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using SnowProCorp.DAL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SnowProCorp.Factory { public partial class Form1 : For...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class TextMovement : MonoBehaviour { public TMP_InputField inputField; public GameController controller; RectTransform rectTransform; float startingXCoordinate; float startingYCoordinate; [...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SFP.SIT.SERV.Model.SOL { public class SolBuscarMdl { public long FolioIni { get; set; } public long FolioFin { get; set; } [DataType(DataType.Date)] public DateTime? FecIngr...
using System.Xml; using System.Xml.Serialization; namespace TestTask.DataClasses { public class Hall { [XmlAttribute] public string plan { get; set; } [XmlText] public string Value { get; set; } } }
/* * Created by SharpDevelop. * User: Admin * Date: 22.06.2012 * Time: 21:34 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Messaging; using TSF.UmlToolingFramework.Wrappers.EA...
using System; using System.Collections.Generic; using System.Text; namespace System.Data.Linq.SqlClient { /// <summary> /// Annotation which indicates that the given node will cause a compatibility problem /// for the indicated set of providers. /// </summary> internal class SqlServerCompatibility...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Data; using System.Text; using System.Drawing; using TLF.Framework.BaseFrame; using TLF.Framework.Collections; namespace LipControl { public partial class LipGroup : DevExpress.XtraEditors.XtraUser...
using Aqueduct.SitecoreLib.Domain; namespace Aqueduct.SitecoreLib.DataAccess.Maps { public class FileMap : Map<File> { public override string TemplatePath { get { return ""; } } public override bool SkipTemplateChecking { get { retu...
using UnityEngine; public class PrefabTestCode : MonoBehaviour { public GameObject prefab_map; public GameObject prefab_parent; GameObject[,] map_instant = new GameObject[5, 1]; // Use this for initialization void Start () { Debug.Log("PrefabTestCode: start"); for (int i = 0; i < 5;i...
/** MIT LICENSE * Copyright (c) 2017 Koudura Ninci @True.Inc * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using consoleapp.Domain; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace testes { [TestClass] public class FrameTests { [TestMethod] public void NumeroArremessosValido() { // Arrange var frame1 = new Frame(); // Act fram...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelManager : MonoBehaviour { public static LevelManager instance; public float waitToLoad = 1; public string nextlevel; public bool isPaused; public int currentStage...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Klases { public partial class Form1 : Form { public Form1() { ...
namespace WeddingRental.Models.Product.From { public class SubmitModel { public int OrderId { get; set; } } }
using System; using System.Collections.Generic; using System.Reflection; namespace Calcifer.Engine.Content.Data { internal sealed class ProviderFactory { private static Dictionary<string, Type> providers; private static ProviderFactory instance; public static ProviderFactory Instance ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterviewQuestions { public class IntegerToXBase { public void ConvertToXBase(int integer, int iBase) { string result = ""; var temp = integer; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthDisplay : MonoBehaviour { GameObject player; SpriteRenderer renderer; public int health; private GUIStyle guiStyle = new GUIStyle(); public Sprite zero, one, two, three, four, five, six, seven, eigh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NapierBank.Database; using NapierBank.Models; using System.Collections.ObjectModel; using System.Windows.Input; using NapierBank.Commands; using System.Windows; /// <summary> /// ViewSingleTweetVie...
using MediatR; using Microsoft.AspNetCore.SignalR; using OrderSimulator.Hubs; using OrderSimulator.Models; using System.Threading; using System.Threading.Tasks; namespace OrderSimulator.Handlers { public class OrderCreatedHandler : IPipelineBehavior<Order, Unit> { private readonly IHubContext<OrderingH...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。マウス。 */ /** NInput */ nam...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_ObstacleAvoidanceType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.ObstacleAvoidanceType"); LuaObject.addMember(l, 0, "NoObstacleAvoidance"); LuaObject.addMember(l, 1, "LowQualityObstacleAvoida...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using System.Web.Mvc; using ExternalApplicationAgent.Models; namespace ExternalApplicationAgent.Controllers { [HubName("RTMessageHub")] public class RTMessa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AttackDragon.Configurations { public partial class Configuration { /// <summary> /// Name of <see cref="Configuration"/> file /// </summary> private con...
using System; using System.IO; using System.Threading.Tasks; namespace Demo.DynamicCSharp.CommandLine.Providers { public class FileSourceProvider : ISourceProvider { public async Task<string> GetSourceFor(string sourceId) { var path = Path.Combine(Environment.CurrentDirectory, "Sour...
