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using physics2; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Physics2 { internal static class PhysicsMath { private const double CLOSE = .01; internal static DoubleUpdatePositionVelocityEvent DoCollisionInfiniteMass( PhysicsObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Robots_vs.Dinosaurs { public class DinoAttack { string bite; string clawSwipe; string taiWhip; //constructor public DinoAttack() { ...
using System; using System.Threading; using System.Threading.Tasks; using MediatR; using VehicleManagement.Application.Common.Interfaces; using VehicleManagement.Domain.Entities; namespace VehicleManagement.Application.Commands.Brands { public static class CreateBrand { public record Command(string Na...
using System; using System.IO; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.ComponentModel; namespace FreeUI.Controls.Button { /// <summary> /// Controle baseado em uma PictureBox /// </summary> [DefaultEvent( "Click" ), ProvideProperty( "FreeUI.Controls.But...
using System.Collections.Generic; using UnityEngine; namespace NeuralNetwork { public class NeuralNet : MonoBehaviour { public NetLayer InputLayer; public List<NetLayer> HiddenLayers = new List<NetLayer>(); public NetLayer OutputLayer; public int NeuralNetConnections; ...
using System; using System.Collections.Generic; namespace ServerLib.Transactions { internal class ParticipantProxy { public string Endpoint; public bool ReadyToCommit = false; public ParticipantProxy(string endpoint) { Endpoint = endpoint; } ...
using System.Collections.Generic; public interface IFactoryElement<T> { bool CreateElement(out T elem); } public interface IFactoryByKey<T1,T2> { bool TryCreate(T1 id, out T2 elem); T2 Create(T1 id); T1[] GetKeys(); }
using FluentValidation; namespace Application.Articles.Commands.CreateArticleCommands { public class CreateArticleCommandValidator : AbstractValidator<CreateArticleCommand> { public CreateArticleCommandValidator () { RuleFor (e => e.Article.ArticleAuthor) .NotEmpty ().WithMessa...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Cogito.Threading; namespace Cogito.Kademlia { /// <summary> /// Represents a set of items within a <see cref="KTable{TKNodeId, TKBucketItem}"/>. /// </summary> /// <typeparam name="TKNodeId"></typeparam> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace izsu { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RemoteServices { public interface IServer { List<IClient> getClients(); void RegisterClient(string NewClientIP, string NewClientPort); void sendMove(string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SEGU_ENTI.Entidades { public class clsAUDITORIA { public string CO_USUA_CREA { get; set; } public DateTime? FE_USUA_CREA { get; set; } public string CO_USUA_MOD...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class Suacthdn : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBac...
using Client.UIControllers; using Domen; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Client.Forms { public partial class FrmProizvodja...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tree : PickableObject { public override PickableObject Pick(Transform hands) { rigidbody.isKinematic = false; return null; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; /** * * name : Training.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Data.Models { /// <summary> /// This class representing model for training ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using MediatR; using System; using System.Collections.Generic; using System.Text; namespace CQSR.Abstraction { public interface IQuery<TResponse> : IRequest<TResponse> where TResponse: class { } }
using NetworkToolkit.Http.Primitives; using System; namespace NetworkToolkit { internal sealed class NullHttpHeaderSink : IHttpHeadersSink { public static readonly NullHttpHeaderSink Instance = new NullHttpHeaderSink(); public void OnHeader(object? state, ReadOnlySpan<byte> headerName, ReadOn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Book_Manage_Sys { public partial class Form2 : Form { ...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.Administration.Models { public class CTKhuyenMaiViewModel { public int? Id { get; set; } public int? IdKhuyenMai { get; set; } public bool? I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace radl_pps.domain { public class Auftrag { private int menge; private Artikel artikel; private int modus; private int periode; public int Menge { ...
using System; using System.Collections; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ObserverAndMvvm.CollectionChanged { public class ItemsControl { private IEnumerable _itemsSource; public IEnumerable ItemsSource ...
using System; using System.Collections; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using CommonTypes; namespace MainServer { internal class Program { private static void Main(string[] args) { IDict...
