bool IsNullable { get; set; }
public string NativeDataType { get; set; }
public int? Length { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace Viselica
{
class GetWord
{
public void GettingWord()
{
string text = (File.ReadAllText("C:/Dictionary.txt"));
AlllData.Words.AddRange((text).Split("\n"));
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards
{
public interface IEventCard
{
bool IsCardTypeBook();
QuestionMark GetQuestionMark();
vo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class proceduralManager : MonoBehaviour {
public float throwForce;
//public GameObject ball;
public GameObject ground;
public GameObject cricketBall;
public Collider coll;
public Collider Pcoll;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Particles.Helpers
{
public sealed class RandomNumberGenerator
{
private static RandomNumberGenerator m_oInstance = null;
private static readonly object m_oPadLock = new... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Markup;
using HandyControl.Data;
namespace HandyControl.Controls
{
[ContentProperty("Content")]
public class SelectableItem : Control, ISelectable
{
private bool _isMouseLeftButtonDown;
p... |
using Apache.Ignite.Core.Binary;
using Apache.Ignite.Core.Cache.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IgniteDemo
{
public class Seat : IBinarizable
{
[QuerySqlField(IsIndexed = true)]
... |
using System;
namespace AsyncMethodDemo
{
internal class Program
{
static async Task Main(string[] args)
{
//async、await背后的原理揭秘
/*
using HttpClient httpClient = new HttpClient();
string html = await httpClient.GetStringAsync("https://www.ptpress.... |
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdPersonCameraController : NetworkBehaviour
{
[SerializeField]
private const float y_angle_min = 0f;
[SerializeField]
private const float y_angle_max = 70f;
[SerializeField]
private Tr... |
// Copyright 2019 Intel Corporation.
//
// The source code, information and material ("Material") contained herein is owned by
// Intel Corporation or its suppliers or licensors, and title to such Material remains
// with Intel Corporation or its suppliers or licensors. The Material contains
// proprietary information... |
using LuaInterface;
using SLua;
using System;
using UnityEngine.Experimental.Director;
public class Lua_UnityEngine_Experimental_Director_FrameData : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
FrameData frameData = default(FrameData)... |
namespace RobbersLang
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Translator
{
public string Encode(string input)
{
var encodedChars = input.SelectMany(ToRobberish).ToArray();
return new string(encodedChars);
... |
using async_inn.Data;
using async_inn.Models.DTOs;
using async_inn.Models.Interfaces;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace async_inn.Models.Services
{
public class AmenityRepository : IAmenity
{
... |
using System;
namespace Algorithms
{
public class GameOfLife
{
int[,] newboard;
public GameOfLife()
{
int[,] board = new int[,]
{{ 0, 1, 0, 0, 0 },
{ 1, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, ... |
using UnityEngine;
using System.Collections;
using System;
[RequireComponent(typeof(AudioSource))]
public class AudioEffect : MonoBehaviour, ISpecialEffect
{
//public AudioClip Sound;
//public enum TypeAudioEffect { None, Default, Register, FreeRegister }
//public TypeAudioEffect TypeAudio;
[Serialize... |
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using log4net;
using SpiderCore.Util;
namespace SpiderCore
{
public class HttpDownloader : IDownloader
{
private readonly ILog _logger = LogManager.GetLogger(typeof(HttpDownloader));
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApiDesafio.Models
{
public class Palestra{
public int Codigo { get; set; }
public int CodigoTipoCategoria { get; set; }
public String Imagem { get; set; }
public String Titulo { get; s... |
using System;
using System.Collections.Generic;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using SonicRetro.SAModel;
using SonicRetro.SAModel.Direct3D;
using SonicRetro.SAModel.SAEditorCommon.DataTypes;
using SonicRetro.SAModel.SAEditorCommon.SETEditing;
namespace SADXObjectDefinitions.EmeraldCoast
{
... |
using UnityEngine;
public abstract class Attack : MonoBehaviour
{
public abstract void Launch (EnemyController enemy, PlayerController player);
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ScripMenu : MonoBehaviour {
// Use this for initialization
public void Jugar()
{
Global.index = Global.index + 1;
SceneManager.LoadScene(SceneManager.GetActiveScene().b... |
