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// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Globalization; using NuGet.Versioning; namespace NuGet.Protocol.Core.v3.DependencyInfo { internal class DependencyInfo ...
using ShCore.Extensions; using System; namespace ShCore.Attributes.Validators { public class ValidatorIsDateAttribute : ValidatorAttribute { /// <summary> /// Xem có đúng định dạng ngày hay không /// </summary> /// <returns></returns> public override bool Validate() ...
using System; using System.Collections.Generic; using System.Drawing; using isolutions.GrillAssesment.Client.Model; using rebulanyum.GrillOptimizer.Business.Objects; namespace rebulanyum.GrillOptimizer.Business { /// <summary>The Grill's configuration class.</summary> public class GrillConfiguration { ...
namespace Cogent.IoC.Generators.Models { internal class FactoryClassDeclaration { public FactoryClassDeclaration(string factoryImplimentationClassName, string factoryTypeName, ServiceConstructor[] serviceConstructorMethods) { FactoryImplimentationClassName = factoryImplimentat...
using CDSShareLib.Helper; using IoTHubReceiver.Model; using System; using System.Collections.Generic; using System.Diagnostics; using System.Fabric; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IoTHubReceiver.Utilities { public class ConsoleLog { private bool _showDebu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using MyResources; using TeaseAI_CE.Scripting.VType; namespace TeaseAI_CE.Scripting { /// <summary> Operators that can be used with variables. </summary> public enum Operators { // Math Add, Subtract...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using ViNoToolkit; /// <summary> /// Continue event script atta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SpiritMonsterMaster; using TMPro; public class Boss01_Controller : Monster { [SerializeField] private Animator animator; private Rigidbody2D rb; private int Dir = 1; private float HP, Distx, ...
using Microsoft.EntityFrameworkCore; namespace API30v6.Models { public class PersonContext : DbContext { public PersonContext(DbContextOptions<PersonContext> options) : base(options) { } public DbSet<Person> Peoples { get; set; } } }
using System; using System.Text; using System.Collections.Generic; using Newtonsoft.Json; using NHibernate; using NHibernate.Cfg; using NHibernate.Criterion; using NHibernate.Exceptions; using LePapeoGenNHibernate.Exceptions; using LePapeoGenNHibernate.EN.LePapeo; using LePapeoGenNHibernate.CAD.LePapeo; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SmallHouseManagerModel { public class BaseParkModel { /// <summary> /// 停车场编号 /// </summary> public int ParkID { get; set; } /// <summary> /// 停车场名 ...
 using System.Collections.Generic; using Service; namespace MKService.QueryHandlers { /// <summary> /// The query handler collection factory interface. /// </summary> public interface IQueryHandlerCollectionFactory { /// <summary> /// Creates the specified query contract. /...
using Microsoft.AspNetCore.Mvc.Razor; using System; using System.Collections.Generic; using System.Linq; namespace WebApplication { /// <summary> /// /// </summary> /// <example> /// services.Configure<RazorViewEngineOptions>(options => /// { /// options.ViewLocationExpanders.Add(typeo...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents.extAPI.commands { public class extraTackDieReveal : ICommand { private int reveal = -1; private int stor...
using System; namespace Lykke.Service.SmsSender.Client { public class SmsServiceException : Exception { public SmsServiceException(string message) : base (message) { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Forms; using SQLite; using System.IO; using System.Diagnostics; using System.Net; using System.Configuration; using System.Xml; namespace PersonalLibrary { public partial class BookGrid ...
using System; using System.Collections.Generic; using System.Text; namespace Peppy.Dependency { /// <summary> /// All classes implement this interface are automatically registered to dependency injection as object. /// </summary> public interface IDependency { } }
using System; using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [GeneratorMa...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; #if BIT64 using nuint = System.UInt64; #else using nuint = System.UInt32; #endif namespace System.IO.Compression { public struct BrotliPrimitives { const int defQuality = 11; con...
using System; using Android.Support.V7.Widget; using Android.Widget; using Android.Views; namespace FAB.Demo.Adapter { public class LanguageAdapter : RecyclerView.Adapter { private Java.Util.Locale[] locales; public LanguageAdapter(Java.Util.Locale[] locales) { this.loc...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PleaseThem { public abstract class Component : ICloneable, ISaveable { public int Id { get; set; } public bo...
