text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Spawner : MonoBehaviour
{
public TMP_Text enemiesTxt;
public Transform[] Enemies;
public Transform[] SpawnPoints;
public float StartTime = 5f;
public float delayBetweenSpa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
[FMODUnity.EventRef]
public string AppearFire;
[FMODUnity.EventRef]
public string ArmorPickup;
[FMODUnity.EventRef]
public string AttackFire;
[FMODUnity.EventRef]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class oPomoc : Form
{
public oPomoc(... |
namespace Bindable.Linq.Samples.MessengerClient.MessengerService.Simulator.Behaviors
{
using System;
using Bindable.Linq.Samples.MessengerClient.Helpers;
using Domain;
/// <summary>
/// A behavior that changes the contacts status to a boring quote every minute or so.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProjSendMailHTML
{
public partial class WebForm1 : System.Web.UI.Page
{
... |
using Microsoft.Xna.Framework;
using MonoGame.Extended.Screens.Transitions;
namespace MonoGame.Extended.Screens
{
public class ScreenManager : SimpleDrawableGameComponent
{
public ScreenManager()
{
}
private Screen _activeScreen;
//private bool _isInitialized;
/... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Football.DAL.Entities
{
public enum MatchLocation
{
Home,
Visiting,
Neutral
}
}
|
using System;
namespace TestApplicationDomain.Entities
{
public class Booking : AuditEntity<string>
{
public Room Room { get; set; }
public User User { get; set; }
public double Price { get; set; }
public double DiscountedPrice { get; set; }
public double TotalPrice { g... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace EnhancedEditor.Editor {
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BundleTransformer.Core.Assets;
using BundleTransformer.Core.Translators;
using BundleTransformer.SassAndScss.HttpHandlers;
using BundleTransformer.SassAndScs... |
// Author:
// Evan Thomas Olds
//
// Creation Date:
// November 23, 2014
using System;
using System.IO;
namespace ETOF.IO
{
/// <summary>
/// Simulates the concatenation of two streams together. The two streams are NOT actually
/// concatenated in memory. The ConcatStream keeps references to both underly... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Drawing;
namespace ClassLotto
{
public class LottoMGM
{
private List<int> losungsListe = new List<int>();
private Li... |
using bot_backEnd.Models.AppModels;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.Models
{
public class AppPost
{
[Key]
public int Id { get; set; }
public string Title ... |
using UnityEngine;
using System.Collections;
public class FSM_Test : MonoBehaviour
{
public enum STATE
{
INIT,
STATE1,
STATE2,
STATE3,
}
FSM<STATE> _fsm = new FSM<STATE>();
void Awake()
{
_fsm.AddState(STATE.INIT);
_fsm.AddState(STATE.STATE1);
... |
// You are given a cable TV company. The company needs to lay cable to a new neighborhood (for every house). If it is constrained
// to bury the cable only along certain paths, then there would be a graph representing which points are connected by those paths.
// But the cost of some of the paths is more expensive be... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoseTrigger : MonoBehaviour {
private void OnTriggerEnter2D(Collider2D collision)
{
var sceneLoader = FindObjectOfType<SceneLoader>();
sceneLoader.LoadGameOver();
}
}
|
namespace MvcApplication.Business
{
public interface IEnvironment
{
#region Properties
string MachineName { get; }
string NewLine { get; }
#endregion
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ListNote
{
public partial class CldWeek : Form
{
private List<Button> TbHead;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestInheritance.DomainModels
{
public class PersonOnly : TestInheritance.DomainModels.ThePerson.Person
{
}
}
|
#region Usings
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Controls;
using Zengo.WP8.FAS.Helpers;
using Zengo.WP8.FAS.Models;
using Zengo.WP8.FAS.Resources;
using Zengo.WP8.FAS.WebApi.Responses;
using Zengo.WP8.FAS.WepApi;
using System;
using System.Windows;
using System.Windows.... |
using UnityEngine;
public class PushPullObj : MonoBehaviour
{
//=======================| Variables |========================================
//Rigidbody2D rb;
Collider2D col;
const float radius = 0.6f;
bool pushed = false;
//=======================| Start() |=========================... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace RFID_Inventarization
{
public partial class Catalog : Form
{
private dbFacade db = new dbFacade();
public Catalog()
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("MeshRenderer")]
public class MeshRenderer : Renderer
{
public MeshRenderer(IntPtr address) : base(address, "MeshRenderer")
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using XRTTicket.Contexts;
namespace XRTTicket.DAO
{
public class ActionDao : BaseContext<XRTTicket.Models.Ticket.Action>, IUnitOfWork<XRTTicket.Models.Ticket.Action>
{
public int Next() {
var result = 1;//... |
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace InspectPlusNamespace
{
public delegate void ProjectWindowSelectionChangedDelegate( IList<int> newSelection );
[... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;
using ServiceDesk.Core.Entities.RequestSystem;
using ServiceDesk.Core.Interfaces.Common;
namespace ServiceDesk.Core.Entities.DirectorySystem
{
public class SoftwareModule : IEntity
{
public int Id { ... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces;
namespace Voronov.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Loadcfg : MonoBehaviour
{
IEnumerator Start ()
{
NpcCfgMgr.LoadConfig();
while (!NpcCfgMgr.IsDone)
yield return null;
print( NpcCfgMgr.GetcfgName(2));
print(NpcCfgMgr.GetcfgIntr... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace Planning
{
class ExternalPlanners
{
public static string ffPath = @"ff.exe";
public static s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
using NAudio.Wave;
namespace MuzsikaTS_Rendező
{
public partial class Player2 : ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Exercise1
{
/* 1. Write a method that asks the user for his
* name and prints “Hello, <name>” (for example, “Hello, Peter!”).