using System.Collections.Generic;
using System;
namespace Contoso.Common.Configuration.ExpressionDescriptors
{
public class SelectorLambdaOperatorDescriptor : OperatorDescriptorBase
{
public OperatorDescriptorBase Selector { get; set; }
public string SourceElementType { get; set; }
public string BodyTyp... |
using System;
using System.Collections.Generic;
using System.Text;
namespace 设计模式.观察者模式
{
public class Cat
{
public void Miao() {
Console.WriteLine("喵一下");
new Dog().Wang();
new Baby().Cry();
}
public void MiaoDelegate(Action action)
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Configuration;
using System.Net;
using System.Net.Http;
using System.Web;
using DNN.Integration.Test.Framework;
using NUnit.Fra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace TimeTableManagementSystem.Physical_Module
{
public partial class ViewRescheduleForm : System.Web.UI.Page
{
protected void Page_Load(object sender, EventA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Navigation.DAL;
using Navigation.Models;
namespace Navigation.Controllers
{
public class BlogController : Controller
{
private readonly NaviContext db = new NaviContext();
// GET:... |
namespace Millo.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class custom : DbMigration
{
public override void Up()
{
DropForeignKey("dbo.Users", "Role_Id", "dbo.Roles");
DropIndex("dbo.Users", new[] { "Role_Id" });
... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.AspNetCore.Mvc.Abstractions;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.AspNetCore.Mvc.Routing;
using Microsoft.Extensions.FileProviders;
using Microsoft.Extensions.Options;
namespace Microsoft.AspNetCore.Mvc.RazorPages.Infr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public class PanelMainControlUI : UIBase
{
protected override void Start()
{
base.Start();
GameEvent.instance.EventPlayDialog += OnEventStartDialog;
GameEvent.... |
using Abp.Domain.Entities;
using Abp.Domain.Entities.Auditing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.Domain.MongoDBCollections.Common
{
public class AuditedEntity : Entity<string>, IAudited
{
//Audit Creatio... |
using Data.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace VocabularyApi.Models
{
public class UserVocabularyWord
{
public int Id { get; set; }
public string Word { get; set; }
public string Translation { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using Repository;
using SamuraiBattle.Data;
using SamuraiBattle.Domain;
namespace Samurai.Console
{
class Program
{
sta... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DartsTracker.Interfaces;
using DartsTracker.Models;
namespace DartsTracker.Presenters
{
class MainPresenter : IMainPresenter
{
private IMainView view;
public MainPresenter(IMainView view)
{
... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using RealEstate.BusinessObjects;
using RealEstate.DataAccess;
namespace RealEstate.BusinessLogic
{
public class ProductTypeBL
{
#region ***** Init Methods *****
Product... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using CYQ.Data;
using System.Configuration;
using CYQ.Data.Tool;
using System.Text.RegularExpressions;
using CYQ.Data.Cache;
using System.IO;
using Aries.Core.Sql;
using System.Threading;
using Aries.Core.DB;
using... |
#region Aliases
using System.Globalization;
using RipplerES.CommandHandler;
using Result = RipplerES.CommandHandler.IAggregateCommandResult<RipplerAccountTest.AccountAggregate.Account>;
#endregion
namespace RipplerAccountTest.AccountAggregate
{
[FriendlyName(name: "Account")]
public class Account: Aggregat... |
using System;
namespace cn.bmob.io
{
/// <summary>
/// BmobRole角色管理类
/// </summary>
public class BmobRole : BmobTable
{
/// <summary>
/// 获取表名
/// </summary>
public override string table
{
get
{
return "_Role";
... |
namespace E01_DayOfWeekService
{
using System;
using System.Globalization;
public class GetDayService : IGetDayService
{
public string GetDateBul(DateTime date)
{
var culture = new CultureInfo("bg-BG");
return culture.DateTimeFormat.GetDayName(DateTime.Today.Da... |
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrGetCompInParentTest : MonoBehaviour {
// Use this for initialization
void Start () {
Debug.Log("en utilisant la méthode propre, ça donne : " + GetComponentInParent<BoxCollider>().isTrigger);
Debug.Log("en... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Investment", menuName = "ScriptableObjects/Investment", order = 1)]
public class Investment_Obj : ScriptableObject
{
public Tag tag;
public Tag[] subTags;
public float estimateValue;
