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using System; using Domain; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace Persistence { public class DataContext : IdentityDbContext<AppUser> { public DataContext(DbContextOptions options) : base(options) { // } ...
using System; namespace Server { public static partial class StartupExtensions { internal class InvokeOnDispose : IDisposable { private readonly Action _onDispose; public InvokeOnDispose(Action onDispose) { _onDispose = onDispose; ...
using System.Windows; using System.Windows.Controls; using Torshify.Radio.Framework; namespace Torshify.Radio.EchoNest.Views.Favorites.Tabs { public class FavoritesItemTemplateSelector : DataTemplateSelector { #region Properties public DataTemplate TrackFavorite { ...
/* Project Prolog * Name: Spencer Carter * CS 1400 Section 3 * Lab #9 - Coding Farmer John's Pseudo-Code * Date: 02/26/2015 * * I declare that the following code was written by me, assisted with * by the lovely people in the drop in lab provided by the instructior * for this project. I understand that copying...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("SpellGeneratedTarget")] public class SpellGeneratedTarget : MonoBehaviour { public SpellGeneratedTarget(IntPtr address) : this(address, "SpellGeneratedTarget") { } public SpellGeneratedTarget(I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace POG.Werewolf { public class BadSQLiteFileVersionException : Exception { public Int32 FileVersion { get; private set; } public Int32 SchemaVersion { ...
using System; using System.Linq; namespace KT.DB.CRUD { public class GeneratedAnswersRepository: ICrud<GeneratedAnswer> { public GeneratedAnswer Create(GeneratedAnswer entity) { using (var db = new KTEntities()) { db.GeneratedAnswers.AddObject(entity); db.SaveChanges(); return entity; } } ...
using System; namespace Algorithms { //implement circular queue class Queue { const int MAX_SIZE = 4; public string[] queue = new string[MAX_SIZE]; public int Head { get; set; } public int Tail { get; ...
using Dapper; using EP.CrudModalDDD.Domain.ValueObjects; using System.Data; namespace EP.CrudModalDDD.Infra.Data.DapperHandlers { public class CpfTypeHandler : SqlMapper.TypeHandler<CPF> { public override void SetValue(IDbDataParameter parameter, CPF value) { parameter.Value = valu...
using System; using Logs.Data.Contracts; using Logs.Data.Tests.EfGenericRepositoryTests.Fakes; using Moq; using NUnit.Framework; namespace Logs.Data.Tests.EfGenericRepositoryTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstructor_PassDbContextNull_ShouldThr...
int Max (int arg1, int arg2, int arg3) { int result = arg1; if (arg2> result) result = arg2; if (arg3>result) result = arg3; return result; } int[] array = {11,21,31,41,15,61,17,18,19}; array [0]=12; Console.WriteLine(array [4]); int result = Max( Max (array [0], array [1], array [2]), Max (...
namespace LOD.After { public class Person { public string Name { get; private set; } public JoB Designation { get; private set; } public Person(string name, JoB jobDetails) { Name = name; Designation = jobDetails; } public void...
using cn.bmob.io; using cn.bmob.api; using cn.bmob.json; using cn.bmob.tools; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace cn.bmob.example { //Game表对应的模型类 class GameObject : BmobTable { private String fTable; //以下对应云端字段名称 public B...
using PicoShelter_DesktopApp.Services.AppSettings.Enums; using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows.Data; namespace PicoShelter_DesktopApp.Converters { public class EnumConverter : IValueConverter { publ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace CloudinaryDotNet.Actions { [DataContract] public class UpdateResourceAccessModeResult : BaseResult { [DataMember(Name = "updated")] public List<object> Updated { get; protected set; } [Da...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using ReturnOfThePioneers.Common.Models; using ReturnOfThePioneers.Common.System; using ReturnOfThePioneers.MasterData; using System.Collections.Generic; namespace ReturnOfThePioneers.Controllers { [Route("graph/master-data")] public class Master...
using System; using System.Configuration; namespace NorthwindReglasNegocio { public class brGeneral { public string CadenaConexion { get; set; } public brGeneral() { CadenaConexion = ConfigurationManager.ConnectionStrings["conNW"].ConnectionString; } public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum CommandEvent { //保存事件 ChangeDir, CamCW,//镜头顺时针旋转 CamCCW//镜头逆时针选择 }
using NUnit.Framework; using UnityEngine; /// <summary> /// Tests for the Player class /// </summary> [TestFixture] public class PlayerTest { #region Fields /// <summary> /// Character controller for the player /// </summary> private CharacterController pc; /// <summary> /// The model ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerDetectCollision : DetectObject { [SerializeField] private float distance_to_be_arrested = 3f; [SerializeField] private float distance_to_owner = 6f; private bool can_...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using Engine; namespace Test_Client { //The commands for interaction between the server and the client enum Command { Login, //Log into the server Logout, //Logo...
