text stringlengths 13 6.01M |
|---|
using Application.Client.Constants;
using Application.Client.Entities.Message;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class ClientSocket : MonoBehaviour
{
#region... |
namespace Whale.Shared.Models.Meeting
{
public class MeetingAndLink
{
public DAL.Models.Meeting Meeting { get; set; }
public string Link { get; set; }
}
}
|
using TMPro;
using UnityEngine;
public class GameSession : MonoBehaviour
{
[SerializeField] TextMeshProUGUI scoreUI;
[SerializeField] int score = 0;
const string SCORE_PREFIX = "Score: ";
const int pointsPerBlock = 10;
private void Awake()
{
if (FindObjectsOfType<GameSession>().Length > 1)
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text.Json;
using System.Threading.Tasks;
namespace SolidabisChallenge.Api
{
class SentenceApiClient
{
private readonly HttpClient httpClient;
... |
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace Quests
{
public class StartQuestDef : Def
{
public List<QuestGiverType> questGiverTypes;
}
}
|
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you ma... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moving : MonoBehaviour
{
public float velocity;//variable para establecer la velocidad de movimiento
public float speed = 5f;
void Update()
{
Movimiento();
MovimientoMovil();
}
... |
using AutoMapper;
using RoboBank.Merchant.Application;
using RoboBank.Merchant.Domain;
using RoboBank.Merchant.Service.Models;
namespace RoboBank.Merchant.Service
{
public static class AutoMapperConfig
{
public static void RegisterMappings()
{
Mapper.Initialize(cfg =>
{... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class UseStringEqualsAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.WithAnalyzer<UseStri... |
using System;
using System.IO;
using zlib;
namespace RO.Net
{
public class NetZlib
{
private static void CopyStream(Stream input, Stream output)
{
byte[] array = new byte[1024];
int num;
while ((num = input.Read(array, 0, array.Length)) > 0)
{
output.Write(array, 0, num);
}
output.Flush();
... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class GangConfiguration:EntityTypeConfiguration<Gang>
{
public GangConfiguration()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace Meet_and_Copmete_Capstone.Models
{
public class Invite
{
[Key]
public int Id { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain
{
public static class InventionStorage
{
private static Dictionary<Invention, bool> AvailableInventions... |
/// <summary>
/// Author: Joe Zachary
/// Updated by: Jim de St. Germain
///
/// Dates: (Original) 2012-ish
/// (Updated for Core) 2020
///
/// Target: ASP Framework (and soon ASP CORE 3.1)
///
/// This program is an example of how to create a GUI application for
/// a spr... |
using FileTransporter.FileSimpleSocket;
using System;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace FileTransporter.Panels
{
public partial class LoginPanel : UserControl
{
private TaskCompletionSource<ClientSocketHelper> tcsClient = new TaskCompletionSou... |
using System.Threading.Tasks;
using Microsoft.Azure.Functions.Worker.Http;
using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Attributes;
using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Extensions;
namespace Microsoft.Azure.Functions.Worker.Extensions.OpenApi.FunctionProviders
{
/// <summary>
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections;
using System.Collections.Generic;
namespace EnhancedEditor {
/// <summary>
/// <see cre... |
using System;
using System.Collections.Generic;
using System.Data;
using Ext.Net;
using Ext.Net.Utilities;
namespace Cool
{
public partial class Aspx_KilometrosRuta : System.Web.UI.Page
{
readonly UoMetodos _zMetodos = new UoMetodos();
private string _perfil = string.Empty;
private str... |
// Accord Imaging Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This file was contributed to the project by Diego Catalano, based
// on the MATLAB implementation by Juan Manuel Perez Rua, distributed
// under the BSD license... |
using System;
namespace Shango.Commands
{
using System.IO;
using ConsoleProcessRedirection;
using Shango.CommandProcessor;
/// <summary>
/// Summary description for CurrentDirCommand.