public flo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using DevComponents.DotNetBar;
using HPMS.Config;
using HPMS.DB;
using HPMS.Log;
using HPMS.Util;
using NationalInstruments.Restricted;
using Newtonsoft.Json;
using T... |
using ConsoleApp.Core;
using ConsoleApp.Core.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApp
{
public class Process
{
IFenwicktree FTree;
int[] freq = {2, 1, 1, 3, 2, 3, 4, 5, 6, 7, 8, 9};
private readonly int n = 0;
public P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeftHandController : MonoBehaviour {
private SteamVR_TrackedObject trackedObj;
public float m_Speed = 2.0F;
public float m_TurnSpeed = 2.0F;
public float gravity = 20.0F;
private float m_MovementInputValue;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_076_To_100
{
public class _087_ValidParentheses
{
/*
* Given a string containing just the characters '(', ')', '{', '}', '[' and ']', determine if the input string is valid.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Collections;
using HSoft.SQL;
using OboutInc.Calendar2;
public partial class Pages_Contact_overview : System.Web.UI.Page
{
protected void Pag... |
using ComplexNumbers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace ComplexTest
{
[TestClass]
public class TestAriphmetics
{
[TestMethod]
public void TestSum()
{
var x = new ComplexNumber(3, 2);
var y = new ComplexNumber(4, -5);
va... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Threading.Tasks;
using doob.Reflectensions;
using doob.Scripter;
using doob.Scripter.Engine.Powershell;
using doob.Scripter.Engine.Powershell.JsonConverter;
using doob.Scripter.Module.ConsoleWriter;
using doob.S... |
using UnityEngine.UI;
namespace UnityUIPlayables
{
public class GraphicAnimationMixerBehaviour
: AnimationMixerBehaviour<Graphic, GraphicAnimationMixer, GraphicAnimationBehaviour>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetCounter : MonoBehaviour
{
[SerializeField] GameObject TargetGate;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
... |
namespace CleanArchitecture.Core.DTOs
{
public class GetAllProductsDTO
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Exercise4
{
/* 4. Write a method that counts how many times given number appears in given array.
* Write a test program to check if the method is working correctly.
*/
class Program
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
using System.Collections.ObjectModel;
using WpfAppAbit2.Models;
namespace WpfAppAbit2.XML
{
class xml
{
private XmlD... |
using Raven.Abstractions;
using Raven.Database.Linq;
using System.Linq;
using System.Collections.Generic;
using System.Collections;
using System;
using Raven.Database.Linq.PrivateExtensions;
using Lucene.Net.Documents;
using System.Globalization;
using System.Text.RegularExpressions;
using Raven.Database.Indexing;
pu... |
namespace _3.Mankind
{
using System;
using System.Text;
public class Worker : Human
{
public Worker(string firstName, string lastName, double weekSalary, double hoursPerDay)
: base(firstName, lastName)
{
this.Salary = weekSalary;
this.HoursPerDay = ho... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameSystem;
public class PlayerCore2 : Comp
{
private void Update()
{
if (Input.GetKeyDown(Setter.setting.shoot2))
{
tank.Shoot();
}
if (Input.GetKey(Setter.setting.up2))
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainGhostFacialAnimationController : AnimatorParameterSetter {
[SerializeField]
float _tauntFrequence;
float _lastCheckTime;
private void FixedUpdate()
{
if (Time.time - _lastCheckTime > 1)
... |
using Millo.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Millo.BLL
{
public class TokenToUserDbConverter
{
public TokenToUserDbConverter()
{
}
public User TokenToUser(string token)
{
ClaimsUserManage... |
using System.Text;
namespace MyWeb.Module
{
public class Pager
{
public static string GetString2(string url, int recordnum, int pagesize, int currentpage)
{
string url2 = "";
int l = url.IndexOf("#");
if (l > -1)
{
if (l == 0)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace dynamic_configuration_parser
{
public class UnknownKeyException : Exception
{
}
}
|
/**
* Created 21/10/2020
* By: Sharek Khan
* Last modified 03/12/2020
* By: Sharek Khan
*
* Contributors: Aswad Mirza, Sharek Khan
*/
using UnityEngine;
/*
* Myoviridae handles all the logic, AI and behaviour patterns of the Myoviridae GameObject
*/
public class Myoviridae : Enemy
{
private GameObject... |
using System;
using System.Linq.Expressions;
namespace Utilities.NET.Extensions
{
public static class TypeExtensions
{
/// <summary>
/// Get the default value for <see cref="Type"/>.
