text stringlengths 13 6.01M |
|---|
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class navMeshDestination : MonoBehaviour
{
public NavMeshAgent TargetAgent;
public bool moveOnClick = true;
Animator animator;
//PATROLLING
public bool isPatrolling;
... |
using BPiaoBao.DomesticTicket.Domain.Models.Orders;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap
{
public class CoordinationLogMap : EntityTypeConfiguration<CoordinationLo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ORMHandsOn;
using Test.ORM.Infrastructure;
namespace Test.ORM.Exercises
{
[TestClass]
public class WhenRetrievingAStudent : WithFreshDatabaseForEver... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using HtmlAgilityPack;
using Newtonsoft.Json;
namespace QuotesDb
{
public class Quote
{
public int Id { get; set; }
public string Text { get; set; }
public string Author { get; set; }
public Quo... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using IBAN;
using System.Diagnostics;
namespace IBANTest
{
[TestClass]
public class UnitTest1
{
/// <summary>
/// In diesem Beispiel wird die Zeichenlänge überprüft und ein "true" ausgegeben , wenn die Bedingung erfüllt ist.... |
using System;
namespace Web.Models
{
public class Message
{
public int Id { get; set; }
public string Subject { get; set; }
public string Body { get; set; }
public DateTime MessageDate { get; set; }
//[RegularExpression("^[_a-z0-9-]+(\\.[_a-z0-9-]+)*@[a-z0-9-]+(\\.[a-z... |
using System;
using System.Linq;
public class Program
{
public static void Main()
{
var inputList = Console.ReadLine().Split().Select(int.Parse).ToList();
Console.WriteLine($"Min = {inputList.Min()}");
Console.WriteLine($"Max = {inputList.Max()}");
Console.WriteLine($"Sum = {i... |
using Autofac;
namespace BusinessLogic.Core.DI
{
public class CoreModule : Module
{
protected override void Load(ContainerBuilder builder)
{
builder.RegisterAssemblyTypes(ThisAssembly)
.AsImplementedInterfaces();
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bat : MonoBehaviour
{
public int hp;
public bool ishurt = false;
public Animator anime;
public GameObject damageuiprefab;
// Start is called before the first frame update
void Start()
{
anim... |
using System;
using IdentityServer4.Configuration;
using IdentityServer4.Services.Default;
using IdentityServer4.Stores;
using IdentityServer4.Stores.InMemory;
using IdsvrMultiTenant.Services;
using IdsvrMultiTenant.Services.IdSvr;
using IdsvrMultiTenant.Services.MultiTenancy;
using Microsoft.AspNetCore.Builder;
using ... |
namespace Game.ConsoleUI
{
using System;
using Infrastructure.Helpers;
using Interfaces;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Serilog;
class Program
{
static void Main()
{
ConfigureServices();
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ChartControl
{
public class SeriesPointCollection : List<SeriesPoint>
{
#region Variables
//List<SeriesPoint> points;
#endregion
... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the a... |
/////////////////////////////////////////////
// FuelCalculator.cs //
// Created by: Markus Lidrot, 2015-10-24 //
/////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namesp... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//responsible for the logic on the button expressing an agreement
public class AgreeSelector : MonoBehaviour
{
//inidicate if button is should be available for pushing and triggering actions
private bool isColliding =... |
namespace Assets.Scripts.Weapons.Interfaces {
public interface IDamaging {
int Damage { get; set; }
}
} |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.Xrm.Sdk;
using XrmMoq;
namespace XrmMoqTestPlugin2016.Tests
{
[TestClass]
public class ExamplePlugin2Tests
{
[TestMethod]
[TestCategory("ExampleUnit")]
public void Test_plugin_2016_trace_configuration... |
using System.Collections.Generic;
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace HT.Framework
{
/// <summary>
/// 任务内容基类
/// </summary>
public abstract class TaskContentBase : ScriptableObject
{
/// <summary>
/// 任务ID
/// </summary>
... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityStandardAssets.CrossPlatformInput;
public class PlayerController : MonoBehaviour
{
[Header("General")]
[SerializeField] float ControlSpeed = 60f;
[SerializeField] float ySpeed = 60f;
[SerializeField] float yRange = 35f;
[SerializeFi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Cont... |
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server
{
public interface IWorkspaceLanguageServer : ILanguageServerProxy
{
}
}
|
using crud.Data;
using crud.Models;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace crud.Controllers
{
public class UserController : Controller
{
private readonly MySQLContext _db;
public UserController(... |
namespace akka_microservices_proj.Messages
{
public class GetProductsMessage
{
}
}
|
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
namespace Traslator
{
class Program
{
static void Main(string[] args)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing;
using Jokedst.GetOpt;
using System.Text;
using WindowsFormsAppPaint;
namespace WindowsFormsAppPaint
{
class Program
{
/// <summary>
/// The main e... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Web.Models
{
public class Recording
{
//There's a one-to-zero-or-one relationship between the Meeting and the Recording entities.
