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using System; using System.Collections.Generic; using System.Text; using Models; namespace BLL.Interface { public interface IQuanTriBusiness { public List<GIANGVIEN> DangNhapGiangVien(int role, string un, string pas); public List<SINHVIEN> LayDSSVTheoMaLopChuyenNganh(int ki, string malop); ...
using System.Threading.Tasks; using Archimedes.Library.Message.Dto; using Microsoft.AspNetCore.SignalR; namespace Archimedes.Service.Ui.Hubs { public class PriceHub : Hub<IPriceHub> { public async Task Add(PriceDto value) { await Clients.All.Add(value); } public as...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DB_Test.Domain { public class Person { private string firstName; private string lastName; private string iD; private string nID; private DateTim...
namespace Epsagon.Dotnet.Core.Configuration { public interface IEpsagonConfiguration { string Token { get; } string AppName { get; } bool MetadataOnly { get; } bool UseSSL { get; } string TraceCollectorURL { get; } string OpenTracingCollectorURL { get; } bool ...
namespace BankClassLib { class CheckingAccount : Account { public CheckingAccount(int accountNumber, string name) { this.AccountNumber = accountNumber; this.Name = name; this.AccountType = AccountType.CheckingAccount; } public override void C...
using System.Data.Common; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; namespace FastSQL.Sync.Core.Repositories { public class ConnectionRepository : BaseGenericRepository<ConnectionModel> { public ConnectionRepository(DbConnection connection) : base(connection) { ...
/* * Copyright (c) 2022 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
using System.Collections.Generic; namespace Enrollment.Parameters.Expressions { abstract public class FilterMethodOperatorParametersBase : IExpressionParameter { public FilterMethodOperatorParametersBase() { } public FilterMethodOperatorParametersBase(IExpressionParameter sour...
 using System; using System.ComponentModel.DataAnnotations; using Abp.Application.Services.Dto; using Abp.AutoMapper; using Abp.Extensions; using MyCompanyName.AbpZeroTemplate.Card; #region 代码生成器相关信息_ABP Code Generator Info //你好,我是ABP代码生成器的作者,欢迎您使用该工具,目前接受付费定制该工具,有需要的可以联系我 //我的邮箱:wer...
using System; using System.Collections.Generic; using System.Text; namespace Project_Workflow_Engine { public class CallWebServide : IWorkFlow { public void Execute() { Console.WriteLine("Calling web service..."); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Atendimento_V2 { class Guiche { //atributos private int id; private Queue<Senha> atendimentos; //Propriedades getter e setters p...
using Android.Content; using Android.Widget; using Android.Util; using Ts.Core.Containers; using Microsoft.Practices.ServiceLocation; namespace Ts.Core.Popups { public class DialogContent : TextView, IDialogContent { private Context _context; //private TextView _textContent; private s...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; /// <summary> /// A class that creates the end game screen and exits it. /// </summary> public class GameOver : MonoBehaviour { /// <summary> /// The text object in the Game Over scene. /// </summary> public Game...
using System; using System.Collections.Generic; using System.Drawing; public class RegularPolygon : Poligon { private int count; public RegularPolygon(int count) { this.count = count; } public override void dragOnCreate(Point startPoint, Point secondPoint) { base.move(startPo...
namespace Contoso.Parameters.Expressions { public class OrBinaryOperatorParameters : BinaryOperatorParameters { public OrBinaryOperatorParameters() { } public OrBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Quartz.Spi; using Quartz; using Ninject.Activation; namespace MvcApplicationWithNinjectAndQuartz.App_Quartz { public class QuartzSchedulerProvider : Provider<IScheduler> { private readonly IJobFactory jobFactory...
using DG.Tweening; using PurificationPioneer.Global; using PurificationPioneer.Network.Proxy; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { public class HeroChooseTimerUi : MonoBehaviour { public RectTransform timerObj; public Text timerText; public Bu...
