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using KeHenUI.Social.Common.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeHenUI.Social.Common.Services { public class LuckyDrawListService : BaseService<LuckyDrawList, int> { public IList<LuckyDrawList> GetLuckyD...
using Entidades.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { #pragma warning disable CS0661 /// <summary> /// Clase producto que representa los objetos a vender el en petshop /// </summary> public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.Data.Sql.MsSql { public class DteMsSqlExpressForTable<T> : MsSqlExpressBase where T : class { public DteMsSqlExpressForTable() : b...
using AutoMapper; using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Bsl.Utils; using Enrollment.Repositories; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Enrollment.Bsl.Controllers { [Route("api/[controller]")] [ApiController] pub...
namespace Oldest_Family_Member { using System; using System.Collections.Generic; public class Family { private List<Person> persons; public Family() { this.persons = new List<Person>(); } public List<Person> Persons { get; set; } public voi...
using Livet; using Livet.EventListeners; using LivetSample.Models; namespace LivetSample.ViewModels { class MainWindowViewModel : ViewModel { private SampleModel SampleModel = new SampleModel(); public int Counter { get => SampleModel.ButtonCount; } #region InputFile private...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TamagotchiBL.Models; namespace TamagotchiWebService.DataTransferObjects { public class AnimalDTO { public int AnimalId { get; set; } public string AnimalName { get; set; } public Date...
using Renting.Domain.Agreements; using Renting.Domain.Offers; namespace Renting.Domain.Drafts { public interface IDraftNumberGenerator { AgreementNumber GetNextAvailable(TenantId tenantId, OfferId offerId); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PieceData : IComparable<PieceData> { public enum Type { Normal, Hook }; public int direction, range; public int value; public readonly Player.PlayerColour colour; public Type type; priv...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class UseEventArgsEmptyAnalyzer : DiagnosticAnalyzer { private static r...
using cryptoprime; using vinkekfish; using main_tests; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Text; using System.IO; using System.Security.AccessControl; namespace permutationsTest { /*...
using System; using System.Collections.Generic; using Modelo; using Persistencia; using System; using System.Collections.Generic; using System.Text; namespace Servico { public class MedicamentoConsultaServico { private MedicamentoConsultaDAL medicamentoConsultaDal = new MedicamentoConsultaDAL(); ...
using System; using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Edit...
using System; using System.Linq; using UnityEngine.Networking; using BepInEx; using RoR2; using UnityEngine; using RoR2.CharacterAI; using UnityEngine.Events; using System.Reflection; using System.Collections.Generic; namespace HerosNeverDie { [BepInPlugin("HerosNeverDie", "Respawn", "0.1")] pub...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Domain { public class DBconn { // For local database String connectionStrin...
using AutoMapper; using Microsoft.AspNetCore.SignalR.Client; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Whale.DAL; using Whale.DAL.Models; using Whale.DAL.Models.Poll; using Whale.Shared.Exceptions; using Whale.Shared.Models.Meeting; using Whale.Shared.Models...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AgendaEscolar { public partial class Mostrar : Form { DataSet dsResultados = n...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Net; using System.Text; namespace Microsoft.Azure.SignalR { internal sealed class PreviewServiceEndpointGenerator : IServiceEndpointGenerator { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static NADD.Usuario; namespace NADD { class Program { static void Main(string[] args) { Area Exatas = new Area(1, "Exatas"); Curso SI = new Curso(1,...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.ResponseCompression; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Linq; namespace BlazorSignalR.Server { public...
using System; class Program { public static void Main (string[] args) { Console.WriteLine ("Insira o tempo em segundos:"); int s = int.Parse(Console.ReadLine()); int horas,minutos,segundos, resto; horas = s/3600; resto = s%3600; minutos = resto/60; segundos = resto%60; Console....
