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using System; using System.Collections.Generic; using ReadyGamerOne.Global; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ReadyGamerOne.Script { public class Dragger : MonoBehaviour,IBeginDragHandler,IEndDragHandler,IDragHandler { public LayerMask testLayer; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreScreenBehavior : Game { private Text m_txtScore; private Text m_txtMaxScore; // Use this for initialization void Start () { Game.Localization.InitLocalization(); m_txtSco...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using Dalamud.Plugin; using Penumbra.Util; namespace Penumbra.Models { public class Deduplicator { private readonly DirectoryInfo _baseDir; private readonly ModMet...
using System; using System.Collections.Generic; using System.Windows.Forms; using HPMS.DB; using HPMS.Util; using Tool; namespace HPMS { public partial class frmLogin : Office2007Muti { private string _softVersion; public User User; public frmLogin(string softVersion) {...
using System.Collections.Generic; using Xamarin.Forms; namespace MKGo { public partial class MasterPage : ContentPage { public ListView ListView { get { return listView; } } public MasterPage() { InitializeComponent(); var masterPageItems = new List<MasterPage...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mine : MonoBehaviour { public bool mobile;//set to true if the mine is mobile public GameObject explosion;//the explosion object/effect // Start is called before the first frame update void Start() { ...
using Alword.Algoexpert.Tier1; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Alword.Algoexpert.Tests._1 { public class LongestPeakTest { [Fact] public void TestPeak() { var array = new int[] { 1, 2, 3, 3, 4, 0, 10, 6, 5, -1, -3, 2...
using System; using System.Collections; namespace Aut.Lab.Lab12 { public class Basetwo { private string inputnum = ""; public Basetwo(string num) { inputnum = num; } private bool isBase2Valid(string baseTwoStr) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestHelper { class RefOutTest { static void Print(string[] args) { a aa = new a(); Change1(aa); // val change Change2(aa); // val not change ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LockerAnimationScript : MonoBehaviour { public Animator animator; public AudioSource lockerSound; // Start is called before the first frame update void OnTriggerEnter(Collider other) { StartCorou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using View.Game; using View.Interfaces; using View.Rendering; namespace View.Controllers { /// <summary> /// Контроллер игры /// </summary> public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SpiderCore { public interface IScheduler { /// <summary> /// 推送 /// </summary> bool Push(Request request); /// <summary> /// 弹出 /// </summary> Reques...
using System.Collections.Generic; namespace CheckMySymptoms.Forms.View.Common { public class MultiSelectTemplateView { public string TemplateName { get; set; } public string PlaceHolderText { get; set; } public string TextField { get; set; } public string ValueField { get; set; } public DataRequestS...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; static class PathStorage { //Create a static class PathStorage with static methods to save and load paths from a text file. //Use a file format of your choice. public static void SavePath(Path path) ...
using System; using System.Collections.Generic; namespace TeamElem.Security.Cryptography { [Serializable] public abstract class PublicKey : IEquatable<PublicKey> { public abstract bool Equals(PublicKey other); public override bool Equals(object obj) => Equals(obj as PublicKey); pu...
namespace syscrawl.Game.Models.Levels { public enum SceneNodeType { Current, Previous, Active, FurtherAhead } }
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Logs.Services.Contracts; using Moq; using NUnit.Framework; using System; namespace Logs.Services.Tests.MeasurementServiceTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstructor_PassEv...
using UnityEngine; using System.Collections; public class RoomProperties { // photon network provides sql match making. Using registers C0 .. C10 you can set your own properties public const string GameMode = "C0"; public const string Map = "C1"; public const string Score = "Sc"; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { public static GameObject[] enemySpawnLocations; public GameObject[] enemies; public static int enemyCount; public int maxEnemyCount = 2; // Use this for initialization void St...
