text stringlengths 13 6.01M |
|---|
namespace WQMField.Model
{
using System.Collections.Generic;
using WQMStation.Comm;
public class Field
{
private int _iD;
private string _name;
private string _sT;
private string _password;
private string _mN;
private string _protocolName;
privat... |
using System.Collections.Generic;
using JqD.Infrustruct;
using JqD.Infrustruct.Enums;
namespace JqueryDapper.ViewModels.Work
{
public class WorkPageViewModel
{
public List<WorkViewModel> Works { get; set; }
public Pagination Pagination { get; set; }
}
public class WorkViewModel
{
... |
using System;
using System.Linq;
using Bindable.Linq.Collections;
using Bindable.Linq.Helpers;
using Bindable.Linq.Interfaces;
using Bindable.Linq.Threading;
namespace Bindable.Linq.Framework
{
public class InMemoryEntityStore<TEntity, TIdentity> : DispatcherBound, IEntityStore<TEntity, TIdentity> where ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using ppadial.dotnet.Network;
namespace MonkeyWol.Web.Services
{
public sealed class WakeService : IWak... |
using UnityEngine;
public class RandomAnimation : MonoBehaviour
{
void Start()
{
var animator = GetComponentInChildren<Animator>();
animator.Update(Random.value);
}
}
|
using Gym.Lib.Domain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Gym.Lib.Services.Security
{
public class AuthService : BaseService, IAuthService
{
public AuthService(gymEntities db) ... |
using System;
using System.Net.Http;
using System.Collections.Generic;
using FbPageManager.Models;
namespace FbPageManager.Utilities
{
public static class PageManagerUtilities
{
//Currently in memory, but should be in DB.
static Dictionary<string, PageManagerSession> Sessions = new Dictionary<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DungeonGame
{
class Battle
{
// public void PrintAllStats(Player player1, Attributes monster)
// {
// player1.PrintAttributes();
... |
using System;
using doob.Scripter.Shared;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
namespace doob.Scripter
{
public static class ServiceCollectionExtensions
{
public static IServiceCollection AddScripter(this IServiceCollection services... |
using Innouvous.Utils;
using Innouvous.Utils.MVVM;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using ToDo.Client.Core.Lists;
namespace ToDo.Client.ViewModels
{
class EditListWindowViewModel : ... |
namespace SGDE.Domain.Converters
{
#region Using
using System.Collections.Generic;
using System.Linq;
using Entities;
using ViewModels;
#endregion
public class RoleConverter
{
public static RoleViewModel Convert(Role role)
{
if (role == null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication.Core.IService;
namespace WebApplication.Service
{
public class UserService : IUserService
{
public string Welcome()
{
return "Hai";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PresenterLibrary.Common;
namespace PresenterLibrary.Views
{
public interface IRemindAddingView:IView
{
TimeSpan? RemindAfterBefore { get; set; }
DateTime RemindUntil { get;... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 李金坪
* 创建时间 : 2014/11/18 13:31:16
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using JogoDaVelha;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace JogoDaVelhaWebAPI.Controllers
{
[Produces("application/json")]
[Route("api/JogoDaVelha")]
public class JogoDaVelhaC... |
namespace DxMessaging.Core.MessageBus
{
using Core;
using System;
using Messages;
using UnityEngine;
/// <summary>
/// Description of a general purpose message bus that provides both registration, de-registration, and broadcast capabilities
/// </summary>
public interface IMessageBus
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManageAppleStore_DTO
{
public class EmployeesDTO : PersonDTO
{
private string _StrPassword;
private string _StrEmployeeOfTypeID;
private decimal _DecSalary;
... |
namespace PurificationPioneer.Network.Const
{
public static class ServiceType
{
public const int Auth = 1;
public const int System = 2;
public const int Logic = 3;
}
} |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using Microsoft.EntityFrameworkCore;
using BlockchainAppAPI.DataAccess.Configuration;
us... |
using UnityEngine;
namespace Riggingtools.Skeletons
{
// ELF From VOLA source
public class FrameTimeSource : MonoBehaviour
{
// Start is called before the first frame update
[Tooltip("Current frame playing")]
public int frame = 0;
[Tooltip("Frame to start from")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DungeonGame
{
class Collision
{
/// <summary>
/// Checks whether or not the hero is touching a border or wall.