//A Recording only exists in relation to the Meeting it... |
using System;
namespace FelixTheCat.BlackHole
{
class BlackHoleGenerator
{
public static string[,] GetBlackHoleSymbols()
{
string[,] symbols =
{
{"░░▒▒▓▓███████████████████████████████████████████████████████████████████████████████▓▓▒▒░░"},
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TQ.SaveFilesExplorer.Components
{
internal enum CopyKeysType
{
KeysOnly,
KeysType,
KeysTypeData,
DistinctKeys,
DistinctKeysType,
DistinctKeysTypeData,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI.WebControls;
using AjaxPro;
using SKT.MES.User.Model;
using SKT.MES.User.BLL;
using System.Text;
using SKT.MES.Utility;
namespace SKT.MES.Web.AjaxServices.User
{
/// <summary>
/// 系统Ajax类
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using System.Web;
using DAL.Interface;
using Microsoft.AspNetCore.SignalR;
namespace DrawingGame.Hubs
{
public class RoomHub : Hub
{
private readonly IAnswer _answers;
private ... |
using System;
using System.Windows;
using System.Windows.Input;
using BPiaoBao.Client.DomesticTicket.ViewModel;
using GalaSoft.MvvmLight.Messaging;
using JoveZhao.Framework;
namespace BPiaoBao.Client.DomesticTicket.View
{
/// <summary>
/// ChoosePolicyWindow.xaml 的交互逻辑
/// </summary>
public partial cl... |
using System;
namespace NetworkToolkit.Connections
{
/// <summary>
/// A read-only collection of connection properties.
/// </summary>
public interface IConnectionProperties
{
/// <summary>
/// Gets a property.
/// </summary>
/// <param name="type">The type of the p... |
using System;
using System.Threading.Tasks;
using MediatR;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Realeyes.Application.DTOs;
using Realeyes.Application.Sessions.Commands;
namespace Realeyes.Api.Controllers
{
[ApiController]
[Route("api/sessions")]
public class SessionContro... |
namespace OmniGui.Geometry
{
public struct Point
{
public Point(double x, double y)
{
X = x;
Y = y;
}
public double X { get; }
public double Y { get; }
public static Point Zero => new Point(0, 0);
public Point Offset(Point... |
/*
* Let d(n) be defined as the sum of proper divisors of n (numbers less than n which divide evenly into n).
* If d(a) = b and d(b) = a, where a ≠ b, then a and b are an amicable pair and each of a and b are called amicable numbers.
