text stringlengths 13 6.01M |
|---|
using physics2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Physics2
{
internal static class PhysicsMath
{
private const double CLOSE = .01;
internal static DoubleUpdatePositionVelocityEvent DoCollisionInfiniteMass(
PhysicsObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Robots_vs.Dinosaurs
{
public class DinoAttack
{
string bite;
string clawSwipe;
string taiWhip;
//constructor
public DinoAttack()
{
... |
using System;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using VehicleManagement.Application.Common.Interfaces;
using VehicleManagement.Domain.Entities;
namespace VehicleManagement.Application.Commands.Brands
{
public static class CreateBrand
{
public record Command(string Na... |
using System;
using System.IO;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.ComponentModel;
namespace FreeUI.Controls.Button {
/// <summary>
/// Controle baseado em uma PictureBox
/// </summary>
[DefaultEvent( "Click" ), ProvideProperty( "FreeUI.Controls.But... |
using System.Collections.Generic;
using UnityEngine;
namespace NeuralNetwork
{
public class NeuralNet : MonoBehaviour
{
public NetLayer InputLayer;
public List<NetLayer> HiddenLayers = new List<NetLayer>();
public NetLayer OutputLayer;
public int NeuralNetConnections;
... |
using System;
using System.Collections.Generic;
namespace ServerLib.Transactions
{
internal class ParticipantProxy
{
public string Endpoint;
public bool ReadyToCommit = false;
public ParticipantProxy(string endpoint)
{
Endpoint = endpoint;
}
... |
using System.Collections.Generic;
public interface IFactoryElement<T>
{
bool CreateElement(out T elem);
}
public interface IFactoryByKey<T1,T2>
{
bool TryCreate(T1 id, out T2 elem);
T2 Create(T1 id);
T1[] GetKeys();
}
|
using FluentValidation;
namespace Application.Articles.Commands.CreateArticleCommands {
public class CreateArticleCommandValidator : AbstractValidator<CreateArticleCommand> {
public CreateArticleCommandValidator () {
RuleFor (e => e.Article.ArticleAuthor)
.NotEmpty ().WithMessa... |
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Cogito.Threading;
namespace Cogito.Kademlia
{
/// <summary>
/// Represents a set of items within a <see cref="KTable{TKNodeId, TKBucketItem}"/>.
/// </summary>
/// <typeparam name="TKNodeId"></typeparam>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace izsu
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RemoteServices
{
public interface IServer
{
List<IClient> getClients();
void RegisterClient(string NewClientIP, string NewClientPort);
void sendMove(string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SEGU_ENTI.Entidades
{
public class clsAUDITORIA
{
public string CO_USUA_CREA { get; set; }
public DateTime? FE_USUA_CREA { get; set; }
public string CO_USUA_MOD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt.Admin
{
public partial class Suacthdn : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBac... |
using Client.UIControllers;
using Domen;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client.Forms
{
public partial class FrmProizvodja... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tree : PickableObject
{
public override PickableObject Pick(Transform hands)
{
rigidbody.isKinematic = false;
return null;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
/**
*
* name : Training.cs
* author : Aleksy Ruszala
* date : 29/04/2019
*
* */
namespace Application.Data.Models
{
/// <summary>
/// This class representing model for training
///... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using MediatR;
using System;
using System.Collections.Generic;
using System.Text;
namespace CQSR.Abstraction
{
public interface IQuery<TResponse> : IRequest<TResponse> where TResponse: class
{
}
}
|
using NetworkToolkit.Http.Primitives;
using System;
namespace NetworkToolkit
{
internal sealed class NullHttpHeaderSink : IHttpHeadersSink
{
public static readonly NullHttpHeaderSink Instance = new NullHttpHeaderSink();
public void OnHeader(object? state, ReadOnlySpan<byte> headerName, ReadOn... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Book_Manage_Sys
{
public partial class Form2 : Form
{
... |
using CMS_Database.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CMS_ShopOnline.Areas.Administration.Models
{
public class CTKhuyenMaiViewModel
{
public int? Id { get; set; }
public int? IdKhuyenMai { get; set; }
public bool? I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace radl_pps.domain
{
public class Auftrag
{
private int menge;
private Artikel artikel;
private int modus;
private int periode;
public int Menge
{
... |
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObserverAndMvvm.CollectionChanged
{
public class ItemsControl
{
private IEnumerable _itemsSource;
public IEnumerable ItemsSource
... |
using System;
using System.Collections;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using CommonTypes;
namespace MainServer
{
internal class Program
{
private static void Main(string[] args)
{
IDict... |
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Windows.Data;
