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using System; namespace SuperSorter { public class ArrayGenerator { protected int n; protected int max; protected int seed; public String name { private set; get; } = "Random"; public ArrayGenerator(int n, int max, int seed) { this.n = n; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MatchGameLogic : MonoBehaviour { List<List<Card>> grid; public int numTypes = 5; private int numRows; private int numCols; private Card pickedCard =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using PhoneNumbers; namespace Grubber.Web.Infrastructure { public class PhoneNumberAttribute : ValidationAttribute, IClientValidatable { public PhoneN...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 坦克生成器 /// </summary> public abstract class TankSpawner : MonoBehaviour { [Header("【坦克生成器】")] [Header("生成点")] public Transform[] spwanPoints; [Header("主要类型")] public GameObject mainTank; [Header("...
using Android.Content; using Android.Support.CustomTabs; namespace Auth0.OidcClient { /// <summary> /// Implements browser integration using Chrome Custom Tabs. /// </summary> public class ChromeCustomTabsBrowser : AndroidBrowserBase { public ChromeCustomTabsBrowser(Context context = null)...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("EnterTheColiseumSpell")] public class EnterTheColiseumSpell : Spell { public EnterTheColiseumSpell(IntPtr address) : this(address, "EnterTheColiseumSpell") ...
namespace IoUring { public enum TimeoutOptions : uint { /// <summary> /// Given timeout should be interpreted as relative value. /// </summary> Relative = 0, /// <summary> /// Given timeout should be interpreted as absolute value. /// </summary> A...
/* >>>----- Copyright (c) 2012 zformular -----> | | | Author: zformular | | E-mail: zformular@163.com | | Date: 2.4.2013 | | | ╰==========================...
using System.Data; using TLF.Framework.Config; namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> /// <remarks> /// 2008-12-16 최초생성 : 황준혁 /// 변경내역 /// /// </remarks> public partial class PCheckedListBoxEdit : DevExpress.XtraEditors.CheckedListBoxControl ...
using UnityEngine; using UnityEditor; using YoukiaUnity.Graphics; using YoukiaUnity.Graphics.FastShadowProjector; [CustomEditor(typeof(GraphicsManager))] public class GraphicsManagerEditor : UnityEditor.Editor { static Color green = new Color(0.4f, 1, 0.8f, 1); public override void OnInspectorGUI() { ...
using System; using System.Data.Entity; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Web.Areas.Admin.ViewModels.Todoes; using Web.Data; using Web.Dtos; using Web.Identity; using Web.Models; using Web.ViewModels.Reviews; namespace Web.Areas.Admin.Cont...
#region Copyright (C) // --------------------------------------------------------------------------------------------------------------- // <copyright file="HiddenFormToAcceptCloseMessage.cs" company="Smurf-IV"> // // Copyright (C) 2012 Simon Coghlan (aka Smurf-IV) // // This program is free software: you can red...
using System; using ScrollsModLoader.Interfaces; using UnityEngine; using Mono.Cecil; using System.Collections.Generic; using System.Text; using System.Linq; namespace ChatFilter { public class ChatFilter : BaseMod { private const string INFO_COLOR = "aa803f"; private const string FILTER_COLOR = "fde50d"; pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief UI。ボタン。 */ /** NUi */ namesp...
using System; using System.Runtime.InteropServices; [Serializable] public struct IntValue { public int Value; public int Max; public int Min; //public int Random { get { return Value + MasterScript.rand.Next(Min, Max); } } public float RatioValueMax { get { return Max < 1e-5f ? 0f : ((float)Valu...
using UnityEngine; using System.Collections; public class ShootBullets : MonoBehaviour { //properties go here public Vector3 size = new Vector3(0.25f,0.25f,0.25f); public float Speed = 300; //how fast the bullet moves public Rigidbody Projectile; //what he shoots, Note; must be set in Unity public Transform mu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine.Events; namespace COM3D2.SimpleUI { public interface IGenericDropdown : IControl, IObjectControlValue { IGenericDropdown ClearChoices(); IGenericDropdown Choice<T>(T value, string text="", s...