using System.Threading.Tasks; using lauthai_api.Models; namespace lauthai_api.DataAccessLayer.Repository.Interfaces { public interface IUserRepository: IGenericRepository<User> { Task<User> GetUserById(int id); } }
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using HashTables.Classes; namespace HashTables { public class Program { static void Main(string[] args) { Console.WriteLine("Hello Hashtables"); Console.WriteLine(""); displayHashes(); Console.ReadLine(); } ...
using FlickrNet; using ModernCSApp.Services; using ModernCSApp.Views; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Wind...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { Rigidbody rb; AudioSource source; public AudioClip[] clip; public float speed = 10; public float forwardSpeed = 15; bool startGame = false; bool left = false...
using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication1.Data; using WebApplication1.Enums; using WebApplication1.Models; namespace WebApplication1.Services { public class DataSe...
using UnityEngine; using System.Collections; namespace ViNoToolkit{ /// <summary> /// Sample TriggerVolume event receiver. /// </summary> public class TriggerVolumeEventReceiver : MonoBehaviour { [System.Serializable] public class TriggerVolEventEntry{ public ViNode node; public GameObject triggerVolume; } ...
using System; using System.Drawing; using System.Drawing.Imaging; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace Common.Graphics.FrameBuffer { public class FrameBufferDesc { public int TextureId { get; set; } public int FramBufferObject { get; set; } public int RenderBufferObje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; using System.IO; using System.Text.RegularExpressions; namespace IrcBot { class Irc { public string Hostname { get; } public string Server...
using System.Collections.Generic; using MvcMonitor.Models; namespace MvcMonitor.ErrorHandling { public interface IErrorDataFactory { List<ErrorLocationModel> GetErrorLocations(); } }
using Game.Online.Multiplayer.Lobby; using UnityEngine; using UnityEngine.UI; namespace Game.Graphics.UI.Buttons { public class OnlineViewButtons : MonoBehaviour { [SerializeField] private Lobby _lobby; [SerializeField] private Button _createRoomButton; [SerializeField] private Button _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfoPole.Tests.TestData { class TessFilesPaths { public static IEnumerable<string> GetPaths() { return new string[] { @"C:\dev\t...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1.file_handling { class MultipleBytes { static void Main(string[] args) { FileStream f = new FileStream("g:\\b.txt", FileMode.Ope...
using System; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Server; // ReSharper disa...
using Assets.src.model; using ManusMachina; using System.Collections; using UnityEngine; /// <summary> /// Abstract hand class, implementable by left/right hand controller /// </summary> public abstract class Hand : IHand { #region Fields /// <summary> /// Controls the vibration of the hand. /// </su...
using DevExpress.Xpf.Core; using System; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Input; using Tai_Shi_Xuan_Ji_Yi.Classes; using Tai_Shi_Xuan_Ji_Yi.Windows; namespace Tai_Shi_Xuan_Ji_Yi { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial clas...
using System; using System.Collections.Generic; namespace ProductReviewManagementLinq { class Program { static void Main(string[] args) { Console.WriteLine("Welcome to Product Review Management using LINQ!"); ///UC1 Create List of Product Review ...
using SQLite; using uwpEvernote.Interfaces; namespace uwpEvernote.Model { public class User: Notify { private int _id; [PrimaryKey, AutoIncrement] public int Id { get { return _id; } set { if (value != _id) { _id = value; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BBMustacheCollision : MonoBehaviour { private CircleCollider2D m_triggerArea = null; private GameOverHUDAnimations m_GameOverAnimations = null; void Start() { m_triggerArea = GetComponent<Circ...
namespace _02.DayOfWeekService.ConsoleClient { using DayOfWeekServiceReference; using System; using System.Text; public class Startup { public static void Main() { // In order to see cyrilic letters change the console font to: consolas DayOfWeekServiceClient...
using NLog; using System; namespace Core.Log { public class Logger<T> { private readonly ILogger _log; public Logger() { _log = LogManager.GetLogger(typeof(T).Name); } #region Методы логирования /// <summary> /// Расширенное логирование ...