namespace Kit.WPF.Converters
{
/// <summary>
/// Returns the value of the DescriptionAttribute applied to an enum value, or an empty string
/// if... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShimDemoDataAccessLayer
{
public class DataContext
{
public DataContext()
{
UserName = "jim";
}
public string UserName { get; private set;... |
using System;
namespace WeaponGame
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
Weapons swaord = new Weapons("bow", 20, 10, 20, 100, 1);
Console.WriteLine("cirtDamage: " + swaord.CritiDamage);
Console.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using GuardarImagenBaseDatos;
namespace GuardarImagenBaseDatos.GuardarImagen
{
public partial class Download : System.Web.UI.Page
{
protected voi... |
using DemirbasTakipWpfUI.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DemirbasTakipWpfUI.DataAccess
{
public class ProductDal:RepositoryBase<Product,DemirbasTakipDataContext>
{
//CRUD(Create,Read,Update,Delete) ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ExplicacionInterface
{
public interface IPieza
{
decimal Area();
decimal Perimetro();
}
}
|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace NMoSql
{
public static class Utils
{
private static readonly Regex _dereferenceOperators = new Regex(@"[-#=]+>+");
private static re... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Common.Enums
{
/// <summary>
/// 保单状态
/// </summary>
public enum EnumInsuranceStatus
{
[Description("手动出单")]
Manual = 5,
[Description("未出单"... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class StateLookupMap : EntityTypeConfiguration<StateLookup>
{
public StateLookupMap()
{
// Primary Key
HasKey(t => t.StateLookupId);
// Propert... |
namespace GoopTest
{
using Goop.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
[TestClass]
public class EnumerableExTest
{
[DataTestMethod]
[DataRow('b', 'a', 'r')]
[DataRow('b', 'y', ... |
namespace AppBuilder.Shared
{
public static class CodeSnippets
{
public const string ConsoleInput = "using System;\n\nclass Program\n{\n\tpublic static void Main()\n\t{\n\t\tstring input = Console.ReadLine();\n\t\tstring additional = \" was your input\";\n\t\tConsole.WriteLine(input);\n\t\tstring newOu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BestFriendFinder2.Models;
using System.IO;
using Microsoft.AspNet.Identity;
namespace BestFriendFinder2.Controllers
{
public class Animals... |
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Architecture.Presenting
{
[Serializable]
public class PresentContextScriptableObject<TView, TKey> : IPresentContext<TView, TKey>
where TView : Object
{
[SerializeField] private T... |
using System;
using CTCT.Components.Contacts;
using CTCT.Util;
using CTCT.Components;
using CTCT.Exceptions;
namespace CTCT.Services
{
/// <summary>
/// Performs all actions pertaining to the Contacts Collection.
/// </summary>
public class ContactService : BaseService, IContactService
{
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using Common;
using OpenTK;
namespace LSystemsPlants.Core.L_Systems
{
public class TurtleInterpreter
{
private TurtleState State { get; set; }
private Stack<TurtleState> StateStack { get; set; }
private List<Vector3> Ve... |
using System;
using System.IO;
using System.Xml.Serialization;
namespace OzzUtils.Savables
{
[Serializable()]
public abstract class SavableObject
{
protected static SavableObject GetInstanceFromFile(string fileName, Type type)
{
if (!typeof(SavableObject).IsAssignableFrom(type... |
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Infrastructure.Persistence.Configurations
{
public class ModelConfiguration : IEntityTypeConfiguration<Model>
{
public void Configure(EntityTypeBuilder<Model> builder)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace InfirmerieBO
{
public class Medicament
{
private int id;
private string libelle;
private bool archive;
private bool possedeVisite;
// Constructeur qui instanci... |
using System;
using Newtonsoft.Json;
using OmniSharp.Extensions.JsonRpc.Client;
namespace OmniSharp.Extensions.JsonRpc.Serialization.Converters
{
public class ClientNotificationConverter : JsonConverter<OutgoingNotification>
{
public override bool CanRead => false;
public override OutgoingNoti... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using SGDE.Domain.Entities;
namespace SGDE.DataEFCoreSQL.Configurations
{
public class UserProfessionConfiguration
{
public UserProfessionConfiguration(EntityTypeBuilder<UserProfession> entity)
{
... |
using System;
using System.Threading;
using Caliburn.Micro;
using Frontend.Core.Commands;
using Frontend.Core.Logging;
namespace Frontend.Core.Converting
{
public class CancelConvertingCommand : CommandBase
{
private readonly Func<CancellationTokenSource> tokenSourceFunc;
public C... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
namespace Core.Interfaces
{
public interface Cuttable
{
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
namespace Tanki
{
/// <summary>
/// Интерфейс описующий информацию об игре (IGameRoom).