*
* For example, the proper divisors of 220 are 1, 2, 4, 5, 10, 11, 20, 22, 44, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Entity
{
/// <summary>
/// 成绩表
/// </summary>
public class Score
{
/// <summary>
/// 成绩主键
/// </summary>
public... |
using System;
using static yocto.Preconditions;
namespace yocto
{
public static class AsSingletonExtension
{
public static IRegistration AsSingleton(this IRegistration registration, bool eagerLoad = false)
{
CheckIsNotNull(nameof(registration), registration);
return re... |
namespace Tennis
{
public class TennisGame2 : ITennisGame
{
private int p1point;
private int p2point;
private string p1res = "";
private string p2res = "";
private string player1Name;
private string player2Name;
public TennisGame2(string player1Name, str... |
using System.Collections.Generic;
using System.ServiceModel;
using CallCenter.Server.Helper;
namespace CallCenter.ServiceContracts.Services
{
[ServiceContract]
[ServiceKnownType("GetKnownTypes", typeof(KnownTypesHelper))]
public interface IReopsitoryServiceBase<T>
{
[OperationContrac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AbstractClasses
{
abstract class myBaseClass
{
public abstract int myMethod(int arg1, int arg2);
}
}
|
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
//
using System;
using System.Text;
using System.Collections.Generic;
using System.Diagnostics;
using commercio.sacco.lib;
namespace commercio.sdk
{
public class MsgShareDocument : StdMsg
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirCaddy.Domain.ViewModels.Privileges
{
public class PrivilegeRequestViewModel
{
public string CourseName { get; set; }
public string CourseAddress { get; set; }
... |
// -----------------------------------------------------------------------
// <file>World.cs</file>
// <copyright></copyright>
// <author>Aleksandar Jeremic</author>
// <summary>Projekat Grafika 12.1</summary>
// -----------------------------------------------------------------------
using System;
using Assimp;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using BreakAway.Domain;
using BreakAway.Models;
using BreakAway.Models.Customer;
using ITCloud.Web.Routing;
using Studentum.Infrastructure.Repository;
using Studentum.Infrastructure.Repository.Specifications;
na... |
using System;
namespace Arch.Data.Orm.FastInvoker
{
public interface IDynamicConstructorInfo
{
Object Invoke(Object[] parameters);
}
}
|
namespace Task02_Products
{
using System;
public class Product : IComparable
{
public Product(string name, double price)
{
this.Name = name;
this.Price = price;
}
public string Name { get; set; }
public double Price { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ServiceModel;
using System.ServiceModel.Security;
using System.Security.Cryptography.X509Certificates;
namespace ZiZhuJY.ServiceModel
{
/// <summary>
/// A class that derive from the ServiceHost system class to automatically set th... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
#nullable disable
namespace dk.via.ftc.dataTier_v2_C
{
[Table("vendor_admin", Schema = "SEP3")]
public partial class VendorAdm... |
using System.Threading.Tasks;
namespace ScripterTestCmd
{
public interface IVariablesRepository
{
ITreeNode GetVariable(string parent, string name);
Task<ITreeNode> GetFolderTree();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Quest_manager: MonoBehaviour
{
public Quest_object[] quests;
public bool[] quest_completed;
public Dialogue_manager the_DM;
public string item_collected;
public string enemy_killed;
// Start is call... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExtensions.UI.Components
{
[RequireComponent(typeof(ScrollRect))]
public class ScrollList : MonoBehaviour
{
#region Attributes
[SerializeField]
private bool m_static;
private RectTra... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
namespace DynamicsExtensions.Extensions
{
public static class MvcExtensions
{
public static string[] ReadAllLines(this HttpPostedFileBase httpPostedFileBase)
{
List<string> lines =... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NBXplorer
{
public class WellknownMetadataKeys
{
public const string ImportAddressToRPC = nameof(ImportAddressToRPC);
public const string Mnemonic = nameof(Mnemonic);
public const string MasterExtKey = nameof(MasterExtKey);
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using NameSearch.Models.Entities.Abstracts;
namespace NameSearch.Models.Entities
{
/// <summary>
/// Person Entity
/// </summary>
/// <seealso cref="NameSear... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationSE : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void PlayElectronSE()
{
... |
using System.Collections.Generic;
namespace FlipLeaf.Core
{
public interface IInputSource
{
IEnumerable<IInput> Get(IStaticSite ctx);
}
}
|
using Firebase.Database;