using System; using FirstProject.Intefaces; namespace FirstProject.TiposDeConta { public abstract class Conta : IImposto { public static int QuantidadeDeContas; public double Saldo { get; protected set; } public string NomeProprietario { get; set; } public DateTime DataAbertura ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; public class FinishLineController : MonoBehaviour { [SerializeField] private InputField input; [SerializeField] private Scene sceneToLoad; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ClassLibrary1 { public class Class1 { private static string getPluginName() { return "ToLower"; } public static...
using ICSharpCode.SharpZipLib.Zip; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Windows.Forms; namespace Back_Pain_Test { ...
namespace DTO { public class TEM_DTO { public int mstem; public string ngaybatdau; public string ngayketthuc; } }
using ExperianOfficeArrangement.Common; using ExperianOfficeArrangement.Factories; using ExperianOfficeArrangement.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExperianOfficeArrangement.ViewModels { public cl...
using System; using System.Collections.Generic; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Common; using Logs.Services.Contracts; using Logs.Web.Areas.Administration.Models; using PagedList; namespace Logs.Web.Areas.Administration.Controllers { [Authorize(Roles = Common.Constants.Admini...
namespace Core.Enums { public enum ProductType { Dress= 1, Veil = 2, Flowers = 3 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnowProCorp.DAL { [Flags] public enum ShipmentStatus { OrderReceived = 1, InPreparation = 2, PickepUp = 4, Delivered = 8, Los...
using System; using System.IO; using FluentAssertions; using NUnit.Framework; using VH.Core.Configuration.AKSKeyVaultFileProvider; namespace VH.Core.Configuration.UnitTests.AKSKeyVaultFileProvider.TheAksKeyVaultSecretFileProvider._Constructor { public class when_directory_does_not_exist { [Test] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI.ViewModels { public class UserInterestViewModel { public String UserName { get; set; } public int IdInterest { get; set; } } }
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class ComputerLogController : A...
using UnityEngine; [CreateAssetMenu(fileName = "MovePatternDual")] public class MovePatternDual : MovePattern { private bool doubleJump; public override void Invoke(CharacterController controller, Transform transform) { if (controller.isGrounded) { MoveTran(transform); doubleJump = true...
using ChatApp.Lib.Messaging.Model; using ChatApp.Lib.Messaging.Persistence; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Threading.Tasks; namespace ChatApp.Controllers.Api { /// <summary> /// Controller for providing <see cref="ChatMessage">chat messages</see> /// </summar...
using App.Entity; namespace App.Data { /// <seealso cref="App.Data.BasicDAC{App.Entity.RolBE, App.Data.RolDAC}" /> public class RolDAC : BasicDAC<RolBE, RolDAC> { /// <summary> /// Initializes a new instance of the <see cref="RolDAC"/> class. /// </summary> public RolDAC() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using SSW.DataOnion.CodeGenerator.Exceptions; namespace SSW.DataOnion.CodeGenerator.Helpers { public class DbContextGenerator { /// <summary> /// /// </summary> /// <param name="dbContextName">...
using EmployeeInfoAPI.DataAccess; using EmployeeInfoAPI.Model; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Threading.Tasks; namespace EmployeeInfoAPI.Controllers { [Authorize] [Route("api/[controller]")] [ApiController] pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 定义数据模型字段过滤器的基类的特性 /// </summary> [AttributeUsage(AttributeTargets.Class, Inherited = true, Al...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Soko.Domain; using Soko.Report; using Bilten.Dao; using Soko.Exceptions; using NHibernate; using Soko.Data; using NHibernate.Context; u...
namespace HelperLibrary.Models.Interfaces { public interface ITable { int Id { get; set; } } }
using System.Threading.Tasks; using Archimedes.Library.Message.Dto; namespace Archimedes.Service.Ui.Hubs { public interface IMarketHub { Task Add(MarketDto value); Task Delete(MarketDto value); Task Update(MarketDto value); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using PMQL.Bussiness; namespace PMQL { public partial clas...