/// </summary>
public class CurrentDirCommand : MultiInstanceCommand
{
public
Curre... |
using UnityEngine;
using System.Collections;
using Random = UnityEngine.Random;
public class Wall : MonoBehaviour {
public Sprite dmgSprite;
public int hp = 3;
public GameObject[] foodTiles;
private SpriteRenderer spriteRenderer;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer>();
}
//... |
using DFe.Classes.Flags;
using NFe.Classes.Informacoes.Detalhe;
using NFe.Classes.Informacoes.Detalhe.Tributacao;
using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual;
using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal;
using NFe.Classes.Informacoes.Emitente;
using PDV.CONTROLER.Funcoes;
using PDV.CONTROLLE... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Migration_0_CreateRawQueue.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// ---------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Input;
namespace InputHandlers.Keyboard
{
internal class KeyDelta
{
private readonly IList<Keys> _unmanagedKeys;
private Keys[] _lastKeyList;
private Keys[] _newKeyList;
... |
namespace UserVoiceSystem.Web.ViewModels.Comments
{
using System.Collections.Generic;
public class CommentsListViewModel
{
public IEnumerable<CommentGetViewModel> Comments { get; set; }
public int? TotalPages { get; set; }
public int? CurrentPage { get; set; }
public str... |
using UnityEngine;
public enum ITEM_TYPE {
UNKNOWN = 0,
WEAPON = 1,
ARMOR = 2,
USABLE = 3
};
public enum ARMOR_SLOT {
UNKNOWN = 0,
HEAD = 1,
ARMS = 2,
BODY = 3,
LEGS = 4,
FEET = 5
};
public class Item {
public ITEM_TYPE ItemType { get; set; } //Identifies the type of... |
namespace AjLisp.Primitives
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public abstract class FSubr : IFunction
{
public abstract object Execute(List arguments, ValueEnvironment environment);
public object Apply(List ... |
using Sitecore.XConnect;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace XcExport.Cortex.Workers
{
public class ExportContactsToMsSql : Sitecore.Processing.Engine.Abstractions.IDistributedWorker<Sitecore.XConnect.Contact>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using ItlaSocial.Models;
namespace ItlaSocial.Data
{
public class ApplicationDbContext : IdentityDbContext<ApplicationUser>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HCL.Academy.Model
{
public class TrainingCompletionRequest:RequestBase
{
public List<string> trainingDetails { get; set; }
public string AdminApprovalStatus { get; set;... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace Planning
{
static class ExternalPlanners
{
public static List<string> FFPlan(Domain d, Problem p, State curentState, Formula goal, List<Ac... |
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace Archivist.Models
{
public class ListItem
{
[BsonId, BsonElement("AdvertID")]
public Guid ItemID { get; set; }
[BsonElement("DayImage")]
public byte[] Image... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Windows;
using AthleteBuilder.Model;
using CsvHelper;
using Microsoft.Win32;
namespace AthleteBuilder
{
public partial class MainWindow : Window
{
public string Fi... |
using HashCodeEqualsPersonalizado.Entidades;
using System;
namespace HashCodeEqualsPersonalizado
{
class Program
{
static void Main(string[] args)
{
Cliente a = new Cliente("Mateus", "m@email.com");
Cliente a2 = new Cliente("Mateus", "m@email.com");
Cliente ... |
using System;
using System.Collections.Generic;
using System.Text;
using Telegram.Bot;
using Telegram.Bot.Types;
namespace EchoBotForTest.Command.Commands
{
class Bullshit : EchoBotForTest.Commands.Command
{
public override string[] Names { get; set; } = {"Ай фак ю буллщит", "Ай фак ю булщит"};
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TradingCompany.Contracts;
using TradingCompany.Logic.Entities;
namespace TradingCompany.Logic.DataContext
{
public interface IContext : IDisposable
{
Task<int> CountAsync<I, E>()
... |
using CheckMySymptoms.Forms.View.Common;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
namespace CheckMySymptoms.Forms.View.Input
{
