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using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class GameResult { public static GameResult GetGameResultByID(int id) { GameResult gameResult = (from g in All() ...
using Entities.Entities.Enums; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Entities { pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BUS; using DAL; using DevExpress.XtraGrid.Views.Grid; using ControlLocalizer; namespace GUI { p...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserSessionsControllerTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Utilities; using System; namespace FacultyV3.Core.Models.Entities { public class Student : IBaseEntity { public Student() { Id = GuidComb.GenerateComb(); } public Guid Id { get; set; } public string Full...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace WinForms3DModelViewer { internal static class PointsCrossing { public static bool ArePointsCrossing(Vector3 p1, Vector3 p2, Vector3...
using System; using System.IO; namespace SWT_20_ATM { public class FileLogger : ILogger { public StringWriter Writer { get; set; } public bool UnderTest { get; set; } public FileLogger( string filePath = "./SepLog.txt", StringWriter writer = null, bool underTest = false ) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ImmedisHCM.Web.Models { public class CreateCompanyViewModel { [Required] [Display(Name = "Company")] public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Common.Configuration; namespace Idenz.Core.Data { public class Database { public Microsoft.Practices.EnterpriseLibrary.Data.Sql.SqlDatabase GetDatabase() { ...
using KPI.Model.DAO; using KPI.Model.EF; using KPI.Model.helpers; using KPI.Web.helpers; using KPI.Model.ViewModel; using KPI.Web.Common; using KPI.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class GyvunaiEdit : System.Web.UI.Page { public string conString = @"Data Source=localhost;port=3306;Initial catalog...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace GameDoMin { public partial class EnterInformation : Form {...
using System; using System.Collections.Generic; using System.Linq; namespace _07._Truck_Tour { class TruckTour { static void Main(string[] args) { int numberPetrolPumps = int.Parse(Console.ReadLine()); Queue<int[]> pumps = new Queue<int[]>(); f...
using UnityEngine; using System.Collections; public class DepthSorting : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void LateUpdate () { foreach (Transform child in transform) { OffsetPositionObject oPO = child.GetComponent<OffsetPositionObject>...
using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public float Speed = 0f; private float movex = 0f; private float movey = 0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void FixedUpdate() { move ();...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SampleApp.Samples { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Nav...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 商品詳細 : Form { public 商品詳細(strin...
namespace SchoolSystem.Common { using System; using System.Text.RegularExpressions; public class Validator { public static void ValidateIsStringNullOrWhiteSpace(string value, string objectName) { if (string.IsNullOrWhiteSpace(value)) { throw new ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PleaseThem.Models { public class Resources { public int Food { get; set; } public int Wood { get; set; } public int Stone { get; set; } public int Gold { get; set; } /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; using System.IO; //[CustomEditor(typeof(PathCreator))] public class ButtonScript { }
using FindSelf.Domain.SeedWork; using System; namespace FindSelf.Domain.Entities.UserAggregate { public class SiteMessage : Entity { public int Id { get; } public string Content { get; } public DateTimeOffset SendTimesteamp { get; } public Guid SnederId { get; } public ...
using System; namespace les2 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); bool skyIsBlue = false; skyIsBlue = ReverseBoolean(skyIsBlue); Console.WriteLine(skyIsBlue); Divide(4, 0)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using DAL; using BUS; namespace GUI.foodcourt { public partial class f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameCenter { abstract class Registracija { public Registracija(TipRegistracije tip) { Tip = tip; } public enum TipRegistracije { Bezreg, Mje...
using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisDemo { public class RedisHelper { private static string _conn = "127.0.0.1:6379"; public static double StringIncrement(string key, dou...
using System; namespace _08_Orange_Tree { public class OrangeTree { private int v1; private int v2; public OrangeTree(int v1, int v2) { this.Age = v1; this.Height = v2; } public int Age { get; internal set; } private string hei...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MiniMapZoom : MonoBehaviour { public Camera cam; public void ZoomIn() { cam.orthographicSize += 5; } public void ZoomOut() { cam.orthographicSize -= 5; } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataSupervisorForModel { static class DataCollectionLibrary { static internal List<OptionSpreadExpression> optionSpreadE...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShieldScript : MonoBehaviour { int maximumShield = 10; int currentShield = 0; void Start() { currentShield = maximumShield; } public int getShield(){ return currentShield; } publ...