/// Является частью интерфейса IGameRoom.
/// Предназначен для обмена между клиентом/серверером
/// Реализующий клас обязан иметь атрибут [Serializable]
/... |
namespace WindowsFormsApp1
{
partial class OrdersDBDataSet
{
partial class CustomerDataTable
{
}
}
}
namespace WindowsFormsApp1.OrdersDBDataSetTableAdapters
{
partial class OrderTableAdapter
{
}
public partial class CustomerTableAdapter {
}
}
|
namespace Detectors
{
public interface ISwitchable
{
void switchOn(); // включить датчик
void switchOff(); // выключить датчик
void checkUp(); // проверить состояние
}
} |
using FastSQL.Core;
using FastSQL.Sync.Core.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.Sync.Core.Settings
{
public abstract class BaseSettingProvider : ISettingProvider
{
public abstrac... |
using System;
namespace Im.Access.GraphPortal.Repositories
{
public class ChaosPolicyEntity
{
public Guid Id { get; set; }
public string PolicyKey { get; set; }
public string Service { get; set; }
public bool Enabled { get; set; }
public bool FaultEnabled { get; set... |
namespace Components.Core.DataAccess.Base.Interfaces
{
using Components.Core.DataAccess.Base.Poco;
using System.Threading.Tasks;
public interface IAsyncUnitOfWork<TEntity>
where TEntity : Entity
{
Task<int> CommitAsync();
}
}
|
using System;
using System.Collections.Generic;
using TestGame.Utils;
namespace TestGame.Characters
{
/// <summary>
/// Abstract character class.
/// </summary>
public abstract class Character
{
private const int MAX_HEALTH = 100;
private int health = MAX_HEALTH;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Shooter
{
class Menu
{
List<IOption> _options;
string _header;
int _maxLength;
int _currentOption;
int _x;
int _y;
public Menu()
{
MakeTight = false;
_options = new List<IOpti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.Domain.Events
{
public class Bus
{
private static readonly IList<IHandler<IDomainEvent>> Handlers = new List<IHandler<IDomainEvent>>();
public static void Reg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Web;
using TicketSellingServer;
namespace FlightSearchServerCA
{
/// <summary>
/// Defines the API between Client and Search server
/// </summary>
[ServiceContract]... |
using Job.Customer.ExecuteCustomer.ExternalServices.Contents;
using Job.Customer.ExecuteCustomer.ExternalServices.HttpRequest;
using Job.Customer.ExecuteCustomer.Interfaces;
using Job.Customer.ExecuteCustomer.Models.Response;
using System.Threading.Tasks;
namespace Job.Customer.ExecuteCustomer.Http
{
public class... |
using System;
using System.Collections;
using System.Collections.Generic;
using ObjectPooling;
using UnityEngine;
using UnityEngine.PlayerLoop;
public class CarLateralMovement : MonoBehaviour
{
[Header("Scriptables")] [SerializeField]
private SOGameObjectRef _RoadChunksRef;
[SerializeField] p... |
// *** WARNING: this file was generated by pulumigen. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Kubernetes.Types.In... |
using System.Collections.Generic;
using System.Security.Claims;
using JPProject.Domain.Core.Events;
namespace JPProject.Sso.Domain.Events.User
{
public class ClaimsSyncronizedEvent : Event
{
public IEnumerable<Claim> Claims { get; }
public ClaimsSyncronizedEvent(string username, IEnumerable<C... |
using Android.Graphics;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace BoardGamedia
{
/// <summary>
/// Contains various utility methods.