public class InputFormView : ViewBase, IValidatableObject
{
#region Constants
... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class GoToTitle : MonoBehaviour {
public void go() {
SceneManager.LoadScene("titleScreen");
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 7
namespace OccurrencesInArray
{
class Program
{
static void Main(string[] args)
{
int[] occurrencesArray = new int[1001];
int[] numbersArray = { ... |
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Interactions;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace Too... |
using System.Collections.Generic;
using System.Windows.Input;
using Caliburn.Micro;
using Frontend.Core.Commands;
using Frontend.Core.Events.EventArgs;
using Frontend.Core.Navigation;
using Frontend.Core.ViewModels.Interfaces;
namespace Frontend.Core.ViewModels
{
public class FrameViewModel : StepConduc... |
using Accounting.DataAccess;
using Accounting.Utility;
using AccSys.Web.WebControls;
using System;
using System.Web.UI.WebControls;
using Tools;
namespace AccSys.Web
{
public partial class FiscalYear : BasePage
{
protected void Page_Load(object sender, EventArgs e)
{
try
... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.WindowsAPICodePack.Dialogs;
using static Syste... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
// Place onto game object to allow player to pick up the new item
public class InventoryItemPickUp : MonoBehaviour {
public InvenctoryMenu inventoryScript;
public string name;
public string description;
public Sprite image;
publ... |
using System;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Extensions.Logging;
namespace receiver
{
public static class receiver
{
[FunctionName("receiver")]
public static void Run([ServiceBusTrigger("messagesqueue", Connection = "ServiceBusConnectionString... |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
[Gen... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using NetCode;
using NetcodeTest.Util;
namespace NetcodeTest.Entities
{
public abstract class Entity
{
public Vector2 Position { get; protected set; }
public float Angle { get; protected set; }
publ... |
using ReliableDbProvider.SqlAzure;
namespace ReliableDbProvider.Tests
{
class SqlAzureProviderShould : DbProviderTestBase<SqlAzureProvider> {}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BaseDeDonnees;
namespace MaisonDesLigues
{
public partial class FormAjoutTheme : Form
{
private BaseDeDonnees.Bd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace WebApplication7.Models
{
public class Warehouse
{
[Key]
public int WarehouseID { get; set; }
... |
using UnityEngine;
using System.Collections;
namespace ProjectV.ItemSystem{
public class ISArmorDatabase : ScriptableObjectDatabase<ISArmor> {
}
}
|
using MediatR;
using Newtonsoft.Json;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
using OmniSharp.Extensions.LanguageServer.Protocol.Client;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Generation;
using... |
using CalculatorProject;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using Syst... |
using System;
namespace Binocle.Importers
{
[Serializable]
public class TexturePackerRectangle
{
public int x;
public int y;
public int w;
public int h;
public override string ToString()
{
return string.Format("{0} {1} {2} {3}", x, y, w, h);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Convey.CQRS.Events.Handler;
using Microsoft.Extensions.DependencyInjection;
namespace Convey.CQRS.Events.Dispatchers
{
internal sealed class EventDispatcher : IEventDispatcher
{
private readonly IServ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form2 : Form
{
public Form2()
... |
using Ramazan.UdemyBlogWebSite.Entities.Concreate;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ramazan.UdemyBlogWebSite.Business.ToolsUtilities.JWTTool
{
public interface IJwtService
{
JwtToken GenerateJwt(AppUser appUser);
}
}
|
using System;
using DryIoc;
using OmniSharp.Extensions.DebugAdapter.Protocol;
using OmniSharp.Extensions.JsonRpc;
namespace OmniSharp.Extensions.DebugAdapter.Shared
{
internal static class DebugAdapterProtocolServiceCollectionExtensions