using Firebase.Database.Query;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelertApp.Models;
namespace TravelertApp.Services
{
public class EntrepreneurApiServices
{
private... |
using System.Linq;
using System;
public static class Kata
{
public static bool XO (string inp)
{
int o = 0;
int x = 0;
int xo = 0;
String input = inp.ToLower();
for(int i=0; i<input.Length; i++){
if(input[i] == 'o'){
o++;
}else if(input[i] == 'x'){
... |
namespace Tensor.Test.BubbleGame
{
/// <summary>
/// Точки
/// </summary>
public class Seed : GameUnit
{
public Seed(double x, double y, double Vx, double Vy)
: base(x, y)
{
VelocityX = Vx;
VelocityY = Vy;
}
public double Velocity... |
using FastSQL.Core;
using FastSQL.Sync.Core;
using FastSQL.Sync.Core.Mapper;
using FastSQL.Sync.Core.Processors;
using FastSQL.Sync.Core.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.Magento1.Integration.M... |
using UnityEngine;
public class GateCollisionController : MonoBehaviour
{
private GameObject _player;
private PlayerController _playerController;
private GameObject _bossGate;
void Start()
{
_bossGate = GameObject.Find("BossGate");
_player = GameObject.Find("Player");
... |
using Beamore.API.BusinessLogics.Notification;
using Beamore.API.BusinessLogics.UnitOfWorks;
using Beamore.API.Models;
using Beamore.Contracts.DataTransferObjects;
using Beamore.DAL.Contents.Models;
using Beamore.DAL.Repositories;
using Microsoft.Azure.NotificationHubs;
using Newtonsoft.Json;
using System;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http.Dependencies;
using Unity;
namespace WebApplication.App_Start
{
public class UnityDependencyScope : IDependencyScope
{
protected IUnityContainer Container { get; set; }
public UnityDep... |
using FLS.Business;
using FuelSupervisorSetting.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace FuelSupervisorSetting.ViewModel
{
class MqttServerViewModel : ViewModelBase
{
private r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OPC_UA_Library
{
public enum SecurityPolicy
{
None = 0,
Basic128,
Basic256
}
public enum MessageSecurity
{
None,
Sign,
SignAndEncrypt
}
}
|
using System;
using System.Collections.Generic;
using Braspag.Domain.Entities;
using MongoDB.Driver;
using MongoDB.Driver.Builders;
namespace Braspag.Domain.Update
{
public static class AdquirentesUpdate
{
public static UpdateDocument UpDateAdquirentes(this Adquirentes adquirente)
{
... |
namespace BitArray
{
using System;
using System.Collections.Generic;
class Program
{
static void Main(string[] args)
{
// Console.WindowWidth = Console.BufferWidth = 120;
var numbers = new List<BitArray64> {
new BitArray64(5),
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
public class Player : MonoBehaviour
{
public AudioClip leaveBox;
public AudioClip pickUpBox;
public AudioClip pickUpHeavyBox;
public PlayerUI playerUI;
public RuntimeAnimator... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Umbraco.Core;
using Umbraco.Core.Configuration.Dashboard;
using Umbraco.Core.Models.Membership;
using Umbraco.Core.Services;
namespace Umbraco.Web.Editors
{
/// <summary>
/// A utility class for determine dash... |
using System;
namespace SparamTestLib
{
public class SparamBandwith : SparamTestCase.TestCaseAbstract
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SFP.SIT.SERV.Model.RESP
{
public class SIT_RESP_HABILITAR
{
public int? rtpclave { set; get; }
public int? araclave { set; get; }
public long? solclave { set; g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlazorJsFastDataExchangerDemo
{
public static class LocalFunctions
{
public static string GetShortenedItem(string item)
{
if (!string.IsNullOrEmpty(item))
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
public class Connected : MainApplicationReference
{
MainApplication application;
bool joining = false;
p... |
using CommandLine;
using Opbot.Core;
using Opbot.Services;
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Threading;
namespace Opbot
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(string.Join(";", args));
v... |
namespace WMaper.Meta.Store
{
/// <summary>
/// 图层尺寸信息类
/// </summary>
public sealed class Nature
{
#region 变量
// Canvas横轴原点偏移量l
private double l;
// Canvas纵轴原点偏移量t
private double t;
// 图层范围宽度
private double w;
// 图层范围高度
priva... |
using System;
using System.Web;
using System.Web.UI;
using System.Web.Configuration;
namespace CurrencyConverter
{
public partial class ShowSettings : System.Web.UI.Page
{
protected void Page_Load(Object sender, EventArgs args)
{
if (this.IsPostBack == false)
{
... |
using MKService.Messages;
using MKService.ModelFactories;
using MKService.Updates;
using System.Linq;
using MKService.DefaultModel;
namespace MKService.ModelUpdaters
{
internal class GameJoinedUpdater : ModelUpdaterBase<IUpdatableGame, GameJoined>
{
public GameJoinedUpdater(
IModelFactoryR... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using TXTextControl;