using DDClassLibrary1; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DDWinFormCoreApp1 { public partial class Form1 : Form { ...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Extensions.SignalRService; namespace AzureMessagingExplorer { public static class HttpTrigger {...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。入力フィールド。 */ /** Render2D ...
using CMkvPropEdit.Helper; using System.Collections.Generic; using System.Windows.Forms; namespace CMkvPropEdit.View { public partial class InsertText : Form { internal string NewText; private readonly HashSet<string> PermittedNames; private bool ReplaceSpecialCharacter; inter...
using System; using DipDemo.Cataloguer.Infrastructure.EventAggregator; using DipDemo.Cataloguer.Infrastructure.IoC; namespace DipDemo.Cataloguer.Infrastructure.AppController { public class ApplicationController : IApplicationController { private readonly IDependencyResolver resolver; private re...
using UnityEngine; using System.Collections; public class FormationSetter : MonoBehaviour { public int slot; public TextMesh info; public SpriteRenderer spriteRend; public GameObject barrackScreen; public GameObject targetObject; public ScreenData screenData; public GameObject heroLock; private bool isReload...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class TaxExempt : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] p...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Networking; public class CharacterSelection : MonoBehaviour { private List<GameObject> AvailableCharacters = new List<GameObject>(); private int _currentModelIndex; private Player _player;...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Sunny.HttpReqeustServer { public class HiJackingHandler : IHttpHandler { string requestMethod = ""; ...
using UnityEngine; using System.Collections; public class GizmoDrawer : MonoBehaviour { public void OnDrawGizmos() { TextSize[] textsWithLimitedSize = FindObjectsOfType<TextSize> (); for (int i = 0; i < textsWithLimitedSize.Length; i++) { Gizmos.DrawWireCube (textsWithLimitedSize[i].gameObject.transform.pos...
using System; using System.Collections.Generic; namespace AorFramework.NodeGraph { public class HierarchyObjSelectorData : NodeData { public HierarchyObjSelectorData() {} public HierarchyObjSelectorData(long id) : base(id) {} public readonly int[] SelectedInstanceIDs; } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using RGB.NET.Core; using RGB.NET.Core.Layout; namespace RGB.NET.Devices.MadLed { /// <inheritdoc /> /// <summary> /// Represents a debug device. /// </summary> public class MadLedRGBDevice : AbstractRGBDe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DomainTrigger : MonoBehaviour { public PatrollingEnemeyController enemy; void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent<PlayerController>() != null) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Stage2Talk : StageBase { public GameObject kiritanObject; static GameObject kiritan, kiritanMask; static GameObject kiritanChara = null; Kiritan kiritanS...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace BackTracking { public class Subset { bool finished; List<string> results; public Subset (int n) { finished = false; int[] A = new int[100]; results = new List<string> (); SolveSubset (A,0,n); ...
using Caliburn.Light; using Microsoft.UI.Xaml.Controls; namespace Demo.HelloSpecialValues { public sealed class ClickedItem : ISpecialValue { public object Resolve(CommandExecutionContext context) { return context.EventArgs is ItemClickEventArgs args ? args.ClickedI...
using Kowalski.BusinessLayer.Extensions; using Kowalski.BusinessLayer.Models; using Microsoft.Extensions.Options; using Newtonsoft.Json; using System; using System.Configuration; using System.Globalization; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace Kowalski.BusinessLayer.Servic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseInteraction : MonoBehaviour { Camera myCamera; [SerializeField] float interactionDistance = 2; void Update() { if (Input.GetButtonDown("Fire1")) { RaycastHit hit; Ray ray =...
namespace FbPageManager.Models { public class PageManagerPageInfo { public string Id { get; set; } public string Name { get; set; } public string AccessToken { get; set; } public string PictureUrl { get; set; } public string NextPageUrl { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Amazon; using Amazon.S3; using Amazon.S3.Transfer; using Amazon.S3.Model; using System.Diagnostics;...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LibraryProjectMvc.Models.Entity; using System.Web.Security; namespace LibraryProjectMvc.Controllers { [AllowAnonymous] public class LoginController : Controller { LibraryProjectEntities...
using AutoMapper; using Quinelita.Entities; using Quinelita.Entities.DTOs; namespace Quinelita.EndPoints.Automapper { public class AutoMapping : Profile { public AutoMapping() { CreateMap<GroupBet, TblGroupBet>().ReverseMap(); CreateMap<Tournament, TblTournament>().Reve...
