text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class GameResult
{
public static GameResult GetGameResultByID(int id)
{
GameResult gameResult = (from g in All()
... |
using Entities.Entities.Enums;
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entities.Entities
{
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DAL;
using DevExpress.XtraGrid.Views.Grid;
using ControlLocalizer;
namespace GUI
{
p... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UserSessionsControllerTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Utilities;
using System;
namespace FacultyV3.Core.Models.Entities
{
public class Student : IBaseEntity
{
public Student()
{
Id = GuidComb.GenerateComb();
}
public Guid Id { get; set; }
public string Full... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace WinForms3DModelViewer
{
internal static class PointsCrossing
{
public static bool ArePointsCrossing(Vector3 p1, Vector3 p2, Vector3... |
using System;
using System.IO;
namespace SWT_20_ATM
{
public class FileLogger : ILogger
{
public StringWriter Writer { get; set; }
public bool UnderTest { get; set; }
public FileLogger( string filePath = "./SepLog.txt", StringWriter writer = null, bool underTest = false )
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace ImmedisHCM.Web.Models
{
public class CreateCompanyViewModel
{
[Required]
[Display(Name = "Company")]
public string Name { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.EnterpriseLibrary.Common.Configuration;
namespace Idenz.Core.Data
{
public class Database
{
public Microsoft.Practices.EnterpriseLibrary.Data.Sql.SqlDatabase GetDatabase()
{
... |
using KPI.Model.DAO;
using KPI.Model.EF;
using KPI.Model.helpers;
using KPI.Web.helpers;
using KPI.Model.ViewModel;
using KPI.Web.Common;
using KPI.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using System.Threading.Ta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AnimalDB
{
public partial class GyvunaiEdit : System.Web.UI.Page
{
public string conString = @"Data Source=localhost;port=3306;Initial catalog... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace GameDoMin
{
public partial class EnterInformation : Form
{... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _07._Truck_Tour
{
class TruckTour
{
static void Main(string[] args)
{
int numberPetrolPumps = int.Parse(Console.ReadLine());
Queue<int[]> pumps = new Queue<int[]>();
f... |
using UnityEngine;
using System.Collections;
public class DepthSorting : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void LateUpdate () {
foreach (Transform child in transform) {
OffsetPositionObject oPO = child.GetComponent<OffsetPositionObject>... |
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public float Speed = 0f;
private float movex = 0f;
private float movey = 0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void FixedUpdate() {
move ();... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace SampleApp.Samples
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Nav... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace sales_management_system
{
public partial class 商品詳細 : Form
{
public 商品詳細(strin... |
namespace SchoolSystem.Common
{
using System;
using System.Text.RegularExpressions;
public class Validator
{
public static void ValidateIsStringNullOrWhiteSpace(string value, string objectName)
{
if (string.IsNullOrWhiteSpace(value))
{
throw new ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PleaseThem.Models
{
public class Resources
{
public int Food { get; set; }
public int Wood { get; set; }
public int Stone { get; set; }
public int Gold { get; set; }
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
//[CustomEditor(typeof(PathCreator))]
public class ButtonScript
{ }
|
using FindSelf.Domain.SeedWork;
using System;
namespace FindSelf.Domain.Entities.UserAggregate
{
public class SiteMessage : Entity
{
public int Id { get; }
public string Content { get; }
public DateTimeOffset SendTimesteamp { get; }
public Guid SnederId { get; }
public ... |
using System;
namespace les2
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