using System; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Windows.Data; namespace Kit.WPF.Converters { /// <summary> /// Returns the value of the DescriptionAttribute applied to an enum value, or an empty string /// if...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShimDemoDataAccessLayer { public class DataContext { public DataContext() { UserName = "jim"; } public string UserName { get; private set;...
using System; namespace WeaponGame { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Weapons swaord = new Weapons("bow", 20, 10, 20, 100, 1); Console.WriteLine("cirtDamage: " + swaord.CritiDamage); Console....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using GuardarImagenBaseDatos; namespace GuardarImagenBaseDatos.GuardarImagen { public partial class Download : System.Web.UI.Page { protected voi...
using DemirbasTakipWpfUI.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemirbasTakipWpfUI.DataAccess { public class ProductDal:RepositoryBase<Product,DemirbasTakipDataContext> { //CRUD(Create,Read,Update,Delete) ...
using System; using System.Collections.Generic; using System.Text; namespace ExplicacionInterface { public interface IPieza { decimal Area(); decimal Perimetro(); } }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace NMoSql { public static class Utils { private static readonly Regex _dereferenceOperators = new Regex(@"[-#=]+>+"); private static re...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { /// <summary> /// 保单状态 /// </summary> public enum EnumInsuranceStatus { [Description("手动出单")] Manual = 5, [Description("未出单"...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class StateLookupMap : EntityTypeConfiguration<StateLookup> { public StateLookupMap() { // Primary Key HasKey(t => t.StateLookupId); // Propert...
namespace GoopTest { using Goop.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; [TestClass] public class EnumerableExTest { [DataTestMethod] [DataRow('b', 'a', 'r')] [DataRow('b', 'y', ...
namespace AppBuilder.Shared { public static class CodeSnippets { public const string ConsoleInput = "using System;\n\nclass Program\n{\n\tpublic static void Main()\n\t{\n\t\tstring input = Console.ReadLine();\n\t\tstring additional = \" was your input\";\n\t\tConsole.WriteLine(input);\n\t\tstring newOu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BestFriendFinder2.Models; using System.IO; using Microsoft.AspNet.Identity; namespace BestFriendFinder2.Controllers { public class Animals...
using System; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; namespace Architecture.Presenting { [Serializable] public class PresentContextScriptableObject<TView, TKey> : IPresentContext<TView, TKey> where TView : Object { [SerializeField] private T...
using System; using CTCT.Components.Contacts; using CTCT.Util; using CTCT.Components; using CTCT.Exceptions; namespace CTCT.Services { /// <summary> /// Performs all actions pertaining to the Contacts Collection. /// </summary> public class ContactService : BaseService, IContactService { /...
using System; using System.Collections.Generic; using System.Linq; using Common; using OpenTK; namespace LSystemsPlants.Core.L_Systems { public class TurtleInterpreter { private TurtleState State { get; set; } private Stack<TurtleState> StateStack { get; set; } private List<Vector3> Ve...
using System; using System.IO; using System.Xml.Serialization; namespace OzzUtils.Savables { [Serializable()] public abstract class SavableObject { protected static SavableObject GetInstanceFromFile(string fileName, Type type) { if (!typeof(SavableObject).IsAssignableFrom(type...
using Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Infrastructure.Persistence.Configurations { public class ModelConfiguration : IEntityTypeConfiguration<Model> { public void Configure(EntityTypeBuilder<Model> builder) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InfirmerieBO { public class Medicament { private int id; private string libelle; private bool archive; private bool possedeVisite; // Constructeur qui instanci...
using System; using Newtonsoft.Json; using OmniSharp.Extensions.JsonRpc.Client; namespace OmniSharp.Extensions.JsonRpc.Serialization.Converters { public class ClientNotificationConverter : JsonConverter<OutgoingNotification> { public override bool CanRead => false; public override OutgoingNoti...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SGDE.Domain.Entities; namespace SGDE.DataEFCoreSQL.Configurations { public class UserProfessionConfiguration { public UserProfessionConfiguration(EntityTypeBuilder<UserProfession> entity) { ...