using System; using UnityEngine; namespace Assets.Scripts.Core.Scenarios { public class EffectItem : IScenarioItem { private readonly ParticleSystem particleSystem; private IScenarioItem timerItem; public EffectItem(ParticleSystem particleSystem, float duration = -1) { ...
using ALM.ServicioAdminEmpresas.Entidades; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ALM.ServicioAdminEmpresas.Negocio { public static class NClaseEstatica { public static void EstablecerLstReemplazarMVC() { ...
using System; using EnvDTE; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; namespace EditorConfig.VisualStudio { /// <summary> /// This plugin attaches to an editor instance and updates its settings at /// the appropriate times /// </sum...
using System; using System.Collections.Generic; using System.Text; namespace Assignment___Chloe_Green { public class TransactionLogAdd : TransactionLog { public double price { get; } public TransactionLogAdd(string type, int itemCode, string name, double price, DateTime d) : base(ty...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LSKYGuestAccountControl.Model { public class LoginSession { public string Username { get; set; } public string IPAddress { get; set; } public string Thumbprint { get; set; } ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Archimedes.Library.Domain; using Archimedes.Library.Extensions; using Archimedes.Library.Message.Dto; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace Archimedes.Service.Ui.Http ...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using NLog; using System; using System.Threading; namespace TNBase { /// <summary> /// Handle unhandled exceptions (at least log them!) /// </summary> public static class ExceptionHandler { // Logging instance private static Logger log = LogManager.GetCurrentClassLogger(); ...
namespace UserVoiceSystem.Web.Controllers { using System.Linq; using System.Web; using System.Web.Mvc; using Data.Models; using Infrastructure.Filters; using Microsoft.AspNet.Identity; using Services.Data.Common; using ViewModels.Votes; [Authorize] public class VotesController ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace diyetisyenproje.Screens { public partial class HastaEkle : Form { public Hasta...
using AprendendoBlazor.Server.Data; using AprendendoBlazor.Shared.Model; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AprendendoBlazor.Server.Control...
#region using statements using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; #endregion namespace RandomData.EF.Data.Entities { #region class Member public partial class Member { #region Private Variables private bool active; ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("GameStrings")] public class GameStrings : MonoClass { public GameStrings(IntPtr address) : this(address, "GameStr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using ReactRestChat.Data; namespace ReactRestChat.Models { public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingleTargetProjectile : Projectile { private bool alreadyHitATarget;//This is to prevent OnTriggerEnter to cast multiple times if multiple targets enter the collider at the same time protected override void OnTrigger...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BatteryMove : MonoBehaviour { protected Vector2 trajec; Rigidbody2D rigBod; // Use this for initialization void OnEnable() { rigBod = GetComponent<Rigidbody2D> (); } void Start () { } // Update is called on...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ClassFilterButton")] public class ClassFilterButton : PegUIElement { public ClassFilterButton(IntPtr address) : this(address, "ClassFilterButton") { } public ClassFilterButton(IntPtr address, s...
using Athena.Data.Borrowings; namespace Athena.Messages { public class BorrowBookMessage { public Borrowing Borrowing { get; set; } } }
using System; namespace CallCenter.Common.Entities { public interface IChatAction : IIdentifier { IChat Chat { get; set; } DateTime ActionDate { get; set; } ChatActionType ActionType { get; set; } IOperator InvokeOperator { get; set; } } }
using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Prism.Logging; namespace CaseInstaller.ViewModels { public class TrueManagementInstallViewModel : CaseInstallerBase { p...
using UnityEngine; using System.Collections; public class NumberWizard : MonoBehaviour { // Global variables and constants int max, min, mid; string guess, instruct; char upArrow, downArrow; // Use this for initialization void Start () { StartGame(); } // Update is called once per frame void Update ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MovieCruiserUserStories.DAO; using MovieCruiserUserStories.Models; namespace MovieCruiserUserStories.Controllers { [Route("api/[control...
using RedLine.Models.Gecko; using System; namespace RedLine.Logic.Browsers.Gecko { public static class Asn1Factory { public static Asn1Object Create(byte[] dataToParse) { Asn1Object asn1Object = new Asn1Object(); for (int i = 0; i < dataToParse.Length; i++) { Asn1Type asn1Type = (Asn1Typ...