using System; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; namespace PICSimulator.View { /// <summary> /// Interaction logic for ChangeMarkTextBlock.xaml /// </summary> public partial class ChangeMarkTextBlock : UserControl { public string Text { get ...
using AshlinCustomerEnquiry.supportingClasses.brightpearl; using System.IO; using System.Net; namespace AshlinCustomerEnquiry.supportingClasses.asi { /* * A class that connect to ASI and retrieve company informaiton */ [System.Serializable] public class Asi { // fields fo...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class UserValidator : AbstractValidator<User> { public Us...
using BPiaoBao.Cashbag.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Cashbag.Domain.Services { public interface IFundClientProxy { /// <summary> /// 充值(银行) /// </summary> /// <param name="code"></param> ...
using System; using DependencyInjectionExample.Interfaces; namespace DependencyInjectionExample.Classes { public class MultiplyCommand : ICommand { private readonly ICalculator _calculator; public MultiplyCommand(ICalculator calculator) { this._calculator = calculator; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; namespace FuiteAdmin { /// <summary> /// Ecran d'affichage de tous les reports de fuite en fonction de leur état dans un tableau ///...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.Odbc; namespace SistemaPreguntas { public partial class alumno : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using MKService.ModelUpdaters; using MKService.Updates; using Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MKService.MessageHandlers { internal abstract class ServerMessageHandlerBase<TMessage, TQuery, TQueryComponent> : ISe...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EducationManual.Models { public class Student { [Key] [ForeignKey("ApplicationUser")] public string Id { get; set; } public int ClassroomId { get; set; } public C...
// Author(s): UWBothell Cross Reality Collaboration Sandbox, Aaron Holloway // Fall 2018 // Last Modified: 12/2/2018 using System; using System.IO; using System.Net; using System.Threading; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networkin...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Backend.WebApp.Migrations { public partial class RemoveGroupRole : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Drop...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using IdentityServer4.Services.InMemory; using IdsvrMultiTenant.Services.MultiTenancy; using Microsoft.AspNetCore.Http; using System.Linq; using System.Security.Claims; using IdentityModel; using IdentityServer4; namespace IdsvrMul...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Text; using LuizalabsWishesManager.Data.Repositories; using LuizalabsWishesManager.Domains.Models; using LuizalabsWishesManager.Domains.Repositories; namespace LuizalabsWishesManager.Data.Repositories { public class WishProductRepository : RepositoryBas...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace ConsoleTestProj { /// <summary> ///This is a test class for _007_ContainerWithMostWaterTest and is intended ///to contain all _007_ContainerWithMostWaterTest Unit Tests ...
using BlackJackDudekGueguen.Model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace BlackJackDudekGueguen.ViewModel { class GameViewModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* Создать класс "Сотрудник" с полями: ФИО, должность, email, телефон, зарплата, возраст; Конструктор класса должен заполнять эти поля при создании объекта; Внутри класса «Сотрудник» написать метод, кот...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_5 { class Paper : Plant { string vidPaper; string color; public string Color { get => color; set ...
using System; using OpenCookly.Modules.Core; using OpenCookly.Common.UI; namespace OpenCookly.Modules.Core.UI.Models { public class IngredientModel : BaseEntityModel<Entities.Ingredient> { public virtual string Name { get; set; } public virtual string Description { get; set; } } }
using System.Runtime.InteropServices; namespace ww898.AELauncher.Impl.Interop { internal static unsafe class Advapi32Dll { private const string LibraryName = "advapi32.dll"; [DllImport(LibraryName, ExactSpelling = true, SetLastError = true)] public static extern int OpenProcessToken(void* Pr...