 using System; using System.Net; using System.ServiceModel; using System.ServiceModel.Description; using log4net; namespace Service.Contract { /// <summary> /// A provider of channels for a client of the DVS service. /// </summary> public sealed class ClientChannelProvider : IClientChannelProvider ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Souls : MonoBehaviour { #region Private Fields private Score score; #endregion #region SerializedFields [SerializeField]private int scoreValue = 1; //the gameobjects score Value #endregion #regio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using ExpVMsape.Context; using ExpVMsape.Models; namespace ExpVMsape { public class MvcApplication : System.Web.HttpApplication { protecte...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using CP.i8n; //------------------------------------------------------------------------------ // // This code was generated by OzzCodeGen. // // Manual changes to this file will be overwrit...
using System; namespace NetFabric.Hyperlinq { public readonly struct FunctionWrapper<T, TResult> : IFunction<T, TResult> { readonly Func<T, TResult> function; public FunctionWrapper(Func<T, TResult> function) => this.function = function ?? throw new ArgumentNullException(n...
using System; using System.Collections.Generic; using System.Text; using Windows.UI.Popups; using RobotKit; using System.ComponentModel; using System.Threading; namespace SpheroProject { class SpheroManager : INotifyPropertyChanged { const int RGB_MAX = 255; const int RGB_MIN = 0; cons...
using AsyncAwaitBestPractices; using System.ComponentModel; using System.Linq.Expressions; using System.Runtime.CompilerServices; namespace Kit.Model { [Preserve(AllMembers = true)] public abstract class INotifyPropertyChangedModel : INotifyPropertyChanged { #region INotifyPropertyChange...
using TowerDefence; namespace TowerDefenceGame { ///<summary> ///Fast enemy class, inherites Enemy ///</summary> class FastEnemy : Enemy { public FastEnemy(double leveys, double korkeus): base(leveys, korkeus) { health = 65; speed = 2.1; } } }
namespace TeamViceWebservice { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("DepZipCode")] public partial class DepZipCode { [System.Diagn...
namespace RepeatingPattern { using System; class RepeatingPattern { static void Main() { var str = Console.ReadLine(); var length = str.Length; var flag = false; for (int i = 1; i < length / 2; i++) { if (length % ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EF { public class RepositoryProblem { SqlDbContext context = new SqlDbContext(); public List<Problem> GetBy(IList<ProblemStatus> exclude, bool hasReward, bool descByPublishTime) { ...
using CFDI.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CFDI.ViewModel { public class DetalleViewModel:ObservableObject { private DetalleFacturasModel _Detalle; //public DetalleViewModel(DetalleFacturasMod...
using System.Collections.Generic; using System.Runtime.Serialization.Json; using Hammock; using System.IO; using System.Windows.Media.Imaging; using System.Windows.Resources; using System; using Microsoft.Phone; using System.Net; using Hammock.Web; namespace dailyBurnWP7 { public abstract class Daily...
namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; public class DataAccessProcedureMissingData : Exception { }
using GalaSoft.MvvmLight.Command; using MultiPlatform.Domain.Code; using MultiPlatform.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MultiPlatform.Domain.ViewModels { public class Home : BaseViewModel { public Home( INa...
using Contoso.XPlatform.ViewModels.ReadOnlys; using Contoso.XPlatform.ViewModels.Validatables; using System; namespace Contoso.XPlatform.Views.Factories { internal class PopupFormFactory : IPopupFormFactory { private readonly Func<IValidatable, ChildFormArrayPageCS> getChildFormArrayPage; priv...
using System.IO; using System.Web; using Database; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; namespace Sem { public class CreateDebate { public static void Create(IApplicationBuilder app) { app.Run(async context => { var id = context.Session.GetInt32("...
using System.Data.Entity; using MusicCatalogue.Data.Migrations; using MusicCatalogue.Model; namespace MusicCatalogue.Data { public class MusicCatalogueDbContext : DbContext, IMusicCatalogueDbContext { public MusicCatalogueDbContext() : base("MusicCatalogueConnection") { ...
// Accord Neural Net Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyMover : MonoBehaviour { [SerializeField] private float moveSpeed = 10f; private Pathfinder pathfinder; private Transform pointA, pointB; private Vector3 movementVector; private float distanceToMove;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hahn.ApplicatonProcess.December2020.Domain.Services.Applicant { public class UpdateApplicantDto : AddApplicantDto { public bool Hired { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tuna.Models { public class TrashDistribution { public float FoodWaste { get; set; } public float PlasticWaste { get; set; } public float ResidualWaste { get; set; } } }
using DivineApp.Models; using Microsoft.AspNet.Identity.EntityFramework; using System.Data.Entity; namespace DivineApp.Contexts { public class MyContext:IdentityDbContext<CompanyUser> { public MyContext() : base("DefaultConnection") { } protected override void OnModelCreating(DbModelBuilder mo...
