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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomerFinderWorkerRole.TwitterGnip.SearchApi { public class SearchApi { private const string SearchApiEndPoint = "https://search.gnip.com/accounts/pticostarica/search/prod.js...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.SpaServices.Webpack; using Microsoft.Extensions.Conf...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DEleteFileWithGivenExtension { public partial class Form1 : Form { ...
using SampleTracker.Model; using System; using System.Collections.Generic; using System.Text; namespace SampleTracker.ViewModel.Element { public class AccelerometerElement : BaseElement<AccelerometerReading> { public AccelerometerElement() { } public AccelerometerElement(AccelerometerReading ...
using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using BB.Common.WinForms; using System.Drawing; using Appy.Core; using Appy.Core.Themes; // General Information about an a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Webshop.Data; using Webshop.Data.DTO; using Webshop.Data.Models; namespace Webshop.Controllers ...
using Infnet.Engesoft.SysBank.Model.Contratos; namespace Infnet.Engesoft.SysBank.Model.Dominio { public abstract class Pessoa { public int id { get; set; } public string Nome { get; set; } public IEndereco Endereco { get; set; } public Telefone Telefone { get; set; } ...
using RestSharp.Deserializers; using System.Collections.Generic; namespace GoogleDistanceMatrix.Entities { public class DistanceMatrixResponse { [DeserializeAs(Name = "destination_addresses")] public IList<string> DestinationAddresses { get; set; } [DeserializeAs(Name = "origin_addres...
using Espades.Domain.Entities.Base; using Espades.Domain.Repository; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace Espades.Infrastructure.Base.Repositories { public class Repository : I...
using Quartz; using System; using System.Net; using System.IO; using System.Text; using System.Security.Cryptography.X509Certificates; using System.Net.Security; using System.Xml.Linq; using System.Collections.Generic; using MVCApplication.Models; namespace MVCApplication.Services.Harvest { public class HarvestS...
using System; namespace NetPayroll.Guides.Contract.Taxing { public class ContractTaxing2011 : ContractTaxingPrototype { public ContractTaxing2011() : base(new GuidesTaxing2011()) { } } }
using System.Windows; using System.Windows.Controls; using MusicPlayer.ViewModels.Interfaces; namespace MusicPlayer.UserControls { public partial class PlayerControl : UserControl { public double CurrentProgress; public PlayerControl() { InitializeComponent(); this.DataContext = IocKernel...
using PDV.DAO.Atributos; using System; namespace PDV.DAO.Entidades.MDFe { public class EventoMDFE { [CampoTabela("IDEVENTOMDFE")] public decimal IDEventoMDFE { get; set; } [CampoTabela("IDMOVIMENTOFISCALMDFE")] public decimal IDMovimentoFiscalMDFe { get; set; } [Campo...
#region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.GamerServices; #endregion nam...
using nmct.ba.cashlessproject.crypto; using nmct.ba.cashlessproject.model.ASP.NET; using nmct.ba.cashlessproject.service.DataAccess; using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Diagnostics; using System.Linq; using System.Serv...
using Ghost.Utils; using System; using UnityEngine; namespace RO { [CustomLuaClass] public sealed class CameraInputController : InputController { public float angleOneDistance = 10f; public Vector2 rotationMin; public Vector2 rotationMax; private Vector3 originalCameraRotation; private Vector3 cameraR...
using System.Collections.Generic; using Escc.Umbraco.PropertyEditors.App_Plugins.Escc.Umbraco.PropertyEditors.RichTextPropertyEditor; namespace Escc.EastSussexGovUK.UmbracoDocumentTypes.RichTextPropertyEditor { /// <summary> /// A more permissive customised rich text editor data type, intended for hidden auth...
using UnityEngine; using System.Collections; public class HumanAIAttackController : MonoBehaviour { //movement variables public float moveSpeed = 10.0f; public float rotateSpeed = 20.0f; //ranges public float minRange = 20.0f; public float attackRange = 60.0f; public float fireRate = 2.0f...
namespace OptGui.Services { using System; using System.Collections.ObjectModel; using System.Diagnostics; /// <summary> /// Defines the <see cref="IProblemType1918" />. /// </summary> public interface IProblemType1918 { /// <summary> /// Gets or sets the Rows. /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data.MySqlClient; using PetaPoco; using SM.Entities.Model; using SM.Entities.OrderEnum; using SM.Entities.SearchModel; namespace SM.DAL { public class CargoTypeDAL { /// <summary> /// 获取货物类型实体 ...