namespace Bindable.Linq.Operators { /// <summary> /// Represents an instance of a case in a switch statement. /// </summary> /// <typeparam name="TInput">The type of the input.</typeparam> /// <typeparam name="TResult">The type of the result.</typeparam> public interface ISwitchCase<TInpu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CIS420Redux.Models; namespace CIS420Redux.Controllers { public class ClincalComplianceController : Controller { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SoftwareDeveloperIO.Collections.Generic.Test { [TestClass] public class FindTests { [TestMethod] public void Should_ReturnTrue_When_NodeExists() { var list = new LinkedList<int>(); list...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Collections.Internal { internal class LockingStrategyFactory { public stat...
using System.Web; namespace app.web.core.aspnet { public class ASPHandler : IHttpHandler { IProcessRequests front_controller; ICreateRequests request_factory; public ASPHandler(IProcessRequests front_controller, ICreateRequests request_factory) { this.front_controller = front_controller; ...
using System; using System.Collections.Generic; //ua für die Liste using System.Linq; //ua für range namespace Task2 { interface IGambling { string Name { get; } void get_instructions(); List<int> generate_rand(); void print_list<T>(IEnumerable<T> list, string heading); ...
namespace SoSmartTv.TheMovieDatabaseApi.JsonConverters { public class NameJsonConverter : AbstractJsonConverter<string> { public override string PropertyPath => "name"; public override object ConvertResult(string value) { return value; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using SqlServerDocumentator; using SqlServerDocumentator.DocumentedDatabaseObjects; namespace WebSqlServerDocumentator.Controllers.api { public class TableController : Controller { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Text; using System.Windows.Forms; using System.Xml; namespace FinanceApp { public partial class ContactView : Form { public ContactView() { ...
using RestauranteHotel.Domain.Base; using RestauranteHotel.Domain.Entity; namespace RestauranteHotel.Domain.Contracts { public interface IProductoCompuestoRepository : IGenericRepository<ProductoCompuesto> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain.DTOs { public class ApplicationResult { public ScopeName ScopeName { get; set; } public IsCore IsCore { get; set; } public Applica...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IoCContainer.ValueObjects { //tells the container that the type has other types injected, so they need to be resolved before [AttributeUsage(AttributeTargets.Constructor, Inherited = f...
using System; using System.Net; using System.Data; using System.Linq; using Microsoft.Data.SqlClient; using System.Collections.Generic; using Newtonsoft.Json.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNet.OData; using Microsoft.AspNet.OData.Routing; using Microsoft.AspNet.OData.Query; using Microsoft.En...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.Model.Quotation { public class Fournisseur:Entity { [BsonId(IdGenerator = typeof(EntityIdGenerator))] public overri...
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Data; using Kers.Models.Contexts; using Kers.Models.Abstract; using Kers.Models.Entities.KERScore; using System.Linq.Expressions; using Microsoft.EntityFr...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; namespace Karkas.Ornek.Dal.Ornekler { public partial class StoredProcedures { public static int ToplaOutputParam ( int? @SAYI1 ,int? @SAYI2 ,out ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MenuButton : MonoBehaviour { public Sprite normal, highlight; public MenuButton up, down, right, left; public Image target; public void OnClick() { } public void OnSellect(...
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace IssueLog_Api.Models { public class ApplicationUser:IdentityUser { [Required] public string FName { get; ...
using System; using UnityEngine; using UnityEngine.Animations; public class PowerUpController : MonoBehaviour { public PowerUpType powerUpType; /// <summary> /// For ammo means the number of bullets, for medkit means the health unit recoverd /// </summary> public int power; private GameObject ...
namespace Acco.Calendar.Location { public interface ILocation { string Name { get; set; } int? Longitude { get; set; } int? Latitude { get; set; } } public class GenericLocation : ILocation { public string Name { get; set; } public int? Longitude { get; s...
using UnityEngine; using System.Collections; public class ObjectTweener : MonoBehaviour { // Use this for initialization public GameObject obj; public float time; public int dir; public float corridorSize = 18; public float ySize = -1; public ScreenData data; public TextMesh corridorState; void Start () { ...