bool skyIsBlue = false;
skyIsBlue = ReverseBoolean(skyIsBlue);
Console.WriteLine(skyIsBlue);
Divide(4, 0)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using DAL;
using BUS;
namespace GUI.foodcourt
{
public partial class f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCenter
{
abstract class Registracija
{
public Registracija(TipRegistracije tip)
{
Tip = tip;
}
public enum TipRegistracije { Bezreg, Mje... |
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RedisDemo
{
public class RedisHelper
{
private static string _conn = "127.0.0.1:6379";
public static double StringIncrement(string key, dou... |
using System;
namespace _08_Orange_Tree
{
public class OrangeTree
{
private int v1;
private int v2;
public OrangeTree(int v1, int v2)
{
this.Age = v1;
this.Height = v2;
}
public int Age { get; internal set; }
private string hei... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MiniMapZoom : MonoBehaviour {
public Camera cam;
public void ZoomIn()
{
cam.orthographicSize += 5;
}
public void ZoomOut()
{
cam.orthographicSize -= 5;
}
}
|
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataSupervisorForModel
{
static class DataCollectionLibrary
{
static internal List<OptionSpreadExpression> optionSpreadE... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShieldScript : MonoBehaviour
{
int maximumShield = 10;
int currentShield = 0;
void Start()
{
currentShield = maximumShield;
}
public int getShield(){
return currentShield;
}
publ... |
using DDClassLibrary1;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DDWinFormCoreApp1
{
public partial class Form1 : Form
{
... |
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.Azure.WebJobs.Extensions.SignalRService;
namespace AzureMessagingExplorer
{
public static class HttpTrigger
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 2D描画。入力フィールド。
*/
/** Render2D
... |
using CMkvPropEdit.Helper;
using System.Collections.Generic;
using System.Windows.Forms;
namespace CMkvPropEdit.View
{
public partial class InsertText : Form
{
internal string NewText;
private readonly HashSet<string> PermittedNames;
private bool ReplaceSpecialCharacter;
inter... |
using System;
using DipDemo.Cataloguer.Infrastructure.EventAggregator;
using DipDemo.Cataloguer.Infrastructure.IoC;
namespace DipDemo.Cataloguer.Infrastructure.AppController
{
public class ApplicationController : IApplicationController
{
private readonly IDependencyResolver resolver;
private re... |
using UnityEngine;
using System.Collections;
public class FormationSetter : MonoBehaviour {
public int slot;
public TextMesh info;
public SpriteRenderer spriteRend;
public GameObject barrackScreen;
public GameObject targetObject;
public ScreenData screenData;
public GameObject heroLock;
private bool isReload... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Kers.Models.Entities.KERScore
{
public partial class TaxExempt : IEntityBase
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
p... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
public class CharacterSelection : MonoBehaviour
{
private List<GameObject> AvailableCharacters = new List<GameObject>();
private int _currentModelIndex;
private Player _player;... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Sunny.HttpReqeustServer
{
public class HiJackingHandler : IHttpHandler
{
string requestMethod = "";
... |
using UnityEngine;
using System.Collections;
public class GizmoDrawer : MonoBehaviour {
public void OnDrawGizmos()
{
TextSize[] textsWithLimitedSize = FindObjectsOfType<TextSize> ();
for (int i = 0; i < textsWithLimitedSize.Length; i++) {
Gizmos.DrawWireCube (textsWithLimitedSize[i].gameObject.transform.pos... |
using System;
using System.Collections.Generic;
namespace AorFramework.NodeGraph
{
public class HierarchyObjSelectorData : NodeData
{
public HierarchyObjSelectorData() {}
public HierarchyObjSelectorData(long id) : base(id) {}
public readonly int[] SelectedInstanceIDs;
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Core.Layout;
namespace RGB.NET.Devices.MadLed
{
/// <inheritdoc />
/// <summary>
/// Represents a debug device.