/// </summary>
public class Utilities
{
/// <summary>
/// Gets a <see cref="Bitmap"/> from a <pa... |
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using Microsoft.AspNetCore.Mvc;
using Reception.Contracts.Reception;
using Reception.Handlers.Order.Queries;
namespace Reception.Api.Controllers
{
/// <summary>
/// Контроллер для работы с заказом.
/// </summary>
[R... |
namespace EcobitStage.DataTransfer
{
public class DTO
{
}
} |
namespace AtmDb.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
using System.Linq;
using System.Text;
internal sealed class Configuration : DbMigrationsConfiguration<AtmDbContext>
{
private const int CardNumberLength = 10;
private const int CardPinLength = 4... |
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models
{
public static class Container
{
[return: NotNullIfNotNull("items")]
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
// a script to manage the value of the slider and to disable animation if the slider is set to the lowest value
public class sliderValue : MonoBehaviour {
public static int frames;
public static bool interactable;
public static bool animated;
// U... |
using LearningEnglishMobile.Core.Models.User;
using LearningEnglishMobile.Core.Services.Identity;
using LearningEnglishMobile.Core.Services.OpenUrl;
using LearningEnglishMobile.Core.Services.RequestProvider;
using LearningEnglishMobile.Core.ViewModels;
using LearningEnglishMobile.Core.ViewModels.Base;
using Xamarin.Fo... |
using UnityEngine;
namespace Game.Graphics.UI.Screen.Window
{
public class Window : MonoBehaviour
{
public bool IsActive;
public CanvasGroup CanvasGroup;
}
} |
using System;
using OpenCookly.Common.Modules;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using Hegoburu.Presentation.Desktop.Core;
namespace OpenCookly.Modules.Core
{
[Export(typeof(IModule))]
public class Module : IModule
{
private List<IActivity> _activities;
... |
using System.Net.Http;
using System.Threading.Tasks;
namespace DiscordBot.Bot.Common
{
public class HttpClientWrapper
{
private static readonly HttpClient Client = new HttpClient();
public Task<HttpResponseMessage> GetAsync(string url)
{
return Client.GetAsync(url);
... |
using System.IO;
using Android.Content.Res;
using GameLib;
using GameLib.Audio;
using GameLib.Input;
using JumpAndRun.Actors;
using JumpAndRun.ClientBase;
using JumpAndRun.Content.BlockDefinitions;
using JumpAndRun.Content.TerrainGeneration.Bioms;
using ManagedBass;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Fr... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace treatment.Models
{
public class CommunityDBContext : DbContext
{
public CommunityDBContext(): base("CommunityMedicineDBContext")
{
... |
using Microsoft.EntityFrameworkCore;
using Realeyes.Domain.Models;
namespace Realeyes.Infrastructure.Data
{
public class RealeyeDbContext:DbContext
{
public DbSet<Survey> Surveys { get; private set; }
public DbSet<Session> Sessions { get; private set; }
public RealeyeDbContext(DbContex... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEngine;
namespace EnhancedEditor {
/// <summary>
/// Utility class used to dynamically increase and de... |
using System.Collections.Generic;
using Asset.Core.Repository.Library.Repositorys.HrModels;
using Asset.Models.Library.EntityModels.HrModels;
using Core.Repository.Library.Infrastucture;
using System.Data.Entity;
using System.Linq;
using AssetSqlDatabase.Library.DatabaseContext;
namespace Asset.Infrastucture.Library.... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AuditInfoPropertyMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------... |
using System;
using MongoDB.Driver;
namespace Braspag.Domain.Interfaces.Context
{
public interface IDataContext :IDisposable
{
MongoDatabase Context { get; }
void RequestDone();
void RequestStart();
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SettingController : MonoBehaviour {
public static SettingController
settingController;
public Sprite
spriteButtonSelected,
spriteButtonUnselected;
[... |
using System;
using System.Linq;
using BillingAPI.Models;
using Microsoft.EntityFrameworkCore;
namespace BillingAPI.DL.Data
{
public class AppDbContext : DbContext
{
public AppDbContext(DbContextOptions<AppDbContext> options)
: base(options) { }
public DbSet<Product> Products { g... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharp.DesignPatterns.Singleton
{
public class XhellThread
{