using System; using DialogSystem.ScriptObject; using UnityEngine; namespace DialogSystem.Model { [Serializable] public class BoolVarChooser { #pragma warning disable 649 [SerializeField] private int selectedIndex; #pragma warning restore 649 public bool Value => DialogVarAsset.Instance.varI...
using System; using Xamarin.Forms; using tryfsharplib; namespace tryfsharpforms { public class UnitsOfMeasurePage : BasePage { DataEntry rateEntryEur = new DataEntry { Placeholder = ".91" }; DataEntry valueEntryUsd = new DataEntry { Placeholder = "1000" }; GetDataButton calculateButton = new GetDataButton (...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class cityPriceAdd : System.Web.UI.Page { protected CitiesRepo CitiesRepo; public cityPriceAdd() ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public class GenerateObfuscatedCode { private const string TargetCodeDir = "Assets/Script/ObfuscatedCode/Code"; private const string CodeInvokeClassName = "CodeInvoke"; private ...
using Microsoft.EntityFrameworkCore; using PlankCooking.Models; namespace PlankCooking.Models { public class JStanleyContext: DbContext { public JStanleyContext(DbContextOptions<JStanleyContext> options):base(options){} public virtual DbSet<Website> Website {get; set;} public virtual DbSet<C...
using Contoso.Forms.Configuration.Directives; using Contoso.Forms.Configuration.Validation; using System.Collections.Generic; namespace Contoso.Forms.Configuration.DataForm { public class DataFormSettingsDescriptor : IFormGroupSettings { public string Title { get; set; } public FormRequestDeta...
using System.Collections.Generic; namespace Framework.Commands { public class CommandManager { private readonly Dictionary<string, Command> registeredCommands = new Dictionary<string, Command>(); public void RegisterCommand(string commandName, Command command) { if (regist...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace City_Center.Page.SlideMenu { public partial class MasInformacion : ContentPage { public MasInformacion() { InitializeComponent(); NavigationPage.SetTitleIcon(this, "logo@2x.png"); }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Angular_NetCore_Test.Data; using Angular_NetCore_Test.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace...
using Logica; using Logica.Entidades; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Contactos_WindowsForm.Pantallas { public class menuContactos { #region ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NapierBank.Database; using NapierBank.Models; using System.Collections.ObjectModel; using System.Windows.Input; using NapierBank.Commands; using System.Windows; /// <summary> /// ViewSingleEmailVi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Mercadeo; namespace Blo.Mercadeo { public class MarcaBlo : GenericBlo<InvMarca>, IMarcaBlo { private IMarcaDao _marcaDao; public Marca...
using LRB.Lib.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LRB.Lib.Repositories { public class LandApplicationRepository:GenericRepository<Application> { public LandApplicationRepository(LandsContext context) : ba...
using System; using System.Linq.Expressions; using System.Reflection; namespace ODataQuery.Nodes { sealed class MathNode : Node { private readonly string methodName; private readonly Node arg; public MathNode(string methodName, Node arg) { this.methodName = methodName; th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace BookManageSystem.Service { public class CodeService { BookManageSystem.dao.CodeDao codeDao = new BookManageSystem.dao.CodeDao(); public List<Selec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CCActionManager : SSActionManager, ISSActionCallback,IActionManager { public FirstSceneController sceneController; public List<CCMoveToAction> seq = new List<CCMoveToAction>(); public UserClickAction userClickAction; publi...
using DebugTools; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace SupercapContro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace BDinterface { public partial class Form1 : Form { ...
using PyFarmaceutica.acceso_a_datos.interfaces; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PyFarmaceutica.acceso_a_datos.implementaciones { public class ReporteStockDao : IReporteStoc...
using System.Collections.Generic; using Web.Models; namespace Web.ViewModels.Meetings { public class PickMeetingsVm { public PickMeetingsVm() { this.PickMeetingsList = new List<PickMeeting>(); } public List<PickMeeting> PickMeetingsList { get; set; } } }
using System.Collections.Generic; using System.Threading; namespace Torshify.Radio.Framework { public interface ITrackStream { bool SupportsTrackSkipping { get; } string Description { get; } TrackStreamData Data ...
