text stringlengths 13 6.01M |
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// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Globalization;
using NuGet.Versioning;
namespace NuGet.Protocol.Core.v3.DependencyInfo
{
internal class DependencyInfo
... |
using ShCore.Extensions;
using System;
namespace ShCore.Attributes.Validators
{
public class ValidatorIsDateAttribute : ValidatorAttribute
{
/// <summary>
/// Xem có đúng định dạng ngày hay không
/// </summary>
/// <returns></returns>
public override bool Validate()
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using isolutions.GrillAssesment.Client.Model;
using rebulanyum.GrillOptimizer.Business.Objects;
namespace rebulanyum.GrillOptimizer.Business
{
/// <summary>The Grill's configuration class.</summary>
public class GrillConfiguration
{
... |
namespace Cogent.IoC.Generators.Models
{
internal class FactoryClassDeclaration
{
public FactoryClassDeclaration(string factoryImplimentationClassName, string factoryTypeName, ServiceConstructor[] serviceConstructorMethods)
{
FactoryImplimentationClassName = factoryImplimentat... |
using CDSShareLib.Helper;
using IoTHubReceiver.Model;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Fabric;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IoTHubReceiver.Utilities
{
public class ConsoleLog
{
private bool _showDebu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using MyResources;
using TeaseAI_CE.Scripting.VType;
namespace TeaseAI_CE.Scripting
{
/// <summary> Operators that can be used with variables. </summary>
public enum Operators
{
// Math
Add,
Subtract... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
using ViNoToolkit;
/// <summary>
/// Continue event script atta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SpiritMonsterMaster;
using TMPro;
public class Boss01_Controller : Monster
{
[SerializeField]
private Animator animator;
private Rigidbody2D rb;
private int Dir = 1;
private float HP, Distx, ... |
using Microsoft.EntityFrameworkCore;
namespace API30v6.Models
{
public class PersonContext : DbContext
{
public PersonContext(DbContextOptions<PersonContext> options) : base(options)
{
}
public DbSet<Person> Peoples { get; set; }
}
} |
using System;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Criterion;
using NHibernate.Exceptions;
using LePapeoGenNHibernate.Exceptions;
using LePapeoGenNHibernate.EN.LePapeo;
using LePapeoGenNHibernate.CAD.LePapeo;
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SmallHouseManagerModel
{
public class BaseParkModel
{
/// <summary>
/// 停车场编号
/// </summary>
public int ParkID { get; set; }
/// <summary>
/// 停车场名
... |
using System.Collections.Generic;
using Service;
namespace MKService.QueryHandlers
{
/// <summary>
/// The query handler collection factory interface.
/// </summary>
public interface IQueryHandlerCollectionFactory
{
/// <summary>
/// Creates the specified query contract.
/... |
using Microsoft.AspNetCore.Mvc.Razor;
using System;
using System.Collections.Generic;
using System.Linq;
namespace WebApplication
{
/// <summary>
///
/// </summary>
/// <example>
/// services.Configure<RazorViewEngineOptions>(options =>
/// {
/// options.ViewLocationExpanders.Add(typeo... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using AgentStoryComponents.core;
namespace AgentStoryComponents.extAPI.commands
{
public class extraTackDieReveal : ICommand
{
private int reveal = -1;
private int stor... |
using System;
namespace Lykke.Service.SmsSender.Client
{
public class SmsServiceException : Exception
{
public SmsServiceException(string message) : base (message)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows.Forms;
using SQLite;
using System.IO;
using System.Diagnostics;
using System.Net;
using System.Configuration;
using System.Xml;
namespace PersonalLibrary
{
public partial class BookGrid ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Peppy.Dependency
{
/// <summary>
/// All classes implement this interface are automatically registered to dependency injection as object.