private static XhellThread _instance;
private string _name;
private static object _lock = new object();
public XhellThread()
{
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FIUChat.Enums
{
public enum AuthenticateResult
{
Success = 10,
Failure = 20,
Unknown = 0
}
}
|
using System;
using System.Windows;
using System.Windows.Controls;
namespace DomaciRozpocet {
/// <summary>
/// Interaction logic for FilterWindow.xaml
/// </summary>
public partial class FilterWindow : Window {
public FilterWindow() {
InitializeComponent();
}
/// <summary>
/// Returns a p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StarRating : MonoBehaviour
{
private float _timePerStar = 0.3f;
[SerializeField] private List<RectTransform> _stars;
[SerializeField] private RectTransform _flare;
void Start()
{
Setup();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LiongStudio.ComputerVision.Tdd;
using MathWorks.MATLAB.NET.Arrays;
namespace LiongStudio.ComputerVision.Tdd
{
public class MatlabDelegate : IDisposable
{
private bool _IsDisposed = false... |
using UnityEngine;
using System.Collections;
public class PageController : MonoBehaviour {
public GameObject FirstPage;
public AudioClip OnChageMusic;
private AudioSource asource;
void Awake(){
if (FirstPage && FirstPage != gameObject) {
gameObject.SetActive (false);
}
asource = GameObject.FindGameOb... |
using System;
using Dapper.FluentMap.Mapping;
using Domain.Entities;
namespace Common.Mappings
{
public class WeatherMap : EntityMap<Weather>
{
public WeatherMap()
{
Map(u => u.MinimumTemperature).ToColumn("minimum_temperature");
Map(u => u.MaximumTemperature).ToColumn(... |
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using PlayGen.Unity.Utilities.Localization;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class FloatingPlatform : MovingObject
{
[SyncVar] ... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Tookan.NET.Core;
using Tookan.NET.Http;
namespace Tookan.NET.Clients
{
internal class TeamsClient : ApiClient, ITeamsClient
{
public async Task<IEnumerable<Team>> GetTeamsAsync()
{
var uri = new Uri(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FirePickup : MonoBehaviour
{
public GameObject itemImage;
public GameObject fire;
private FireInventory inventory;
// Start is called before the first frame update
//void Start()
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JsonParseLib.Attributes
{
public class JsonRenameFieldAttribute : Attribute
{
public string Field { get; set; }
public JsonRenameFieldAttribute(string name)
{
Field = name;
}
}
}
|
using CheckMySymptoms.Flow.ScreenSettings.Views;
using CheckMySymptoms.Forms.View;
namespace CheckMySymptoms.Flow.Requests
{
//[JsonConverter(typeof(RequestConverter))]
abstract public class RequestBase
{
public CommandButtonRequest CommandButtonRequest { get; set; }
abstract public ViewTy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using PayRoll.BLL;
namespace PayRoll.UnitTest.BLL
{
[TestFixture]
public class ChangeUnaffiliationTransactionTest: SetUpInmemoryDb
{
[Test]
public void ExecuteTest()
{
... |
using System;
namespace JimBobBennett.JimLib
{
[AttributeUsage(AttributeTargets.All, Inherited = true)]
public class PreserveAttribute : Attribute
{
public bool Conditional { get; set; }
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("FriendlyDisplay")]
public class FriendlyDisplay : MonoBehaviour
{
public FriendlyDisplay(IntPtr address) : this(address, "FriendlyDisplay")
{
}
... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using QTHT.DataAccess;
namespace QTHT.BusinesLogic
{
/// <summary>
/// Mô tả thông tin cho bảng PhongBan
/// Cung cấp các hàm xử lý, thao tác với bảng PhongBan
/// Người tạo (C):
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Liddup.Services
{
internal interface IDeezerApi
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using Es.InkPainter;
using Es.InkPainter.Sample;
using UnityEngine;
using UnityEngine.UI;
public class BrushSizeSetter : MonoBehaviour
{
[SerializeField] private MousePainter painter;
[SerializeField] private Slider brushScaleSlider;
[Serial... |
// <copyright file="CryptoConnection.cs" company="David Eiwen">
// Copyright (c) David Eiwen. All rights reserved.
// </copyright>
namespace IndiePortable.Communication.Core.Devices.Connections.Decorators
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using S... |
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