using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using SPDataRepository.Data.Entities; using SPDataRepository.Domain.Dtos; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace SPDataRepository.Data { #nullable disable public class ProductDbContext :...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
//==================================================================== // 文件: c_TaskDetailsInfo.cs // 创建时间:2017/11/8 // =================================================================== using System; using Dapper; namespace SimpleCrawler { /// <summary> /// /// </summary> [Table("c_TaskDetails")] public par...
using System; namespace Veeqo.Api { public class Class1 { } }
using System; using AVFoundation; using Foundation; using System.IO; using Xamarin.Forms; using App1.iOS.Services; using App1.Services; [assembly: Dependency(typeof(CAudioPlayer))] namespace App1.iOS.Services { public class CAudioPlayer : AudioPlayer { public AVAudioPlayer Player { get; set; } ...
using System; public class Relatorio { /*Listar todos os quartos ocupados e seus devidos gastos.*/ public void Relatorio_Diario(Gerenciamento_de_reservas gr) { gr.Listar_Gastos_Atuais(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class gameMaster : MonoBehaviour { public GameObject Spikes; public GameObject Enemy; public GameObject Space; float Space_Width; float Space_Height; float Spikes_Width; float Spikes_Height...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalliziedProject { public class WordProcess { public string kelimeAyır(string applicantext) { return applicantext.Replace(" ", "+"); ...
using System.Data.Entity.ModelConfiguration; using Diligent.BOL; namespace Diligent.DAL.EntityCongfigurations { public class ReviewMissionConfiguration : EntityTypeConfiguration<ReviewMission> { public ReviewMissionConfiguration() { ToTable("ReviewMission"); HasRequire...
using System; namespace BlockBusterLab { class Program { static void Main(string[] args) { bool runProgram = true; BlockBuster bb = new BlockBuster(); while (runProgram) { Console.Clear(); Console.WriteLine("Welc...
namespace LocadoraVeiculoSI.Servicos { class ImpostoBrasilServico { public double Imposto(double quantia) { if (quantia <= 100) { return quantia * 0.2; } else { return quantia * 0.15; } ...
using Hayalpc.Library.Common.Helpers; using Hayalpc.Library.Common.Helpers.Interfaces; using Hayalpc.Library.Log; using Microsoft.Extensions.DependencyInjection; using Hayalpc.Fatura.Vezne.External.Helpers; namespace Hayalpc.Fatura.Vezne.External.Extensions { public static class ScopeExtension { publi...
namespace Bridge.RealWorld { /// <summary> /// The device interface. /// </summary> interface IDevice { /// <summary> /// Gets a value indicating whether this instance is enabled. /// </summary> /// <value> /// <c>true</c> if this instance is enabled; otherwise, <c>false</c>. /// </value> bool IsE...
//using System; //using Microsoft.VisualStudio.TestTools.UnitTesting; //using OpenQA.Selenium; //using OpenQA.Selenium.Firefox; //using OpenQA.Selenium.Support.UI; //using OpenQA.Selenium.Chrome; //using OpenQA.Selenium.Interactions; //using System.Threading; //using System.Threading.Tasks; //using System.Collections....
using System; using UnityEngine; using System.Collections.Generic; namespace Dcl { [ExecuteInEditMode] public class DclSceneMeta : MonoBehaviour { [SerializeField] [HideInInspector] public List<ParcelCoordinates> parcels = new List<ParcelCoordinates> { new ParcelCoordinates(57,...
using Cinema.Data.Models; using Cinema.Data.Models.Contracts; using System; using System.Data.Entity; using System.Data.Entity.Infrastructure; namespace Cinema.Data.Contracts { public interface ICinemaDbContext : IDisposable { int SaveChanges(); IDbSet<User> Users { get; set; } IDbSe...