/// </summary>
public interface IDependency
{
}
} |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static partial class ArrayExtensions
{
[GeneratorMa... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
#if BIT64
using nuint = System.UInt64;
#else
using nuint = System.UInt32;
#endif
namespace System.IO.Compression
{
public struct BrotliPrimitives
{
const int defQuality = 11;
con... |
using System;
using Android.Support.V7.Widget;
using Android.Widget;
using Android.Views;
namespace FAB.Demo.Adapter
{
public class LanguageAdapter : RecyclerView.Adapter
{
private Java.Util.Locale[] locales;
public LanguageAdapter(Java.Util.Locale[] locales)
{
this.loc... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PleaseThem
{
public abstract class Component : ICloneable, ISaveable
{
public int Id { get; set; }
public bo... |
using System.Threading.Tasks;
using lauthai_api.Models;
namespace lauthai_api.DataAccessLayer.Repository.Interfaces
{
public interface IUserRepository: IGenericRepository<User>
{
Task<User> GetUserById(int id);
}
} |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using HashTables.Classes;
namespace HashTables
{
public class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello Hashtables");
Console.WriteLine("");
displayHashes();
Console.ReadLine();
}
... |
using FlickrNet;
using ModernCSApp.Services;
using ModernCSApp.Views;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Wind... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
Rigidbody rb;
AudioSource source;
public AudioClip[] clip;
public float speed = 10;
public float forwardSpeed = 15;
bool startGame = false;
bool left = false... |
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication1.Data;
using WebApplication1.Enums;
using WebApplication1.Models;
namespace WebApplication1.Services
{
public class DataSe... |
using UnityEngine;
using System.Collections;
namespace ViNoToolkit{
/// <summary>
/// Sample TriggerVolume event receiver.
/// </summary>
public class TriggerVolumeEventReceiver : MonoBehaviour {
[System.Serializable]
public class TriggerVolEventEntry{
public ViNode node;
public GameObject triggerVolume;
}
... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
namespace Common.Graphics.FrameBuffer
{
public class FrameBufferDesc
{
public int TextureId { get; set; }
public int FramBufferObject { get; set; }
public int RenderBufferObje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.IO;
using System.Text.RegularExpressions;
namespace IrcBot
{
class Irc
{
public string Hostname { get; }
public string Server... |
using System.Collections.Generic;
using MvcMonitor.Models;
namespace MvcMonitor.ErrorHandling
{
public interface IErrorDataFactory
{
List<ErrorLocationModel> GetErrorLocations();
}
} |
using Game.Online.Multiplayer.Lobby;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Graphics.UI.Buttons
{
public class OnlineViewButtons : MonoBehaviour
{
[SerializeField] private Lobby _lobby;
[SerializeField] private Button _createRoomButton;
[SerializeField] private Button _... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InfoPole.Tests.TestData
{
class TessFilesPaths
{
public static IEnumerable<string> GetPaths()
{
return new string[]
{
@"C:\dev\t... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1.file_handling
{
class MultipleBytes
{
static void Main(string[] args)
{
FileStream f = new FileStream("g:\\b.txt", FileMode.Ope... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.LanguageServer.Protocol;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Server;
// ReSharper disa... |
using Assets.src.model;
using ManusMachina;
using System.Collections;
using UnityEngine;
/// <summary>
/// Abstract hand class, implementable by left/right hand controller
/// </summary>
public abstract class Hand : IHand
{
#region Fields
/// <summary>
/// Controls the vibration of the hand.
/// </su... |
using DevExpress.Xpf.Core;
using System;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Input;
using Tai_Shi_Xuan_Ji_Yi.Classes;
using Tai_Shi_Xuan_Ji_Yi.Windows;
namespace Tai_Shi_Xuan_Ji_Yi
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial clas... |
using System;
using System.Collections.Generic;
namespace ProductReviewManagementLinq
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to Product Review Management using LINQ!");
///UC1 Create List of Product Review
... |
using SQLite;
using uwpEvernote.Interfaces;
namespace uwpEvernote.Model {
public class User: Notify {
