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namespace WQMField.Model { using System.Collections.Generic; using WQMStation.Comm; public class Field { private int _iD; private string _name; private string _sT; private string _password; private string _mN; private string _protocolName; privat...
using System.Collections.Generic; using JqD.Infrustruct; using JqD.Infrustruct.Enums; namespace JqueryDapper.ViewModels.Work { public class WorkPageViewModel { public List<WorkViewModel> Works { get; set; } public Pagination Pagination { get; set; } } public class WorkViewModel { ...
using System; using System.Linq; using Bindable.Linq.Collections; using Bindable.Linq.Helpers; using Bindable.Linq.Interfaces; using Bindable.Linq.Threading; namespace Bindable.Linq.Framework { public class InMemoryEntityStore<TEntity, TIdentity> : DispatcherBound, IEntityStore<TEntity, TIdentity> where ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using ppadial.dotnet.Network; namespace MonkeyWol.Web.Services { public sealed class WakeService : IWak...
using UnityEngine; public class RandomAnimation : MonoBehaviour { void Start() { var animator = GetComponentInChildren<Animator>(); animator.Update(Random.value); } }
using Gym.Lib.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Gym.Lib.Services.Security { public class AuthService : BaseService, IAuthService { public AuthService(gymEntities db) ...
using System; using System.Net.Http; using System.Collections.Generic; using FbPageManager.Models; namespace FbPageManager.Utilities { public static class PageManagerUtilities { //Currently in memory, but should be in DB. static Dictionary<string, PageManagerSession> Sessions = new Dictionary<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DungeonGame { class Battle { // public void PrintAllStats(Player player1, Attributes monster) // { // player1.PrintAttributes(); ...
using System; using doob.Scripter.Shared; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; namespace doob.Scripter { public static class ServiceCollectionExtensions { public static IServiceCollection AddScripter(this IServiceCollection services...
using Innouvous.Utils; using Innouvous.Utils.MVVM; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using ToDo.Client.Core.Lists; namespace ToDo.Client.ViewModels { class EditListWindowViewModel : ...
namespace SGDE.Domain.Converters { #region Using using System.Collections.Generic; using System.Linq; using Entities; using ViewModels; #endregion public class RoleConverter { public static RoleViewModel Convert(Role role) { if (role == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication.Core.IService; namespace WebApplication.Service { public class UserService : IUserService { public string Welcome() { return "Hai"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PresenterLibrary.Common; namespace PresenterLibrary.Views { public interface IRemindAddingView:IView { TimeSpan? RemindAfterBefore { get; set; } DateTime RemindUntil { get;...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2014/11/18 13:31:16 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collec...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using JogoDaVelha; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace JogoDaVelhaWebAPI.Controllers { [Produces("application/json")] [Route("api/JogoDaVelha")] public class JogoDaVelhaC...
namespace DxMessaging.Core.MessageBus { using Core; using System; using Messages; using UnityEngine; /// <summary> /// Description of a general purpose message bus that provides both registration, de-registration, and broadcast capabilities /// </summary> public interface IMessageBus ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageAppleStore_DTO { public class EmployeesDTO : PersonDTO { private string _StrPassword; private string _StrEmployeeOfTypeID; private decimal _DecSalary; ...
namespace PurificationPioneer.Network.Const { public static class ServiceType { public const int Auth = 1; public const int System = 2; public const int Logic = 3; } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; using Microsoft.EntityFrameworkCore; using BlockchainAppAPI.DataAccess.Configuration; us...
using UnityEngine; namespace Riggingtools.Skeletons { // ELF From VOLA source public class FrameTimeSource : MonoBehaviour { // Start is called before the first frame update [Tooltip("Current frame playing")] public int frame = 0; [Tooltip("Frame to start from")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DungeonGame { class Collision { /// <summary> /// Checks whether or not the hero is touching a border or wall. /// </summary> /// <param name="heroX"></...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { float eDlay; float dTimer; public GameObject enemyPrefab; // Start is called before the first frame update void Start() { eDlay = 2; dTimer = 0; } ...