/// </summary>
public class MadLedRGBDevice : AbstractRGBDe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DomainTrigger : MonoBehaviour
{
public PatrollingEnemeyController enemy;
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.GetComponent<PlayerController>() != null)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Stage2Talk : StageBase
{
public GameObject kiritanObject;
static GameObject kiritan, kiritanMask;
static GameObject kiritanChara = null;
Kiritan kiritanS... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace BackTracking
{
public class Subset
{
bool finished;
List<string> results;
public Subset (int n)
{
finished = false;
int[] A = new int[100];
results = new List<string> ();
SolveSubset (A,0,n);
... |
using Caliburn.Light;
using Microsoft.UI.Xaml.Controls;
namespace Demo.HelloSpecialValues
{
public sealed class ClickedItem : ISpecialValue
{
public object Resolve(CommandExecutionContext context)
{
return context.EventArgs is ItemClickEventArgs args
? args.ClickedI... |
using Kowalski.BusinessLayer.Extensions;
using Kowalski.BusinessLayer.Models;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using System;
using System.Configuration;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace Kowalski.BusinessLayer.Servic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseInteraction : MonoBehaviour {
Camera myCamera;
[SerializeField]
float interactionDistance = 2;
void Update() {
if (Input.GetButtonDown("Fire1")) {
RaycastHit hit;
Ray ray =... |
namespace FbPageManager.Models
{
public class PageManagerPageInfo
{
public string Id { get; set; }
public string Name { get; set; }
public string AccessToken { get; set; }
public string PictureUrl { get; set; }
public string NextPageUrl { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Amazon;
using Amazon.S3;
using Amazon.S3.Transfer;
using Amazon.S3.Model;
using System.Diagnostics;... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using LibraryProjectMvc.Models.Entity;
using System.Web.Security;
namespace LibraryProjectMvc.Controllers
{
[AllowAnonymous]
public class LoginController : Controller
{
LibraryProjectEntities... |
using AutoMapper;
using Quinelita.Entities;
using Quinelita.Entities.DTOs;
namespace Quinelita.EndPoints.Automapper
{
public class AutoMapping : Profile
{
public AutoMapping()
{
CreateMap<GroupBet, TblGroupBet>().ReverseMap();
CreateMap<Tournament, TblTournament>().Reve... |
using System;
using Terrasoft.Core;
using Terrasoft.Core.DB;
using Terrasoft.Core.Entities;
using Terrasoft.Core.Entities.Events;
namespace ZoomIntegration
{
//https://academy.bpmonline.com/documents/technic-sdk/7-13/entity-event-layer
[EntityEventListener(SchemaName = "ZoomMeetingParticipant")]
public class ZoomMe... |
using System;
using System.Drawing;
using System.IO;
using Newtonsoft.Json;
using Pastel;
namespace LunarTrader.Utils
{
public class FileLoader
{
private readonly string _settingsPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/AlpacaSettings/";
public Settings Read... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace SNN.Core
{
[CreateAssetMenu]
public class LabelMapper : ScriptableObject
{
[SerializeField]
List<Label> labels;
[Header("Test")]
[SerializeField]
float[] testActivations;
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Options;
using RestSharp;
using Riverside.Cms.Services.Core.Client;
using Riverside.Cms.Utilities.Net.RestSharpExtensions;
namespace Riverside.Cms.Services.Element.Client
{
public class Page... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using greenlife1.BLL;
using greenlife1.UI;
using Greenlife1;
namespace greenli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Promact.Oauth.Server.Models.ApplicationClasses
{
public class UserDetailWithProjectListAc
{
public UserAc UserAc { get; set; }
public List<ProjectAc> ListOfProject { get; set; }
}
}
|
using AutoMapper;
using iCopy.Database.Context;
using iCopy.Model.Request;
using iCopy.Model.Response;
using iCopy.SERVICES.Extensions;
using iCopy.SERVICES.IServices;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class FlashSequence : MonoBehaviour
{
Color32 normalColor;
public Color32 flashColor;