private int _id;
[PrimaryKey, AutoIncrement]
public int Id {
get { return _id; }
set {
if (value != _id) {
_id = value;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BBMustacheCollision : MonoBehaviour
{
private CircleCollider2D m_triggerArea = null;
private GameOverHUDAnimations m_GameOverAnimations = null;
void Start()
{
m_triggerArea = GetComponent<Circ... |
namespace _02.DayOfWeekService.ConsoleClient
{
using DayOfWeekServiceReference;
using System;
using System.Text;
public class Startup
{
public static void Main()
{
// In order to see cyrilic letters change the console font to: consolas
DayOfWeekServiceClient... |
using NLog;
using System;
namespace Core.Log
{
public class Logger<T>
{
private readonly ILogger _log;
public Logger()
{
_log = LogManager.GetLogger(typeof(T).Name);
}
#region Методы логирования
/// <summary>
/// Расширенное логирование
... |
using System;
using UnityEngine;
namespace Assets.Scripts.Core.Scenarios
{
public class EffectItem : IScenarioItem
{
private readonly ParticleSystem particleSystem;
private IScenarioItem timerItem;
public EffectItem(ParticleSystem particleSystem, float duration = -1)
{
... |
using ALM.ServicioAdminEmpresas.Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ALM.ServicioAdminEmpresas.Negocio
{
public static class NClaseEstatica
{
public static void EstablecerLstReemplazarMVC()
{
... |
using System;
using EnvDTE;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Editor;
namespace EditorConfig.VisualStudio
{
/// <summary>
/// This plugin attaches to an editor instance and updates its settings at
/// the appropriate times
/// </sum... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Assignment___Chloe_Green
{
public class TransactionLogAdd : TransactionLog
{
public double price { get; }
public TransactionLogAdd(string type, int itemCode, string name, double price, DateTime d) : base(ty... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LSKYGuestAccountControl.Model
{
public class LoginSession
{
public string Username { get; set; }
public string IPAddress { get; set; }
public string Thumbprint { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Archimedes.Library.Domain;
using Archimedes.Library.Extensions;
using Archimedes.Library.Message.Dto;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace Archimedes.Service.Ui.Http
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using NLog;
using System;
using System.Threading;
namespace TNBase
{
/// <summary>
/// Handle unhandled exceptions (at least log them!)
/// </summary>
public static class ExceptionHandler
{
// Logging instance
private static Logger log = LogManager.GetCurrentClassLogger();
... |
namespace UserVoiceSystem.Web.Controllers
{
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Data.Models;
using Infrastructure.Filters;
using Microsoft.AspNet.Identity;
using Services.Data.Common;
using ViewModels.Votes;
[Authorize]
public class VotesController ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace diyetisyenproje.Screens
{
public partial class HastaEkle : Form
{
public Hasta... |
using AprendendoBlazor.Server.Data;
using AprendendoBlazor.Shared.Model;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AprendendoBlazor.Server.Control... |
#region using statements
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
#endregion
namespace RandomData.EF.Data.Entities
{
#region class Member
public partial class Member
{
#region Private Variables
private bool active;
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("GameStrings")]
public class GameStrings : MonoClass
{
public GameStrings(IntPtr address) : this(address, "GameStr... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using ReactRestChat.Data;
namespace ReactRestChat.Models
{
public class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingleTargetProjectile : Projectile
{
private bool alreadyHitATarget;//This is to prevent OnTriggerEnter to cast multiple times if multiple targets enter the collider at the same time
protected override void OnTrigger... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BatteryMove : MonoBehaviour {
protected Vector2 trajec;
Rigidbody2D rigBod;
// Use this for initialization
void OnEnable() {
rigBod = GetComponent<Rigidbody2D> ();
}
void Start () {
}
// Update is called on... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("ClassFilterButton")]
public class ClassFilterButton : PegUIElement
{
public ClassFilterButton(IntPtr address) : this(address, "ClassFilterButton")