* Write a program to test this method.
*/
class Progra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using InfirmerieDAL;
using InfirmerieBO;
namespace InfirmerieBLL
{
public class GestionInfirmerie
{
private static GestionInfirmerie uneGestionInfirmerie; // Objet BLL
... |
using Library.DataAccess.Interface;
using Library.DomainModels;
using Library.Services.Interface;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Library.Services
{
public class AuthorService : IAuthorService
{
private readonly IAuthorReposito... |
using System;
using System.Collections.Generic;
using Logs.Models;
using Logs.Web.Models.Logs;
using NUnit.Framework;
using PagedList;
namespace Logs.Web.Tests.ViewModelsTests.Logs.LogDetailsViewModelTests
{
[TestFixture]
public class ConstructorTests
{
[TestCase("description")]
[TestCase(... |
namespace Speed_Racing
{
using System;
public class Car
{
public string model;
public double fuelAmount;
public double costPerKm;
public double distanceTraveled;
public Car(string model, double fuelAmount, double costPerKm)
{
this.model = model... |
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace chapter2
{
[Activity (Label = "chapter2", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : Activity
{
int count = 1;
protected overri... |
using System.Web.Http;
namespace EP.CursoMvc.Services.ClienteAPI.Controllers
{
public class ApiBase : ApiController
{
public IHttpActionResult Response(object obj)
{
if (ModelState.IsValid)
{
return Ok(new
{
success = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AddressBook.EditingForm
{
class EditFormModel
{
public DateTime LastTimeAccessed
{
get; set;
}
}
}
|
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards.Collection
{
public class Wreckage_CaptainsChest : ICard, IEventCard
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Modelo;
using Servico;
namespace Apresentacao
{
public partial class FormConsulta : Form
{... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
namespace HCLAcademy.Util
{
public static class IngEnum
{
public enum TrainingCategory
{
Internal,
External
}
public enum AssessmentCategory
{
Internal,
External
}
public enum Status
{
I... |
// Accord Imaging Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by ... |
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities
{
public class WorkspaceServerCapabilities : CapabilitiesBase, IWorkspaceServerCapabilities
{
/// <summ... |
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using MediatR;
namespace OmniSharp.Extensions.JsonRpc
{
[DebuggerDisplay("{ToString()}")]
internal class HandlerTypeDescriptor : IHandlerTypeDescriptor, IEquatable<HandlerTypeDescriptor>
{
public HandlerTypeDescript... |
using System;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace ClaudiaIDE.Helpers
{
static class Utils
{
public static BitmapImage EnsureMaxWidthHeight(BitmapImage original, int maxWidth, int maxHeight)
{
BitmapImage bitmap = null;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class pause : MonoBehaviour {
public static bool gameispaused = false;
public GameObject pauseui;
void Start()
{
gameispaused = false;
}
// Update is called once per frame
void Update () ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Reflection;
namespace WebIBOST1
{
public partial class SummaryDashboard : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml.Linq;
using System.Net;
using System.Reflection;
namespace AutoUpdate.MainService
{
public class Updater
{
public void CheckUpdateStatus(string appName, string url)
{
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SprintFour.Utilities;
using System;
namespace SprintFour.Sprites
{
public class FlagpoleSprite : SpriteBase
{
#region Private Members
private static readonly Texture2D texture;
#endregion
#regio... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace GeoNavigator
{
/// <summary>
/// Okno s filtry cache
/// </summary>
public partial... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SaleShop.Data.Infrastructure;
using SaleShop.Data.Repositories;
using SaleShop.Model.Models;
namespace SaleShop.UnitTest.RepositoryTest
{
[T... |
namespace DDDSouthWest.Website.Features.Admin.Account.ManageTalks
{
public class ViewTalkDetailViewModel
{
public int Id { get; set; }
public string TalkTitle { get; set; }
public string TalkBodyHtml { get; set; }
public string SpeakerGivenName { get; set; }
public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PM.Library.Firebase;
namespace FirebaseConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
// Instanciating with base URL
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public class PlayerMove2 : PlayerMoveBase
{
// Doesn't work smoothly.