using System; using System.Collections.Generic; using System.Text; namespace OCP.BackgroundJob { public interface IJob : Quartz.IJob { /** * Run the background job with the registered argument * * @param \OCP\BackgroundJob\IJobList jobList The job list that manages the state of this job * @par...
using System; using System.Windows.Forms; using Ego.PDF.Data; using Ego.PDF.Samples; namespace Ego.PDF.WindowsFormsTest { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { ...
 using System; using System.Data; using System.Text; using System.Data.OracleClient; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:ARCHIVE_PROJECT_MAP /// </summary> public partial class ARCHIVE_PROJECT_MAP { public ARCHIVE_PROJECT_MAP() {} #region Basi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EatDrinkApplication.Models { public class Foods { public int FoodsId { get; set; } public Recipe[] Property1 { get; set; } } public class Recipe { public int RecipeId...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Windows.UI.Popups; using Stock_Management.Model; using Stock_Management.Viewmodel; using Windows.UI.Xaml;...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using TMPro; using UnityEngine.SceneManagement; [System.Serializable] public class EndCutscene { [TextArea(3, 10)] public string sentence; } public class End : MonoBehaviour { //cutscenes public EndCutscene[] c...
using System; using System.Collections.Generic; using System.Data; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using CRVCManager.DataModels; using CRVCManager.Utilities; namespace CRVCManager { /// <summary> /// Interaction logic for SaleWindow.xaml /// </summa...
using JIoffe.PizzaBot.Model; using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.AI.Luis; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Schema; using PizzaBot.Accessors; using PizzaBot.States; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; na...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Assets.Scripts.Managers; using Assets.Scripts.Interfaces; using UnityEngine.UI; namespace Assets.Scripts { public class Bootstrapper : MonoBehaviour { IUpdateManager _updateManager; IControlManager _controlMan...
using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Forms.Parameters.Common { public enum DetailItemEnum { Field, Group, List } }
using System; using System.Collections.Generic; using System.Reflection; namespace DependencyInjectionContainer.Container { public class DiContainer { private readonly Dictionary<Type, Type> _types = new Dictionary<Type, Type>(); public void Register<TInterface, TClass>() { ...
namespace Aqueduct.SitecoreLib.Search.Parameters { public class FieldSearchParam : SearchParam { public string FieldName { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScoreManager : MonoBehaviour { /* * So what's a Score Manager do? * Well, keeps track of the score, of course! * It has to be able to respond to the following messages: * -AddRuns() by a boundary or housefront collid...
// Phạm Mạnh Hùng - 20194293 using System; using System.Collections.Generic; using DTO; namespace DAL { /// <summary> /// Class khởi tạo và lưu trữ dữ liệu về khách hàng /// </summary> public class KhachHangDAL { private List<KhachHangDTO> _dsKhachHang; /// <summary> ...
// (C) 2012 Christian Schladetsch. See http://www.schladetsch.net/flow/license.txt for Licensing information. using System; using System.Diagnostics; namespace Flow { /// <summary> /// TODO: delta-capping, pausing, introduction of zulu/sim time differences /// </summary> internal class TimeFrame : ITimeFrame { ...
using System.ComponentModel.DataAnnotations; using CourseLibrary.API.ValidationAttributes; namespace CourseLibrary.API.Models.Courses { [CourseTitleMustBeDifferentFromDescription(ErrorMessage = "Title must be different from description")] public abstract class CourseForManipulationDto { [Required(...
 using System.Collections.Generic; using UnityEngine; public class Sounds_Scriptable : ScriptableObject { public List<string> vSoundsClip; #if UNITY_EDITOR private void Awake() { AudioClip[] vAudioClips = Resources.LoadAll<AudioClip>( "Audio/Sounds"); vSoundsClip = new List<string>(); foreach( Aud...
using System; using System.Text.RegularExpressions; class SubStringInText { //Write a program that finds how many times a sub-string is contained in a given text (perform case insensitive search). static void Main(string[] args) { Console.Write("Enter some text: "); string text = Console...