using System; using System.Threading; using Caliburn.Micro; using Frontend.Core.Commands; using Frontend.Core.Logging; namespace Frontend.Core.Converting { public class CancelConvertingCommand : CommandBase { private readonly Func<CancellationTokenSource> tokenSourceFunc; public C...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
namespace Core.Interfaces { public interface Cuttable { } }
using System; using System.Collections.Generic; using System.Drawing; namespace Tanki { /// <summary> /// Интерфейс описующий информацию об игре (IGameRoom). /// Является частью интерфейса IGameRoom. /// Предназначен для обмена между клиентом/серверером /// Реализующий клас обязан иметь атрибут [Serializable] /...
namespace WindowsFormsApp1 { partial class OrdersDBDataSet { partial class CustomerDataTable { } } } namespace WindowsFormsApp1.OrdersDBDataSetTableAdapters { partial class OrderTableAdapter { } public partial class CustomerTableAdapter { } }
namespace Detectors { public interface ISwitchable { void switchOn(); // включить датчик void switchOff(); // выключить датчик void checkUp(); // проверить состояние } }
using FastSQL.Core; using FastSQL.Sync.Core.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastSQL.Sync.Core.Settings { public abstract class BaseSettingProvider : ISettingProvider { public abstrac...
using System; namespace Im.Access.GraphPortal.Repositories { public class ChaosPolicyEntity { public Guid Id { get; set; } public string PolicyKey { get; set; } public string Service { get; set; } public bool Enabled { get; set; } public bool FaultEnabled { get; set...
namespace Components.Core.DataAccess.Base.Interfaces { using Components.Core.DataAccess.Base.Poco; using System.Threading.Tasks; public interface IAsyncUnitOfWork<TEntity> where TEntity : Entity { Task<int> CommitAsync(); } }
using System; using System.Collections.Generic; using TestGame.Utils; namespace TestGame.Characters { /// <summary> /// Abstract character class. /// </summary> public abstract class Character { private const int MAX_HEALTH = 100; private int health = MAX_HEALTH; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Shooter { class Menu { List<IOption> _options; string _header; int _maxLength; int _currentOption; int _x; int _y; public Menu() { MakeTight = false; _options = new List<IOpti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Domain.Events { public class Bus { private static readonly IList<IHandler<IDomainEvent>> Handlers = new List<IHandler<IDomainEvent>>(); public static void Reg...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Web; using System.Web; using TicketSellingServer; namespace FlightSearchServerCA { /// <summary> /// Defines the API between Client and Search server /// </summary> [ServiceContract]...
using Job.Customer.ExecuteCustomer.ExternalServices.Contents; using Job.Customer.ExecuteCustomer.ExternalServices.HttpRequest; using Job.Customer.ExecuteCustomer.Interfaces; using Job.Customer.ExecuteCustomer.Models.Response; using System.Threading.Tasks; namespace Job.Customer.ExecuteCustomer.Http { public class...
using System; using System.Collections; using System.Collections.Generic; using ObjectPooling; using UnityEngine; using UnityEngine.PlayerLoop; public class CarLateralMovement : MonoBehaviour { [Header("Scriptables")] [SerializeField] private SOGameObjectRef _RoadChunksRef; [SerializeField] p...
// *** WARNING: this file was generated by pulumigen. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.In...
using System.Collections.Generic; using System.Security.Claims; using JPProject.Domain.Core.Events; namespace JPProject.Sso.Domain.Events.User { public class ClaimsSyncronizedEvent : Event { public IEnumerable<Claim> Claims { get; } public ClaimsSyncronizedEvent(string username, IEnumerable<C...
using Android.Graphics; using System; using System.Collections.Generic; using System.Net; using System.Text; namespace BoardGamedia { /// <summary> /// Contains various utility methods. /// </summary> public class Utilities { /// <summary> /// Gets a <see cref="Bitmap"/> from a <pa...