{
internal static IContainer AddDebugAdapterProtocolInternals<T>(... |
using AutoFixture.Xunit2;
using Crt.Data.Database;
using Crt.Data.Repositories;
using Crt.Domain.Services;
using Crt.Model;
using Crt.Model.Dtos.CodeLookup;
using Crt.Model.Dtos.FinTarget;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
usi... |
using System;
using MapControl;
namespace GoogleForZamelMap
{
public class GoogleImagesTileLayer : TileLayer
{
public GoogleImagesTileLayer()
{
MinZoomLevel = 1;
MaxZoomLevel = 21;
var random = new Random(0);
MapControl.TileImageLoader.HttpUserA... |
using Student.Model;
namespace Student.Repository.interfaces
{
public interface IStudentRepository : IGenericRepository<StudentObj>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ITDepartment.Models.Test
{
public class TestViewModel
{
public int TestId { get; set; }
public int TaskId { get; set; }
public string Status { get; set; }
public string TaskName { get... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class PartyEntityRole
{
public PartyEntityRole()
{
PartyEntityRole1 = new List<PartyEntityRole>();
Tasks = new List<EntityTask>();
Tasks1 = new List<EntityTask>();
... |
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Threading;
using UnityEngine;
public class Turret : MonoBehaviour
{
public virtual void AttackType() { }
private List<GameObject> enemys = new List<GameObject>(); //List储存进入攻击范围的敌人序号
void OnTr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Configuration;
using System.Threading.Tasks;
using System.Data.Common;
using System.IO;
namespace PocoGenerator {
public class Program {
public enum CacheType {
None,
AzureCache,
... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using System.IO;
using System.CodeDom;
namespace Mono.VisualC.Code.Atoms {
public class Property : CodeAtom {
public string Name { get; set; }
public Method Getter { get; set; }
public Method Setter { get; set; }
public Property (string name)
{
Name = name;
}
internal protected overr... |
namespace BLL.Infrastructure.ComplexRequest.Products
{
public enum ProductProperty
{
Name,
Brand,
Category,
Amount,
Price
}
} |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ObjectType.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This file contains the... |
using System.Collections.Concurrent;
using Umbraco.Core.Models.Entities;
using Umbraco.Core.Persistence.Dtos;
namespace Umbraco.Core.Persistence.Mappers
{
[MapperFor(typeof (IUmbracoEntity))]
public sealed class UmbracoEntityMapper : BaseMapper
{
private static readonly ConcurrentDictionary<string... |
using HardcoreHistoryBlog.Data;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace HardcoreHistoryBlog.ViewModels
{
public class PostViewModel
{
public int Id { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.Interfaces
{
public interface IPost
{
string postMessage { get; set; }
string ImageSrc { get; set; }
string PostUrl { get; set; }
... |
using FLS.Business;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuelSupervisorSetting.ViewModel
{
public delegate void PersistenceErrorHandler(In... |
using Godot;
using System;
using AdventureGame;
public class BasicCharacter : KinematicBody2D
{
[Export]
public float WalkSpeed = 80.0f;
[Export]
public float FreezeSpeed = 10.0f;
private Globals _globals;
private struct AxisMapping
{
public string ActionName;
public Vector2 Axis;
public AxisMap... |
using System;
using System.Collections;
using System.Collections.Generic;
using Atoms;
using Zenject;
using UnityEngine;
using ModestTree.Util;
using uMVC.Metadata;
using System.Reflection;
namespace uMVC {
public interface IApplication
{
IApplication RegisterPresenter(String url, Type type);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ws2008.MODEL;
using Ws2008.DAL;
namespace Ws2008.BLL
{
public class UserBLL
{
//添加用户
public int AddUser(UserMODEL model)
{
return new UserDAL().AddUser(model);
}... |
namespace Service.Contract
{
/// <summary>
/// Represents a duplex channel provider.
/// </summary>
public interface IDuplexChannelProvider
{
/// <summary>
/// Gets the command channel.
