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using Application.Client.Constants; using Application.Client.Entities.Message; using System; using System.Collections; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using System.Threading; using UnityEngine; using UnityEngine.UI; public class ClientSocket : MonoBehaviour { #region...
namespace Whale.Shared.Models.Meeting { public class MeetingAndLink { public DAL.Models.Meeting Meeting { get; set; } public string Link { get; set; } } }
using TMPro; using UnityEngine; public class GameSession : MonoBehaviour { [SerializeField] TextMeshProUGUI scoreUI; [SerializeField] int score = 0; const string SCORE_PREFIX = "Score: "; const int pointsPerBlock = 10; private void Awake() { if (FindObjectsOfType<GameSession>().Length > 1) { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text.Json; using System.Threading.Tasks; namespace SolidabisChallenge.Api { class SentenceApiClient { private readonly HttpClient httpClient; ...
using System; using System.Collections.Generic; using UnityEngine; using Verse; namespace Quests { public class StartQuestDef : Def { public List<QuestGiverType> questGiverTypes; } }
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ma...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class moving : MonoBehaviour { public float velocity;//variable para establecer la velocidad de movimiento public float speed = 5f; void Update() { Movimiento(); MovimientoMovil(); } ...
using AutoMapper; using RoboBank.Merchant.Application; using RoboBank.Merchant.Domain; using RoboBank.Merchant.Service.Models; namespace RoboBank.Merchant.Service { public static class AutoMapperConfig { public static void RegisterMappings() { Mapper.Initialize(cfg => {...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class UseStringEqualsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnalyzer<UseStri...
using System; using System.IO; using zlib; namespace RO.Net { public class NetZlib { private static void CopyStream(Stream input, Stream output) { byte[] array = new byte[1024]; int num; while ((num = input.Read(array, 0, array.Length)) > 0) { output.Write(array, 0, num); } output.Flush(); ...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class GangConfiguration:EntityTypeConfiguration<Gang> { public GangConfiguration() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace Meet_and_Copmete_Capstone.Models { public class Invite { [Key] public int Id { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain { public static class InventionStorage { private static Dictionary<Invention, bool> AvailableInventions...
/// <summary> /// Author: Joe Zachary /// Updated by: Jim de St. Germain /// /// Dates: (Original) 2012-ish /// (Updated for Core) 2020 /// /// Target: ASP Framework (and soon ASP CORE 3.1) /// /// This program is an example of how to create a GUI application for /// a spr...
using FileTransporter.FileSimpleSocket; using System; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace FileTransporter.Panels { public partial class LoginPanel : UserControl { private TaskCompletionSource<ClientSocketHelper> tcsClient = new TaskCompletionSou...
using System.Threading.Tasks; using Microsoft.Azure.Functions.Worker.Http; using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Attributes; using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Extensions; namespace Microsoft.Azure.Functions.Worker.Extensions.OpenApi.FunctionProviders { /// <summary> ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections; using System.Collections.Generic; namespace EnhancedEditor { /// <summary> /// <see cre...
using System; using System.Collections.Generic; using System.Data; using Ext.Net; using Ext.Net.Utilities; namespace Cool { public partial class Aspx_KilometrosRuta : System.Web.UI.Page { readonly UoMetodos _zMetodos = new UoMetodos(); private string _perfil = string.Empty; private str...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This file was contributed to the project by Diego Catalano, based // on the MATLAB implementation by Juan Manuel Perez Rua, distributed // under the BSD license...
using System; namespace Shango.Commands { using System.IO; using ConsoleProcessRedirection; using Shango.CommandProcessor; /// <summary> /// Summary description for CurrentDirCommand. /// </summary> public class CurrentDirCommand : MultiInstanceCommand { public Curre...
using UnityEngine; using System.Collections; using Random = UnityEngine.Random; public class Wall : MonoBehaviour { public Sprite dmgSprite; public int hp = 3; public GameObject[] foodTiles; private SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent<SpriteRenderer>(); } //...
using DFe.Classes.Flags; using NFe.Classes.Informacoes.Detalhe; using NFe.Classes.Informacoes.Detalhe.Tributacao; using NFe.Classes.Informacoes.Detalhe.Tributacao.Estadual; using NFe.Classes.Informacoes.Detalhe.Tributacao.Federal; using NFe.Classes.Informacoes.Emitente; using PDV.CONTROLER.Funcoes; using PDV.CONTROLLE...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Migration_0_CreateRawQueue.cs" company="Naos Project"> // Copyright (c) Naos Project 2019. All rights reserved. // </copyright> // ---------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework.Input; namespace InputHandlers.Keyboard { internal class KeyDelta { private readonly IList<Keys> _unmanagedKeys; private Keys[] _lastKeyList; private Keys[] _newKeyList; ...
namespace UserVoiceSystem.Web.ViewModels.Comments { using System.Collections.Generic; public class CommentsListViewModel { public IEnumerable<CommentGetViewModel> Comments { get; set; } public int? TotalPages { get; set; } public int? CurrentPage { get; set; } public str...
using UnityEngine; public enum ITEM_TYPE { UNKNOWN = 0, WEAPON = 1, ARMOR = 2, USABLE = 3 }; public enum ARMOR_SLOT { UNKNOWN = 0, HEAD = 1, ARMS = 2, BODY = 3, LEGS = 4, FEET = 5 }; public class Item { public ITEM_TYPE ItemType { get; set; } //Identifies the type of...