/// </summary>
/// <param name="heroX"></... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
float eDlay;
float dTimer;
public GameObject enemyPrefab;
// Start is called before the first frame update
void Start()
{
eDlay = 2;
dTimer = 0;
}
... |
/*
* Copyright (c) The Game Learner
* https://connect.unity.com/u/rishabh-jain-1-1-1
* https://www.linkedin.com/in/rishabh-jain-266081b7/
*
* created on - #CREATIONDATE#
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(LineRenderer))]
[RequireComponent... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CCC
{
}
public class csProperty : MonoBehaviour
{
private int health = 30;
//Property
public int Health
{
get
{
return health;
}
private set
{
h... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace filter.framework.utility
{
/// <summary>
/// 哈希加密
/// </summary>
public sealed class HashHelper
{
private static MD5 md5MD5Algor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PopUpMessage : MonoBehaviour
{
public Text text;
public Text textTransparent;
public float scaleFactor = 1.0f;
public float lifeTime = 1.5f;
// Start is called before the first frame ... |
using Shop.Data.DataModels;
using Shop.Data.Repozitory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shop.Data
{
public interface IUnitOfWork
{
void Save();
EFClientRepository EFClientRepository { get;}
EF... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using RabbitMQ.Producer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Whatsdown_Location_Service.Logic;
using Whatsdown_Location_Service.Model;
namespace Whats... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.EditorInput;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Phone.Controls.Maps;
using System.Device.Location;
namespace AugmentedReality.Utilities
{
public class LatLongMath
{
public static double GetDistance(GeoCoordinate point1, GeoCoordinate point2)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace AdventOfCode2019
{
public static class Day15
{
public static void RunDay()
{
Console.WriteLine("Day 15");
P1();
P2();
Consol... |
using System;
namespace Xango
{
using Shango.CommandProcessor;
using ConsoleProcessRedirection;
using Shango.Commands;
/// <summary>
/// Summary description for Class1.
/// </summary>
public class XangoApp : ICommandEnvironment
{
public
XangoApp()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Handles the cameras for the game
/// Written by Barrington Campbell
/// </summary>
public class CameraManager : MonoBehaviour {
#region Attributes
[SerializeField]
Vector3 menuCameraPosition, gameCemeraPosti... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using SFB;
using UniRx.Async;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Systems{
public static class Picture{
private static Queue<Texture2D>[] asset... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using Dnn.ExportImport.Components.Common;
using Dnn.ExportImport.Components.Interfaces;
using DotNetNuke.Entities.Users;
using DotNetNuke.Services.Localiz... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mediateka.Entity
{
public abstract class BaseElement
{
public string Name { get; set; }
public string FileInfo {get;}
public abstract String get... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Org.BouncyCastle.Math;
using Org.BouncyCastle.Crypto.Parameters;
using commercio.sdk;
using commercio.sacco.lib;
using KellermanSoftware.CompareNetObjects;
using Newtonsoft.Json;
usin... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace knockknock.readify.net
{
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall,
ConcurrencyMode = ConcurrencyMode.Multiple,