/* * Copyright (c) The Game Learner * https://connect.unity.com/u/rishabh-jain-1-1-1 * https://www.linkedin.com/in/rishabh-jain-266081b7/ * * created on - #CREATIONDATE# */ using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(LineRenderer))] [RequireComponent...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CCC { } public class csProperty : MonoBehaviour { private int health = 30; //Property public int Health { get { return health; } private set { h...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace filter.framework.utility { /// <summary> /// 哈希加密 /// </summary> public sealed class HashHelper { private static MD5 md5MD5Algor...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PopUpMessage : MonoBehaviour { public Text text; public Text textTransparent; public float scaleFactor = 1.0f; public float lifeTime = 1.5f; // Start is called before the first frame ...
using Shop.Data.DataModels; using Shop.Data.Repozitory; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.Data { public interface IUnitOfWork { void Save(); EFClientRepository EFClientRepository { get;} EF...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using RabbitMQ.Producer; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Whatsdown_Location_Service.Logic; using Whatsdown_Location_Service.Model; namespace Whats...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.EditorInput; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Phone.Controls.Maps; using System.Device.Location; namespace AugmentedReality.Utilities { public class LatLongMath { public static double GetDistance(GeoCoordinate point1, GeoCoordinate point2) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace AdventOfCode2019 { public static class Day15 { public static void RunDay() { Console.WriteLine("Day 15"); P1(); P2(); Consol...
using System; namespace Xango { using Shango.CommandProcessor; using ConsoleProcessRedirection; using Shango.Commands; /// <summary> /// Summary description for Class1. /// </summary> public class XangoApp : ICommandEnvironment { public XangoApp() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Handles the cameras for the game /// Written by Barrington Campbell /// </summary> public class CameraManager : MonoBehaviour { #region Attributes [SerializeField] Vector3 menuCameraPosition, gameCemeraPosti...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using SFB; using UniRx.Async; using UnityEngine; using Object = UnityEngine.Object; namespace Systems{ public static class Picture{ private static Queue<Texture2D>[] asset...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Dnn.ExportImport.Components.Common; using Dnn.ExportImport.Components.Interfaces; using DotNetNuke.Entities.Users; using DotNetNuke.Services.Localiz...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mediateka.Entity { public abstract class BaseElement { public string Name { get; set; } public string FileInfo {get;} public abstract String get...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Threading.Tasks; using Org.BouncyCastle.Math; using Org.BouncyCastle.Crypto.Parameters; using commercio.sdk; using commercio.sacco.lib; using KellermanSoftware.CompareNetObjects; using Newtonsoft.Json; usin...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace knockknock.readify.net { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall, ConcurrencyMode = ConcurrencyMode.Multiple, ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using DotNetNuke.Common.Utilities; using DotNetNuke.Data; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Users; using DotNet...
/* Written in whole or in part by F Licensed in whole or in part according to license https://static.princessapollo.se/licenses/mit-t.txt *** Not meant to make it into any part of the final product */ public class Viking : Player { public override void Punch() { base.Punch(); } ...
using PhotoFrame.Domain.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace PhotoFrame.Domain.UseCase { /// <summary> /// アルバムを作成するユースケースを実現する /// </summary> // TODO: 仮実装 public class RegistKeyword ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; [RequireComponent(typeof(Collider))] public class WallObject : MonoBehaviour, IGridObject { #region Variables public bool canBeDestroyed; public Transform wallRenderTrans; int index; int ...
using Accounts.Service.Contract.Commands; using FluentValidation; namespace Accounts.Service.Authorisers.CompanyAuthorisers { public class ReactivateGroupAuthoriser : AbstractValidator<ReactivateGroupCommand>, ICompanyAuthoriser<ReactivateGroupCommand> { public ReactivateGroupAuthoriser() { ...
using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.AI; #if UNITY_EDITOR using UnityEditor; using UnityEditorInternal; #endif using Object = UnityEngine.Object; usi...
using System; class MainClass { public static void Main () { int a = 5; int b = 10; Console.WriteLine ("a={0}; b={1}",a,b); if (a>b) { } else { int temp = b; b = a; a = temp; } Console.WriteLine ("a={0}; b={1}",a,b); } }
using System; using System.Runtime.Serialization; using System.Text; namespace ScreeningTesterWebSite.Models { public class InputHireApplicants : ModelBase { public String ssn { get; set; } public String fname { get; set; } public String mi { get; set; } public Strin...
// MemoryTest.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2011 sshaw using System; using NUnit.Framework; using Agora; using Agora.Core; namespace AgoraTests { [TestFixture] public class TestOf_Memory { Memory _mem; [SetUp] public void Init () { _mem = new Memory (); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; public partial class Presentation_Sermons_Default : System.Web.UI.Page { string seriesID; string sermonID; bool _i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Sunny.Lib; using Sunny.DB.DataContext; namespace Sunny.DB { public class XMLRepository<T> /*: IRepository<T>*/ where T : /*BaseEntity,*/ new() { XmlDataContext _context; /// <summary> /...