// ----------------------------------------------------------------------- // <copyright file="Dimensions.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright> ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Shapes; using Xceed.Wpf.Toolkit; namespace EntomoLabels { public class LabelSet { public str...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SIPCA.CLASES.Models { [Table("DetalleCarrito")] public class DetalleCarrito ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PostProcessing; public class PostProcessingInGame : MonoBehaviour { public static PostProcessingInGame Instance = null; void Awake() { if (Instance == null) Instance = this; els...
//------------------------------------------------------------------- //版权所有:版权所有(C) 2010,Wakaoyun //系统名称: //作 者:dengqibin //邮箱地址:wakaoyun@gmail.com //创建日期:9/8/2010 10:41:44 AM //功能说明: //------------------------------------------------------------------- //修改 人: //修改时间: //修改内容: //------------------------...
using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void Solo() { SceneManager.LoadScene("Solo Menu"); } public void Multi() { } public void Options() { } public void Quit() { Application.Quit(); } }
using System; namespace Ganss.Excel { /// <summary> /// A caching factory of <see cref="TypeMapper"/> objects. /// </summary> public interface ITypeMapperFactory { /// <summary> /// Creates a <see cref="TypeMapper"/> for the specified type. /// </summary> /// <param...
using System; using System.Collections.Generic; using Sample.Domain.Shared; namespace Sample.Domain.V2 { public class Job { public Guid Id { get; set; } public Customer Customer { get; set; } public Status Status { get; set; } public string Location { get; set; } public...
using System.Runtime.Serialization; using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Reflection; using BPiaoBao.Common; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class FlightRespo...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Xamarin.Forms; using static City_Center.Models.EventosResultado; using GalaSoft.MvvmLight.Helpers; using City_Center.ViewModels; using City_Center.Clases; using System.Linq; using Xamarin.Forms; namespace City_Center.Page.Sli...
using System.Collections.Generic; using System.Threading.Tasks; namespace HangmanGame.App.Services.Interfaces { internal interface IWordsProvider { IReadOnlyCollection<string> GetWordCategories(); Task<IReadOnlyCollection<string>> GetWordsByCategoryOrEmptyAsync(string category); Task...
namespace CRM.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class CreateSomeEntities : DbMigration { public override void Up() { DropForeignKey("dbo.Offers", "CustomerId", "dbo.Customers"); DropForeignKey("dbo.Offers", "E...
namespace YoctoScheduler.Core.ExecutionTasks.PowerShell { public struct Configuration { public string Script; } }
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; namespace EnhancedEditor { /// <summary> /// Ends a foldout group began with <see cref="BeginFoldoutAttribute"/>....
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class DebugSceneName : MonoBehaviour { void Start() { UILabel label = GetComponent<UILabel>(); label.text = Application.loadedLevelName; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace OMIKAS { public partial class AlloyAllForm : ContentPage { /// <summary> /// Konstruktor okna z lista skladnikow stopowych /// </summary> public AlloyAllForm() ...
using System; using System.Text.RegularExpressions; using Bjerner.LoremIpsum; using Bjerner.LoremIpsum.Providers; namespace WebApplication1 { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { LoremIpsumGenerator generator = new Lo...
using amsdemo.Models; using amsdemo.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace amsdemo.DAL.Interface { public interface IEmployeeRepository { IEnumerable<tblEmployee> GetAll(); tblEmployee Ge...
using course_voiture.operation_publique; using course_voiture.terrain; using course_voiture.userinterface; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace course_voiture.voiture ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Threading; namespace BPiaoBao.Client.SystemSetting.ViewModel { /// <summar...
namespace College.Model.Models { public class CollegeInstitution : BaseModel { public string Name { get; set; } public string Address { get; set; } public int CityId { get; set; } public City City { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SniperGolf_ClubController : MonoBehaviour { public Transform clubPosition; public SniperGolf_GolfHit golfController; SniperGolf_PowerMinigameController minigame; Vector3 targetPos; Vector3 targRot; Vecto...