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using DotNetNuke.Common.Utilities;
using DotNetNuke.Data;
using DotNetNuke.Entities.Portals;
using DotNetNuke.Entities.Users;
using DotNet... |
/*
Written in whole or in part by F
Licensed in whole or in part according to license https://static.princessapollo.se/licenses/mit-t.txt
***
Not meant to make it into any part of the final product
*/
public class Viking : Player
{
public override void Punch()
{
base.Punch();
}
... |
using PhotoFrame.Domain.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace PhotoFrame.Domain.UseCase
{
/// <summary>
/// アルバムを作成するユースケースを実現する
/// </summary>
// TODO: 仮実装
public class RegistKeyword
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
[RequireComponent(typeof(Collider))]
public class WallObject : MonoBehaviour, IGridObject
{
#region Variables
public bool canBeDestroyed;
public Transform wallRenderTrans;
int index;
int ... |
using Accounts.Service.Contract.Commands;
using FluentValidation;
namespace Accounts.Service.Authorisers.CompanyAuthorisers
{
public class ReactivateGroupAuthoriser : AbstractValidator<ReactivateGroupCommand>, ICompanyAuthoriser<ReactivateGroupCommand>
{
public ReactivateGroupAuthoriser()
{
... |
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditorInternal;
#endif
using Object = UnityEngine.Object;
usi... |
using System;
class MainClass
{
public static void Main ()
{
int a = 5;
int b = 10;
Console.WriteLine ("a={0}; b={1}",a,b);
if (a>b) {
} else {
int temp = b;
b = a;
a = temp;
}
Console.WriteLine ("a={0}; b={1}",a,b);
}
} |
using System;
using System.Runtime.Serialization;
using System.Text;
namespace ScreeningTesterWebSite.Models
{
public class InputHireApplicants : ModelBase
{
public String ssn { get; set; }
public String fname { get; set; }
public String mi { get; set; }
public Strin... |
// MemoryTest.cs
// Author:
// Stephen Shaw <sshaw@decriptor.com>
// Copyright (c) 2011 sshaw
using System;
using NUnit.Framework;
using Agora;
using Agora.Core;
namespace AgoraTests
{
[TestFixture]
public class TestOf_Memory
{
Memory _mem;
[SetUp]
public void Init ()
{
_mem = new Memory ();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
public partial class Presentation_Sermons_Default : System.Web.UI.Page
{
string seriesID;
string sermonID;
bool _i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sunny.Lib;
using Sunny.DB.DataContext;
namespace Sunny.DB
{
public class XMLRepository<T> /*: IRepository<T>*/ where T : /*BaseEntity,*/ new()
{
XmlDataContext _context;
/// <summary>
/... |
using GymBooking.Core.Models;
using GymBooking.Data;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace GymBooking.Core
{
public interface IGymClassesRepository
{
void Add(GymClass gymClass);
Task<List<GymClass>> GetAllWithUsersAsync();
bool GetAny(int i... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NorthCoast
{
public partial class MainMenu : Form
{
public MainM... |
using MisRecetas.Modelo;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mis_Recetas.Controlador
{
class CmdMedicos
{
public void RegistrarMedico(Me... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Baseball
{
class Pitcher
{
public Pitcher(Ball ball)
{
// hello ball, I understand that you have a BallInPlay event...
// I would like to subscribe to that event.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using smoothie_shack.Models;
using smoothie_shack.Repositories;
namespace smoothie_shack.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class SaladsController :... |
/* This code file is generated by MDSService Proxy Generator tool.