using System; using Terrasoft.Core; using Terrasoft.Core.DB; using Terrasoft.Core.Entities; using Terrasoft.Core.Entities.Events; namespace ZoomIntegration { //https://academy.bpmonline.com/documents/technic-sdk/7-13/entity-event-layer [EntityEventListener(SchemaName = "ZoomMeetingParticipant")] public class ZoomMe...
using System; using System.Drawing; using System.IO; using Newtonsoft.Json; using Pastel; namespace LunarTrader.Utils { public class FileLoader { private readonly string _settingsPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/AlpacaSettings/"; public Settings Read...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace SNN.Core { [CreateAssetMenu] public class LabelMapper : ScriptableObject { [SerializeField] List<Label> labels; [Header("Test")] [SerializeField] float[] testActivations; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Options; using RestSharp; using Riverside.Cms.Services.Core.Client; using Riverside.Cms.Utilities.Net.RestSharpExtensions; namespace Riverside.Cms.Services.Element.Client { public class Page...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using greenlife1.BLL; using greenlife1.UI; using Greenlife1; namespace greenli...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Promact.Oauth.Server.Models.ApplicationClasses { public class UserDetailWithProjectListAc { public UserAc UserAc { get; set; } public List<ProjectAc> ListOfProject { get; set; } } }
using AutoMapper; using iCopy.Database.Context; using iCopy.Model.Request; using iCopy.Model.Response; using iCopy.SERVICES.Extensions; using iCopy.SERVICES.IServices; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class FlashSequence : MonoBehaviour { Color32 normalColor; public Color32 flashColor; public bool on = false; // Start is called before the first frame update void Start() { normalColor =...
using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class WeaponData : BaseDataEntity<long, Weapon> { public WeaponData() { } public WeaponData(long id, Weapon data) : base(id, data) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class AnimationLayerController : MonoBehaviour { public bool _useWhiteVersion; private Animator _anim; // Use this for initialization void Start () { _anim = GetComponent<...
using System.Collections.Generic; namespace Webshop.Data { public class SupplierDto { //Tárolt adatok public int SupplierId { get; set; } public string Name { get; set; } public string Address { get; set; } public int Multiplier { get; set; } // Egy beszállítóh...
namespace NatilleraApiDataAccess { using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using NatilleraApiDataAccessContract; using NatilleraApiDataAccessContract.Entidades; using System; public class NatilleraDBContext : IdentityDbContext<ApplicationUs...
namespace NopSolutions.NopCommerce.DataAccess.Orders { /// <summary> /// Represents a shopping cart /// </summary> public partial class DBViewedItemsCollection : BaseDBEntityCollection<DBViewedItem> { } }
using System.Collections.Generic; using System.ComponentModel; using System.Text; using Caliburn.Micro; using Frontend.Core.Helpers; using Frontend.Core.Model.PreferenceEntries.Interfaces; using Frontend.Core.Model.Preferences.Interfaces; namespace Frontend.Core.Model.Preferences { /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations.Schema; using System.Threading.Tasks; namespace GestDep.Entities { public partial class CityHall { public virtual ICollection<Person> People { get; ...
namespace ConstraintsInGenerics.ConstraintsExamples.HelpMaterial { public class CustomSum : ISum<int> { public int Quantity {get; set;} } }
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace Plus.HabboHotel.Groups { public enum GroupType { Open = 0, Locked = 1, Private = 2 } }
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using CleanArch.Domain.Models; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Application.ViewModels { public class CategoryViewModel { public int CategoryId { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Trik; using Trik.Collections; using Trik.Devices; using Trik.Sensors; using Trik.Reactive; namespace Лестница { class Program { static void Main(string[] ar...
using Calculator.Equation; using System; namespace Calculator { class Program { static void Main(string[] args) { MathObject eq = new MathObject(); GatheringInput(eq); } public static void GatheringInput(MathObject eq) { Console...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace LePapeoGenNHibernate.Exceptions { public class ModelException : SystemException, ISerializable { public ModelException() : base () { // Add implementation (if required) } public ModelExcept...
using ReadyGamerOne.Script; using ReadyGamerOne.MemorySystem; namespace PurificationPioneer.Script { public partial class PurificationPioneerMgr : AbstractGameMgr<PurificationPioneerMgr> { protected override IResourceLoader ResourceLoader => ResourcesResourceLoader.Instance; protected override IAssetConstUtil Ass...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RayInteractor : MonoBehaviour { public float interactionDistance = 3f; Transform _selection; public string selectableTag; // Update is called once per frame void Update() { if (_selection != n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d07_adv_concept { class Program { static void Main(string[] args) { //DemoMethods d = new DemoMethods(); //d.demo_anonymous_method(); ...