using ComputerBuilderSystem.Contracts; namespace ComputerBuilderSystem.SystemComponents { public class Cpu32Bit : BaseCpu, ICentralProcessingUnit { private const int Bit32Size = 500; public Cpu32Bit(byte numberOfCores) : base(numberOfCores, Bit32Size) { } } }
// Decompiled with JetBrains decompiler // Type: System.Data.Linq.SqlClient.Strings // Assembly: System.Data.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 // MVID: 43A00CAE-A2D4-43EB-9464-93379DA02EC9 // Assembly location: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Data.Linq.dll ...
using BookStore.Core.Calculator; using BookStore.Core.Domain; using Moq; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace BookStore.Core.Tests.Calculator { public class OrderCalculatorTest { private readonly Order _order; private readonly Mock<IDiscount...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using ShareTradingModel; namespace Entities.Test { public class CompanyTest:EntityTest<Company> { } }
using UnityEngine; namespace CoreEngine { [ExecuteInEditMode] [RequireComponent(typeof(Renderer))] public class RendererSortingLayer : MonoBehaviour { [SortingLayer] public string m_Layer = "Default"; public int m_OrderInLayer = 0; Renderer m_Renderer; public void Awake() { m_Rend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CapaEntidades; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace CapaDatos { public class D_Detalle_Venta { //Metodo insertar detalle de ingres...
using HackHW2018.Factories; using HackHW2018.Firebase; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Nez; using System.Collections.Generic; namespace HackHW2018.Scenes { public class MainScene : Scene { public int MapWidth = 0; float TimePassed = 0; publi...
using amsdemo.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace amsdemo.DAL.Interface { public interface ILogin { IEnumerable<tblUser> Login(); } }
using UnityEngine; using System.Collections; using Infated.Tools; namespace Infated.CoreEngine { public class FireMagicInteractions : MonoBehaviour { public bool isFacingRight; public int damage = 0; // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; namespace LuckyGitlabStatWebAPI.DAO { public class ConnectDB { //数据库用户名 private static string userName = "cuichongyang"; //数据库密码 private static string password = "Lu...
using Microsoft.Owin.Security; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace iTemplate.Web.Models { // Modified this from private to public and add the setter //public IAuthenticationManager AuthenticationManager //{ // get // ...
using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace Kuli.Rendering { public class FragmentExportService { private readonly ILogger<FragmentExportService> _logger; private readonly PublishDirectoryWriter _outputWriter; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WishCardBtn : MonoBehaviour { //Button Image의 sprite를 변경해서 선택된 버튼의 색깔이 바뀌도록 한다. public Image m_image; public Sprite m_normalImg; public Sprite m_selectImg; //text값을 읽어와서 소원이 값인지 확인한다...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assingment1 { class Program { static void Main(string[] args) { try { Console.WriteLine("Enter the Book ID "); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SprintFour.Commands { public class CursorDownCommand : ICommand { public void Execute() { SprintFourGame.GetInstance().cursor.MoveCursorDown(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InfoPole.Core.Entities; using InfoPole.Core.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace InfoPole.Controllers { [Produces("application/json")] [Route("Tag")] publi...
using System.IO; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; namespace Sem { public static class SaveImage { public static void Save(IApplicationBuilder app) { app.Run(async context => { var id = context.Session.GetInt32("user_id"); if (id == null) { context.Respo...
using MediSutBackEnd.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using static System.Net.HttpStatusCode; namespace MediSutBackEnd.Controllers { //[RoutePrefix("Product...
using System; using System.Collections.Generic; using System.Text; namespace FanIn_Fanout { public static class DownloadReporter { internal static void PrintResults(List<WebsiteDataModel> results) { Console.WriteLine(); foreach (var item in results) { ...