protected override void teleport(Vector2 pos)
{
_rigidbody.interpolation = RigidbodyInterpolation2D.None;
_rigidbo... |
using ClientAdmin.AdminLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClientAdmin
{
class Program
{
private static string ERROR_MESSAGE = "Wrong input. Type \"help\" for the list of commands\n";
static void M... |
using System.Drawing;
namespace ClockClassLibrary
{
public class AnalogClock
{
public Point SsHandPosition { get; set; }
public Point MmHandPosition { get; set; }
public Point HhHandPosition { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace TaskControll
{
public partial class _Default : Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using LogicBuilder.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace Enrollment.Forms.Parameters.Common
{
public class AggregateTemplateFieldsParameters
{
public AggregateTemplateFieldsParameters(string label,
[Domain("average,count,max,min,sum")]
... |
using System;
namespace CoreEngine.Math
{
[Serializable]
public abstract class BaseVector3<TImpl,T> : BaseVector2<TImpl,T> where T:struct, IConvertible where TImpl: BaseVector3<TImpl,T>, new()
{
public T z = default(T);
public BaseVector3()
{
Dimensions = 3;
}
public BaseVector3( T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Wallet
{
class DluhToList
{
public string Nazev { get; set; }
public string PocatekPujcky { get; set; }
public string KonecPujcky { get; set; }
public s... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Animation ... |
using MongoDB.Bson.Serialization.Attributes;
namespace BillingTracker.Models
{
public class Cars
{
[BsonElement("Model")]
public string Model { get; set; }
[BsonElement("Make")]
public string Make { get; set; }
// [BsonElement("Car_bills")]
// public CarBills Bil... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace EnterpriseDistributedApplication
{
[DataContract(Name = "Cust... |
namespace _10.HardSequenceOperaions
{
public class Operation
{
public Operation(int value, Operation previousOperation = null)
{
this.Value = value;
this.PreviousOperation = previousOperation;
}
public int Value { get; private set; }
public Oper... |
using NSubstitute;
using NUnit.Framework;
using System;
using TestDemo.Teleport;
using UnityEngine;
namespace TestDemo.Tests
{
public class PortalTests
{
[Test]
public void TestInitialization()
{
// Arrange
Portal portal = new GameObject().AddComponent<Portal>(... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Audio : MonoBehaviour {
public static AudioSource component;
void Start()
{
component = gameObject.GetComponent<AudioSource>();
InitialMessage.setInitialAudio();
}
}
|
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
#nullable disable
namespace API_Test.Models
{
public partial class project1Context : DbContext
{
public project1Context()
{
}
public project1Context(DbContextOptions<project1Conte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Model
{
/// <summary>
///
/// </summary>
public class Sys_RoleModel
{
#region
private string _Id;
[DisplayName("")]
public string Id
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.RESP
{
public class SIT_RESP_RESPUESTA
{
public Int64 repcantidad { set; get; }
public int? megclave { set; get; }
public Int64? docclave { set; get; }
public string repoficio ... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace IBM.HybridRelayPlugin.Relay
{
using Microsoft.Xrm.Sdk;
using System;
using System.Threading.Tasks;
/// <summary>
/// The SharedAccessSig... |
#region Copyright (C)
// ---------------------------------------------------------------------------------------------------------------
// <copyright file="ManagementForm.cs" company="Smurf-IV">
//
// Copyright (C) 2011-2012 Smurf-IV
//
// This program is free software: you can redistribute it and/or modify
// ... |
using System;
using System.Collections.Generic;
using System.IO;
using Common;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json.Linq;
namespace Redux.Controllers
{
[Produces("application/json")]
[Route("api/[controller]")]
public class BuildsController : Controller
{
// GET api/builds
... |
using BigEndian.IO;
namespace nuru.IO.NUI.Cell.Metadata
{
public interface IMetadataWriter
{
void Write(BigEndianBinaryWriter writer, ushort metadata);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParejasCartas_UI.Utils
{
public class clsTablero
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationsMG : MonoBehaviour {
public Animator animator;
string _currentDirection = "right";
//EFECTOS
public GameObject sangre;
public GameObject polv;
//----AGUA
public GameObject splash;
bool inwater;
public Gam... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
namespace Grisaia.Categories.Sprites {
/// <summary>
/// The interface for all sprite elements contained by <see cref="ISpriteCategory"/>'s.