namespace BlazorUtils.Interfaces { public interface ICoordinate { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VendingMachine.Models; namespace VendingMachine.Events { public class PaymentTakenWithChangeEvent : DomainEvent { public Change Change { get; private set; } public int Pro...
using System; using System.Collections.Generic; using System.Linq; using MenuSample.Inputs; using MenuSample.Scenes; using MenuSample.Scenes.Core; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.F...
using System; using System.Collections.Generic; using System.Linq; namespace NetCode.Synchronisers.References { public class SyncReferenceFactory : SynchroniserFactory { private readonly Type ReferenceType; private readonly bool Linked; public SyncReferenceFactory(Type refT...
using System.Collections.Generic; using FakeItEasy; using FatCat.Nes.OpCodes.Arithmetic; using FluentAssertions; using JetBrains.Annotations; using Xunit; namespace FatCat.Nes.Tests.OpCodes.Arithmetic { public class DecrementYRegisterTests : OpCodeTest { private const int YRegister = 0x12; public static IEnumer...
namespace SmartAssembly.Attributes { using System; [AttributeUsage(AttributeTargets.Field | AttributeTargets.Struct | AttributeTargets.Class, Inherited=true)] public sealed class DoNotCaptureAttribute : Attribute { } }
// Copyright (c) Microsoft. All rights reserved. // using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.IoT.Connections.Azure { public enum SendResult { Success, Failure } }
// Project Prolog // Name: Spencer Carter // CS 1400 Section 003 // Project: Lab_02 // Date: 1/13/2015 // // I declare that the following code was written by me, provided // by the instructor, or provided in the textbook for this project. // I also declair understand that copying source // code from any other source...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LambdaMethodOpExp002 { public delegate void MyDelegate(); class Program { static void Main(string[] args) { MyDelegate mydelegate; mydelegat...
using System; using System.Collections.Generic; using System.Text; using System.Numerics; namespace HackerRank_HomeCode { public class ExtraLongFactorial { public void DisplayFact() { int n = Convert.ToInt32(Console.ReadLine()); var bigFact = BigInteger.One; ...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.Common.Exceptions; using Mosa.Compiler.Framework.Linker; using Mosa.Compiler.Framework.Trace; using Mosa.Compiler.MosaTypeSystem; using System; using System.Collections.Generic; using System.Diagnostics; namespace Mosa.Compiler.Fra...
namespace AquaServiceSPA.Models { public class Kh2po4: MixtureData { public double Kh2po4g { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WaitingListBot.Data { public class Invite { [Key] public int Id { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AgendaAPI.Dominio.Entidades; using AgendaAPI.Dominio.Servicos; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace AgendaAPI.Controllers { [Route("api/[controller]")] [ApiController] ...
using System; namespace ICOMSProvisioningService { public class LoadBalancerMembers { private string _LBIPAddress; private string _LBIPPort; public string listenerAddress { get { return this._LBIPAddress; } set { this._LBIPAddress = value; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetSphereController : MonoBehaviour { /* * This was supposed to be the wizard AOE attack * But things got complicated with that * So now everything is handled by the target script * this can be marke...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using XPowerAPI.Controllers; using XPowerAPI.Models; namespace XPowerAPI.Services.Security { public interface IAuthenticationService : IDisposable { /// <summary> /// Authenticates a user and grant...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Helper; using InvoiceClient.Properties; using Model.Schema.EIVO; using Model.Schema.TXN; using Utility; namespace InvoiceClient.Agent....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ByteSizeLib; using Serilog; namespace CpanelDdnsProvider { public class Logging { public static readonly ILogger Logger = new LoggerConfiguration() .MinimumLevel.Debug() .WriteTo....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace abstAndInter { abstract class AbstractHandler { abstract protected void Open(); abstract public void Create(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Erwine.Leonard.T.ExtensionMethods.AttributeTypes { public static class EnumExtensions { public static TAttribute[] GetEnumAttributes<TEnum, TAttribute>(this TEnum value) where TEnum : struct, IC...
using System; namespace ExercicioElevador.Classes { public abstract class Elevador { protected int andarAtual; protected int totalAndares; protected int capacidade; protected int quantiaPessoas; public void Inicializar(int capacidadeD, int totalAndaresD){ //inicia o ele...
