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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Spawner : MonoBehaviour { public TMP_Text enemiesTxt; public Transform[] Enemies; public Transform[] SpawnPoints; public float StartTime = 5f; public float delayBetweenSpa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { [FMODUnity.EventRef] public string AppearFire; [FMODUnity.EventRef] public string ArmorPickup; [FMODUnity.EventRef] public string AttackFire; [FMODUnity.EventRef] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class oPomoc : Form { public oPomoc(...
namespace Bindable.Linq.Samples.MessengerClient.MessengerService.Simulator.Behaviors { using System; using Bindable.Linq.Samples.MessengerClient.Helpers; using Domain; /// <summary> /// A behavior that changes the contacts status to a boring quote every minute or so. /// </summary> ...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProjSendMailHTML { public partial class WebForm1 : System.Web.UI.Page { ...
using Microsoft.Xna.Framework; using MonoGame.Extended.Screens.Transitions; namespace MonoGame.Extended.Screens { public class ScreenManager : SimpleDrawableGameComponent { public ScreenManager() { } private Screen _activeScreen; //private bool _isInitialized; /...
using System; using System.Collections.Generic; using System.Text; namespace Football.DAL.Entities { public enum MatchLocation { Home, Visiting, Neutral } }
using System; namespace TestApplicationDomain.Entities { public class Booking : AuditEntity<string> { public Room Room { get; set; } public User User { get; set; } public double Price { get; set; } public double DiscountedPrice { get; set; } public double TotalPrice { g...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace EnhancedEditor.Editor { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BundleTransformer.Core.Assets; using BundleTransformer.Core.Translators; using BundleTransformer.SassAndScss.HttpHandlers; using BundleTransformer.SassAndScs...
// Author: // Evan Thomas Olds // // Creation Date: // November 23, 2014 using System; using System.IO; namespace ETOF.IO { /// <summary> /// Simulates the concatenation of two streams together. The two streams are NOT actually /// concatenated in memory. The ConcatStream keeps references to both underly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System; using System.Collections.Generic; using System.Drawing; namespace ClassLotto { public class LottoMGM { private List<int> losungsListe = new List<int>(); private Li...
using bot_backEnd.Models.AppModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models { public class AppPost { [Key] public int Id { get; set; } public string Title ...
using UnityEngine; using System.Collections; public class FSM_Test : MonoBehaviour { public enum STATE { INIT, STATE1, STATE2, STATE3, } FSM<STATE> _fsm = new FSM<STATE>(); void Awake() { _fsm.AddState(STATE.INIT); _fsm.AddState(STATE.STATE1); ...
// You are given a cable TV company. The company needs to lay cable to a new neighborhood (for every house). If it is constrained // to bury the cable only along certain paths, then there would be a graph representing which points are connected by those paths. // But the cost of some of the paths is more expensive be...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoseTrigger : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { var sceneLoader = FindObjectOfType<SceneLoader>(); sceneLoader.LoadGameOver(); } }
namespace MvcApplication.Business { public interface IEnvironment { #region Properties string MachineName { get; } string NewLine { get; } #endregion } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ListNote { public partial class CldWeek : Form { private List<Button> TbHead; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestInheritance.DomainModels { public class PersonOnly : TestInheritance.DomainModels.ThePerson.Person { } }
 #region Usings using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Controls; using Zengo.WP8.FAS.Helpers; using Zengo.WP8.FAS.Models; using Zengo.WP8.FAS.Resources; using Zengo.WP8.FAS.WebApi.Responses; using Zengo.WP8.FAS.WepApi; using System; using System.Windows; using System.Windows....
using UnityEngine; public class PushPullObj : MonoBehaviour { //=======================| Variables |======================================== //Rigidbody2D rb; Collider2D col; const float radius = 0.6f; bool pushed = false; //=======================| Start() |=========================...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace RFID_Inventarization { public partial class Catalog : Form { private dbFacade db = new dbFacade(); public Catalog() ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MeshRenderer")] public class MeshRenderer : Renderer { public MeshRenderer(IntPtr address) : base(address, "MeshRenderer") { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using XRTTicket.Contexts; namespace XRTTicket.DAO { public class ActionDao : BaseContext<XRTTicket.Models.Ticket.Action>, IUnitOfWork<XRTTicket.Models.Ticket.Action> { public int Next() { var result = 1;//...