using Microsoft.Extensions.Logging; namespace OmniSharp.Extensions.JsonRpc { public static class Events { public static EventId UnhandledException { get; } = new EventId(1337_100); public static EventId UnhandledRequest { get; } = new EventId(1337_101); public static EventId UnhandledNo...
namespace Problems { using System; public class ProblemA { public static void Main() { var n = ulong.Parse(Console.ReadLine()); var m = ulong.Parse(Console.ReadLine()); var y = ulong.Parse(Console.ReadLine()); var targetsPoked = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Configuration; using System.Globalization; using System.Data; using System.Data.OleDb; using System.IO; using Obout.Interface; usin...
namespace DbIntegrationTestsWithContainers { using System; using System.Data.SqlClient; using System.Threading.Tasks; using Polly; using TestContainers.Core.Containers; public sealed class SqlServerContainer : DatabaseContainer { private string databaseName = "master"; priva...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace serial { static class Menu { public static void mostrarMenu(Operacoes operacoes) { char op; do { Console.Cl...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_ComputeBuffer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 3) { int num2; LuaObjec...
using Doozy.Engine.UI; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : SingletonBehaviour<GameManager> { public string TitleScene; public string MainGame; p...
using System; using System.Collections.Generic; using System.Text; using CSharpLearning.Sort; namespace CSharpLearning.Sort { public class QuickSorter { //快速排序 private static void Quick_sort(int[] s, int l, int r) { if (l < r) { //Swap(s...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TechTalk.SpecFlow; using ZiZhuJY.Helpers; namespace ZiZhuJY.Core.Tests { [Binding] public class ZodiacYearsSteps { private DateTime datetime; private ZodiacYears actualZodiacGot; [Given(@"the date is ""(.*)"""...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AvaliacaoFinalCSharp.Features.Country { public interface ICountryParser { Dictionary<string, string> Parse(string textFromSource); } }
using System; namespace ASCOM.microlux { public class RingBuffer { private readonly byte[] buffer; private int writeIndex = 0, readIndex = 0, size = 0; public RingBuffer(int capacity) { buffer = new byte[capacity]; } public int GetReadIndex() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; using System.Windows.Forms; using System.Drawing; namespace WallPaperChangerV2 { public class ScreenFetcher : List<ScreenInfo> { //Size of the monitor...
using LuizalabsWishesManager.Services; using LuizalabsWishesManager.Shared; using NUnit.Framework; using RestSharp; namespace Tests { public class ProductTest { private IProductService _service; [SetUp] public void Setup(IProductService service) { _service = service...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; ...
using System.Collections.Generic; namespace Plus.Communication.Packets.Outgoing.Users { public class IgnoredUsersComposer : MessageComposer { public IReadOnlyCollection<string> IgnoredUsers { get; } public IgnoredUsersComposer(IReadOnlyCollection<string> ignoredUsers) : b...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.Clustering { public class ClusterCollection { public ClusterCollection() { this.Clusters = new List<Cluster>(); } public ClusterCollection(ILi...
using System; using Microsoft.Extensions.DependencyInjection; using HacktoberfestProject.Web.Data; using HacktoberfestProject.Web.Models.Entities; namespace HacktoberfestProject.Tests.Data { public class TableContextTests { private readonly ITableContext _context; private TrackerEntryEntity _entityToR...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nim { class GameEngine { private const int MAX_ROWS = 3; private int[] _board; private bool isTurn; private State currentState; private State _...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WallCommentMicroService.Models { public class Post { public Guid Id { get; set; } public DateTime DateCreated { get; set; } public string Text { get; set; } public decimal Rating { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; using System.IO; namespace Task2 { class Json { public static void Serialization(IGambling[] games) { var fn = Path.Combine(Environment.CurrentDirectory, "objects.json"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ItemEdit.Models { public class SysConfig { public string DefaultPath { get; set; } } }
using innovation4austria.dataaccess; using log4net; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace innovation4austria.logic { public class AusstattungVerwaltung { private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBas...
namespace OmniGui { public class Pen { public Pen(Brush brush, double thickness) { Brush = brush; Thickness = thickness; } public Brush Brush { get; set; } public double Thickness { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Sitemap { public enum SitemapChangeFrequency { Always, Hourly, Daily, Weekly, ...