{
}
public ClassFilterButton(IntPtr address, s... |
using Athena.Data.Borrowings;
namespace Athena.Messages {
public class BorrowBookMessage {
public Borrowing Borrowing { get; set; }
}
} |
using System;
namespace CallCenter.Common.Entities
{
public interface IChatAction : IIdentifier
{
IChat Chat { get; set; }
DateTime ActionDate { get; set; }
ChatActionType ActionType { get; set; }
IOperator InvokeOperator { get; set; }
}
} |
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Prism.Logging;
namespace CaseInstaller.ViewModels
{
public class TrueManagementInstallViewModel : CaseInstallerBase
{
p... |
using UnityEngine;
using System.Collections;
public class NumberWizard : MonoBehaviour {
// Global variables and constants
int max, min, mid;
string guess, instruct;
char upArrow, downArrow;
// Use this for initialization
void Start () {
StartGame();
}
// Update is called once per frame
void Update ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MovieCruiserUserStories.DAO;
using MovieCruiserUserStories.Models;
namespace MovieCruiserUserStories.Controllers
{
[Route("api/[control... |
using RedLine.Models.Gecko;
using System;
namespace RedLine.Logic.Browsers.Gecko
{
public static class Asn1Factory
{
public static Asn1Object Create(byte[] dataToParse)
{
Asn1Object asn1Object = new Asn1Object();
for (int i = 0; i < dataToParse.Length; i++)
{
Asn1Type asn1Type = (Asn1Typ... |
//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using UnityEditor;
//using UnityEngine;
//[CustomEditor(typeof(GizmoVolume))]
//public class GizmoVolumeEditor : Editor
//{
// public override void OnInspectorGUI()
// {
// GizmoVolume m_target = (Giz... |
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
// ReSharper disable HeapView.ObjectAllocation.Evident
namespace NetFabric.Hyperlinq
{
public static partial class AsyncValueEnumerableExtensions
{
[Met... |
using FacebookFeeder.Models;
using Orchard;
using Orchard.Services;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
namespace FacebookFeeder.Services
{
public interface IFacebookService : IDependency
{
IList<FacebookPost> GetLatestPosts(FacebookFeederPart part);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace NutritionalResearchBusiness.Extensions
{
public static class StringExtensions
{
#region 正则表达式
/// <summary>
/// 指示所指定的正则表达式在指定的输入字符串中是否找到了匹配项
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MirrorShield : MagicItem
{
GameObject shield;
float cooldown = 1.0f;
Timer cooldownTimer;
bool isOnCooldown = false;
public MirrorShield()
{
Type = InventoryItems.Shield;
... |
using UnityEngine;
using System.Collections;
public class SpawnDebris : MonoBehaviour {
public GameObject[] debris;
public int minInterval;
public int maxInterval;
// Use this for initialization
void Start () {
Invoke ("spawnDebris", 1f);
}
// Update is called once per frame
void Update () {
}
voi... |
using System;
using System.Web.UI;
using Aqueduct.Utils;
using Sitecore.Data.Items;
using Sitecore.Web.UI.WebControls;
using Sitecore.Data;
namespace Aqueduct.SitecoreLib
{
public static class SublayoutHelper
{
public static Control GetControl(Guid sublayoutId, Item currentItem)
{
... |
using Arch.Data.Common.Logging;
using System;
namespace Arch.Data.DbEngine.Executor
{
public interface IExecutor
{
void Daemon();
void Dispose();
Boolean EnqueueLogEntry(ILogEntry entry);
Boolean EnqueueCallback(Action callback);
void StartRWCallback(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
public class ListController : MonoBehaviour {
[System.Serializable]
public class StringEvent : UnityEvent<string> {};
public StringEvent onValueChanged;
public Toggle defaultItem;
priv... |
using MongoDB.Driver;
using MongoDB.Driver.Builders;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QuickCollab.Session
{
public class SessionInstanceRepository : ISessionInstanceRepository
{
private MongoDatabase _dbContext;
private MongoCollec... |
using System.Collections.Generic;
using System.Linq;
using Musher.EchoNest.Extensions;
using Musher.EchoNest.Models;
using Musher.EchoNest.Responses;
using RestSharp;
namespace Musher.EchoNest.Data
{
public class DataProvider : IDataProvider
{
private readonly ApiClient _apiClient;
public Dat... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
using System.IO;
using System.Collections.Generic;
/// <summary>
/// The Speech Handler, which takes the input from the UI and passes relevent bits
/// to the character (and it's ImportSpeech).