using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Moq; using NUnit.Framework; using System.Collections.Generic; using System.Linq; namespace Logs.Services.Tests.NutritionServiceTests { [TestFixture] public class GetUserNutritionsSortedByDateTests { [TestCase("d547a40d-c45f-...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnitedPigeonAirlines.Data.Entities.OrderAggregate; namespace UnitedPigeonAirlines.Data.Repositories { public interface IOrderRepository { List<Order> GetAllOrders(); void S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Aqueduct.Mail { public interface IEmail { void Send(); MailMessage CreateMessage(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public class Canon : MoveableItem { public int frames; public Canon() { ...
using System; using System.Collections.Generic; using UnityEngine; namespace Action { [Serializable] public class StateMachine { List<State> states = new List<State>(); State currentState; int statesCount = 0; public void Register(State state) { states.Add(state); statesCount = ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using UnityEngine; public class Grid { int width; int height; float cellSize; int[,] gridArray; public Grid(int _width, int _height, float _cellsize) { width = _width; height = _height; cellSize = _cellsize; gridArray = new int[width, height]; fo...
namespace PRGTrainer.Shared.EncryptString { /// <summary> /// Интерфейс шифровальщика. /// </summary> public interface IEncrypter { /// <summary> /// Шифрование стоки. /// </summary> /// <param name="value">Строка, которую предстоит зашифровать.</param> /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MedicinesInStockDatabase { public class MedicineInStock : Medicine { private int _amount; private float _cost; private string _pharmacyId; public Medic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistanceFriends { class Program { static void Main(string[] args) { Console.WriteLine("Distancia entre amigos"); List<ListaDistancia> listaAmig...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_GradientAlphaKey : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { float num; LuaObject.checkType(l, 2, out num); float num2; LuaObject...
using System; using System.Data; using System.Text; namespace DriveMgr.Common { /// <summary> /// Easyui Datagrid/Treegrid Toolbar帮助类 /// </summary> public class ToolbarHelper { /// <summary> /// 输出操作按钮 /// </summary> /// <param name="dt">根据用户id和菜单标识码得到的用户可以操作的此菜单下的...
using System.Collections.Generic; using System.Linq; namespace Benchmark.Benchmarks { using System; using System.Collections.ObjectModel; using BenchmarkDotNet.Attributes; /* * TODO: Collection_FastLinq is worse - not meant to be faster alone but allows us to stay in the ICollection interface ...
using Demo.Employee.MVC.Core.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace Demo.Employee.MVC.Core.Infrastructure { public class EmployeeDbContext : DbContext { private readonly string connectionString; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoordControl.Core.Domains { public class Cross : DomainObject { public string StreetName { get; set; } public ISet<CrossPlan> PlanOfCrosses { get; set; } publi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class BuildingFace { public enum BuildingFaceType{ REGULAR, CONNECTION, ROOF, } [SerializeField] public Vector2[] baseShape; Mesh mesh; Building building...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ImportExportController.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class TaskOperation : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using Logging.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Logging.Business.Abstract { public interface IStudentService { Student GetById(int userId); Student GetByStudentId(string studentId); List<Student> GetList(); void Add(...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using UnityEngine; namespace EnhancedEditor { /// <summary> /// GUI getter / se...
using System; using System.Collections.Generic; using System.Text; namespace TopkaE.FPLDataDownloader.Models.InputModels.LeagueDataModel { public class League { public int id { get; set; } public string name { get; set; } public DateTime created { get; set; } public bool closed...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ThreadPool { class Program { static void Main(string[] args) { // den Threadpool erforschen int maxThreads; ...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Items { public class ZephyteBar : ModItem { public override void...
namespace CustomerTestProject.DAL.Entity { public class CustomerEntity { public int Id { get; set; } public string Name { get; set; } public string Symbol { get; set; } public string NIP { get; set; } public string Regon { get; set; } public string PhoneNumber { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Configuration; namespace LoginRegistration { public partial class Registration : System.Web.UI.Page ...
using System.Collections.Generic; namespace NoScope360Engine.Core.Entites { /// <summary> /// Base class /// </summary> public abstract class GameObject { private static List<GameObject> Objects { get; set; } = new List<GameObject>(); /// <summary> /// Get game object by Id ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace MVC { public class Program { public ...
using AutoMapper; using CryptoInvestor.Core.Domain; using CryptoInvestor.Core.Repositories; using CryptoInvestor.Infrastructure.DTO; using CryptoInvestor.Infrastructure.Exceptions; using CryptoInvestor.Infrastructure.Services; using Moq; using Shouldly; using System; using System.Threading.Tasks; using Xunit; namespa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WFProject { public partial class Form1 : Form { public Form1() { InitializeComponent(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Isaac_Pill_Tracker { public partial class TransForm : Form { ...