using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using System.Text; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace InspectPlusNamespace { public delegate void ProjectWindowSelectionChangedDelegate( IList<int> newSelection ); [...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using ServiceDesk.Core.Entities.RequestSystem; using ServiceDesk.Core.Interfaces.Common; namespace ServiceDesk.Core.Entities.DirectorySystem { public class SoftwareModule : IEntity { public int Id { ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Dynamic; using System.Linq; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; namespace Voronov....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Loadcfg : MonoBehaviour { IEnumerator Start () { NpcCfgMgr.LoadConfig(); while (!NpcCfgMgr.IsDone) yield return null; print( NpcCfgMgr.GetcfgName(2)); print(NpcCfgMgr.GetcfgIntr...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace Planning { class ExternalPlanners { public static string ffPath = @"ff.exe"; public static s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Media; using NAudio.Wave; namespace MuzsikaTS_Rendező { public partial class Player2 : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Exercise1 { /* 1. Write a method that asks the user for his * name and prints “Hello, <name>” (for example, “Hello, Peter!”). * Write a program to test this method. */ class Progra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using InfirmerieDAL; using InfirmerieBO; namespace InfirmerieBLL { public class GestionInfirmerie { private static GestionInfirmerie uneGestionInfirmerie; // Objet BLL ...
using Library.DataAccess.Interface; using Library.DomainModels; using Library.Services.Interface; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Library.Services { public class AuthorService : IAuthorService { private readonly IAuthorReposito...
using System; using System.Collections.Generic; using Logs.Models; using Logs.Web.Models.Logs; using NUnit.Framework; using PagedList; namespace Logs.Web.Tests.ViewModelsTests.Logs.LogDetailsViewModelTests { [TestFixture] public class ConstructorTests { [TestCase("description")] [TestCase(...
namespace Speed_Racing { using System; public class Car { public string model; public double fuelAmount; public double costPerKm; public double distanceTraveled; public Car(string model, double fuelAmount, double costPerKm) { this.model = model...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace chapter2 { [Activity (Label = "chapter2", MainLauncher = true, Icon = "@drawable/icon")] public class MainActivity : Activity { int count = 1; protected overri...
using System.Web.Http; namespace EP.CursoMvc.Services.ClienteAPI.Controllers { public class ApiBase : ApiController { public IHttpActionResult Response(object obj) { if (ModelState.IsValid) { return Ok(new { success = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AddressBook.EditingForm { class EditFormModel { public DateTime LastTimeAccessed { get; set; } } }
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.EventCards.Collection { public class Wreckage_CaptainsChest : ICard, IEventCard { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Modelo; using Servico; namespace Apresentacao { public partial class FormConsulta : Form {...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace HCLAcademy.Util { public static class IngEnum { public enum TrainingCategory { Internal, External } public enum AssessmentCategory { Internal, External } public enum Status { I...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by ...
using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities { public class WorkspaceServerCapabilities : CapabilitiesBase, IWorkspaceServerCapabilities { /// <summ...
using System; using System.Diagnostics; using System.Linq; using System.Reflection; using MediatR; namespace OmniSharp.Extensions.JsonRpc { [DebuggerDisplay("{ToString()}")] internal class HandlerTypeDescriptor : IHandlerTypeDescriptor, IEquatable<HandlerTypeDescriptor> { public HandlerTypeDescript...
using System; using System.Windows.Media; using System.Windows.Media.Imaging; namespace ClaudiaIDE.Helpers { static class Utils { public static BitmapImage EnsureMaxWidthHeight(BitmapImage original, int maxWidth, int maxHeight) { BitmapImage bitmap = null; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class pause : MonoBehaviour { public static bool gameispaused = false; public GameObject pauseui; void Start() { gameispaused = false; } // Update is called once per frame void Update () ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Reflection; namespace WebIBOST1 { public partial class SummaryDashboard : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Xml.Linq; using System.Net; using System.Reflection; namespace AutoUpdate.MainService { public class Updater { public void CheckUpdateStatus(string appName, string url) { ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SprintFour.Utilities; using System; namespace SprintFour.Sprites { public class FlagpoleSprite : SpriteBase { #region Private Members private static readonly Texture2D texture; #endregion #regio...
using System; using System.Linq; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace GeoNavigator { /// <summary> /// Okno s filtry cache /// </summary> public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using SaleShop.Data.Infrastructure; using SaleShop.Data.Repositories; using SaleShop.Model.Models; namespace SaleShop.UnitTest.RepositoryTest { [T...