using MySql.Data.MySqlClient; using ShopBillingApp.BAL; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShopBillingApp.DAL { class ProductDAL { DB C = new DB(); public ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using TryToCloneMy.Game; using TryToCloneMe.Models; namespace TryToCloneMe.UI.Components { public class GestureDrawing : MonoBehaviour { public GameObject PointElement; List<GameObject> _HidenObjectsPool; Li...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Select : MonoBehaviour { public GameObject outline; public GameObject parent; public bool unit; // Start is called before the first frame update void Start() { } // Update is called once per ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.RazorPages; using WebMongo.Model; using WebMongo.Service; namespace WebMongo.Pages { public class IndexModel : PageModel { private readonly MongoService _service; public List<Formation> Formations { get; private set; } ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public static class ConnectionString { //public static SqlConnection Connection { get; set; } = new SqlConnection("Data Source=vetontracksqls...
using System.Collections.Generic; using System.Linq; namespace HaloSharp.Model { public class ValidationResult { public ValidationResult() { Messages = new List<string>(); } public List<string> Messages { get; } public bool Success => !Messages.Any(); }...
using System; using System.Collections; using System.Diagnostics; using UnityEngine; namespace RO { [CustomLuaClass] public class SceneAnimation : LuaGameObject { public Animator animator; public SpriteFade screenMask; public float screenMaskFadeDuration = 1f; private Coroutine checkEndCoroutine; [Deb...
using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using NetCoreWebApp.Controllers; using NetCoreWebApp.Models; using NetCoreWebApp.Models.Repositories; using System.Collections.Generic; namespace NetCoreWebAppTests { [TestClass] public class HomeController...
namespace Count_of_Given_Element_in_Array { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class CountOfGivenElementInArray { static void Main(string[] args) { //read the input and split into a...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; using static System.Diagnostics.Debug; namespace UnidebRSA.Algorithms { public static class RandomBitNumberGenerator { public static asyn...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace LoginRegistration { public partial class ChangePassword : System.Web.UI.Page ...
using System; using System.Linq; using System.Security.Cryptography; using System.Text; namespace OhSoSecure.Core.Security { public class HashedPassword { protected HashedPassword() {} public HashedPassword(string password) { PasswordSalt = CreateSalt(); ...
using System; using System.Collections.Generic; #if NETSTANDARD1_1 namespace yocto { internal class ThreadLocal<T> where T : class { private readonly System.Threading.ThreadLocal<T> _threadLocal; public ThreadLocal(Func<T> factory) { _threadLocal = new System.Threading.Thr...
using FourSeafile.Extensions; using System.Collections.Generic; using System.Linq; namespace FourSeafile.ViewModel { public partial class FileBrowserViewModel : ViewModelBase { public List<LibraryViewModel> Libraries { get { OnPropertyGet(); ...
using System; using Microsoft.Win32.SafeHandles; using SDL2; namespace SharpDL.Graphics { internal class SafeFontHandle : SafeHandleZeroOrMinusOneIsInvalid { public SafeFontHandle(IntPtr handle) : base(true) { SetHandle(handle); } protected override bool ReleaseHand...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using EWF.Util; using System.Data; using EWF.IServices; using System.IO; using Microsoft.AspNetCore.Hosting; using EWF.Application.Web.Controllers; using Microsoft.AspNetCore.Authorization; ...
using ATSBackend.Service; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; namespace ATSBackend { class Program { static void Main(string[] args) => CreateHostBuilder(args).Build().Run(); public static IHostBuilder CreateHostBuilder(string[] args) => ...
using MvvmCross.Platform.Plugins; namespace EsMo.Android.WeiBo.Bootstrap { public class ResourceLoaderPluginBootstrap : MvxPluginBootstrapAction<global::MvvmCross.Plugins.ResourceLoader.PluginLoader> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Common; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Routing; using Newtonsoft.Json.Linq; namespace Redux.Controllers { [Route("api")] public class R...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bombaOffline : MonoBehaviour { public GameObject padre; public float poder; public GameObject explocion; // Use this for initialization void Start () { poder = padre.GetComponent<Poder>().poder; } // Update is ...