using GymBooking.Core.Models; using GymBooking.Data; using System.Collections.Generic; using System.Threading.Tasks; namespace GymBooking.Core { public interface IGymClassesRepository { void Add(GymClass gymClass); Task<List<GymClass>> GetAllWithUsersAsync(); bool GetAny(int i...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace NorthCoast { public partial class MainMenu : Form { public MainM...
using MisRecetas.Modelo; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mis_Recetas.Controlador { class CmdMedicos { public void RegistrarMedico(Me...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Baseball { class Pitcher { public Pitcher(Ball ball) { // hello ball, I understand that you have a BallInPlay event... // I would like to subscribe to that event. ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using smoothie_shack.Models; using smoothie_shack.Repositories; namespace smoothie_shack.Controllers { [Route("api/[controller]")] [ApiController] public class SaladsController :...
/* This code file is generated by MDSService Proxy Generator tool. * * Service Name : MyMailSmsService * Service version : 1.0.0.0 * Generating date : 2011-04-04 22:07:02 */ using System; using MDS.Client; using MDS.Client.MDSServices; namespace SampleService { /// <summary> /// This class is a prox...
using System; namespace App1.Services { public interface IDisplaySize { double getWidth(); double getHieght(); } }
using System.Threading.Tasks; using Discord.Commands; using Discord.WebSocket; using PlebBot.Data.Models; using PlebBot.Data.Repository; using System.Threading; namespace PlebBot { public partial class Program { private readonly Repository<Server> serverRepo = new Repository<Server>(); privat...
namespace Benchmark { using System; using System.Linq; using Benchmark.Benchmarks; using Benchmark.Collection; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using BenchmarkDotNet.Diagnosers; using BenchmarkDotNet.Filters; using BenchmarkDotNet.Jobs; using Be...
using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Core { public class QueryResult { public string Id { get; set; } public int RecordsAffected { get; set; } public IEnumerable<object> Rows { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.Serialization; using System.Security.Permissions; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace miner { [Serializable] public class IndexButton : Button, ISeri...
namespace Kers.Models.Entities.UKCAReporting { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; [Table("zCesTaxExemptFinancialYearLookup")] public partial class zCesTaxExemptFinancialYearLookup {...
using System; namespace DCL.Maths { public struct Fraction: IComparable { #region Fields long num; uint den; #endregion #region Constants public static readonly Fraction Empty = new Fraction(long.MaxValue, uint.MaxValue); #endregion #region Pro...
using System; using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.LanguageServer.Protocol.Client.WorkDone; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client { public interface ILanguageClient : ILanguageClientFacade, IDisposable { IServiceProvider Services { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.StationContracts.SystemSetting.SystemMap { public class QueryBehaviorStatQuery { public string CarrierCode { get; set; } public string BusinessmanCode { get; set; } pu...
namespace Amazon.Suporte.Enum { public enum StatusEnum { Created, Resolved, InProgress, NotCreatedYet } }
using Microsoft.EntityFrameworkCore; using PeliculasAPI.DTOs; using PeliculasAPI.Entidades; using PeliculasAPI.Utilidades; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PeliculasAPI.Services { public class ActorService : IActorService { priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ディレクトリ。ワーク。 */ /** NDirectory ...
using System.Collections.Generic; using System.Threading.Tasks; using ShopsRUs.Domain.Entity; namespace ShopsRUs.Infrastructure.Services.UserService { public interface IUsersService { Task<List<User>> GetUsers(); Task<User> GetUserById(long id); Task<User> GetUserByName(string name); ...
using System; using System.Collections.Generic; using System.Data.Entity.Infrastructure; using System.Linq; using System.Xml.Linq; using BookStore.Data; using BookStore.Model; namespace BookStore.ImportFromXml { public class ImportFromXml { private const string FileLocation = "../../complex-books.xml"...
using Microsoft.EntityFrameworkCore.Migrations; namespace VocabularyApi.Migrations { public partial class renameField : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Trasncription", ta...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; namespace JoveZhao.Framework { public static class SectionManager { private static Configuration cfg = null; static Dictionary<string, object> configContainer = new Dictionary<stri...
using System; using System.Collections.Generic; using NetFabric.Assertive; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Quantifier.Contains { public class ValueReadOnlyCollectionTests { [Theory] [MemberData(nameof(TestData.Empty), MemberType = typeof(TestData))] [MemberData(name...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using Random = UnityEngine.Random; public class Weapon : MonoBehaviour { protected int damage = 0; public virtual void Effect(Hero hero1,Hero hero2) { } public virtual int GetDamage() { return ...