namespace DDDSouthWest.Website.Features.Admin.Account.ManageTalks { public class ViewTalkDetailViewModel { public int Id { get; set; } public string TalkTitle { get; set; } public string TalkBodyHtml { get; set; } public string SpeakerGivenName { get; set; } public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PM.Library.Firebase; namespace FirebaseConsoleApplication { public class Program { public static void Main(string[] args) { // Instanciating with base URL ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class PlayerMove2 : PlayerMoveBase { // Doesn't work smoothly. protected override void teleport(Vector2 pos) { _rigidbody.interpolation = RigidbodyInterpolation2D.None; _rigidbo...
using ClientAdmin.AdminLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClientAdmin { class Program { private static string ERROR_MESSAGE = "Wrong input. Type \"help\" for the list of commands\n"; static void M...
using System.Drawing; namespace ClockClassLibrary { public class AnalogClock { public Point SsHandPosition { get; set; } public Point MmHandPosition { get; set; } public Point HhHandPosition { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace TaskControll { public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { ...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Enrollment.Forms.Parameters.Common { public class AggregateTemplateFieldsParameters { public AggregateTemplateFieldsParameters(string label, [Domain("average,count,max,min,sum")] ...
using System; namespace CoreEngine.Math { [Serializable] public abstract class BaseVector3<TImpl,T> : BaseVector2<TImpl,T> where T:struct, IConvertible where TImpl: BaseVector3<TImpl,T>, new() { public T z = default(T); public BaseVector3() { Dimensions = 3; } public BaseVector3( T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Wallet { class DluhToList { public string Nazev { get; set; } public string PocatekPujcky { get; set; } public string KonecPujcky { get; set; } public s...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Animation ...
using MongoDB.Bson.Serialization.Attributes; namespace BillingTracker.Models { public class Cars { [BsonElement("Model")] public string Model { get; set; } [BsonElement("Make")] public string Make { get; set; } // [BsonElement("Car_bills")] // public CarBills Bil...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace EnterpriseDistributedApplication { [DataContract(Name = "Cust...
namespace _10.HardSequenceOperaions { public class Operation { public Operation(int value, Operation previousOperation = null) { this.Value = value; this.PreviousOperation = previousOperation; } public int Value { get; private set; } public Oper...
using NSubstitute; using NUnit.Framework; using System; using TestDemo.Teleport; using UnityEngine; namespace TestDemo.Tests { public class PortalTests { [Test] public void TestInitialization() { // Arrange Portal portal = new GameObject().AddComponent<Portal>(...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Audio : MonoBehaviour { public static AudioSource component; void Start() { component = gameObject.GetComponent<AudioSource>(); InitialMessage.setInitialAudio(); } }
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; #nullable disable namespace API_Test.Models { public partial class project1Context : DbContext { public project1Context() { } public project1Context(DbContextOptions<project1Conte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Model { /// <summary> /// /// </summary> public class Sys_RoleModel { #region private string _Id; [DisplayName("")] public string Id ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.RESP { public class SIT_RESP_RESPUESTA { public Int64 repcantidad { set; get; } public int? megclave { set; get; } public Int64? docclave { set; get; } public string repoficio ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace IBM.HybridRelayPlugin.Relay { using Microsoft.Xrm.Sdk; using System; using System.Threading.Tasks; /// <summary> /// The SharedAccessSig...
#region Copyright (C) // --------------------------------------------------------------------------------------------------------------- // <copyright file="ManagementForm.cs" company="Smurf-IV"> // // Copyright (C) 2011-2012 Smurf-IV // // This program is free software: you can redistribute it and/or modify // ...
using System; using System.Collections.Generic; using System.IO; using Common; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; namespace Redux.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class BuildsController : Controller { // GET api/builds ...
using BigEndian.IO; namespace nuru.IO.NUI.Cell.Metadata { public interface IMetadataWriter { void Write(BigEndianBinaryWriter writer, ushort metadata); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParejasCartas_UI.Utils { public class clsTablero { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationsMG : MonoBehaviour { public Animator animator; string _currentDirection = "right"; //EFECTOS public GameObject sangre; public GameObject polv; //----AGUA public GameObject splash; bool inwater; public Gam...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; namespace Grisaia.Categories.Sprites { /// <summary> /// The interface for all sprite elements contained by <see cref="ISpriteCategory"/>'s. /// </summary> public interface ISpriteElement { #region Properties...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Kers.Models.Abstract; using Kers.Models.Contexts; using Kers.Models.Entities.KERScore; using Kers.Models.Entities.KERSmain; using Kers.Model...