using System; using System.Text; using System.Collections.Generic; class DayFourteen{ private string currentMask = ""; private Dictionary<long, long> memory = new Dictionary<long, long>(); public void Run(){ List<string> strList = Input.GetStrings("input_files/Day14.txt"); strList.ForEach(...
using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; using NetCode.Payloads; using NetCode.Util; namespace NetCode.Connection { public abstract class NetworkConnection { public ConnectionStats Stats { get; private set; } public int PacketT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Level { public class Level { public int LevelWidth { get; private set; } public int LevelHeight { get; private set; } private static GameObject[,] blocks;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using OlympicsWebApp.BusinessLayer; using OlympicsWebApp.Data; namespace OlympicsWebApp.Pages.Countries { ...
using Proyecto_Web.Interface; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using Proyecto_Web.Modelos; using Proyecto_Web.Conection; namespace Proyecto_Web.Modelos { public class estructura { DataTable Err = new DataTable(); /// <summa...
using System.Web; using System.Web.Optimization; namespace Inspinia_MVC5_SeedProject { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { // Vendor scripts bundles.Add(new ScriptBundle("~/bundles/jquery").Include( ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextLayoutChanger { public sealed class ConfigurationStore { public string SelectedDocument { get; } private static volatile ConfigurationS...
using System; namespace Arch.Data.Orm { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class VersionLockAttribute : Attribute { } }
using System.Security.Principal; namespace MvcApplication.Business.Security.Principal { public class Identity : IIdentity { #region Properties public virtual string AuthenticationType { get; set; } public virtual bool IsAuthenticated { get; set; } public virtual string Name { get; set; } #en...
using UnityEngine; using UnityEngine.UI; using Lowscope.Saving.Components; using UnityEngine.EventSystems; namespace Lowscope.Saving.Examples { public class ExampleSlotMenuSlot : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerExitHandler { [SerializeField] private Text slotIndicator...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; //2018-12-01 宋柏慧 //--------------------------------------------------------- //这个脚本的功能为 被攻击后的反应 //从而达到怪物后退 在被砍点生成粒子的效果 //--------------------------------------------------------- pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief テスト。 */ /** test05 マウス ジ...
using Amazon.Runtime; using Amazon.S3.Model; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Handlers.S3.Operations { public class PutObjectRequestHandler : IOperationHandler { public void HandleOperationAfter(IExecutionContext context, IScope scope) { var response = context.Respon...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TSonProfession { public TSonProfession() { TSonPopulation = new HashSet<TSonPopulation>(); } public int ProfId { get; set; } public string ProfLibelle { get;...
using System; using System.Collections.Generic; using System.Windows.Forms; using System.Runtime.Remoting; using RemoteServices; using System.Diagnostics; namespace pacman { class PuppetMaster { static PuppetMasterWindow form; private static Dictionary<string, string> pidUrl = new Dictionary...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Globalization; using System.Linq; namespace GdNet.Common.Tests { [TestClass] public class RandomStringTests { [TestMethod] public void CanGetNextValueNumbers() { var generator = new RandomString(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CheckMySymptoms.Utils { public struct ResourceStringNames { public const string settingNavOnlyMenuItemText = "settingNavOnlyMenuItemText"; public const string symptomCh...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Promact.Oauth.Server.Services { public interface IHttpClientService { Task<string> GetAsync(string baseUrl, string contentUrl); } }
using AutoMapper; using esstp.Models.ViewModels; namespace esstp.Models.Helpers { public class AutoMapper : Profile { public AutoMapper() { CreateMap<User, UserViewModel>(); CreateMap<UserViewModel, User>(); CreateMap<User, SignupViewModel>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using eIDEAS.Data; using eIDEAS.Models; using Microsoft.AspNetCore.Identity; namespace eIDEAS.Controllers { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using SaleShop.Common.ViewModels; using SaleShop.Data.Infrastructure; using SaleShop.Model.Models; namespace SaleShop.Data.Repositories { public interface IOrderReposito...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game : MonoBehaviour { // Use this for initialization void Start () { GameObject go1 = Instantiate(Resources.Load("Cube")) as GameObject; for (int i = 0; i > 100;i++){ GameObje...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using core.Server; using core.ServerInterface; using core.TableStoreEntities; namespace test.ServerInterface { [TestClass] public class CommHandlerTest { [TestMethod] public void CommHandlerTest_Constructor_ValidP...