/// </summary>
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
//https://www.ideserve.co.in/learn/word-break-problem
public class DP_WordBreakProblem
{
static HashSet<String> dictionary = new HashSet<String>(new string[] { "arrays", "dynamic", "heaps", "IDeserve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.Attributes
{
public sealed class WaveFormFunctionType
{
public static readonly WaveFormFunctionType Sin = new WaveFormFunctionType("sin");
public static readonly WaveFor... |
using System.Text.RegularExpressions;
namespace LoveLivePractice.Api {
[System.Serializable]
public class ApiLiveMap {
public string audiofile;
public int speed;
public ApiMapNote[] lane;
public static string Transform(string json) {
string result = Regex.Replace(json, @"\[\[([^\[\]]*)\],\[([^\[\]]*)\],... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SysLogs.Models;
namespace SysLogs.Interfaces
{
public interface IManagementService
{
//Send unfiltered list of logs from database (Maybe implement pagination or some kind of arbitrary max list size)
... |
using Microsoft.EntityFrameworkCore;
using SafeSpace.core.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace SafeSpace.core.Data
{
public class SafeSpaceContext : DbContext
{
public SafeSpaceContext(DbContextOptions<SafeSpaceContext> options) :base(options)
{
... |
namespace Triton.Bot
{
using System;
using System.Collections.ObjectModel;
using System.Linq.Expressions;
using System.Reflection;
using Triton.Bot.Settings;
using Triton.Common;
public class CustomDeckCache : JsonSettings
{
private long long_0;
private ObservableCollec... |
using System;
using System.Collections.Generic;
using Epsagon.Dotnet.Instrumentation.Handlers.SQS.Operations;
namespace Epsagon.Dotnet.Instrumentation.Handlers.SQS {
public class SQSOperationsFactory : BaseFactory<string, IOperationHandler> {
public SQSOperationsFactory() : base(null) {
}
... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using Promact.Oauth.Server.Constants;
namespace Promact.Oauth.Server.Services
{
public class SecurityHeadersAttribute : ActionFilterAttribute
{
private readonly IStringConstant _stringConstant;
public SecurityHeadersAttrib... |
using Infra;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace ConsoleTestProj
{
/// <summary>
///This is a test class for LinkListNodeTest and is intended
///to contain all LinkListNodeTest Unit Tests
///</summary>
[TestClass()]
public class LinkListNodeTes... |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Timers
{
public class CountdownTimer : GameTimer
{
public CountdownTimer(double intervalSeconds)
: base(intervalSeconds)
{
}
public CountdownTimer(TimeSpan interval)
: base(interva... |
using Serenity;
using Serenity.Data;
using Serenity.Services;
using System;
using System.Data;
using MyRequest = Serenity.Services.SaveRequest<ARLink.Default.EmployeeRow>;
using MyResponse = Serenity.Services.SaveResponse;
using MyRow = ARLink.Default.EmployeeRow;
namespace ARLink.Default
{
public interface IEmpl... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{ [JsonConverter(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RepositoryAndUnitOfWorkPatterns.Domain;
namespace RepositoryAndUnitOfWorkPatterns.Repositories.Interfaces
{
public interface ICustomerRepository : IRepository<Customer>
{
Customer ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
// Reference added to make WCF happen
using System.ServiceModel;
namespace DuplexServicesLib
{
[ServiceBehavior(
ConcurrencyMode = ConcurrencyMode.Single,
InstanceContextMode = I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum AttackType { Null, Jab, LegSweep, Aerial, ArmourBreak, HeavyJab };
public enum Attackdirection { Forward, Low, Aerial, Down };
public enum HitBoxScale { Jab, ArmourBreak, Aerial };
public enum FollowDes { Centre, RightHa... |
using System.Collections.Generic;
namespace Grubber.Web.Models
{
public class StateProvince
{
public StateProvince()
{
Stores = new HashSet<Store>();
}
// Primary key
public int Id { get; set; }
public string Code { get; set; }
public str... |
using System;
using System.Collections.Generic;
namespace JqD.Data.Repository
{
public abstract class RepositoryBase<T> : EntityBaseRepository<T>, IRepositoryBase<T> where T : class
{
protected override SqlStrings Sql { get; set; }
protected override Func<string, Dictionary<string, object>, Sq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace vpui2
{
public class Easing
{
// no easing, no acceleration
public static double linear(double t) { return t; }
// accelerating from zero velocity
publi... |
using System.Collections.ObjectModel;
namespace MonoGame.Extended.SceneGraphs
{
public class SceneEntityCollection : Collection<ISceneEntity>
{
}
} |
using ChromeVisualizerVSIntegration;
using Microsoft.VisualStudio.DebuggerVisualizers;
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Windows.Forms;
// Visualizer metadata
[assembly: DebuggerVisualizer(typeof(DebuggerIntegration), typeof(VisualizerObjectSource), Target = type... |
using System.Linq;
using Microsoft.Dynamics365.UIAutomation.Browser;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TechTalk.SpecFlow;
using Vantage.Automation.LegalFlowUITest.Context;
using Vantage.Automation.LegalFlowUITest.Helpers;
namespace Vantage.Automation.LegalFlowUITest.Steps
{
[Binding]
p... |
/*
------------------------------------------------
Generated by Cradle 2.0.1.0
https://github.com/daterre/Cradle
Original file: broom_guy.html
Story format: Harlowe
------------------------------------------------
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using C... |
using log4net;
using Nwc.XmlRpc;
using System;
using System.Collections;
using System.Net;
using System.Reflection;
namespace OpenSim.Store
{
public class StoreServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static Hashtable SendTra... |
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