/// </summary>
/// <remarks>
/// Closest thing to `default(T)` without generics... |
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace Xoru.Controls
{
public class XoruListBox : ListBox
{
public event EventHandler<ScrollLimitEventArgs> ScrollLimitReached;
public event EventHandler<ScrollValueEventArgs> ScrollValueChanged;
privat... |
using Enrollment.Contexts;
using LogicBuilder.EntityFrameworkCore.SqlServer.Crud.DataStores;
namespace Enrollment.Stores
{
public class EnrollmentStore : StoreBase, IEnrollmentStore
{
public EnrollmentStore(EnrollmentContext context) : base(context)
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MidairFloat : MonoBehaviour {
/// <summary>
/// The float amount in the y axis.
/// </summary>
public float floatAmount;
/// <summary>
/// The duration.
/// </summary>
[Range(0f, 10.0f)]
p... |
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class crosshair : MonoBehaviour{
public float sensitivity = 180f;
public Transform player1;
float xRotation = 0f;
//Esta variable lee constantemente la ubicación de el eje y, deberia... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Web;
using System.Text;
namespace DataLayer
{
public static class GeneralOperations
{
public static RMPEntities dbContext = new RMPEntities();
public static DataTable LI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Windows.Forms;
using ENTITY;
using OpenMiracle.DAL;
namespace OpenMiracle.BLL
{
public class SizeBll
{
SizeSP spSize = new SizeSP();
/// <summary>
/// Function to get a... |
using System;
using System.Collections.Generic;
using Framework.Utils;
namespace Framework.Metadata
{
public class CxWinSectionOrder
{
//-------------------------------------------------------------------------
private UniqueList<string> m_XmlExplicitOrderIds;
private List<string> m_CustomOrderIds;
... |
using System;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
using System.Data;
namespace Yelemani.Database
{
class comptabilite
{
MySqlConnection con;
... |
using DevExpress.Office.Utils;
using DevExpress.XtraEditors;
using DevExpress.XtraReports.UI;
using PDV.CONTROLER.Funcoes;
using PDV.CONTROLER.FuncoesFaturamento;
using PDV.DAO.Custom;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.PDV;
using PDV.DAO.Enum;
using PDV.REPORTS.Reports.PedidoVendaTermica;
using PDV.VIEW... |
using System;
using HW2;
namespace Task_4._1
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 4; i++)
{
Exception exeption;
switch (i)
{
case 0:
... |
using log4net;
namespace CloneDeploy_DataModel
{
public class RawSqlRepository
{
private readonly CloneDeployDbContext _context;
private readonly ILog log = LogManager.GetLogger(typeof(RawSqlRepository));
public RawSqlRepository()
{
_context = new CloneDeployDbCon... |
namespace AspNetCoreSample.Services
{
/// <summary>
///
/// </summary>
public interface ILogService
{
/// <summary>
///
/// </summary>
/// <param name="content"></param>
void Info(string content);
}
} |
using System;
namespace ConsoleProcessRedirection
{
using System.Runtime.Remoting;
/// <summary>
/// Allows redirection of I/O for console processes.
/// </summary>
}
|
using GUIEX2PROJECT.Models;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
namespace GUIEX2PROJECT.Data
{
public class ApplicationDbContext : IdentityDbContext<Employee>
{
public ApplicationDbContext(... |
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