using System.Net; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.AspNetCore.Mvc; using Reception.Contracts.Reception; using Reception.Handlers.Order.Queries; namespace Reception.Api.Controllers { /// <summary> /// Контроллер для работы с заказом. /// </summary> [R...
namespace EcobitStage.DataTransfer { public class DTO { } }
namespace AtmDb.Data.Migrations { using System; using System.Data.Entity.Migrations; using System.Linq; using System.Text; internal sealed class Configuration : DbMigrationsConfiguration<AtmDbContext> { private const int CardNumberLength = 10; private const int CardPinLength = 4...
using System.Collections.Generic; using System.Collections.Immutable; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Linq; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public static class Container { [return: NotNullIfNotNull("items")] ...
using UnityEngine; using System.Collections; using UnityEngine.UI; // a script to manage the value of the slider and to disable animation if the slider is set to the lowest value public class sliderValue : MonoBehaviour { public static int frames; public static bool interactable; public static bool animated; // U...
using LearningEnglishMobile.Core.Models.User; using LearningEnglishMobile.Core.Services.Identity; using LearningEnglishMobile.Core.Services.OpenUrl; using LearningEnglishMobile.Core.Services.RequestProvider; using LearningEnglishMobile.Core.ViewModels; using LearningEnglishMobile.Core.ViewModels.Base; using Xamarin.Fo...
using UnityEngine; namespace Game.Graphics.UI.Screen.Window { public class Window : MonoBehaviour { public bool IsActive; public CanvasGroup CanvasGroup; } }
using System; using OpenCookly.Common.Modules; using System.Collections.Generic; using System.ComponentModel.Composition; using Hegoburu.Presentation.Desktop.Core; namespace OpenCookly.Modules.Core { [Export(typeof(IModule))] public class Module : IModule { private List<IActivity> _activities; ...
using System.Net.Http; using System.Threading.Tasks; namespace DiscordBot.Bot.Common { public class HttpClientWrapper { private static readonly HttpClient Client = new HttpClient(); public Task<HttpResponseMessage> GetAsync(string url) { return Client.GetAsync(url); ...
using System.IO; using Android.Content.Res; using GameLib; using GameLib.Audio; using GameLib.Input; using JumpAndRun.Actors; using JumpAndRun.ClientBase; using JumpAndRun.Content.BlockDefinitions; using JumpAndRun.Content.TerrainGeneration.Bioms; using ManagedBass; using Microsoft.Xna.Framework; using Microsoft.Xna.Fr...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.Entity; using System.Linq; using System.Web; namespace treatment.Models { public class CommunityDBContext : DbContext { public CommunityDBContext(): base("CommunityMedicineDBContext") { ...
using Microsoft.EntityFrameworkCore; using Realeyes.Domain.Models; namespace Realeyes.Infrastructure.Data { public class RealeyeDbContext:DbContext { public DbSet<Survey> Surveys { get; private set; } public DbSet<Session> Sessions { get; private set; } public RealeyeDbContext(DbContex...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEngine; namespace EnhancedEditor { /// <summary> /// Utility class used to dynamically increase and de...
using System.Collections.Generic; using Asset.Core.Repository.Library.Repositorys.HrModels; using Asset.Models.Library.EntityModels.HrModels; using Core.Repository.Library.Infrastucture; using System.Data.Entity; using System.Linq; using AssetSqlDatabase.Library.DatabaseContext; namespace Asset.Infrastucture.Library....
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AuditInfoPropertyMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------...
using System; using MongoDB.Driver; namespace Braspag.Domain.Interfaces.Context { public interface IDataContext :IDisposable { MongoDatabase Context { get; } void RequestDone(); void RequestStart(); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SettingController : MonoBehaviour { public static SettingController settingController; public Sprite spriteButtonSelected, spriteButtonUnselected; [...
 using System; using System.Linq; using BillingAPI.Models; using Microsoft.EntityFrameworkCore; namespace BillingAPI.DL.Data { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { } public DbSet<Product> Products { g...