using Domain.Common.Rules; using Sample.Domain; using Sample.Domain.Rules; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace Sample.WebApi.Rules { public cl...
using Jieshai.Cache.CacheManagers; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Jieshai.Cache { public class CacheMapper : ObjectMapper { public CacheMapper(CacheContaine...
namespace Triton.Game.Mapping { using System; public enum localRenderMask { None, Texture, Edges } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonResume : MonoBehaviour { private void Awake() { Button button = GetComponent<Button>(); if(button) button.onClick.AddListener(OnClickAction); } /// <summary> /// [Delegate] Resume game ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace SkillsGardenApi.Utils { public static class ConfigurationExtension { public static T GetClassValueChecked<T>(this IConfiguration Configuration, string Key, T Default, ...
namespace Dotnet.Script.NuGetMetadataResolver { using System; using System.Diagnostics; using System.Text; using Microsoft.Extensions.Logging; /// <summary> /// A class that is capable of running a command. /// </summary> public class CommandRunner : ICommandRunner { privat...
namespace TutteeFrame2.Model { public class Account { private string iD; private string teacherID; private string password; public string ID { get => iD; set => iD = value; } public string TeacherID { get => teacherID; set => teacherID = value; } public string P...
using System.Collections.Generic; namespace KnowledgeTester.Models { public class AdminPanelModel { public string Category_NewName { get; set; } public string Subcategory_NewName { get; set; } public string Subcategory_Cat { get; set; } public IEnumerable<CategoryModel> Categories { get; set; } } }
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using YCSOrderSystem.Models; namespace YCSOrderSystem.Controllers { public class Supplie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebEditor { public class ApplicationManager { private static ApplicationManager _instance; public static ApplicationManager Instance { get ...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebDataDemo.Data.Migrations; public partial class StoredProcs : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Sql( @" EXEC ('CREATE PROCEDURE ListAuthors AS SELECT Id, Name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OfficeAPI { interface IButtonClick { void MessageBox(string message); } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
namespace Westbot { class AcceptState { public const bool Accept = false; public const bool Error = true; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Selected : MonoBehaviour { Renderer rend; // TODO pretty sure this can be optimized a tad easier private void Awake() { rend = GetComponent<Renderer>(); rend.material.color = Color.blue; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenuLogic : MonoBehaviour { [SerializeField] Button StartButton; // Setting the first button to be highlighted for PS4 controller selection through UI Element...
using System; using System.Collections; using System.Collections.Generic; namespace OCP { /** * Factory class creating instances of \OCP\ITags * * A tag can be e.g. 'Family', 'Work', 'Chore', 'Special Occation' or * anything else that is either parsed from a vobject or that the user chooses * to add. * Tag na...
using WUIClient.Gizmos; using WUIShared.Objects; namespace WUIClient.Tools { public class ScaleTool : Tool { private ScaleGizmo gizmo; private GameObject selected; public ScaleTool() { gizmo = new ScaleGizmo(); } protected override void OnSelect() { ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using System.Collections.ObjectModel; namespace BaiTapTuan2 { // Learn more about making custom code visible in the Xamarin...
using System.ComponentModel.DataAnnotations; namespace Psub.DataService.DTO { public class RelayDataDTO { public int Id { get; set; } [Display(Name = "Назначение")] public string Name { get; set; } [Display(Name = "Вывод (pin)")] public int PinName { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Creature : MonoBehaviour { public GameObject foodPrefab; public float sensoryRadius = 100f; public float eatRadius = 1f; public float attackRadius = 3f; public float foodEnergy = 30f; public float attackEnergy...
using CarInventory.Data.Entities; using CarInventory.Exceptions; using CarInventory.Models; using System; namespace CarInventory.Data.Repositories { /// <summary> /// The user repository. /// </summary> public interface IUserRepository : IGenericRepository<RefUser, UserSearchCriteria> { //...
using System.Threading; using System.Threading.Tasks; using MediatR; namespace DemoDotNet.Taxas.Core { /// <summary> /// Executor da requisição de taxas de juros com valor fixo /// </summary> public class TaxaJurosValorFixoHandler : IRequestHandler<TaxaJurosConsulta, decimal> { // Como o r...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_BoneWeight : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { BoneWeight boneWeight = default(BoneWeight); LuaObject.pushValue(l, true); Lu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OldLadyTrigger : MonoBehaviour { [SerializeField] private Animator oldLady; [SerializeField] private Animator boxKey; void OnTriggerEnter2D(Collider2D col) { if(col.CompareTag("Key")){ oldLady....