public bool on = false;
// Start is called before the first frame update
void Start()
{
normalColor =... |
using HaloSharp.Model.Metadata;
namespace HaloHistory.Business.Entities.Metadata
{
public class WeaponData : BaseDataEntity<long, Weapon>
{
public WeaponData()
{
}
public WeaponData(long id, Weapon data) : base(id, data)
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Animator))]
public class AnimationLayerController : MonoBehaviour {
public bool _useWhiteVersion;
private Animator _anim;
// Use this for initialization
void Start ()
{
_anim = GetComponent<... |
using System.Collections.Generic;
namespace Webshop.Data
{
public class SupplierDto
{
//Tárolt adatok
public int SupplierId { get; set; }
public string Name { get; set; }
public string Address { get; set; }
public int Multiplier { get; set; }
// Egy beszállítóh... |
namespace NatilleraApiDataAccess
{
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using NatilleraApiDataAccessContract;
using NatilleraApiDataAccessContract.Entidades;
using System;
public class NatilleraDBContext : IdentityDbContext<ApplicationUs... |
namespace NopSolutions.NopCommerce.DataAccess.Orders
{
/// <summary>
/// Represents a shopping cart
/// </summary>
public partial class DBViewedItemsCollection : BaseDBEntityCollection<DBViewedItem>
{
}
} |
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using Caliburn.Micro;
using Frontend.Core.Helpers;
using Frontend.Core.Model.PreferenceEntries.Interfaces;
using Frontend.Core.Model.Preferences.Interfaces;
namespace Frontend.Core.Model.Preferences
{
/// <summary>
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.DataAnnotations.Schema;
using System.Threading.Tasks;
namespace GestDep.Entities
{
public partial class CityHall {
public virtual ICollection<Person> People {
get;
... |
namespace ConstraintsInGenerics.ConstraintsExamples.HelpMaterial
{
public class CustomSum : ISum<int>
{
public int Quantity {get; set;}
}
}
|
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
namespace Plus.HabboHotel.Groups
{
public enum GroupType
{
Open = 0,
Locked = 1,
Private = 2
}
} |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using CleanArch.Domain.Models;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CleanArch.Application.ViewModels
{
public class CategoryViewModel
{
public int CategoryId { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Trik;
using Trik.Collections;
using Trik.Devices;
using Trik.Sensors;
using Trik.Reactive;
namespace Лестница
{
class Program
{
static void Main(string[] ar... |
using Calculator.Equation;
using System;
namespace Calculator
{
class Program
{
static void Main(string[] args)
{
MathObject eq = new MathObject();
GatheringInput(eq);
}
public static void GatheringInput(MathObject eq)
{
Console... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;
namespace LePapeoGenNHibernate.Exceptions
{
public class ModelException : SystemException, ISerializable
{
public ModelException()
: base ()
{
// Add implementation (if required)
}
public ModelExcept... |
using ReadyGamerOne.Script;
using ReadyGamerOne.MemorySystem;
namespace PurificationPioneer.Script
{
public partial class PurificationPioneerMgr : AbstractGameMgr<PurificationPioneerMgr>
{
protected override IResourceLoader ResourceLoader => ResourcesResourceLoader.Instance;
protected override IAssetConstUtil Ass... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RayInteractor : MonoBehaviour
{
public float interactionDistance = 3f;
Transform _selection;
public string selectableTag;
// Update is called once per frame
void Update()
{
if (_selection != n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d07_adv_concept
{
class Program
{
static void Main(string[] args)
{
//DemoMethods d = new DemoMethods();
//d.demo_anonymous_method();
... |
using DapperDB.Dal.Entities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.FtpClient;
using System.Text;
using System.Threading.Tasks;
namespace Tools
{
public class FtpHelper
{
/// <summary>
/// 连接FTP服务器函数
/// </... |
using System.Collections.Generic;
using Abp.Runtime.Session;
using Abp.Timing.Timezone;
using eForm.DataExporting.Excel.EpPlus;
using eForm.EFlight.Dtos;
using eForm.Dto;