*
* Service Name : MyMailSmsService
* Service version : 1.0.0.0
* Generating date : 2011-04-04 22:07:02
*/
using System;
using MDS.Client;
using MDS.Client.MDSServices;
namespace SampleService
{
/// <summary>
/// This class is a prox... |
using System;
namespace App1.Services
{
public interface IDisplaySize
{
double getWidth();
double getHieght();
}
}
|
using System.Threading.Tasks;
using Discord.Commands;
using Discord.WebSocket;
using PlebBot.Data.Models;
using PlebBot.Data.Repository;
using System.Threading;
namespace PlebBot
{
public partial class Program
{
private readonly Repository<Server> serverRepo = new Repository<Server>();
privat... |
namespace Benchmark
{
using System;
using System.Linq;
using Benchmark.Benchmarks;
using Benchmark.Collection;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using Be... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FastSQL.Core
{
public class QueryResult
{
public string Id { get; set; }
public int RecordsAffected { get; set; }
public IEnumerable<object> Rows { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.Serialization;
using System.Security.Permissions;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace miner
{
[Serializable]
public class IndexButton : Button, ISeri... |
namespace Kers.Models.Entities.UKCAReporting
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
[Table("zCesTaxExemptFinancialYearLookup")]
public partial class zCesTaxExemptFinancialYearLookup
{... |
using System;
namespace DCL.Maths
{
public struct Fraction: IComparable
{
#region Fields
long num;
uint den;
#endregion
#region Constants
public static readonly Fraction Empty = new Fraction(long.MaxValue, uint.MaxValue);
#endregion
#region Pro... |
using System;
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.WorkDone;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Client
{
public interface ILanguageClient : ILanguageClientFacade, IDisposable
{
IServiceProvider Services { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.StationContracts.SystemSetting.SystemMap
{
public class QueryBehaviorStatQuery
{
public string CarrierCode { get; set; }
public string BusinessmanCode { get; set; }
pu... |
namespace Amazon.Suporte.Enum
{
public enum StatusEnum
{
Created,
Resolved,
InProgress,
NotCreatedYet
}
} |
using Microsoft.EntityFrameworkCore;
using PeliculasAPI.DTOs;
using PeliculasAPI.Entidades;
using PeliculasAPI.Utilidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PeliculasAPI.Services
{
public class ActorService : IActorService
{
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ディレクトリ。ワーク。
*/
/** NDirectory
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using ShopsRUs.Domain.Entity;
namespace ShopsRUs.Infrastructure.Services.UserService
{
public interface IUsersService
{
Task<List<User>> GetUsers();
Task<User> GetUserById(long id);
Task<User> GetUserByName(string name);
... |
using System;
using System.Collections.Generic;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Xml.Linq;
using BookStore.Data;
using BookStore.Model;
namespace BookStore.ImportFromXml
{
public class ImportFromXml
{
private const string FileLocation = "../../complex-books.xml"... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace VocabularyApi.Migrations
{
public partial class renameField : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Trasncription",
ta... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
namespace JoveZhao.Framework
{
public static class SectionManager
{
private static Configuration cfg = null;
static Dictionary<string, object> configContainer = new Dictionary<stri... |
using System;
using System.Collections.Generic;
using NetFabric.Assertive;
using Xunit;
namespace NetFabric.Hyperlinq.UnitTests.Quantifier.Contains
{
public class ValueReadOnlyCollectionTests
{
[Theory]
[MemberData(nameof(TestData.Empty), MemberType = typeof(TestData))]
[MemberData(name... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using Random = UnityEngine.Random;
public class Weapon : MonoBehaviour
{
protected int damage = 0;
public virtual void Effect(Hero hero1,Hero hero2)
{
}
public virtual int GetDamage()
{
return ... |
// <copyright file="CityForcast.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace ApiSandbox
{
public class CityForcast
{
public float Long { get; set; }
public float Lat { get; set; }
public string City { get; set; ... |
using System.Reflection;
[assembly: AssemblyTitle("Hunabku.VSPasteResurrected")]
[assembly: AssemblyDescription("The resurrected version of the famous VSPaste for WLW (by Douglas Stockwell)")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Hunabku.VSPasteResurr... |
using System;
namespace City_Center.Models
{
public class Chat