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace LearningEnglishMobile.Core.Models.User { public class UserInfo { [JsonProperty("sub")] public string UserId { get; set; } [JsonProperty("preferred_username")] public string Pref...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Dentist.Enums; using Dentist.Models.Tags; namespace Dentist.Models { public class Person : IValidatableObject, IModelWithIsDelete { ...
using UnityEngine; public class ButtonPause : MonoBehaviour { [SerializeField] GameObject panelPause; [SerializeField] GameObject panelOptions; public bool isActive { get; private set;} public void SetPause() { isActive = !isActive; panelPause.SetActi...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using greenlife1.BLL; namespace greenlife1 { public class Patient { public int ID { get; set; } public string PatientId { set; get; ...
// // - AddChildCommand.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licens...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace XGhms.Web.Admin.CollegeControls { public partial class CollegeManage : Common.AdmPageBase { protected void Page_Load(object sender, Ev...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.VisualStudio.Web.CodeGeneration.Contracts.Messaging; namespace Bai14.Models { public class MyDbContext:Db...
using OpenMetaverse; using System; namespace OpenSim.Addons.Store.Data { public interface IStoreData { bool CheckTranExists(UUID tranid); bool CheckSessionExists(UUID session); void UpdateTranDeclined(UUID tranid); void UpdateTranAccepted(UUID tranid); void UpdateTranPaid(UUID tranid); void UpdateTranOffe...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using UnityEngine; using UnityEngine.UIElements; namespace Naninovel { public class LineTextField : TextField { public LineTextField (string label = default, string value = default) { if (label != null) ...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // /...
using Autofac; using NServiceBus; namespace Common.Infrastructure.Autofac { public class NServiceBusModule : Module { protected override void Load(ContainerBuilder builder) { base.Load(builder); builder.Register(c => NServiceBus.Configure.Wi...
using System.Text.RegularExpressions; namespace HaloSharp.Validation.Common { public static class GamertagValidator { public static bool IsValidGamertag(this string gamertag) { var regex = new Regex(@"^[a-zA-Z0-9 ]{1,16}$"); return !string.IsNullOrWhiteSpace(gamertag) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollidableScript : MonoBehaviour { Mesh mesh; public AudioSource audioSource; public float GetSize() { return mesh.bounds.size.magnitude * transform.localScale.magnitude; } private void Start(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Options : MonoBehaviour { private GameObject optionsPanel; private GameObject videoPanel; private GameObject audioPanel; private GameObject controlsPanel; private GameObject gameplayPanel; private Game...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Music_Game.Resources; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using System.IO; using Sys...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using coffeeSalesManag_CompApp.Models; namespace coffeeSalesManag_CompApp { public partial class man...
using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.Linq; using System.Threading.Tasks; using Microsoft.Practices.Prism; using Microsoft.Practices.Prism.Events; using Microsoft.Practices.Prism.Logging; using Microsoft....
using System; using Minesweeper; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace MinesweeperTests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { MainForm test = new MainForm(); } } }
using System.Drawing; using System.Text.RegularExpressions; using System.Windows.Forms; namespace ITechnologyNET.FindUnusedFiles { public partial class PictureBox : Form { public PictureBox(int width, int height) { InitializeComponent(); // deactivated because treeview...
namespace NDDDSample.Interfaces.HandlingService.WebService { #region Usings using System.Runtime.Serialization; #endregion [DataContract] public class HandlingReportException { private string Msg; public HandlingReportException(string msg) { Msg = msg; ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("Cheats")] public class Cheats : MonoClass { public Cheats(IntPtr address) : this(address, "Cheats") { ...
namespace SuicideWeb.Models { public class BlackGroup { public int Id { get; set; } public long GroupId { get; set; } } }
namespace OmniSharp.Extensions.JsonRpc { internal class RequestContext : IRequestContext { public IHandlerDescriptor Descriptor { get; set; } = null!; } }
// Copyright (c) 2008 Josh Cooley // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Script_MenuPrincipal : MonoBehaviour { public InputField inputDia; public InputField inputMes; public InputField inputAño; void Start() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Data.Sql; using Operation.Contra...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace coffeeSalesManag_CompApp.Models.CoffeeManagement { public class Coffee { public int ID { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FiletCollider : MonoBehaviour { private GameObject curFly; private List<GameObject> flyCatchs; private void Start() { flyCatchs = new List<GameObject>(); } private void OnTriggerEnter(Collider ...