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public abstract class FSubr : IFunction { public abstract object Execute(List arguments, ValueEnvironment environment); public object Apply(List ...
using Sitecore.XConnect; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace XcExport.Cortex.Workers { public class ExportContactsToMsSql : Sitecore.Processing.Engine.Abstractions.IDistributedWorker<Sitecore.XConnect.Contact> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using ItlaSocial.Models; namespace ItlaSocial.Data { public class ApplicationDbContext : IdentityDbContext<ApplicationUser>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HCL.Academy.Model { public class TrainingCompletionRequest:RequestBase { public List<string> trainingDetails { get; set; } public string AdminApprovalStatus { get; set;...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace Planning { static class ExternalPlanners { public static List<string> FFPlan(Domain d, Problem p, State curentState, Formula goal, List<Ac...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Archivist.Models { public class ListItem { [BsonId, BsonElement("AdvertID")] public Guid ItemID { get; set; } [BsonElement("DayImage")] public byte[] Image...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Windows; using AthleteBuilder.Model; using CsvHelper; using Microsoft.Win32; namespace AthleteBuilder { public partial class MainWindow : Window { public string Fi...
using HashCodeEqualsPersonalizado.Entidades; using System; namespace HashCodeEqualsPersonalizado { class Program { static void Main(string[] args) { Cliente a = new Cliente("Mateus", "m@email.com"); Cliente a2 = new Cliente("Mateus", "m@email.com"); Cliente ...
using System; using System.Collections.Generic; using System.Text; using Telegram.Bot; using Telegram.Bot.Types; namespace EchoBotForTest.Command.Commands { class Bullshit : EchoBotForTest.Commands.Command { public override string[] Names { get; set; } = {"Ай фак ю буллщит", "Ай фак ю булщит"}; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TradingCompany.Contracts; using TradingCompany.Logic.Entities; namespace TradingCompany.Logic.DataContext { public interface IContext : IDisposable { Task<int> CountAsync<I, E>() ...
using CheckMySymptoms.Forms.View.Common; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; namespace CheckMySymptoms.Forms.View.Input { public class InputFormView : ViewBase, IValidatableObject { #region Constants ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class GoToTitle : MonoBehaviour { public void go() { SceneManager.LoadScene("titleScreen"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 7 namespace OccurrencesInArray { class Program { static void Main(string[] args) { int[] occurrencesArray = new int[1001]; int[] numbersArray = { ...
using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Interactions; using OpenQA.Selenium.Support.UI; using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace Too...
using System.Collections.Generic; using System.Windows.Input; using Caliburn.Micro; using Frontend.Core.Commands; using Frontend.Core.Events.EventArgs; using Frontend.Core.Navigation; using Frontend.Core.ViewModels.Interfaces; namespace Frontend.Core.ViewModels { public class FrameViewModel : StepConduc...
using Accounting.DataAccess; using Accounting.Utility; using AccSys.Web.WebControls; using System; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web { public partial class FiscalYear : BasePage { protected void Page_Load(object sender, EventArgs e) { try ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.WindowsAPICodePack.Dialogs; using static Syste...
using UnityEngine; using System.Collections; using UnityEngine.UI; // Place onto game object to allow player to pick up the new item public class InventoryItemPickUp : MonoBehaviour { public InvenctoryMenu inventoryScript; public string name; public string description; public Sprite image; publ...
using System; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; namespace receiver { public static class receiver { [FunctionName("receiver")] public static void Run([ServiceBusTrigger("messagesqueue", Connection = "ServiceBusConnectionString...
using System; using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { [Gen...
 using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using NetCode; using NetcodeTest.Util; namespace NetcodeTest.Entities { public abstract class Entity { public Vector2 Position { get; protected set; } public float Angle { get; protected set; } publ...
using ReliableDbProvider.SqlAzure; namespace ReliableDbProvider.Tests { class SqlAzureProviderShould : DbProviderTestBase<SqlAzureProvider> {} }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using BaseDeDonnees; namespace MaisonDesLigues { public partial class FormAjoutTheme : Form { private BaseDeDonnees.Bd...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace WebApplication7.Models { public class Warehouse { [Key] public int WarehouseID { get; set; } ...