//using System; //using System.Collections; //using System.Collections.Generic; //using System.Linq; //using UnityEditor; //using UnityEngine; //[CustomEditor(typeof(GizmoVolume))] //public class GizmoVolumeEditor : Editor //{ // public override void OnInspectorGUI() // { // GizmoVolume m_target = (Giz...
using System.Buffers; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; // ReSharper disable HeapView.ObjectAllocation.Evident namespace NetFabric.Hyperlinq { public static partial class AsyncValueEnumerableExtensions { [Met...
using FacebookFeeder.Models; using Orchard; using Orchard.Services; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; namespace FacebookFeeder.Services { public interface IFacebookService : IDependency { IList<FacebookPost> GetLatestPosts(FacebookFeederPart part);...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace NutritionalResearchBusiness.Extensions { public static class StringExtensions { #region 正则表达式 /// <summary> /// 指示所指定的正则表达式在指定的输入字符串中是否找到了匹配项 /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MirrorShield : MagicItem { GameObject shield; float cooldown = 1.0f; Timer cooldownTimer; bool isOnCooldown = false; public MirrorShield() { Type = InventoryItems.Shield; ...
using UnityEngine; using System.Collections; public class SpawnDebris : MonoBehaviour { public GameObject[] debris; public int minInterval; public int maxInterval; // Use this for initialization void Start () { Invoke ("spawnDebris", 1f); } // Update is called once per frame void Update () { } voi...
using System; using System.Web.UI; using Aqueduct.Utils; using Sitecore.Data.Items; using Sitecore.Web.UI.WebControls; using Sitecore.Data; namespace Aqueduct.SitecoreLib { public static class SublayoutHelper { public static Control GetControl(Guid sublayoutId, Item currentItem) { ...
using Arch.Data.Common.Logging; using System; namespace Arch.Data.DbEngine.Executor { public interface IExecutor { void Daemon(); void Dispose(); Boolean EnqueueLogEntry(ILogEntry entry); Boolean EnqueueCallback(Action callback); void StartRWCallback(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class ListController : MonoBehaviour { [System.Serializable] public class StringEvent : UnityEvent<string> {}; public StringEvent onValueChanged; public Toggle defaultItem; priv...
using MongoDB.Driver; using MongoDB.Driver.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QuickCollab.Session { public class SessionInstanceRepository : ISessionInstanceRepository { private MongoDatabase _dbContext; private MongoCollec...
using System.Collections.Generic; using System.Linq; using Musher.EchoNest.Extensions; using Musher.EchoNest.Models; using Musher.EchoNest.Responses; using RestSharp; namespace Musher.EchoNest.Data { public class DataProvider : IDataProvider { private readonly ApiClient _apiClient; public Dat...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; using System.IO; using System.Collections.Generic; /// <summary> /// The Speech Handler, which takes the input from the UI and passes relevent bits /// to the character (and it's ImportSpeech). /// </summary> public ...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { //https://www.ideserve.co.in/learn/word-break-problem public class DP_WordBreakProblem { static HashSet<String> dictionary = new HashSet<String>(new string[] { "arrays", "dynamic", "heaps", "IDeserve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.Attributes { public sealed class WaveFormFunctionType { public static readonly WaveFormFunctionType Sin = new WaveFormFunctionType("sin"); public static readonly WaveFor...
using System.Text.RegularExpressions; namespace LoveLivePractice.Api { [System.Serializable] public class ApiLiveMap { public string audiofile; public int speed; public ApiMapNote[] lane; public static string Transform(string json) { string result = Regex.Replace(json, @"\[\[([^\[\]]*)\],\[([^\[\]]*)\],...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SysLogs.Models; namespace SysLogs.Interfaces { public interface IManagementService { //Send unfiltered list of logs from database (Maybe implement pagination or some kind of arbitrary max list size) ...
using Microsoft.EntityFrameworkCore; using SafeSpace.core.Models; using System; using System.Collections.Generic; using System.Text; namespace SafeSpace.core.Data { public class SafeSpaceContext : DbContext { public SafeSpaceContext(DbContextOptions<SafeSpaceContext> options) :base(options) { ...