using System; using System.Text.RegularExpressions; using TestCase.Basics; using TestCase.Contracts; using TestCase.Factory.Abstract; using TestCase.Factory.Concrete; using TestCase.Workspaces; namespace TestCase { class Program { //5x5 (0, 0) (1, 3) (4, 4) (4, 2) (4, 2) (0, 1) (3, 2) (2, 3) (4, 1) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MVC.Models; namespace MVC.Controllers { public class MyController : Controller { //Cannot be Accessed from outside string Get() => "1234"; //Cannot be Accessed from outside...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; //using Google.Protobuf.Examples.MessageProtocol; namespace WcfService1 { // NOTE: You can use the "Rename" command o...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Model { public class Product:BaseEntity { public Product() { OfferItems = new HashSet<OfferItem>(); ...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Models; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; usin...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "T_Medical_HisDetail")] public class TMedicHisDetailInfo:TMedicalHisDetail { ...
 using System; using System.ComponentModel; using Abp.Application.Services.Dto; using Abp.AutoMapper; namespace MyCompanyName.AbpZeroTemplate.Card.Dtos { /// <summary> /// 财务明细列表Dto /// </summary> [AutoMapFrom(typeof(FinancialDetails))] public class FinancialDetailsListDto : EntityDto<long> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace BoxDragXF { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); this.LayoutChanged +=...
using System.Collections.Generic; namespace KataBowling { public class Partie { private readonly IList<int> _lancers = new List<int>(); public void NouveauLancer(int quilles) { _lancers.Add(quilles); } public int CalculeScore() { var sc...
using System; using System.Collections.Generic; using TestsGenerator.IO; namespace TestsGenerator.UsageExample { class Program { static void Main(string[] args) { TestsGeneratorConfig config = new TestsGeneratorConfig { ReadPaths = new List<string> ...
using ReadyGamerOne.Utility; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace ReadyGamerOne.ScriptableObjects { public class AnimationCurveAsset:ScriptableObject { #if UNITY_EDITOR [MenuItem("ReadyGamerOne/Create/AnimationCurveAsset")] public static void CreateAsset() ...
/* 04. Write a program that compares two text files line by line and prints the number of lines that are the same and the number of lines that are different. * Assume the files have equal number of lines. */ using System; using System.IO; using System.Collections.Generic; class CompareTextFiles { static void M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dominio; using System.Data.SqlClient; namespace Negocio { public class ClienteNegocio { public List<Cliente> listar() { List<Cliente> lista = new List<Cliente>(...
namespace XShare.Services.Data { using System; using System.Linq; using XShare.Data.Models; using XShare.Data.Repositories; using XShare.Services.Data.Contracts; public class AccidentService : IAccidentService { private readonly IRepository<Accident> accidents; public Acci...
using System; namespace DelegateChainApp { class Program { delegate void AllCalc(int x, int y); // 대리자 선언 static void Plus(int a, int b) { Console.WriteLine($"a + b = {a + b}"); } static void Minus(int a, int b) { Console.WriteLine($"a - b = {a - b}"); } static void Multiple(i...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using Microsoft.Extensions.DependencyInjection; using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Modules.Action...
using PlatformRacing3.Common.Customization; using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; namespace PlatformRacing3.Server.Game.Commands.Match; internal class RemoveHatsCommand : ICommand { private readonly CommandManager commandManager; public RemoveHatsCommand(Command...
 #region Usings using Zengo.WP8.FAS.Helpers; using Zengo.WP8.FAS.Models; using Zengo.WP8.FAS.Resources; using Zengo.WP8.FAS.WebApi.Responses; using Zengo.WP8.FAS.WepApi; using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Window...
namespace Frontend.Core.Logging { /// <summary> /// Used to differentiate between the source of a particular log entry. /// </summary> public enum LogEntrySource { /// <summary> /// The UI (Frontend) caused this log entry /// </summary> UI, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using NekoUchi.BLL; using NekoUchi.MVC.Model; using Microsoft.Extensions.Primitives; namespace NekoUchi.MVC.Controllers { public class Lesson...