using UnityEngine; using System.Collections; namespace ProjectV.ItemSystem{ public class ISArmorDatabase : ScriptableObjectDatabase<ISArmor> { } }
using MediatR; using Newtonsoft.Json; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Generation; using...
using CalculatorProject; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using Syst...
using System; namespace Binocle.Importers { [Serializable] public class TexturePackerRectangle { public int x; public int y; public int w; public int h; public override string ToString() { return string.Format("{0} {1} {2} {3}", x, y, w, h);...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Convey.CQRS.Events.Handler; using Microsoft.Extensions.DependencyInjection; namespace Convey.CQRS.Events.Dispatchers { internal sealed class EventDispatcher : IEventDispatcher { private readonly IServ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Form2 : Form { public Form2() ...
using Ramazan.UdemyBlogWebSite.Entities.Concreate; using System; using System.Collections.Generic; using System.Text; namespace Ramazan.UdemyBlogWebSite.Business.ToolsUtilities.JWTTool { public interface IJwtService { JwtToken GenerateJwt(AppUser appUser); } }
using System; using DryIoc; using OmniSharp.Extensions.DebugAdapter.Protocol; using OmniSharp.Extensions.JsonRpc; namespace OmniSharp.Extensions.DebugAdapter.Shared { internal static class DebugAdapterProtocolServiceCollectionExtensions { internal static IContainer AddDebugAdapterProtocolInternals<T>(...
using AutoFixture.Xunit2; using Crt.Data.Database; using Crt.Data.Repositories; using Crt.Domain.Services; using Crt.Model; using Crt.Model.Dtos.CodeLookup; using Crt.Model.Dtos.FinTarget; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; usi...
using System; using MapControl; namespace GoogleForZamelMap { public class GoogleImagesTileLayer : TileLayer { public GoogleImagesTileLayer() { MinZoomLevel = 1; MaxZoomLevel = 21; var random = new Random(0); MapControl.TileImageLoader.HttpUserA...
using Student.Model; namespace Student.Repository.interfaces { public interface IStudentRepository : IGenericRepository<StudentObj> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ITDepartment.Models.Test { public class TestViewModel { public int TestId { get; set; } public int TaskId { get; set; } public string Status { get; set; } public string TaskName { get...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class PartyEntityRole { public PartyEntityRole() { PartyEntityRole1 = new List<PartyEntityRole>(); Tasks = new List<EntityTask>(); Tasks1 = new List<EntityTask>(); ...
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using System.Threading; using UnityEngine; public class Turret : MonoBehaviour { public virtual void AttackType() { } private List<GameObject> enemys = new List<GameObject>(); //List储存进入攻击范围的敌人序号 void OnTr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Configuration; using System.Threading.Tasks; using System.Data.Common; using System.IO; namespace PocoGenerator { public class Program { public enum CacheType { None, AzureCache, ...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.IO; using System.CodeDom; namespace Mono.VisualC.Code.Atoms { public class Property : CodeAtom { public string Name { get; set; } public Method Getter { get; set; } public Method Setter { get; set; } public Property (string name) { Name = name; } internal protected overr...
namespace BLL.Infrastructure.ComplexRequest.Products { public enum ProductProperty { Name, Brand, Category, Amount, Price } }
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ObjectType.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This file contains the...
using System.Collections.Concurrent; using Umbraco.Core.Models.Entities; using Umbraco.Core.Persistence.Dtos; namespace Umbraco.Core.Persistence.Mappers { [MapperFor(typeof (IUmbracoEntity))] public sealed class UmbracoEntityMapper : BaseMapper { private static readonly ConcurrentDictionary<string...
using HardcoreHistoryBlog.Data; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace HardcoreHistoryBlog.ViewModels { public class PostViewModel { public int Id { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.Interfaces { public interface IPost { string postMessage { get; set; } string ImageSrc { get; set; } string PostUrl { get; set; } ...
using FLS.Business; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelSupervisorSetting.ViewModel { public delegate void PersistenceErrorHandler(In...
using Godot; using System; using AdventureGame; public class BasicCharacter : KinematicBody2D { [Export] public float WalkSpeed = 80.0f; [Export] public float FreezeSpeed = 10.0f; private Globals _globals; private struct AxisMapping { public string ActionName; public Vector2 Axis; public AxisMap...
using System; using System.Collections; using System.Collections.Generic; using Atoms; using Zenject; using UnityEngine; using ModestTree.Util; using uMVC.Metadata; using System.Reflection; namespace uMVC { public interface IApplication { IApplication RegisterPresenter(String url, Type type); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ws2008.MODEL; using Ws2008.DAL; namespace Ws2008.BLL { public class UserBLL { //添加用户 public int AddUser(UserMODEL model) { return new UserDAL().AddUser(model); }...
 namespace Service.Contract { /// <summary> /// Represents a duplex channel provider. /// </summary> public interface IDuplexChannelProvider { /// <summary> /// Gets the command channel. /// </summary> /// <param name="implementation">The implementation.</param> ...
using CMS_Tools.Lib; using CMS_Tools.Model; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.SessionState; namespace CMS_Tools.Apis { /// <summary> /// Summary description for API_Customer /// </summary> pub...