// File initially copied from // https://github.com/DotNetAnalyzers/StyleCopAnalyzers/blob/4d9b3e3bb785a55f73b3029a843f0c0b73cc9ea7/StyleCop.Analyzers/StyleCop.Analyzers.CodeFixes/Helpers/FixAllContextHelper.cs // Original copyright statement: // Copyright (c) Tunnel Vision Laboratories, LLC. All Rights Reserved. //...
using Paylocity.Models; namespace Paylocity.Benefits.CostStrategies { public class SingleEmployeeStrategy : IBenefitsCostStrategy { private readonly IConfiguration _configuration; public SingleEmployeeStrategy(IConfiguration configuration) { _configuration = configuration;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using System.Net.Http; using Newtonsoft.Json.Linq; using InfiniteMeals.Kitchens.Model; using System.Collections.ObjectModel; using System.Globalization; using InfiniteMeals.Refund; u...
using System; using System.Collections.Generic; using System.IO; using Windows.Storage; using Windows.Storage.Pickers; using Windows.UI.Xaml.Controls; using Syncfusion.Drawing; using Syncfusion.Pdf; using Syncfusion.Pdf.Graphics; namespace kassasysteem.Classes { internal class CreatePrintPdf { public ...
using Dapper; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Linq.Expressions; using static HelperLibrary.Tools; using System.Text; using System.Threading.Tasks; using ConnectLibrary.Logger; using ConnectLibrar...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Controllers; using ...
using System; using System.Collections.Generic; using System.Text; namespace BlackJack { class Game { private IBlackjackPlayer PlayerOne; private IBlackjackPlayer PlayerTwo; private Deck Deck; public void StartNewGame() { PlayerOne = new...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.EF { public class LateOnUpLoad { [Key] public int ID { get; set; } public int UserID { get; set; } ...
using System; public class Program { public static void Main() { var typeOfDay = Console.ReadLine(); var clientAge = int.Parse(Console.ReadLine()); var ticketPrice = 0; if (clientAge < 0 || clientAge > 122) { Console.WriteLine("Error!"); return;...
/* >>>----- Copyright (c) 2012 zformular -----> | | | Author: zformular | | E-mail: zformular@163.com | | Date: 9.27.2012 | | | ╰==========================...
using MvvmCross.Platform.Plugins; namespace EsMo.Android.WeiBo.Bootstrap { public class MessengerPluginBootstrap : MvxPluginBootstrapAction<global::MvvmCross.Plugins.Messenger.PluginLoader> { } }
using Newtonsoft.Json; namespace Breezy.Sdk.Payloads { internal class FileInfoMessage { [JsonProperty("friendly_name")] public string FriendlyName { get; set; } [JsonProperty("file_size")] public int FileSize { get; set; } [JsonProperty("file_type")] public st...
namespace Kers.Models.Entities.KERScore { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.IO; using System.Runtime.Serialization; using Newtonsoft.Json; /// <summary> /// Th...
using UnityEngine; namespace Game { public enum UiAction { Start, Exit, Credits, Settings, CanvasHover } public class VrUiElement : MonoBehaviour { [SerializeField] private UiAction action; [SerializeField] private GameObject unselectedPane...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace MOClient { class Program { static void Main(string[] args) { HttpClient client = new HttpClient()...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; namespace Millo.Handlers { public class FullPipelineMessageHandler : DelegatingHandler { const string _header = "f...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveForward : MonoBehaviour { public float x = 0; public float speed = 1f; private void Start() { x = transform.localPosition.x; } // Update is called once per frame void FixedUpdate() ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Chu...