using System; using System.Collections.Generic; using System.Text; namespace DAL.Models { public class Author { public Guid AuthorId { get; set; } public string FullName { get; set; } } }
namespace Phonebook.Repositories { using System; using System.Collections.Generic; using System.Linq; using Phonebook.Entities; using Wintellect.PowerCollections; public class PhonebookRepository : IPhonebookRepository { private readonly OrderedSet<PhonebookEntry> sorted =...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using OCP.AppFramework.Utility; using Quartz; namespace OCP.BackgroundJob { abstract class Job : IJob { /** @var int id */ protected int id; /** @var int lastRun */ protected int lastRun; /** ...
using System; using System.Numerics; public class Program { public static void Main() { var centuries = int.Parse(Console.ReadLine()); var years = centuries * 100; var days = (int)(years * 365.2422); var hours = days * 24; ulong minutes = (ulong)hours * 60; ulo...
using JKMServices.BLL.Interface; using JKMServices.DTO; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Utility; using Utility.Logger; namespace JKMServices.BLL { public class DocumentDetails : ServiceBase, IDocumentDetails { private readonly DAL.CRM.IDocument...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SaveDataPots { public bool s_p1, s_p2, s_p3, s_p4, s_p5, s_p6, s_p7, s_p8, s_p9, s_p10; //pot places activated public int s_sp1, s_sp2, s_sp3, s_sp4, s_sp5, s_sp6, s_sp7, s_sp8, s_sp9, s_sp10; //s...
using CoreFrameWork.EventBus.Storage; using CoreFrameWork.EventBus.Transaction; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EventBus.PostgreSql { /// <summary> ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Plant : MonoBehaviour { public void Start() { _nutritionTimer = GameManager.Instance.GetPlantMinNutritionCooldown(); } public enum Personality { Cute = 0, Happy = 1, Sad = 2...
namespace JPAssets.Binary { /// <summary> /// Indicates the order ("endianness") in which data may be stored. /// </summary> public enum Endianness { // Denotes little-endianness order (least significant byte comes first) Little = 0, // Denotes big-endianness order (most si...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UISelectCareer : MonoBehaviour { CLASS m_SelectClass = CLASS.None; public GameObject[] m_CheckImage; public UpgradesPage m_UpgradePage; private static string[] m_ClassText = { "Medical", "Scie...
//----------------------------------------------------------------------- // <copyright file="Form1.cs" company="VillageIdiot"> // Copyright (c) Village Idiot. All rights reserved. // </copyright> //----------------------------------------------------------------------- using ArzExplorer.Models; using ArzExplorer.P...
using System; using System.Collections.Generic; using BirthdayGreetings; public interface IEmployeeRepository { IEnumerable<Employee> Get(Func<Employee, bool> func); }
using SchoolDiary.Data.Entities; using Microsoft.EntityFrameworkCore; namespace SchoolDiary.Data { public class SchoolDiaryDbContext : DbContext { public SchoolDiaryDbContext(DbContextOptions<SchoolDiaryDbContext> options) : base(options) { } public virtual DbSet<Teacher> Teac...
using CrawlerSelenium.CrawlerSelenium; namespace CrawlerSelenium { public class RequestManager { public static string GetHtmlContent(string url) { try { DriverContext context = new DriverContext(); context.Start(); //conte...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class mark_and_toys : Challenge { public override void Main(string[] args) { string[] inputs = Console.ReadLine().Split(' '); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateBlade : MonoBehaviour { public int fanSpeed = 120; //speed of rotation void Update() { //rotate around the local Y axis transform.Rotate(Vector3.up * fanSpeed * Time.deltaTime, Space.Self); } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace JisalimuOnline.Models { public class JisalimuContext: DbContext { public JisalimuContext():base("JisalimuContext") { } public DbSet<User> User { get; set; ...
using System; using System.Diagnostics.CodeAnalysis; namespace NetFabric.Hyperlinq { [ExcludeFromCodeCoverage] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method)] public sealed class GeneratorIgnoreAttribute : Attribute { public bool Value { get; } ...