using DapperDB.Dal.Entities; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.FtpClient; using System.Text; using System.Threading.Tasks; namespace Tools { public class FtpHelper { /// <summary> /// 连接FTP服务器函数 /// </...
using System.Collections.Generic; using Abp.Runtime.Session; using Abp.Timing.Timezone; using eForm.DataExporting.Excel.EpPlus; using eForm.EFlight.Dtos; using eForm.Dto; using eForm.Storage; namespace eForm.EFlight.Exporting { public class FlightInformationsExcelExporter : EpPlusExcelExporterBase, IFlightInforma...
using System.ComponentModel.DataAnnotations; namespace CHSystem.ViewModels.Locations { public class LocationsEditVM : EditVM { [Required, StringLength(60, MinimumLength = 3, ErrorMessage = "Name must be at least 3 symbols")] public string Name { get; set; } [Required] public s...
using AutoMapper.Mappers; using Braspag.Api.Models; using Braspag.Domain.DTO; using Braspag.Domain.Entities; namespace Braspag.Api.Mapper { public class AutoMapperConfig { public static void RegisterMappings() { AutoMapper.Mapper.Initialize(x => { x.CreateMap<Adq...
using System; using System.Collections.Generic; using Models; namespace Interfaces { public interface IWeatherForecast { DateTime Date { get; set; } int TemperatureC { get; set; } string Summary { get; set; } public IEnumerable<WeatherForecast> GetWeatherForecasts(); } }...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using GAP.Seguros.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GAP.Procesos.Model.Repository.TipoCubrimientos { public interface ITipoCrubimientosRepository { List<TipoCubrimiento> ObtenerTipoCubrimientos(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using InfirmerieBO; // Référence la couche BO using InfirmerieDAL; // Référence la couche DAL namespace InfirmerieBLL { public class GestionMedicaments { private static Gestion...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GuessThatNumber { class Program { static void Main(string[] args) { Console.WriteLine("I want to play a game human..."); GuessThatNumber(); ...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using SKT.MES.Model; using SKT.MES.DAL.Marshal; using SKT.WMS.WMSBasicfile.Model; namespace SKT.WMS.WMSBasicfile.BLL { public class WMSRdStyle { private Int32 recordCount = 0; /// <summary> ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using truckeventsXamPL.Models; using truckeventsXamPL.Util; using truckeventsXamPL.ViewlCells; using truckeventsXamPL.ViewModels; using truckeventsXamPL.WS; using Xa...
namespace Plus.Communication.Packets.Outgoing.Users { internal class UpdateUsernameComposer : MessageComposer { public string Username { get; } public UpdateUsernameComposer(string username) : base(ServerPacketHeader.UpdateUsernameMessageComposer) { Use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IncDecTestApp { class Program { static void Main(string[] args) { Console.WriteLine("증감연산자 테스트"); int result = 26; Console.WriteLin...
using Arch.Data.DbEngine.Providers; using System; namespace Arch.Data.Common.Cat { public interface ICatLogger { void AddData(); void LogEvent(String methodName, IDatabaseProvider databaseProvider, String connectionString); void SetStatus(); void LogError(Except...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace APICrudOperations.Models { public class TableTravel { public string _cn6ca { get; set; } public string accuracylocation { get; set; } public string address { get; set; } p...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using System.Security.Cryptography.X509Certificates; using org.sola.webservices.digitalarchive; using org.sola.webservices.digitalarchive.extra; namespace org.sola.services.boundary.wsclients { public class DigitalArchiveServiceProxy: IDigitalarchiveService { private static readonly Dig...
using heitech.MediatorMessenger.Interface; using System.Threading.Tasks; namespace heitech.MediatorMessenger.Tests { internal class MediatorMock : IInternalMediatorMessenger<string> { internal IRequestObject<string> SentQuery { get; private set; } internal IMessageObject<string> SentMessage { ...
using System; using Xamarin.Forms; namespace App1.Renderers { public class CustomLabel : Label { public static readonly BindableProperty IsUnderlinedProperty = BindableProperty.Create<CustomLabel, bool>(p => p.IsUnderlined, false); public CustomLabel() : base() { } public bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.HuntingCards { public interface IBeastCard { int GetMaterialNumber(); void Fight(); } }