using eForm.Storage;
namespace eForm.EFlight.Exporting
{
public class FlightInformationsExcelExporter : EpPlusExcelExporterBase, IFlightInforma... |
using System.ComponentModel.DataAnnotations;
namespace CHSystem.ViewModels.Locations
{
public class LocationsEditVM : EditVM
{
[Required, StringLength(60, MinimumLength = 3, ErrorMessage = "Name must be at least 3 symbols")]
public string Name { get; set; }
[Required]
public s... |
using AutoMapper.Mappers;
using Braspag.Api.Models;
using Braspag.Domain.DTO;
using Braspag.Domain.Entities;
namespace Braspag.Api.Mapper
{
public class AutoMapperConfig
{
public static void RegisterMappings()
{
AutoMapper.Mapper.Initialize(x => {
x.CreateMap<Adq... |
using System;
using System.Collections.Generic;
using Models;
namespace Interfaces
{
public interface IWeatherForecast
{
DateTime Date { get; set; }
int TemperatureC { get; set; }
string Summary { get; set; }
public IEnumerable<WeatherForecast> GetWeatherForecasts();
}
}... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using GAP.Seguros.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GAP.Procesos.Model.Repository.TipoCubrimientos
{
public interface ITipoCrubimientosRepository
{
List<TipoCubrimiento> ObtenerTipoCubrimientos();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using InfirmerieBO; // Référence la couche BO
using InfirmerieDAL; // Référence la couche DAL
namespace InfirmerieBLL
{
public class GestionMedicaments
{
private static Gestion... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GuessThatNumber
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("I want to play a game human...");
GuessThatNumber();
... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using SKT.MES.Model;
using SKT.MES.DAL.Marshal;
using SKT.WMS.WMSBasicfile.Model;
namespace SKT.WMS.WMSBasicfile.BLL
{
public class WMSRdStyle
{
private Int32 recordCount = 0;
/// <summary>
... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using truckeventsXamPL.Models;
using truckeventsXamPL.Util;
using truckeventsXamPL.ViewlCells;
using truckeventsXamPL.ViewModels;
using truckeventsXamPL.WS;
using Xa... |
namespace Plus.Communication.Packets.Outgoing.Users
{
internal class UpdateUsernameComposer : MessageComposer
{
public string Username { get; }
public UpdateUsernameComposer(string username)
: base(ServerPacketHeader.UpdateUsernameMessageComposer)
{
Use... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IncDecTestApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("증감연산자 테스트");
int result = 26;
Console.WriteLin... |
using Arch.Data.DbEngine.Providers;
using System;
namespace Arch.Data.Common.Cat
{
public interface ICatLogger
{
void AddData();
void LogEvent(String methodName, IDatabaseProvider databaseProvider, String connectionString);
void SetStatus();
void LogError(Except... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace APICrudOperations.Models
{
public class TableTravel
{
public string _cn6ca { get; set; }
public string accuracylocation { get; set; }
public string address { get; set; }
p... |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using System.Security.Cryptography.X509Certificates;
using org.sola.webservices.digitalarchive;
using org.sola.webservices.digitalarchive.extra;
namespace org.sola.services.boundary.wsclients
{
public class DigitalArchiveServiceProxy: IDigitalarchiveService
{
private static readonly Dig... |
using heitech.MediatorMessenger.Interface;
using System.Threading.Tasks;
namespace heitech.MediatorMessenger.Tests
{
internal class MediatorMock : IInternalMediatorMessenger<string>
{
internal IRequestObject<string> SentQuery { get; private set; }
internal IMessageObject<string> SentMessage { ... |
using System;
using Xamarin.Forms;
namespace App1.Renderers
{
public class CustomLabel : Label
{
public static readonly BindableProperty IsUnderlinedProperty = BindableProperty.Create<CustomLabel, bool>(p => p.IsUnderlined, false);
public CustomLabel() : base()
{ }
public bool ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards
{
public interface IBeastCard
{
int GetMaterialNumber();
void Fight();
}
}
|
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