using TXTextControl.DocumentServer.Fields;
namespace tx_inject_html
{
public partial class Form1 : Form
{... |
// ************************************************************************
// Copyright (C) 2001, Patrick Charles and Jonas Lehmann *
// Distributed under the Mozilla Public License *
// http://www.mozilla.org/NPL/MPL-1.1.txt *
// ************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.OleDb;
namespace Proje
{
public class Giris:Client
{
private int kontrol = 0;
OleDbConnection baglanti;
OleDbCommand komut;
Ol... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Office.Interop.Excel;
using Excel = Microsoft.Office.Interop.Excel;
using System.IO;
using System.Drawing;
/// <summary>
/// 该类用于导出经对比、合并等操作后的Excel文件及报告文件
/// </summary>
public class ExportExcelFileHelper
{
/// <summary>
/// 对比... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VArchivlagerort
{
public int ArchivId { get; set; }
public string Bezeichnung { get; set; }
public Guid? ArchivGuid { get; set; }
public int? HausId { get; ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Maverick.Xrm.DI.CustomAttributes
{
public class DisplayAttribute : Attribute
{
internal DisplayAttribute(string displayName)
{
this.Name = displayName;
}
public string Name { get; private s... |
using Android.App;
using Android.Content;
using Android.OS;
using Android.Preferences;
using Android.Support.V7.App;
using Android.Views;
using Android.Webkit;
using Android.Widget;
using JKMAndroidApp.Common;
using JKMPCL.Model;
using JKMPCL.Services;
using System;
using System.Linq;
using System.Threading.Tasks;
na... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kolok2_2018_grpB
{
class VozniPark<T> where T : Vozilo, new()
{
private List<T> vozila;
private int maxBrojVozila;
private double ... |
using PMA.Store_Framework.Commands;
namespace PMA.Store_Domain.Categories.Commands
{
public class AddCategoryCommand : ICommand
{
public string Name { get; set; }
public long? ParentId { get; set; }
public string PhotoUrl { get; set; }
public int PhotoSize { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
public class playerMovementController : MonoBehaviour
{
public Camera cam;
public float movementSpeed;
public float speedLimit;
public float lookSpeed;
private CharacterController cc;
private Vec... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class ContributionSummary : DbMigration
{
public override void Up()
{
CreateStoredProcedure("ConstributionSummaryProc",
@"SELECT datepart(year,I.Proc... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
namespace KRF.Core.Entities.ValueList
{
public class FleetStatus : ValueList
{
public int FleetStatusID { get; set; }
public string StatusName { get; set; }
public bool Active { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class PlayerController : MonoBehaviour
{
[Header("Move Positions")]
public float[] movePositionsX;
public float sideMoveTime;
[Header("Jump")]
public float jumpPeak;
public float jumpTime;... |
//--------------------------------
// Skinned Metaball Builder
// Copyright © 2015 JunkGames
//--------------------------------
using UnityEngine;
using System.Collections;
public class SphereGun : Weapon
{
public ParticleSystem hitPS;
protected override void DoShoot(DungeonControl2 dungeon, Vector3 from, V... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Requestrr.WebApi.RequestrrBot.Notifications.Movies
{
public class MovieNotificationsRepository
{
private class Notification
{
public string UserId { get; }
public int MovieId { get; }
... |
using System.Collections.Generic;
using System.Linq;
namespace W3ChampionsStatisticService.Matches
{
public class Team
{
public List<PlayerOverviewMatches> Players { get; set; } = new List<PlayerOverviewMatches>();
public bool Won => Players?.Any(x => x.Won) ?? false;
}
} |
using System;
using System.Collections.Generic;
namespace Templates.Framework
{
public enum Privacy
{
Public,
Protected,
Private
}
public interface IClass : IComponent
{
IEnumerable<IConstructor> Constructors { get; }
IEnumerable<IInterface> Implements { ge... |
using Dao.Seguridad;
using Dao.Mercadeo;
using Ninject.Modules;
using Dao.Solicitud;
namespace BLO
{
public class NinjectBlo : NinjectModule
{
public override void Load()
{
//Seguridad
Bind<IParametroDao>().To<ParametroDao>();
Bind<IUsuarioDao>().To<UsuarioD... |
using Paint.Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Paint.Data.Interface
{
public interface IManufacturerRepository
{
IEnumerable<Manufacturer> GetAll();
}
}
|
using System.Collections.Generic;
using UnityEngine;
namespace ObjectPooling
{
public static class PoolManager
{
private static readonly int _DEFAULT_POOL_SIZE = 10;
private static Dictionary<int, List<PoolableObject>> _Pools = new Dictionary<int, List<PoolableObject>>();
private stati... |
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