using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using Newtonsoft.Json.Linq; using XUnitMoqSampleWeb.Services; namespace XUnitMoqSampleWeb.Controllers { using System; /// <summary> /// This represents the controller entity for /home. /// </summary> public class HomeController : Contro...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace webapi.Models { public class TransactionInfo { [JsonProperty("fullName", Required = Required.DisallowNull)] public string FullName { get; set; } [JsonProper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace SincolPDV.DAL { public class ClienteDAL { string conexao = ConfigurationManager.ConnectionStrings["context"].ConnectionString.ToStr...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Azure.Storage; using Microsoft.Azure.Storage.Blob; using Microsoft.Extensions.Options; namespace AzureBlobUpload.Pages { public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SincolPDV.BLL; namespace Projeto.Cadastros { public partial class WebForm3 : System.Web.UI.Page { Fornecedor fornecedor = new Fornecedor(); MiniConsu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestPartA12 { public class Computer { private List<string> parts = new List<string>(); public Computer() { } public void BuildC...
using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Drawing.Imaging; using System.Globalization; using System.Drawing; using System; namespace LXF { using static Math; public static unsafe class ImageCleanup { public static Bitmap RemoveEdges(this Bitmap bmp)...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Microsoft.Extensions.DependencyInjection; namespace DotNetNuke.DependencyInjection { /// <summary> /// An interface for adding extension po...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Simulation { public interface IFlightDirector { event AircraftLandedEventHandler AircraftLanded; } }
using System; class CheckABitAtGivenPosition { static void Main() { ////Write an expression that extracts from given integer n the value of given bit at index p. Console.Write("Enter your number: "); int number = int.Parse(Console.ReadLine()); Cons...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using Dapper; namespace Haloween_Challenge { public part...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("AnimatedLowPolyPack")] public class AnimatedLowPolyPack : MonoBehaviour { public AnimatedLowPolyPack(IntPtr address) : this(address, "AnimatedLowPolyPack") { } public AnimatedLowPolyPack(IntPtr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using System; public class Data : MonoBehaviour { public enum Specs { Orc, Beast, Ogre, Undead, Goblin, Troll, Elf, Elemental, Human, Demon, Naga, Dwarf, Dragon}; public enum Classes { Warrior, Druid, Mage, Hunter,...
using System; using System.Threading; using Tetris.GameEngine; using System.Timers; using SharpDX.XInput; using Tetris.GameEngine.Interfaces; namespace TetrisConsoleUI { class TetrisConsoleUI : IGameView { private static Game _game; private static ConsoleDrawing _drawer; private static...
using Yeasca.Metier; namespace Yeasca.Requete { public interface IRechercheUtilisateurMessage : IMessageRequete, IRechercheUtilisateur { } }
namespace DxMessaging.Unity.Networking { using System; using JetBrains.Annotations; [AttributeUsage(AttributeTargets.Struct)] [MeansImplicitUse] public sealed class NetworkMessageAttribute : Attribute { } }
using System.Collections.Generic; namespace Lobster.Extensions { internal static class ICollectionExtensions { public static void AddRange<T>( this ICollection<T> source, IEnumerable<T> values) { foreach (var item in values) source.Add(item);...
using EDU_Rent.data_layer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EDU_Rent.business_layer { class Email { internal void SendEmail(User currentUser, string message, string subject) { Emails.Send...
using SimpleVisioModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.W...
namespace Contoso.Parameters.Expressions { public class MonthOperatorParameters : IExpressionParameter { public MonthOperatorParameters() { } public MonthOperatorParameters(IExpressionParameter operand) { Operand = operand; } public IExpressionParameter Operand { get; set; } } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("ClassSpecificVoLine")] public class ClassSpecificVoLine : MonoClass { public ClassSpecificVoLine(IntPtr address) : this(address, "ClassSpecificVoLine") { } public Cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OakIdeas.Volunteer.Models { public class Organization : BaseModel { private string _name; public string Name { get { return _name; } set { _name = value; } }...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; namespace NuGet.Protocol.Core.v3.Data { public abstract class FileCacheBase { public abstract bool TryG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.Support.V4.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public class AddCommentDialogFragment : DialogFragment { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TestSceneChange : MonoBehaviour { public void OnClick() { var a = GetComponents<SceneChangeRelay>(); foreach(var aa in a) { aa.Next(); } ...
using Zillow.Core.Dto; using Microsoft.AspNetCore.Mvc; using Zillow.Core.Dto.CreateDto; using Zillow.Core.Dto.UpdateDto; using Zillow.Core.ViewModel; using Zillow.Service.Services.CustomerServices; using System.Threading.Tasks; namespace Zillow.API.Controllers { public class CustomerController : BaseControl...
using System; using System.Linq; using Foundation; using UIKit; using MvvmCross.Binding.iOS.Views; using MvvmCross.Binding.BindingContext; using MvvmCross.Core.ViewModels; using EsMo.Sina.SDK.Model; using System.Diagnostics; using SDWebImage; using System.Collections.Generic; using CoreGraphics; using EsMo.MvvmCross.i...