// https://www.hackerrank.com/challenges/birthday-cake-candles/problem using System; using System.Collections.Generic; using System.IO; using System.Linq; class Solution { static int birthdayCakeCandles(int n, int[] ar) { int max = ar.Max(); int counter = 0; for (int i = 0; i < ar.Length; i...
using System; using System.Collections.Generic; using System.Text; using TesteC_Sharp.Interfaces; using static TesteC_Sharp.Model.Enumerators; namespace TesteC_Sharp.Model { public class Sale : ISale { private Dictionary<SaleStatus, List<Vehicle>> vehiclesAndSaleStatus = new Dictionary<SaleStatus, Lis...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Screen : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Screen o = new Screen(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o);...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesCFOP { public static bool Existe(decimal IDCfop) { using (SQLQuer...
using System; using System.Xml.Serialization; namespace RO.Config { [CustomLuaClass] public class BuildBundleInfo { [XmlAttribute("SVN_Start")] public int startV = -1; [XmlAttribute("SVN_End")] public int endV; [XmlAttribute("ResVersion")] public int version; [XmlAttribute("ServerVersion")] publi...
/** 版本信息模板在安装目录下,可自行修改。 * TEMPLATE_INFO.cs * * 功 能: N/A * 类 名: TEMPLATE_INFO * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014-6-26 9:19:18 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本公...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL.Interface.Entities { public class QuestionEntity { public int Id { get; set; } public string Content { get; set; } public int Cost { get; set; } pub...
using System.Configuration; using System.Data.Entity; using Fundamentals.DomainModel; using Fundamentals.Models.Authorization; using Fundamentals.Models.Error; using Microsoft.AspNet.Identity.EntityFramework; namespace Fundamentals.Models.DBContext { public class FundamentalsDBContext : IdentityDbContext<Applicat...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace DataCenter.Helpers { internal class Downloader { private static object Lock = new object(); public delegate void OnProgress(double p...
#if NETSTANDARD1_0 using System; using System.Collections.Generic; using System.Reflection; namespace yocto { internal static class AssemblyExtensions { public static IEnumerable<TypeInfo> ExportedTypes(this Assembly extendThis) { var typeInfo = new List<TypeInfo>(); f...
using FastSQL.Core; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; namespace FastSQL.MsSql { public class ConnectionStringBuilder { private IEnumerable<OptionItem> _selfOptions; public ConnectionStringBuilder(IEnumerable<OptionItem>...
using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Match; namespace PlatformRacing3.Server.Game.Commands.Match; internal class DelayStartCommand : ICommand { public string Permission => "command.delaystart.use"; public void OnCommand(IComman...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Grisaia.Utils; namespace Grisaia.Extensions { partial class BinaryReaderExtensions { #region Read Array (Signed) /// <summary> /// Reads an array of 1-byte signed integers from the current stream and advances the curren...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.unite; namespace Webcorp.Model.Quotation { public class Prestataire:Entity { [BsonId(IdGenerator = typeof(EntityIdGenerator))] ...
//-------------------------------- // Skinned Metaball Builder // Copyright © 2015 JunkGames //-------------------------------- using UnityEngine; using System.Collections; public abstract class Weapon : MonoBehaviour { public GameObject weaponBody; public IMBrush brush; public Animator animator; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief JSON。JSON化。 */ /** NJsonItem ...
using Shop.Data.DataModels; using Shop.Data.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.BusinnesLogic.Services.Fuctory { public static class ClientSimpleFuctoty { private static Dictionary<int, Client> _client...
using Moq; using NETCommunity.FsCheck.Discounts; using NETCommunity.FsCheck.Discounts.Card; namespace NETCommunity.FsCheck.Tests.Discounts.Card { public class DiscountCardDiscountTests { private MockRepository mockRepository; private Mock<IDiscountCard> mockDiscountCard; [TestInitialize] public void Tes...
using BoatRegistration.Process; using Microsoft.AspNetCore.Mvc; namespace BoatRegistration.Controllers { public class BoatController : Controller { private readonly BoatProcess _boatProcess; public BoatController(BoatProcess boatProcess) { _boatProcess = boatPro...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserSessionsController.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------...
using System; namespace fraction_calculator_dotnet.Operators { internal class Lcd : IOperator<ulong> { public ulong Execute(ulong a, ulong b) { var operatorGcd = new Gcd(); var gcd = operatorGcd.Execute(a, b); return (a / gcd) * b; } ...