using ImpostoDeRenda.Domain; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ImpostoDeRenda.Repository { public class ReportRepository { private static ReportRepository reportRepository; private ReportRepository() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CIS420Redux.Models.ViewModels.POS { public class PotentialClassIndexViewModel { public int Id { get; set; } public CIS420Redux.Models.POS CourseList { get; set; } public CIS420...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace Sunny.Lib.DllHelper { public class SunnyDll { /* * EntryPoint: 指定要调用的 DLL 入口点。默认入口点名称是托管方法的名称 。 CharSet: 控制名称重整和封送 String 参数的方式 (...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MyFirstWebAPI.Models; namespace MyFirstWebAPI.Controllers { [Route("api/[controller]")] public class TodoController : Controller { // GET api/values [HttpG...
using SharpML.Recurrent.DataStructs; using SharpML.Recurrent.Loss; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Types; namespace RnnCenter { internal class CustomDataSet : DataSet...
using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Vaccination.Models; using Microsoft.AspNetCore.Identity; namespace Vaccination.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Asteroid : MonoBehaviour { public float speed = 4f; private Vector3 direction; public Rigidbody2D theRB; public int damageGive; public float scaler; public int health; public int value; p...
/* Sodasaurus.cs * Author: Ben Hartman */ using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// Sodasaurus class, inherits from the Drink class. /// </summary> public class Sodasaurus : Drink, IMenuItem, IOrderIte...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class PolicyLocationMap : EntityTypeConfiguration<PolicyLocation> { public PolicyLocationMap() { // Primary Key HasKey(t => t.PolicyLocationId); ...
using AmWell.Resources.DTO.Response; using AmWell.Resources.DAL; using AmWell.Resources.DTO.Request; using AmWell.Resources.DTO.Response; using AmWellEntity = AmWell.Resources.Entities; using AmWell.Resources.Logging.CustomException; using System; using System.Collections.Generic; using System.Configuration; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; namespace Turnamentor.Core.Loading { class BothTypeLoader : ITypeLoader { SourceCodeTypeLoader sourceCodeLoader = new SourceC...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Factory { public class ConnectionFactory { public IDbConnection GetConnection() { IDbConnection conexao = new SqlConnection; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using CoinBot.Core; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace CoinBot.Clients.Kraken { public class KrakenClient : IMarketClient { /// <sum...
using System; namespace API.DTOs { public class EventDto { public int Id { get; set; } public string Name { get; set; } public string Address { get; set; } public DateTime StartTime { get; set; } public DateTime FinishTime { get; set; } public string Theme { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using HardcoreHistoryBlog.Data; using HardcoreHistoryBlog.Models; using HardcoreHistoryBlog.Models.Blog_Models; using HardcoreHistoryBlog.Models.Comments; using HardcoreHistoryBlog.ViewModels...
using System.Web.Mvc; using WebAppSpotifyConsumer.Models; namespace WebAppSpotifyConsumer.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.AuthUri = GetAuthUri(); return View(); } public ActionResult AuthRe...
using System; namespace cn.bmob.io { /// <summary> /// Bmob自定义的序列化反序列化的对象,Hashtable仅支持简单类型和Hashtable。对象就是简单类型的组合! /// </summary> public interface IBmobWritable { /// <summary> /// 获取自定义对象的类型 /// </summary> string _type { get; } /// <summary> /// 把服...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Panacea.Multilinguality { [DataContra...
using System; using Android.Webkit; namespace Xam.Plugin.WebView.Droid { public interface IWebViewChromeClientActivity { IValueCallback UploadMessage { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dz4.dll { public class Chocolate { public double Number; public string Firm; public double Price; public string KindOfChocolate; public string ...
namespace W3ChampionsStatisticService.CommonValueObjects { public class PlayerId { public static PlayerId Create(string nameTag) { return new PlayerId { Name = nameTag.Split("#")[0], BattleTag = nameTag }; } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyAI : MonoBehaviour { [Header("References")] private NavMeshAgent Agent; public GameObject Target; public LayerMask GroundMask; public LayerMask PlayerMask; public LayerMask En...
//Problem 16. Decimal to Hexadecimal Number //Using loops write a program that converts an integer number to its hexadecimal representation. //The input is entered as long. The output should be a variable of type string. //Do not use the built-in .NET functionality. using System; namespace Problem16DecimalToHexadeci...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using A2CourseWork.Classes; namespace A2CourseWork.Gui { public partial class Default : F...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2011 Maurits Rijk // // Gradient.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the ...
using System; using UnityEngine; namespace RenderHeads.Media.AVProVideo { [AddComponentMenu("AVPro Video/Apply To Delegate")] public class ApplyToDelegate : MonoBehaviour { public Action<Texture, Vector2, Vector2> receiver; public MediaPlayer _media; public Texture2D _defaultTexture; private void Update(...