// <copyright file="CityForcast.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace ApiSandbox { public class CityForcast { public float Long { get; set; } public float Lat { get; set; } public string City { get; set; ...
using System.Reflection; [assembly: AssemblyTitle("Hunabku.VSPasteResurrected")] [assembly: AssemblyDescription("The resurrected version of the famous VSPaste for WLW (by Douglas Stockwell)")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Hunabku.VSPasteResurr...
using System; namespace City_Center.Models { public class Chat { public string UserName { get; set; } public string UserMessage { get; set; } public string UserFecha { get; ...
namespace E09_LargestConnectedArea { using System; public class StartUp { private static string[,] labyrinth = new string[,] { {"s", "-", "-", "*", "-", "-", "-"}, {"*", "*", "-", "*", "-", "*", "-"}, {"-", "-", "-", "-", "-", "-", "-"}, {"-"...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public bool IsGameOver { get; set; } public static GameManager instance; public GameObject gameOverText; public Text scoreText; int score = 0; void Awake() { if...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Drawing; using System.Diagnostics...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Models; using SubSonic; using ZrSoft; using Core; using System.Data; using System.IO; using Microsoft.Reporting.WebForms; using System.Text; namespace mvcProject.Areas.Sys.Controllers { public class Dic...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MultiEdit.Model { public class EditorDataModel : PropertyChangedNotification { public ObservableCollection<ItemModel> Items { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibrary.Model; namespace ClassLibrary.ViewModels { public class PercursoModel { public int percursoID { get; set; } public string Nome { get; set; } public str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SdlDotNet.Core; using SdlDotNet.Graphics; using SdlDotNet.Graphics.Primitives; using SdlDotNet.Input; using System.Drawing; using System.Windows; using NAME_UNWN.Drawable; using NAME_UN...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="FafaTools/Audio/PitchVolumeAudio")] public class PitchVolumeAudio : AudioEvent { public RangedFloat volume; [MinMaxRange(0,2)] public RangedFloat pitch; public override void Play(AudioSource source) { ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InsightGroupTech { class FileRead { // ArrayList is required because the data in the text file can shift public ArrayList coo...
using System; namespace HelperLibrary.CustomExceptions { public class InvalidGradeException : Exception { public InvalidGradeException(){} public InvalidGradeException(int grade) : base(String.Format("Grade must be from 0 to 5: {0}", grade)) {} } }
using Tookan.NET.Http; namespace Tookan.NET.Authentication { class AnonymousAuthenticator : IAuthenticationHandler { public void Authenticate(IRequest request, Credentials credentials) { // Do nothing. Retain your anonymity. } } }
using RC.Core.Interfaces; using RC.Core.Silverlit; using System; using System.Collections.Generic; using System.Diagnostics; namespace RC.Core.Bluetooth { public sealed class Ferrari458Italia : SilverlitBluetoothDevice, ICar, ICarBlinkers, ICarBreakLights, ICarHeadlight { public Ferrari458Ita...
using System; using Xamarin.Forms; namespace Dictionary { public class Start : TabbedPage { public Start() { var first = new Sasha(); first.Title = "Sasha"; var second = new Translate(); second.Title = "Переводчик"; Children.Add(first); Children.Add(second); } } }
using System; using System.Collections.Generic; using System.Linq; using Language.Analyzer; namespace Language.Compiler { public class Optimizer { private readonly List<Triad> ir; private readonly Operation[] replaceOps = { Operation.Add, Operation.Sub, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyEmitter : MonoBehaviour { public Transform enemies; public float minDelay, maxDelay; // задержка между запусками private float nextLaunchTime; // время следующего запуска // Update is called onc...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Valve.VR.InteractionSystem { public class fixscript : MonoBehaviour { Throwable throwScript; Animator anim; GameObject spanar; GameObject onHandSpanar; AudioSource spanarSound; ...
using System; using System.Windows.Forms; namespace Grimoire.UI { public partial class CommandEditorForm : Form { public string Input => txtCmd.Text; public string Content { set => txtCmd.Text = value; } private CommandEditorForm() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Idfy.Identification.Client; using Idfy.Identification.Models; using Newtonsoft.Json; namespace IdentificationDemo.Controllers { public class HomeController : Controller ...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UdemyDotnetCourse.Dtos.Character; using UdemyDotnetCourse.Dtos.Fight; using UdemyDotnetCourse.Dtos.Skill; using UdemyDotnetCourse.Dtos.Weapon; using UdemyDotnetCourse.Models; namespace UdemyDotnetC...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioTestPlay : MonoBehaviour { public string Name; public bool Test; void Update() { if (Test) { AudioManager.Instance.Play(Name); Test = false; } } }