/// </summary>
public interface ISpriteElement {
#region Properties... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using Kers.Models.Abstract;
using Kers.Models.Contexts;
using Kers.Models.Entities.KERScore;
using Kers.Models.Entities.KERSmain;
using Kers.Model... |
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace aspnetcore22mvc
{
public class Profile : PageModel
{
public void OnGet()
{
}
}
} |
using System;
using System.Windows.Forms;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmCTCatDo : Form
{
private Entity.PhieuSlotEntity _phieuslot = null;
public OnSaved onsaved;
public frmCTCatDo(Entity.PhieuSlotEntity pslot)
{
InitializeComponent();
_phieuslot = pslot;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
//Maximo Michael
//28 de outubro de 2018 01:34hs
public class UnityEvent_Padrinho : MonoBehaviour {
//Array capturar Caminho;
public Transform [] C4_P = new Transform[0];
//Contar o caminho percorrido;
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using Common.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoneyBack.Repositories
{
public class CompanyRepository : RepositoryBase<Company, MoneyEntities>, ICompanyRepository
{
public CompanyRepository(Mo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wall : MonoBehaviour
{
private Rigidbody2D rigidBody2D;
void Start()
{
rigidBody2D = GetComponent<Rigidbody2D>();
}
}
|
namespace Triton.Game
{
using Buddy.Coroutines;
using log4net;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Triton.Gam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class MapManager : MonoBehaviour
{
[SerializeField]
private Tilemap map;
[SerializeField]
private List<TileData> tileDatas;
private Dictionary<TileBase, TileData> dataFromTiles;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
using System.Web.Configuration;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class P... |
using System;
namespace PDTech.OA.Model
{
/// <summary>
/// 公文项目关联表
/// </summary>
[Serializable]
public partial class ARCHIVE_PROJECT_MAP
{
public ARCHIVE_PROJECT_MAP()
{}
#region Model
private decimal? _archive_id;
private decimal? _project_id;
/// <summary>
/// 公文ID
/// </summary>
public de... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class MyCylMesh : MonoBehaviour
{
LineSegment[] mNormals;
void InitNormals(Vector3[] v, Vector3[] n)
{
mNormals = new LineSegment[v.Length];
for (int i = 0; i < v.Length; i++)
{
... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the ab... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CD
{
/// <summary>
/// Data structure for a CD
/// Holds CD name, artist, genre, price and a list of tracks
/// </summary>
class CompactDisk
{
public String name;
public String artist;
public S... |
using UnityEngine;
using System.Collections;
using System;
namespace Ai
{
public class SleepBehaviour : IAiBehaviour
{
public SleepBehaviour(ICharacterAi ai) : base(ai)
{
AiState = AiState.Sleep;
}
public override int GetBehaviourPoint()
{
retur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// class for colour
/// style.colour.red
/// style.colour.green
/// style.colour.blue
/// style.colour.rgb
/// style.colour.r
/// style.colour.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OnlineTabletop.DTOs
{
public class FullPlayerDTO
{
public string _id { get; set; }
public string name { get; set; }
public string displayName { get; set; }
... |
using Catalogo.Domain.ValueObjects;
using System.Collections.Generic;
namespace Catalogo.Domain.Entities
{
public class Categoria : EntityBase
{
protected Categoria()
{
}
public Categoria(string nome, Imagem imagem)
{
Nome = nome;
Imagem = image... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using MVC.Models;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using MySqlX.XDevAPI;
namespace MVC.Controllers
{
[Route("/file")]
publi... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Ninject;
using Webcorp.Dal;
using Webcorp.Model;
using System.Threading.Tasks;
using System.Linq;
using Webcorp.Business;
namespace Webcorp.erp.tests
{
/// <summary>
/// Description rés... |
namespace TQVaultAE.GUI.Components
{
using System.Windows.Forms;
public class BufferedTableLayoutPanel : TableLayoutPanel
{
public BufferedTableLayoutPanel()
{
DoubleBuffered = true;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using Dapper;
using EpicenterV2.Data.Dtos;
namespace EpicenterV2.Data.Queries
{
public class GetAllEpisodesQuery : Base
{
private const string SelectQuery = @"SELECT * FROM Episode";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AsmGenerator
{
public enum OutputMode
{
Default,
ByteArray,
FullCSharpArray
}
}
|
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