using System; using System.Collections.Generic; using System.Text; namespace CSharp.DesignPatterns.Singleton { public class XhellThread { private static XhellThread _instance; private string _name; private static object _lock = new object(); public XhellThread() { ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FIUChat.Enums { public enum AuthenticateResult { Success = 10, Failure = 20, Unknown = 0 } }
using System; using System.Windows; using System.Windows.Controls; namespace DomaciRozpocet { /// <summary> /// Interaction logic for FilterWindow.xaml /// </summary> public partial class FilterWindow : Window { public FilterWindow() { InitializeComponent(); } /// <summary> /// Returns a p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StarRating : MonoBehaviour { private float _timePerStar = 0.3f; [SerializeField] private List<RectTransform> _stars; [SerializeField] private RectTransform _flare; void Start() { Setup(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LiongStudio.ComputerVision.Tdd; using MathWorks.MATLAB.NET.Arrays; namespace LiongStudio.ComputerVision.Tdd { public class MatlabDelegate : IDisposable { private bool _IsDisposed = false...
using UnityEngine; using System.Collections; public class PageController : MonoBehaviour { public GameObject FirstPage; public AudioClip OnChageMusic; private AudioSource asource; void Awake(){ if (FirstPage && FirstPage != gameObject) { gameObject.SetActive (false); } asource = GameObject.FindGameOb...
using System; using Dapper.FluentMap.Mapping; using Domain.Entities; namespace Common.Mappings { public class WeatherMap : EntityMap<Weather> { public WeatherMap() { Map(u => u.MinimumTemperature).ToColumn("minimum_temperature"); Map(u => u.MaximumTemperature).ToColumn(...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using PlayGen.Unity.Utilities.Localization; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class FloatingPlatform : MovingObject { [SyncVar] ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Tookan.NET.Core; using Tookan.NET.Http; namespace Tookan.NET.Clients { internal class TeamsClient : ApiClient, ITeamsClient { public async Task<IEnumerable<Team>> GetTeamsAsync() { var uri = new Uri(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FirePickup : MonoBehaviour { public GameObject itemImage; public GameObject fire; private FireInventory inventory; // Start is called before the first frame update //void Start() ...
using System; using System.Collections.Generic; using System.Text; namespace JsonParseLib.Attributes { public class JsonRenameFieldAttribute : Attribute { public string Field { get; set; } public JsonRenameFieldAttribute(string name) { Field = name; } } }
using CheckMySymptoms.Flow.ScreenSettings.Views; using CheckMySymptoms.Forms.View; namespace CheckMySymptoms.Flow.Requests { //[JsonConverter(typeof(RequestConverter))] abstract public class RequestBase { public CommandButtonRequest CommandButtonRequest { get; set; } abstract public ViewTy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using PayRoll.BLL; namespace PayRoll.UnitTest.BLL { [TestFixture] public class ChangeUnaffiliationTransactionTest: SetUpInmemoryDb { [Test] public void ExecuteTest() { ...
using System; namespace JimBobBennett.JimLib { [AttributeUsage(AttributeTargets.All, Inherited = true)] public class PreserveAttribute : Attribute { public bool Conditional { get; set; } } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("FriendlyDisplay")] public class FriendlyDisplay : MonoBehaviour { public FriendlyDisplay(IntPtr address) : this(address, "FriendlyDisplay") { } ...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using QTHT.DataAccess; namespace QTHT.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng PhongBan /// Cung cấp các hàm xử lý, thao tác với bảng PhongBan /// Người tạo (C): ...
using System; using System.Collections.Generic; using System.Text; namespace Liddup.Services { internal interface IDeezerApi { } }
using System.Collections; using System.Collections.Generic; using Es.InkPainter; using Es.InkPainter.Sample; using UnityEngine; using UnityEngine.UI; public class BrushSizeSetter : MonoBehaviour { [SerializeField] private MousePainter painter; [SerializeField] private Slider brushScaleSlider; [Serial...
// <copyright file="CryptoConnection.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> namespace IndiePortable.Communication.Core.Devices.Connections.Decorators { using System; using System.Collections.Generic; using System.IO; using System.Text; using S...