namespace Triton.Bot { using System; using System.Collections.ObjectModel; using System.Linq.Expressions; using System.Reflection; using Triton.Bot.Settings; using Triton.Common; public class CustomDeckCache : JsonSettings { private long long_0; private ObservableCollec...
using System; using System.Collections.Generic; using Epsagon.Dotnet.Instrumentation.Handlers.SQS.Operations; namespace Epsagon.Dotnet.Instrumentation.Handlers.SQS { public class SQSOperationsFactory : BaseFactory<string, IOperationHandler> { public SQSOperationsFactory() : base(null) { } ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Promact.Oauth.Server.Constants; namespace Promact.Oauth.Server.Services { public class SecurityHeadersAttribute : ActionFilterAttribute { private readonly IStringConstant _stringConstant; public SecurityHeadersAttrib...
using Infra; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for LinkListNodeTest and is intended ///to contain all LinkListNodeTest Unit Tests ///</summary> [TestClass()] public class LinkListNodeTes...
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Timers { public class CountdownTimer : GameTimer { public CountdownTimer(double intervalSeconds) : base(intervalSeconds) { } public CountdownTimer(TimeSpan interval) : base(interva...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.SaveRequest<ARLink.Default.EmployeeRow>; using MyResponse = Serenity.Services.SaveResponse; using MyRow = ARLink.Default.EmployeeRow; namespace ARLink.Default { public interface IEmpl...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { [JsonConverter(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RepositoryAndUnitOfWorkPatterns.Domain; namespace RepositoryAndUnitOfWorkPatterns.Repositories.Interfaces { public interface ICustomerRepository : IRepository<Customer> { Customer ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // Reference added to make WCF happen using System.ServiceModel; namespace DuplexServicesLib { [ServiceBehavior( ConcurrencyMode = ConcurrencyMode.Single, InstanceContextMode = I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum AttackType { Null, Jab, LegSweep, Aerial, ArmourBreak, HeavyJab }; public enum Attackdirection { Forward, Low, Aerial, Down }; public enum HitBoxScale { Jab, ArmourBreak, Aerial }; public enum FollowDes { Centre, RightHa...
using System.Collections.Generic; namespace Grubber.Web.Models { public class StateProvince { public StateProvince() { Stores = new HashSet<Store>(); } // Primary key public int Id { get; set; } public string Code { get; set; } public str...
using System; using System.Collections.Generic; namespace JqD.Data.Repository { public abstract class RepositoryBase<T> : EntityBaseRepository<T>, IRepositoryBase<T> where T : class { protected override SqlStrings Sql { get; set; } protected override Func<string, Dictionary<string, object>, Sq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace vpui2 { public class Easing { // no easing, no acceleration public static double linear(double t) { return t; } // accelerating from zero velocity publi...
using System.Collections.ObjectModel; namespace MonoGame.Extended.SceneGraphs { public class SceneEntityCollection : Collection<ISceneEntity> { } }
using ChromeVisualizerVSIntegration; using Microsoft.VisualStudio.DebuggerVisualizers; using System; using System.Diagnostics; using System.IO; using System.Text; using System.Windows.Forms; // Visualizer metadata [assembly: DebuggerVisualizer(typeof(DebuggerIntegration), typeof(VisualizerObjectSource), Target = type...
using System.Linq; using Microsoft.Dynamics365.UIAutomation.Browser; using Microsoft.VisualStudio.TestTools.UnitTesting; using TechTalk.SpecFlow; using Vantage.Automation.LegalFlowUITest.Context; using Vantage.Automation.LegalFlowUITest.Helpers; namespace Vantage.Automation.LegalFlowUITest.Steps { [Binding] p...
/* ------------------------------------------------ Generated by Cradle 2.0.1.0 https://github.com/daterre/Cradle Original file: broom_guy.html Story format: Harlowe ------------------------------------------------ */ using System.Collections; using System.Collections.Generic; using UnityEngine; using C...
using log4net; using Nwc.XmlRpc; using System; using System.Collections; using System.Net; using System.Reflection; namespace OpenSim.Store { public class StoreServiceConnector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public static Hashtable SendTra...