using UnityEngine; using System.Collections; [RequireComponent(typeof(BoxCollider2D))] public class PointDrag : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; public Rigidbody2D rb; public BoxCollider2D bc; public BoxCollider2D bc2; public SpriteRenderer spriteRenderer...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate_Main_L1 : MonoBehaviour { public float speed = 10.0f; private void Update(){ OrbitAround(); } void OrbitAround(){ transform.Rotate(Vector3.forward * speed * Time.deltaTime); } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace BiPolarTowerDefence.Entities { public class BaseObject :GameComponent { protected readonly Game1 _game; public Vector3 position; public float width = 16; public float height = 16; public B...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.ComponentModel.DataAnnotations; using DotNetNuke.Entities.Users; using DotNetNuke.Services.Localization; namespace Dnn.Persona...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { public GameObject inventory; // Use this for initialization void Start() { } // Update is called once per frame void Update() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Paddle : MonoBehaviour { public float speed = 5f; private float input; // Use this for initialization void Start() { } // Update is called once per frame void Update() { input = I...
namespace ReadyGamerOne.Utility { public static class IntExtension { /// <summary> /// 获取Int数从右往左第Index位上的数字,只会返回 0 或 1 /// </summary> /// <param name="self"></param> /// <param name="index"></param> /// <returns></returns> public static int GetNumAtBinary...
namespace WcfServiceWeekDays.Library { using System; using System.ServiceModel; [ServiceContract] public interface IServiceWeekDays { [OperationContract] string GetDayOfWeekInBulgarian(DateTime dateTime); } }
using GalaSoft.MvvmLight.Command; using sample.wpf.library; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace sample.wpf { public class MainViewModel : GalaSoft.MvvmLight.ViewModelBase { private str...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class PlayerEntity : CharacterEntity { public int Experience; private Dungeon dungeonStatus; public GameObject basicAttack; private bool attacking = false; public CharacterEquipment equ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PetShopForms.Vistas.Menu { public partial class MenuEmpleado : Form { Inicio i...
using System.Linq; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Threading; using CMkvPropEdit.Classes; using System.Data; using System.Windows.Forms; namespace CMkvPropEdit.Helper { static class ExecuteService { ...
using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL { public class CityDAL : ICityDAL ...
using System; using System.Collections.Generic; using System.Threading; namespace GomokuEngine { public static class EvaluationConstants { public const int max = 1000000; public const int min = -1000000; static public string Score2Text(int evaluation) { string s1; switch (evaluation) { case E...
using Microsoft.Xna.Framework.Content.Pipeline; namespace MonoGame.Extended.Content.Pipeline { public class ContentLogger { public static ContentBuildLogger Logger { get; set; } public static void Log(string message) { Logger?.LogMessage(message); } } }
using BPiaoBao.SystemSetting.Domain.Models.Businessmen; using JoveZhao.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.Domain.Services { public class StationBuyGroupDomainService : BaseDomainService { private const int _...
using UnityEngine; using System.Collections; public class CanvasScript : MonoBehaviour { bool m_bIsMoving = false; public RectTransform m_RootPos; public RectTransform m_RightPos; public RectTransform m_LeftPos; public RectTransform m_LeftFar; private float m_MoveDuration ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyManager : MonoBehaviour { // Private Field [SerializeField] // Holds reference to game object that are considered enemies private List<GameObject> enemyList; // Public Field public ...
using System; using System.Runtime.Serialization; namespace PDTech.OA.Model { /// <summary> /// DUTY_RISK_INFO:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class DUTY_RISK_INFO { public DUTY_RISK_INFO() { } #region Model private decimal _...
using Cadastro.API.Interface; using Cadastro.API.Model; using Microsoft.Extensions.Options; using MongoDB.Bson; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Cadastro.API.Data { public class ProdutoRepository : IProdutoRepository ...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for _019_BuySellStocksTest and is intended ///to contain all _019_BuySellStocksTest Unit Tests ///</summary> [TestClass()] public class _...