{
public string UserName
{
get;
set;
}
public string UserMessage
{
get;
set;
}
public string UserFecha
{
get;
... |
namespace E09_LargestConnectedArea
{
using System;
public class StartUp
{
private static string[,] labyrinth = new string[,]
{
{"s", "-", "-", "*", "-", "-", "-"},
{"*", "*", "-", "*", "-", "*", "-"},
{"-", "-", "-", "-", "-", "-", "-"},
{"-"... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public bool IsGameOver { get; set; }
public static GameManager instance;
public GameObject gameOverText;
public Text scoreText;
int score = 0;
void Awake()
{
if... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Drawing;
using System.Diagnostics... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Models;
using SubSonic;
using ZrSoft;
using Core;
using System.Data;
using System.IO;
using Microsoft.Reporting.WebForms;
using System.Text;
namespace mvcProject.Areas.Sys.Controllers
{
public class Dic... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MultiEdit.Model
{
public class EditorDataModel : PropertyChangedNotification
{
public ObservableCollection<ItemModel> Items
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClassLibrary.Model;
namespace ClassLibrary.ViewModels
{
public class PercursoModel
{
public int percursoID { get; set; }
public string Nome { get; set; }
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SdlDotNet.Core;
using SdlDotNet.Graphics;
using SdlDotNet.Graphics.Primitives;
using SdlDotNet.Input;
using System.Drawing;
using System.Windows;
using NAME_UNWN.Drawable;
using NAME_UN... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName="FafaTools/Audio/PitchVolumeAudio")]
public class PitchVolumeAudio : AudioEvent {
public RangedFloat volume;
[MinMaxRange(0,2)]
public RangedFloat pitch;
public override void Play(AudioSource source)
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InsightGroupTech
{
class FileRead
{
// ArrayList is required because the data in the text file can shift
public ArrayList coo... |
using System;
namespace HelperLibrary.CustomExceptions
{
public class InvalidGradeException : Exception
{
public InvalidGradeException(){}
public InvalidGradeException(int grade)
: base(String.Format("Grade must be from 0 to 5: {0}", grade)) {}
}
} |
using Tookan.NET.Http;
namespace Tookan.NET.Authentication
{
class AnonymousAuthenticator : IAuthenticationHandler
{
public void Authenticate(IRequest request, Credentials credentials)
{
// Do nothing. Retain your anonymity.
}
}
}
|
using RC.Core.Interfaces;
using RC.Core.Silverlit;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace RC.Core.Bluetooth
{
public sealed class Ferrari458Italia : SilverlitBluetoothDevice, ICar, ICarBlinkers, ICarBreakLights, ICarHeadlight
{
public Ferrari458Ita... |
using System;
using Xamarin.Forms;
namespace Dictionary
{
public class Start : TabbedPage
{
public Start()
{
var first = new Sasha();
first.Title = "Sasha";
var second = new Translate();
second.Title = "Переводчик";
Children.Add(first);
Children.Add(second);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Language.Analyzer;
namespace Language.Compiler
{
public class Optimizer
{
private readonly List<Triad> ir;
private readonly Operation[] replaceOps =
{
Operation.Add,
Operation.Sub,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyEmitter : MonoBehaviour
{
public Transform enemies;
public float minDelay, maxDelay; // задержка между запусками
private float nextLaunchTime; // время следующего запуска
// Update is called onc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
public class fixscript : MonoBehaviour
{
Throwable throwScript;
Animator anim;
GameObject spanar;
GameObject onHandSpanar;
AudioSource spanarSound;
... |
using System;
using System.Windows.Forms;
namespace Grimoire.UI
{
public partial class CommandEditorForm : Form
{
public string Input => txtCmd.Text;
public string Content { set => txtCmd.Text = value; }
private CommandEditorForm()
{
InitializeComponent();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using Idfy.Identification.Client;
using Idfy.Identification.Models;
using Newtonsoft.Json;
namespace IdentificationDemo.Controllers
{
public class HomeController : Controller
... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UdemyDotnetCourse.Dtos.Character;
using UdemyDotnetCourse.Dtos.Fight;
using UdemyDotnetCourse.Dtos.Skill;
using UdemyDotnetCourse.Dtos.Weapon;
using UdemyDotnetCourse.Models;
namespace UdemyDotnetC... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioTestPlay : MonoBehaviour
{
public string Name;
public bool Test;
void Update()
{
if (Test)
{
AudioManager.Instance.Play(Name);
Test = false;
}
}
}
|
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