using Microsoft.AspNetCore.Mvc.RazorPages; namespace aspnetcore22mvc { public class Profile : PageModel { public void OnGet() { } } }
using System; using System.Windows.Forms; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmCTCatDo : Form { private Entity.PhieuSlotEntity _phieuslot = null; public OnSaved onsaved; public frmCTCatDo(Entity.PhieuSlotEntity pslot) { InitializeComponent(); _phieuslot = pslot; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; //Maximo Michael //28 de outubro de 2018 01:34hs public class UnityEvent_Padrinho : MonoBehaviour { //Array capturar Caminho; public Transform [] C4_P = new Transform[0]; //Contar o caminho percorrido; ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Common.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoneyBack.Repositories { public class CompanyRepository : RepositoryBase<Company, MoneyEntities>, ICompanyRepository { public CompanyRepository(Mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wall : MonoBehaviour { private Rigidbody2D rigidBody2D; void Start() { rigidBody2D = GetComponent<Rigidbody2D>(); } }
namespace Triton.Game { using Buddy.Coroutines; using log4net; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading.Tasks; using Triton.Gam...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class MapManager : MonoBehaviour { [SerializeField] private Tilemap map; [SerializeField] private List<TileData> tileDatas; private Dictionary<TileBase, TileData> dataFromTiles; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.Configuration; using System.Web.UI; using System.Web.UI.WebControls; public partial class P...
 using System; namespace PDTech.OA.Model { /// <summary> /// 公文项目关联表 /// </summary> [Serializable] public partial class ARCHIVE_PROJECT_MAP { public ARCHIVE_PROJECT_MAP() {} #region Model private decimal? _archive_id; private decimal? _project_id; /// <summary> /// 公文ID /// </summary> public de...
using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class MyCylMesh : MonoBehaviour { LineSegment[] mNormals; void InitNormals(Vector3[] v, Vector3[] n) { mNormals = new LineSegment[v.Length]; for (int i = 0; i < v.Length; i++) { ...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the ab...
using System; using System.Collections.Generic; using System.Text; namespace CD { /// <summary> /// Data structure for a CD /// Holds CD name, artist, genre, price and a list of tracks /// </summary> class CompactDisk { public String name; public String artist; public S...
using UnityEngine; using System.Collections; using System; namespace Ai { public class SleepBehaviour : IAiBehaviour { public SleepBehaviour(ICharacterAi ai) : base(ai) { AiState = AiState.Sleep; } public override int GetBehaviourPoint() { retur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PowerShapeDotNet.Objects { /// <summary> /// class for colour /// style.colour.red /// style.colour.green /// style.colour.blue /// style.colour.rgb /// style.colour.r /// style.colour....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OnlineTabletop.DTOs { public class FullPlayerDTO { public string _id { get; set; } public string name { get; set; } public string displayName { get; set; } ...
using Catalogo.Domain.ValueObjects; using System.Collections.Generic; namespace Catalogo.Domain.Entities { public class Categoria : EntityBase { protected Categoria() { } public Categoria(string nome, Imagem imagem) { Nome = nome; Imagem = image...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using MVC.Models; using System.Collections.Immutable; using System.Collections.ObjectModel; using MySqlX.XDevAPI; namespace MVC.Controllers { [Route("/file")] publi...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Ninject; using Webcorp.Dal; using Webcorp.Model; using System.Threading.Tasks; using System.Linq; using Webcorp.Business; namespace Webcorp.erp.tests { /// <summary> /// Description rés...
namespace TQVaultAE.GUI.Components { using System.Windows.Forms; public class BufferedTableLayoutPanel : TableLayoutPanel { public BufferedTableLayoutPanel() { DoubleBuffered = true; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using Dapper; using EpicenterV2.Data.Dtos; namespace EpicenterV2.Data.Queries { public class GetAllEpisodesQuery : Base { private const string SelectQuery = @"SELECT * FROM Episode"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AsmGenerator { public enum OutputMode { Default, ByteArray, FullCSharpArray } }