 //Class generated class MyClass1 { public string MyProperty1 {get;set;} public string MyProperty2 {get;set;} } //Class generated class MyClass2 { public string MyProperty1 {get;set;} public string MyProperty2 {get;set;} }
using Dominio; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Vistas { public partial class Frm_Materias : Form { ...
namespace DnDPlayerCompanion.Enums { public enum AbilityEnum { Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma } public enum AbilityModEnum { StrMod, DexMod, ConMod, IntMod, WisMod, Ch...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class NavBoatControl : BoatBase { Rigidbody body; public enum BoatSideFacingWind {Port, Starboard}; public static NavBoatControl s_instance; public ParticleSystem left, right; float currThrust = 0f; float weakThrust = 150f, strongThrust ...
using System.ComponentModel.DataAnnotations; namespace Requestrr.WebApi.Controllers.DownloadClients.Ombi { public class SaveOmbiTvShowsSettingsModel : OmbiSettingsModel { [Required] public string Restrictions { get; set; } } }
using System.IO; namespace Vantage.Automation.VaultUITest.Helpers { public static class FileUtility { public static void CreateDirectoryIfNotExists(string path) { Directory.CreateDirectory(path); } public static void CreateFileOfSize(string path, long sizeInBytes, ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using samsung.sedac.alligatormanagerproject.Api.Entities; namespace samsung.sedac.alligatormanagerproject.Api.DataConfig { public class DepartamentosConfiguration : IEntityTypeConfiguration<Departamentos> { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using challengeApp.DataAccess.Abstract; using challengeApp.Entities; namespace challengeApp.DataAccess.Concrete.EntityFrameworkCore { //Product'a özel ekstra metotları tanımlayacağımız alandır. p...
using System; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace Web.Areas.Admin.ViewModels { public class CourseEnrollmentViewModel { [Required, Display(Name = "Student"), DataType("UserID")] public string UserId { get; set; } [HiddenInput] public st...
using cosmetic_hub__e_shopping_system_.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace cosmetic_hub__e_shopping_system_.Interfaces { public interface IShoppingCartItemsRepository { IEnumerable<ShoppingCartItems> GetAllShoppingItems(); ...
using System; using System.Collections.Generic; using System.Text; namespace ApplicationCore.Entities.Basket { public class ShoppingCartItem { public int ShoppingCartItemId { get; set; } public string ShoppingCartId { get; set; } public Cosmetics Cosmetics { get; set; } public ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; namespace RockPaperScissors { class Program { public static bool loop = true; public static int wins; public static int totalwins; public static int losses; public static int totallosses; public static int ties; public static int totalties...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace challenge { class Program { static void Main(string[] args) { string input; int number1 = 1; int number2 = 1; Console.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscBagStuff.Classes { public class Application { private static MenuController _menuController = MenuController.Instance; public static void Run() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private GameObject _laserPrefab; [SerializeField] private GameObject _tripleShotPrefab; [SerializeField] private GameObject _ExplosionPrefab; [SerializeFiel...
using VideoServiceBL.DTOs; namespace VideoServiceBL.Services.Interfaces { public interface IGenreService: IBaseService<GenreDto> { } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Sqlite.Internal; using Microsoft.EntityFrameworkCore.TestUtilities; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButterflyCluster : MonoBehaviour { public Vector3 clusterDirection; private Transform playerMesh; private Vector3 positionBehindPlayer; public float clusterSpeed; [SerializeField] float currentSpeed; ...
using System; using System.Collections.Generic; using Kers.Models.Entities.KERScore; namespace Kers.Models.ViewModels { public class KesrUserBriefViewModel{ public int Id {get;set;} public string Name {get;set;} public string Position {get;set;} public string Title {get;set;} ...
using Hayalpc.Library.Repository; namespace Hayalpc.Fatura.Data { public class HpUnitOfWork : HpUnitOfWork<HpDbContext> { public HpUnitOfWork(HpDbContext context) : base(context) { } } }
using System; using Locky.Shared; using UIKit; using Microsoft.WindowsAzure.MobileServices; namespace Locky.iOS { public partial class ViewController : UIViewController { bool hasLoggedIn = false; private MobileServiceUser user; public MobileServiceUser User { get{...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("SpellAreaEffectInfo")] public class SpellAreaEffectInfo : MonoClass { public SpellAreaEffectInfo(IntPtr address) : this(address, "SpellAreaEffectInfo") { } public Sp...