/// </summary>
/// <param name="implementation">The implementation.</param>
... |
using CMS_Tools.Lib;
using CMS_Tools.Model;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.SessionState;
namespace CMS_Tools.Apis
{
/// <summary>
/// Summary description for API_Customer
/// </summary>
pub... |
// https://www.hackerrank.com/challenges/birthday-cake-candles/problem
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
class Solution {
static int birthdayCakeCandles(int n, int[] ar) {
int max = ar.Max();
int counter = 0;
for (int i = 0; i < ar.Length; i... |
using System;
using System.Collections.Generic;
using System.Text;
using TesteC_Sharp.Interfaces;
using static TesteC_Sharp.Model.Enumerators;
namespace TesteC_Sharp.Model
{
public class Sale : ISale
{
private Dictionary<SaleStatus, List<Vehicle>> vehiclesAndSaleStatus = new Dictionary<SaleStatus, Lis... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Screen : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Screen o = new Screen();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using System;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesCFOP
{
public static bool Existe(decimal IDCfop)
{
using (SQLQuer... |
using System;
using System.Xml.Serialization;
namespace RO.Config
{
[CustomLuaClass]
public class BuildBundleInfo
{
[XmlAttribute("SVN_Start")]
public int startV = -1;
[XmlAttribute("SVN_End")]
public int endV;
[XmlAttribute("ResVersion")]
public int version;
[XmlAttribute("ServerVersion")]
publi... |
/** 版本信息模板在安装目录下,可自行修改。
* TEMPLATE_INFO.cs
*
* 功 能: N/A
* 类 名: TEMPLATE_INFO
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-6-26 9:19:18 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL.Interface.Entities
{
public class QuestionEntity
{
public int Id { get; set; }
public string Content { get; set; }
public int Cost { get; set; }
pub... |
using System.Configuration;
using System.Data.Entity;
using Fundamentals.DomainModel;
using Fundamentals.Models.Authorization;
using Fundamentals.Models.Error;
using Microsoft.AspNet.Identity.EntityFramework;
namespace Fundamentals.Models.DBContext
{
public class FundamentalsDBContext : IdentityDbContext<Applicat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace DataCenter.Helpers
{
internal class Downloader
{
private static object Lock = new object();
public delegate void OnProgress(double p... |
#if NETSTANDARD1_0
using System;
using System.Collections.Generic;
using System.Reflection;
namespace yocto
{
internal static class AssemblyExtensions
{
public static IEnumerable<TypeInfo> ExportedTypes(this Assembly extendThis)
{
var typeInfo = new List<TypeInfo>();
f... |
using FastSQL.Core;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
namespace FastSQL.MsSql
{
public class ConnectionStringBuilder
{
private IEnumerable<OptionItem> _selfOptions;
public ConnectionStringBuilder(IEnumerable<OptionItem>... |
using PlatformRacing3.Server.API.Game.Commands;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Match;
namespace PlatformRacing3.Server.Game.Commands.Match;
internal class DelayStartCommand : ICommand
{
public string Permission => "command.delaystart.use";
public void OnCommand(IComman... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Grisaia.Utils;
namespace Grisaia.Extensions {
partial class BinaryReaderExtensions {
#region Read Array (Signed)
/// <summary>
/// Reads an array of 1-byte signed integers from the current stream and advances the curren... |
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Webcorp.unite;
namespace Webcorp.Model.Quotation
{
public class Prestataire:Entity
{
[BsonId(IdGenerator = typeof(EntityIdGenerator))]
... |
//--------------------------------
// Skinned Metaball Builder
// Copyright © 2015 JunkGames
//--------------------------------
using UnityEngine;
using System.Collections;
public abstract class Weapon : MonoBehaviour {
public GameObject weaponBody;
public IMBrush brush;
public Animator animator;
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief JSON。JSON化。
*/
/** NJsonItem
... |
using Shop.Data.DataModels;
using Shop.Data.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shop.BusinnesLogic.Services.Fuctory
{
public static class ClientSimpleFuctoty
{
private static Dictionary<int, Client> _client... |
using Moq;
using NETCommunity.FsCheck.Discounts;
using NETCommunity.FsCheck.Discounts.Card;
namespace NETCommunity.FsCheck.Tests.Discounts.Card
{
public class DiscountCardDiscountTests
{
private MockRepository mockRepository;
private Mock<IDiscountCard> mockDiscountCard;
[TestInitialize]
public void Tes... |
using BoatRegistration.Process;
using Microsoft.AspNetCore.Mvc;
namespace BoatRegistration.Controllers
{
public class BoatController : Controller
{
private readonly BoatProcess _boatProcess;
public BoatController(BoatProcess boatProcess)
{
_boatProcess = boatPro... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UserSessionsController.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------... |
using System;
namespace fraction_calculator_dotnet.Operators
{
internal class Lcd : IOperator<ulong>
{
public ulong Execute(ulong a, ulong b)
{
var operatorGcd = new Gcd();
var gcd = operatorGcd.Execute(a, b);
return (a / gcd) * b;
}
... |
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