 using Xunit; namespace XRTTicket.Test { public class UnitTest1 { private readonly DAO.TicketDao _ticket; public UnitTest1() { _ticket = new DAO.TicketDao(); } [Fact] public void TestMethod1() { var result = _ticket.Next(); ...
using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.ViewFeatures.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace Rinsen.IdentityProviderWeb { public static class ExtensionMethods { ...
using System; using Facebook; using NUnit.Framework; namespace FacebookScratch { [TestFixture] public class Program { public class Person { public string FirstName { get; set; } public string LastName { get; set; } public override bool...
using REQFINFO.Business; using REQFINFO.Repository; using REQFINFO.Domain; using REQFINFO.Repository.DataEntity; using REQFINFO.Utility; using ExpressMapper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Business.Infrastructure {...
using Microsoft.EntityFrameworkCore; namespace Phc_Common_Api.DatabaseContext { public class IBMD2Context: DbContext { public virtual DbSet<SUPPLIER_ORG> SUPPLIER_ORG { get; set; } public virtual DbSet<PARKER_DIV_XREF> PARKER_DIV_XREF { get; set; } public virtual DbSet<PARKER_LOC_XRE...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Helpers; using System.Web.Mvc; using TriodorArgeProject.Entities; using TriodorArgeProject.Entities.EntityClasses; using TriodorArgeProject.Service.Managers; namespace Triodor...
using System; using System.Threading.Tasks; using System.Collections.Generic; namespace XamChat { public class FakeService:IWebServices { public int SleepDurtion{ get; set;} public FakeService() { SleepDurtion = 0; } private Task Sleep() { return Task.Delay (SleepDurtion); } p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SynchWebService.Entity { [Serializable] public class AppHdr { public string User01 { get; set; } public string User02 { get; set; } public string User03 { get; set; } public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataLayer { public class EventsDAL { public IList<Events> getAllEvents() { TEVEntityModel db = new TEVEntityModel(); return db.E...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class keyPops : MonoBehaviour { public GameObject perfectStroke; Text text; // Start is called before the first frame update void Start() { SongManager.onHitEvent += showPopup; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.IO; public class Wanikani_baseResponse { }
using FluentValidation; using System; namespace Carpark.Register.Application.ParkingRates.Queries.GetParkingRate { public class GetParkingRateQueryValidator : AbstractValidator<GetParkingRateQuery> { public GetParkingRateQueryValidator() { RuleFor(x => x.EntryDateTime) ...
using System; using Raven.Client.Documents.Session; using static LaYumba.Functional.F; namespace RavenExample.Infrastructure.Storage { public class RavenSessionHelper { public static TResult Open<TResult>(Func<IDocumentSession, TResult> func) { var store = DocumentStoreHolder.Store...
 using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; namespace SFP.SIT.SERV.Dao.TABADM { public class EstOrgDAO : BaseDao { public EstOrgDAO(DbConnection cn, DbTransaction transaction, String dataAdapter) : base(cn, transaction, dat...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Net.Sockets; using mysql_connection_driver; using System.Text; using System.Timers; using System.Data; using System.Data.Odbc; using System.Linq; public class CommunicationMaster : MonoBe...
using PDV.DAO.Atributos; using System; namespace PDV.DAO.GridViewModels { public class OrdemDeServicoGridViewModel { [CampoTabela(nameof(IDOrdemDeServico))] public decimal IDOrdemDeServico { get; set; } [CampoTabela(nameof(DataCadastro))] public DateTime DataCadastro { get; se...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Items.Weapons { public class CactusYoyo : ModItem { public override bool Autoload(ref string name,...
using ShCore.Attributes; using System; namespace ShCore.Types { /// <summary> /// Chỉ định class là Convert cho kiểu dữ liệu nào /// </summary> public class ConverterOfAttribute : ClassInfoAttribute { /// <summary> /// Target => Kiểu dữ liệu mong muốn được thực hiện Convert ...