using Microsoft.EntityFrameworkCore; using Vinarish.Models; namespace Vinarish.Data { public partial class TCMMSContext : DbContext { public TCMMSContext() { } public TCMMSContext(DbContextOptions<TCMMSContext> options) : base(options) { ChangeTr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FadableTutorialStep : FTUEStep { public float FadeTime; public float WaitTime; private CanvasGroup canvasGroup; public override IEnumerator OnExecute() { Hashtable hash = iTw...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using DotNetNuke.Services.Installer.Packages; #endregion namespace DotNetNuke.Services.Installer.Writers { /// ---------------------...
using System; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Upload; namespace Logs.Web.Controllers { [Authorize] public class UploadController : Controller { p...
//using System; //using System.Collections; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //namespace Alfheim.FuzzyLogic.Rules.Model //{ // class TermsChainEnumerator : IEnumerator<TermsChainListNode> // { // private TermsChainList chain; //...
using Football.DAL.Entities; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Football.API.Dto { public class MatchBroadcastDto { public int Id { get; set; } public string...
using System; using UnityEngine; using strange.extensions.context.api; using strange.extensions.context.impl; using strange.extensions.dispatcher.eventdispatcher.api; using strange.extensions.dispatcher.eventdispatcher.impl; using strange.extensions.command.api; using strange.extensions.command.impl; using syscrawl.Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace UrTLibrary.Bsp.Elements { public class Vertex : BspElement { public float[] Position; public float[,] TextureCoordinates; public float[] Normal; public byte[] Color; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; using UnityEngine.Rendering; public class ECSManagerTwo : MonoBehaviour { private EntityManager manager; public GameObject sheepPrefab...
using System; using System.Text; namespace Grisaia.Extensions { partial class StringExtensions { #region ToNullTerminated /// <summary> /// Returns a new string that is ended at the first index of a null character. /// </summary> /// <param name="s">The string to null terminate.</param> /// <returns>Th...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Reflection...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace TypeLite.Tests.RegressionTests { public class Issue15_ConvertSystemType { [Fact] public void WhenClassContainsPropertyOfSystemType_InvalidCastExceptionIsntThrown() { var b...
using PTJ.Base.DataLayer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PTJ.Person.DataLayer { public class PersonHanterare : Base<int, Person, DBPersonDataContext, int, Nothing, Nothing, Nothing, Nothing, Nothing, Nothing, Nothing> ...
using CarRental.ViewModels.Order; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarRental.Models.Interfaces { public interface IRentReposiotry { List<Rent> GetAll(); void AddRent(Rent rent); void UpdateRent(Rent rent); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public float velocidade = 2f; public BoxCollider2D areaJogo; // Start is called before the first frame update void Start() { } // Update is called once per frame void...
using System.Windows; using PhonebookImportClient.ViewModels; namespace PhonebookImportClient.Views { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public MainWindow(MainViewModel dataContext) { this....
using MCC.Utility.Binding; namespace MCC.Bouyomi { public class SettingPageViewModel : BindableBase { private Setting setting = Setting.Instance; public string Format { get => setting.Format; set => Set(ref setting.Format, value); } public stri...
using JoySoftware.HomeAssistant.Client; using NetDaemon.Common.Fluent; namespace NetDaemon.Mapping { public static class ContextMapper { public static Context Map(HassContext? hassContext) { if (hassContext == null) return new Context(); return new Cont...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.ComponentModel; using DotNetNuke.Data; using DotNetNuke.Entities.Portals; using DotNetNuke.Security.Roles; using DotNetNuke.Services.Cach...
using System; using System.Collections; namespace SequentialCollections { class RunQueue { static void Main(string[] args) { //Creating a queue Queue newQueue = new Queue(); newQueue.Enqueue("First"); newQueue.Enqueue("Second"); newQu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Model.InvoiceManagement; using Model.DataEntity; using Utility; using Model.Locale; using Model.Schema.EIVO.B2B; using Model.UploadManagement; using Model.Schema.EIVO; namespace Model.Helper { public class B2BExceptionInfo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RegSide { public partial class Form1 : Form { ...